Antonis Geralis
2c77b31e30
Correct types for rlBindImageTexture ( #2808 )
2022-11-24 00:58:31 +01:00
Ray
f6558fe6e0
Minor tweaks
2022-11-22 01:02:54 +01:00
Ray
e6306e5e76
REVIEWED: rlCullFace() -> rlSetCullFace()
...
Reviewed formating to follow raylib coding conventions.
2022-11-15 12:34:01 +01:00
jtainer
2761aa40dd
Added function rlCullFace ( #2797 )
...
rlCullFace sets the face culling mode to RL_FRONT or RL_BACK which correspond to GL_FRONT and GL_BACK respectively.
2022-11-15 12:30:32 +01:00
Ray
7a15861d44
Update rlgl.h
2022-10-06 00:56:18 +02:00
Ray
25d846aa9a
Avoid early return calls
2022-10-05 13:34:19 +02:00
Ray
9017be3259
Reviewed latest PR formating and variables naming #2741
2022-10-05 13:29:34 +02:00
凌溢狐
2d88958d35
Add rlSetBlendFactorsSeparate and custom blend mode modification checks ( #2741 )
2022-10-05 13:05:44 +02:00
Ray
6e8f3b0f45
Update rlgl.h
2022-09-19 10:35:34 +02:00
Ray
12e8cef9cf
REMOVED: Mipmaps software generation for OpenGL 1.1
...
As generation is done in software, it's up to the user to do it. `ImageMipmaps()` is already provided for reference.
2022-09-19 10:31:55 +02:00
Nikolas
42ecd72547
[rlgl] Check for extensions before enabling them ( #2706 )
...
* [rlgl] Check for extensions before enabling them
* Shift to glad on macOS
* #undef CORE_OPENGL_33
* Remove version hack and fix ASTC compression assumption
* Remove loader from glad
* Use GLAD_MALLOC/FREE instead of malloc/free
* More explicit extension checking
2022-09-18 21:08:51 +02:00
Nikolas
a12ddacb7b
Enable DXT compression on __APPLE__ targets ( #2694 )
2022-09-12 12:21:41 +02:00
Ray
cf24c021a3
WARNING: BREAKING: Reviewed SSBO usage to avoid long long
...
raylib library tries to avoid `long long` usage. Several SSBO functions have been reviewed (including some renames for consistency) to minimize `long long` type usage.
2022-09-09 00:26:47 +02:00
Ray
9996e328cb
WARNING: BREAKING: Removed rlCheckRenderBatchLimit() requirement
...
Updated version to `rlgl 4.2`
2022-09-05 13:20:09 +02:00
Ray
ad5ffd78d6
REVIEWED: rlgl enums and comments
2022-09-05 11:15:28 +02:00
Ray
64cca24526
ADDED: RL_TEXTURE_MIPMAP_BIAS_RATIO support to rlTextureParameters() for OpenGL 3.3 #2674
2022-09-01 11:18:22 +02:00
Ray
904c505125
minor tweak
2022-08-18 15:10:40 +02:00
Ray
dd455c626e
Update rlgl.h
2022-08-02 18:33:00 +02:00
Ray
fd191a32ea
Remove trailing spaces
2022-08-02 00:36:31 +02:00
Hanaxar
6f231ea9ac
Fix signedness in rlBindImageTexture ( #2539 )
...
rlGetGlTextureFormats was expecting unsigned int, corrected variables according to that.
2022-06-23 12:23:14 +02:00
Ray
371aa0fe7f
Update rlgl.h
2022-06-21 20:59:54 +02:00
Ray
68c7cc0cc4
minor tweak
2022-06-21 19:53:28 +02:00
Ray
0afa79067b
Revert "Update rlgl.h"
...
This reverts commit 8fe6bfabbf .
2022-06-18 20:47:49 +02:00
Ray
8fe6bfabbf
Update rlgl.h
2022-06-18 19:24:11 +02:00
Ray
6f3b2a7661
Update rlgl.h
2022-06-18 16:22:47 +02:00
Ray
309ad3e08b
REVIEWED: rlTextureParameters(), reset anisotropy level
2022-06-16 13:07:38 +02:00
Ray
7ed3d870fe
REVIEWED: rlGenTextureMipmaps(), removed filtering setup
2022-06-16 13:07:09 +02:00
Ray
dca23cb3ff
RENAMED: BLEND_ALPHA_PREMUL to BLEND_ALPHA_PREMULTIPLY
2022-06-07 18:46:14 +02:00
Jonathan Poncelet
5bdd8f134f
Improved boolean definitions ( #2485 )
2022-05-19 21:21:09 +02:00
Ray
df3f64bfd2
Corrected typo
2022-05-07 18:04:34 +02:00
lazaray
bbc8d39185
Add support for truncating parser input ( #2464 )
...
* Add support for truncating parser input
* Remove RLAPI from implementations in rlgl.h
2022-05-06 20:18:39 +02:00
Ray
bdfa256cea
Update rlgl.h
2022-04-25 19:35:23 +02:00
Ray
74ca81338e
REDESIGNED: Set rlgl internal framebuffer #2420
2022-04-24 12:37:50 +02:00
Ray
dc553d1996
Update rlgl.h
2022-04-24 12:25:26 +02:00
Ray
f798ee2bc1
Update rlgl.h
2022-04-24 12:19:41 +02:00
Maiko Steeman
ccfac59c60
Fix for vr rendering not taking render target size into account ( #2424 )
2022-04-24 11:48:50 +02:00
Ray
ff95f05386
Update rlgl.h
2022-04-24 00:29:15 +02:00
raysan5
937e7b3dd9
REVIEWED: Some functions input parametes that should be const
2022-02-20 20:35:28 +01:00
megagrump
f40eed5adf
add premultiplied alpha blend mode ( #2342 )
2022-02-13 18:42:24 +01:00
raysan5
44d3cee5d1
Minor tweak
2022-01-28 21:25:40 +01:00
raysan5
f57727995a
REVIEWED: rlLoadShaderCode()
2022-01-13 19:05:45 +01:00
Matthew Owens
e621efe79f
rlLoadShaderCode - set ShaderId variables to RLGL.State.default[VF]ShaderId if repesctive Code is NULL ( #2281 )
2022-01-13 18:42:44 +01:00
Ray
7a159664bc
Improved shader loading code
2022-01-08 20:12:03 +01:00
Ray
612c4ad1dc
Reviewed possible issue with shaders detaching
2022-01-08 19:55:14 +01:00
Gerber Lóránt Viktor
ba1e91b4d7
Change comment about custom blend modes in rlgl.h ( #2260 )
2022-01-02 22:50:39 +01:00
raysan5
a940f41b4b
Update year to 2022
2021-12-31 20:06:22 +01:00
raysan5
0454acaacf
REVIEWED: Clear SSBO buffers on loading #2185
2021-12-15 13:09:24 +01:00
めぐみ発動機 (isVowel / GreenWing)
478b70e53e
fixed typo: aproximation to approximation ( #2163 )
2021-11-21 18:06:20 +01:00
Ray
b7bf220598
REVIEWED: rlUpdateTexture()
2021-11-15 10:25:24 +01:00
Uneven Prankster
35cbacc68b
Allow GL4.3 capabilities to be shown ( #2124 )
...
Now that 4.3 was added this can be enabled with the compile flag.
2021-11-09 15:24:39 +01:00
Ray
14e4992d73
REVIEWED: rlGetCompressedFormatName()
2021-11-09 11:53:18 +01:00
Ray
21ec8c38ae
Review variables initialization
...
- All variables are initialized on declaration, some arrays were not properly initialized
- Static array buffers require memset() for re-initialization on every function call
2021-11-09 11:49:03 +01:00
Ray
1fac09d0f4
REVIEWED: example: Compute shader Game-of-life
2021-10-31 12:28:04 +01:00
Ray
25642cff36
Update comments for OpenGL 4.3
2021-10-26 22:23:16 +02:00
raysan5
fec0ce34c5
Remove trailing spaces
2021-10-19 14:57:12 +02:00
raysan5
719c1551cc
Reviewed latest PR formatting and details
2021-10-19 13:30:23 +02:00
warzes
9f2ff3e4d6
Support create OpenGL debug context in OpenGL 4.3 ( #2068 )
...
* - support create OpenGL debug context in OpenGL 4.3
* - additional events in debug message
- fixed glEnable(GL_DEBUG_OUTPUT)
* Reviewed OpenGL Debug Context
2021-10-19 12:43:27 +02:00
raysan5
b28e353626
Reviewed glDisableVertexAttribArray() issue #2068
2021-10-18 13:22:52 +02:00
raysan5
a3f9ba8704
Removed useless GL calls #2068
2021-10-18 13:16:07 +02:00
Ray
ccf4329792
Review comments
2021-10-18 00:23:26 +02:00
Uneven Prankster
a6fb2dafc6
Fix rlLoadComputeShaderProgram define ( #2067 )
...
Now uses correct version.
2021-10-17 23:11:42 +02:00
raysan5
7a16834124
UPDATE: Officially support OpenGL 4.3
2021-10-17 21:41:19 +02:00
raysan5
cf12992b6a
Remove trailing spaces
2021-10-17 21:00:20 +02:00
Ray
99f6707e2c
Support OpenGL 4.3
...
- Support Compute Shaders by rlgl API
- Support SSBO by rlgl API
2021-10-16 23:49:31 +02:00
Ray
e36dc01b91
Support GRAPHICS_API_OPENGL_43
2021-10-16 23:39:21 +02:00
Ray
8523d13683
Update rlgl.h
2021-10-16 23:30:30 +02:00
Astie Teddy
dba29e4405
Compute shaders support ( #2061 )
...
* Add basic compute shader and ssbo support in rlgl.
* Add rlBindImageTexture (untested), now requires SUPPORT_COMPILE_SHADERS
* Delete glad.c
* Delete glad.h
* Delete khrplatform.h
* Revert to previous glad.h
* Remove "glad.c"
Co-authored-by: Ray <raysan5@gmail.com>
2021-10-16 23:26:25 +02:00
Ray
0aefe256d0
REVIEWED: rlLoadDrawQuad() description #2058
2021-10-16 22:39:22 +02:00
Ray
1b793e76dc
Reviewed memory usage
2021-10-16 22:36:47 +02:00
Ray
84edd22612
Reviewed unsigned int issue (discussion #2054 )
2021-10-15 11:25:17 +02:00
Ray
83b3478fe4
Reviewed some TODO
2021-10-13 23:45:57 +02:00
Ray
a91f61262e
Review RLAPI to avoid warnings
2021-10-10 23:24:05 +02:00
raysan5
8722ff7043
REVIEWED: RLGL.State.vertexCounter (See detailed comment)
...
`RLGL.State.vertexCounter` is a generic counter and it's reused for all `rlRenderBatch`, actually, once render batch is filled, required vertex count is provided through the draw calls, so, the total accumulated count of vertices is not directly registered inside the rlRenderBatch.
`RLGL.State.vertexCounter` keeps that count but one possible improvement(?) could be moving the `vertexCounter` inside `rlRenderBatch` to always keep a register of the total accumulated vertices in that batch (despite that info is provided by the accumulated `draws[i].vertexCount`.
Simplifying, `RLGL.State.vertexCounter = SUM(draws[i].vertexCount)`
The decision to move the counter out of `rlVertexBuffer` is to keep only the data that I think should belong to `rlVertexBuffer` and make it more generic, aligned with raylib `Mesh` structure.
The decision to not add it to `rlRenderBatch` is because it could contain multiple `rlVertexBuffer` and it would be confusing (because it would only register the count of the last filled one).
2021-10-06 11:44:57 +02:00
Ray
8d7f97ee04
Remove trailing spaces
2021-10-06 01:20:46 +02:00
Ray
9a4fb25285
REDESIGNED: Simplify vertex data recording
...
Instead of registering vertex texcoords and colors on every call, we keep the last defined value and we record everything on `glVertex*()`. Actually that behavior is aligned with OpenGL 1.1 standard.
2021-10-06 01:17:20 +02:00
raysan5
b972b8d324
REVIEWED: API functions specifiers
2021-10-05 18:33:41 +02:00
Ray
f869229b7f
Minor format tweaks
2021-10-03 12:09:59 +02:00
mausimus
dfbb134bfe
RLGL: restore draw batch state after limit check ( #2018 )
2021-09-29 23:26:29 +02:00
Ray
00a763ea44
Reviewed some TODO comments
2021-09-23 00:18:47 +02:00
Ray
9362eaf9c6
REVIEWED: Naming: length vs size
2021-09-01 23:40:51 +02:00
Ray
a0f8682905
REVIEWED: <name>Count for consistency
...
Following english rules, it should be singular name before Count.
2021-09-01 23:09:30 +02:00
Ray
14e443afba
REVIEWED: OpenGL 1.1 compilation issue
2021-08-25 23:41:33 +02:00
Ray
a5beb940f8
Remove trailing spaces
2021-08-16 23:23:16 +02:00
Ray
f3385b6ad2
Update rlgl.h
2021-08-16 19:52:57 +02:00
Ray
ef8526ae36
Update rlgl.h
2021-08-16 19:26:10 +02:00
Ray
92a13878dc
Add some comments
2021-08-16 19:23:06 +02:00
raysan5
aae60e1e44
REVIEWED: extern "C" definition position for consistency
...
Note that `extern "C"` calling convention only affects objects that need to be seen by the linker, in our case only functions... but it would also be required by global variables exposed, if any.
2021-08-15 13:02:53 +02:00
raysan5
1dff5814be
ADDED: rlUpdateVertexBufferElements() #1915
2021-08-12 21:01:09 +02:00
raysan5
26db391576
ADDED: rlActiveDrawBuffers() #1911
...
- ADDED: rlEnableColorBlend()/rlDisableColorBlend()
2021-08-12 20:38:57 +02:00
630Studios
ce3214b82d
[rlgl] rlUpdateVertexBuffer ( #1914 )
...
* GenMeshTangents Fix
* GenMeshTangents Fix - Comment Update
* GenMeshTangents Fix - Comment Update final
* Code Style Changes
* Code Style Changes Final
* Code Style Changes Final 2
* GenMeshTangents better handling for issue #1876
* GenMeshTangents better handling for issue #1876
* GenMeshTangents: Better fix for issue #1876
* vboId location fix
* rlUpdateVertexBuffer - bufferId is an unsigned int
2021-08-12 09:47:00 +02:00
raysan5
aa67903f96
Improve rlgl description
2021-07-31 19:58:30 +02:00
raysan5
5b6d83b533
REVIEWED: rlgl defines for consistency
2021-07-31 19:46:44 +02:00
raysan5
3e75a2109d
REVIEWED: rlgl module header info
2021-07-31 19:08:13 +02:00
raysan5
b805754aa1
REVIEWED: Avoid bool type collisions
2021-07-31 18:10:26 +02:00
raysan5
dffd1435e9
Revert "REVIEWED: Avoid UBSAN warnings #1891 "
...
This reverts commit a8e9e1387f .
2021-07-30 13:50:33 +02:00
raysan5
a8e9e1387f
REVIEWED: Avoid UBSAN warnings #1891
2021-07-30 13:47:21 +02:00
raysan5
b4fddf146b
REVIEWED: Added new mechanism to avoid data types collision between modules that share same data types and can be used in standalone mode
2021-07-30 13:44:52 +02:00
raysan5
aeb1a0da84
REVERTED: Removed the need for rlMatrix
...
Now rlgl uses the `Matrix` type, just make sure it has been previously defined somewhere... I don't like this approach but it's probably the easier one for the users... still looking for a better solution... maybe using something like
`#define MATRIX_TYPE`, so it can be checked in other modules.
2021-07-30 12:54:54 +02:00
raysan5
bd70a22412
Review some issues
2021-07-30 11:56:14 +02:00
raysan5
8b7f43f89b
WARNING: BREAKING CHANGE: rlgl complete decoupling from raylib -WIP-
...
rlgl has been redesigned to avoid any dependency to `raylib` or `raymath`, all functions using some of those libs have been reviewed.
- REMOVED: `Texture2D`, `Shader` structs dependency
- REMOVED: `Vector3`, `Matrix` structs dependency
- REMOVED: raymath functions dependency, all required math is implemented in rlgl
- ADDED: `rlMatrix` custom rlgl type
- ADDED: `utils.c`: `rlMatrixFromMatrix()` and `rlMatrixToMatrix()` for a safe conversion between raylib<->rlgl matrix types
- ADDED: `rl` prefix to all `rlgl` structs
- Other small tweaks here and there
2021-07-29 21:57:50 +02:00
raysan5
96aadec503
REVIEWED: Info on image loading failure
2021-07-28 19:47:53 +02:00
raysan5
e9c7ab925f
REVIEWED: rlDrawVertexArrayElements() #1891
2021-07-27 23:35:54 +02:00
raysan5
5ed814e950
Minor tweaks and comments
2021-07-09 17:36:20 +02:00
Ray
4b6e6ce20e
REVIEWED: Improved log info on image/textures laoding
...
ADDED: rlGetPixelFormatName()
2021-06-26 13:07:14 +02:00
Ray
e0720a0a55
WARNING: REVIEWED: Default shader uniform names
...
When a shader is loaded, by default, several locations are tried to be set automatically.
2021-06-25 13:35:43 +02:00
Ray
d4c03b47ec
REVIEWED: LoadShader() and default locations
...
Reviewed locations descriptions
2021-06-25 00:46:14 +02:00
Ray
942657fc7c
Remove Color struct requirement
2021-06-17 00:28:51 +02:00
Ray
7bc2e922c9
Review some comments
2021-06-10 17:49:55 +02:00
Ray
b0dcdf688f
Reviewed functions description
...
Replaced: Returns -> Get
2021-06-10 17:43:58 +02:00
Ray
8980bcfe4b
Added some enum comments
2021-06-10 11:31:34 +02:00
raysan5
e95d8bc655
Minor format tweaks
2021-06-05 12:33:05 +02:00
Ray
71995d52b3
REVIEWED: exit() on LOG_FATAL instead of LOG_ERROR #1796
2021-05-30 18:02:06 +02:00
Ray
03710c9d8e
Some code tweaks for consistency
2021-05-22 16:54:04 +02:00
Antonio Jose Ramos Marquez
2565c01158
check for vao extension ( #1757 )
2021-05-08 18:24:14 +02:00
Ray
ffadeeeb84
Decoupling rlgl from platform layer
...
Now rlgl only depends on OpenGL and it's completely decoupled from platform layer libraries (EGL)
2021-04-28 23:57:46 +02:00
Ray
6ebe76cba7
Minor tweaks
2021-04-27 11:05:05 +02:00
raysan5
0e2845ec26
Review OpenGL 1.1 building #1732
...
It works compiling with MinGW
2021-04-25 13:32:24 +02:00
Ray
581bd0eb02
Remove trailing spaces
2021-04-18 23:50:32 +02:00
Ray
223091f44c
Review extensions issue on macOS
2021-04-18 20:33:49 +02:00
Ray
d4ccca81db
WARNING: REDESIGNED: rlLoadExtensions() #1295
...
Added config flag: SUPPORT_GL_DETAILS_INFO
2021-04-18 20:24:19 +02:00
Ray
45823a36eb
Added some OpenGL extensions comments
2021-04-14 21:07:04 +02:00
Ray
afb254b985
Update rlgl.h
2021-04-11 00:58:04 +02:00
Ray
d2cb628a66
Some defines simplification
2021-04-11 00:55:45 +02:00
Ray
6719c3a1cd
REVIEWED: OpenGL 2.1 compilation
2021-04-07 09:39:41 +02:00
Ray
68124599e1
Corrected issue on RPI
2021-04-06 21:39:54 +02:00
Ray
802ca161d3
REVIEWED: Some rlgl cleaning on unused types
2021-04-06 00:43:38 +02:00
raysan5
5fd441969d
REVIEWED: rlLoadShaderDefault()
...
Operate over global variable
2021-04-05 13:35:42 +02:00
raysan5
14aa29d18b
Update rlgl.h
2021-04-04 15:10:39 +02:00
raysan5
66f3434571
REDESIGNED: Shapes texture/rec moved to shapes module
2021-04-04 14:59:17 +02:00
raysan5
c21baf0d92
ADDED: GenMeshDefault() #1556
2021-04-02 15:56:35 +02:00
raysan5
ccdf7ff335
REDESIGN: Move GenTexture*() functions to PBR example #721
...
Removed functions from rlgl module.
2021-04-02 14:29:33 +02:00
raysan5
67dda62867
REVIEWED: GenTexture*() functions #721
...
Avoid RLGL data dependency to allow moving the functions somewhere else
2021-04-02 14:01:30 +02:00
raysan5
b54d96205f
Review libc dependency
2021-04-01 21:22:18 +02:00
raysan5
aed0fee2ca
Remove trailing spaces
2021-04-01 20:24:33 +02:00
raysan5
cdc3754449
ADDED: Support model normal matrix location #1691
2021-03-31 20:44:16 +02:00
raysan5
434a3a276d
REVIEWED: Define instancing API entry points for RPI
2021-03-31 18:41:03 +02:00
raysan5
98a2e16d4d
REVIEWED: RPI instancing checks #1679
2021-03-31 16:44:14 +02:00
raysan5
aaf0d8b839
REVIEWED: rlgl: Stereo render is working again
...
As a bonus, stereo render is compatible with mesh instancing now!
2021-03-28 21:35:58 +02:00
Maksymilian Mika
f38ced15e7
Fixing pointer arithmetic to avoid error [-Werror=pointer-arith] ( #1685 )
2021-03-27 07:54:44 +01:00
Ray
f9bab14fdb
REVIEWED: DrawMeshInstanced()
2021-03-26 00:12:29 +01:00
Ray
fb9a437f8a
REVIEWED: OpenGL 1.1 working again
2021-03-25 20:35:48 +01:00
Ray
cba412cc31
WARNING: BREAKING: rlgl redesign -WIP-
...
rlgl module has been completely redesigned to move Mesh/Material structures to [models] module. Still some work to do, broken elements:
- [models] OpenGL 1.1 mesh rendering: DrawMesh()
- [models] Mesh Instancing: DrawMeshInstanced()
- [models] Stereo rendering: DrawMesh()
- [models] GL_FLOAT, GL_UNSIGNED_INT exposed
- [models] GenMeshCustom()
- [rlgl] GenTexture*() functions removal?
2021-03-25 14:28:12 +01:00
Victor
c5b0a1f005
Fix activeTextureId to have MAX_BATCH_ACTIVE_TEXTURES elements instead of the hardcoded 4 ( #1674 )
2021-03-23 20:17:23 +01:00
Ray
3e6ee028e5
Update rlgl.h
2021-03-23 12:15:52 +01:00
Ray
6f5a4a9351
REVIEWED: rlgl_standalone usage
2021-03-23 11:51:09 +01:00
Ray
2ce28f75ad
WARNING: BREAKING: REDESIGNED: rlgl module
...
- Many functions renamed to follow rl*() convention
- Some internal functions exposed in the API
- Some functionality moved to other modules
- Reorganized all functions by categories
- Make sure it keeps working with OpenGL 1.1 and 2.1
2021-03-22 20:45:04 +01:00
Ray
c37f61d31f
REVIEWED: rlgl module #1523
2021-03-21 20:31:35 +01:00
Ray
ed4ca6a7f3
WARNING: BREAKING: rlgl module redesign -WIP-
...
- Some rlgl functions have been moved to core
- Some functions have been made internal to rlgl
- rlgl functions prefixed with rl*()
2021-03-21 01:29:31 +01:00
Ray
a76fcaba3e
BIG CHANGE: REDESIGNED: Vr device simulator #1582
...
Vr simulator has been moved to core module and completely redesigned. Now user is in charge of stereo-render fbo and also in full control of distortion shader. Code is a bit more complex but better aligned with other raylib examples.
2021-03-20 18:36:25 +01:00
Ray
9909068714
Removed trailing spaces
2021-03-19 19:43:44 +01:00
Ray
a1d9987e7c
WARNING: BREAKING: REVIEWED some enums naming
...
Now enum names are more consistent between them.
2021-03-19 13:19:54 +01:00
Ray
664fbb87f5
REVIEWED: Material params #1649
...
Just assigned a fixed memory size for custom Material parameters in case of being required, so we shouldn't worry about allocating/freeing them.
2021-03-18 13:57:53 +01:00
Ray
aba69146f2
Support instancing in OpenGL ES 2.0 if available
...
Checking for extension and enabling it if available
2021-03-17 13:56:00 +01:00
Ray
01e28263be
WARNING: VERY BREAKING CHANGE: Renamed some enum values for consistency
...
Some enums values have been renamed to be more consistent and also provide a more detailed description:
- ShaderLocationIndex: LOC_VERTEX_POSITION -> SHADER_SHADER_LOC_VERTEX_POSITION
- ShaderUniformDataType: UNIFORM_VEC2 -> SHADER_UNIFORM_VEC2
- MaterialMapType: MAP_ALBEDO -> MATERIAL_MAP_ALBEDO
- PixelFormat: UNCOMPRESSED_GRAYSCALE -> PIXELFORMAT_UNCOMPRESSED_GRAYSCALE
2021-03-14 11:05:51 +01:00
Ray
7ad1370193
Some naming tweaks
2021-03-04 20:22:58 +01:00
Ray
0b108c2087
Corrected bug
2021-03-03 19:49:10 +01:00
Ray
dfe797060a
WARNING: BREAKING: RENAMED: enums values
...
RENAMED: TextureFilterMode values
RENAMED: TextureWrapMode values
2021-03-03 19:47:37 +01:00
Ray
ab36fbf24a
Reviewed defines, try to avoid elif statements
2021-03-02 12:45:23 +01:00
Ray
01b3c97c42
Some misc tweaks
2021-03-02 02:03:52 +01:00
Ray
8df56c5843
REVIEWED: rlUnloadMesh()
2021-03-02 01:41:30 +01:00
Ray
c514431e79
REVIEWED: rlUnloadMesh()
2021-03-02 01:35:30 +01:00
Ray
2ff5fa73e9
REVIEWED: rlUnloadMesh() #1615
2021-03-02 00:34:10 +01:00
Jeffery Myers
0f10c44578
Fixes gl state after HDR texture functions. ( #1621 )
...
Updates skybox demo to show how to do both HDR and non HDR skyboxes
Co-authored-by: Jeffery Myers <JefMyers@blizzard.com>
2021-02-28 23:31:25 +01:00
Ray
58e4efbba8
Review bug on OpenGL 1.1
2021-02-26 13:40:43 +01:00
Ray
ef8318f5e3
[models] Move vboId ALLOC/FREE to rlgl module #1603
...
Actually, it seems more logical that rlgl takes care of OpenGL data than the models module...
Also, models module loaded vertex data is unloaded by models module.
2021-02-21 12:09:52 +01:00
Jeffery Myers
48a7cd3c87
[Examples] Fix typecast warnings in examples. ( #1601 )
...
* Fixing typecast warnings generated by visual studio 2019 in examples.
* Changes to fixes based on feedback
Co-authored-by: Jeffery Myers <JefMyers@blizzard.com>
2021-02-20 23:37:32 +01:00
raysan5
2b1ec5d8d2
Review some comments
2021-02-14 16:46:33 +01:00
BrokenKeyboard
d93b8f6544
Fix spelling mistake ( #1581 )
...
Sorry if this is a bit of a useless pr
2021-02-09 22:29:01 +01:00
raysan5
5663c81803
REVIEWED: raudio: Some LOG_ERROR -> LOG_WARNING #1562
2021-02-05 19:19:44 +01:00
raysan5
4407533a41
REVIEWED: DecompressData(), memory reallocation
2021-02-05 13:52:01 +01:00
raysan5
005bc4c414
REVIEWED: LoadShaderProgram() #1563
...
Try to avoid a possible false-positive memory leak...
2021-02-02 12:33:01 +01:00
hristo
f3ce3a6f74
Removing config.h.in file ( #1546 )
...
CMake relied on this file for configurations and also was interfering in the regular config.h by having a separate definition if building with CMake. This was not entirely correct so instead we will define compile time definitions separately through CMake (CompileDefinitions.cmake) and also will use the provided EXTERNAL_CONFIG_FLAGS that I found that will not use config.h in through the build process.
I also introduced a new compiler option (CUSTOMIZE_BUILD) that when OFF will use the default config.h and when ON will show other options for redefining your own options.
Fixed an error in rlgl.h where if you have both RLGL_STANDALONE and SUPPORT_VR_SIMULATOR you get a compile time error.
2021-01-25 10:47:53 +01:00
Ray
bbc09288bd
rlOrtho() reverted change
2021-01-09 12:37:21 +01:00
Jeffery Myers
b76dc06297
It's top-bottom not bottom-top in GL space. ( #1517 )
2021-01-07 23:13:44 +01:00
Victor Gallet
a6cd6eedbe
Remove unused condition in 'GenerateMipmaps' function for GRAPHICS_API_OPENGL_11 ( #1496 )
2021-01-06 13:27:32 +01:00
raysan5
7bd33e4406
Review rlOrtho() to avoid return in the middle of the function
...
I usually try to avoid any return in the middle of functions, I try to keep them always at the end of the functions.
2021-01-06 13:26:55 +01:00
Jeffery Myers
5d4aada526
Don't create an ortho matrix when the viewport is 0 in any axis. ( #1504 )
...
* Don't create an ortho matrix when the viewport is 0 in any axis.
Not all compilers divide by 0 and return inf, some segfault.
The matrix is not used by anything when minimized, so it just needs to not be called.
* Better fix that always ensures the rlgl matrix is always valid
* Better fix that always ensures the rlgl matrix is always valid
2021-01-06 13:21:58 +01:00
raysan5
d7b4b9e485
Update year to 2021
2021-01-02 18:15:13 +01:00
raysan5
d9a9bacb48
Review formatting
2020-12-23 20:30:00 +01:00
Jeffery Myers
342d4faf14
Add options to set line width and aliasing to rlGL layer. ( #1457 )
...
* Add options to set line width and aliasing to rlGL layer.
* Don't do line smoothing in OpenGLES
2020-12-13 10:58:24 +01:00
Jeffery Myers
039503e7c2
Add functions to enable/disable depth writes to go with functions for depth tests. ( #1451 )
2020-12-05 21:53:19 +01:00
Ray
700bff5fd8
Version tweak
2020-11-19 20:01:40 +01:00
Ray
a54d9f734b
rlUpdateTexture(): Corrected issue
2020-11-16 15:18:05 +01:00
Ray
3e1cd487df
Remove trailing spaces
2020-11-03 23:47:33 +01:00
Ray
8e15dae5ed
Review contributed examples
2020-11-01 13:39:48 +01:00
Ray
fbc51e822b
REDESIGNED: Multiple sampler2D usage on batch system
...
New implementation allow enabling additional textures per batch only.
2020-10-31 11:48:44 +01:00
Ray
8a16348131
Support multiple sample2D on batch drawing #1333
2020-10-29 20:22:52 +01:00
Ray
d99ac093d4
Support additional texture units for default batch system #1333
...
This path requires some testing...
2020-10-26 20:13:08 +01:00
Ray
d9e591f235
Review some comments
2020-10-26 20:11:58 +01:00
Ray
a850246030
Review Texture type
...
Texture type also maps to Texture2D and TextureCubemap
2020-09-28 00:40:32 +02:00
raysan5
446f9fff00
Added note
2020-09-27 11:14:49 +02:00
seanpringle
4bcddc3b15
[wip] rlDrawMeshInstanced ( #1318 )
...
* rlDrawMeshInstanced first attempt
* rlDrawMeshInstanced OpenGL 3.3 and VAO checks
* rlDrawMeshInstanced GetShaderAttribLocation; comments
* example instanced shader
* RLGL_STANDALONE RAYMATH_STANDALONE Vector4
* apply suggested naming changes; add instanced mesh example
* remove orphan variables
2020-09-27 10:29:05 +02:00
raysan5
c2e56f2604
REVIEW: GenTextureCubemap(), avoid using models.c functions
...
- DrawCube() belongs to models.c -> rl*() alternative should be used
2020-09-26 11:51:42 +02:00
raysan5
eef82b04ac
REVIEW: Replace rlglDraw() calls by DrawRenderBatch() internal calls
2020-09-25 18:19:19 +02:00
raysan5
fe8bf2fa55
REVIEWED: GenTextureCubemap(), use rlgl functionality only
...
Function has been reviewed to avoid any direct OpenGL call and use rlgl functionality, also, GenDrawCube() has been replaced by the internal batch system with DrawCube().
WARNING: rlEnableTexture() call must be issued after enabling the current framebuffer when using batch mechanism because it includes a set of security checks to avoid batch overflow and push/pop matrix operations.
2020-09-25 18:14:46 +02:00
raysan5
032b2db398
REVIEWED: GenTextureCubemap()
...
Added some tracelog messages
2020-09-21 13:18:53 +02:00
raysan5
b5d50ee51a
EXAMPLE: models_skybox works on OpenGL ES 2.0
2020-09-18 20:47:39 +02:00
raysan5
79d63e6ca1
Review comment
2020-09-18 16:44:28 +02:00
raysan5
152665ff48
REDESIGNED: GenTexture*() #721
...
Functions have been redesigned to use rlgl and allow to externalize them (aka removing them from rlgl because they use custom shaders...).
2020-09-18 13:50:51 +02:00
raysan5
ccda320be4
REVIEWED: rlFramebufferAttach() to support texture layers
...
Required to attach multiple color textures and multiple cubemap faces
2020-09-18 11:37:57 +02:00
raysan5
04406c0f1a
Corrected minor framebuffer issue on OpenGL ES 2.0
2020-09-18 02:14:05 +02:00
raysan5
cdc8850e68
WARNING: REDESIGN of rlgl framebuffers API #721
...
This redesign allows more flexibility when creating RenderTexture and a simplification (and hopefully removal) of `GenTexture*()` functions, that should not belong to this model but the user code, due to the use of custom shaders.
Also, this new API opens the door for a possible GBuffers type and advance rendering possibilities...
Some functions of the API have been also simplified or even removed.
rlgl module can be used as an standalone library, so, a version for the library has been added: v3.1.0, matching current raylib version.
2020-09-18 02:11:49 +02:00
raysan5
fa2c114636
WARNING: struct RenderTexture2D: Removed depthTexture
...
Not required anymore, attachment type is queried when required
2020-09-17 13:44:03 +02:00
raysan5
cbdb9bfe42
REVIEWED: UnloadShader() issue
...
Avoid unloading default shader, raylib will take care of it
2020-09-16 16:33:17 +02:00
raysan5
b870b9f828
Minor: remove tabs
2020-09-16 13:17:31 +02:00
raysan5
90befff4b8
Make sure to detach data before deleting
...
Before deleting certain objects, they must be detached from their parents. That's the case for shader objects after linkage to shader program and also for the texture/cubemaps/renderbuffers attached to framebuffers. If objects are deleted before detached, they are kept in memory to avoid accessing deleted data.
2020-09-16 13:17:16 +02:00
raysan5
c5c156d65e
Review GenDrawCube() and GenDrawQuad()
...
Better organized and commented
2020-09-15 13:44:04 +02:00
raysan5
0983d7b45c
Solved issues when compiled for OpenGL 1.1
2020-09-15 11:30:20 +02:00
raysan5
5073619962
REVIEWED: GetTextureData(), allow retrieving 32bit float data
2020-09-14 16:03:45 +02:00
raysan5
1134024985
Update rlgl.h
2020-09-01 21:27:47 +02:00
raysan5
05cdaf7d01
MOVED: rlUnproject() [rlgl] -> Vector3Unproject() [raymath]
2020-09-01 21:08:45 +02:00
raysan5
a1422ba1c1
Review custom blend modes mechanism
...
rlBlendMode() has been added to rlgl to be used on BLEND_CUSTOM. This functionality is exposed to advance users.
In any case, new blending modes could be added if required.
2020-09-01 21:02:19 +02:00
cedemax
bfafb80cde
Multiple blendmodes ( #1324 )
...
Co-authored-by: max <max.cedercreutz@cetopo.com>
2020-09-01 20:33:49 +02:00
seanpringle
1d895616f7
rlCheckErrors ( #1321 )
...
* rlglCheckErrors
* rlglCheckErrors LOG_WARNING
* rename to rlCheckErrors; improve messages; revert core.c
2020-07-30 12:50:20 +02:00
raysan5
20301d1e5d
Corrected issue with framebuffer size storage #1298
2020-07-28 11:44:45 +02:00
raysan5
6ec847a93f
Find a better mechanism to avoid FBO on OpenGL 2.1 if required #1290
2020-07-17 19:41:38 +02:00
raysan5
57dc8a91dd
Disable FBO support on OpenGL 2.1 #1290
2020-07-10 13:14:56 +02:00
raysan5
0877019fb6
Review comment
2020-07-10 12:15:52 +02:00
Terry Nguyen
871cd1a76a
Free leaked allocations from render objects ( #1302 )
2020-07-09 20:42:20 +02:00
Ray
5b294b7cff
Corrected issue with OpenGL 1.1 support
2020-06-27 14:10:53 +02:00
Ray
ba39a1b304
ADDED: UpdateTextureRec()
2020-06-25 16:26:59 +02:00
Chang Si Yuan
73cc33b493
Fix extra memory allocated when updating color buffer in mesh ( #1271 )
2020-06-08 10:31:39 +02:00
raysan5
94789dd24a
Review usage of sizeof(), unify conventions
...
All functions requiring sizeof() now follow the same convention:
NUM_ELEMENTS*NUM_SUBELEMENTS*sizeof()
2020-05-23 19:23:40 +02:00
raysan5
70cd2f1edf
Tweak
2020-05-22 02:18:50 +02:00
raysan5
6acb7bcfe4
Avoid glGetStringi() on OpenGL 2.1
2020-05-18 13:24:21 +02:00
Random
d9a96c4ca0
added BLEND_SET ( #1251 )
...
* added BLEND_SET
* renamed BLEND_SET to BLEND_ADD_COLORS
2020-05-16 13:39:38 +02:00
raysan5
fdad1f023b
Avoid all MSVC compile warnings
...
Most warning were related to types conversion (casting required) and unsigned/signed types comparisons.
Added preprocessor directives (_CRT_SECURE_NO_DEPRECATE; _CRT_NONSTDC_NO_DEPRECATE) to avoid warnings about unsafe functions, those functions are safe while used properly and recommended alternatives are MS only.
Some external libraries still generate warnings.
2020-05-06 19:12:09 +02:00
raysan5
c83477ffca
WARNING: Big internal redesign!
...
Created RenderBatch type and related functions to allow rlgl users creating custom and separate render batches and not only rely on one internal render batch.
This feature has not been exposed on raylib yet because it implies some breaking changes. Right now a custom RenderBatch is just used internally in rlgl.
2020-05-01 17:34:43 +02:00
raysan5
51c3bef497
Review exposed #defines and allow user re-defining
...
There are multiple #define values around raylib, usually not exposed for redefinition, just reviewed all of them to allow users redefining them on compile time if required.
Also, multiple #define have been renamed and commented.
2020-05-01 17:31:44 +02:00
Reece Mackie
4b03860810
UWP rework ( #1231 )
...
* First draft of UWP rework.
* Read desc
- Moved UWP specific functions to uwp_events.h
- Removed BaseApp.
- Implemented example UWP lifecycle.
* Added GIF recording and screenshot support.
* Character inputs and filesystem stuff
* Fix game closing on Xbox when B is pressed.
* Fix the gamepad binding hack
* Add as many keys as I believe are possible.
* Implemented mouse locking of a sort.
* Remove rogue todo, the rest are for a game dev using this example.
* Implemented touch how I "think" it should work. I cant test this.
* Review.
2020-04-30 19:48:39 +02:00
raysan5
62b7064e90
Corrected issue with depth initialization #1179
2020-04-06 19:58:28 +02:00
raysan5
4ceb4d3bf3
Some code tweaks, comments and defines
2020-04-05 17:50:37 +02:00
raysan5
d7b15ac1cf
Review TRACELOG() categories
2020-03-27 18:45:37 +01:00
raysan5
c0c775e45d
[rlgl] Review TRACELOG() messages, categorized
2020-03-27 18:31:36 +01:00
raysan5
7ae7a87f8a
Remove trail spaces
2020-03-25 19:41:51 +01:00
raysan5
2344941974
Replace external libraries custom allocators by raylib ones #1074
...
NOTE: Two libraries still use custom allocators: glfw and stb_vorbis
2020-03-17 13:40:07 +01:00
Ray
74c486201d
ADDED: LoadFileText() and SaveFileText()
...
Improved file access checks
2020-03-04 00:21:46 +01:00
Ray
1ee6290fcf
Replaced fabs() by fabsf() when required
2020-02-28 12:54:39 +01:00
brankoku
572969d8b7
LoadText() tweak (#1113 )
...
Guarantee string is zero-terminated
2020-02-28 08:23:05 +01:00
Ray
f2247c6f0a
REVIEWED: LoadText()
2020-02-28 00:32:46 +01:00
Ray
5ff0776235
Remove trail spaces and some tweaks
2020-02-27 13:33:09 +01:00
Ray
245ba2a152
LoadText(): Added comment
2020-02-27 13:19:13 +01:00
Ray
fadd74358b
Security check
2020-02-26 23:38:12 +01:00
Ray
fa4e0c1a26
Reviewed example
2020-02-26 20:47:08 +01:00
Ray
7849db65e0
Remove TraceLog() dependency on standalone mode
2020-02-26 20:23:06 +01:00
Ray
113a580021
[rlgl] LoadText() variable scope improvement
2020-02-24 12:05:54 +01:00
Ray
ea40bda88c
Added func used in comments
2020-02-04 17:52:40 +01:00
Ray
b5fe41f41a
Review libc dependencies and remove when possible
...
Just for clarification, no plans to remove libc dependency, just did some code analysis to see how much raylib depend on stardard C library. My conclusions:
- stdlib.h: primary dependency is for malloc() and free()
- stdio.h: primary dependency is for FILE access, maybe it could go through a custom ABI?
- string.h: just around 8 functions required
- math.h: just around 8 functions required
- others: 1-2 functions required for some other headers
2020-02-04 16:55:24 +01:00
Ray
d2bb6185f1
Review issue with RLGL TraceLog()
2020-02-03 20:20:00 +01:00
Ray
c3f06b7470
Remove all trail spaces
2020-02-03 19:26:28 +01:00