Antonio Radovcic
814952c01d
#917 This commit changes the path to 'shell.html' in all Makefiles ( #918 )
2019-07-27 11:45:49 +02:00
raysan5
f46ffb98a6
Update raygui.h
2019-07-27 11:44:13 +02:00
Ray
b4d67499a7
BREAKING CHANGE: Read description
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Changes:
- Font structure has been redesigned, CharInfo structure contained character rectangle within font texture, it has not much sense, considering that it was an information relative to the font atlas generated and not the character itself, so character rectangles have been moved out from CharInfo to Font.
- CharInfo included a data parameters to contain character pixel data (usually grayscale), generated on TTF font generation. It was inconsistent with other fonts types, so, now CharInfo includes directly an Image of the glyph.
- REDESIGNED: GenImageFontAtlas(), additional recs parameter added, loaded and filled inside the function to export atlas characters rectangles, instead of silently modify the input CharInfo data.
- REVIEWED: ImageTextEx(), funtion retrieved the font atlas image from the GPU, that was slow and problematic in several platforms. Now it uses directly the CharInfo image. Support for unicode codepoints has also been added.
- REDESIGNED: ImageDraw(), now it includes an additional parameter, the color tint, not only it could be useful for several situations but also function signature is more consistent with similar functions.
- ADDED: ImageFromImage() to generate a new image from a piece of another image.
- REVIEWED: GetNextCodepoint(), renamed parameters to be more clear.
Also all examples and games that were affected by those changes have been reviewed.
2019-07-24 15:05:14 +02:00
Aldrin Martoq
e19616592d
Adding solar system examples. ( #900 )
2019-07-15 18:26:47 +02:00
Ray
4ad1fa85a4
Remove old OpenAL comments
2019-06-29 11:26:31 +02:00
Ray
892813de76
Review multichannel PR addition
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- Capital letters at beginning
- for loop spacing and brackets
- Functions naming for consistency
- Example following examples template
- Other tweaks
2019-06-29 11:26:08 +02:00
chriscamacho
83a4eb0852
add multi channel audio to raudio ( #895 )
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* added multi channel sound replay to raudio
added -fPIC to Makefile for Linux
added simple lighting and audio multi channel to examples Makefile
* not properly reporting audio buffer pool size...
2019-06-29 10:49:42 +02:00
Ray
9c991bd079
Remove example from Android building
2019-06-14 13:35:42 +02:00
Ray
81d8302d53
ADDED: shaders_basic_lighting
2019-06-14 12:59:40 +02:00
Ray
55380f8489
Review DEBUG mode
2019-06-12 12:08:39 +02:00
XiaochuanWang
63e320d405
Update Makefile
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a minor issue: where the location of the file "raylib.rc.data" is wrong, and this will cause an error in compilation.
2019-06-09 01:08:10 +10:00
Ray
bdbc05c0dc
Review font
2019-06-05 13:35:22 +02:00
Ray
03720b30a1
Review contributed example
2019-06-05 12:58:53 +02:00
Ray
ddaa4a304d
Review contributor info
2019-06-05 12:58:35 +02:00
Codecat
923f4b9bbd
Added waving cubes example
2019-06-05 10:35:20 +02:00
Ray
434e460c18
Example instructions tweak for clarity
2019-05-31 16:42:16 +02:00
Ray
a9f33c9a89
Reduce textures size
2019-05-31 10:03:44 +02:00
Chris Dill
42d57bbe00
Added array bounds check to textures_bunnymark
2019-05-29 13:58:31 +01:00
Ray
efdc6f87d5
Define standard examples size
2019-05-29 13:47:57 +02:00
Ray
87774a0a21
Review variables initialization
2019-05-27 00:18:15 +02:00
Ray
241c4c8d14
Review easings PR
2019-05-25 01:33:03 +02:00
flashback-fx
bc285f71ed
rename easings_example.c to easings_testbed.c
2019-05-24 22:24:01 +00:00
flashback-fx
d5f664373d
Move easings_example to its proper place
2019-05-24 22:18:44 +00:00
flashback-fx
b7d4856745
Add easings example
2019-05-24 19:10:14 +00:00
Ray
be7e56f51e
Move emscripten web shell to src
2019-05-22 10:40:51 +02:00
Ray
e6ca2c4ba3
Comment tweaks
2019-05-22 09:57:17 +02:00
Ray
0027868d1f
Review Makefiles
2019-05-21 17:46:52 +02:00
Ray
8db2203bcc
Review paths
2019-05-21 10:16:52 +02:00
Ray
3dfbeb5488
Update core_3d_picking.c
2019-05-21 10:16:39 +02:00
Ray
b525039e0a
Review ALL examples
2019-05-20 16:36:42 +02:00
Ray
c1594fa445
Tweaks
2019-05-18 01:31:48 +02:00
Ray
6332bc0398
Corrected issue with shader loading
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When using FormatText() several times in same function, returned string is static and so, the same is returned, resulting in failures on shader loading.
2019-05-18 01:24:00 +02:00
Ray
245cf2400e
Review shader examples
2019-05-17 20:03:04 +02:00
Ray
970f1e8ff1
examples review
2019-05-17 01:17:40 +02:00
Ray
ce87d2ced4
new example: shaders_eratosthenes
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Contributed by ProfJski
2019-05-16 17:23:31 +02:00
Ray
9fd410b8a8
Review shader to use provided texture coordinates
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Now shader uses `fragTexCoord` that are the full screen texture coordinates normalized, instead of `gl_fragCoord`, the unnormalized screen coordinates
2019-05-16 17:07:59 +02:00
Ray
9994f16479
Review build config on web
2019-05-16 15:40:28 +02:00
Ray
f44dfa1ef2
Implement VR distortion shader for GLSL 100
2019-05-16 15:30:03 +02:00
Ray
f1ffb3f573
Review shaders for GLSL 100
2019-05-16 10:05:14 +02:00
eggmund
eb7beb59b6
Ammended comment.
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Also changed path to shader back to what it was originally.
2019-05-15 17:59:03 +01:00
eggmund
a7c5e3cab7
Updating julia set example.
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Now dividing by the zoom instead of multiplying (in the shader), so zoom works as expected. Also zoom increase/decrease is now scaled depending on the current zoom.
2019-05-15 17:55:19 +01:00
Ray
998b4180e1
Update example!
2019-05-15 17:00:50 +02:00
Ray
0b18133e46
Update shaders_julia_set.c
2019-05-15 13:10:00 +02:00
Ray
d878a0aecb
Update shaders_julia_set.c
2019-05-15 12:53:13 +02:00
Ray
ab44033ed6
Added new examples to Makefile
2019-05-15 12:24:09 +02:00
Ahmad Fatoum
0467f32cc1
examples: CMake: restrict OpenGL deprecation warnings to macOS
2019-05-15 08:13:20 +02:00
Ray
7eb488a350
Improve support for web building
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Note that building examples for web as they are (no code adaptation for web avoiding while loop) implies using the emterpreter... and that's very slow!
2019-05-14 18:01:20 +02:00
Ray
424d3ca8d9
examples review
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Redesigns, deletes and renames
Also noted authors propertly on contributed examples
2019-05-14 15:34:23 +02:00
Ray
2edec8ae28
Some example tweaks
2019-05-14 00:08:21 +02:00
Ray
6f7b721d81
Merge branch 'master' of https://github.com/raysan5/raylib
2019-05-14 00:07:44 +02:00
Ray
6804c2189e
new examples: shaders_texture_waves
2019-05-14 00:07:34 +02:00
hmmmmmmmm
aea3b2df65
Fixed another small comment error
2019-05-12 17:31:04 +01:00
eggmund
c25154064d
Fixed small error in comments
2019-05-12 17:14:52 +01:00
eggmund
49a49e492a
Added julia set shader example.
2019-05-12 16:50:56 +01:00
raysan5
561c486ceb
Add WinMM library for linkage
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Now it's required on Windows if not using a busy wait loop
2019-05-10 20:51:48 +02:00
Ray
e0e2346c22
NO SUPPORT_BUSY_WAIT_LOOP by default
2019-05-07 10:05:21 +02:00
Ray
7a23a35eed
Remove broken example: standard_lighting
2019-05-06 16:39:25 +02:00
Ray
621965cb8c
Move bunnymark example to another module
2019-05-06 16:38:58 +02:00
Ray
8bafe03ee0
Update text_unicode.c
2019-05-06 10:54:45 +02:00
Ray
eeef7fdb51
Review example formatting
2019-05-06 10:46:56 +02:00
Ray
4c33d38812
Avoid warnings pre-evaluating values
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Variable operations inside the functions should be evaluated before the function operations.
2019-05-06 10:05:43 +02:00
Ray
2ddc4bacba
Example review
2019-05-06 09:41:54 +02:00
Ahmad Fatoum
43bfb979e5
examples: CMake: warn once only about macOS OpenGL deprecation
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Otherwise compiling rlgl is too spammy. While at it remove
the now unneeded CheckIncludeFiles.
2019-05-04 23:05:30 +02:00
Ahmad Fatoum
2cda760312
examples: CMake: don't build core_loading_thread if no pthreads
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The example requires pthreads and now C11 <stdatomic.h>, thus skip it
if either isn't available.
This also fixes the current Travis CI build failure for the
Windows configuration.
2019-05-04 21:23:41 +02:00
Ahmad Fatoum
6681fd7df2
examples: core_loading_thread: fix race condition
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A plain variable is insuffecient for inter-thread communication. Both the
compiler and the processor may reorder accesses. The compiler could even
cache dataLoaded with the result that STATE_FINISHED becomes unreachable.
Fix this by using C11 atomic_bool, which guarantees sequential consistency.
This fixes #827 .
2019-05-04 21:23:19 +02:00
Ahmad Fatoum
53d9beb534
examples: core_loading_thread: use symbolic names for state machine states
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And while at it, use a switch clause to make the state machine
structure clearer.
2019-05-04 17:15:48 +02:00
Ray
0fe409bfa9
Renamed example
2019-05-03 17:57:36 +02:00
Ray
f53395694d
Create examples_template.c
2019-05-03 17:56:58 +02:00
Ray
62f1511e5f
Batch of 9 new shapes examples!
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Some examples included in this batch require the included libraries: `easings.h` and `raygui.h`. Examples included:
- shapes_bouncing_ball
- shapes_collision_area
- shapes_following_eyes
- shapes_draw_circle_sector (requires raygui.h)
- shapes_draw_rectangle_rounded (requires raygui.h)
- shapes_draw_ring (requires raygui.h)
- shapes_easings_ball_anim (requires easings.h)
- shapes_easings_box_anim (requires easings.h)
- shapes_easings_rectangle_array (requires easings.h)
2019-05-03 16:00:16 +02:00
Ray
0c53360a3a
new example: textures_sprite_explosion
2019-05-03 15:56:07 +02:00
Ray
0b2bad4205
Update models_first_person_maze.c
2019-05-02 13:24:02 +02:00
Ray
beda4180cd
Added missing include
2019-05-02 13:15:05 +02:00
Ray
a9ebf8e10d
new example: textures_sprite_button
2019-05-02 13:01:36 +02:00
Ray
34feacc148
new example: core_loading_thread
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Data loading in a second thread with progress bar in main thread
2019-05-02 12:22:54 +02:00
Ray
d46160fb6e
example review: models_first_person_maze
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Added walls collision check
2019-05-02 12:22:15 +02:00
Ray
73a54fcc3d
Update Makefile
2019-05-02 00:15:46 +02:00
raysan5
270f563964
Minor tweaks
2019-04-28 18:30:27 +02:00
Reece Mackie
f36ba6a2f4
Damn, made a mistake
2019-04-28 16:32:05 +01:00
Reece Mackie
948a442704
Update gamepad example to use new enums
2019-04-28 16:20:14 +01:00
raysan5
55cb13f1b8
Remove example on Android
2019-04-28 15:46:08 +02:00
Ray
600cdb61a3
new example: models_first_person_maze -WIP-
2019-04-23 23:28:11 +02:00
Demizdor
0e683005b4
Fix for DrawRectangleRounded
2019-04-23 20:48:00 +03:00
Ray
0c567cd259
WARNING: Issues on web building
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Found some issues when building for web using latest emscripten 1.38.30, traced the error and found that eglGetProcAdress does not return function pointers for VAO functionality, supported by extension.
It requires more investigation but now it works (avoiding VAO usage)
2019-04-23 18:10:38 +02:00
Jak
4b8d06f501
[rnet] module WIP ( #809 )
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Added experimental network module
2019-04-22 20:03:00 +02:00
Vlad Adrian
98070982bf
Fix formatting ...not very good at this
2019-04-21 22:05:25 +03:00
Vlad Adrian
3dda1c41ec
Fixed formatting! Grumble, grumble...
2019-04-21 21:51:03 +03:00
Demizdor
86c887f0cf
Added unicode example
2019-04-21 13:44:17 +03:00
Ray
99537efccf
Review some examples
2019-04-12 13:29:53 +02:00
Ray
8774cb3c24
Removed iqm example
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Already integrated into raylib
2019-04-11 23:38:13 +02:00
Ray
e54a74f4e7
new example: shapes_rectangle_scaling_mouse
2019-04-11 18:07:20 +02:00
Ray
24f07aaf5a
new example: core_window_scale_letterbox
2019-04-11 17:40:13 +02:00
Ray
129703fad1
new example: shaders_texture_drawing
2019-04-11 16:53:20 +02:00
Ray
6fc97643bf
new example: textures_background_scrolling
2019-04-11 16:53:02 +02:00
Ray
5bfa675350
Review VR simulator mechanism
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- No default VR device parameteres inside raylib
- VR device parameter should be provided by user
- VR distortion shader should be provided by user
2019-04-11 13:53:01 +02:00
Ray
94335e30df
Avoid example on Android
2019-04-08 12:50:09 +02:00
ChillerDragon
f21761fbbb
Happy new year 2019
2019-04-07 17:49:12 +02:00
Ray
c23ceec338
Added missing include -_-
2019-04-05 17:29:30 +02:00
Ray
9282b8ba83
ADDED: SetShaderValueTexture()
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Some tweaks
2019-04-05 17:08:46 +02:00
Ray
c600dd0766
Review PBR shaders
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Issue was related to vertex tangent attibutes not uploaded to GPU, a quick solution was implemented for new vertex attributes loading for already existing meshes... I don't like it specially but it will work for now.
2019-04-05 16:43:09 +02:00
Ray
92733d6695
BIG UPDATE: New models functions for animations!
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Multiple functions added and some reviewed to adapt to the new multi-mesh, multi-material and animated models.
2019-04-05 13:15:56 +02:00