Ray
e401d5c48e
WARNING: RENAMED: MeshBoundingBox() -> GetMeshBoundingBox()
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Renamed for consistency with other function in raylib.
2021-05-20 19:24:28 +02:00
Ray
9360e4e2c1
Comment minor tweak
2021-05-20 19:14:42 +02:00
Ray
6bd63de8d0
Reviewed latest PR
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REMOVED: DrawBillboardEx()
2021-05-11 01:02:53 +02:00
nobytesgiven
ac204a11f7
Redesigned billboards - added rotation/pro functions ( #1759 )
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* Redesigned billboards - added rotation/pro functions
* updated parameters
Co-authored-by: nobytesgiven <nobytesigiven@github.com>
2021-05-11 00:55:43 +02:00
Lambert Wang
e39e45824d
Add RenderPolyLinesEx routine ( #1758 )
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Co-authored-by: Lambert Wang <lambert.ww@gmail.com>
2021-05-10 20:08:58 +02:00
Lambert Wang
2545f62565
Added support for additional mouse buttons ( #1753 )
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* Added support for additional mouse buttons
* Renamed mouse button enum
Co-authored-by: Lambert Wang <lambert.ww@gmail.com>
2021-05-08 18:26:24 +02:00
Ray
a41ed986bd
Expose RAYLIB_VERSION in raylib.h #1747
2021-05-04 11:20:47 +02:00
Ray
e5708a8f36
Comment tweak
2021-05-03 19:05:53 +02:00
Rabia Alhaffar
399894ac90
Fixed definition of UNCOMPRESSED_R8G8B8A8 ( #1740 )
2021-04-27 20:17:47 +02:00
Ray
a44815e939
REMOVED: GenMeshDefault()
2021-04-26 00:36:13 +02:00
Ray
7ad17386f6
Update raylib.h
2021-04-23 17:24:25 +02:00
Ray
dcf52c132f
Remove trail spaces
2021-04-22 18:55:24 +02:00
Ray
ac79d22a9b
Reviewed file comments
2021-04-21 00:41:55 +02:00
Ray
bb743e8c6e
ADDED: UpdateMeshBuffer()
2021-04-20 12:16:16 +02:00
Ray
b3f75b91ff
REDESIGNED: Vr stereo mode
2021-04-06 23:23:03 +02:00
Ray
84d0d21f23
Reviewed Vr stereo
2021-04-06 23:06:03 +02:00
Ray
71b86bf4d0
REDESIGNED: Vr stereo rendering
2021-04-06 22:49:41 +02:00
Ray
109d00cb14
Reorganized shaders functions
2021-04-06 13:10:12 +02:00
Ray
551944e15b
Minor comment tweaks
2021-04-06 13:04:15 +02:00
raysan5
b52cd8f605
Reorganized functions by module
2021-04-05 13:35:59 +02:00
raysan5
4c9d2e719e
Merge branch 'master' of https://github.com/raysan5/raylib
2021-04-04 14:59:29 +02:00
raysan5
66f3434571
REDESIGNED: Shapes texture/rec moved to shapes module
2021-04-04 14:59:17 +02:00
Rob Loach
d58b7b509e
Make SaveFile* callbacks return a boolean ( #1697 )
2021-04-03 08:56:42 +02:00
raysan5
c21baf0d92
ADDED: GenMeshDefault() #1556
2021-04-02 15:56:35 +02:00
raysan5
aed0fee2ca
Remove trailing spaces
2021-04-01 20:24:33 +02:00
raysan5
cdc3754449
ADDED: Support model normal matrix location #1691
2021-03-31 20:44:16 +02:00
raysan5
23a764190e
ADDED: LoadShaderFromMemory() #1690
2021-03-28 20:12:48 +02:00
raysan5
bc6b16beb2
REVIEWED: DrawTexturePoly()
2021-03-28 20:07:59 +02:00
Ray
f9bab14fdb
REVIEWED: DrawMeshInstanced()
2021-03-26 00:12:29 +01:00
Ray
cba412cc31
WARNING: BREAKING: rlgl redesign -WIP-
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rlgl module has been completely redesigned to move Mesh/Material structures to [models] module. Still some work to do, broken elements:
- [models] OpenGL 1.1 mesh rendering: DrawMesh()
- [models] Mesh Instancing: DrawMeshInstanced()
- [models] Stereo rendering: DrawMesh()
- [models] GL_FLOAT, GL_UNSIGNED_INT exposed
- [models] GenMeshCustom()
- [rlgl] GenTexture*() functions removal?
2021-03-25 14:28:12 +01:00
chriscamacho
9569d6a802
Add DrawTexturedPoly and example ( #1677 )
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* adds DrawTexturedPoly with example
* the actual example ... ahem
* moved DrawTexturePoly to textures function and example
NB function name changed to fit with other DrawTextureXXX functions
(no "d" )
Co-authored-by: codifies <you@example.com>
2021-03-25 14:22:10 +01:00
Ray
bb73a8089a
Reviewed DrawFPS() comment
2021-03-24 17:06:32 +01:00
Ray
9bea64b5e4
REMOVED: DrawGizmo()
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This is a very simple and specific implementation that should be better addressed by the users
2021-03-24 17:02:40 +01:00
Ray
2ce28f75ad
WARNING: BREAKING: REDESIGNED: rlgl module
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- Many functions renamed to follow rl*() convention
- Some internal functions exposed in the API
- Some functionality moved to other modules
- Reorganized all functions by categories
- Make sure it keeps working with OpenGL 1.1 and 2.1
2021-03-22 20:45:04 +01:00
Ray
24dae29a03
Review latest PR and some formatting
2021-03-22 20:41:33 +01:00
Jeffery Myers
2c0a533948
[AUDIO] Music Looping enhancements ( #1665 )
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* Add loop functions for music files.
Tell xm tracker to loop tracker when loop state changes.
Don't let looped xm tracker streams restart, they are infinite
Use modulo to make time tracker for xm looped streams work correctly.
* Remove loop functions, set XM loop in update based on flag.
Formatting cleanups.
Co-authored-by: Jeffery Myers <JefMyers@blizzard.com>
2021-03-22 20:36:13 +01:00
Ray
ed4ca6a7f3
WARNING: BREAKING: rlgl module redesign -WIP-
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- Some rlgl functions have been moved to core
- Some functions have been made internal to rlgl
- rlgl functions prefixed with rl*()
2021-03-21 01:29:31 +01:00
Ray
a76fcaba3e
BIG CHANGE: REDESIGNED: Vr device simulator #1582
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Vr simulator has been moved to core module and completely redesigned. Now user is in charge of stereo-render fbo and also in full control of distortion shader. Code is a bit more complex but better aligned with other raylib examples.
2021-03-20 18:36:25 +01:00
Ray
5049137715
Added KEY_NULL #520
2021-03-20 13:08:13 +01:00
frithrah
2f367a905e
Changed DrawRing and DrawCircleSector angle params from int to float to allow greater accuracy. ( #1656 )
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Co-authored-by: Simon <simon@frithrah.com>
2021-03-19 19:13:55 +01:00
Ray
3e25760950
REMOVED: GetMouseCursor()
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This function could be confusing depending on the context, it's better to let the user track the current active cursor
2021-03-19 18:20:14 +01:00
Ray
8527dbc6e2
WARNING: REMOVED: GamepadNumber enum
2021-03-19 18:16:05 +01:00
Ray
07d82a91c5
WARNING: BREAKING: RENAMED: camera.type to camera.projection
2021-03-19 13:56:46 +01:00
Ray
a1d9987e7c
WARNING: BREAKING: REVIEWED some enums naming
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Now enum names are more consistent between them.
2021-03-19 13:19:54 +01:00
Ray
664fbb87f5
REVIEWED: Material params #1649
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Just assigned a fixed memory size for custom Material parameters in case of being required, so we shouldn't worry about allocating/freeing them.
2021-03-18 13:57:53 +01:00
Hristo Stamenov
bc9194690c
Implement UnloadModelAnimations ( #1648 )
2021-03-14 19:30:18 +01:00
Ray
01e28263be
WARNING: VERY BREAKING CHANGE: Renamed some enum values for consistency
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Some enums values have been renamed to be more consistent and also provide a more detailed description:
- ShaderLocationIndex: LOC_VERTEX_POSITION -> SHADER_SHADER_LOC_VERTEX_POSITION
- ShaderUniformDataType: UNIFORM_VEC2 -> SHADER_UNIFORM_VEC2
- MaterialMapType: MAP_ALBEDO -> MATERIAL_MAP_ALBEDO
- PixelFormat: UNCOMPRESSED_GRAYSCALE -> PIXELFORMAT_UNCOMPRESSED_GRAYSCALE
2021-03-14 11:05:51 +01:00
Ray
fe3256be9f
Renamed some functions to use latest raylib version
2021-03-12 18:00:36 +01:00
Ray
8a30a2408c
ADDED: Required callbacks
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Removed memory allocation callbacks
2021-03-08 18:48:27 +01:00
Ray
0d096b43c2
Update some comments to warn users about callbacks
2021-03-04 20:44:22 +01:00
Ray
c4a7c702b4
FEATURE: Several callbacks added -WIP- #1523 #1329
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NOTE: This feature is still under consideration and not complete.
2021-03-04 12:06:28 +01:00
Ray
dfe797060a
WARNING: BREAKING: RENAMED: enums values
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RENAMED: TextureFilterMode values
RENAMED: TextureWrapMode values
2021-03-03 19:47:37 +01:00
Ray
408f5aedb8
WARNING: BREAKING: RENAMED enum values
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RENAMED: CubemapLayoutType and NPatchType
2021-03-03 19:36:28 +01:00
Ray
bcc4418ff0
REVIEWED: GetFileExtension() to include the dot #1523
2021-03-02 01:07:08 +01:00
Agnis "NeZvērs" Aldiņš
209445ccde
LoadMusicStreamFromMemory ( #1606 )
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* define SUPPORT_FILEFORMAT_MOD in config.h
* RLAPI LoadModuleFromData() definition in raylib.h
* LoadModuleFromData() definition in raudio.h
* LoadModuleFromData implementation in raudio.c
* Rename API to LoadMusicStreamFromMemory & default unload.
* raudio.c tabs to spaces
* Styling curly bracket and removing dev debugging TRACELOG
Co-authored-by: nezvers <agnis16@inbox.lv>
2021-02-22 19:45:52 +01:00
raysan5
0c63c7c907
Possible callbacks -WIP-
2021-02-14 16:47:08 +01:00
raysan5
090c790e50
Review formating for latest PR
2021-02-07 20:47:40 +01:00
raysan5
0f309b9b16
REMOVED: MeshNormalsSmooth() #1421
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Current implementation is probably wrong and it should be reimplemented from scratch, in the meantime, I prefer to remove the function.
2021-02-05 19:49:05 +01:00
raysan5
62ccec0ac5
REMOVED: SetTraceLogExit()
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I feel nobody has ever used this function...
2021-02-05 14:36:28 +01:00
Ray
3431d58586
Designing some callbacks -WIP-
2021-02-05 10:17:21 +01:00
raysan5
96db787657
REVIEWED: Gamepad system, specially for RPI
2021-01-31 03:07:26 +01:00
Ray
f4f208c4ae
ADDED: UploadMesh() #1529
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Upload mesh data to GPU and get VAO/VBO identifiers
2021-01-22 12:16:19 +01:00
Ray
f2c0981c57
Review typo
2021-01-22 11:57:18 +01:00
Ray
18ab694f70
ADDED: SetGamepadMappings() #1506
2021-01-21 14:39:03 +01:00
Ray
eb7820b2b0
Review comment
2021-01-15 00:20:35 +01:00
raysan5
d7b4b9e485
Update year to 2021
2021-01-02 18:15:13 +01:00
hristo
75c6fd047b
Monitor utilites ( #1485 )
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* Added a new utility function to get the current monitor.
Some of the other functions rely on passing on a monitor id but we only have a function for querying the count of monitors available.
* Updated the comment to correctly reflect the function action
2020-12-29 13:37:08 +01:00
raysan5
521ed1cef0
Review DrawLineBezierQuad(), formating and aprameters order
2020-12-26 13:09:34 +01:00
Violet White
de13fca3b1
Add Quadratic Bezier drawing ( #1468 )
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* Add quadratic bezier to shapes.c
* Add DrawLineBezierQuad to header
2020-12-26 13:04:38 +01:00
raysan5
0a9e080998
Remove trailing spaces
2020-12-23 15:03:26 +01:00
raysan5
b78ee13791
ADDED: CheckCollisionLines()
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Removed function from raymath
2020-12-23 12:45:53 +01:00
Ray
d82113ec34
Camera funcs, review params names
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Just for a better consistency
2020-12-19 20:14:34 +01:00
Ray
9097d0b4ef
REVIEW: CheckCollisionSpheres() params naming
2020-12-19 20:05:32 +01:00
Ray
f30354fc35
Minor tweak
2020-12-19 20:01:07 +01:00
Ray
d2d72b1dfb
ADDED: MemAlloc() / MemFree() #1440
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Exposing internal memory allocator/free, useful for advance users when required
2020-12-19 19:43:25 +01:00
Ray
cbf7369a3d
Update raylib.h
2020-12-19 19:28:06 +01:00
Ray
2374281204
Avoid *Rec suffix in some variables
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Pefixing/Suffixing some data type identifier in the variables is not a convention used in raylib, just reviewed it for consistency...
Still, I kept the *Rec suffix in some functions.
2020-12-19 19:27:31 +01:00
Ray
e404a18226
Support font chars padding on drawing #1432
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Previous implementation did not consider any padding while drawing the characters on screen (despite being available on the font atlas), so, only minimum character area was drawn.
If some text effect shader was required (shadow, glow, outline...), there was no space in the drawn quad to draw that pixels effect.
This commit corrects that issue.
2020-12-19 12:16:23 +01:00
Ray
51e8f37688
Minimal tweak
2020-12-19 00:22:58 +01:00
Ray
e07bc372a1
WARNING: RENAMED several functions for consistency #1440
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This is a BREAKING CHANGE!
To address the linked issue, several functions have been renamed and couterpart functions have been created to free loaded memory:
- RENAMED: GetImageData() -> LoadImageColors()
- RENAMED: GetImagePalette() -> LoadImagePalette()
- RENAMED: GetWaveData() -> LoadWaveSamples()
- ADDED: UnloadImageColors()
- ADDED: UnloadImagePalette()
- ADDED: UnloadWaveSamples()
2020-12-18 21:03:08 +01:00
Ray
96542269d0
WARNING: GetKeyPressed() <-> GetCharPressed() #1336
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Previous GetKeyPressed() method was actually returning unicode codepoints equivalent values instead of the key-code of the pressed key. So, it has been replaced by GetCharPressed(), returning unicode codepoints and GetKeyPressed() now returns key-codes.
2020-12-18 18:58:02 +01:00
Ray
5f690819e7
REVIEWED: Font struct, added charsPadding #1432 -WIP-
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Not implemented usage of this variable yet but already setup for the future... some functions require review to consider it on drawing...
2020-12-14 23:47:11 +01:00
Ray
d360a49f36
ADDED: UnloadFileData() / UnloadFileText() #1440
2020-12-14 20:47:58 +01:00
Jeffery Myers
7a0e73331d
Add mesh collision function so we can check meshes directly instead of having to put them in a model. ( #1459 )
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Make model collision function call the mesh function.
2020-12-14 19:26:32 +01:00
Jeffery Myers
03df593263
Add function to get the position of a monitor (and fix some comments) ( #1449 )
2020-12-05 21:51:20 +01:00
Ray
60928ec82c
ADDED: UnloadModelKeepMeshes() #1441
2020-12-01 23:44:10 +01:00
raysan5
d6f4f3ee88
REMOVED: GetImageDataNormalized()
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Let the advance users manage it as they want...
2020-11-28 19:11:31 +01:00
raysan5
14c1ee2681
ADDED: UnloadFontData()
2020-11-28 19:07:41 +01:00
Ray
3d1ae3500c
REVIEWED: Window state flags -WIP-
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WARNING: Several functions removed, replaced by SetWindowState() / ClearWindowState() equivalents, only for advance users.
ADDED: ClearWindowState() to reset window state
REMOVED: HideWindow() / UnhideWindow()
REMOVED: DecorateWindow() / UndecorateWindow()
2020-11-23 23:46:05 +01:00
Ray
468a0bedd8
REDESIGNED: Window state config #1367 -WIP-
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Some flags not working properly yet...
2020-11-23 00:49:27 +01:00
Ray
a560fe9a1e
Added some comments
2020-11-22 10:56:17 +01:00
Ray
bb9d734f69
Exposing some file access results to user layer #1420
2020-11-22 00:10:16 +01:00
raysan5
55dc8171f8
[text] Consider characters padding -WIP- #1432
2020-11-15 12:39:59 +01:00
Ray
3e1cd487df
Remove trailing spaces
2020-11-03 23:47:33 +01:00
Ray
5ac9cb04c2
Reverted ChangeDirectory() redesign
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It returns true on success again
2020-11-01 19:06:21 +01:00
Ray
01d9af12f7
REDESIGNED: ChangeDirectory()
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Not returning error code (or success), just log if it fails
2020-11-01 18:14:55 +01:00
Dominus Iniquitatis
fc1fc250e7
A couple of little comment fixes ( #1416 )
2020-10-31 14:40:35 +01:00
raysan5
482b8a5e7e
Some tweaks
2020-10-24 10:37:15 +02:00
Ray
f12db180cd
Reviewed PR #1407
2020-10-21 11:08:37 +02:00
Chance Snow
9833fe45eb
Added desktop cursor getter and setter functions ( #1407 )
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* [core] Added desktop cursor getter and setter functions
* Example: Set mouse cursor in text input box
* Setup standard cursors _after_ GLFW window initialization
* Remove old `int GetMouseWheelMove` declaration
2020-10-21 10:55:52 +02:00