Commit Graph

4941 Commits

Author SHA1 Message Date
Ray
2d1b211920 ADDED: LoadRandomSequence()/UnloadRandomSequence() 2023-11-03 20:21:43 +01:00
AndreaBoroni
5da0074fed
Fixed Issue 3504 (#3505) 2023-11-03 19:12:42 +01:00
Ray
301d1b85ab Update raylib version to **raylib 5.0** 2023-11-02 18:18:27 +01:00
Ray
3c3e311190 Remove unneeded line on web platform 2023-11-02 18:18:05 +01:00
Ray
807516a991 Support OpenGL ES 3.0 building on Web
For some reason, the equivalent requested context (WebGL 2.0) is not provided, despite being properly requested.
2023-11-02 18:13:37 +01:00
Ray
b40f93b9e3 Comments tweaks 2023-11-02 18:12:22 +01:00
Ray
01bbd42519 Update rprand.h 2023-11-02 18:11:13 +01:00
ubkp
fe34fc7c6b
Partial fix the gesture system for DRM (#3502) 2023-11-02 17:35:11 +01:00
Caleb Barger
ba75a7a23b
build.zig updates for 0.11.0 release. (#3501) 2023-11-02 09:14:34 +01:00
ubkp
de1ceae4b0
[core] Fix gestures for PLATFORM_DESKTOP_SDL (#3499)
* Fix gestures for SDL

* Review the gesture handling for SDL

* Review 2
2023-11-02 09:13:41 +01:00
Ray
35d27fb11b REVIEWED: Pointers exposing not required for ES3 2023-11-02 09:04:05 +01:00
Ray
d77c918d51 Update rcore_web.c 2023-11-01 16:24:06 +01:00
Ray
c563490cf8 Update rcore_web.c 2023-11-01 15:28:31 +01:00
Ray
64d64cc181 REVIEWED: Potential code issues reported by CodeQL #3476 2023-11-01 15:28:18 +01:00
ubkp
ba21b8d274
Moves keymapUS[] and fixes GetCharPressed for DRM (#3498) 2023-11-01 12:20:33 +01:00
Ray
1407f6eb46 ADDED: rlBlitFramebuffer(), required for deferred render 2023-10-31 20:46:06 +01:00
Ray
15142a30f5 Update rmodels.c 2023-10-31 20:20:11 +01:00
Ray
43f36b9b05 REDESIGNED: LoadOBJ(), fix #3398
- Now triangulated  meshes are properly supported
 - Simplified code to consider issue situation
 - Removed mesh split per material, just define separate mesh if multiple materials are required
2023-10-31 20:15:45 +01:00
Ray
de7beef05d Remove trailing spaces 2023-10-31 15:54:52 +01:00
Ray
f88604e6d5 Reviewed QOA seek PR 2023-10-31 15:54:38 +01:00
Ray
0a3567439d Comments tweaks 2023-10-31 15:49:42 +01:00
veins1
6842012748
Fix QOA seeking (#3494) 2023-10-31 15:48:24 +01:00
Ray
0d186a0557 REVIEWED: LoadModel(), removed cube fallback mechanism #3459 2023-10-31 11:32:07 +01:00
ubkp
ab61bad168
Fix relative mouse mode for DRM (#3492) 2023-10-31 10:16:12 +01:00
Jett
ff04d52f12
Added rlEnablePointMode (#3490)
for rendering meshes with points.
similar to wire mode.
(NOTE) they still backface cull, so disable that if you want to show the entire mesh.
2023-10-31 08:43:32 +01:00
Ray
7677e4b928 REVIEWED: GetModelBoundingBox() #3485 2023-10-30 20:41:33 +01:00
Ray
b8fce54c0f Minor tweaks 2023-10-30 13:29:14 +01:00
Ray
abdebc244d Update rcore.c 2023-10-30 13:14:15 +01:00
Ray
9642fffbbb REVIEWED: GetRender*() issue on macOS highDPI #3367 2023-10-30 13:13:31 +01:00
Ray
ec91b44fb6 Merge branch 'master' of https://github.com/raysan5/raylib 2023-10-29 21:11:40 +01:00
Ray
fc7dcff4a7 ADDED: Pseudo-random numbers generator! 2023-10-29 21:11:30 +01:00
ubkp
049a6d475d
Fix drm hang up on exit and mouse input issues (#3484) 2023-10-29 20:55:02 +01:00
Ray
09075d515a Some notes and comments 2023-10-29 20:44:32 +01:00
Ray
4625c41431 ADDED: Support for SDL building on Makefile 2023-10-29 20:44:18 +01:00
Ray
601e391b06 Remove physac library from raylib building
At this moment, physac is an external unmaintained library, better move out of raylib.
2023-10-29 20:43:52 +01:00
Ray
21243c8234 Update rcore_desktop_sdl.c 2023-10-29 20:42:29 +01:00
JaanDev
1fd61a00e4
Fix compressed DDS texture loading issues (#3483) 2023-10-29 20:21:00 +01:00
ubkp
12f3bc10c2
[core] Move rcore.h content to inside rcore.c (#3479)
* Move rcore.h content inside rcore.c

* Remove extern CoreData CORE
2023-10-29 20:20:19 +01:00
Ray
b4865588f8 REVIEWED: GetCurrentMonitor() #3472 2023-10-29 16:36:46 +01:00
ubkp
01c264123d
Remove rcore.h include from SDL (#3475) 2023-10-29 16:23:38 +01:00
SuperUserNameMan
b46505b13d
Update tinyobj_loader_c.h (#3474)
temporary quickfix for issue #3473
2023-10-27 17:13:10 +02:00
Alexandre Almeida
2db7c727b6
GetCurrentMonitor() - use closest monitor (#3472) 2023-10-27 17:01:05 +02:00
Ray
3afd0a55b9 Update miniaudio to latest dev #3471 2023-10-27 16:55:27 +02:00
Ray
f721429f25 ADDED: SetAutomationEventBaseFrame(int frame) 2023-10-27 01:19:10 +02:00
Ray
99dac5451c ADDED: Automation Events System, exposed to users
Added new API to record and play events
Added examples illustrating functionality
2023-10-26 23:59:19 +02:00
Ray
067dbe8657 ADDED: Drop files support to PLATFORM_DESKTOP_SDL 2023-10-26 23:57:07 +02:00
Ray
d0141bd105 Remove trail spaces 2023-10-26 23:56:38 +02:00
Ray
e4547eb422 Remove trail spaces 2023-10-26 23:56:03 +02:00
Ray
1cef62cf05 REVIEWED: glfwGetError() not availbale on PLATFORM_WEB fix #3470 2023-10-26 11:10:41 +02:00
Ray
77730c80d9 Updated to miniaudio v0.11.19 #3448 2023-10-26 10:34:39 +02:00
Ray
eddeafd2ed Revert "Fix IsGestureDetected parameter inconsistency in raylib.h with rgextures.h (#3464)"
This reverts commit 804f1a83eb.
2023-10-26 10:28:00 +02:00
jestarray
804f1a83eb
Fix IsGestureDetected parameter inconsistency in raylib.h with rgextures.h (#3464)
closes https://github.com/raysan5/raylib/issues/3463
2023-10-26 10:24:21 +02:00
Alexandre Almeida
2f6b2897fe
GetCurrentMonitor() - check window center instead of top-left corner (#3468) 2023-10-26 10:18:00 +02:00
2Bear
9a687e3153
Fix missing PLATFORM_DESKTOP_SDL checks. (#3469) 2023-10-26 10:15:25 +02:00
ubkp
cb1c2ffda1
Fix gamepad names for PLATFORM_DESKTOP/GLFW (#3462) 2023-10-25 19:13:51 +02:00
ubkp
b0c0f2e560
Fix OpenURL on SDL (#3460) 2023-10-25 12:17:54 +02:00
Ray
7e5eff8a29 Revert "Fix #3461"
This reverts commit 8fbd42d592.
2023-10-25 10:15:19 +02:00
Ray
8fbd42d592 Fix #3461 2023-10-25 10:14:17 +02:00
Ray
803b1a910e REVIEWED: Check OpenGL version required, fix #3457 2023-10-23 19:59:29 +02:00
Ray
a0f0034352 REVIEWED: InitPlatform() organization and code-gardening 2023-10-23 19:15:40 +02:00
Ray
3ff6026917 REVIEWED: Move screen capture logic to rcore.c, available for all platforms 2023-10-23 18:32:24 +02:00
Lukas
daf227a185
Fixes a memory leak as a result of creating an AudioBuffer* with the old source.frameCount. This internally allocates memory to the structs data pointer which is then later overridden by the correct sound data of the source sound. (#3458)
Additionally added a volume assignment from old to new as currently there is no way to get the volume of a sound and the AudioBuffer struct is not reachable from user code due to opaque definition.
2023-10-23 18:16:28 +02:00
Jeffery Myers
4ed776368a
When the frame counter gets to 0, reset the FPS average counter. This allows the window to be closed and reopened with clean FPS stats. (#3445) 2023-10-23 10:11:50 +02:00
Peter0x44
b3028e4891
Review prerequisites of rcore.c (#3453)
rcore_desktop_sdl.c was not present in the list of prerequisites this
patch changes them to use a wildcard, so any other platforms added in
future will be tracked properly
2023-10-22 19:45:49 +02:00
Peter0x44
e33e9da277
Add DrawCircleLinesV for consistency (#3452)
ImageDrawCircleLinesV already existed, so I'm not sure why this was
missing. It is trivial to implement, anyway
2023-10-22 17:13:49 +02:00
Ray
0e029f719b Revert "REVIEWED: sinfl, fix #3349"
This reverts commit c4fb6c8517.
2023-10-22 15:17:35 +02:00
Ray
2b90b5600c Revert "Update sinfl.h"
This reverts commit da9bc564d2.
2023-10-22 15:15:56 +02:00
Ray
da9bc564d2 Update sinfl.h 2023-10-22 10:31:35 +02:00
Ray
c4fb6c8517 REVIEWED: sinfl, fix #3349 2023-10-22 10:27:22 +02:00
Ray
1aad6a2fc0 REVIEWED: New platform backend template comments 2023-10-22 10:09:03 +02:00
Ray
bcfa7c6718 Update rcore_desktop.c 2023-10-22 10:08:39 +02:00
ubkp
8cda4273ec
[core] Complement implementations for SDL (3) (#3450)
* Fix SetWindowMinSize and SetWindowMaxSize

* Fix window resizes to update the viewport

* Fix window resizes to update the viewport 2
2023-10-22 09:45:04 +02:00
ubkp
e5993c4a4b
[core] Complement implementations for SDL (2) (#3447)
* Add note and todo to GetWindowScaleDPI

* Complement ToggleFullscreen and change ToggleBorderlessWindowed

* Complement SetWindowState and ClearWindowState
2023-10-21 12:11:54 +02:00
ubkp
c66eb49199
[core] Complement implementations for SDL (#3444)
* Complement SetWindowMonitor SDL implementation

* Complement SetWindowMonitor SDL implementation 2

* Complement SetWindowMonitor SDL implementation 3

* Complement GetMonitorPosition SDL implementation

* Small tweaks to various SDL implementation

* Small tweaks to various SDL implementation 2
2023-10-20 17:38:14 +02:00
Ray
081fffd46e REVIEWED: Issue with functions definitions 2023-10-19 13:57:31 +02:00
Ray
b674e344a8 REVIEWED: Issue with symbols exposure 2023-10-19 13:46:02 +02:00
Ray
65dd0afb60 Update Makefile 2023-10-19 13:41:09 +02:00
Ray
982641228c REDESIGNED: Move platforms to separate directory #3313 2023-10-19 13:36:10 +02:00
ubkp
a64d606cb3
Fix GetMonitorPhysical* dpi (#3442) 2023-10-19 13:09:27 +02:00
Ray
f09840dcdc Merge branch 'master' of https://github.com/raysan5/raylib 2023-10-19 13:05:54 +02:00
Ray
19ff0e5fb1 REVIEWED: rlLoadTexture() #3440 2023-10-19 13:05:50 +02:00
Le Juez Victor
d7a098ebd3
[core] Add more missing implementations to SDL (#3439)
* [core] Add more missing implementations to SDL

Add functions: `SetWindowState`, `ClearWindowState`, `SetWindowIcon`

* Completing `SetWIndowState` and `ClearWindowState`

* Add VSync support for SDL

* Fix `CORE.Window.display` size issue

* Fix getting monitor size

We now get the size of the monitor where the window is located

* Add `ToggleBorderlessWindowed`

* Add `ToggleFullscreen`

* Add `GetMonitorPosition`

* Add `SetWindowMonitor`

NOTE: The function is implemented but incomplete

* Replace `TraceLog` by `TRACELOG`

* Fixed mouse delta issue in relative mode

Fixed a delta retrieval issue with `GetMouseDelta` when the mouse is in relative mode. Solution by @ubkp

* Fix `IsKeyPressed` issue

An issue caused `IsKeyPressed` to continuously return true for most keys when pressed

* Fix `SetGamepadMappings` returning
2023-10-19 00:09:00 +02:00
ubkp
d0a265cee8
[core] Add more missing implementations to SDL (#3436)
* Add more missing implementations 1

* Add more missing implementations 2

* Add more missing implementations 3

* Add more missing implementations 4

* Add more missing implementations 5

* Add more missing implementations 6
2023-10-18 08:05:35 +02:00
Ray
fc6152613f REVIEWED: raylib 5.0-dev version for a future release 2023-10-18 00:33:05 +02:00
Ray
53cd60bb29 REVIEWED: Move InitWindow()/CloseWindow() to rcore.c #3313 2023-10-18 00:03:47 +02:00
Michael Scherbakow
9534f48425
fix build.zig (#3433)
for zig master (2023-10-17)
2023-10-17 23:36:42 +02:00
Alexey Kutepov
d7d04a07a2
[raudio] Implement GetMasterVolume() (#3434)
It feels a little unfinished when you can SetMasterVolume but can't
really Get it. So to finish the symmetry here is the GetMasterVolume
implementation.
2023-10-17 23:35:38 +02:00
Le Juez Victor
80432fde62
Fix SDL keyboard issue (#3435)
* Fix SDL keyboard issue

We have added a mapping table between raylib keys and SDL scancodes.

* Change `ScancodeToKey` array type
2023-10-17 23:29:28 +02:00
ubkp
f353cd1c3a
[core] Add some missing implementations to SDL (#3432)
* Add missing implementations

* Add missing implementations 2

* Add missing implementations 3

* Add missing implementations 4

* Add missing implementations 5
2023-10-17 12:01:01 +02:00
Ray
99ede0f747 Added some notes for alternative implementations #3362 2023-10-17 11:09:56 +02:00
Dor Shapira
af83764f4f
Implement GetCurrentMonitor in rcore_desktop_sdl (#3431)
* Implemented GetCurrentMonitor

* remove traceloog in GetCurrentMonitor
2023-10-17 09:53:53 +02:00
ubkp
fab99b8309
Remove rcore.h include from android (#3429) 2023-10-16 14:59:08 +02:00
Peter0x44
859c67792a
Make sure rcore.o gets compiled in more situations (#3423)
Currently doing the following:
```
make
touch rcore_desktop.c
make
```

Will not result in rcore.o getting compiled again, despite that
rcore_desktop.c has changed

This commit resolves that
2023-10-16 14:08:55 +02:00
neyrox
c4296b166a
Fix GenMeshPlane when resX != resZ (#3425)
Co-authored-by: Stanislav Yablonskiy <s.yablonskiy@pixonic.com>
2023-10-16 14:06:12 +02:00
ubkp
73363f829b
[core] Fix some mouse issues on SDL (#3428)
* Fix mouse wheel getting stucked scrolling up or down

* Fix mouse movement on 3D

* Fix mouse button presses
2023-10-16 09:43:20 +02:00
Ray
84818c96f2 ADDED: NEW PLATFORM: SDL (DESKTOP) rcore_desktop_sdl #3313 2023-10-16 00:51:44 +02:00
MichaelFiber
18bedbd095
[core] Change axisCount to be an array (#3421)
* Update `PLATFORM_DRM` implementation of `GetGamepadAxisCount`

* Update

* Update `PLATFORM_DRM` implementation of `GetGamepadName`

* Add example to test gamepad info functions
Fix typo

* Update new gamepad info example

* Move axis count update out of GamepadThread - race condition

* Remove pointless if statement

* Start integrating stuff from the mikesinput lib

* Add more logging

* Add semicolon

* Add forgotten static

* More fixes

* Update axisCount to be array

* More debugging

* Add forgotten index to ready check

* Add path logging

* Missing parenthesis

* Add missing slash

* Fix axis count being reset to 0

* Fix missing paren

* Test polling joystick button events

* Major updates

* Fix missing array index

* Fix another missing array index

* Update example

* dumb logging

* Wrong constant for ev.code handling

* More dumb logging

* Remove some logging

* Add FPS to gamepad info example and try for max FPS

* tweak

* Revert example

* Add fps back

* Clean up after merge

* Switch axisCount to be an array
2023-10-14 22:51:35 +02:00
ubkp
781f717530
Remove the rcore.h include from drm, web, template (#3420) 2023-10-14 22:47:35 +02:00
Le Juez Victor
6d7112fde7
Fix some omissions (#3418)
Changes the return type of `InitGraphicsDevice()` from `bool` to `int`.
Adds a return at the end of `InitPlatform()`.
2023-10-14 22:46:46 +02:00
Ray
37e3ffcaac REVIEWED: SetMouseCursor() #3416 2023-10-14 22:45:56 +02:00
BeardedBread
b79e381092
Fix SetMouseCursor implementation for PLATFORM_WEB (#3416)
* Fix SetMouseCursor implementation for PLATFORM_WEB

- Restrict function to only set the cursor inside the canvas

* Set the CORE input mouse
2023-10-14 22:42:03 +02:00
Blue
bf639f02a8
Fix raygui.c leftover from zig build (#3417) 2023-10-14 22:38:36 +02:00
Le Juez Victor
2498170b95
Fix screen size check in InitPlatform() (#3415) 2023-10-14 15:11:56 +02:00
BeardedBread
d31b439e04
Implement SetMouseCursor for PLATFORM_WEB (#3414) 2023-10-14 15:10:33 +02:00
Ray
54950f9a3d Make sure CORE.Window.ready is set 2023-10-14 12:55:31 +02:00
Ray
b34c2ecbcb WARNING: REDESIGN: InitPlatform() to initialize all platform data #3313
`InitGraphicsDevice()` could be confusing because the function actually initialized many things: window, graphics, inputs, callbacks, timming, storage... restructured it.
2023-10-14 12:49:54 +02:00
Ray
4521a142c3 tweaks 2023-10-14 11:48:20 +02:00
Ray
005ba155c0 Minor tweaks 2023-10-14 10:56:09 +02:00
Purple4pur
4981acb241
fix zig syntax errors in examples, and make it install executables correctly (#3395) 2023-10-13 19:55:52 +02:00
Daniil Kisel
5a0d9c8d43
Fix UpdateSound parameter name (#3405) 2023-10-13 19:54:43 +02:00
Le Juez Victor
36abc48cf8
Normalize gestureEvent.position coordinates (#3406)
Fixed the fact that coordinates were not normalized on Android, preventing detection of `GESTURE_DOUBLE_TAP`
2023-10-13 19:54:00 +02:00
ubkp
f3c27ec157
Fix android, drm compilation issue on InitWindow (#3407)
* Fix drm compilation issue on InitWindow

* Fix android compilation issue on InitWindow
2023-10-13 19:53:31 +02:00
Babak
0f4a8cf7cb
Ported to stb_image_resize2.h (#3403) 2023-10-13 16:37:35 +02:00
Le Juez Victor
0daa5ce1e7
Fix GetMouseDelta() issue for Android (#3404) 2023-10-13 16:36:42 +02:00
Ray
2e65bc675c Moved some platforms functions to generic rcore #3313
Reviewed `InitWindow()` to clearly note platform specific code
2023-10-13 14:14:16 +02:00
Ray
876e6b3a0d REVIEWED: TextFormat(), added "..." for truncation #3366
It seems more standard than [TRUN]
2023-10-11 20:25:09 +02:00
ubkp
6ed8acde67
Fix windowMin/Max to screenMin/Max for android, drm, template (#3400) 2023-10-11 19:29:21 +02:00
Ray
61af8e7631 REVIEWED: #3399, Fix #3366 2023-10-11 12:20:03 +02:00
Murlocohol
28fb58f0ea
[rtext] TextFormat() warn user if buffer overflow occured. (#3399)
* [rtext] TextFormat now alerts user to truncation.

* Update rtext.c

* Update rcore.c

* Update rtext.c
2023-10-11 12:15:40 +02:00
Ray
da9c2894fe Reorganized some functions, WaitTime() is common to all platforms 2023-10-11 12:10:38 +02:00
Ray
a2c5f01059 Reordered one function 2023-10-11 11:55:12 +02:00
Ray
0d175a69ae REVIEWED: Mouse and Touch functions generic to all platforms #3313 2023-10-11 11:36:44 +02:00
Ray
6ebfec99c5 Added gamepad functions as generic for all platforms 2023-10-11 11:14:03 +02:00
Ray
ddca525132 RENAMED: rcore_custom to rcore_template 2023-10-11 11:11:09 +02:00
MichaelFiber
daba1a2794
Split drm update input (#3397)
* Update `PLATFORM_DRM` implementation of `GetGamepadAxisCount`

* Update

* Update `PLATFORM_DRM` implementation of `GetGamepadName`

* Add example to test gamepad info functions
Fix typo

* Update new gamepad info example

* Move axis count update out of GamepadThread - race condition

* Remove pointless if statement
2023-10-11 10:30:51 +02:00
Ray
101a9b0445 Added comments and review some functions #3313 2023-10-10 11:59:41 +02:00
Ray
b94e6290a4 Added some comments and tweaks #3313 2023-10-10 10:50:09 +02:00
Ray
67a1e1ffae Update rtextures.c 2023-10-10 10:48:46 +02:00
Murlocohol
9702a17152
[raymath] Hotfix for Vector2Angle() and Vector2LineAngle() (#3396)
* Hotfix for Vector2LineAngle(), should probably be reviewed along with the rest of raylib angle functions to determine what coordinate system we want.

* Hotfix for Vector2LineAngle(), should probably be reviewed along with the rest of raylib angle functions to determine what coordinate system we want.

* [raymath] Hotfix for Vector2Angle and corresponding example

* [raymath] Hotfix for Vector2Angle and corresponding example

---------

Co-authored-by: Ray <raysan5@gmail.com>
2023-10-10 10:42:11 +02:00
Murlocohol
f0d949f931
Hotfix for Vector2LineAngle(), should probably be reviewed along with the rest of raylib angle functions to determine what coordinate system we want. (#3394) 2023-10-10 08:59:09 +02:00
Ray
0d8a6cfbfa Revert "Update zig build system to zig version 0.11.0 (#3393)"
This reverts commit 540ad99442.
2023-10-10 08:48:55 +02:00
Purple4pur
540ad99442
Update zig build system to zig version 0.11.0 (#3393)
* update build.zig for zig 0.11.0

* fix build.zig in examples to install executable correctly

* discard build.zig, only use src/build.zig, to avoid annoying zig-out path problem

* update zig version note
2023-10-09 13:05:19 +02:00
Ray
cfffa74f96 REVIEWED: Libs include order 2023-10-09 11:17:22 +02:00
Ray
f93d0ff9bc Update raudio.c 2023-10-09 11:17:09 +02:00
Ray
b55cf40b91 Format tweaks 2023-10-09 11:07:02 +02:00
Ray
a38afcf053 Merge branch 'master' of https://github.com/raysan5/raylib 2023-10-09 10:51:41 +02:00
Ray
f86f4159e6 Avoid references to PLATFORM_ flags #3313 2023-10-09 10:51:37 +02:00
SuperUserNameMan
dfb0326d00
Update rcore.c (#3326) 2023-10-09 09:54:43 +02:00
Ray
33c84b3c00 Update rmodels.c 2023-10-09 09:53:52 +02:00
Dennis E. Hamilton
7ab911b9a4
Ensure m3d faces in non-decreasing materialid sequence (#3385)
This modification replaces the expensive qsort protection with an
insertion sort that is near-instantaneous in the expected ordered case.
2023-10-09 09:49:58 +02:00
Masoud Naservand
d309b1eaa7
Call nsvgDeleteRasterizer() on created rasterizer (#3392)
the `NSVGrasterizer *rast` needs to be passed
to nsvgDeleteRasterizer() when we are done with it.
2023-10-09 09:47:54 +02:00
Ray
ea9de852bd ADDED: Custom platform template! #3313 2023-10-09 09:46:57 +02:00
Ray
682992e868 REVIEWED: Reorganize functions
`TakeScreenshot()` moved to `rcore.c`
2023-10-09 09:45:57 +02:00
Ray
5ed7717f0d REVIEWED: WaitTime(), added validation #3377 2023-10-09 01:21:46 +02:00
Ray
a0b30b0363 REVIEWED: SetupViewport() macOS #3313 2023-10-09 01:02:19 +02:00
Ray
df8d3a5afb REVIEWED: Some warnings #3313 2023-10-09 00:47:22 +02:00
Ray
d445fdaa19 WARNING: REDESIGN: Move platform specific data to platform submodules #3313
REVIEWED: Defines, macros, types and tweaks
2023-10-09 00:41:06 +02:00
Ray
bbbaae5562 Reviewed #3313 2023-10-08 23:38:52 +02:00
Ray
fecf56e15a
WARNING: rcore module split per-platform **BIG CHANGE** (#3388)
* Submodules (#3311)

* Check in current state

* Add submodules to Makefile and clean up some imports

* Start moving InitGraphicsDeivce

* Move android_main and CloseWindow() out of rcore

* Move WindowShouldClose out of rcore

* Move IsWindowHidden out of rcore

* Move IsWindowMinimized out of rcore

* Move IsWindowMaximized, IsWindowFocused and IsWindowResized out of rcore

* Move ToggleFullscreen out of rcore

* Move MaximizeWindow, MinimizeWindow and RestoreWindow out of rcore

* Move 13 functions out of rcore:
ToggleBorderlessWindowed
SetWindowState
ClearWindowState
SetWindowIcon
SetWindowIcons
SetWindowTitle
SetWindowPosition
SetWindowMonitor
SetWindowMinSize
SetWindowMaxSize
SetWindowSize
SetWindowOpacity
SetWindowFocused

* Minor clean up, revert makefile change, include submodules directly in rcore

* Fix makefile comment

* Remove rcore.h from Makefile

* Remove debug include

* Move 18 functions from rcore to submodules
GetWindowHandle
GetMonitorCount
GetCurrentMonitor
GetMonitorPosition
GetMonitorWidth
GetMonitorHeight
GetMonitorPhysicalHeight
GetMonitorRefreshRate
GetWindowPosition
GetWindowScaleDPI
GetMonitorName
SetClipboardText
GetClipboardText
ShowCursor
HideCursor
EnableCursor
DisableCursor
GetTime

* Move TakeScreenshot, OpenURL, GetGamepadName out of rcore into submodules

* remove debugging #defines

* Move GetMonitorPhysicalWidth from rcore to submodule

* Move GetGamepadAxisCount from rcore

* Move SetGamepadMappings out of rcore

* Move GetMouseX, GetMouseY, GetMousePosition out of rcore

* Move SetMousePosition out of rcore

* Move GetMouseWheelMove out of rcore

* Move the last functions out of rcore

* Move shared function defs and some global var to rcore.h

* Clean up rcore.c and rcore.h a little more

* Remove unnecessary #define

---------

Co-authored-by: MichaelFiber <michael@cubeofb.org>

* REVIEWED: `PLATFORM_DESKTOP` Windows building

* Revert "REVIEWED: `PLATFORM_DESKTOP` Windows building"

This reverts commit 71a12171f7.

* Reviewed Windows building

* [split] Fix compilation for web (and desktop) (#3329)

* Fix compilation for web

* Remove EM_ASM_INT from core_input_gestures_web example

* Fix raymath undefined symbols for desktop and web

* Remove raylib_opengl_interop from examples Makefile

* Revert previous commit (8651c78)

* Fix TraceLog for web and desktop

* [split] `rcore`, `rcore_web` and `rcore_desktop` changes (batch 2) (#3334)

* Fix formatting

* Reapply commit 9d230d7 (#3305) that was missing

* Reapplies commits 719365f (#3309) and 8a1779b (#3312) that were missing

* Reapply commit 5c9cc3f (#3323) that was missing

* Reapply commit a2b3b1e that was missing

* Revert commit cef25c6 to fix macro redefined warning

* Move rcore.h #include to after config.h to fix macro redefinitions warnings

* [split] `rcore`, `web`, `desktop`, `android` changes (batch 3) (#3338)

* First pass to remove unneeded platform macros for web

* Second pass to remove unneeded platform macros for web

* Move GetTouchX, GetTouchY, GetTouchPosition from rcore to web, desktop, android

* Move SetMouseCursor from rcore to android, desktop, web

* [split] `rcore`, `web`, `desktop`, `android` changes (batch 4) (#3343)

* Fix ToggleBorderlessWindowed duplicated glfwSetWindowSize calls

* First pass to remove unneeded platform macros for android

* Second pass to remove unneeded platform macros for android

* Remove unneeded platform macros for desktop

* Relocate GetGamepadName and update SetGamepadMappings on android, desktop, web

* Add missing comment to web

* [split] `rcore`, `web`, `desktop`, `android` changes (batch 5) (#3345)

* Move SetExitKey from core to android, desktop, web

* Move some callbacks from core to desktop and web

* Relocate emscripten callbacks on web

* Relocate android callbacks on android

* Revert "Relocate android callbacks on android"

This reverts commit bbdbecc01e.

* Updates UnloadVrStereoConfig on rcore

* Update SetClipboardText on android

* Fix screenMin/Max default values for android

* [split] `rcore`, `drm` changes (#3347)

* Tweak makefiles for PLATFORM_DRM and move rcore_drm's dependencies to rcore.h

* Move drm functions to rcore_drm.c

* Fix a typo in rcore.c

* Add SetExitKey to rcore_drm.c

---------

Co-authored-by: MichaelFiber <michael@cubeofb.org>

* Fix compilation for android (#3360)

* Fix android include (#3364)

* Reviewed platform split #3313

 - Added file headers info
 - Added TRACELOG message for unimplemented functions
 - Reviewed code formatting and organization
 - Several code tweaks

* REVIEWED: `GetDirectoryPath()`

---------

Co-authored-by: MichaelFiber <42419558+michaelfiber@users.noreply.github.com>
Co-authored-by: MichaelFiber <michael@cubeofb.org>
Co-authored-by: ubkp <118854183+ubkp@users.noreply.github.com>
2023-10-08 18:36:07 +02:00
Ray
be8eea9eda Format tweaks 2023-10-08 18:10:05 +02:00
Ray
52ba44c474 REVIEWED: #3363 2023-10-07 21:07:50 +02:00
DaveH355
da5407b776
Optimize m3d mesh creation (#3363)
* Optimize m3d mesh creation

* Avoid qsort() in rmodels.c

* Revert "Avoid qsort() in rmodels.c"

This reverts commit dc1bd559fd.

* Add comment
2023-10-07 21:02:05 +02:00
Brian E
7351240218
[rcore] reveiwed GetWorldToScreenEx (#3351)
* reveiwed GetWorldToScreenEx
Used the inputted "width" instead of global CORE.window.
Used Vector3Transform instead of quaternion.

* reverted accidental unrelated change

* reverted Vector3Transform back

* fixed mistyped result

---------

Co-authored-by: Brian-E <brian@intra.fo>
2023-10-01 23:00:25 +02:00
Ray
73b54c862e Update raylib.h 2023-09-29 00:28:16 +02:00
Jeffery Myers
8d5a90ea3c
Expose rcamera functions to the dll so they can be picked up by dll users and bindings that need the dll (#3355) 2023-09-27 23:47:18 +02:00
Ray
f2389a1e55 Remove trail spaces 2023-09-26 12:54:24 +02:00
Ray
557aeff253 REVIEWED: glInternalFormat is unsigned and actually, rlGetGlTextureFormats() returns 0 if fails 2023-09-22 11:59:52 +02:00
Ray
a3a5aa7c63 REVIEWED: LoadFileData() potential issues with dataSize 2023-09-22 11:58:53 +02:00
Ray
83d82b6697 Update rmodels.c 2023-09-22 11:58:24 +02:00
Ray
f27ea1f0c8 REVIEWED: IsGestureDetected() parameter type 2023-09-22 11:58:14 +02:00
Ray
7eb49d1c7b EXTERNAL: msf_gif.h, reviewed some warnings 2023-09-22 11:57:49 +02:00
Ray
477f5e5436 Update miniaudio v0.11.16 --> v0.11.18 2023-09-21 23:54:59 +02:00
Brian E
577a8de7c0
[raymath] Added macros for EPSILON on each function it's used in (#3330)
* Added macros for EPSILON
This is so the functions can be easily copied and used.

* used `#if !defined()` instead of `#ifndef`

---------

Co-authored-by: Brian-E <brian@intra.fo>
2023-09-21 23:48:48 +02:00
Ray
a2b3b1ebe4 REVIEWED: CompressData(), possible stack overflow
`struct sdefl` is almost 1MB, in some platforms it could generated a stack overflow, for example WebAssembly, where by default stack is only 65KB!
2023-09-20 21:23:43 +02:00
Ray
36e99860ee Added note about WebGL warning 2023-09-20 21:22:04 +02:00
Ray
b335927665 Reviewed PR #3321 2023-09-18 19:43:10 +02:00
Christopher Odom
eb461512a7
Added UBSAN complaint fix to rLoadTexture #1891 (#3321) 2023-09-18 19:39:12 +02:00
Le Juez Victor
4d2906b0a5
Move mutex initialization before ma_device_start() (#3325) 2023-09-18 18:50:22 +02:00
Ray
5c9cc3f9f7 Reviewed #3323 2023-09-18 12:07:40 +02:00
Ray
b9acbbbc66 Fix #3323 2023-09-18 11:50:37 +02:00
Ray
97c4333803 REVIEWED: UnloadRenderTexture(), additional check 2023-09-17 20:42:45 +02:00
Brian E
acf211a5fa
general syntax fixes (#3319)
* Prettified a comment

* fixed broken indentation caused by another commit.
the commit renamed a bool to int and broke indentation: 233cf3970c

* Changed 0.001 and 0.00001 to EPSILON
This commit is untested.
I don't know what consequences this has.
Since the commits that added these numbers were before epsilon was added,
I have assumed that epsilon could replace them.

* Prettied up indentation in a few places

* removed spacing around *, standardizing it.

* I may have gotten overboard with indentation

* removed a few useless parenthesis

* Added fortran-raylib

* Fix examples/others/rlgl_standalone.c compilation issue (#3242)

* Update BINDINGS.md

* Ignore unused return value of GetCodepointNext in GetCodepointCount (#3241)

* Ignore unused return value of GetCodepointNext in GetCodepointCount

Removes the last warning from non-external libraries when compiling with
the default build configuration on x64 Linux.

* Remove unnecessary void cast in GetCodepointCount

* Fix #3246

* Revert "Fix #3246"

This reverts commit e4dcbd5180.

* Fix text_unicode.c example crashing (#3250)

* Fix text_unicode.c example crashing

* Adjust the text_unicode.c example crashing fix

* tweaks

* add build.zig options for individual modules (#3254)

* Add `IsKeyPressedRepeat` (desktop only) (#3245)

Since the key pressed are handle by comparing current vs previous
state (ie frame), a special way is needed to handle key repeats.

* Reviewed `IsKeyPressedRepeat()` #3248

* Update rcore.c (#3255)

* Match CMakeOptions.txt options default values (#3258)

* Fix SetClipboardText for web (#3257)

* [Image] Validate that ImageDrawRectangleRec is drawing entirely inside the image (#3264)

* Add a function to clone a sound and share data with another sound.

* rename items based on feedback

* PR Feedback, use custom unload for sound alias, not variant of normal sound unloading

* sound_multi example

* Validate that image rect drawing is inside the image so we don't overflow a buffer

* remove files that should not have been added.

* remove changes that should not have been

* revert

* adsfasdfsdfsdf

* Add Vector3 Projecting and Rejection to Raymath (#3263)

* Update raymath.h

* formatting

* [Feature] IsKey... safety checks and more (#3256)

* [Feature] Add GetKeyRepeat

* Update rcore.c

* Simpler design, only one repeat per frame

* Update config.h

* Update rcore.c

* Add KEYBOARD_KEYS_MASK

* Update config.h

* reversions

* Update rcore.c

* Update rcore.c

* change docs

* Update rcore.c

* Update rcore.c

* Update rcore.c

* Update rcore.c

* Update rcore.c

* Update raylib.h

* Update rcore.c

* Update rcore.c

* Update rcore.c

* Update rcore.c

* Update rcore.c

* Update rcore.c

* Update rcore.c

* Update rcore.c

* Fix bug where default shaders was not linking. (#3261)

* Formating review

* Add missing cmake options (#3267)

* Fix CMake extraneous -lglfw (#3266)

Closes #3265.

The problem: LIBS_PRIVATE is a list of library names (used by pkg-config), but the shared library of the same name doesn't always exist.

* Fix example/models/models_loading_gltf.c controls (#3268)

* Fix example/models/models_loading_m3d.c controls (#3269)

* Remove e from secondes (#3270)

* Fix example/audio/audio_module_player.c help instructions and small bug (#3272)

* Fix example/audio/audio_module_player.c help instructions and small bug

* Update example/audio/audio_module_player.png screenshot

* Use type name instead of valid specifier

long long --> long long int

* REVIEWED: `GetFileLength()`, added comment #3262

* Update examples/models/models_loading_gltf.png;m3d.png screenshots (#3273)

* Remove a duplicated screenshot and add missing one (#3275)

* Add examples/shaders/shaders_lightmap.c to Makefiles (#3276)

* Fix examples/others/easings_testbed.c help instructions and small tweak (#3277)

* Fix examples/shaders/shaders_texture_outline.c help instructions (#3278)

* Fix examples/shapes/shapes_collision_area.c help instructions (#3279)

* RENAMED: LoadFont*() parameter names for consistency and coherence

* Fix uninitialized thread-locals in stbi #3282 (#3283)

* REVIEWED: Added `SetTextLineSpacing()` to multiline examples

* REVIEWED: Data size type consistency between functions #3168

* Some tweaks

* Use internal default allocators, instead of user-exposed ones

* Added rudimentary SVG support. (#2738)

* Added rudimentary SVG support. Added 2 functions ImageLoadSvg and ImageLoadSvgWithSize.

* Added an example on how to use ImageLoadSvgWithSize and adjusted Makefiles accordingly.

* Added actual correct example file.

* Reviewed the code to keep the raylib coding conventions in mind.
Moved the LoadImageSvg() code into LoadImage() guarded by SUPPORT_FILEFORMAT_SVG.
Renamed LoadImageSvgWithSize() to LoadImageSvg().
Added a LoadImageSvgFromString() function to parse the loaded SVG into an actual image. This does the bulk of the work.

* Fixed typo.

---------

Co-authored-by: Ray <raysan5@gmail.com>

* REVIEWED: `LoadImageSvg()`

* REVIEWED: `LoadImageSvg()`

* Add SUPPORT_FILEFORMAT_SVG to cmake (#3284)

* Fix examples/textures/textures_fog_of_war.c help instructions (#3285)

* Fix examples/textures/textures_image_rotate.c help instructions (#3286)

* Update rtextures.c

* Fix #3247

* Update config.h

* Fix #3293

* Disable UBSAN in zig builds. (#3292)

Zig debug builds automatically enable ubsan.
As the fix for #1891 had to be reverted, debug builds using zig will crash like so:

```
Illegal instruction at address 0x3237d2
raylib/src/rlgl.h:3690:91: 0x3237d2 in rlDrawVertexArrayElements (/home/rcorre/src/raylib-zig-template/raylib/src/rcore.c)
    glDrawElements(GL_TRIANGLES, count, GL_UNSIGNED_SHORT, (const unsigned short *)buffer + offset);
```

This disables UBSAN when using zig to build raylib.

* Update README.md (#3290)

specially -> especially

* Update cmake SUPPORT_FILEFORMAT_SVG default value (#3291)

* Mouse offset and scaling must be considered also on web!

* Update rcore.c

* Update Makefile : clean raygui.c & physac.c (#3296)

* Remove PLATFORM_RPI (#3232)

* Remove PLATFORM_RPI

* remove build artifacts

---------

Co-authored-by: MichaelFiber <michael@cubeofb.org>
Co-authored-by: Ray <raysan5@gmail.com>

* Review to avoid UBSAN complaining #1891

* added raylib-raku to bindings (#3299)

* examples: core: adds 2D camera two player split screen (#3298)

* Reviewed examples for consistency

* Update rtext.c

* Some code restructuring for input functions, consistency review

* Remove unneeded #if (#3301)

Co-authored-by: MichaelFiber <michael@cubeofb.org>

* Revert "Disable UBSAN in zig builds. (#3292)" (#3303)

This reverts commit a316f9e7fc.

Issue #1891 was fixed again, so this is no longer needed.

* rtextures: Fix ImageDraw() source clipping when drawing beyond top left (#3306)

* REVIEWED: `TextToPascal()` issue when first char is uppercase

* Implement FLAG_WINDOW_RESIZABLE for web (#3305)

Fixes #3231

* Update BINDINGS.md (#3307)

Fix Kaylib binding. Reroute to a new repository.
Binding renamed.

* Update webassembly.yml

* Add claw-raylib to BINDINGS.md (#3310)

* Add SetWindowMaxSize for desktop and web (#3309)

* Add SetWindowMaxSize for desktop and web

* Remove SizeInt and respective adjustments

* Update rtextures.c

* Reviewed parameters for consistency

* Rename windowM* to screenM* (#3312)

* Update BINDINGS.md (#3317)

Update TurboRaylib bindings

* Update rmodels.c

* Update BINDINGS.md with vaiorabbit/raylib-bindings (#3318)

* fixed spelling mistake

* put back parenthesis

* reverted major allignment changes

* reverted parser output changes

* reverted one more indentation change

---------

Co-authored-by: Brian-E <brian@intra.fo>
Co-authored-by: Ray <raysan5@gmail.com>
Co-authored-by: ubkp <118854183+ubkp@users.noreply.github.com>
Co-authored-by: ashn <60763262+ashn-dot-dev@users.noreply.github.com>
Co-authored-by: actondev (Christos) <chris.actondev@gmail.com>
Co-authored-by: vitopigno <103512727+VitusVeit@users.noreply.github.com>
Co-authored-by: Asdqwe <asdqwe@asdqwe.com>
Co-authored-by: Jeffery Myers <jeffm2501@gmail.com>
Co-authored-by: Ethan Simpson <ethansimpson@xtra.co.nz>
Co-authored-by: Nickolas McDonald <43690021+n77y@users.noreply.github.com>
Co-authored-by: Branimir Ričko <rickobranimir@gmail.com>
Co-authored-by: iacore <74560659+iacore@users.noreply.github.com>
Co-authored-by: Ethan Conneely <Econn50@outlook.com>
Co-authored-by: Johannes Barthelmes <615914+jbarthelmes@users.noreply.github.com>
Co-authored-by: bXi <bluepunk@gmail.com>
Co-authored-by: Ryan Roden-Corrent <ryan@rcorre.net>
Co-authored-by: Ikko Eltociear Ashimine <eltociear@gmail.com>
Co-authored-by: SuperUserNameMan <yoann@terminajones.com>
Co-authored-by: MichaelFiber <42419558+michaelfiber@users.noreply.github.com>
Co-authored-by: MichaelFiber <michael@cubeofb.org>
Co-authored-by: Dan Vu <danvu.hustle@gmail.com>
Co-authored-by: Gabriel dos Santos Sanches <gabrielssanches@gmail.com>
Co-authored-by: Rob Loach <robloach@gmail.com>
Co-authored-by: Peter0x44 <peter0x44@disroot.org>
Co-authored-by: Kenta <106167071+Its-Kenta@users.noreply.github.com>
Co-authored-by: bohonghuang <1281299809@qq.com>
Co-authored-by: turborium <45082001+turborium@users.noreply.github.com>
Co-authored-by: Wilson Silva <wilson.dsigns@gmail.com>
2023-09-17 20:16:14 +02:00
Ray
06986f36b3 Update rmodels.c 2023-09-15 17:04:07 +02:00
ubkp
8a1779b2ad
Rename windowM* to screenM* (#3312) 2023-09-14 11:57:23 +02:00
Ray
97ef81914c Reviewed parameters for consistency 2023-09-13 17:05:38 +02:00
Ray
528b879955 Update rtextures.c 2023-09-13 17:05:22 +02:00
ubkp
719365f209
Add SetWindowMaxSize for desktop and web (#3309)
* Add SetWindowMaxSize for desktop and web

* Remove SizeInt and respective adjustments
2023-09-13 16:37:11 +02:00
Peter0x44
9d230d753b
Implement FLAG_WINDOW_RESIZABLE for web (#3305)
Fixes #3231
2023-09-11 19:03:33 +02:00
Ray
e75f85ce58 REVIEWED: TextToPascal() issue when first char is uppercase 2023-09-11 19:01:24 +02:00
Rob Loach
30f8dd6e37
rtextures: Fix ImageDraw() source clipping when drawing beyond top left (#3306) 2023-09-11 19:00:30 +02:00
Ryan Roden-Corrent
b8cd10264b
Revert "Disable UBSAN in zig builds. (#3292)" (#3303)
This reverts commit a316f9e7fc.

Issue #1891 was fixed again, so this is no longer needed.
2023-09-09 17:32:28 +02:00
MichaelFiber
37f60e75e7
Remove unneeded #if (#3301)
Co-authored-by: MichaelFiber <michael@cubeofb.org>
2023-09-09 09:47:07 +02:00
Ray
b68d0850b1 Some code restructuring for input functions, consistency review 2023-09-08 20:01:52 +02:00
Ray
10e4aa32f8 Update rtext.c 2023-09-08 20:01:19 +02:00
Ray
30a9a24db9 Review to avoid UBSAN complaining #1891 2023-09-07 18:00:10 +02:00
MichaelFiber
18e9784c6d
Remove PLATFORM_RPI (#3232)
* Remove PLATFORM_RPI

* remove build artifacts

---------

Co-authored-by: MichaelFiber <michael@cubeofb.org>
Co-authored-by: Ray <raysan5@gmail.com>
2023-09-07 17:42:28 +02:00
SuperUserNameMan
8cf76ec113
Update Makefile : clean raygui.c & physac.c (#3296) 2023-09-07 17:35:02 +02:00
Ray
b0c6972e5c Update rcore.c 2023-09-06 23:33:29 +02:00
Ray
d7debba222 Mouse offset and scaling must be considered also on web! 2023-09-06 23:16:31 +02:00
Ray
d55527953a Merge branch 'master' of https://github.com/raysan5/raylib 2023-09-05 20:04:30 +02:00
Ray
9cce5a93ff Fix #3293 2023-09-05 20:04:21 +02:00
Ryan Roden-Corrent
a316f9e7fc
Disable UBSAN in zig builds. (#3292)
Zig debug builds automatically enable ubsan.
As the fix for #1891 had to be reverted, debug builds using zig will crash like so:

```
Illegal instruction at address 0x3237d2
raylib/src/rlgl.h:3690:91: 0x3237d2 in rlDrawVertexArrayElements (/home/rcorre/src/raylib-zig-template/raylib/src/rcore.c)
    glDrawElements(GL_TRIANGLES, count, GL_UNSIGNED_SHORT, (const unsigned short *)buffer + offset);
```

This disables UBSAN when using zig to build raylib.
2023-09-05 11:02:25 +02:00
Ray
c104a97590 Update config.h 2023-09-04 18:51:44 +02:00
Ray
bdda1efd44 Fix #3247 2023-09-04 18:43:25 +02:00
Ray
8a82e17a79 Update rtextures.c 2023-09-04 18:43:03 +02:00
Ray
67a693fc5b REVIEWED: LoadImageSvg() 2023-09-02 19:20:56 +02:00
Ray
d6f3891009 REVIEWED: LoadImageSvg() 2023-09-02 13:16:44 +02:00
bXi
c03ab03627
Added rudimentary SVG support. (#2738)
* Added rudimentary SVG support. Added 2 functions ImageLoadSvg and ImageLoadSvgWithSize.

* Added an example on how to use ImageLoadSvgWithSize and adjusted Makefiles accordingly.

* Added actual correct example file.

* Reviewed the code to keep the raylib coding conventions in mind.
Moved the LoadImageSvg() code into LoadImage() guarded by SUPPORT_FILEFORMAT_SVG.
Renamed LoadImageSvgWithSize() to LoadImageSvg().
Added a LoadImageSvgFromString() function to parse the loaded SVG into an actual image. This does the bulk of the work.

* Fixed typo.

---------

Co-authored-by: Ray <raysan5@gmail.com>
2023-09-02 13:00:18 +02:00
Ray
75e5cd86d7 Use internal default allocators, instead of user-exposed ones 2023-09-02 12:58:47 +02:00
Ray
6e18d96e7a Some tweaks 2023-09-02 12:54:36 +02:00
Ray
0f447f1fb6 REVIEWED: Data size type consistency between functions #3168 2023-09-02 12:05:34 +02:00
Johannes Barthelmes
0f39051562
Fix uninitialized thread-locals in stbi #3282 (#3283) 2023-09-02 11:41:33 +02:00
Ray
ec6d3bb688 RENAMED: LoadFont*() parameter names for consistency and coherence 2023-09-01 23:23:01 +02:00
Ray
8157d4283e REVIEWED: GetFileLength(), added comment #3262 2023-08-29 19:26:15 +02:00
Ray
150663f78a Use type name instead of valid specifier
long long --> long long int
2023-08-29 19:25:44 +02:00
Ethan Conneely
fc0d132566
Remove e from secondes (#3270) 2023-08-28 22:49:45 +02:00
Ray
9646497216 Formating review 2023-08-27 00:30:56 +02:00
Branimir Ričko
b27e98a428
Fix bug where default shaders was not linking. (#3261) 2023-08-26 18:55:57 +02:00
Nickolas McDonald
9c9fba6a6c
[Feature] IsKey... safety checks and more (#3256)
* [Feature] Add GetKeyRepeat

* Update rcore.c

* Simpler design, only one repeat per frame

* Update config.h

* Update rcore.c

* Add KEYBOARD_KEYS_MASK

* Update config.h

* reversions

* Update rcore.c

* Update rcore.c

* change docs

* Update rcore.c

* Update rcore.c

* Update rcore.c

* Update rcore.c

* Update rcore.c

* Update raylib.h

* Update rcore.c

* Update rcore.c

* Update rcore.c

* Update rcore.c

* Update rcore.c

* Update rcore.c

* Update rcore.c

* Update rcore.c
2023-08-26 14:48:28 +02:00
Ethan Simpson
828d273698
Add Vector3 Projecting and Rejection to Raymath (#3263)
* Update raymath.h

* formatting
2023-08-26 14:44:52 +02:00
Jeffery Myers
21f5482e0d
[Image] Validate that ImageDrawRectangleRec is drawing entirely inside the image (#3264)
* Add a function to clone a sound and share data with another sound.

* rename items based on feedback

* PR Feedback, use custom unload for sound alias, not variant of normal sound unloading

* sound_multi example

* Validate that image rect drawing is inside the image so we don't overflow a buffer

* remove files that should not have been added.

* remove changes that should not have been

* revert

* adsfasdfsdfsdf
2023-08-26 14:43:14 +02:00
ubkp
4fa66f2635
Fix SetClipboardText for web (#3257) 2023-08-26 14:40:30 +02:00
vitopigno
5ed83dfa29
Update rcore.c (#3255) 2023-08-21 00:36:00 +02:00
Ray
dfd0436428 Reviewed IsKeyPressedRepeat() #3248 2023-08-21 00:34:35 +02:00
actondev (Christos)
b3f82a148a
Add IsKeyPressedRepeat (desktop only) (#3245)
Since the key pressed are handle by comparing current vs previous
state (ie frame), a special way is needed to handle key repeats.
2023-08-20 23:53:20 +02:00
Ray
83628933f0 Merge branch 'master' of https://github.com/raysan5/raylib 2023-08-20 21:36:50 +02:00
Ray
8189bddefb tweaks 2023-08-20 21:36:36 +02:00
actondev (Christos)
820343e7ac
add build.zig options for individual modules (#3254) 2023-08-20 21:27:39 +02:00
Ray
5a33f19964 Revert "Fix #3246"
This reverts commit e4dcbd5180.
2023-08-19 20:09:43 +02:00
Ray
e4dcbd5180 Fix #3246 2023-08-17 15:05:52 +02:00
ashn
a86c93ebc0
Ignore unused return value of GetCodepointNext in GetCodepointCount (#3241)
* Ignore unused return value of GetCodepointNext in GetCodepointCount

Removes the last warning from non-external libraries when compiling with
the default build configuration on x64 Linux.

* Remove unnecessary void cast in GetCodepointCount
2023-08-15 00:09:27 +02:00
Ray
bf705a63de REVIEWED: DrawLineCatmullRom() 2023-08-12 19:31:29 +02:00
Ray
d873d0f173 ISSUE: DrawLineCatmullRom(), needs review 2023-08-12 18:45:59 +02:00
Ray
9161c55d59 REVIEWED: Code formatting 2023-08-12 18:40:18 +02:00
Ray
fc88518067 ADDED: Spline drawing functions ->
- `DrawLineBSpline()`
 - `DrawLineCatmullRom()`
2023-08-12 14:00:50 +02:00
ubkp
c25b52b1b3
Fix rcamera.h issues (#3240) 2023-08-11 10:19:50 +02:00
Ray
93f59a6f59 Review tabs and trail-spaces 2023-08-10 22:47:17 +02:00
Ray
f1c31bee27 Fix #3177 #3109 2023-08-10 22:45:25 +02:00
RadsammyT
0959f6ebf6
fix typos in rmodels, rshapes, rtext modules (#3236) 2023-08-10 00:21:14 +02:00
ashn
90f1749965
Ignore unused function warnings from external headers when compiling with GCC and Clang (#3235) 2023-08-09 19:17:12 +02:00
Ray
42cfabc670 REVIEWED: Old pragma formating 2023-08-09 10:00:26 +02:00
RadsammyT
03ecf2202e
Fix typos in rcore.c comments (#3234)
* Fix typos in rcore.c comments

thought i corrected "dettach"
Fix typos in rcore.c comments

* 'fordward' > forward
2023-08-08 20:10:40 +02:00
Nikolas
bef818e210
Fix build for OpenGL 2.1, where half floats are part of an extension (#3233) 2023-08-08 20:09:22 +02:00
mohad12211
db55bed72b
fix: check if ctrl modifier is among the currently set modifiers (#3230) 2023-08-07 19:51:36 +02:00
Le Juez Victor
c9864d8ac1
Fixed Android app black screen issue when reopening after incomplete closing (#3227)
* Fixed black screen issue when resuming the app on Android

Partly explained here: https://github.com/raysan5/raylib/issues/3127

* Fix APP_CMD_TERM_WINDOW for Android
2023-08-06 22:04:20 +02:00
yujiri8
b82217eaaa
Tweak build.zig to work with cross-compiling (#3225) 2023-08-06 09:25:37 +02:00
Nikolas
dc621ca388
Support 16-Bit HDR textures (#3220)
* Support 16-Bit HDR textures

* Fix build on emscripten

* Move helper functions
2023-08-05 23:16:26 +02:00
Ray
6094869e3e Fix material loading #3126 2023-08-04 18:14:47 +02:00
Jeffery Myers
601cadbae6
[AUDIO] Add a function to make an alias of a sound and share it's sample data (#3219)
* Add a function to clone a sound and share data with another sound.

* rename items based on feedback

* PR Feedback, use custom unload for sound alias, not variant of normal sound unloading
2023-08-04 16:40:10 +02:00
vitopigno
d3058fe589
[CORE] Support for SetWindowTitle and InitWindow for web (#3222)
* Update raylib.h

Changed SetWindowTitle's description

* Update rcore.c

SetWindowTitle now works on web

* Update rcore.c

InitWindow title now works with web platform too.
2023-08-04 12:04:19 +02:00
ubkp
464e714a2e
Adds BORDERLESS_WINDOWED_MODE for PLATFORM_DESKTOP (#3216) 2023-08-02 19:16:35 +02:00
Jeffery Myers
04678bc585
int math done with floats causes warnings. (#3218) 2023-08-02 19:12:38 +02:00
Matheus C. França
e7664d5684
build change (#3214)
ref.: https://github.com/ziglang/zig/pull/16446
2023-08-01 10:46:40 +02:00
ubkp
4fd40f0333
Fixes GetCurrentMonitor() detection inconsistency issue (#3215) 2023-08-01 10:42:50 +02:00
ndytts
44659b7ba8
Fix android soname in src/Makefile (#3211) 2023-07-29 13:46:04 +02:00
ubkp
962030e70a
Changes SetWindowMonitor() to no longer force fullscreen (#3209)
* Changes SetWindowMonitor() to no longer force fullscreen

* Readds fullscreen support
2023-07-28 20:08:41 +02:00
Nikolas
5d28bad0ad
Fix LoadTextureCubemap for manual layouts (#3204) 2023-07-27 22:41:43 +02:00
ashn
ac6f889dfc
Fix misleading indentation in src/Makefile (#3202) 2023-07-26 17:50:07 +02:00
bohonghuang
298f93ef50
Fix DrawBillboardPro to allow source of negative size (#3197) (#3203) 2023-07-26 17:46:57 +02:00
ubkp
090b857912
Fix mouse wheel not working in PLATFORM_RPI or PLATFORM_DRM (#3193) 2023-07-23 20:35:41 +02:00
ubkp
295e8c2a2f
Optimize and simplify the gesture system (#3190)
* Optimize and simplify the gesture system

* Decouples GESTURE_SWIPE_* from GESTURE_DRAG
2023-07-22 20:50:04 +02:00
Jakub Václav Flasar
ad2338b994
build.zig: Support for building with PLAFORM_DRM (#3191)
- Adds an option -Dplatform_drm when using zig build
- When building for linux, checks whether -Dplatform_drm is present and configures the build accordingly.
2023-07-21 14:08:35 +02:00
smalltimewizard
1310617a92
Optimization of ImageDrawRectangleRec() (#3185)
A significant performance increase can be had by copying the first row to all other rows.
2023-07-20 13:50:56 +02:00
Alberto González Palomo
5635e4214c
Add note about sample format to AttachAudioStreamProcessor() (#3188) 2023-07-20 13:41:35 +02:00
Danil
055fd752c2
Fixed GetMonitorName description (#3184) (#3189) 2023-07-20 10:56:35 +02:00
Alberto González Palomo
7124a14a60
Document buffer format for audio processors. (#3186) 2023-07-19 23:11:29 +02:00
Rokas Puzonas
d6f16b7664
Update usage of 'sinf()' and 'cosf()' to be correct (#3181)
* Update usage of 'sinf()' and 'cosf()' to be correct

* Update formatting of arithmetic operations
2023-07-19 13:46:14 +02:00
ubkp
954c60100f
Fix GESTURE_DRAG and GESTURE_SWIPE_* issues (mostly) for web (#3183) 2023-07-19 11:33:10 +02:00
Ray
52541b4a1f ADDED: SUPPORT_FONT_ATLAS_WHITE_REC
Support creating a 3x3 pixels white rectangle at the bottom-right corner of the generated font atlas image, useful for shapes+text drawing in a single draw call!
2023-07-18 17:57:10 +02:00
Ray
e0c80f5ddd Revert "Makefile change for cross compiling. (#3176)"
This reverts commit 70286c7cdc.
2023-07-16 20:18:38 +02:00
Michael Anghelone
70286c7cdc
Makefile change for cross compiling. (#3176)
Working from wsl and compiling for windows this change makes it much easier to compile a static library for windows on arm.
To compile a static library for windows on arm:

```
make PLATFORM=PLATFORM_DESKTOP TARGET_OS=WINDOWS CROSS_CC=/llvm/bin/aarch64-w64-mingw32-gcc CROSS_AR=/llvm/bin/aarch64-w64-mingw32-ar
```

This does not work to compile a shared library yet, only static.
2023-07-16 13:08:55 +02:00
ubkp
b980268ba7
[example] Core Input Gestures for Web (#3172)
* [example] Core Input Gestures for Web

* Fix Doubletap for web

* Changes TAP_TIMEOUT and rgGetCurrentTime to seconds
2023-07-16 13:07:29 +02:00
Ray
bc9c063254 Update external sdefl and sinfl 2023-07-12 15:49:38 +02:00
Ray
7f21cf1dcf Revert "UPDATED: sdefl and sinfl compression libraries"
This reverts commit e190b7eee9.
2023-07-12 10:37:10 +02:00
Ray
2061bfc5e8 Reviewed parameter names to avoid issues #3159 2023-07-10 19:29:10 +02:00
Ray
bc40012ca3 Added missing structure on standalone mode #3160 2023-07-10 19:15:55 +02:00
Ray
b807c590cb Merge branch 'master' of https://github.com/raysan5/raylib 2023-07-10 19:13:53 +02:00
Ray
0b9fae3c53 Reviewed rcamera/rgestures file-macros for consistency #3161 2023-07-10 19:13:44 +02:00
ubkp
4b6cbd2340
Fix Touch pointCount for web (#3163) 2023-07-10 18:58:56 +02:00
Ray
685d47938b Reverted MeasureTextEx() change #3105 2023-07-06 12:31:01 +02:00
Ray
668b37e111 REVIEWED: GenImageFontAtlas(), make atlas size less conservative 2023-07-06 12:29:28 +02:00
Ray
4f9235f6eb Merge branch 'master' of https://github.com/raysan5/raylib 2023-07-05 18:36:59 +02:00
Ray
58bd10edb2 Update rtext.c 2023-07-05 18:36:54 +02:00
ubkp
13a26a0fa2
Fix degrees of swipe gestures for web (#3155) 2023-07-05 16:43:00 +02:00
Ray
225b4fb3e2 REVIEWED: Vector2Angle() 2023-07-04 16:58:43 +02:00
ubkp
dd2d64e058
Fix pinch gestures for web (#3153) 2023-07-04 11:08:58 +02:00
ubkp
ffe4d36e0a
Fix swipe gestures for web (#3151) 2023-07-03 09:29:26 +02:00
Ray
fdc28fce80 Reviewed vector2angle example 2023-07-02 20:05:15 +02:00
Ray
d1ab031a27 ADDED: SetWindowFocused() #3142 2023-07-02 17:48:00 +02:00
Ray
5361d498c3 WARNING: REDESIGN: Vector2Angle()<-->Vector2LineAngle() #2887 2023-07-02 17:27:38 +02:00
Ray
4fc5e82e30 REVIEWED: TextToUpper(), TextToLower(), TextToPascal() 2023-07-02 11:10:42 +02:00
Ray
3e4e4b32fd WARNING: BREAKING: ADDED: SetTextLineSpacing() 2023-07-02 10:52:20 +02:00
Ray
48e2663d03 REVIEWED: Issue #3105 2023-07-02 10:51:39 +02:00
Ray
df90da0b37 Update rcore.c 2023-07-02 10:50:40 +02:00
Ray
e190b7eee9 UPDATED: sdefl and sinfl compression libraries 2023-06-30 09:47:16 +02:00
Ray
ceafbcf9d2 REVIEWED: SetShapesTexture(), allow reseting 2023-06-28 00:37:24 +02:00
Jeffery Myers
0c126af717
casting warnings in rtextures (#3134) 2023-06-24 23:38:09 +02:00
Ray
2d518bfbcd REVIEWED: ProcessMaterialsOBJ() #3125 2023-06-24 13:32:13 +02:00
Ray
77d025ebda Merge branch 'master' of https://github.com/raysan5/raylib 2023-06-24 13:27:07 +02:00
Ray
974460b072 REVIEWED: rlLoadShaderBuffer() #3104 2023-06-24 13:26:43 +02:00
Le Juez Victor
5e1a81555c
Review android_main() in rcore.c (#3121) 2023-06-20 11:01:57 +02:00
Dante Catalfamo
3a90acf08e
Add options to zig compile (#3115)
* Add options to zig compile options

Support for compiling with raygui, raymath, and physac.
Also outputs the required headers.

Raygui should be located `../raygui` relative to the repo root
Physac should be located `../physac` relative to the repo root

This behavior matches options in the Makefile

* Move Options struct

* Remove physac, explicit raymath, always copy rlgl.h and raymath.h

* Remove unused options from build.zig

* Add srcdir as include path for raygui.h
2023-06-18 11:48:50 +02:00
Ray
830e328df0 Remove trailing spaces 2023-06-17 16:48:18 +02:00
lesleyrs
2209e5b0ca
fix window flags order (#3114) 2023-06-16 18:08:10 +02:00
Ray
a0a18384cb Fix typo 2023-06-16 16:34:47 +02:00
Chema Guerra
f385d0ce1c
Continuation of support for ES3/WebGL2 (#3107)
* Continuation of support for ES3/WebGL2

* GetTouchPointState()

* Amends to the WebGL2 PR

---------

Co-authored-by: root <root@DESKTOP-GLOV9QV>
Co-authored-by: chemguerra <online@chemaguerra.com>
2023-06-12 08:18:31 +02:00
Charles
2e00d16f3d
GLTF: fix segfault in animNormals memcpy when mesh.normals == NULL (#3103) 2023-06-10 22:15:24 +02:00
Le Juez Victor
753c0b3853
Addition of support for vox files in version 200. (#3097) 2023-06-05 01:13:08 +02:00
Ray
f8b352f6d9 ADDED: ExportImageToMemory()
Only PNG supported for now
2023-06-03 19:51:16 +02:00
Ray
ba802fdd5e tweaks 2023-06-03 19:50:46 +02:00
Pixel Phobic
b1b6ae3905
Full Movement Added to Right Analog Stick (#3095)
I Added Analog Stick Support to the rcamera module, However this code only allowed for 4 Directions of Movement, This Changed adds the full range of Movement to the Right Analog Stick.
2023-06-02 10:29:45 +02:00
Peter0x44
2dec56e7b7
Add error if raylib.h is included in a C++98 program (#3093)
The color macros don't work properly in C++98, because they require
aggregate initialzation, which is a C++11 feature. So, explicitly state
how to fix this issue, instead of letting the compiler give a more vague
error message like:

main.cpp:8:23: error: expected '(' for function-style cast or type construction
      ClearBackground(BLACK);
                      ^~~~~
/opt/homebrew/Cellar/raylib/4.5.0/include/raylib.h:179:35: note: expanded from macro 'BLACK'
 #define BLACK      CLITERAL(Color){ 0, 0, 0, 255 }         // Black

NOTE: Don't use this check with MSVC because by default, it reports
199711L  regardless of any C++ version passed on command line
Only passing `/Zc:__cplusplus` will make MSVC set this correctly

see: https://learn.microsoft.com/en-us/cpp/build/reference/zc-cplusplus
2023-06-01 09:47:52 +02:00
Ray
e497603678 ADDED: Experimental support for OpenGL ES 3.0 -WIP-
Just added the required flags to request the OpenGL ES 3.0 context but it has not been tested...
2023-05-31 18:36:33 +02:00
A Billy
a18667c2e9
cross compilation for PLATFORM_DRM (#3091)
* added cross compilation options for DRM

* fixed identation
2023-05-30 21:34:08 +02:00
yujiri8
45c00ab9d4
build.zig: Fix cross-compiling from Linux (#3090) 2023-05-30 21:33:01 +02:00
Ray
924bb7226b UPDATED: sdefl and sinfl DEFLATE compression libraries 2023-05-30 21:12:03 +02:00
Ray
5ef50ae139 REVIEWED: ImageRotate() formatting 2023-05-26 14:01:19 +02:00
Dane Madsen
e465ed0850
Added ImageRotate (#3078)
* Added ImageRotate

* Quick rename of the example

* Update ImageRotate by changing doubles to floats and checking code convention

* Update API
2023-05-24 09:22:51 +02:00
Ray
bf69b38056 Added security check to file reading (memory allocations) 2023-05-22 16:08:14 +02:00
Ray
2937f2010c Review coding conventions 2023-05-22 16:06:03 +02:00
Dane Madsen
a4a6d4da8a
Add GenImageGradientSquare (#3077)
* Add GenImageGradientSquare to allow square gradients

* Fix GenImageGradientSquare and add to textures_image_generation example

* Remove params from GenImageGradientSquare
2023-05-22 15:20:28 +02:00
Ray
84ae26cdc0 Update raylib.h 2023-05-21 11:35:25 +02:00
Dane Madsen
e96dc46d38
Replaced GenImageGradientH and GenImageGradientV with GenImageLinearGradient (#3074)
* Replaced GenImageGradientH and GenImageGradientV with GenImageLinearGradient

* renamed GenImageLinearGradient to GenImageGradientLinear
2023-05-21 11:33:47 +02:00
Ray
1b4634702c Minor tweak 2023-05-21 11:20:42 +02:00
Ray
3a841ac130 REVIEWED: GenImagePerlinNoise(), clamp values #3071 2023-05-21 10:28:04 +02:00
Ray
f31df7521a REVIEWED: GenImagePerlinNoise(), no change 2023-05-21 00:14:09 +02:00
Ray
51387dfbfb tweak 2023-05-18 16:14:18 +02:00
Ray
76e39e502c Update rtextures.c 2023-05-17 23:14:14 +02:00
Ray
3a3e672804 UPDATE: miniaudio v0.11.12 --> v0.11.16 2023-05-17 11:54:32 +02:00
Ray
c3f049fd74 review formatting 2023-05-16 11:02:00 +02:00
Le Juez Victor
675efbda3b
Fix Android app freeze after calling CloseWindow() (#3067)
Fixed that the Android application was not closed properly after calling `CloseWindow()` and continued to run.
2023-05-16 11:00:44 +02:00
Ray
e17cf9ecd7 REVIEWED: Formating 2023-05-15 11:30:31 +02:00
Pixel Phobic
3f8ef4e05f
Updated (rcamera) To Add Analog Stick Cam Controls (#3066)
I Noticed While Writing Some code for My Game im Making that there Isn't an Easy way to control the Camera With The Analog Sticks on Controller.

I Added  a Couple Lines to the UpdateCamera Function :)
2023-05-15 11:25:44 +02:00
Crynux
3438325e7d
Update rmodels.c; free fileData for LoadModelAnimationsGLTF (#3065)
fileData wasn't freed for LoadModelAnimationsGLTF causing a memory leak. Added UnloadFileData line, freeing it.
2023-05-15 11:24:37 +02:00
Gamer-Kold
6b92d71ea1
Reverted commits that deprecated the build.zig files, and added a note to all of them stating version of zig they were using (#3060)
* Revert "Fixed broken build.zig files. Now works with latest stable compiler (as of commit, latest is 0.10.1) (#3045)"

This reverts commit de748dfffe so that zig
build script works with master branch of zig.

* Added a note to build.zig files that denotes what version of zig they have been tested with.

* Standardised the note in the build.zig files
2023-05-15 11:23:36 +02:00
hamyy
26a3536958
GetCurrentMonitor() bugfix (#3058)
* GetCurrentMonitor() bugfix

* GetCurrentMonitor() bugfix
2023-05-14 21:20:43 +02:00
Michael Scherbakow
cc17a7656c
Update build.zig be be able to build with current zig master (#3064) 2023-05-14 21:14:16 +02:00
Ray
452e3b494c REVIEWED: GetCollisionRec() 2023-05-10 19:25:12 +02:00
manuel5975p
af4b97a301
Update GetCollisionRec (#3052)
* Update rshapes.c

Add a much more efficient GetCollisionRec implementation

* Update GetCollisionRec

Replace macros with ternary operators
2023-05-10 19:19:59 +02:00
Ray
152262dbfc Update cgltf.h 2023-05-10 12:48:17 +02:00
Ray
fe595d60f7 Remove trailing spaces 2023-05-08 18:57:36 +02:00
Alfred Reinold Baudisch
53b7b26c45
Added ModelAnimation.name, initially with GLTF animation names loaded (#3044) 2023-05-07 10:33:14 +02:00
Gamer-Kold
de748dfffe
Fixed broken build.zig files. Now works with latest stable compiler (as of commit, latest is 0.10.1) (#3045)
Co-authored-by: Talha Qamar <qamartalha@proton.me>
2023-05-06 12:04:40 +02:00
Ray
a48bb6e1ed ADDED: Comment to clarify raymath semantics 2023-05-02 20:51:54 +02:00
Ray
fc56940055 REVIEWED: ExportDataAsCode() 2023-05-02 20:40:45 +02:00
Ray
3a21301724 ADDED: Comment about Matrix conventions 2023-05-02 19:29:14 +02:00
Ray
7d68aa6869 REVIEWED: Modules description layout 2023-05-01 14:04:22 +02:00
star-tek-mb
ed2caa1277
fix for latest zig master (#3037) 2023-05-01 11:02:34 +02:00
Ray
59596e4266 Update rcore.c 2023-04-29 20:39:36 +02:00
Le Juez Victor
662dfad670
Correction of values ​​used only once in GenMeshCubicmap (#3032)
* Correction of values ​​used only once in GenMeshCubicmap

The mapWidth and mapHeight values ​​were only used as a limit in the for loop when they could be used throughout the function.

* mapWidth and mapHeight removed from GenMeshCubicmap

mapWidth and mapHeight have been removed from GenMeshCubicmap in favor of using cubicmap.width and cubicmap.height
2023-04-29 17:03:19 +02:00
kolunmi
98cb7a19a1
ensure distance is greater than 0 in CameraMoveToTarget (#3031) 2023-04-27 22:17:57 +02:00
Ray
e2996f167e Update rtextures.c 2023-04-25 20:01:26 +02:00
Ray
64f2f86d32 Update rtextures.c 2023-04-25 15:15:57 +02:00
Ray
6472928cf1 REVIEWED: ImageDrawRectangleRec() #3027 2023-04-25 14:16:48 +02:00
Ray
ac2e9cd00f REVIEWED: Update CORE.Input.Touch.pointCount #3024 2023-04-23 11:48:01 +02:00
Ray
838fc7e303 REVIEWED: Some old TODOs 2023-04-22 21:17:53 +02:00
Dan Bechard
2d04dd8b88
Fix off-by-one error in CheckCollisionPointRec (#3022)
Checking `<= x + w` causes off-by-one error where `CheckCollisionPointRec` will return true at the same time for two rectangles rendered right next to each, but which don't overlap (e.g. when making a 2D tile editor). This is clearly not what was intended.
2023-04-22 10:15:19 +02:00
Ray
771957458d Avoid shader attribute not found log 2023-04-17 17:50:46 +02:00
Ray
9d38363e09 Remove trailing spaces 2023-04-17 12:18:06 +02:00
RadsammyT
e2da32e2da
[raudio] Rewritten ExportWaveAsCode() file saving to be more like rtextures ExportImageAsCode() (#3013)
* Update raudio.c

Review `raudio.c`: rewritten `ExportWaveAsCode()` to be more like rtextures.c `ExportImageAsCode()'

* no tab november

accidentally inserted a tab somewhere. corrected it.
2023-04-15 10:58:00 +02:00
Ray
709b14180a Make assets loading extension case insensitive #3008 2023-04-13 23:08:32 +02:00
Ray
9aa71f04f2 Avoid tracelog about not found uniforms #3003 2023-04-10 11:02:00 +02:00
eternalStudent
8f741d894a
Minor fix in DrawLineBezier* (#3006)
When `i` starts with `0`, `t` is also `0`, which results in `previous == startPos == current`, this segment is not only redundant, but it also causes division-by-zero since `sqrtf(dx*dx + dy*dy)` is zero.
2023-04-09 22:43:06 +02:00
Jeffery Myers
e57ee9c0e8
Fix warnings in raylib for MSVC (#3004) 2023-04-09 22:42:15 +02:00
Ray
d8c7b01a3c REVIEWED: GetGlyphIndex() #3000 2023-04-06 12:49:59 +02:00
chocolate42
8367abad1a
[rtext] Fix GetCodepointNext() to return default value on invalid input with size=0 (#2997)
* Fix GetCodepointNext to return default value with size=0 on invalid input. Modify LoadCodepoints to work when GetCodepointNext returns a size of 0. All internal use of GetCodepointNext and GetCodepointPrev checked. This fix may break external code dealing with invalid input as the old code erroneously never returned a size of 0, external code that doesn't properly check for size=0 may endlessly loop or overflow a buffer on invalid input.

* Change default behaviour of GetCodepointNext to return a size of 1 instead of 0. This matches existing prod behaviour and guarantees size 1..4 is returned. Simplify internal code that uses GetCodepointNext that previously had to account for size=0.

* Simplified progressing through a UTF-8 string in ImageTextEx and MeasureTextEx. This change matches existing precedent in DrawTextEx

* GetCodepointNext: Add 10xxxxxx checks to multibyte encodings.

---------

Co-authored-by: anon <anon>
2023-04-06 12:34:37 +02:00
Ray
6287f68c0b Lazy loading of default font for image loading (no InitWindow) 2023-03-22 20:11:36 +01:00
Ray
0925851f89 Update rl_gputex.h 2023-03-22 20:11:03 +01:00
Ray
770e239f73 Minor tweaks to raylib events automation system 2023-03-22 19:47:42 +01:00
Ray
0d4db7ad7f
Update CMakeLists.txt 2023-03-22 12:43:18 +01:00
Ray
19892a3c3a Update resource arch for 64bit #2978 2023-03-22 11:15:00 +01:00
Ray
ecb6a6af32 Review format 2023-03-22 11:08:46 +01:00
Rico P
8b8eddc8e2
slightly optimize Vector3Normalize (#2982) 2023-03-22 11:01:05 +01:00
Hanaxar
e55bdd5d8a
Fix packing logic error in ``GenImageFontAtlas`` (#2979)
Basic packing algorithm currently follows this order: Copy pixel data -> Move offsetX for current glyph -> Check remaining space for current glyph...
Since X offset already moved according current glyph, remaining space should be checked for next glyph. Because of this, occasionally, current logic causes glyphs wrapping around texture.
Proposed fix accomplishes that by moving offsetX check to the beginning of the loop.
2023-03-22 11:00:13 +01:00
Hanaxar
02a8a49961
Calculate exact image size in GenImageFontAtlas (#2963)
* Calculate exact image size in GenImageFontAtlas

Calculate exact image size with a method based on total glyph width and glyph row count
Current method seemed a little bit overkill with square root, log and power functions and only approximates image size which can be wonky with some weird fonts like cursive fonts.
Proposed method calculates image size directly with a simpler method and results exact image size needed.

* Update rtext.c

* Update rtext.c

Changed do-while to while loop, and also added an extra step to calculate maximum glyph width and excluding it from image width for extra safety.
2023-03-22 10:59:28 +01:00
Ray
9f7a49bec3 Updated version to avoid confusion with 4.5 release 2023-03-20 18:03:37 +01:00
Ikko Eltociear Ashimine
ace7aef0e6
Fix typo in rmodels.c (#2976)
Upate -> Update
2023-03-20 16:43:22 +01:00
Webfra
08670ecea1
Add const qualifier to char * path argument in qoaplay_open() (#2972)
* Add const qualifier to char * path argument
in qoa_open()

* Remove unnecessary cast
2023-03-19 20:34:22 +01:00
Rob Loach
c14c7f0b69
raudio: Fix warning on discarded const qualifier (#2967)
The `qoaplay_open()` function expects a `char *`, but we are passing in a `const char *`. While this works just fine, it does issue a compiler warning when strict:

```
src/raudio.c: In function ‘LoadMusicStream’:
src/raudio.c:1290:45: warning: passing argument 1 of ‘qoaplay_open’ discards ‘const’ qualifier from pointer target type [-Wdiscarded-qualifiers]
 1290 |         qoaplay_desc *ctxQoa = qoaplay_open(fileName);
      |                                             ^~~~~~~~
In file included from src/raudio.c:233:
src/external/qoaplay.c:86:34: note: expected ‘char *’ but argument is of type ‘const char *’
   86 | qoaplay_desc *qoaplay_open(char *path)
      |                            ~~~~~~^~~~
```

This change casts the argument to a `char *` to fix the warning.
2023-03-19 11:16:52 +01:00
Niels Martignène
76b5959bb5
Fix missing symbol when rglfw.c on BSD platforms (#2968) 2023-03-19 09:43:51 +01:00
ashn
fec96137e8
Update Makefile comment to indicate arm64 as a supported Linux desktop platform (#2965) 2023-03-18 17:37:04 +01:00
Ray
bf3e527dab Update config.h 2023-03-15 17:51:23 +01:00
Ray
ad2067340f REVIEWED: TraceLog(), avoid possible buffer overflow 2023-03-15 13:03:55 +01:00
veins1
cf04425bc2
Spelling (#2957) 2023-03-14 19:23:17 +01:00
Ray
975c70d2b7 Update rlgl.h 2023-03-14 13:06:17 +01:00
Ray
5a2c49b954 Updated Makefiles to include all missing new examples 2023-03-13 23:13:02 +01:00
Ray
a7f81b06b9 Remove trailing spaces 2023-03-13 12:08:23 +01:00
Ray
393b0d1a80 Delete rcamera.old.h 2023-03-13 12:06:54 +01:00
Ray
9a115106b4 Update miniaudio.h 2023-03-13 11:48:34 +01:00
Ray
4f38830058 Some tweaks 2023-03-12 20:14:32 +01:00
Ray
520ea94de8 Update version to raylib 4.5 2023-03-12 19:52:24 +01:00
Ray
8ca3212701 REVIEWED: UpdateCameraPro() to use Vector3 2023-03-12 19:40:43 +01:00
Ray
f9c4cc2040 ADDED: UpdateCameraPro() -Experimental-
REVIEWED: rcamera module formating
REVIEWED: `core_3d_camera_example`
2023-03-12 19:28:42 +01:00
Ray
b436c8d7e5 ADDED: Security check for emscripten_run_script() #2954 2023-03-12 13:48:11 +01:00
Ray
ee3e40c663 Update rcore.c 2023-03-12 13:47:02 +01:00
Ray
4f7b5ff59f WARNING: REMOVED: UnloadModelKeepMeshes() 2023-03-07 20:40:45 +01:00
Ray
ab1e246367 REVIEWED: Data types validation 2023-03-07 20:33:45 +01:00
Ray
ae53600d31 WARNING: REMOVED: Multichannel audio support API 2023-03-07 19:54:53 +01:00
Ray
1b873b028f WARNING: REMOVED: Multichannel audio support API
It was quite restrictive and hacky implementation, just load multiple types same sound to play multiple instances.
2023-03-07 19:48:47 +01:00
Sid K
0b18882a94
fix(build): Fix DLL build on Windows (#2951)
Changes the DLL export condition to apply to platform WIN32 instead of
compiler MSVC
2023-03-06 21:10:18 +01:00
Ray
8f7e2cd179 Replace TABS by 4 spaces 2023-03-06 15:05:57 +01:00
Ray
614e0518a7 Remove trailing spaces 2023-03-06 14:58:58 +01:00
Ray
cf1ebada0e Tweak WindowDropCallback() #2943 2023-03-06 13:15:13 +01:00
Ray
aae7ab64c7 Update raudio.c 2023-03-06 13:00:30 +01:00
Ray
68ee0bb8dd ADDED: QOA music streaming (with auxiliar lib)
Some format tweaks
2023-03-06 12:33:49 +01:00
Ray
d3f5bc4043 REVIEWED: GetWindowHandle() #2950 2023-03-05 20:06:45 +01:00
Ray
f4f6e25340 Support QOA audio file format by default 2023-03-05 14:07:02 +01:00
Ray
9614d3353b REVIEWED: QOA audio file export 2023-03-05 13:49:18 +01:00
Ray
ab14ad5d75 Close issue #2949 2023-03-05 11:26:37 +01:00
Ray
0eeb499288 Update qoa.h 2023-03-05 11:17:47 +01:00
Ray
5492f52adc Change default threading model for COM objects
It shouldn't matter much but it could avoid some conflicts with other libraries in the future (like `tinyfiledialogs`).
2023-03-05 00:09:56 +01:00
Ray
1611cd54e7 REVIEWED: GetWindowHandle() #2938 2023-03-04 18:56:04 +01:00
Antonis Geralis
394b31faff
Add GL_MIN GL_MAX blending equations (#2945) 2023-02-26 12:01:42 +01:00
Ray
73c9f72c52 Update rtextures.c 2023-02-25 22:32:50 +01:00
Ray
7fd2bf1a32 Minimal tweak 2023-02-25 01:07:52 +01:00
Ray
215eb967e8 Update rcore.c 2023-02-24 18:31:16 +01:00
Ray
cb2ba3675c REVIEWED: rlUnloadFramebuffer() #2937 2023-02-24 16:19:25 +01:00
Ray
ca98a84d68 Update rtext.c 2023-02-24 15:27:25 +01:00
Ray
d5a31168ce REVIEWED: Data validation 2023-02-23 18:08:15 +01:00
Ray
d652b95fbf ADDED: Security checks 2023-02-22 17:28:25 +01:00
Ray
153470d605 REVIEWED: GenMeshTangents(), avoid crash on missing texcoords data #2927 2023-02-21 23:55:55 +01:00
Ray
b4d824d6fc REVIEWED: GetMonitorWidth() and GetMonitorHeight() #2934 2023-02-21 23:10:03 +01:00
Ray
8169d0eab2 REVIEWED: IsWindowFocused() to consider Android App state #2935 2023-02-21 23:01:23 +01:00
Ray
b2926b2d28 Update rtextures.c 2023-02-21 13:20:52 +01:00
Ray
3cade2a1a0 REVIEWED: IsImageReady() and IsTexureReady()
Reordered some functions to avoid config.h issues when disabling some features.
2023-02-21 13:20:04 +01:00
Ray
bcae065c88 REVIEWED: IsShaderReady() 2023-02-21 13:15:11 +01:00
Ray
1347a15539 ADDED: SetWindowIcons() to set multiple icon image sizes 2023-02-21 13:14:51 +01:00
hkc
d26a56d4e1
Added mixed audio processor (#2929)
* Use RL_QUADS/RL_TRIANGLES for single-pixel drawing

Addresses problem mentioned in
https://github.com/raysan5/raylib/issues/2744#issuecomment-1273568263
(in short: when drawing pixels using DrawPixel{,V} in camera mode,
upscaled pixel becomes a line instead of bigger pixel)

* [rtextures] Fixed scaling down in ImageTextEx

Closes #2755

* Added global audio processor

* Renamed struct member to follow naming conventions

* Added example for AttachAudioMixedProcessor
2023-02-20 11:13:24 +01:00
Ray
47dd842e81 Minor format tweaks 2023-02-15 18:11:46 +01:00
Ray
f594f14510 Reviewed typo and formating 2023-02-15 18:01:42 +01:00
Ray
2766835ed4 REPLACE: TABS by 4 spaces 2023-02-15 17:36:31 +01:00
Jeffery Myers
9eaed07b77
Make the oribital camera work like it used to (it is not just a copy of third person) (#2926) 2023-02-15 17:17:00 +01:00
Ray
beb44f1dac Avoid centering mouse when program launches 2023-02-15 13:11:26 +01:00
Ray
903d85e323 Make sure window position always inits in the middle of the current monitor 2023-02-15 12:53:41 +01:00
Ray
5dedb27ce0 REVIEWED: Issue with camera jump on first frame 2023-02-14 22:51:34 +01:00
veins1
ec95aa2e04
Move camera after rotation (#2923)
Moving camera after rotation is set to avoid 1 frame delay in movement direction
2023-02-14 22:29:32 +01:00
Ray
e843be7ea5 ADDED: rcamera dependencies details 2023-02-14 20:13:13 +01:00
Ray
ea590c44a9 REVIEWED: Camera redesign PR 2023-02-14 20:00:51 +01:00
Crydsch Cube
73989a4981
WIP rcamera redesign vector (#2563)
* core functionality CAMERA_FREE

* fix example

* add remaining camera modes

* add view bobbing

* view bobbing

* catch curser in SetCameraMode

* adjust examples

* fix compilation on linux

* fix example text_draw_3d

* actually fix text_draw_3d

* Updated camera API

* Improve Vector3RotateByAxisAngle() function

* remove camera.mode dependency from low-level functions

* remove camera.mode from struct

* fixes after rebase

* adjust examples for new UpdateCamera function

* adjust example models_loading_m3d

---------

Co-authored-by: Ray <raysan5@gmail.com>
2023-02-14 17:47:21 +01:00
Ray
22287a78c5 Update qoa.h 2023-02-12 13:29:39 +01:00
Ray
96a9b4e1f2 REVIEWED: config.h format and inconsistencies 2023-02-12 13:28:35 +01:00
Ray
21961a786d REVIEWED: Vertex colors support on M3D loading #2878 2023-02-12 12:10:01 +01:00
Ray
4647441ad8 Update rl_gputex.h 2023-02-12 01:10:54 +01:00
Julio C. Galindo
6ae21d6581
Fixed some grammar mistakes and typos. (#2914)
* Fixed some grammar mistakes.

* Fixed some typos.
2023-02-09 13:17:47 +01:00
Nikolas
f784961b9c
Enable GetWindowHandle() on macOS (#2915) 2023-02-07 22:18:14 +01:00
Ray
e187b693ea Update raudio.c 2023-02-06 11:02:46 +01:00
star-tek-mb
04ab76b889
zig build: do not use deprecated functions (#2913) 2023-02-06 10:28:24 +01:00
Ray
1fea266472 Clean trailing spaces 2023-02-05 16:30:23 +01:00
Ray
c91190fc6e Review QOA sound loading -WIP- 2023-02-05 16:28:04 +01:00
star-tek-mb
ff70a04bf5
update zig build to latest master (#2910)
also, adds package manager support
2023-02-05 13:03:03 +01:00
Ray
60d0ab418a some typos review 2023-02-05 11:44:12 +01:00
HKrogstie
8c50da167d
fix DrawMesh using SHADER_LOC_COLOR_SPECULAR as a material map (#2908) (#2909) 2023-02-05 11:04:30 +01:00
Ray
589892af07 Support QOA audio format on ExportWave() -WIP- 2023-02-04 20:27:47 +01:00
Ray
901c4553d2 ADDED: QOA audio format support -WIP- 2023-02-04 20:20:21 +01:00
Ray
43e45cbb81 Replace TABS by 4 spaces 2023-02-04 20:19:51 +01:00
Ray
7914332c40 Update qoi.h 2023-02-03 14:54:28 +01:00
Ian McFarlane
b9e49cdca6
rcamera: move y clamp to before 3d projection (#2905) 2023-02-03 14:52:15 +01:00
Ray
d827a65e59 Update external libraries
Switch to official `stb_vorbis.c` instead of using an outdated fork
2023-02-01 11:45:42 +01:00
Ray
a151cbd37a ADDED: Vector2LineAngle() #2887
REVIEWED: `Vector2Angle()`
2023-02-01 11:18:55 +01:00
Nikolas
89171a2608
Add WASM support for Zig build (#2901)
* Add WASM support for Zig build

* Improve Web example building

* Remove emscript example building with Zig again

* Readd windows emscripten variables
2023-02-01 11:09:03 +01:00
Ray
c94c666d04 Review formatting for M3D loading vertex colors 2023-01-30 17:05:12 +01:00
Uneven Prankster
929a46cbab
[models] Fix M3D vertex color import. (#2878)
* Fix vertex color import for .m3d

* Only load vertex colors when color map and/or materials are present

* Only execute when color array is present

---------

Co-authored-by: Uneven Prankster <unevenprankster@pm.me>
2023-01-30 17:00:39 +01:00
Dor Shapira
df5a736c00
fix typo (#2899)
patrix=>matrix
2023-01-28 19:26:41 +01:00
Rob Loach
7fff1ba0b0
ADDED: IsModelReady(), IsMaterialReady(), IsTextureReady(), IsRenderTextureReady() (#2895) 2023-01-28 12:13:09 +01:00
Rob Loach
83ff7b2466
ADDED: IsShaderReady(), IsImageReady(), IsFontReady(), IsWaveReady(), IsSoundReady(), IsMusicReady() (#2892)
These IsReady() functions provide a method in order to verify whether or not the object was loaded successfully. They're useful to make sure the assets are there prior to using them.
2023-01-27 19:24:03 +01:00
Jeffery Myers
81ca2f0bf3
Fix warnings and bad project settings for 4.5 release (#2894) 2023-01-27 19:20:42 +01:00
Ray
0125790801 Update rmodels.c 2023-01-25 23:13:17 +01:00
Jeffery Myers
63da7cdec6
add include guards on config.h (#2888) 2023-01-25 22:26:03 +01:00
Antonis Geralis
4adba0d3c3
Add wayland support (#2883) 2023-01-25 22:25:25 +01:00
Dor Shapira
7cdffcec52
fixed typo (#2886)
pilepine=>pipeline
chosing=>choosing
additioanlly=>additionally
attachmment=>attachment
initialize=>inititialize
Binded=>Bound
lattest=>latest

hi @raysan5, I ran rlgl.h into some "typo checking" program(basically a JetBrains IDE), and here are all the things that the program was able to spot and fix. as my English isn't really well I would like it if you could check that I didn't make any mistakes in the typo fixing...
2023-01-24 23:43:09 +01:00
Ray
f68bb8c707 REVIEWED: rlGenTextureMipmaps(), GPU generation only 2023-01-24 17:17:25 +01:00
Ray
5149da5719 Merge branch 'master' of https://github.com/raysan5/raylib 2023-01-24 17:16:44 +01:00
Ray
5b3c5e1a16 REVIEWED: ProcessMaterialsOBJ() available when required 2023-01-24 17:16:35 +01:00
PencilAmazing
542ef8904a
[models] Load bone names from IQM file if available (#2882)
* Load bone names from IQM file if available

* Formatting and default bone name
2023-01-23 19:55:02 +01:00
Rob Loach
4706891cae
Add RAYLIB_VERSION numbers to raylib.h (#2856)
Ran into an issue in raylib-cpp where a user was using raylib 4.5-dev, even though the library currently only targets 4.2. With having RAYLIB_VERSION_MAJOR and RAYLIB_VERSION_MINOR, we will be able to target different versions of raylib in different ways, via C preprocessor conditionals.

For example:
``` c
newColor = ColorTint(BLUE, RED);
TraceLog(LOG_INFO, "The color should be tinted, but this isn't supported in ryalib <= 4.2");
```
2023-01-22 15:29:29 +01:00
Rob Loach
d8af76f67c
Fix to use TRACELOG() instead of TraceLog() for internal modules (#2881)
There were a few raylib modules that continued to use TraceLog() instead of the TRACELOG() macro. This change ensures that all the internal raylib modules use the TRACELOG() pattern consistently.
2023-01-22 11:10:38 +01:00
Ray
78ae3b38a6 minor format tweak 2023-01-21 19:31:47 +01:00
Antonis Geralis
e539aad118
Fix android sound issue #2118 (#2875) 2023-01-21 18:52:31 +01:00
Uneven Prankster
19715546b3
Stub out rlCubemapParameters if under GL 1.1. (#2876)
Co-authored-by: Uneven Prankster <unevenprankster@pm.me>
2023-01-21 18:51:33 +01:00
Jeffery Myers
c649bec26c
Have LoadMaterials call the same code that OBJ loader does so that we can read MTL files (#2872) 2023-01-20 16:13:19 +01:00
Jeffery Myers
edaca16d7c
Fix warnings in raylib project from MSVC (#2871) 2023-01-20 16:05:19 +01:00
Jeffery Myers
116603e61c
don't try to free a void* buffer as if it's a cgltf_data structure (#2867) 2023-01-19 21:21:05 +01:00
Uneven Prankster
76468bb8d8
Add rlCubemapParameters to rlgl.h (#2862)
Co-authored-by: Uneven Prankster <unevenprankster@pm.me>
2023-01-19 20:53:30 +01:00
Daijiro Fukuda
c6376acfc4
Set initial window position for display-sized fullscreen (#2742) 2023-01-10 12:45:53 +01:00
Ray
3028bffd4c Minor tweaks 2023-01-10 12:38:21 +01:00
Go Watanabe
f549f67be9
OpenGLES 2.0 support on PLATFORM_DESKTOP (#2840)
* OpenGLES 2.0 support on PLATFORM_DESKTOP

* exmples raylib_opengl_interop desktop GLES2 support

* rename gles2.h -> glad_gles2.h
2023-01-10 12:34:06 +01:00
Ray
6dd1d2d931 ADDED: Required define on Linux #2729 2023-01-10 12:20:45 +01:00
Ray
bba6ae5622 RENAME: type to projection #2851 2023-01-10 12:16:42 +01:00
Ray
ce8000ee7e REVIEWED: GetClipboardText() on PLATFORM_WEB 2023-01-04 20:13:44 +01:00
Ray
89755e52bf REVIEWED: rLoadTextureDepth() fixed issue 2023-01-04 17:35:51 +01:00
Ray
73234d2a28 Avoid trying to setup uniform for invalid locations 2023-01-03 17:44:06 +01:00
Ray
d3c1a04983 REVIEWED: GLTF animations support #2844 2023-01-02 20:46:33 +01:00
Charles
f2e3d6eca7
[models] Add GLTF animation support (#2844)
* add GLTF animation support

* use correct index when allocating animVertices and animNormals

* early exit LoadModelAnimationsGLTF if the gtlf file fails to parse

* update models/models_loading_gltf.c to play gltf animation

Updated the .blend file to use weights rather than bone parents so it
fits into the framework. Exported with weights to the .glb file.

* fix order of operations for bone scale in UpdateModelAnimation

* minor doc cleanup and improvements

* fix formatting

* fix float formatting

* fix brace alignment and replace asserts with log messages
2023-01-02 20:23:48 +01:00
Ray
62f63f9e48 REVIEWED: Avoid possible gamepad index as -1 #2839
WARNING: It could require further review of `GamepadThread()` function where `js_event gamepadEvent.number` detecting current pressed button could generate a missmatch with index 0 (reserved for button unknow). Or maybe `0` could just be `GAMEPAD_BUTTON_NONE`? In that case, consistency with other inputs should be carefully considered...
2023-01-02 17:06:52 +01:00
Ray
0ccc1d3686 Update year to 2023 2023-01-01 19:07:58 +01:00
Ray
e2a8066fca Update year to 2023 2023-01-01 16:07:51 +01:00
Ray
b59fab7ee6 Update year to 2023 2023-01-01 16:00:56 +01:00
Wytek01
713e26332f
Update year to 2023 (#2846)
* Update year to 2023

* Update raylib.h year to 2023
2023-01-01 12:55:49 +01:00
Ray
03cc540d5f Minor tweak 2022-12-18 18:00:21 +01:00
Ray
d7f7c94c4d REVIEWED: Vector2Angle() 2022-12-18 18:00:14 +01:00
Ray
72b9f3c5de Minor tweaks 2022-12-17 12:15:19 +01:00
Antonis Geralis
d1a104bba4
Fix vector2angle (#2832)
* Fix vector2angle

* Fix ;

* use acosf

* need a break

* add comments
2022-12-17 12:13:40 +01:00
Ray
c2b56c583a Merge branch 'master' of https://github.com/raysan5/raylib 2022-12-14 13:00:29 +01:00
Ray
619331f4a7 REVIEWED: Issue with depth textures on WebGL #2824 2022-12-14 12:57:39 +01:00
Alexander Heinrich
3419aef677
Fix Vector2Angle() (#2829)
With this fix the function still returns negative values, which is
wrong. But we keep this behaviour to maintain backwards compatibility.
2022-12-13 18:59:00 +01:00
Ray
2c9d116a5c ADDED: ColorTint(), ColorContrast() 2022-12-07 12:52:42 +01:00
Ray
f1368c36dd ADDED: ColorBrightness() 2022-12-05 00:24:55 +01:00
Ray
4de64f5750 Expose OpenGL blending mode factors and functions/equations 2022-12-04 13:22:37 +01:00
Ray
5b5dff3f9e format tweak 2022-12-02 11:59:54 +01:00
Hristo Iliev
387c060006
Fix an issue when compiling for web (#2820)
It would try to use the glfw on the system but we're cross-compiling for web where the implementation is provided by emscripten's team
2022-11-30 10:36:01 +01:00
Ray
0b6d4b376f REVIEWED: Image fileformat support: PIC, PNM 2022-11-29 17:28:23 +01:00
Ray
d241ee8516 ADDED: Optional support for PNM images (.ppm, .pgm) 2022-11-29 10:58:27 +01:00
Ray
2edf5a9584 REVIEWED: Issue with shader linkage 2022-11-29 10:45:10 +01:00
jtainer
50a716c0d9
Updated rcore.c, renamed 'time' to 'nanoSeconds' (#2816)
* Updated rcore.c, renamed 'time' to 'time_nsec'

When PLATFORM_ANDROID, PLATFORM_RPI or PLATFORM_DRM were defined, there is a compilation error to redefinition of the variable 'time', so the second instance of 'time' was changed to 'time_nsec' which both fixes the name collision and more accurately describes what that variable represents.

* Renamed 'time_nsec' to 'nanoSeconds'
2022-11-29 00:46:10 +01:00
Daijiro Fukuda
66a2cdee40
Fix array out of range (#2814)
This breaks other values of the struct.
2022-11-28 22:35:44 +01:00
Ray
fc5894e734 REVIEWED: Some compilation warnings (for strict rules) 2022-11-28 14:16:59 +01:00
Antonis Geralis
2fd6d7e8c0
Use const for pointer float array (#2807)
* Use const for pointer float array

* missed a definition
2022-11-24 00:58:56 +01:00
Antonis Geralis
2c77b31e30
Correct types for rlBindImageTexture (#2808) 2022-11-24 00:58:31 +01:00
Ray
c0010105c2 REVIEWED: UnloadDirectoryFiles() 2022-11-22 17:09:39 +01:00
Ray
f6558fe6e0 Minor tweaks 2022-11-22 01:02:54 +01:00
Ray
e6306e5e76 REVIEWED: rlCullFace() -> rlSetCullFace()
Reviewed formating to follow raylib coding conventions.
2022-11-15 12:34:01 +01:00
jtainer
2761aa40dd
Added function rlCullFace (#2797)
rlCullFace sets the face culling mode to RL_FRONT or RL_BACK which correspond to GL_FRONT and GL_BACK respectively.
2022-11-15 12:30:32 +01:00
Pere001
c8fd93d356
Warning on GetRandomValue range limit (#2800)
Added a comment explaining the range limitations of GetRandomValue.
Added a run-time warning TRACELOG when GetRandomValue is called with an invalid range.
2022-11-15 12:29:19 +01:00
Ray
fadc29d811 WARNING: REMOVED: DrawCubeTexture(), DrawCubeTextureRec()
Those two functions have been moved to a new example: `models_draw_cube_texture`. The reasons for this decision:
 - Function inflexibility: Many users with the need to draw a textured cube could need to customize the texture applied to every face, that function did not allow that kind of functionality.
 - rlgl functionality exposure: The implementation exposed will teach users how to implement custom textured triangles drawing.
2022-11-15 12:16:28 +01:00
Ray
025db8f227 Merge branch 'master' of https://github.com/raysan5/raylib 2022-11-10 12:03:26 +01:00
Ray
31edd13a72 Minor formating tweaks 2022-11-10 12:03:17 +01:00
Julianiolo
82e0644195
Fix Makefile emscripten path (#2785) 2022-11-10 11:51:51 +01:00
Ray
3888299bf5 WARNING: REMOVED: DrawTextureTiled()
This function implementation has been moved to the related example. Current implementation can be probably customized depending on user needs.
2022-11-10 10:17:37 +01:00
Ray
7f68c65406 WARNING: REMOVED: DrawTextureQuad()
This function can be easely replicated using `DrawtexturePro()` and actually it was doing some assumptions not transparent to the user. Even the function name was confusing. No example was available for it and actually noone requested one example.
2022-11-10 10:11:28 +01:00
Ray
84a2a88572 WARNING: REMOVED: DrawTexturePoly()
Function moved to `examples/textures/textures_polygon.c`, so users can learn from the implementation and create custom variants as required.
2022-11-10 10:05:11 +01:00
Martin Wickham
311a57f9fc
Add frameworks needed on macos (#2793) 2022-11-09 07:40:59 +01:00
Ray
ca6f58eed1 Update rcore.c 2022-11-05 00:31:13 +01:00
RGDTAB
dbdfad7ace
Fix ExportDataAsCode() data types (#2787) 2022-11-04 20:39:04 +01:00
Ray
28e8b2add3 REVIEWED: Issue with OpenURL() 2022-10-26 18:04:20 +02:00
nobytesgiven
c4abf68351
fixed blur issue on opaque pictures & added example (#2775)
Co-authored-by: nobytesgiven <nobytesgiven@users.noreply.github.com>
2022-10-26 09:11:14 +02:00
nobytesgiven
dbecb95024
Added Box and Gaussian blurring (#2770)
* Added Box and Gaussian blurring

* Removed dependence of gaussian blur to box blur & Fixed precision errors

Co-authored-by: nobytesgiven <nobytesgiven@users.noreply.github.com>
2022-10-25 17:56:06 +02:00
nobytesgiven
e5d332dea2
Fix bezier line breaking #2735 (#2767)
* Fixed bezier line breaking #2735

* converted tabs to spaces

* typo

* Changed doubles to floats

* removed heap allocations\

Co-authored-by: nobytesgiven <nobytesgiven@users.noreply.github.com>
2022-10-24 16:35:47 +02:00
Ray
d5cd5ebd80 Update to latest miniaudio (dev) 2022-10-24 13:37:20 +02:00
InKryption
40cf84e7e5
build.zig: let user decide how to set build mode + fix linker warning (#2763)
* build.zig: let user decide how to set build mode

This should delegate the responsibility of calling `standardReleaseOptions` and setting the build mode of the `*LibExeObjStep` step to the caller, especially since this might not be the process by which one wants to determine the build mode.

Also changes hides `getSrcDir` to enforce usage of `srcdir`, and asserts that the file is in fact inside a directory.

* build.zig: set root_src param to `null`

Supplying the header file as the root source here appears to cause a linker warning of the form:
```
LLD Link... warning(link): unexpected LLD stderr:
ld.lld: warning: {build_root}/zig-cache/o/{hash}/libraylib.a: archive member '{build_root}/zig-cache/o/{hash}/raylib.o' is neither ET_REL nor LLVM bitcode
```
Passing `null` instead fixes it.
2022-10-20 18:33:12 +02:00
ianband
7e7939e1ad
Add DrawCapsule(Wires) (#2761)
* Add DrawCapsule & DrawCapsuleWires

* Add DrawCapsule & DrawCapsuleWires to example

Co-authored-by: Ian Band <ian.r.band@gmail.com>
2022-10-17 11:36:53 +02:00
hkc
0b69bc28c6
Fix ImageTextEx and ImageDrawTextEx scaling (#2756)
* Use RL_QUADS/RL_TRIANGLES for single-pixel drawing

Addresses problem mentioned in
https://github.com/raysan5/raylib/issues/2744#issuecomment-1273568263
(in short: when drawing pixels using DrawPixel{,V} in camera mode,
upscaled pixel becomes a line instead of bigger pixel)

* [rtextures] Fixed scaling down in ImageTextEx

Closes #2755
2022-10-14 17:43:12 +02:00
Ray
e61639f6fc ADDED: GenImageText()
Probably useless but interesting for education. It generated a grayscale image directly from text data.
2022-10-14 10:51:43 +02:00
CrezyDud
aa67f7c39a
Fix & Simplify .vox signature check (#2752)
and make version check be only 150 not over 150
2022-10-12 17:14:18 +02:00
hkc
8ebe62b4dd
Use RL_QUADS/RL_TRIANGLES for single-pixel drawing (#2750)
Addresses problem mentioned in
https://github.com/raysan5/raylib/issues/2744#issuecomment-1273568263
(in short: when drawing pixels using DrawPixel{,V} in camera mode,
upscaled pixel becomes a line instead of bigger pixel)
2022-10-11 18:45:34 +02:00
Dor Shapira
8025b052b3
fixing typo (#2748) 2022-10-11 11:20:29 +02:00
Ray
38025362ee Update version to raylib 4.5-dev to avoid confusions with 4.2 2022-10-07 16:22:44 +02:00
Ray
7a15861d44 Update rlgl.h 2022-10-06 00:56:18 +02:00
Ray
26969c2c38 Added BLEND_CUSTOM_SEPARATE #2741 2022-10-05 13:57:38 +02:00
Ray
25d846aa9a Avoid early return calls 2022-10-05 13:34:19 +02:00
Ray
9017be3259 Reviewed latest PR formating and variables naming #2741 2022-10-05 13:29:34 +02:00
凌溢狐
2d88958d35
Add rlSetBlendFactorsSeparate and custom blend mode modification checks (#2741) 2022-10-05 13:05:44 +02:00
Ray
2e26cf48e8 Merge branch 'master' of https://github.com/raysan5/raylib 2022-10-03 00:07:34 +02:00
Ray
7459d906de Update rtext.c 2022-10-03 00:07:22 +02:00
_Tradam
62d228346b
Update build.zig to work with last GLFW update (#2737) 2022-10-02 20:29:48 +02:00
veins1
2872b2fff5
Clear PCM buffer state when closing audio device (#2736)
Fix for #2714
2022-10-02 19:30:26 +02:00
Ray
33e7f7cc59 WARNING: DrawLineBezier() implementation needs review #2721 2022-10-02 11:11:13 +02:00
Rob Loach
0daaaddeef
Fix Gestures to use GetTime() if it's available (#2733) 2022-10-02 10:47:17 +02:00
Random
03f5fce672
removed glfwSetWindowPos on InitWindow (#2732)
* removed glfwSetWindowPos on InitWindow

* removed execute permission from CMakeLists
2022-10-02 10:46:33 +02:00
Ray
178a356cb4 minor tweaks 2022-09-30 23:07:29 +02:00
Random
f14955512f
fix issue #2728 (#2731)
* fix issue #2728

* updated gamecontrollerdb: fixes GLFW warning due to invalid entry
2022-09-30 10:09:49 +02:00
Ray
45da03df23 Reviewed monitor checking order 2022-09-29 12:00:20 +02:00
Ray
4fe6f885f7 Update gamepad mappings with latest gamecontrollerdb, fix #2725 2022-09-29 11:23:25 +02:00
Ray
357f782f4e Merge branch 'master' of https://github.com/raysan5/raylib 2022-09-29 11:08:02 +02:00
Ray
0ced04f0df Fix #2722 2022-09-29 11:08:00 +02:00
Dor Shapira
587e61def9
fixing new typoes (#2727) 2022-09-28 20:04:59 +02:00
Dor Shapira
5c404c79da
Update raylib.h (#2726) 2022-09-28 20:04:41 +02:00
Michael Scherbakow
8f88c61bdf
update build.zig (#2720)
zig `master` now enforces to use addIncludePath instead of addIncludeDir
2022-09-27 01:27:22 +02:00
bXi
e9ca38fafa
Clarified working of ImageDrawCircle and ImageDrawCircleV (#2719) 2022-09-26 12:24:10 +02:00
Ray
7ab056b6ef REVIEWED: GeneshHeightmap(), fix #2716 2022-09-25 15:41:49 +02:00
Ray
2ef0b064e5 Fix isssue #2718 2022-09-25 14:09:28 +02:00
Ray
ea87491a82 ADDED: Support CAPS/NUM lock keys registering if locked 2022-09-25 00:14:59 +02:00
Ray
810a0330ab WARNING: Several changes on UTF-8/Codepoints API
- ADDED: `GetCodepointPrevious()`
 - RENAMED: `GetCodepoint()` -> `GetCodepointNext()`, actually, reimplemented
 - `GetCodepoint()` has been kept for the moment, for compatibility and also because implementation is different
 - RENAMED: `TextCodepointsToUTF8()` to `LoadUTF8()`, simpler name and more aligned with raylib conventions (functions loading memory start with Load*()), parameters should be descriptive of functionailty.
 - ADDED: `UnloadUTF8()`, aligned with `LoadUTF8()` to avoid allocators issues.
2022-09-22 20:35:55 +02:00
Ray
4b1d4b4f6b Update rcore.c 2022-09-22 20:30:02 +02:00
Ray
4311ffc9e1 REVIEWED: New functions coding conventions 2022-09-19 18:47:16 +02:00
Rob Loach
2093fdcc53
Added: ImageDrawCircleLines, ImageDrawCircleLinesV (#2713)
This adds `ImageDrawCircleLines()` and `ImageDrawCircleLinesV()` to draw outlines of circles, and updates `ImageDrawCircle()` draw a filled circle to match the effect of `DrawCircle()` and `DrawCircleLines()`.
2022-09-19 18:41:17 +02:00
Ray
5530a3ceb8 REVIEWED: ScanDirectoryFilesRecursively(), fix #2704 2022-09-19 18:20:36 +02:00
Ray
6e8f3b0f45 Update rlgl.h 2022-09-19 10:35:34 +02:00
Ray
12e8cef9cf REMOVED: Mipmaps software generation for OpenGL 1.1
As generation is done in software, it's up to the user to do it. `ImageMipmaps()` is already provided for reference.
2022-09-19 10:31:55 +02:00
Denis Pobedrya
27781a4767
Remove touch points on touch up events on Android (#2711)
Fixes #2683

Remove elements from touch point related arrays when touch up and
similar events are processed. This makes GetTouchPointCount() always
report the actual count of touch points, and all positions returned by
GetTouchPosition() correspond to positions of currently happening
touches.
2022-09-18 23:01:10 +02:00
Nikolas
42ecd72547
[rlgl] Check for extensions before enabling them (#2706)
* [rlgl] Check for extensions before enabling them

* Shift to glad on macOS

* #undef CORE_OPENGL_33

* Remove version hack and fix ASTC compression assumption

* Remove loader from glad

* Use GLAD_MALLOC/FREE instead of malloc/free

* More explicit extension checking
2022-09-18 21:08:51 +02:00
Denis Pobedrya
8f597b3cc3
Basic gamepad support for Android (#2709)
Currently assumes a single gamepad, has no code specific to gamepad
detection (gamepad is "detected" when an event related to gamepad
arrives). Also assumes that all gamepads look roughly like an xbox/ps
controller. Both assumptions are not strictly true, but an
implementation like that probably covers 85% of usecases.

Also it doesn't update previousButtonState so functions
IsGamepadButtonPressed() and IsGamepadButtonReleased() don't work, but
they didn't work previously on Android anyway, and they are flaky on
desktop as they are now, so the mechanism for these two functions
probably should be reworked anyway.

It's certainly an improvement compared to the previous android gamepad
handling code, which put gamepad events into touch related structs.
2022-09-18 19:58:52 +02:00
Denis Pobedrya
ff25402f68
Fix viewport scaling bug on android after context rebind (#2703)
On android after rebinding context (which happens when you minimize and
navigate back to an app, or when you turn a screen off and back on)
there's a bug that viewport has a wrong scale and part of it is off
screen.

The change fixes it on devices I tried, but the solution feels hacky to
me. However when I attempted instead to call SetupViewport() again which
feels like a more proper solution, it didn't fix it.
2022-09-18 11:28:55 +02:00
Denis Pobedrya
8e57c8ace3
Fix touchscreen input related functions on Android (#2702)
Fix display -> screen coordinate conversion for android platform and
move it to the platform event handling code, simplifying
GetTouchPosition() function implementation.

Co-authored-by: Denis Pobedrya <denis.pobedrya@gmail.com>
2022-09-17 23:15:11 +02:00
Ray
c328f09efc Move compressed textures loading to a separate self-contained library 2022-09-17 19:26:23 +02:00
Ray
cb9b8f73c0 ADDED: GenImagePerlinNoise() 2022-09-17 13:39:49 +02:00
Nikolas
a12ddacb7b
Enable DXT compression on __APPLE__ targets (#2694) 2022-09-12 12:21:41 +02:00
Ray
853c66baed REVIEWED: CheckCollisionPointPoly() 2022-09-10 23:56:52 +02:00
Ray
cf24c021a3 WARNING: BREAKING: Reviewed SSBO usage to avoid long long
raylib library tries to avoid `long long` usage. Several SSBO functions have been reviewed (including some renames for consistency) to minimize `long long` type usage.
2022-09-09 00:26:47 +02:00
Ray
ac1ffbad1d REVIEWED: Data type to unsigned 2022-09-07 00:39:38 +02:00
Ray
b09725fa84 REPLACED: rlVertex2i() by rlVertex2f() 2022-09-05 18:45:33 +02:00
Ray
e59442bfab REMOVED: rlPushMatrix()/rlPopMatrix() from rshapes
This simplification will allow the usage of `rshapes` as STANDALONE mode in a future. Only a small set of `rlgl` functions are required and they can be "more" easely replaced if no `rlPushMatrix()`/`rlPopMatrix()` are involved.

More simplification planned for the future, maybe the textures dependencies.
2022-09-05 18:23:25 +02:00
Ray
9996e328cb WARNING: BREAKING: Removed rlCheckRenderBatchLimit() requirement
Updated version to `rlgl 4.2`
2022-09-05 13:20:09 +02:00
Ray
ad5ffd78d6 REVIEWED: rlgl enums and comments 2022-09-05 11:15:28 +02:00
Ray
0917290e95 REVIEWED: M3D model loading #2688 2022-09-04 18:49:54 +02:00
Ray
f4b4054de5 REVIEWED: CheckCollisionPointPoly() 2022-09-04 10:45:01 +02:00
Jacek
aff98d7f2a
Check collision point polygon (#2685)
* Update raylib.h

* CheckCollisionPointPolygon()

* typo
2022-09-04 10:39:03 +02:00
Ray
082920eb80 WARNING: RENAMED exported symbol to raylib_version #2671 2022-09-02 21:35:08 +02:00
Ray
de968e3623 WARNING: RENAMED symbol raylibVersion to raylib_version
I want to note this is a special symbol exported
2022-09-02 21:32:58 +02:00
Ray
2a798d64a2 Export raylibVersion symbol. Fixes #2671 2022-09-02 21:28:19 +02:00
Ray
fb1037a241 ADDED: Complete support for M3D animations! #2648 2022-09-01 20:46:06 +02:00
Ray
64cca24526 ADDED: RL_TEXTURE_MIPMAP_BIAS_RATIO support to rlTextureParameters() for OpenGL 3.3 #2674 2022-09-01 11:18:22 +02:00
Ray
23cc39a265 Implemented latest .M3D improvements #2648 2022-09-01 10:27:16 +02:00
Ray
0c7ba773ec Fixed issue with LoadIQM() #2676 2022-09-01 10:14:45 +02:00
Ray
7f5567eec0 Reviewed GLFW compilation requirements on Linux: _GNU_SOURCE
Reasons to NOT define `_GNU_SOURCE`:

 - access to lots of nonstandard GNU/Linux extension functions
 - access to traditional functions which were omitted from the POSIX standard (often for good reason, such as being replaced with better alternatives, or being tied to particular legacy implementations)
 - access to low-level functions that cannot be portable, but that you sometimes need for implementing system utilities like mount, ifconfig, etc.
 - broken behavior for lots of POSIX-specified functions, where the GNU folks disagreed with the standards committee on how the functions should behave and decided to do their own thing.
2022-08-28 15:48:12 +02:00
Ray
be2328f848 Update Makefile 2022-08-28 15:39:22 +02:00
Ray
568fe42cb1 Reviewed GLFW issue with ppoll() function 2022-08-28 15:37:09 +02:00
Ray
482dbfc52e Avoid error on implicit-function-declaration 2022-08-28 15:28:57 +02:00
Ray
10ae54379a Update posix_poll.c 2022-08-28 15:25:34 +02:00
Ray
2236197d49 Update rglfw.c 2022-08-28 15:20:16 +02:00
Ray
9e0e08cba4 WARNING: UPDATED GLFW to latest master branch!
WARNING: This could be a BREAKING CHANGE for some platforms! I'm afraid something could be wrong on `rglfw.c` module.

To be able to compile on Windows I had to modify `glfw/src/platform.c` line 74. I couldn't manage to compile without that change, help is welcome!
2022-08-28 14:16:51 +02:00
Ray
f66b1a3136 REVIEWED: Support M3D file loading #2648 2022-08-26 10:04:38 +02:00
Ray
ae745e4fa8 ADDED: -latomic library on Linux (only required for ARM32)
This linkage is only required for arm 32bit but I don't know how to detect that specific architecture in the Makefile...
2022-08-22 11:25:35 +02:00
Ray
e92bc8ca4e REVIEWED: M3D implementation #2648 2022-08-22 11:11:05 +02:00
Rodrigo Escar
aa4111a3b2
Fix PATH for Web target (#2647) 2022-08-21 11:45:37 +02:00
Daijiro Fukuda
7bb8ffc29e
Win32: resolve some symbols re-definition of windows.h in glfw3native.h (#2643)
* Win32: resolve some symbols re-definition of windows.h in glfw3native.h

This reflects GLFW's fix: https://github.com/glfw/glfw/issues/1348

This enables to build with a external GLFW containing the
following fix:

* 05f6c13d11

Currently, glfw3native.h of the internal GLFW is customized at
2feea87b61

This fix is compatible with the current customized glfw3native.h.

This fix enables us to update it to the latest and remove the
customization.

* Win32: remove unneeded typedef
2022-08-21 11:44:16 +02:00
Ray
4ee5fdf619 ADDED: Support M3D model file format (meshes and materials) #2648 2022-08-20 14:01:54 +02:00
Ray
35c777ef2c REVIEWED: Avoid crash on bad data provided 2022-08-18 15:11:23 +02:00
Ray
904c505125 minor tweak 2022-08-18 15:10:40 +02:00
Ray
2ad7967db8 REVIEW: Fix issue with external GLFW missing define #2638 2022-08-17 10:19:52 +02:00
Ray
bf2ad9df5f P A I N 2022-08-13 22:42:38 +02:00
Ray
092b6f956e WARNING: REVIEWED: rlCheckRenderBatchLimit() 2022-08-13 22:30:11 +02:00
Ray
48c7f65b77 minor tweaks 2022-08-13 22:28:47 +02:00
HarriP
e0b487c641
Fix string lacking null termination in IsFileExtension (#2637)
When file extension is longer or equal length compared to buffer holding lowercased string, strncpy does not null terminate the string.
Increased buffer size by 1 to ensure it will always be null-terminated, so that following strcmp does not read out of buffer bounds.
2022-08-13 17:36:29 +02:00
Dan Bechard
56072a631d
Fix Codepoint position truncation (#2636)
This truncation causes text that spans the zero coord boundary to round differently left or zero vs. right of zero, in turn causing letters to appear squished together. If you actually need the position to be an integer, you should instead `floorf()` the float, rather than doing an integer truncation, but I don't see any reason to convert it to an integer in the first place. Everything else in the equation is a float.
2022-08-13 11:18:57 +02:00
Ray
2c0071c851 Reviewed issue with negative key #2619 2022-08-07 19:19:18 +02:00
veins1
4b2357dc34
Can't alt-tab out of fullscreen window (#2618) 2022-08-06 18:42:52 +02:00
Ray
14990209ef Added comments 2022-08-05 20:01:35 +02:00
veins1
d70e5cd26b
Small simplifications (#2615) 2022-08-05 12:16:49 +02:00
veins1
82b76149da
GetMusicTimePlayed bug fix (#2614)
GetMusicTimePlayed() was calculated using buffered frames, not played frames.
For example: calling LoadMusicStream->UpdateMusicStream->GetMusicTimePlayed would return non-zero value, even though no music was playing.
2022-08-05 08:36:59 +02:00
Ray
72b2d1335a Update cgltf.h 2022-08-02 19:05:42 +02:00
Ray
d791c1cf64 Update miniaudio.h 2022-08-02 18:50:12 +02:00
Ray
94165a40b9 REMOVED: rmem library from raylib sources
Moved to own repo: https://github.com/raylib-extras/rmem
2022-08-02 18:50:08 +02:00
Ray
dd455c626e Update rlgl.h 2022-08-02 18:33:00 +02:00
Ray
0ce8a8f360 Remove easings.h from raylib/src, moved to examples 2022-08-02 18:31:57 +02:00
Ray
df5514088e REVIEWED: GetMouseWheelMove(), avoid move scaling on PLATFORM_WEB
Tested with latest emscripten 3.1.18
2022-08-02 18:07:44 +02:00
Ray
312fa64b88 Updated raylib resource data (32bit) 2022-08-02 18:06:00 +02:00
Ray
2a2c9e4da8 minor tweaks 2022-08-02 17:25:24 +02:00
Ray
d68ddda766 Added note for multi-threading web compilation 2022-08-02 09:59:12 +02:00
Ray
4492e64cb5 Update version 2022-08-02 09:27:13 +02:00
Ray
ed7548051b Update version to 4.2 2022-08-02 09:21:03 +02:00
Ray
eb8d14e5b2 Update version to raylib 4.2 2022-08-02 00:36:59 +02:00
Ray
fd191a32ea Remove trailing spaces 2022-08-02 00:36:31 +02:00
veins1
a6b3c8aa1e
Music doesn't stop looping fix (#2605)
This PR fixes a bug when music.looping is set to false but the music continues looping.
Also using proper functions to seek to start of an audio file.
Removed old comment.
2022-08-01 20:07:32 +02:00
Ray
2e5fc3d0c2 Avoid cleaning the front buffer to a specific color!
ISSUE: Front buffer and backbuffer have different clear colors, if no `ClearBackground()` is called by user, there is screen flickering on buffers swap.

It's up to the user to call `ClearBackground()` if desired
2022-08-01 10:05:40 +02:00
Ray
f596815973 Merge branch 'master' of https://github.com/raysan5/raylib 2022-08-01 09:57:29 +02:00
Ray
7853155f99 REMOVED: Config option: SUPPORT_MOUSE_CURSOR_POINT 2022-08-01 09:57:11 +02:00
BlueStag
f31e4ebb3d
Use American spelling of colourSpace (#2604) 2022-07-31 21:09:41 +02:00
veins1
0ef3e4c4d5
Audio looping fix (#2579)
* WAVs looping fix. But broke other formats looping

* Fix audio looping issue

* Follow raylib formatting

* Cast void* to char* to make MSVC compiler happy

Co-authored-by: Ray <raysan5@gmail.com>
2022-07-29 13:10:59 +02:00
Ray
e4229e1be7 Merge branch 'master' of https://github.com/raysan5/raylib 2022-07-29 12:01:26 +02:00
Ray
bb6b43b7cb REVIEWED: GenImageFontAtlas() #2556
Just reviewed font atlas size estimation, now it considers `fontSize` instead of `chars[i].image.height`, increasing considerably the atlas size estimation.
2022-07-29 12:01:18 +02:00
Nikolay Krasheninnikov
52345fd883
[raymath] Rotation functions returns clockwise rotation matrix, #2595 (#2599)
Co-authored-by: Nikolai Krasheninnikov <nikolai.krasheninnikov@kronshtadt.ru>
2022-07-29 11:54:37 +02:00
Ray
241d6526b0 Some camera improvements #2563
Reviewed some camera functionality:

 - Reviewed camera swinging (up-down movement)
 - Reviewed camera tilting (left-right movement)
 - Make movement independent of frame-rate
 - removed unneeded variables

NOTE: Camera rotation has some speed issues on first person when fixed 60 fps are used: it moves too fast. Independent framerate movement is not properly implemented.
2022-07-29 10:04:12 +02:00
Ray
7b05444af8 Review comments and parameter names 2022-07-29 09:45:19 +02:00
Piotr Wierciński
024a803665
rtextures: Improve numerical stability of float multiplication (#2596)
Dimensions of Rectangle should be casted to int before multiplication,
otherwise there is a risk for underallocation/overallocation of memory.
2022-07-27 17:31:52 +02:00
Piotr Wierciński
5a2f25cc7c
rtextures: Fix ImageFromImage crash (#2594)
Height of the rectangle can be float, which
may lead to doing extra iteration of loop and
writing out of bounds.
2022-07-26 20:53:36 +02:00
Crydsch
00c7509454
add Vector3RotateByAxisAngle (#2590) 2022-07-26 14:27:28 +02:00
hitomi kirigri
64710e6030
fix QuaternionFromMatrix & QuaternionEquals (#2591)
Co-authored-by: kirigiri hitomi <chenjw@hiscene.com>
2022-07-26 14:25:31 +02:00
Ray
d78177d246 Update year 2022-07-25 00:52:10 +02:00
Ray
39d9d1da42
Update config.h 2022-07-25 00:48:15 +02:00
Julianiolo
6ed1ce0082
fixed build for cygwin (#2588) 2022-07-23 12:33:23 +02:00
George Linkovsky
b40696eab6
Fix Vector3ClampValue and Vector2ClampValue (#2585)
Co-authored-by: Timofffee <timofffee@gmail.com>
2022-07-20 14:46:11 +02:00
Jeffery Myers
e9029d3d00
[CORE] Fix Warnings (#2582)
* Fix raymath warning with floor to floorf

* signed unsigned missmatches
2022-07-19 06:36:03 +02:00
Ray
49a534b5d4 Removed raudio.h from public header 2022-07-15 19:11:42 +02:00
Ray
cccea34c6f Update raudio.c 2022-07-15 19:09:14 +02:00
Ray
8aa105fd5b WARNING: REMOVED: raudio_standalone example
Moved to raudio library repo: https://github.com/raysan5/raudio
2022-07-15 19:05:05 +02:00
Ray
6c2c176a99 Added note 2022-07-15 18:53:08 +02:00
Ray
3ebfee5dbc REVIEWED: UpdateMusicStream() #2228
Trying to implement proper looping, independently of frame rate.
2022-07-11 21:19:21 +02:00
Ray
0379b94b7a Minor tweaks 2022-07-11 21:18:31 +02:00
Ray
b92573e711 Update raudio.c 2022-07-10 23:00:09 +02:00
Ray
2245500245 Added comment about buffer refill issue on looping #2228 2022-07-10 21:39:13 +02:00
Ray
066bd5be87 Reviewed formating 2022-07-10 21:38:33 +02:00
Ray
29a0f60778 REVIEWED: ImageResize() #2572 2022-07-10 21:12:34 +02:00
Ray
05dc300296 Remove unneded TABS 2022-07-09 19:36:33 +02:00
Audi Nugraha
d1aabb3957
Allow DLL creation using TCC (#2569)
* Fix Undefined Symbol `_ftelli64`

* Add files via upload

* Update raylib.h

* Update raylib.h
2022-07-09 19:33:18 +02:00
Richard Smith
f7e1550eea
Fix fat universal (arm64 + x86_64) macos Github Actions build (#2567)
* test if clang supports multiple targets

* didnt work, so trying lipo to join separate targets together

* add CUSTOM_LDFLAGS to try to fix arm64 mac dynamic build

* fix sym links

* try again to fix sym links

* auto extract raylib version numbers from makefile

* fix macos missing gnu grep

* dont use custom name for raylib dlls
2022-07-08 07:57:10 +02:00
Ray
7fb7591e4f Update raylib.h 2022-07-05 13:27:07 +02:00
Ray
e722a8dbef WARNING: BREAKING: REMOVED: *StorageValue() functions
Those functions were platform dependent and user has no control over the file created. They have been removed from raylib and just moved to `core_storage_values` example.
2022-07-05 13:24:14 +02:00
Ray
e0f0a5f663 REMOVED: GenMeshBinormals(), actually, never implemented 2022-07-05 12:55:51 +02:00
Ray
cd53531050 Added some comments 2022-07-05 00:50:23 +02:00
Ray
c6c71fe73c REVIEWED: DrawMesh() #2511
Disable color vertex attribute if not provided by mesh
2022-07-04 17:47:47 +02:00
Ray
f579a3a708 REVIEWED: DecompressData() 2022-07-03 11:11:50 +02:00
Ray
9be186624c REVIEWED: DrawBillboard*() 2022-06-29 21:56:19 +02:00
Ray
61e691d94f Remove unneeded rlPushMatrix() 2022-06-27 13:27:16 +02:00
Ray
da5d04061e Updated PLATFORM_RPI info #2547 2022-06-25 12:10:28 +02:00
Ray
1211047e1c Removed physac #2543 2022-06-24 11:09:12 +02:00
veclavtalica
63568721f9
fix: precision loss, discard unused (#2541) 2022-06-24 10:59:31 +02:00
Hanaxar
6f231ea9ac
Fix signedness in rlBindImageTexture (#2539)
rlGetGlTextureFormats was expecting unsigned int, corrected variables according to that.
2022-06-23 12:23:14 +02:00
Ray
371aa0fe7f Update rlgl.h 2022-06-21 20:59:54 +02:00
Ray
5044ce9de3 Reviewed batch buffer overflow #2526 2022-06-21 20:28:50 +02:00
Ray
68c7cc0cc4 minor tweak 2022-06-21 19:53:28 +02:00
Dan Bechard
8bd3ecaa66
Share PCM streaming buffer to reduce dynamic allocations (#2532) 2022-06-21 19:26:21 +02:00
Ray
0afa79067b Revert "Update rlgl.h"
This reverts commit 8fe6bfabbf.
2022-06-18 20:47:49 +02:00
Ray
5426262ae6 REVIEWED: IsFileExtension() #2530
Max file extension size set to 16
2022-06-18 20:44:15 +02:00
Ray
8fe6bfabbf Update rlgl.h 2022-06-18 19:24:11 +02:00
Ray
6f3b2a7661 Update rlgl.h 2022-06-18 16:22:47 +02:00
Ray
c1d9489294 Update rcore.c 2022-06-18 16:22:42 +02:00
Ray
8d9c45a08a tweak 2022-06-17 21:24:59 +02:00
Ray
d4f60f8303 REVIEWED: LoadDroppedFiles(), fixed issues 2022-06-17 12:06:58 +02:00
The Tophat Demon
a6e31cadbd
Changed ExportFontAsCode to use given font's padding. (#2525) 2022-06-17 00:12:21 +02:00
Roy Qu
0964353073
fix: round off error in ColorAlphaBlend (#2524) 2022-06-16 14:47:46 +02:00
Ray
309ad3e08b REVIEWED: rlTextureParameters(), reset anisotropy level 2022-06-16 13:07:38 +02:00
Ray
7ed3d870fe REVIEWED: rlGenTextureMipmaps(), removed filtering setup 2022-06-16 13:07:09 +02:00
Ray
2824aacd5d Update rcore.c 2022-06-16 13:06:18 +02:00
Pijus
c392f0c16b
Add wrap (#2522)
* add wrap function

* fixed Wrap function wrapping wrong
2022-06-14 21:28:39 +02:00
Ray
377dcef9f4 Revert "add wrap function (#2521)"
This reverts commit 81157e4e72.
2022-06-14 20:53:35 +02:00
Pijus
81157e4e72
add wrap function (#2521) 2022-06-14 19:12:37 +02:00
Ray
9998a86625 Update rcore.c 2022-06-12 22:56:24 +02:00
Ray
a2c56b5929 Update rmem.h 2022-06-12 21:22:01 +02:00
Ray
043fa4cba7 Removed extras directory 2022-06-12 21:13:46 +02:00
Ray
ad56a49da8 Reviewed latest PR 2022-06-12 20:51:31 +02:00
Steven Schveighoffer
e1e0bc4266
Add function to read both X and Y mouse scrolling from a trackpad (#2517)
(GetMouseWheelMoveV).
2022-06-12 17:30:07 +02:00
Ray
875601c4cc REVIEWED: FilePathList, consider maximum capacity 2022-06-12 11:32:10 +02:00
Ray
b8f67c6285 WARNING: BREAKING: REDESIGNED: Filepath loading API
REDESIGNED: `LoadDirectoryFiles()`
ADDED: `LoadDirectoryFilesEx()`
REDESIGNED: `LoadDroppedFiles()`
ADDED: `IsPathFile()`

This BIG BREAKING change simplifies the functions and gives more control to the user:
 - A new `struct FilePathList` has been added to avoid exposing complex pointers.
 - User is responsible of memory loading/unloading
 - Filepaths loading support recursive directories and file extension filters
2022-06-11 23:24:13 +02:00
Ray
b1c413237c Update config.h 2022-06-11 20:44:47 +02:00
Ray
b9f617aaee Update raylib.h 2022-06-11 18:13:15 +02:00
Ray
702f2bccfc REVIEWED: Issue with MOUSE_PASSTROUGH #2516 2022-06-11 18:12:39 +02:00
Ray
b549baa6b7 New feature: support MOUSE_PASSTHROUGH #2516 2022-06-11 12:08:16 +02:00
Ray
4a6e8bb90b Minor formattng tweak 2022-06-09 21:01:51 +02:00
gulrak
5e3ef42201
GetMonitorWidth()/GetMonitorHeight(): return current video resolution instead max available (#2514)
* GetMonitorWidth()/GetMonitorHeight(): current video resolution instead max available

* adapt header comment to reflect change
2022-06-09 21:00:04 +02:00
flashback-fx
8c55b40e9e
Unify busy waiting behavior across conditional compilation branches (#2508)
* Unify busy waiting behavior across conditional compilation branches

* Inline busy waiting code instead of using static function
2022-06-07 21:01:29 +02:00
Ray
dca23cb3ff RENAMED: BLEND_ALPHA_PREMUL to BLEND_ALPHA_PREMULTIPLY 2022-06-07 18:46:14 +02:00
Ray
bf208decc0 REVIEWED: Compilation warnings 2022-06-07 10:04:24 +02:00
Ray
e6bc401c93 WARNING: RENAMED: GetDroppedFiles() to LoadDroppedFiles()
RENAMED: `ClearDroppedFiles()` to `UnloadDroppedFiles()`
2022-06-06 20:39:37 +02:00
Ray
ebbcc2ffce WARNING: RENAMED: GetDirectoryFiles() to LoadDirectoryFiles()
RENAMED: `ClearDirectoryFiles()` to `UnloadDirectoryFiles()`
2022-06-06 20:30:24 +02:00
Ray
461cdda71e Reviewed latest PR, variable name 2022-06-06 20:23:14 +02:00
flashback-fx
c11d30bafe
Change WaitTime argument from milliseconds to seconds (#2506) 2022-06-06 20:18:37 +02:00
Ray
609d92003b WARNING: REMOVED raygui from raylib/src/extras 2022-06-06 11:11:39 +02:00
Ray
8da566d6e7 WARNING: Removed physac from raylib sources/examples
`physac` is available on its own repo
2022-06-06 11:00:06 +02:00
Ray
865a44adda REVIEWED: Mouse device support on PLATFORM_DRM #2381 2022-06-05 11:34:23 +02:00
flashback-fx
cda89ebb58
Fix regression that was causing video stuttering (#2503) 2022-06-05 11:14:26 +02:00
Ray
6fccfc57a4 Minor tweak 2022-06-02 19:22:42 +02:00
Ray
a28dfbae9f REVIEWED: Batch limits check #2489 2022-05-31 23:25:21 +02:00
Ray
d0318aac4a REVIEWED: DrawBillboardPro() #2494 2022-05-30 20:30:16 +02:00
Ray
8294e04749 Correct typo 2022-05-29 18:23:48 +02:00
Ray
fe28aa7c9b Review log messages 2022-05-29 17:39:10 +02:00
Ray
1f806b555d ADDED: -latomic linkage, required by miniaudio on ARM 32bit #2452 2022-05-20 17:45:36 +02:00
gulrak
789e504069
use GetWindowScaleDPI to calculate size for rlReadScreenPixels in screenshot/recording (#2446) 2022-05-20 17:25:47 +02:00
Jonathan Poncelet
5bdd8f134f
Improved boolean definitions (#2485) 2022-05-19 21:21:09 +02:00
Ray
6259dc4121 Revert "UPDATE: DEFLATE algorithm"
This reverts commit d786af83fc.
2022-05-18 16:23:52 +02:00
Ray
d786af83fc UPDATE: DEFLATE algorithm 2022-05-18 13:39:07 +02:00
Ray
5ecc289201 REVIEWED: Support OpneBSD for timming functions 2022-05-16 19:24:16 +02:00
Crydsch
020e903193
Fix lgtm warnings (#2477)
* Comparison is always true because finalSample >= 1

* Comparison is always false because keyCount >= 0
2022-05-14 15:02:29 +02:00
Ray
db16833d8c ADDED: EnableEventWaiting() / DisableEventWaiting()
Events waiting can be enabled/disabled, it toggles event polling.
2022-05-12 16:51:46 +02:00
Ray
f3aac87422 Some minor tweaks 2022-05-12 16:35:28 +02:00
Rob Loach
c0275df820
Easings: Add function descriptions (#2471) 2022-05-12 14:48:51 +02:00
Crydsch
b2c2b5ee21
remove fps requirement for drm connector selection (#2468) 2022-05-09 17:12:38 +02:00
Ray
df3f64bfd2 Corrected typo 2022-05-07 18:04:34 +02:00
lazaray
bbc8d39185
Add support for truncating parser input (#2464)
* Add support for truncating parser input

* Remove RLAPI from implementations in rlgl.h
2022-05-06 20:18:39 +02:00
Daniel Nagy
19f88241ec
Flush stdout after trace messages (#2465)
This immediately shows log messages when stdout is not connected to a
tty.
2022-05-06 20:15:13 +02:00
Ray
ed29b4eedf Update utils.c 2022-05-06 00:46:43 +02:00
Ray
d9a30b8480 ADDED: ExportDataAsCode() 2022-05-06 00:14:28 +02:00
Ray
ed2ab55034 Remove line ending spaces 2022-05-05 20:39:14 +02:00
Ray
666aa44a84 Reviewed some comments 2022-05-01 11:14:28 +02:00
Ray
f169530d8f Update raylib.h 2022-04-29 17:52:22 +02:00
Ray
5c66cc1c9b Update rcore.c 2022-04-28 17:38:52 +02:00
Leonardo Montagner
3580267479
Fix Issue #2441 (#2442)
Remove line that caused a memory leak
2022-04-26 12:25:39 +02:00
Ray
a7ce537d32 Check for mouse devices on PLATFORM_DRM 2022-04-26 09:30:20 +02:00
Ray
38a3523f59 REVIEWED: SwapScreenBuffers() for PLATFORM_DRM
Avoid calling `abort()`, `LOG_ERROR` already manages it. Code looks cleaner now.
2022-04-25 21:00:17 +02:00
Ray
bdfa256cea Update rlgl.h 2022-04-25 19:35:23 +02:00
Ray
6e722d416b Update rcore.c 2022-04-25 19:35:19 +02:00
Ray
e543922055 Review formatting 2022-04-24 17:58:51 +02:00
Juan Carlos González Amestoy
f2c7b0d3bf
- Fix issue #2371 (#2437) 2022-04-24 17:05:45 +02:00
Ray
74ca81338e REDESIGNED: Set rlgl internal framebuffer #2420 2022-04-24 12:37:50 +02:00
Ray
dc553d1996 Update rlgl.h 2022-04-24 12:25:26 +02:00
Ray
f798ee2bc1 Update rlgl.h 2022-04-24 12:19:41 +02:00
Maiko Steeman
ccfac59c60
Fix for vr rendering not taking render target size into account (#2424) 2022-04-24 11:48:50 +02:00
Ray
e1ee4b1466 Reviewed MouseScrollCallback() #2371 2022-04-24 11:16:35 +02:00
Ray
d433de7efa Initialize (reset) input global state #2360 2022-04-24 11:02:50 +02:00
Ray
233cf3970c Removed bool type from raymath, it broke raylib 2022-04-24 00:38:11 +02:00
Ray
ff95f05386 Update rlgl.h 2022-04-24 00:29:15 +02:00
Ray
47d768c3d6 REVIEWED: ToggleFullscreen() 2022-04-23 23:40:56 +02:00
Ray
015a71fc40 Update raymath.h 2022-04-23 23:39:50 +02:00
Ray
be3ae71aec Review new functions formatting 2022-04-23 23:24:13 +02:00
saccharineboi
52befa0815
Augment raymath.h with useful functions (#2428)
* Augment raymath.h with useful functions

* Rename Vector2ClampMagnitude and Vector3ClampMagnitude to Vector2ClampValue and Vector3ClampValue

* Remove Vector3{Up,Down,Left,Right,Forward,Backward}
2022-04-23 23:13:33 +02:00
Anilforextra
a5daee3812
Optimize Some Image Functions. (#2429) 2022-04-23 10:51:47 +02:00
Ray
f71cc53bc9 WARNING: RENAMED: some parameters from length to size
When referring to byte array SIZE, I find it more clear than length
2022-04-06 20:50:50 +02:00
Ray
1612ba63ab ADDED: Audio stream processors support -WIP- #2212
This feature is still under consideration/testing and it doesn't work properly, at least the Delay Effect processor.
2022-03-30 20:13:02 +02:00
Ray
90fc7c0376 WARNING: BREAKING: REMOVED: GetRayCollisionModel() #2405 2022-03-30 20:11:22 +02:00
Satoshi Tanaka
5abb87a0d2
Fix QuaternionScale (#2419) 2022-03-30 19:53:44 +02:00
Ray
9c2d337e99 Update rtext.c 2022-03-29 18:11:33 +02:00
Ray
3bcb19e040 Merge branch 'master' of https://github.com/raysan5/raylib 2022-03-28 11:58:25 +02:00
Ray
cfe7823453 REMOVED: MatrixNormalize() #2412 2022-03-28 11:58:16 +02:00
Ray
c2c1c93041
Corrected typo 2022-03-26 10:42:46 +01:00
Ray
418a595b6f Corrected typo 2022-03-25 15:39:32 +01:00
Ray
8e28872fe1 Rename audio callback 2022-03-25 10:19:40 +01:00
Ray
381236051f ADDED: Audio stream input callback #2212 -WIP-
WARNING: This addition is based on a PR and it's still under review, not sure if it will be maintained in the future. In general, raylib tries to avoid callbacks usage mechanisms.
2022-03-24 20:49:11 +01:00
Ray
bcd84cd36d Some code reviews -WIP- 2022-03-24 18:56:53 +01:00
Ray
22c17da4d7 Update to miniaudio 11.8 2022-03-24 18:22:09 +01:00
Ray
cb62cb675f Minor tweaks const 2022-03-22 18:45:41 +01:00
Ray
0da7830745 REVIEWED: Avoid some float -> double promotions 2022-03-20 12:15:51 +01:00
Jeffery Myers
c65efecf0a
Verify there is enough space in the batch for the npatch geometry. (#2401) 2022-03-19 22:26:27 +01:00
João Távora
9ecbc465a9
Fix too many opening parens in src/rtextures.c (#2398)
This is a tiny change that makes code in src/rtextures.c "fold"
correctly in editors/IDE's by matching the number of opening
parenthesis to closing parenthesis.  One of those editors is Emacs ;-)
2022-03-18 12:32:00 +01:00
Rodrigo Escar
9723489ccc
Implements OpenURL() for Android Platform (#2396) 2022-03-18 11:41:41 +01:00
Ray
d2119848ed REVIEWED: OpenURL() 2022-03-14 15:31:37 +01:00
tixvage
3f01b8a93f
Fixed an issue in Makefile when using raygui and physac on unix systems (#2384)
* Fixed an issue when using raygui and physac on unix systems
hash "#" is single-line comment character in bash so echo ignores #include and #define

* tab fix
2022-03-12 21:30:54 +01:00
Ray
a5a098c97f Remove space 2022-03-12 21:27:24 +01:00
Komari Spaghetti
8065504aba
Simplify build.zig to not require user to specify raylib path (#2383)
We can figure out the source file location based on the location of the
build.zig file. No need to require the library user to specify where
raylib is stored.
2022-03-11 19:04:24 +01:00
Anilforextra
cda1324e87
Vector2/Vector3: Add squared distance. (#2376) 2022-03-09 20:05:08 +01:00
megagrump
7584ce6f48
Increase atlas size guesstimate; print warnings if atlas size is too small (#2365) 2022-03-01 11:26:48 +01:00
Ray
7fa75cb24e Removed memset() 2022-02-27 22:32:17 +01:00
Ray
ead8003044 Possible fix for #2360 2022-02-25 20:41:18 +01:00
Ray
6e9ec253c8 Support clipboard copy/paste on web 2022-02-20 22:07:52 +01:00
raysan5
937e7b3dd9 REVIEWED: Some functions input parametes that should be const 2022-02-20 20:35:28 +01:00
Antonis Geralis
68bad6986d
make const (#2348)
* make const

* make const
2022-02-20 20:12:55 +01:00
DavidLyhedDanielsson
761669272f
Fix free camera panning in the wrong direction (#2347) 2022-02-20 19:52:13 +01:00
raysan5
d4382f4a52 Removed trailing spaces 2022-02-18 20:30:46 +01:00
Antonis Geralis
963de06d08
follow style guide (#2346)
* follow style guide

* Update rmodels.c
2022-02-17 00:54:21 +01:00
raysan5
4f2bfc5476 Reviewed bug on FindNearestConnectorMode() 2022-02-15 19:38:28 +01:00
Jaedeok Kim
b54e9db764
Optimize Vector2Rotate() function (#2340) 2022-02-13 18:43:17 +01:00
megagrump
f40eed5adf
add premultiplied alpha blend mode (#2342) 2022-02-13 18:42:24 +01:00