Ray
7e444d5a45
Renamed file to avoid breaking build
2019-04-22 22:47:50 +02:00
Ray
e26cc01ba8
More rnet review to avoid warnings/errors
2019-04-22 21:50:45 +02:00
Ray
2d4c2ff351
Review rnet errors
2019-04-22 20:54:50 +02:00
Ray
c7907a203b
Update miniaudio to v0.9.3
2019-04-22 20:32:11 +02:00
Ray
f7d978e726
Reviewed rnet inclusion
...
Move to own header for a more deep review of the module
2019-04-22 20:27:54 +02:00
Jak
4b8d06f501
[rnet] module WIP ( #809 )
...
Added experimental network module
2019-04-22 20:03:00 +02:00
Ray
e41cb774c2
Merge pull request #789 from myd7349/fix-cmake-for-win32
...
Fix CMake support on Win32
2019-04-22 19:32:15 +02:00
Ray
cd934c9f66
Update GLFW to 3.3.1
2019-04-22 19:00:43 +02:00
Ray
a0449594e4
Merge branch 'master' of https://github.com/raysan5/raylib
2019-04-22 18:58:38 +02:00
Ray
152b7471e9
Comment HiDPI window request
...
At least until a proper solution is found!
2019-04-22 18:46:05 +02:00
Ray
9ace10ff73
Merge pull request #810 from Demizdor/unicode_implementation
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Unicode implementation
2019-04-22 18:34:17 +02:00
Ray
2249f12304
Expose rlgl functions on shared libraries
2019-04-22 18:25:30 +02:00
Demizdor
f3a5a6871d
Initial unicode implementation for UTF8 encoded text
2019-04-21 12:27:46 +03:00
Ray
8c22f685d1
Check buffer overflow
2019-04-14 22:29:14 +02:00
Ray
d690e734f9
Merge pull request #799 from flashjaysan/master
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Update raymath.h
2019-04-13 15:08:28 +02:00
flashjaysan
310d1d1589
Update raymath.h
...
Removed a useless semicolon.
2019-04-13 14:35:07 +02:00
Björn Wahlstrand
7cc8faf7da
Use typedef rather than #define in order to avoid issues in application code
2019-04-12 21:41:30 +02:00
Ray
fc5dd5d99f
FLAG not supported on web GLFW implementation
2019-04-12 13:44:16 +02:00
Ray
df90ba6e46
WARNING: Added GLFW hint to support hi-DPI
...
This needs to be tested on a hi-DPI monitor, probably requiring a FLAG to enable it would be a good idea...
2019-04-12 13:31:05 +02:00
Ray
4e58d4102c
Corrected typo
2019-04-12 13:29:37 +02:00
Ray
30d51ec26c
Reorganize struct
2019-04-12 11:29:01 +02:00
Ray
01367fcb1e
Review cubemap generation
2019-04-11 16:11:54 +02:00
Ray
a28dfd4a7b
Corrected standalone usage
2019-04-11 15:54:10 +02:00
Ray
5bfa675350
Review VR simulator mechanism
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- No default VR device parameteres inside raylib
- VR device parameter should be provided by user
- VR distortion shader should be provided by user
2019-04-11 13:53:01 +02:00
Ray
1934f2a2f4
Some tweaks
2019-04-11 00:11:11 +02:00
Ray
6168a4ca37
Comments review
2019-04-10 23:50:48 +02:00
Ray
45c820eeb4
Set default white texture for diffuse mat
2019-04-10 22:39:42 +02:00
Ray
21092266b5
Check textures available before loading
2019-04-10 00:44:24 +02:00
Ray
802afe8fe5
Replaced size_t by unsigned int
2019-04-10 00:34:46 +02:00
myd7349
148eefb9bb
Resolve CI failure with MinGW
2019-04-09 20:41:40 +08:00
Ray
f939f6abc2
Update Makefile
2019-04-09 13:23:56 +02:00
Ray
32ccecb8ca
Start working on glTF loading...
2019-04-09 13:23:51 +02:00
myd7349
61181f2c49
Fix CMake support on Win32
2019-04-09 18:03:25 +08:00
Ray
b8ada4b877
Review creation years
2019-04-08 12:25:13 +02:00
ChillerDragon
f21761fbbb
Happy new year 2019
2019-04-07 17:49:12 +02:00
Ray
9282b8ba83
ADDED: SetShaderValueTexture()
...
Some tweaks
2019-04-05 17:08:46 +02:00
Ray
c600dd0766
Review PBR shaders
...
Issue was related to vertex tangent attibutes not uploaded to GPU, a quick solution was implemented for new vertex attributes loading for already existing meshes... I don't like it specially but it will work for now.
2019-04-05 16:43:09 +02:00
Ray
0f9fe34c3a
Start setting things up for raylib 2.5
2019-04-05 13:44:04 +02:00
Ray
92733d6695
BIG UPDATE: New models functions for animations!
...
Multiple functions added and some reviewed to adapt to the new multi-mesh, multi-material and animated models.
2019-04-05 13:15:56 +02:00
Ray
a728376cdf
Rename enum type
2019-04-05 13:13:10 +02:00
Ray
28b9de661d
Minor tweaks
2019-04-05 13:12:54 +02:00
Ray
a103086443
Removed trail spaces
2019-04-04 13:50:52 +02:00
Ray
3e1e7d740f
Review merged PR formatting
...
Removed trail spaces
2019-04-04 13:50:28 +02:00
Ray
6ecd8249bc
Merge pull request #787 from Demizdor/master
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Added `DrawRoundedRect()` and `DrawRoundedRectLines()`
2019-04-04 13:42:20 +02:00
Ray
d89d24c5e8
BIG UPDATE: Support model animations!
2019-04-04 13:33:54 +02:00
Ray
22dece2935
Animated vertex renaming
2019-04-04 13:32:17 +02:00
Ray
f1cbdd6b3a
Corrected some issues
...
- Support compiling for OpenGL 1.1
- Free meshes/materials memory after usage...
2019-04-01 18:22:56 +02:00
Ray
86212e8462
Support material loading from OBJ/MTL
2019-04-01 12:41:32 +02:00
Ray
e5edbb7104
Reviewed OBJ loading implementation -WIP-
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One mesh files can be loaded correctly
MISSING:
- Multimesh OBJ loading
- Materials loading
2019-04-01 12:17:29 +02:00
Ray
fe702cd6a2
Implementing LoadOBJ() -WIP-
...
It seems obj loading is working ok but there is some problem with drawing...
2019-04-01 00:16:56 +02:00
Ray
3e806ad9d4
Reviewed data assignation
2019-04-01 00:15:45 +02:00
Demizdor
eda982e261
Reimplemented DrawRoundedRectLines()
2019-03-31 16:15:40 +03:00
Vlad Adrian
ecbd17910d
Added DrawRoundedRectLines()
2019-03-31 13:22:50 +03:00
Vlad Adrian
1415d514ba
Update raylib.h
2019-03-31 13:20:45 +03:00
Demizdor
a28023b58f
Added DrawRoundedRect()
2019-03-30 22:18:29 +02:00
Ray
a197f40bb4
Default to white cube mesh if not loaded
2019-03-29 20:22:30 +01:00
Ray
6f371dab08
Some formatting review
2019-03-29 19:43:27 +01:00
Ray
afab8b36ab
Merge pull request #786 from Demizdor/draw_ring
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Added DrawRing(), DrawRingLines() and DrawCircleSectorLines()
2019-03-29 17:28:37 +01:00
Ray
19debd2b4e
Review some warnings
2019-03-29 17:28:10 +01:00
Ray
8a73c5d0b4
Replace custom OBJ/MTL implementations by tinyobj_loader -WIP-
2019-03-29 17:15:22 +01:00
Ray
a643dc4ca0
WARNING: Redesigned model struct for multi-meshes
...
This is quite a big change, Model struct has been redesigned to support multiple meshes and multiple materials, most 3d fileformats contain multiple meshes and reference multiple materials.
Consequently, multiple functions have been reviewed.
LoadOBJ(), LoadIQM(), LoadGLFT() now return a Model.
Current LoadOBJ() is not valid anymore, actually, tinyobj_loader_c library is considered for replacement.
2019-03-29 16:48:23 +01:00
Demizdor
ab9c6da26f
Added DrawRing(), DrawRingLines() and DrawCircleSectorLines()
2019-03-29 16:22:09 +02:00
Ray
876c64b1e5
WARNING: This could break something
...
If we have no data to update/draw, we avoid update/draw. On `DrawBuffersDefault()` if no vertes data is available nothing is drawn but some globals: vertexData, projection, modelview, draws... are reseted.
There shouldn't be any problem if we don't touch those globals in case no vertex have been processed but, just in case, I warn about it.
2019-03-29 12:27:50 +01:00
Ray
69656cb090
Added comment
2019-03-29 12:23:02 +01:00
Ray
8e98fa8754
Merge pull request #785 from Berni8k/master
...
RaspberryPi Keyboard input with evdev
2019-03-28 22:26:48 +01:00
Berni8k
ea96d0afea
Fixes compile error when SUPPORT_GESTURES_SYSTEM is undefined on RPi
2019-03-28 20:38:13 +01:00
Berni8k
b1e914bbf3
RaspberryPi Keyboard input with evdev
...
Based on pull request from user "DarkElvenAngel", better integrated with the current event system and enhanced with buffer to help with fast typing at low framerates.
2019-03-28 19:46:39 +01:00
Ray
88dfd2ab23
REDESIGNED: DrawCircleSector()
2019-03-28 18:53:41 +01:00
Ray
186d34827a
Align LINES and TRIANGLES drawing
...
When drawing LINES or TRIANGLES, vertex are accumulated in same buffer as QUADS and new draw calls are registered but QUADS drawing uses an index buffer for optimization, so, when adding LINES/TRIANGLES vertices we need to make sure next draw calls for QUADS keep aligned with indices buffer.
To get that we just add some alignment vertex at the end of the LINES/TRIANGLES draw calls, to make them multiple of 4 vertex.
2019-03-28 18:05:32 +01:00
Ray
165ced9428
Small tweak
2019-03-28 13:03:25 +01:00
Ray
7524fdc3e1
Review gestures disable flag
2019-03-25 12:30:20 +01:00
Ray
c001bdb2de
Checking issue with sound volume
...
It seems individual sound volume level is not set...
2019-03-20 10:57:41 +01:00
Ray
aa00d77110
Support additional modules building -WIP-
...
The idea is supporting additional raygui and physac modules building with raylib but those modules are distributed as header-only libraries and it makes a bit dificult to build them inside raylib...
2019-03-18 18:46:39 +01:00
raysan5
0bbf857b00
Review build release path, default to src directory
2019-03-17 12:21:51 +01:00
raysan5
f02a0334d8
ADDED: GetScreenData()
2019-03-17 11:58:02 +01:00
raysan5
2a92d6af3e
Support no-audio no-models modules compilation
...
Renamed flags for convenience.
2019-03-16 13:02:16 +01:00
raysan5
a61d3ad512
SetWindowIcon() redesigned
...
Now core does not depend on textures module directly, only through text module.
2019-03-16 13:00:46 +01:00
Ray
29d1323bd1
Work on ImageResizeCanvas()
2019-03-15 13:34:09 +01:00
Ray
cbfa35a39e
REVIEW: ImageResizeCanvas() -WIP-
2019-03-15 00:56:02 +01:00
Ray
ff1bcfb2fa
Remove comment
2019-03-13 10:26:33 +01:00
Ray
5e8427a8b5
REDESIGNED: GetFileNameWithoutExt()
...
Removed possible memory leak when using this function
2019-03-13 10:07:01 +01:00
Ray
b6dd31c653
Merge pull request #775 from rsachetto/master
...
Adding DrawCubeWiresV for convenience
2019-03-13 09:42:56 +01:00
Ray
32e6a419c1
Reorder one flag
2019-03-12 16:29:41 +01:00
Ray
477ea4d660
Support external config flags
2019-03-12 16:00:26 +01:00
Ray
76e968f6b7
Updated audio library: mini_al -> miniaudio
2019-03-12 11:54:45 +01:00
Rafael Sachetto
9f54a69cec
Adding DrawCubeWiresV for convenience
2019-03-08 15:06:17 -03:00
Ray
2f97a3f835
Proposed Model struct review
2019-03-05 16:46:48 +01:00
Ray
2e99c6cefb
ADDED: IsWindowResized()
2019-03-04 22:58:20 +01:00
raysan5
d7fd6e0f1a
Corrected issue with possible 0 division
...
Reported on rfxgen tool, it crashes on some parameters
2019-03-02 14:29:04 +01:00
Ray
36fa0207f2
Some spacing review
2019-02-28 23:06:37 +01:00
Ray
50da9f623e
Return value in GetClipboardText()
2019-02-28 22:25:27 +01:00
Ray
d679a97e92
Removed some NULL pointer checks
2019-02-28 18:39:58 +01:00
Skabunkel
a90c9c5ade
Removed unnecessary
2019-02-28 17:50:47 +01:00
Ray
b570b32337
Added some comments on #594
2019-02-28 16:28:49 +01:00
Skabunkel
fc11b360af
... tabs again... _facepalm_
2019-02-24 01:57:31 +01:00
Skabunkel
03f7483537
Missed one
2019-02-24 01:56:17 +01:00
Skabunkel
f2d5cddfc8
Fixed segmentation fult created by quick fix
2019-02-24 01:48:29 +01:00
Skabunkel
374b4d3faf
Tabs to spaces
2019-02-24 00:17:54 +01:00
Skabunkel
795c5e949d
#764 - Quick fix that clears alot of memory, there seems to be more hiding somewhere else.
2019-02-24 00:13:50 +01:00
ftk
8ad608888e
fix audio pitch
2019-02-23 10:36:25 +00:00
Ray
374811c440
Change ternary operator formatting
2019-02-22 13:13:11 +01:00
Ray
8382ab9ada
Merge pull request #761 from Demizdor/master
...
Fixed height bug in DrawTextRecEx()
2019-02-22 12:15:19 +01:00
Ray
a886f5e743
Remove TABS
2019-02-22 12:12:21 +01:00
Demizdor
40a76cf021
Fixed height bug in DrawTextRecEx()
2019-02-22 12:27:20 +02:00
Ray
641895b5ba
Remove end-line spaces
2019-02-21 18:45:19 +01:00
Ray
75298b50fb
Corrected issue with OpenURL()
...
It was not working on Windows 10
2019-02-21 11:28:10 +01:00
Rob Loach
497fb4e49f
Remove compiled libraylib.a
2019-02-18 23:36:29 -05:00
Ray
d62652c5b2
Update cgltf library
...
Added some comments to loader function...
2019-02-18 18:46:17 +01:00
Ray
5d0ea7f110
Corrected issue #758
2019-02-18 16:43:01 +01:00
Jens Pitkanen
eed69d4127
Fix the image manipulation config flag
2019-02-15 17:56:36 +02:00
Jens Pitkanen
f9963d4ed4
Fix config.h flags
2019-02-14 13:52:18 +02:00
Ray
bc86b0f78b
Corrected path issue
2019-02-14 00:06:05 +01:00
Ray
981be58d03
Corrected issue #750
2019-02-13 17:49:02 +01:00
Ray
297dd641e8
ADDED: DrawCircleSector()
2019-02-13 00:06:06 +01:00
Ray
e46c23128e
Avoid AudioBuffer symbol collision on macOS
...
raudio AudioBuffer internal struct collides on macOS with CoreAudio same name struct. In this case struct has been renamed because is internal to raudio... but probably all system should be redesigned.
2019-02-12 15:53:34 +01:00
Ray
c379e04628
Update mini_al.h
2019-02-12 13:01:43 +01:00
Ray
43b199d534
Corrected issue
2019-02-12 12:31:26 +01:00
Ray
944a388b1b
Include mini_al directly, no separate module
2019-02-12 12:18:01 +01:00
Ray
e7466eb0c4
Corrected function usage
2019-02-12 00:40:10 +01:00
Ray
d00b8f9ffc
Updated external libraries
2019-02-12 00:25:21 +01:00
Ray
e996fe2ff5
ADDED: GetClipboardText(), SetClipboardText()
2019-02-11 18:03:06 +01:00
Ray
6dbec47488
Redesigned TextSplit() function
2019-02-11 18:02:32 +01:00
Jak Barnes
1e15616b69
Fixed as issue where strrchr in LoadBMFont would only look for forward slashes, instead of backslashes causing strlen to fail on a null string
2019-02-10 16:01:44 +00:00
Ray
366313bfd0
Update rlgl.h
2019-02-06 18:07:34 +01:00
Ray
68a2bf0e6b
Update rlgl.h
2019-02-06 17:35:26 +01:00
Ray
7370ae7b82
Update rlgl.h
2019-02-06 16:51:36 +01:00
Ray
d356b1d1cc
Reviewed fbo creation and VR system
2019-02-06 14:21:44 +01:00
Ray
7615512af1
ADDED: TextToInteger()
...
Custom implementation that returns -1 if it fails (no negative values supported)
2019-02-06 14:20:14 +01:00
Ray
d0d81ea545
Review ExportMesh() header
2019-02-06 10:51:06 +01:00
Ray
c200642887
Review issue with aspect ratio...
...
...while using a RenderTexture combined with 3d mode
2019-02-04 17:10:12 +01:00
Ray
fef7bbb495
Delete libraylib.a
2019-02-04 16:29:01 +01:00
Ray
db56d432e4
ADDED: rlLoadTextureDepth()
...
REDESIGNED: rlLoadRenderTexture()
ADDED: rlRenderTextureAttach()
ADDED: rlRenderTextureComplete()
2019-02-04 16:28:17 +01:00
Ray
fce48e85f4
ADDED: LoadTextureCubemap()
...
Probably uncomplete, not tested yet...
2019-02-04 13:27:36 +01:00
Ray
5755c5e310
Review DrawTextRecEx() formatting
2019-02-04 09:57:02 +01:00
Ray
01ace743d0
Merge pull request #734 from Demizdor/master
...
Added DrawTextRecEx()
2019-02-03 20:47:13 +01:00
Ray
9740e5d3ed
Update utils.c
2019-01-29 12:45:10 +01:00
Ray
3363cfa61a
Corrected log naming
2019-01-29 12:33:08 +01:00
Ray
30c025f913
Merge pull request #735 from RobLoach/patch-1
...
Fix clang++ compilation errors
2019-01-24 15:17:51 +01:00
Rob Loach
90d5bb79e5
Fix font cannot be narrowed to type 'int'
...
Getting the following strict error....
```
src/text.c:117:105: error: constant expression evaluates to 2398692640 which
cannot be narrowed to type 'int' [-Wc++11-narrowing]
...0x00000000, 0x00000000, 0x00200020, 0x0001b000, 0x00000000, 0x00000000, 0x8ef92520, 0x00020a00...
^~~~~~~~~~
```
Switching it to an unsigned int fixes it.
2019-01-23 22:28:10 -05:00
Rob Loach
d897e14161
Revert the screenWidth change
2019-01-23 20:08:51 -05:00
Rob Loach
feb6afcd61
Fix clang++ compilation errors
...
clang was complaining about the type conversions. For example...
```
node_modules/raylib-src/src/core.c:1888:15: error: cannot initialize a variable of type 'char *' with an
rvalue of type 'void *'
char *cmd = calloc(strlen(url) + 10, sizeof(char));
^ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
```
2019-01-23 20:07:47 -05:00
Demizdor
6f66425946
Added DrawTextRecEx()
2019-01-23 21:36:54 +02:00
Rob Loach
30ea4bdcce
Remove libraylib.a
2019-01-23 00:46:29 -05:00
Ray
4467292a2d
Review last PR formatting
2019-01-21 10:32:14 +01:00
Ray
e91c84e33a
Remove comment
2019-01-21 10:25:59 +01:00
Ray
9b97cf6972
Merge pull request #731 from MarcoLizza/reorganizing-logging
...
Reorganizing logging
2019-01-21 10:09:51 +01:00
Marco Lizza
343fef4aa4
Changing enums, now referenced as int.
2019-01-21 10:05:40 +01:00
Marco Lizza
aaced97b12
Fixing badly (redefined) enums.
2019-01-21 10:02:53 +01:00
Marco Lizza
f1d13aa469
Adding function to control the "exit-on-error" behaviour.
2019-01-20 22:24:41 +01:00
Marco Lizza
932e9dbd09
Fixing logging level configuration API.
2019-01-20 22:24:09 +01:00
Marco Lizza
78904d2bcc
Fixing TraceLog function to work on levels.
2019-01-20 22:23:07 +01:00
Marco Lizza
c1c801e5c3
Reworking log level as incremental.
2019-01-20 22:22:21 +01:00
raysan5
0d2cfce18e
Review raudio comments
2019-01-19 16:51:41 +01:00
raysan5
d41e50f866
Allow ShowWindow usage ;)
2019-01-19 12:34:04 +01:00
Ray
3703430f57
Renamed ShowWindow() to UnhideWindow() -WIP-
...
Function provisional renaming... that's not the end of this issue...
2019-01-17 16:29:36 +01:00
Ray
a43f87e391
Crazy test
2019-01-16 17:25:48 +01:00
Ray
ced7321089
Readded alpha clear to rlReadScreenPixels()
...
When capturing framebuffer, if some element with transparency has been drawn, it retrieves that data... it could be a bit annoying in some situations because we could expect color compositing with background color... It depends on the situation and our needs... but most of the time we don't want that transparency on screenshots.
2019-01-16 10:04:59 +01:00
Ray
c93bf336fe
Update utils.c
2019-01-15 12:32:41 +01:00
Ray
f1bcc131dc
Let user choose to clear scissor area
2019-01-15 12:08:11 +01:00
Ray
60967d8cdc
Merge pull request #723 from MarcoLizza/trace-log-failing-on-OTHER
...
Trace log failing on other
2019-01-15 12:04:28 +01:00
Marco Lizza
efcb68ceca
Fixing LOG_OTHER missing.
2019-01-14 17:09:41 +01:00
Marco Lizza
ce98cc6285
Adding MACRO constant to specify the internal buffer size.
2019-01-14 17:09:17 +01:00
Ray
42bfa7e3ff
Make sure no parameters can be passed
2019-01-14 13:49:56 +01:00
Ray
e811279a75
Review code formatting on ColorFromHSV()
...
Following raylib notation rules
2019-01-14 13:49:17 +01:00
Demizdor
da1714f411
Added ColorFromHSV()
2019-01-14 12:49:00 +02:00
Ray
49a69e3e27
Allow capturing transparent background
2019-01-11 18:55:04 +01:00
Ray
e13975beeb
Some security checks added
2019-01-11 18:54:48 +01:00
Ray
25205b5113
Reverted flag value (but kept order)
...
This specific change could be very annoying for people already using FLAG_MSAA_4X_HINT, their programs will compile correctly but window won't be shown...
2019-01-11 12:21:02 +01:00
Ray
7132ba44db
Reviewed latest PR
2019-01-10 17:06:26 +01:00
Ray
56173d7cf4
Merge branch 'master' into window-visibility
2019-01-10 16:57:15 +01:00
Marco Lizza
6056a2a5cf
Reworking API upon suggestion.
2019-01-10 16:43:21 +01:00
Ray
93471b0a7c
WARNING: Renamed module: audio -> raudio
...
Planning to promote raudio module as a simple and easy-to-use front-end for the amazing mini_al library, so the name change.
Name comes from raylib-audio but in spanish it also remembers to word "raudo", meaning "very fast", an analogy that fits perfectly to the usefulness and performance of the library!
Consequently, raylib version has been bumped to 2.4-dev.
2019-01-10 16:32:40 +01:00
Marco Lizza
a15251bcdb
Adding window visibility functions.
2019-01-10 14:55:19 +01:00
Marco Lizza
5adcc30a2e
Adding window visibility configuration flag.
2019-01-10 14:54:55 +01:00
Ray
64fd131ed5
Some improvements on SetShaderValue()
...
- Unsigned int not supported on OpenGL ES 2.0 -> Removed
- Reorganized enum -> Removed BOOL (not uniformType)
- Support sample2D uniform type
2019-01-10 12:28:23 +01:00
Ray
55f8dbc755
WARNING: Redesigned SetShaderValue()
2019-01-10 11:25:26 +01:00
Ray
35bcbd1b60
Merge pull request #718 from MarcoLizza/shaders-uniforms-array
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Shaders uniforms array
2019-01-09 17:01:59 +01:00
Marco Lizza
73597332b6
Adding uniform array support for shaders.
2019-01-09 16:18:00 +01:00
Ray
010c655f79
Added required define on TCC compiler
2019-01-08 10:10:20 +01:00
Ahmad Fatoum
8bc4050377
Revert "core: workaround window not being rendered till moved on macOS Mojave"
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This reverts commit 1fe6d9fc06 .
Because upstream GLFW now contains a fix.
2019-01-08 09:03:22 +01:00
Ahmad Fatoum
c3d2b1b184
glfw: Update GLFW to current master
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glfw/glfw@5595fa3ae6 implements a proper fix for the macOS Mojave
problem of OpenGL windows not being rendered until moved or manually
updated.
Pull in the current master and rebase the three patches we have on top:
- two commits we have for reuse of the GLFW CMake build system for Wayland
It hasn't yet to be acknowledged upstream.
- one commit removing #include <windows.h> in glfw3native.h to avoid
duplicate declarations.
Fixes #655 and #665 .
2019-01-08 09:03:22 +01:00
Ahmad Fatoum
f719de4bf8
external: glfw: Ignore {docs/examples/tests}/ directories
2019-01-08 09:03:22 +01:00
raysan5
1036de389a
Some minor tweaks analyzing code
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Specific textures generation code is quite redundant and not flexible for the user, I'm trying to figure out some easy way to allow raylib users to do the same without needing those functions (very specific and shader dependant). RenderTexture loading and Cubemap textures support must be improved.
2019-01-06 21:07:09 +01:00
raysan5
f4fe7f4d4c
Review BRDF texture generation
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Actually, that function should be redesigned...
2019-01-06 15:49:29 +01:00
raysan5
5c614f6975
Some code tweaks
2019-01-05 19:24:42 +01:00
raysan5
a41cc08f9b
Support screenshots and GIF capturing on Android and Web
2019-01-05 18:03:09 +01:00
raysan5
1038e79b36
Corrected issue with text measure on Latin-1 chars
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Considering chars inputs come in UTF8 form!
2019-01-05 15:04:18 +01:00
raysan5
0bacc978c3
Corrected issue on web
2019-01-04 15:48:25 +01:00
raysan5
644eddda11
REMOVED: ShowLogo()
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Same functionality could be achieved using FLAGS... but also considering removing raylib logo animation...
2019-01-03 13:55:59 +01:00
raysan5
d427f17210
REVIEWED some functions parameters
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Decided to allow user to provide values directly instead of requiring a Vector2 struct, probably more confortable to use.
- SetMousePosition()
- SetMouseOffset()
- SetMouseScale()
2019-01-03 13:53:20 +01:00
Ray
0333e5b6c2
Merge pull request #711 from ChrisDill/SetMouseOffset
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Added SetMouseOffset
2019-01-03 13:35:28 +01:00
ChrisDill
f9c43dc379
Mouse functions changed
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- SetMouseScale changed to take in a Vector2.
- Added mouseOffset global which is used in mouse read functions.
2019-01-02 19:09:34 +00:00
Ray
30e79b4727
Merge pull request #708 from BaZom/master
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utils: declare funopen only on Android
2019-01-02 17:41:43 +01:00
raysan5
63f9f91ea8
Avoid crashing if music file not loaded
2019-01-02 14:05:20 +01:00
ChrisDill
a707574f33
Default mouseScale fixed
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- Didn't set X and Y values correctly.
2019-01-02 10:46:19 +00:00
ChrisDill
8933298864
Added SetMouseOffset
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- Changed mouseScale to Vector2.
- Added SetMouseOffset to change XY of mouseScale.
2019-01-02 10:14:55 +00:00
raysan5
d5735720b0
Update Makefile for Emscripten
2019-01-01 20:53:30 +01:00
raysan5
9740b1eb70
Update mini_al to latest version (Web Audio / AAudio backends)
2019-01-01 20:52:57 +01:00
Basem Abughallya
9a40529ae7
utils: declare funopen only on Android
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funopen is only needed on Android, so declare it
only there. This fixes following MinGW build failure:
utils.c:50:7: error: conflicting types for ‘funopen’
FILE *funopen(const void *cookie, int (*readfn)(void *, char *, int),
^~~~~~~
In file included from utils.c:45:0:
/usr/include/stdio.h:586:7: note: previous declaration of ‘funopen’ was here
FILE *funopen (const void *__cookie,
^~~~~~~
2018-12-29 17:44:47 +01:00
raysan5
d0d99d3503
Corrected issue with MOD/XM loop
2018-12-29 15:07:03 +01:00
raysan5
0619571149
ADDED: DrawTextRec() and example
2018-12-29 14:44:28 +01:00
raysan5
95d3f24c68
Use QUADS for DrawPolyEx()
2018-12-29 00:29:28 +01:00
raysan5
a072385c6d
Corrected issue on draws resetting
2018-12-29 00:00:52 +01:00
raysan5
414c3ee1f9
ADDED: DrawTextureQuad()
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Useful for tiling and offset parameters definition.
2018-12-26 23:44:16 +01:00
raysan5
91a7b0e5ef
Corrected typo
2018-12-26 13:57:10 +01:00
raysan5
01338b0a14
WARNING: BREAKING CHANGE
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Added a bunch of useful text management functions.
Consequently, some already available functions like `FormatText()` and `SubText()` has been renamed for consistency. Created temporal fallbacks for old names.
raylib version bumped to 2.3.
2018-12-26 13:26:34 +01:00
raysan5
9a8320c52b
REVIEWED: DrawRectanglePro()
2018-12-26 10:51:13 +01:00
raysan5
af4a177af4
Corrected issue with internal buffer
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Problem aligning provided vertex data to multiples of four, because main buffer is intended to bu used with indexed quads... but also shared with triangles and lines.
2018-12-26 10:34:45 +01:00
raysan5
7b8965eb38
Support float texture data on OpenGL ES 2.0
2018-12-25 15:19:25 +01:00
raysan5
35a6e9a074
Corrected issue with MOD playing
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Despite issue is corrected, now module loop doesn't work...
2018-12-25 15:18:35 +01:00
raysan5
96207a8a02
REVIEWED: LoadFontEx()
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Changed parameters order for consistency with LoadFontData() and other functions when an array is passed by parameter and array size is the following parameter.
2018-12-25 15:17:42 +01:00
raysan5
7fb2459916
Added some TODO note
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OpenGL extensions loading could be improved...
2018-12-24 17:45:34 +01:00
raysan5
47358fe5ce
Tweaks to support OpenGL ES 2.0 desktop
2018-12-24 17:09:46 +01:00
raysan5
92f68ac6be
Review DrawPolyEx()
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Also reviewed rlCheckBufferLimit()
2018-12-24 14:09:51 +01:00
Ray
4ec4dc691f
Use stb_vorbis.h as header only
2018-12-21 00:17:44 +01:00
Ray
e48f2f9d43
Delete libraylib.a
2018-12-20 12:59:00 +01:00
Ray
87ad244ee0
Exposed LoadFontFromImage()
2018-12-20 12:58:27 +01:00
Ray
788bb78989
Some tweaks
2018-12-20 10:40:28 +01:00
Ray
b6d2f96645
Corrected issue
2018-12-19 18:08:59 +01:00
Ray
af33e3848e
Improved BeginScissorMode()
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Now rectangle coordinates refer to upper-left corner instead of bottom-left
2018-12-19 17:06:23 +01:00
Ray
49055a9b17
Keep reviewing RPI keyboard input...
2018-12-19 15:31:20 +01:00
Ray
66c360d385
Corrected issue on plane drawing
2018-12-19 11:55:58 +01:00
Ray
a22ee0c0e1
Review RPI keyboard inputs -WIP-
2018-12-18 19:11:12 +01:00
Ray
39c05e30d0
Reviewed rlReadTexturePixels() for OpenGL ES 2.0
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Now it should work... but this behaviour could be driver dependant...
2018-12-18 18:20:20 +01:00
Ray
965a91cebb
Support PIC image format loading
2018-12-18 18:18:40 +01:00
Ray
db96cf4a8b
Corrected bug on OpenGL ES quads drawing
2018-12-18 16:52:18 +01:00
Ray
f822650a3b
Support externally provided compilation flags
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Useful in case raylib compilation want to be automated and compilation config flags provided by command line.
2018-12-18 00:20:08 +01:00
Ray
fe346fa8d8
Added a possible dependency include path for glfw
2018-12-16 00:44:09 +01:00
Ray
7d81e673ed
ADDED: GenMeshPoly()
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To generate 2D polygonal shape
2018-12-15 23:31:56 +01:00
Ray
4008a075a8
Added scissor functionality
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To draw only in defined area of the screen
ADDED: BeginScissorMode(), EndScissorMode()
2018-12-15 23:30:55 +01:00
Ray
cbbd67ab5a
Some code tweaks
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- Reorganized some variables: Not used on OpenGL 1.1
- Now mipmaps can be generated on OpenGL 1.1 backend
- Renamed whiteTexture to defaultTextureId
2018-12-14 10:00:44 +01:00
Ray
97e40ced57
WARNING: BIG rewrite of rlgl module
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This commit implements a big update of rlgl module, intended to optimize some parts. This change could break some code bases... hopefully not, but it could.
The BIG changes to the module are:
- Replaced LINES-TRIANGLES-QUADS buffers by a single one, now all vertex data is accumulated on a single buffer and managed with registered draw calls. LINES-TRIANGLES-QUADS could be used the same way as before, rlgl will manage them carefully. That's a big improvement of the system.
- Support multi-buffering if required. Just define MAX_BATCH_BUFFERING desired size (currently set to 1 batch). Should be enough for most of the situations.
- Removed temporal accumulative buffers for matrix transformations, now transformations are directly applied to vertex when on rlVertex3f()
- Reviewed rlPushMatrix()/rlPopMatrix() to be consistent with OpenGL 1.1, probably I should remove that ancient behaviour but... well, it was not consistent and now it is.
- Minor tweaks: LoadText(), I broke it in last update... also multiple comments reviewed.
- TODO: MAX_BATCH_ELEMENTS checking should probably be reviewed... done some tests and it works but...
2018-12-11 18:54:48 +01:00
Ray
7361ed24e2
Added support for .otf fonts
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stb_truetype supports some .otf fonts, just exposed that functionality.
2018-12-10 00:29:52 +01:00
Ray
a8ac6e2ef9
Increase text management buffers size
2018-12-04 13:15:42 +01:00
Ray
5ef4661216
Comments removed
2018-12-03 16:48:01 +01:00
Ray
8b75a1a990
Improved textures wrap support
2018-12-03 12:00:05 +01:00
Ray
f552d43547
Reviewed some comments
2018-12-03 11:24:11 +01:00
Ray
5086c60e2f
Replaced #defines by enums
2018-12-03 11:04:32 +01:00
Ray
1774260dab
Some tweaks
2018-11-30 01:57:53 +01:00
Ray
874c0910e3
Replaced default release paths
2018-11-28 17:35:42 +01:00
Ray
ab0287bd4e
Some tweaks to LoadText()
2018-11-28 12:34:03 +01:00
Ray
0bf82ff6f4
free memory for extList
2018-11-27 12:23:41 +01:00
Ray
b5c6736592
Reimplement ImageAlphaCrop()
2018-11-27 10:20:41 +01:00
Ray
69ae794465
Updated stb libs to latest version
2018-11-27 09:23:30 +01:00
Ray
969e48e3dd
Enable SDL2 library for audio on Web
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Solves audio cracking issues
2018-11-26 17:15:43 +01:00
Ray
c6b526de66
Support file drag & drop on Web
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Using by default memory filesystem (MEMFS), provided by Emscripten
2018-11-26 17:15:00 +01:00
Ray
2deb35be27
Review emscripten path
2018-11-23 17:03:07 +01:00
Ray
bc8d3f30ec
Updated to latest mini_al
2018-11-23 17:02:54 +01:00
Ray
83d90c6e49
Review totalSampleCount for OGG and FLAC
2018-11-23 11:58:45 +01:00
Ray
31d0fd820d
Avoid program crash on audio device fail
2018-11-20 11:27:10 +01:00