Ray
e00d2439b9
WARNING: BREAKING: Consistency renamings
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RENAMED: InitAudioStream() -> LoadAudioStream()
RENAMED: CloseAudioStream() -> UnloadAudioStream()
2021-06-03 23:36:47 +02:00
Ray
7e68e733f5
Update models_material_pbr.c
2021-06-03 21:04:23 +02:00
Ray
0565fb9fb6
Update models_mesh_picking.c
2021-06-03 20:58:04 +02:00
Ray
121c689b78
Review code formatting
2021-06-03 20:25:28 +02:00
Crydsch
edeaff4bd4
Better collisions ( #1803 )
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* review collisions ray-box and ray-sphere
* Applied raysan's refactor
Improved GetRayCollisionBox
* Replace GetRayCollisionGround with GetCollisionQuad
* Update example core_3d_picking
* Update example models_loading
* Fixed issues after merge
* remove debug stuff
Co-authored-by: Cry dsch <chris.obo@gmx.net>
2021-06-03 20:15:27 +02:00
Ray
2370af598e
Reviewed example: core_split_screen
2021-06-03 19:35:36 +02:00
Jeffery Myers
deaa84d28d
Add a split screen example showing render texture use and multiple cameras. ( #1806 )
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Co-authored-by: Jeffery Myers <JefMyers@blizzard.com>
2021-06-03 19:09:43 +02:00
Ray
23398f0198
Update Makefile
2021-05-31 19:02:26 +02:00
Ray
e991fefb89
Update Makefile
2021-05-31 18:51:56 +02:00
Ray
d39d26f275
Update models_loading.c
2021-05-31 18:36:03 +02:00
Ray
9cc2cee936
Update text_draw_3d.c
2021-05-31 18:32:35 +02:00
Ray
b359a1575e
Update core_3d_picking.c
2021-05-31 18:27:53 +02:00
Ray
1c5de9721a
WARNING: BREAKING: RENAMED: RayHitInfo to RayCollision #1781
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- RENAMED: RayHitInfo to RayCollision
- RENAMED/REDESIGNED: Multiple Ray collision functions to be more consistent and return RayCollision data -WIP-
2021-05-31 11:41:56 +02:00
Hristo Stamenov
470574517a
Implement vertex color attribute for GLTF and IQM ( #1790 )
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Added a simple cube with vertex colors for testing both.
2021-05-26 20:23:13 +02:00
Ray
1c7c8c682c
REVIEWED: models_skybox #1792 #1778
2021-05-26 20:21:37 +02:00
Ray
b36422083e
Remove headers from shaders
2021-05-22 16:09:34 +02:00
Ray
e401d5c48e
WARNING: RENAMED: MeshBoundingBox() -> GetMeshBoundingBox()
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Renamed for consistency with other function in raylib.
2021-05-20 19:24:28 +02:00
Ray
7b6b87ec5b
Update VS2019 project: rlgl_standalone
2021-05-20 19:14:20 +02:00
Gianni Alessandroni
a84e98ba6c
Hotfix for smooth pixel-perfect camera example [core_2d_camera_smooth_pixelperfect.c] ( #1771 )
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* Hotfix for glitchy camera
Super small fix that was causing the camera to glitch every x amount of seconds/pixels. Works much better now, 3/4 lines changed.
* fixed dumb visual studio formatting problems
2021-05-14 18:06:47 +02:00
Gianni Alessandroni
4ab28fffb4
Added smooth pixel-perfect camera example + Small typo fix in examples_template.c ( #1760 )
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* Typo fix
Changed "bsasic" to "basic" in the comments.
* Added pixel-perfect camera example
Added pixel-perfect camera example, both the .c file and the cover .png image. The example works with any resolution you want, as long as the ratio stays the same
(ex. 16:9, 4:3) ecc.
* Fixed Typecasts
Fixed compiler errors (implicit conversions)
* Precomputed rectangles, time-based movement and whitespace fix
Moved the source and destination rectangles for the renderTexture into their own variables, modified the animation to be time-based instead of frame-based, fixed the bug with whitespaces.
* Fixed spacing and added more consistency with sinf() and cosf()
* Fixed *= operator spacing
2021-05-10 20:16:12 +02:00
Lambert Wang
e39e45824d
Add RenderPolyLinesEx routine ( #1758 )
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Co-authored-by: Lambert Wang <lambert.ww@gmail.com>
2021-05-10 20:08:58 +02:00
Lambert Wang
2545f62565
Added support for additional mouse buttons ( #1753 )
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* Added support for additional mouse buttons
* Renamed mouse button enum
Co-authored-by: Lambert Wang <lambert.ww@gmail.com>
2021-05-08 18:26:24 +02:00
Ray
b62c86572e
REVIEWED: raudio_standalone #1752
2021-05-07 15:38:13 +02:00
Ray
c4eaf0076d
Update raylib version
2021-05-04 11:19:28 +02:00
Jeffery Myers
b663724293
Generate a mesh in client code. ( #1735 )
2021-04-26 17:30:07 +02:00
Jeffery Myers
6c518008a5
Fixes for 64 bit typecast warnings ( #1733 )
2021-04-25 18:50:26 +02:00
Ray
f4abc05d62
Update README.md
2021-04-23 13:21:57 +02:00
Ray
8a55c60e47
Update shaders_mesh_instancing.c
2021-04-23 09:09:34 +02:00
Ray
dcf52c132f
Remove trail spaces
2021-04-22 18:55:24 +02:00
Ray
1161df0ee4
Added screenshots
2021-04-22 18:34:33 +02:00
Ray
715a46277e
Update README.md
2021-04-22 18:33:59 +02:00
Ray
5ef777219a
Reviewed templates Makefiles
2021-04-21 21:23:04 +02:00
Stephan Soller
93d3212914
[examples] Added an example for raylib OpenGL interop ( #1726 )
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* Added an example for raylib OpenGL interop.
* Removed C99 variable-length array to fix MSVC errors
* Moved the opengl interop example from shaders to others.
2021-04-19 20:28:14 +02:00
Stephan Soller
7f1068ef96
Added zoom independent sharp edges to the SDF text example. ( #1727 )
2021-04-19 19:40:34 +02:00
noloop
8453ff837b
Fix old directories used and windows/linux portability ( #1722 )
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* Fix olds directories used and windows/linux portability
* Fix windows/linux portability
2021-04-16 00:25:40 +02:00
Ray
d7b6505f64
Update Makefile
2021-04-14 21:05:23 +02:00
Ray
45c964c1e6
Update core_vr_simulator.c
2021-04-07 12:30:45 +02:00
Ray
bafa13f207
Update core_vr_simulator.c
2021-04-07 12:27:11 +02:00
Ray
bdc5686e4c
Update shaders_julia_set.c
2021-04-07 12:25:04 +02:00
Ray
ed96bc6441
Update core_vr_simulator.c
2021-04-07 12:24:43 +02:00
Ray
b3f75b91ff
REDESIGNED: Vr stereo mode
2021-04-06 23:23:03 +02:00
Ray
84d0d21f23
Reviewed Vr stereo
2021-04-06 23:06:03 +02:00
Ray
71b86bf4d0
REDESIGNED: Vr stereo rendering
2021-04-06 22:49:41 +02:00
frithrah
b2545e053a
Minimum number of segments in circle sector functions changed from hard-coded to based on degree range. ( #1707 )
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Co-authored-by: Simon <simon@frithrah.com>
2021-04-06 14:29:58 +02:00
raysan5
46650b5fb1
Reviewed skybox and pbr examples
2021-04-02 15:41:44 +02:00
raysan5
51f3129c5d
Reviewed examples
2021-04-02 15:34:32 +02:00
raysan5
ccdf7ff335
REDESIGN: Move GenTexture*() functions to PBR example #721
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Removed functions from rlgl module.
2021-04-02 14:29:33 +02:00
raysan5
736d5920c7
Update core_input_gamepad.c
2021-04-01 20:22:52 +02:00
raysan5
cdc3754449
ADDED: Support model normal matrix location #1691
2021-03-31 20:44:16 +02:00
raysan5
c772de702b
REVIEWED: DrawMeshInstanced() matrix computations
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Simplified some parts and reviewed for a correct computation of matrices, considering stereo render view/projection per eye transformations
2021-03-31 19:59:23 +02:00
raysan5
fd3e2fda00
RENAMED: example: shaders_mesh_instancing
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shaders_rlgl_mesh_instanced -> shaders_mesh_instancing
2021-03-31 18:40:04 +02:00
raysan5
00e71faed6
REVIEWED: text_draw_3d, code formatting
2021-03-28 21:09:34 +02:00
raysan5
8f3e91ae83
REVIEWED: models_gltf_model #1684
2021-03-28 20:15:57 +02:00
raysan5
bc6b16beb2
REVIEWED: DrawTexturePoly()
2021-03-28 20:07:59 +02:00
Vlad Adrian
668ba870e4
Added draw 3d text example ( #1689 )
2021-03-28 16:08:14 +02:00
Ray
f9bab14fdb
REVIEWED: DrawMeshInstanced()
2021-03-26 00:12:29 +01:00
Ray
c6828070dc
Update models_yaw_pitch_roll.c
2021-03-26 00:11:48 +01:00
chriscamacho
9569d6a802
Add DrawTexturedPoly and example ( #1677 )
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* adds DrawTexturedPoly with example
* the actual example ... ahem
* moved DrawTexturePoly to textures function and example
NB function name changed to fit with other DrawTextureXXX functions
(no "d" )
Co-authored-by: codifies <you@example.com>
2021-03-25 14:22:10 +01:00
Ray
dd59350485
REVIEW: instancing example formating
2021-03-25 13:41:32 +01:00
Max
7e58838895
added animation and keyboard controls to rlgl mesh Instancing example ( #1678 )
2021-03-25 11:12:59 +01:00
Ray
60bfee4a7d
Added security check for render batch #1670
2021-03-23 23:45:14 +01:00
Ray
71fe0bff95
Update text_raylib_fonts.c
2021-03-23 12:20:28 +01:00
Ray
89278953ae
Update text_raylib_fonts.c
2021-03-23 12:20:11 +01:00
Ray
6f5a4a9351
REVIEWED: rlgl_standalone usage
2021-03-23 11:51:09 +01:00
Jeffery Myers
e48b9a6da1
[Examples] Warning fixes (pt 1) ( #1668 )
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* Fix some warnings in examples.
* cleanups from review
Co-authored-by: Jeffery Myers <JefMyers@blizzard.com>
2021-03-23 07:51:52 +01:00
Rabia Alhaffar
8e1e1ef970
Changed IsKeyPressed('R') to IsKeyPressed(KEY_R) for Physics examples! ( #1666 )
2021-03-22 16:44:12 +01:00
Ray
ed4ca6a7f3
WARNING: BREAKING: rlgl module redesign -WIP-
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- Some rlgl functions have been moved to core
- Some functions have been made internal to rlgl
- rlgl functions prefixed with rl*()
2021-03-21 01:29:31 +01:00
Ray
a76fcaba3e
BIG CHANGE: REDESIGNED: Vr device simulator #1582
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Vr simulator has been moved to core module and completely redesigned. Now user is in charge of stereo-render fbo and also in full control of distortion shader. Code is a bit more complex but better aligned with other raylib examples.
2021-03-20 18:36:25 +01:00
Ray
4fba09794f
Example considering HighDPI on RenderTexture draw #1086
2021-03-20 13:34:06 +01:00
Ray
75882f3254
Delete Avocado.glb
2021-03-20 00:02:28 +01:00
Ray
442abaab72
Updated example assets
2021-03-19 22:39:39 +01:00
Ray
be8d5a7ae2
RENAMED: camera.type -> camera.projection
2021-03-19 20:14:14 +01:00
frithrah
2f367a905e
Changed DrawRing and DrawCircleSector angle params from int to float to allow greater accuracy. ( #1656 )
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Co-authored-by: Simon <simon@frithrah.com>
2021-03-19 19:13:55 +01:00
Ray
7a566a07ea
Update text_input_box.c
2021-03-19 19:12:08 +01:00
Ray
8527dbc6e2
WARNING: REMOVED: GamepadNumber enum
2021-03-19 18:16:05 +01:00
Ray
07d82a91c5
WARNING: BREAKING: RENAMED: camera.type to camera.projection
2021-03-19 13:56:46 +01:00
Ray
e5834210d3
Update models_skybox.c
2021-03-17 19:40:59 +01:00
Ray
bae423be41
Create reload.fs
2021-03-17 19:18:31 +01:00
Ray
ff6d5c8ddb
REVIEWED: shaders_multi_sample2d
2021-03-17 19:03:51 +01:00
Hristo Stamenov
f9b79403d1
Improve gltf support ( #1647 )
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* Implement a load values from accessor function.
Added some more value types for the different GLTF attributes.
Fixed crash when loading animated triangle.
* Split GLTF model loading into separate functions for readability.
* Fixed the already working models that I broke when introducing GLTFReadValue.
Improved the example for gltf models to be able to switch between a few models.
* Removed license from screen. It is pu inside a license file anyway.
* Small improvements on the naming of functions
Removed (*model). and replaced it with model->
2021-03-14 12:09:31 +01:00
Ray
01e28263be
WARNING: VERY BREAKING CHANGE: Renamed some enum values for consistency
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Some enums values have been renamed to be more consistent and also provide a more detailed description:
- ShaderLocationIndex: LOC_VERTEX_POSITION -> SHADER_SHADER_LOC_VERTEX_POSITION
- ShaderUniformDataType: UNIFORM_VEC2 -> SHADER_UNIFORM_VEC2
- MaterialMapType: MAP_ALBEDO -> MATERIAL_MAP_ALBEDO
- PixelFormat: UNCOMPRESSED_GRAYSCALE -> PIXELFORMAT_UNCOMPRESSED_GRAYSCALE
2021-03-14 11:05:51 +01:00
Ray
fe3256be9f
Renamed some functions to use latest raylib version
2021-03-12 18:00:36 +01:00
Hristo Stamenov
5c2983f510
Gltf model and animations exploring problems ( #1635 )
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* Added bone binding to whole mesh and not only set vertices.
+ Also added missed setting of the animation count.
+ Removed double ; on one line
* Added more of the gltf sample models
https://github.com/KhronosGroup/glTF-Sample-Models
We need to make it working for all of them.
* Binding to initial bind pose added.
* Fix cube disappearing bug because lerpPercent could be Inf.
* Fixed for rigged figure also
2021-03-09 00:11:08 +01:00
Ray
915b0780d6
Update core_3d_picking.c
2021-03-08 19:19:43 +01:00
Ray
af3926af4b
REVIEWED: Examples to new enum values
2021-03-04 11:51:54 +01:00
Ray
c8ed231eca
Update text_font_filters.c
2021-03-03 23:05:52 +01:00
Ray
408f5aedb8
WARNING: BREAKING: RENAMED enum values
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RENAMED: CubemapLayoutType and NPatchType
2021-03-03 19:36:28 +01:00
Jeffery Myers
0f10c44578
Fixes gl state after HDR texture functions. ( #1621 )
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Updates skybox demo to show how to do both HDR and non HDR skyboxes
Co-authored-by: Jeffery Myers <JefMyers@blizzard.com>
2021-02-28 23:31:25 +01:00
Ray
478f4de7ae
Update models_material_pbr.c #1571
2021-02-21 12:31:50 +01:00
Jeffery Myers
48a7cd3c87
[Examples] Fix typecast warnings in examples. ( #1601 )
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* Fixing typecast warnings generated by visual studio 2019 in examples.
* Changes to fixes based on feedback
Co-authored-by: Jeffery Myers <JefMyers@blizzard.com>
2021-02-20 23:37:32 +01:00
Jeffery Myers
0726491ef8
Fixes to make rnet and it's examples build on Windows in visual studio 2019. ( #1602 )
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Mostly typecasts, and some int to unsigned short changes, and including the windsock 2 library in the examples.
Co-authored-by: Jeffery Myers <JefMyers@blizzard.com>
2021-02-20 21:13:20 +01:00
Ray
4604271c6a
Code formatting tweaks
2021-02-20 11:22:32 +01:00
Redcamellia
0a8cb60eee
fixed the right and left button not working ( #1595 )
2021-02-20 11:18:43 +01:00
Rabia Alhaffar
d96b422809
Fixed example doesn't show gamepad for Xbox 360 controllers with different drivers ( #1597 )
2021-02-18 21:52:39 +01:00
Rabia Alhaffar
e300d268f9
Fixed problem related to IsKeyPressed function! ( #1589 )
2021-02-15 13:28:52 +01:00
raysan5
043eb5882b
Review Makefile to support PLATFORM_RPI #1580
2021-02-09 15:42:03 +01:00
raysan5
00a0461c7a
REDESIGNED: VS2019 build paths
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REMOVED: core_basic_window.cpp
2021-02-09 14:06:40 +01:00
raysan5
b7b718a545
REVIEWED: example: Replaced GetImageData()
2021-02-06 13:15:23 +01:00
hristo
c8e427ad23
Update loading of gltf animation. ( #1561 )
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This is to account for GLTF info being more like instructions on how to build your animation instead of verbose description of each pose.
2021-02-02 10:49:42 +01:00
Jeffery Myers
2884b88101
out is a keyword in shaders and can't be used as a variable name. ( #1558 )
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Co-authored-by: Jeffery Myers <JefMyers@blizzard.com>
2021-01-31 21:37:27 +01:00