Commit Graph

832 Commits

Author SHA1 Message Date
Ray
6e76baa6a9 WARNING: BREAKING: RENAMED: Font struct variables
RENAMED: GetCodepointsCount() -> GetCodepointCount()
RENAMED: GetTouchPointsCount() -> GetTouchPointCount()
2021-09-01 23:11:31 +02:00
Richard Smith
cac856119c
Change GetColor to take unsigned int (#1954) 2021-08-26 17:31:01 +02:00
Ray
d98779abef Minor tweak to avoid false error logs 2021-08-22 01:07:37 +02:00
Ray
aefdb9f9cf REMOVED: Old function names defines
As far as next raylib version will be 4.0, no backward compatibility hacks will be maintained.
2021-08-21 23:57:41 +02:00
Ray
1b4c58b66f WARNING: BREAKING: Use frameCount on audio
This is a big change for optimization and a more professional understanding of audio. Instead of dealing with samples, now we deal with frames, like miniaudio does, so, avoiding continuous conversions from samples to frames.
2021-08-16 11:06:31 +02:00
raysan5
462e7aec52 Updated RAYLIB_VERSION to 4.0-dev
Several breaking changes have been done lately so I think it's better to mark raylib for next release as 4.0.
2021-08-15 13:25:14 +02:00
raysan5
aae60e1e44 REVIEWED: extern "C" definition position for consistency
Note that `extern "C"` calling convention only affects objects that need to be seen by the linker, in our case only functions... but it would also be required by global variables exposed, if any.
2021-08-15 13:02:53 +02:00
raysan5
621a8766a8 WARNING: BREAKING: Renamed CharInfo to GlyphInfo and more...
This commit introduces some breaking changes for library consistency, hopefully not too dramatic... Here the full list:
 - RENAMED: struct `CharInfo` to `GlyphInfo`, actually that's the correct naming for the data contained. It contains the character glyph metrics and the glyph image; in the past it also contained rectangle within the font atlas but that data has been moved to `Font` struct directly, so, `GlyphInfo` is a more correct name.
 - RENAMED: `CodepointToUtf8()` to `CodepointToUTF8()`, capitalization of UTF-8 is the correct form, it would also require de hyphen but it can be omitted in this case.
 - RENAMED: `TextToUtf8()` to `TextCodepointsToUTF8` for consistency and more detail on the functionality.
 - ADDED: `GetGlyphInfo()` to get glyph info for a specific codepoint
 - ADDED: `GetGlyphAtlasRec()` to get glyph rectangle within the generated font atlas
 - Some additional tweaks for consistency
2021-08-11 21:16:39 +02:00
raysan5
b55418effd ADDED: DrawTextPro() with text rotation support 2021-08-11 18:31:56 +02:00
raysan5
5a259fa10f WARNING: REMOVED: DrawTextRec() and DrawTextRecEx()
- DrawTextRec() and DrawTextRecEx() have been moved to example, those functions could be very specific depending on user needs so it's better to give the user the full source in case of special requirements instead of allowing a function with +10 input parameters.
2021-08-11 18:31:32 +02:00
Ryan Roden-Corrent
ef9fdd0fa5
Document Get{Key,Char}Pressed return value. (#1909)
I think it is useful to know what the empty behavior is in cases where
you are enumerating key presses (e.g. implementing "press any key to
continue").
2021-08-10 18:38:32 +02:00
raysan5
5e63cd3c97 ADDED: GenMeshCone() #1903 2021-08-08 11:29:24 +02:00
raysan5
5b6d83b533 REVIEWED: rlgl defines for consistency 2021-07-31 19:46:44 +02:00
raysan5
b805754aa1 REVIEWED: Avoid bool type collisions 2021-07-31 18:10:26 +02:00
raysan5
b4fddf146b REVIEWED: Added new mechanism to avoid data types collision between modules that share same data types and can be used in standalone mode 2021-07-30 13:44:52 +02:00
raysan5
8b7f43f89b WARNING: BREAKING CHANGE: rlgl complete decoupling from raylib -WIP-
rlgl has been redesigned to avoid any dependency to `raylib` or `raymath`, all functions using some of those libs have been reviewed.
 - REMOVED: `Texture2D`, `Shader` structs dependency
 - REMOVED: `Vector3`, `Matrix` structs dependency
 - REMOVED: raymath functions dependency, all required math is implemented in rlgl
 - ADDED: `rlMatrix` custom rlgl type
 - ADDED: `utils.c`: `rlMatrixFromMatrix()` and `rlMatrixToMatrix()` for a safe conversion between raylib<->rlgl matrix types
 - ADDED: `rl` prefix to all `rlgl` structs
 - Other small tweaks here and there
2021-07-29 21:57:50 +02:00
raysan5
0c3902b543 ADDED: GetModelBoundingBox()
Reorganized models functionality, it still needs some review...
2021-07-28 13:15:10 +02:00
raysan5
efba81442a Update link address for miniaudio 2021-07-03 21:25:05 +02:00
raysan5
9e7ca41f58 Remove trailing spaces 2021-06-30 16:39:07 +02:00
Ray
e5cf3f9555 WARNING: BREAKING: Functions renamed for consistency
RENAMED: GetTextureData() -> LoadImageFromTexture()
RENAMED: GetScreenData() -> LoadImageFromScreen()
2021-06-28 09:39:31 +02:00
raysan5
8eb7cf1fee REVIEWED: Enum values descriptions 2021-06-26 22:13:45 +02:00
raysan5
2f75657350 WARNING: REMOVED: Some deprecated function names mapping
Some functions/values have been deprecated for long time but some mapping was kept for convenience. Some of those mappings have been removed...
2021-06-26 21:07:00 +02:00
Ray
d4c03b47ec REVIEWED: LoadShader() and default locations
Reviewed locations descriptions
2021-06-25 00:46:14 +02:00
Ray
3db26f82ea WARNING: BREAKING: Functions renamed!
RENAMED: GetCodepoints() -> LoadCodepoints(), now codepoint array data is loaded dynamically instead of reusing a limited static buffer.
ADDED: UnloadCodepoints() to safely free loaded codepoints
RENAMED: GetNextCodepoint() -> GetCodepoint()
2021-06-23 09:58:49 +02:00
Ray
429c5a9a9a Review and un-expose InitTimer()
Actually it's not required for SUPPORT_CUSTOM_FRAME_CONTROL
2021-06-22 20:26:59 +02:00
Ray
7f2a071c51 Formatting review 2021-06-22 20:14:44 +02:00
Adrian Guerrero Vera
96d5dd24aa
core: added GetMouseDelta() (#1832)
* core: added `GetMouseDelta()`

Thanks to previousPosition added by raysan it is now possible to create the GetMouseDelta() function.

Returns a Vector2 with the difference between the current and previous position of the mouse in a frame.

Useful for creating camera scrolling, among others.

* Added changes noted by raysan
2021-06-21 00:11:27 +02:00
Ray
e07054d0d4 RENAMED: SwapBuffers() -> SwapScreenBuffer()
Avoid possible symbol collisions
2021-06-17 12:47:03 +02:00
Ray
19b71f5f13 WARNING: Exposed SUPPORT_CUSTOM_FRAME_CONTROL #1729 2021-06-17 12:17:50 +02:00
Ray
4decbb2586 RENAMED: MeshTangents() -> GenMeshTangents()
RENAMED: MeshBinormals() -> GenMeshBinormals()
2021-06-17 00:04:24 +02:00
Ray
b188008a1c Review code formatting 2021-06-10 18:00:44 +02:00
Ray
7bc2e922c9 Review some comments 2021-06-10 17:49:55 +02:00
Ray
b0dcdf688f Reviewed functions description
Replaced: Returns -> Get
2021-06-10 17:43:58 +02:00
Ray
d3387c952a Reviewed Input variables and comments 2021-06-10 17:11:31 +02:00
Ray
3643974949 Corrected bug on enum 2021-06-10 11:38:02 +02:00
Ray
8980bcfe4b Added some enum comments 2021-06-10 11:31:34 +02:00
raysan5
e95d8bc655 Minor format tweaks 2021-06-05 12:33:05 +02:00
Ray
e00d2439b9 WARNING: BREAKING: Consistency renamings
RENAMED: InitAudioStream() -> LoadAudioStream()
RENAMED: CloseAudioStream() -> UnloadAudioStream()
2021-06-03 23:36:47 +02:00
Crydsch
edeaff4bd4
Better collisions (#1803)
* review collisions ray-box and ray-sphere

* Applied raysan's refactor
Improved GetRayCollisionBox

* Replace GetRayCollisionGround with GetCollisionQuad

* Update example core_3d_picking

* Update example models_loading

* Fixed issues after merge

* remove debug stuff

Co-authored-by: Cry dsch <chris.obo@gmx.net>
2021-06-03 20:15:27 +02:00
Marco G. Maia
1a7dace57e
Update docs for supported blend modes (#1801) 2021-06-01 15:00:19 +02:00
Ray
0870295a7c RENAMED: enum Gestures -> Gesture
Consistency tweak
2021-05-31 20:40:27 +02:00
Ray
1c5de9721a WARNING: BREAKING: RENAMED: RayHitInfo to RayCollision #1781
- RENAMED: RayHitInfo to RayCollision
- RENAMED/REDESIGNED: Multiple Ray collision functions to be more consistent and return RayCollision data -WIP-
2021-05-31 11:41:56 +02:00
Ray
71995d52b3 REVIEWED: exit() on LOG_FATAL instead of LOG_ERROR #1796 2021-05-30 18:02:06 +02:00
Ray
e3ba11bead Review some comments 2021-05-29 13:54:05 +02:00
Ray
7959d95db0 Review raylib structs comments 2021-05-25 23:19:03 +02:00
Ray
9f45fea31e Remove line break in DrawTextRecEx() 2021-05-25 11:59:34 +02:00
Ray
03710c9d8e Some code tweaks for consistency 2021-05-22 16:54:04 +02:00
Ray
5765b7895c Minor comments tweaks 2021-05-22 14:35:10 +02:00
raysan5
60ca8acd0a Update version to 3.8-dev to note breaking changes
Some breaking changes were introduced lately, it's better to note that current version is not 3.7 anymore...
2021-05-21 22:59:00 +02:00
Ray
23a08a483e WARNING: RENAMED: IsMusicPlaying() -> IsMusicStreamPlaying() 2021-05-20 19:27:04 +02:00
Ray
e401d5c48e WARNING: RENAMED: MeshBoundingBox() -> GetMeshBoundingBox()
Renamed for consistency with other function in raylib.
2021-05-20 19:24:28 +02:00
Ray
9360e4e2c1 Comment minor tweak 2021-05-20 19:14:42 +02:00
Ray
6bd63de8d0 Reviewed latest PR
REMOVED: DrawBillboardEx()
2021-05-11 01:02:53 +02:00
nobytesgiven
ac204a11f7
Redesigned billboards - added rotation/pro functions (#1759)
* Redesigned billboards - added rotation/pro functions

* updated parameters

Co-authored-by: nobytesgiven <nobytesigiven@github.com>
2021-05-11 00:55:43 +02:00
Lambert Wang
e39e45824d
Add RenderPolyLinesEx routine (#1758)
Co-authored-by: Lambert Wang <lambert.ww@gmail.com>
2021-05-10 20:08:58 +02:00
Lambert Wang
2545f62565
Added support for additional mouse buttons (#1753)
* Added support for additional mouse buttons

* Renamed mouse button enum

Co-authored-by: Lambert Wang <lambert.ww@gmail.com>
2021-05-08 18:26:24 +02:00
Ray
a41ed986bd Expose RAYLIB_VERSION in raylib.h #1747 2021-05-04 11:20:47 +02:00
Ray
e5708a8f36 Comment tweak 2021-05-03 19:05:53 +02:00
Rabia Alhaffar
399894ac90
Fixed definition of UNCOMPRESSED_R8G8B8A8 (#1740) 2021-04-27 20:17:47 +02:00
Ray
a44815e939 REMOVED: GenMeshDefault() 2021-04-26 00:36:13 +02:00
Ray
7ad17386f6 Update raylib.h 2021-04-23 17:24:25 +02:00
Ray
dcf52c132f Remove trail spaces 2021-04-22 18:55:24 +02:00
Ray
ac79d22a9b Reviewed file comments 2021-04-21 00:41:55 +02:00
Ray
bb743e8c6e ADDED: UpdateMeshBuffer() 2021-04-20 12:16:16 +02:00
Ray
b3f75b91ff REDESIGNED: Vr stereo mode 2021-04-06 23:23:03 +02:00
Ray
84d0d21f23 Reviewed Vr stereo 2021-04-06 23:06:03 +02:00
Ray
71b86bf4d0 REDESIGNED: Vr stereo rendering 2021-04-06 22:49:41 +02:00
Ray
109d00cb14 Reorganized shaders functions 2021-04-06 13:10:12 +02:00
Ray
551944e15b Minor comment tweaks 2021-04-06 13:04:15 +02:00
raysan5
b52cd8f605 Reorganized functions by module 2021-04-05 13:35:59 +02:00
raysan5
4c9d2e719e Merge branch 'master' of https://github.com/raysan5/raylib 2021-04-04 14:59:29 +02:00
raysan5
66f3434571 REDESIGNED: Shapes texture/rec moved to shapes module 2021-04-04 14:59:17 +02:00
Rob Loach
d58b7b509e
Make SaveFile* callbacks return a boolean (#1697) 2021-04-03 08:56:42 +02:00
raysan5
c21baf0d92 ADDED: GenMeshDefault() #1556 2021-04-02 15:56:35 +02:00
raysan5
aed0fee2ca Remove trailing spaces 2021-04-01 20:24:33 +02:00
raysan5
cdc3754449 ADDED: Support model normal matrix location #1691 2021-03-31 20:44:16 +02:00
raysan5
23a764190e ADDED: LoadShaderFromMemory() #1690 2021-03-28 20:12:48 +02:00
raysan5
bc6b16beb2 REVIEWED: DrawTexturePoly() 2021-03-28 20:07:59 +02:00
Ray
f9bab14fdb REVIEWED: DrawMeshInstanced() 2021-03-26 00:12:29 +01:00
Ray
cba412cc31 WARNING: BREAKING: rlgl redesign -WIP-
rlgl module has been completely redesigned to move Mesh/Material structures to [models] module. Still some work to do, broken elements:
 - [models] OpenGL 1.1 mesh rendering: DrawMesh()
 - [models] Mesh Instancing: DrawMeshInstanced()
 - [models] Stereo rendering: DrawMesh()
 - [models] GL_FLOAT, GL_UNSIGNED_INT exposed
 - [models] GenMeshCustom()
 - [rlgl] GenTexture*() functions removal?
2021-03-25 14:28:12 +01:00
chriscamacho
9569d6a802
Add DrawTexturedPoly and example (#1677)
* adds DrawTexturedPoly with example

* the actual example ... ahem

* moved DrawTexturePoly to textures function and example
NB function name changed to fit with other DrawTextureXXX functions
(no "d" )

Co-authored-by: codifies <you@example.com>
2021-03-25 14:22:10 +01:00
Ray
bb73a8089a Reviewed DrawFPS() comment 2021-03-24 17:06:32 +01:00
Ray
9bea64b5e4 REMOVED: DrawGizmo()
This is a very simple and specific implementation that should be better addressed by the users
2021-03-24 17:02:40 +01:00
Ray
2ce28f75ad WARNING: BREAKING: REDESIGNED: rlgl module
- Many functions renamed to follow rl*() convention
- Some internal functions exposed in the API
- Some functionality moved to other modules
- Reorganized all functions by categories
- Make sure it keeps working with OpenGL 1.1 and 2.1
2021-03-22 20:45:04 +01:00
Ray
24dae29a03 Review latest PR and some formatting 2021-03-22 20:41:33 +01:00
Jeffery Myers
2c0a533948
[AUDIO] Music Looping enhancements (#1665)
* Add loop functions for music files.
Tell xm tracker to loop tracker when loop state changes.
Don't let looped xm tracker streams restart, they are infinite
Use modulo to make time tracker for xm looped streams work correctly.

* Remove loop functions, set XM loop in update based on flag.
Formatting cleanups.

Co-authored-by: Jeffery Myers <JefMyers@blizzard.com>
2021-03-22 20:36:13 +01:00
Ray
ed4ca6a7f3 WARNING: BREAKING: rlgl module redesign -WIP-
- Some rlgl functions have been moved to core
 - Some functions have been made internal to rlgl
 - rlgl functions prefixed with rl*()
2021-03-21 01:29:31 +01:00
Ray
a76fcaba3e BIG CHANGE: REDESIGNED: Vr device simulator #1582
Vr simulator has been moved to core module and completely redesigned. Now user is in charge of stereo-render fbo and also in full control of distortion shader. Code is a bit more complex but better aligned with other raylib examples.
2021-03-20 18:36:25 +01:00
Ray
5049137715 Added KEY_NULL #520 2021-03-20 13:08:13 +01:00
frithrah
2f367a905e
Changed DrawRing and DrawCircleSector angle params from int to float to allow greater accuracy. (#1656)
Co-authored-by: Simon <simon@frithrah.com>
2021-03-19 19:13:55 +01:00
Ray
3e25760950 REMOVED: GetMouseCursor()
This function could be confusing depending on the context, it's better to let the user track the current active cursor
2021-03-19 18:20:14 +01:00
Ray
8527dbc6e2 WARNING: REMOVED: GamepadNumber enum 2021-03-19 18:16:05 +01:00
Ray
07d82a91c5 WARNING: BREAKING: RENAMED: camera.type to camera.projection 2021-03-19 13:56:46 +01:00
Ray
a1d9987e7c WARNING: BREAKING: REVIEWED some enums naming
Now enum names are more consistent between them.
2021-03-19 13:19:54 +01:00
Ray
664fbb87f5 REVIEWED: Material params #1649
Just assigned a fixed memory size for custom Material parameters in case of being required, so we shouldn't worry about allocating/freeing them.
2021-03-18 13:57:53 +01:00
Hristo Stamenov
bc9194690c
Implement UnloadModelAnimations (#1648) 2021-03-14 19:30:18 +01:00
Ray
01e28263be WARNING: VERY BREAKING CHANGE: Renamed some enum values for consistency
Some enums values have been renamed to be more consistent and also provide a more detailed description:
 - ShaderLocationIndex:    LOC_VERTEX_POSITION -> SHADER_SHADER_LOC_VERTEX_POSITION
 - ShaderUniformDataType:  UNIFORM_VEC2 -> SHADER_UNIFORM_VEC2
 - MaterialMapType: MAP_ALBEDO -> MATERIAL_MAP_ALBEDO
 - PixelFormat: UNCOMPRESSED_GRAYSCALE -> PIXELFORMAT_UNCOMPRESSED_GRAYSCALE
2021-03-14 11:05:51 +01:00
Ray
fe3256be9f Renamed some functions to use latest raylib version 2021-03-12 18:00:36 +01:00
Ray
8a30a2408c ADDED: Required callbacks
Removed memory allocation callbacks
2021-03-08 18:48:27 +01:00
Ray
0d096b43c2 Update some comments to warn users about callbacks 2021-03-04 20:44:22 +01:00