Commit Graph

355 Commits

Author SHA1 Message Date
Ray San
9c65caea8c Added GLFW sources to raylib
Compiling GLFW library with raylib avoids external dependencies, this
way we solve version problems in some platforms
2017-11-13 12:09:41 +01:00
David Reid
e52f4282d6 Update comments. 2017-11-12 22:57:31 +10:00
David Reid
75433a670e Initial work on adding support for mini_al. 2017-11-12 14:17:05 +10:00
Ray San
b6b58991e6 Working on UWP support
Support Universal Windows Platform (UWP):
- Windows 10 App
- Windows Phone
- Xbox One
2017-11-10 12:37:53 +01:00
Ray San
3c3d56bb4a Renamed data types to standard names 2017-11-03 12:40:46 +01:00
Ray San
d302316e51 Reorganize release and dependencies 2017-10-11 11:22:49 +02:00
Ray San
9000fc28a3 Keep working on Android shared libs... 2017-10-04 12:51:53 +02:00
Ray San
1288d6a5df Updated android_native_app_glue 2017-10-02 13:06:34 +02:00
Ray San
ea0decece8 Updated OpenAL Soft headers 2017-10-02 13:06:19 +02:00
Ray San
144b0ed695 Renamed gif writting library 2017-10-02 13:06:04 +02:00
Ray
fb334e2fd1 Testing shapes generation using additional library 2017-09-02 17:42:22 +02:00
raysan5
2ec8880197 Updated stb libs to latest version 2017-08-04 12:58:39 +02:00
raysan5
53fbeeea71 Corected some issues with jar_xm
Problems when compiling with VS2015
Probably DEBUG(...) macro is not the best naming...
2017-07-08 14:19:27 +02:00
Wilhem Barbier
a0ac8ee2c4 Add more image generation functions: radial gradient and perlin noise 2017-06-28 15:29:56 +02:00
raysan5
f54501a355 Review gif recording (simplified) 2017-05-27 14:40:05 +02:00
Ray
afb841b7dd Reverted to previous OpenAL version
Issues when pausin musing and trying to resume (not resuming!)
2017-05-18 23:26:20 +02:00
Ray
9f50c6e611 Added gif file writter library
Setup for a new amazing feature! ;)
2017-05-17 16:01:55 +02:00
Ray
87a3970222 Move android_native_app_glue to folder 2017-05-15 18:06:26 +02:00
Ray
fb0f2fd181 Moved Android header to external folder 2017-05-14 18:33:15 +02:00
Ray
32e5e20734 Update to latest OpenAL Soft version (1.18.0-dev)
Note that Android and Desktop versions of OpenAL Soft come from the same
sources, recompiled for every platform
2017-05-14 18:32:27 +02:00
Ray
a63ad0fec4 Remove OculusSDK library
Just waiting for a better future alternative (multiplatform)... OpenXR ?
2017-05-14 18:30:21 +02:00
Ray
e7f0d0eef1 Corrected issue with alloca.h on GCC 2017-04-21 00:08:24 +02:00
raysan5
c67cffea38 Updated STB libs to latest version 2017-04-16 14:06:04 +02:00
Ray
8374460c39 Added glfw3 lib (for VS2015) 2017-04-08 23:32:30 +02:00
-
cb29b1d2ac Removed unnecesary libs 2017-03-07 09:45:18 +01:00
raysan5
05f039f85f Corrected issue with OpenAL being 'keg only' on OSX
Also reviewed issue with stdbool when compiling with clang
2017-02-11 23:34:41 +01:00
Ray
7cd24d2706 Updated stb external libraries 2017-01-18 23:27:41 +01:00
raysan5
5da815234c Improved FLAC audio support 2016-12-26 10:52:57 +01:00
raysan5
6d1b712a96 Reviewed modules comments 2016-11-16 18:46:13 +01:00
raysan5
836d3341a5 Renamed OpenAL32 dll library 2016-10-31 13:54:37 +01:00
Ray
1c05017548 Added OpenAL static library 2016-10-15 13:51:33 +02:00
raysan5
b1651baea5 Added support for FLAC audio loading/streaming 2016-10-10 18:22:55 +02:00
raysan5
c5bf9623d1 Updated LibOVR to SDK version 1.8
Weird, OVR_Version.h still points to 1.7, probably a typo...
2016-09-20 20:16:19 +02:00
raysan5
9923fe51a7 Tweak to avoid warning 2016-09-12 19:36:55 +02:00
raysan5
735968e685 [rlua] new module: raylib Lua binding 2016-08-03 21:38:21 +02:00
raysan5
02c456432d Complete review of audio system
Still some work left...
2016-08-01 12:49:17 +02:00
raysan5
a008d49230 Corrected some issues to compile with MSC 2016-07-29 13:17:50 +02:00
raysan5
4facc03a64 Upload ptheads Win32 DLL 2016-07-25 08:50:40 +02:00
raysan5
76c9e9883d Update runtime DLL to version 1.6 2016-07-19 10:03:05 +02:00
Ray
5139948ef9 Updated to Oculus PC SDK 1.6 2016-07-19 09:42:48 +02:00
raysan5
697e1d4941 Update pthreads library (win32)
This library is only required by physac module to compulte physics in a
second thread
2016-07-18 14:53:11 +02:00
raysan5
8bdd03eeac Updated Oculus PC SDK to version 1.5 2016-07-04 18:34:02 +02:00
victorfisac
1a8fbe5cf0 Add pthread external library to source...
and add instructions in physac examples to run it successful.
2016-06-14 20:31:48 +02:00
raysan5
d60dc7c2eb Added Oculus Rift library dll 2016-06-14 17:34:51 +02:00
raysan5
0d0f306fc2 Add Oculus SDK LibOVR library to external deps. 2016-06-14 17:15:00 +02:00
raysan5
3884716948 Corrected a couple of warnings 2016-06-11 12:01:39 +02:00
raysan5
52b88e0991 Reduce extensions dependencies
Only using raylib required extensions... it could be further reduced!
2016-06-11 10:58:17 +02:00
Joshua Reisenauer
7bf2854e94 Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop 2016-06-07 16:07:57 -07:00
Joshua Reisenauer
f0d8c009ae cleaned things up 2016-06-07 16:03:21 -07:00
raysan5
058af472ea Converted GLAD to header only 2016-06-07 18:57:20 +02:00
Ray
4dada32693 Include GLFW3 DLL 2016-06-06 20:40:17 +02:00
Ray
34aea08ba2 Update to OpenAL Soft 1.17.2 2016-06-06 20:39:59 +02:00
Ray
6b2823775e Remove OpenAL Soft 2016-06-06 20:34:11 +02:00
Ray
5f5d191d88 Updated to GLFW 3.2 2016-06-06 20:26:02 +02:00
Ray
29d505c98e Reorganize external libraries - BREAKING CHANGE -
Moved all external libraries used by raylib to external folder inside
raylib src. Makefile has already been update and also the different
includes in raylib modules.
2016-06-06 14:34:43 +02:00