Ray
b67e7ffc44
REXM: RENAME: example: shapes_draw_circle_sector --> shapes_circle_sector_drawing
2025-09-08 20:28:17 +02:00
Ray
16fbca2e8b
REXM: RENAME: example: shapes_draw_rectangle_rounded --> shapes_rounded_rectangle_drawing
2025-09-08 20:27:00 +02:00
Ray
1bbd4c3566
REXM: RENAME: example: shapes_draw_ring --> shapes_ring_drawing
2025-09-07 11:19:29 +02:00
Ray
c0234e5e3d
REXM: RENAME: example: textures_sprite_anim --> textures_sprite_animation
2025-09-07 11:14:56 +02:00
Ray
fb42819eab
Added project to folder in solution
2025-09-04 16:56:38 +02:00
Ray
d418704c0b
REXM: Update examples collection
2025-09-04 16:17:23 +02:00
Ray
e21093d434
REXM: RENAME: example: core_input_gestures_web --> core_input_gestures_testbed
2025-09-04 15:59:53 +02:00
Ray
c17f82a78c
REMOVED: core_basic_window_web
...
The example is not following examples conventions and it will be moved to `others` with a new name
2025-09-04 15:43:54 +02:00
Ray
d97e0a8ac7
REXM: RENAME: example: shaders_texture_drawing --> shaders_texture_rendering
2025-09-04 11:27:32 +02:00
Ray
41dee9e9f9
REXM: RENAME: example: shaders_fog --> shaders_fog_rendering
2025-09-04 11:12:01 +02:00
Ray
3cbe911613
REXM: RENAME: example: models_billboard --> models_billboard_rendering
2025-09-04 11:04:00 +02:00
Ray
b17936de22
REXM: RENAME: example: models_billboard --> models_billboard_rendering
2025-09-04 10:55:48 +02:00
Ray
1008066644
Removed core_loading_thread project
2025-09-03 19:58:26 +02:00
Ray
a7e62e73d8
REXM: REMOVE: example: core_loading_thread
...
This example was POSIX only and had some special requirements for web, it made it more difficult to be managed from collection standard examples format.
It will be re-added in the `others` category, that is not processed for web.
2025-09-03 19:00:33 +02:00
Ray
5cbe013273
REXM: RENAME: example: models_skybox --> models_skybox_rendering
2025-09-03 18:48:20 +02:00
Ray
d8ee8a45c4
REXM: RENAME: example: textures_draw_tiled --> textures_tiled_drawing
2025-09-03 18:45:50 +02:00
Ray
33327760f1
REXM: RENAME: example: text_draw_3d --> text_3d_drawing
2025-09-03 18:43:17 +02:00
Ray
785ad4015c
REXM: RENAME: example: textures_polygon --> textures_polygon_drawing
2025-09-03 18:40:53 +02:00
Ray
cadd28e5a0
REXM: RENAME: example: text_raylib_fonts -> text_sprite_fonts
2025-09-03 18:33:33 +02:00
Ray
64d6a90d48
REXM: RENAME: example: text_unicode --> text_unicode_emojis
2025-09-03 18:14:47 +02:00
Ray
b6ae380260
REVIEWED: Examples comments, consistent code sections
2025-09-02 12:10:16 +02:00
Ray
e18d167c8f
REVIEWED: New examples added renaming, avoid duplicated .sln GUIDs
2025-09-01 20:47:59 +02:00
JohnnyCena123
0e73e0ea64
reviewed ALL non-external files to follow raylib's convention of no spaces around / or * ( #5153 )
2025-08-29 14:53:16 +02:00
Ray
47db1da9ea
REXM: RENAMED: example: core_3d_fps_controller to core_3d_camera_fps
2025-08-25 20:58:09 +02:00
Ray
4d0c3affaa
REXM: Update examples and lists
2025-08-24 10:53:47 +02:00
alexander-nichols
5d9c8c365e
[build] Fixed VS2022 broken build
...
Fixed bad references to shaders_normalmap in the project raylib\projects\VS2022\examples\shaders_normal_map.vcxproj
Changed GUID for shaders_normal_map as it coincided with that for core_3d_fps_controller {6B1A933E-71B8-4C1F-9E79-02D98830E671}
2025-08-21 17:42:07 +01:00
Ray
a8dfd9db76
REXM: RENAMED: shaders_normalmap --> shaders_normal_map
2025-08-18 14:35:04 +02:00
Ray
afdc7972d6
REXM: Automatic validation and update of examples
2025-08-14 21:07:10 +02:00
Ray
f0131f6ee6
Added missing project to solution
2025-08-13 23:53:35 +02:00
Ray
601091b69e
Update raylib.sln
2025-08-13 09:56:22 +02:00
Ray
388bc5075e
Update raylib.sln
2025-08-13 08:56:50 +02:00
Ray
6792e6e2dd
Updated required files for new example: shaders_normalmap
2025-08-07 17:50:18 +02:00
Ray
ff1087480c
ADDED: New projects to VS2022 solution
2025-08-07 17:04:49 +02:00
Ray
b3513e4719
ADDED: Missing example VS2022 projects
2025-08-06 18:42:27 +02:00
jestarray
296e3af470
add const qualifier to ImageDrawTriangleFan and ImageDrawTriangleStrip arguments
2025-05-31 14:24:56 -07:00
Duy Tran
f0de896f36
cmake: replace custom variable with built-in one
2025-04-28 11:57:53 -04:00
Ray
cf1713e6dd
REVIEWED: VS2022 projects use a custom resource file...
...
...instead of relying in src/raylib provided one. #4900
2025-04-18 10:25:40 +02:00
Jeffery Myers
0b37251fbd
Remove duplicate resource file
2025-04-16 18:26:06 -07:00
Ray
cc5739a6d7
REVIEWED: Some PRs formating
2025-04-13 20:55:38 +02:00
Ray
a5639bb186
Merge pull request #4861 from luis605/view-depth-texture
...
[examples] Added new shader example: `shader_depth_texture`
2025-04-09 17:57:20 +02:00
Jonathan Marler
336fd78f74
Add core_highdpi example
...
This example enables HIGHDPI and renders a scale showing how the logical
size compares to the pixel size of the window.
2025-03-28 16:48:21 -06:00
Jonathan Marler
af16f7823a
Improve description of RestoreWindow
...
Restore window currently says it sets the window state to:
"not minimized/maximized"
However, if a window is maximized and then minimized, it's typical that
it would restore back to being maximized, which is what seems to happen
from my testing. I've reworded the description to better reflect
this behavior.
2025-03-28 10:39:22 -06:00
luis605
8ec52e3b25
Added example to build system
2025-03-26 19:47:45 +00:00
Ray
e1ec595251
ADDED: Resource file to example projects #4790
2025-02-25 12:06:34 +01:00
Peter0x44
99d2119dd6
[build] Add CI for ARM64 with Visual Studio ( #4781 )
...
* [build] Add ARM64 configuration to raylib.sln
* [build] Add ARM64 to windows.yml
2025-02-21 15:31:50 +01:00
goto40
6a644b48f0
doc: audio stream processor, number of channels ( #4753 )
...
* doc: audio stream processor
* fixed accidental encoding effect
2025-02-08 11:22:34 +01:00
Anstro Pleuton
7bfc8e8ca7
[example] Add shaders_rounded_rectangle example ( #4719 )
...
* Add shaders_rounded_rectangle example
* Minor tweaks to example template (add star, more)
* Combine shaders
* Fix changes after review
---------
Co-authored-by: Anstro Pleuton <anstropleuton@github.com>
2025-01-23 10:51:36 +01:00
Ray
da5a868e2a
REMOVED: example: core_gamepad_info
2025-01-12 18:21:59 +01:00
Ray
a1896c7a90
REVIEWED: Code/Web-Makefile formatting
2025-01-12 16:19:10 +01:00
Ray
fa0eada61a
Update year to 2025
2025-01-01 00:02:52 +01:00
Jeffery Myers
e062dc085c
Add filters and platform files so they show up in MSVC for ease of editing ( #4644 )
2024-12-28 15:56:04 +01:00
Jeffery Myers
93a1e75741
Disable the threading example in MSVC for release and debug build (was disabled for dll builds already) ( #4594 )
2024-12-13 09:21:45 +01:00
Mossieur-Patate
2c4c6e6201
GetKeyName prototype ( #4544 )
...
* Update raylib.h: GeyKeyName prototype
Prototype for GetKeyName, which is already implemented elsewhere.
* Update raylib_to_parse.h: GetKeyName prototype
2024-11-28 22:50:00 +01:00
Anthony Carbajal
79188f570b
fixed spacing in sha1 comment ( #4540 )
2024-11-25 20:17:22 +01:00
kovidomi
65f955a4dc
Add missing VS2022 example projects for models_bone_socket and shaders_vertex_displacement ( #4510 )
2024-11-19 09:05:09 +01:00
Jeffery Myers
a2f6ae6796
Fix warnings in examples ( #4492 )
...
Move shapes/shapes_rectangle_advanced to the correct folder in MSVC project
Add core_input_virtual_controls.vcxproj back into sln file
2024-11-15 08:25:09 +01:00
Ray
5e6cdf3a73
Update emsdk path on Windows to match new raylib installer package
2024-11-14 18:41:37 +01:00
Ray
637debb62d
Updated Notepad++ autocomplete list for raylib 5.5
2024-11-14 16:38:55 +01:00
Everton Jr.
ad79d4a884
[shapes] Add shapes_rectangle_advanced example implementing a DrawRectangleRoundedGradientH function ( #4435 )
...
* [rshapes] Add function
* "[shapes] rectangle advanced: fix screen width and height to fit with other examples"
2024-10-29 22:23:51 +01:00
Jeffery Myers
f03f093909
Add input_virtual_controls to MSVC projects ( #4433 )
...
Fix input_virtual_controls example to use correct default font sizes
2024-10-25 09:47:04 +02:00
Jeffery Myers
6c3b1fa1de
Add shadow map example to MSVC projects ( #4430 )
2024-10-24 23:37:23 +02:00
Ray
6962364bfb
Update emsdk paths to latest versions
2024-10-24 12:53:16 +02:00
Alan Arrecis
b201b74c3f
Fix VSCode Makefile to support multiple .c files ( #4391 )
...
Updated the VSCode Makefile to allow compilation of multiple .c files instead of just one (main.c).
- Replaced `SRC` and `OBJS` definitions to dynamically include all .c and .h files in the project.
- This change enables automatic handling of any number of source files specifically in the VSCode setup.
2024-10-18 01:08:07 +02:00
Ray
1effe92129
WARNING: REMOVED: SVG files loading and drawing, moving it to raylib-extras
2024-10-10 20:37:46 +02:00
Jeffery Myers
0e7bcd5639
[MODELS] Disable GPU skinning for MacOS platform ( #4348 )
...
* Update raylib_api.* by CI
* Disable GPU skinning on MacOS
Add GPU skinning example to MSVC Projects.
* Update raylib_api.* by CI
---------
Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-09-30 12:10:02 +02:00
Ridge3Dproductions
9337913766
Projects: Fix CMake example project ( #4332 )
...
* Update CMakeLists.txt
Add missing link flags
* Update README.md
Remove unneeded flag because this flag is defined in the updated CMakeList file
* Update CMakeLists.txt
2024-09-21 23:12:48 +02:00
Peter0x44
ecf863969c
[build] CMake: Fix warnings in projects/CMake/CMakeLists.txt ( #4278 )
...
Currently, when building, the cmake example in projects/CMake gives this
warning, with CMake 3.30.2
CMake Warning (dev) at /usr/share/cmake/Modules/FetchContent.cmake:1953 (message):
Calling FetchContent_Populate(raylib) is deprecated, call
FetchContent_MakeAvailable(raylib) instead. Policy CMP0169 can be set to
OLD to allow FetchContent_Populate(raylib) to be called directly for now,
but the ability to call it with declared details will be removed completely
in a future version.
Call Stack (most recent call first):
CMakeLists.txt:20 (FetchContent_Populate)
This warning is for project developers. Use -Wno-dev to suppress it.
Changing FetchContent_Populate to FetchContent_MakeAvailable didn't
cause any issues I could observe when building. I'm not sure why it
wasn't like that to begin with.
2024-08-23 22:29:40 +02:00
Ray
c95b2e88b7
Example review
2024-07-04 11:12:20 +02:00
Ray
d243094ede
WARNING: BREAKING: Renamed PLATFORM_DESKTOP to PLATFORM_DESKTOP_GLFW
...
This could potentially be a breaking change, for consistency, now every possible desktop backend has the proper name assigned: GLFW, SDL, RGFW
raylib build system has been reviewed to fallback to `PLATFORM_DESKTOP_GLFW` by default when `PLATFORM_DESKTOP` defined
2024-07-01 18:28:44 +02:00
Jeffery Myers
e96bab7ce6
[Build] Fix warnings when building in VS 2022 ( #4095 )
...
* Update raylib_api.* by CI
* Fix warnings when building examples in MSVC 2022
* fix auto-format that sneaked in there.
---------
Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-06-24 17:47:32 +02:00
vaezim
d7a8af144d
Fix typos in markdowns and comments, Fix invalid links in HISTORY.md ( #4017 )
2024-05-30 08:22:07 +02:00
Ray
f6d85e5df7
Update project
2024-04-20 21:21:31 +02:00
Belllg
3e658ef502
Update Makefile RAYLIB_VERSION ( #3901 )
...
Changed the raylib version from 4.2.0 to 5.1-dev, just like the raylib.h file
2024-04-07 14:48:32 +02:00
Dalton Overmyer
077ab6d56b
Add an example that generates a random sequence. ( #3846 )
2024-02-29 18:26:49 +01:00
Ray
3f1e59a7cf
Update copyright to 2024
2024-01-02 20:58:12 +01:00
Tim Romero
f914020d45
VSCode sample project Mac fixup ( #3666 )
...
Change vscode config and makefile to add a missing IOKit framework reference and use whichever MacOSX sdk symlink is available
2023-12-23 11:22:16 +01:00
Peter0x44
28bdaa2da6
Update projects/CMake/CMakeLists.txt to raylib 5.0 ( #3623 )
2023-12-11 08:29:19 +01:00
Karim
21469e92b0
Image convolution function ImageKernelConvolution ( #3528 )
...
* Added image convultion ImageKernelConvolution
* comment changes
* spelling changes and change to kernel size
* removed kernel normalization inside function
* fix to formating
2023-11-18 20:05:45 +01:00
Ray
ae50bfa2cc
Updated Npp intellisense data for raylib 5.0
2023-11-15 11:30:50 +01:00
Ray
bbf0c3a46d
REVIEWED: Added new examples to VS2022 solution
2023-11-08 17:41:08 +01:00
Ray
99dac5451c
ADDED: Automation Events System, exposed to users
...
Added new API to record and play events
Added examples illustrating functionality
2023-10-26 23:59:19 +02:00
Ray
1896268775
Reviewed examples for consistency
2023-09-08 13:27:13 +02:00
Gabriel dos Santos Sanches
2d5d0c2999
examples: core: adds 2D camera two player split screen ( #3298 )
2023-09-08 12:22:12 +02:00
MichaelFiber
18e9784c6d
Remove PLATFORM_RPI ( #3232 )
...
* Remove PLATFORM_RPI
* remove build artifacts
---------
Co-authored-by: MichaelFiber <michael@cubeofb.org>
Co-authored-by: Ray <raysan5@gmail.com>
2023-09-07 17:42:28 +02:00
Jeffery Myers
62f5382d56
[AUDIO] Add an example of how to use LoadSoundAlias ( #3223 )
...
* Add a function to clone a sound and share data with another sound.
* rename items based on feedback
* PR Feedback, use custom unload for sound alias, not variant of normal sound unloading
* sound_multi example
2023-08-04 17:14:04 +02:00
Dane Madsen
e465ed0850
Added ImageRotate ( #3078 )
...
* Added ImageRotate
* Quick rename of the example
* Update ImageRotate by changing doubles to floats and checking code convention
* Update API
2023-05-24 09:22:51 +02:00
Dane Madsen
a4a6d4da8a
Add GenImageGradientSquare ( #3077 )
...
* Add GenImageGradientSquare to allow square gradients
* Fix GenImageGradientSquare and add to textures_image_generation example
* Remove params from GenImageGradientSquare
2023-05-22 15:20:28 +02:00
Dane Madsen
e96dc46d38
Replaced GenImageGradientH and GenImageGradientV with GenImageLinearGradient ( #3074 )
...
* Replaced GenImageGradientH and GenImageGradientV with GenImageLinearGradient
* renamed GenImageLinearGradient to GenImageGradientLinear
2023-05-21 11:33:47 +02:00
lesleyrs
818312683e
update cmake example project ( #3062 )
...
* update cmake example project
* off is the correct one
2023-05-14 21:15:32 +02:00
Shoozza
204c6765bd
Fix vs code project ( #3048 )
...
* Modify remove trailing whitespace
* Fix invalid SetCameraMode call and missing argument to UpdateCamera for VSCode project
2023-05-07 20:22:37 +02:00
Benjamin Thomas
70d7f67bd8
CMake project example: fix a couple of typos ( #3014 )
2023-04-15 10:55:40 +02:00
Ray
18a36b3e06
Update raylib.sln
2023-03-18 17:35:14 +01:00
Ray
03516b1c68
Update npes_saved_w64devkit.txt
2023-03-15 19:09:30 +01:00
Ray
7ab24b94ee
Delete c_raylib.xml
2023-03-15 19:09:27 +01:00
Ray
3b4f9faebc
UPDATED: Notepad++ instellisense data
2023-03-15 13:17:14 +01:00
Ray
1b873b028f
WARNING: REMOVED: Multichannel audio support API
...
It was quite restrictive and hacky implementation, just load multiple types same sound to play multiple instances.
2023-03-07 19:48:47 +01:00
Ray
1cfb484100
ADDED: Example project to VS
2023-02-14 20:31:42 +01:00
Ray
547819766f
ADDED: Example project to VS2022 solution
2023-02-14 20:12:53 +01:00
Ray
50d17393a5
Create models_loading_m3d.vcxproj
2023-02-14 20:00:56 +01:00
Ray
ea590c44a9
REVIEWED: Camera redesign PR
2023-02-14 20:00:51 +01:00
Jeffery Myers
81ca2f0bf3
Fix warnings and bad project settings for 4.5 release ( #2894 )
2023-01-27 19:20:42 +01:00
Ray
0ccc1d3686
Update year to 2023
2023-01-01 19:07:58 +01:00
Ray
b59fab7ee6
Update year to 2023
2023-01-01 16:00:56 +01:00
Jeffery Myers
57dd345dc3
Add a textured curve example ( #2821 )
2022-12-03 22:55:05 +01:00
Rob Loach
4c3d577ddb
CMake: Project template fix to easily target raylib version ( #2700 )
2022-09-17 23:12:57 +02:00
Ray
b0f3a2c217
Update c_raylib.xml
2022-08-08 19:43:02 +02:00
Ray
d1a5d381d8
Updated Npp scripts
2022-08-08 19:20:02 +02:00
Ray
63a23a6b74
REMOVED: VS2019 project
2022-08-06 19:31:01 +02:00
Ray
304c820a8e
Merge branch 'master' of https://github.com/raysan5/raylib
2022-08-06 19:23:45 +02:00
Ray
86ac792d9a
Review projects details for raylib 4.2
2022-08-06 19:23:36 +02:00
Angga Permana
e06ed6c608
Fix 4coder project template ( #2616 )
2022-08-06 08:18:32 +02:00
Ray
ec8fabceeb
Updated Notepad++ intellisense data
2022-08-05 20:02:36 +02:00
hartmannathan
b0b6381745
Fix typo in README: s/instrallation/installation/ ( #2613 )
2022-08-04 23:53:36 +02:00
Ray
4492e64cb5
Update version
2022-08-02 09:27:13 +02:00
Ray
0f47054ece
Added example to VS2022
2022-08-01 23:45:14 +02:00
Ray
65c3edf797
ADDED: Missing examples to VS2022 solution #2580
2022-07-23 12:48:15 +02:00
Jeffery Myers
39ead974a4
add mouse zoom example ( #2583 )
2022-07-19 21:55:10 +02:00
Ray
8aa105fd5b
WARNING: REMOVED: raudio_standalone example
...
Moved to raudio library repo: https://github.com/raysan5/raudio
2022-07-15 19:05:05 +02:00
Ray
5f9972dfd1
Update raylib.sln
2022-07-07 20:23:46 +02:00
Ray
8e229ada1d
ADDED: example: textures_gif_player
2022-07-07 12:15:55 +02:00
Ray
e121058eb6
RENAMED: example: textures_rectangle -> textures_sprite_anim
2022-07-07 12:09:30 +02:00
Ray
e3ff5f3dc2
ADDED: example: textures_fog_of_war
2022-07-07 11:13:45 +02:00
Ray
9e97a2c4a1
ADDED: example: core_window_should_close
2022-07-07 11:07:41 +02:00
Ray
8f65cb1d94
ADDED: example: text_codepoints_loading
2022-07-07 01:00:57 +02:00
Ray
e4972f4cdd
REMOVED: Physac projects #2551
2022-06-24 20:44:40 +02:00
Ray
f7744404d6
Remove physics projects
2022-06-11 23:01:22 +02:00
Ray
e6bc401c93
WARNING: RENAMED: GetDroppedFiles() to LoadDroppedFiles()
...
RENAMED: `ClearDroppedFiles()` to `UnloadDroppedFiles()`
2022-06-06 20:39:37 +02:00
Angga Permana
d3caee0e72
generate compile_commands.json to be used by language server ( #2481 )
...
* cmake: Generate compile commands
* Update README.md
simplify build process
2022-05-19 13:18:12 +02:00
gtrxAC
30797d3201
Update file names in build scripts ( #2339 )
...
* JSON parser: Use array for function params (#2255 )
* Parser: follow C convention of type before name
* Update file names in build scripts
2022-02-10 20:51:46 +01:00
Philip Shenk
dfac74ffa7
updated VSCode project to work with latest raylib makefile and 'working for web' instructions ( #2296 )
2022-01-21 08:53:25 +01:00
Jeffery Myers
4b998cfd05
[Examples] Top down lights example ( #2199 )
...
* Start 2d lights example.
* finish example
* update image.
* Cleanup render textures
* Fixes to handle shadows on edges that are near to the light better.
* tabs
* move to shapes
Co-authored-by: Jeffery Myers <JefMyers@blizzard.com>
2022-01-16 17:47:17 +01:00
Rob Loach
c0da80c2b8
cmake: Update CMake project template with docs and web ( #2274 )
2022-01-10 08:55:32 +01:00
Ray
549ca669aa
Added VS2022 project
2022-01-05 23:40:22 +01:00
raysan5
a940f41b4b
Update year to 2022
2021-12-31 20:06:22 +01:00
shivajiva101
0d064b7808
Added: missing / ( #2253 )
...
Specify root as the starting point for the linux compiler path
2021-12-29 01:07:30 +01:00
Ray
13376de059
Reviewed scripts
2021-11-02 20:58:15 +01:00
Ray
677f5b0795
Review Notepad++ scripts for the supported compilers
2021-11-02 20:40:33 +01:00
Ray
c3d32c156c
REMOVED: Network examples
...
They were not working
2021-11-02 18:59:52 +01:00
Ray
1aaa55c38e
Update Makefile
2021-11-02 18:54:01 +01:00
Ray
de0fca51a8
Updated scripts
2021-11-02 18:49:53 +01:00
Ray
5e3db0aa83
Updated some scripts paths
...
NOTE: New raylib release installer uses `w64devkit`, smaller and more updated than regular `mingw64-w64` default project. Paths are updated properly.
2021-11-02 18:40:45 +01:00
Ray
ef32377336
Updated Notepad++ raylib intellisense functions
2021-10-31 18:12:50 +01:00
raysan5
1fd8052527
Update raylib.vcxproj
2021-10-22 21:24:39 +02:00
raysan5
83b6cd00c6
Reviewed VS2019 projects
2021-10-22 15:41:28 +02:00
Richard Smith
8e599908d9
Re-write Code::Blocks template to work on Linux and Macos ( #2073 )
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* update code::blocks example to support linux
* add macos support
* update screenshot
* update templates readme
2021-10-19 19:50:21 +02:00
procfxgen
963021d393
VS2019 solution update ( #2071 )
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* new models_magicavoxel_loading example
* Portable header-only file "magicavoxel_loader.h" for MagicaVoxel loader example.
* models_magicavoxel_loading example added to CMakeLists.txt and Makefile
* fix models_magicavoxel_loading example for linux.
* * vox_loader into "src/external/vox_loader.h"
* vox file support for "models.c"
* updated example "models/models_magicavoxel_loading.c"
* * Fix Vox_FreeArrays (removed memory leak)
* * removed magicavoxel_loader.h
* * Revert vs2019 solution
* * vox_loader.h -> Support custom memory allocators
* vox_loader.h -> Reverse Y<>Z for left to right handed system
* models/models_magicavoxel_loading.c -> fix model center
* * vox_loader.h -> Removed Raylib dependencies
* * Changed Vox_LoadFileName to Vox_LoadFromMemory
* VS2019 models_mesh_magicavoxel_loading.vcxproj added
* vs2019 project rename models_loading_vox
2021-10-19 10:50:14 +02:00
Jarosław Jaros
d8e0b2e27c
Allow to run any file ( #2069 )
2021-10-18 22:00:54 +02:00
raysan5
007e840be1
Remove VS2019 solution projects
2021-10-12 20:27:03 +02:00
Ray
03a88678da
Update core_basic_window.c
2021-10-03 12:14:31 +02:00
Dennis E. Hamilton
f60e0e6c94
Tidying the core_basic_window.c in projects/scripts ( #2025 )
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* Match build-windows.bat changes
The location for manual setting of the vcvarsall.bat location moved to line 38 in the latest change.
* Update flags for clean x64/x86 building
std:c11 is required for initialization features used in raylib. UTF-8 for consistency in contemporary systems. /W3 gets rid of puzzling slack byte and linker in-lining warnings. /sdl for some insecure library usages in the user code that beginners should learn about early.
* 2021-10-01 core_basic_windows.c adjustment
1. The press F6 message and the placement of the compiled executable statement are incorrect for the scripts case.
2. <raylib.h> because "raylib.h" is meaningful only when compiling inside raylib/src/ folder.
3. main(void) to get rid of a novice-confusing warning.
2021-10-03 12:13:46 +02:00