Commit Graph

292 Commits

Author SHA1 Message Date
Ray
99ee26b001 Review const char * 2016-06-08 22:52:54 +02:00
Ray
ee795150fa Updated some code 2016-06-07 23:44:53 +02:00
raysan5
058af472ea Converted GLAD to header only 2016-06-07 18:57:20 +02:00
Ray
9281e477eb Embed standard shader into raylib 2016-06-07 00:32:45 +02:00
Ray
1bcf500eca Review fallback mechanism 2016-06-06 23:19:40 +02:00
Ray
522af9f477 Fallback to default shader 2016-06-06 23:16:14 +02:00
Ray
29d505c98e Reorganize external libraries - BREAKING CHANGE -
Moved all external libraries used by raylib to external folder inside
raylib src. Makefile has already been update and also the different
includes in raylib modules.
2016-06-06 14:34:43 +02:00
Ray
72eb2632cc Corrected compilation bug on OpenGL 1.1 2016-06-05 23:51:41 +02:00
raysan5
0bc71d84f8 Added functions to customize internal matrix
Internal modelview and projection matrices can be replaced before
drawing.
2016-06-02 20:23:09 +02:00
raysan5
c286bea8e1 Remove GLEW dependency 2016-06-02 18:20:59 +02:00
Ray
17878550b1 Review heades usage
This is a first step toward a bigger project. Some modules could be
ported to header-only to be used as standalone.
2016-06-02 01:26:44 +02:00
raysan5
897179a06c Corrected some issues on OpenGL 1.1 2016-06-01 12:37:51 +02:00
raysan5
d17a0cee1a Review text formatting (spacing, tabs...) 2016-05-31 19:12:37 +02:00
raysan5
302ec438dd Removed colTint, tint color is colDiffuse
Tint color could be applied to colDiffuse... but what's the best way?
Replace it? Multiply by? A point to think about...
2016-05-31 18:15:53 +02:00
raysan5
cac2a66deb Improved library consistency
Functions renamed to improve library consistency
2016-05-31 17:11:02 +02:00
Ray
caa7bc366b Reviewed DrawLight() function and some tweaks 2016-05-31 00:51:55 +02:00
victorfisac
b0a0c5d431 Added tint color attribute to material data type
It tints all fragments, ignores lighting. Useful for some features like
feedback (damage color, ...).
2016-05-30 19:55:13 +02:00
victorfisac
f2d61d4043 Remove normal depth
Scaling normal depth (y axis) makes disappear the specular of
fragments... So I think it can be removed, it is not a very
useful/important attribute.
2016-05-30 19:43:35 +02:00
victorfisac
64f6c74c9a Add normal and specular maps to draw model process 2016-05-30 19:18:55 +02:00
raysan5
ea5b00528b Improved render to texture
Support render texture size different than screen size
2016-05-29 11:49:13 +02:00
raysan5
d53b6f4381 Renamed shader variables (more generic names)
Now shader maps use a generic naming convention for any kind of texture
maps (not only diffuse, normal or specular). Useful for custom shaders.
2016-05-25 16:19:57 +02:00
victorfisac
dcd6942ed1 Fix small bug and spacing 2016-05-21 18:22:15 +02:00
victorfisac
c320a21f2b Add standard lighting (2/3)
- 3 light types added (point, directional, spot).
- DrawLights() function added using line shapes.
- Standard lighting example added.
- Removed useless struct variables from material and light.
- Fixed light attributes dynamic locations errors.
- Standard vertex and fragment shaders temporally added until rewrite it
as char pointers in rlgl.
TODO:
- Add normal and specular maps calculations in standard shader.
- Add control structs to handle which attributes needs to be calculated
(textures, specular...).
- Adapt standard shader to version 110.
- Rewrite standard shader as char pointers in rlgl.
2016-05-21 18:16:39 +02:00
victorfisac
30c8058fca Add standard lighting (1/3)
- Ambient and lambert lighting added.
- Ambient and diffuse colors linked to standard shader.
- Single light linked to standard shader.
- LoadStandardMaterial() and depending functions added.
2016-05-20 17:18:07 +02:00
raysan5
6dac1efefe Comented buggy code to avoid problems...
...on model drawing
2016-05-20 15:01:36 +02:00
raysan5
dcf5f45f68 Add lighting system -IN PROGRESS-
Improved materials
2016-05-20 12:28:07 +02:00
raysan5
7d1d9ff143 Support DYNAMIC_DRAW mesh loading 2016-05-20 09:36:02 +02:00
raysan5
8bbbe8cd76 Corrected namings 2016-05-19 13:50:29 +02:00
raysan5
037edbaa13 Reorganize data for consistency 2016-05-18 13:22:14 +02:00
raysan5
075f51e0a3 Simplified internal (default) dynamic buffers 2016-05-12 12:20:23 +02:00
raysan5
6acfda599e Support indexed mesh data on OpenGL 1.1 path
Keep asking myself why I maintain this rendering path... -___-
2016-05-10 19:25:06 +02:00
raysan5
1ddf594d15 Added support for indexed mesh data 2016-05-10 18:24:28 +02:00
Ray
c85cd29049 Added defines for default shader names 2016-05-09 12:41:53 +02:00
Ray
f7d4951165 Improved vertex attribs support for models 2016-05-08 23:50:35 +02:00
raysan5
0bcb873cbb Improved mesh support
Depending on mesh data, it can be loaded and default vertex attribute
location points are set, including colors, tangents and texcoords2
2016-05-08 15:24:02 +02:00
raysan5
eeb151586f Corrected issues with OpenGL 1.1 backend 2016-05-07 18:28:40 +02:00
raysan5
7ab008878a Library redesign to accomodate materials system 2016-05-07 18:07:15 +02:00
raysan5
8301980ba8 Clean up and consistency review
- Renamed some functions for consistency (default buffers)
- Removed mystrdup() function (implemented inline)
- Renamed TextFileRead() to ReadTextFile()
2016-05-03 19:20:25 +02:00
Ray
2646ed0393 Removed debug functions 2016-05-02 14:11:42 +02:00
Ray
0e6d1cb272 Working on materials system... 2016-05-02 00:16:32 +02:00
Ray
1fb874cdc5 Check for WebGL/Webkit extensions
Improve DXT-ETC1 support on HTML5
2016-05-01 01:09:48 +02:00
raysan5
2e5d898443 Corrected bug with old FBO struct 2016-04-17 11:25:04 +02:00
raysan5
284eaf1576 Use Depth Texture on OpenGL 3.3 2016-04-10 19:38:57 +02:00
raysan5
aa22d97983 Simplified texture flip and added comments 2016-04-07 13:31:53 +02:00
raysan5
0133917bf9 Correct detail 2016-04-04 01:15:43 +02:00
Ray
b6cec214bd Unified internal shader to only one
Only defaultShader required, set default value for vertex color
attribute if not enabled and fragColor uniform
2016-04-03 20:14:07 +02:00
raysan5
a66c8531d6 Some code simplifications 2016-04-03 18:31:42 +02:00
raysan5
06a8d7eb06 Remove old postprocessing system 2016-04-01 10:39:33 +02:00
raysan5
66b096d978 Added support for render to texture (use RenderTexture2D)
Now it's possible to render to texture, old postprocessing system will
be removed on next raylib version.
2016-03-30 20:09:16 +02:00
raysan5
956a6e6f77 Corrected bug and comments on model unloading 2016-03-27 18:34:05 +02:00
raysan5
ebc2b9a286 Improved windows resizing system...
...despite not being enabled on GLFW3
2016-03-20 14:20:42 +01:00
raysan5
5e45c3c824 Redesign to work as standalone
Redesigned to work as standalone and support fordward-compatible context
(shaders review)
2016-03-20 13:39:27 +01:00
Ray
e2ba22ec59 Improved 2D-3D drawing
Depth test disabled for 2D and only used on 3D; consequently LINES vs
TRIANGLES vs QUADS buffers drawing order maters... but blending also
works ok.
2016-03-17 13:51:48 +01:00
raysan5
c9d22c7a14 Redesign to use Material type -IN PROGRESS-
Requires Shader access functions review
2016-03-06 02:05:16 +01:00
raysan5
4476a9e241 Review rlglUnproject() system 2016-03-02 17:13:31 +01:00
raysan5
04caf1c262 Corrected memory leak 2016-03-01 15:36:45 +01:00
Ray
0dfc7fffff Removed a couple of TODOs 2016-02-23 00:57:50 +01:00
raysan5
823abf666e Reviewed code TODOs 2016-02-12 12:22:56 +01:00
raysan5
fca83c9ff8 Solve bug on matrix multiply order for scale and rotation 2016-02-11 14:27:18 +01:00
Ray
2ef9552454 WARNING message shortened 2016-02-08 09:06:20 +01:00
Ray
646f1c3f71 Some formating tweaks 2016-02-03 17:45:28 +01:00
Ray
df5c64d0be Functions parameters reorganize: Axis and Angle
sin(), cos() functions cached and replaced by float c99 versions sinf(),
cos()
2016-02-02 18:41:01 +01:00
raysan5
99f99bea47 Simplified shader matrix uniforms 2016-01-25 13:54:09 +01:00
raysan5
4e57bd1f18 Replaced GLEW by GLAD
Removed GLEW external dependency, now it works with GLAD
Kept GLEW path, just in case... detected weird behaviour when testing
with gDEBugger
2016-01-22 01:22:45 +01:00
raysan5
23d66e9b6f Move extensions loading to core module 2016-01-21 12:24:35 +01:00
raysan5
efa1c96d19 Adapted raymath as single header library
Added support for single header implementation and also inline functions
support
2016-01-20 18:20:05 +01:00
raysan5
fd05d3e353 Rename VertexData struct to Mesh
Reviewed vertex type variables
2016-01-18 13:36:18 +01:00
raysan5
3b4d8442e0 Corrected some float values 2016-01-13 19:30:35 +01:00
raysan5
fb6ef2c2f4 Vertex shaders optimization 2016-01-13 17:13:28 +01:00
raysan5
5e7686695f Review Light/Material system
Simplified for the user (more intuitive and clear)
Removed lighting module dependency
2016-01-11 13:29:55 +01:00
raysan5
e5a56fa985 Change drawing order to avoid artifacts with...
... transparent elements
2016-01-11 11:59:15 +01:00
raysan5
7f2e67e924 Simplified MatrixMultiply() function 2016-01-06 17:22:24 +01:00
raysan5
891c4a458a Matrix variables renaming 2016-01-04 20:02:57 +01:00
raysan5
95da97fa74 Fixed bug: rlglGenerateMipmaps() 2016-01-04 15:09:44 +01:00
victorfisac
1bcb5ddd50 Added lighting engine module
- New lighting engine module which contains new data types Light and
Material. These data types and functions facilitates making a basic 3D
iluminated program with a light and a model.

- Added lighting engine module example (currently included in raylib.h;
it might be compiled by separate and include lighting.h in game source C
file).

- Corrected some opengl defines control structures and added some TODO
to fix raylib-opengl 1.1 source build (note: now source can be compiled
without errors, but rlglReadPixels() won't work properly).

Note: most of functions of phong version 330 shader are not in v100
shaders, so I couldn't write a version 100 phong shader. These functions
are included from version 150.
2015-12-21 17:25:22 +01:00
victorfisac
4db2da9185 Added new matrix location points and extra functions
- New model and view transformation matrix added, useful for shaders.
Modelview matrix not deleted to keep opengl 1.1 pipeline compatibility.

- New extra function added DrawModelWiresEx() to set a rotation and
scale transformations to a wire model drawing.

- Other writing and little audio.c bug fixed.
2015-12-21 16:42:13 +01:00
Ray
a6f5a0339a Corrected bug 2015-11-09 13:13:26 +01:00
Ray
88e1fd9530 Added texture retrieval support on OpenGL ES 2.0
Updated functions:
Image GetTextureData(Texture2D texture);
void *rlglReadTexturePixels(Texture2D texture);
2015-11-05 12:32:47 +01:00
Ray
5208d57f1e Corrected alpha issue on screenshots taken 2015-11-05 09:46:18 +01:00
Ray
76024b5036 Added some texture functionality (view details)
LoadTextureEx() - Simplified parameters
UpdateTexture() - Added, allows updating GPU texture data
2015-11-04 18:33:46 +01:00
Ray San
d1f099374c Added support for s3tc compression on web 2015-10-26 11:50:13 +01:00
Ray
8c117cfb57 Reviewed NPOT messages and usage 2015-10-24 11:19:04 +02:00
raysan5
11a8dacb0f Multiple code changes:
- Renamed function rlEnableFBO() -> rlEnablePostproFBO()
- Defined struct FBO
- Moved FBO creation to function: rlglLoadFBO()
- Reviewed rlglReadTexturePixels(), trying to support OpenGL ES -IN
PROGRESS-
2015-10-06 17:25:27 +02:00
Ray
6ffb3c72fb Solved bug with depth when drawing...
...shapes based on LINES, TRIANGLES and QUADS. Now the calling order of
the drawing functions is respected!
2015-09-21 12:48:43 +02:00
raysan5
ef1f9fe450 Added strdup() function replacement
strdup() is not a C99 function (it's POSIX), not available in emscripten
2015-09-03 01:27:49 +02:00
raysan5
94d0e83207 Corrected crazy bug about model textures
On OpenGL ES it was set to use GL_CLAMP_TO_EDGE wrap mode for textures.
On LoadOBJ() texture coordinates were wrongly Y-flipped
2015-09-02 20:36:05 +02:00
raysan5
4879106096 Reviewed to work on Raspberry Pi
[rlgl] Extensions strings loading was redone to avoid a Segmentation
Fault on Raspberry Pi
2015-09-02 01:08:41 +02:00
raysan5
94a1fdc2ae Updated some comments 2015-09-01 23:15:26 +02:00
raysan5
aa982f80f5 Reviewed some comments 2015-08-30 17:44:47 +02:00
raysan5
055d8927cc Small code tweaks 2015-08-29 20:20:28 +02:00
raysan5
5cfd59258a Detected issue 2015-08-29 17:01:36 +02:00
raysan5
c52ba520ce Small tweaks 2015-08-28 14:14:29 +02:00
raysan5
86f683dcbb View description:
- Trying to implement rlglUnproject() - NOT WORKING
- Tested GLEW alternatives: glad and glLoadGen - NOT WORKING
2015-08-27 16:13:47 +02:00
raysan5
b8b0247043 Added function SetBlendMode()
Useful to enable additive blend mode for particles
2015-08-07 17:24:28 +02:00
Ray
ba640598e5 Reviewed for standalone usage
Requires raymath as standalone and GLEW
2015-08-05 19:18:40 +02:00
raysan5
5436d93a3d Review framebuffer creation and...
...shader loading security check
2015-08-03 17:27:53 +02:00
raysan5
0af2f45815 SetDefaultShader(): Solved issue 2015-07-31 12:40:33 +02:00
raysan5
7834a4e2fc Replaced old mail by twitter user 2015-07-29 21:43:30 +02:00
raysan5
14d3b0a084 Corrected issue on mipmaps generations 2015-07-18 19:25:15 +02:00
raysan5
552033da27 Move shaders functions to module rlgl
Shader functionality owns to rlgl, not core module
2015-07-13 18:20:16 +02:00
raysan5
c944d62374 Improved mipmaps support and image loading 2015-07-05 18:21:01 +02:00
Ray
cd08ae7b85 Corrected bug on reset default shader 2015-06-24 09:57:03 +02:00
raysan5
1ec87f7990 Moved postpro texture to shader 2015-06-22 19:59:55 +02:00
raysan5
9572d6c063 Updated postpro shaders system 2015-06-16 20:02:01 +02:00
raysan5
d9c5614342 Updated shader system 2015-06-16 10:52:26 +02:00
raysan5
6a4afae5cc Improved ResolveCollisionCubicmap()
Now it supports multiple maps one next to the other
2015-06-02 09:54:51 +02:00
raysan5
fd851d1d8b Improved custom shaders support
Corrected issues with textures loading
2015-05-21 14:13:51 +02:00
raysan5
9e450df053 Added extensions check on rlglInit() and more
Corrected shader version depending on OGL version
Corrected bug in gestures module
2015-05-21 00:18:22 +02:00
Gatonevermind
c7ae28aaa2 Small tweak 2015-05-18 13:12:24 +02:00
raysan5
a7714c842f raymath module review and other changes
Complete review of matrix rotation math
Check compressed textures support
WIP: LoadImageFromData()
2015-05-11 00:15:46 +02:00
raysan5
eae98e1c34 Big batch of changes, check description:
- Camera system moved to a separate module [camera.c]
- WIP: Added customization functions for camera controls
- Added custom shaders support on batch drawing
- Complete redesign of textures module to support multiple texture
formats (compressed and uncompressed)
2015-05-04 23:46:31 +02:00
raysan5
7db895ab5d Corrected some bugs and warnings 2015-04-22 18:36:52 +02:00
raysan5
7d2318c167 WIP on shaders and textures
Moved functions: LoadShader(), UnloadShader()
Add support for PVR textures compressed/uncompressed
WIP: Detect available extensions for compressed textures
2015-04-13 20:15:28 +02:00
raysan5
a632a04a30 Big batch of changes! Check description:
Support multiple texture formats (uncompressed and compressed)
Postprocessing shaders support
Model struct redefined and improved
Extended loading functions for Textures and Models
Simplified functions: DrawPlane(), DrawQuad()
Deleted functions: DrawPlaneEx(), DrawGizmoEx()
Now Text module only depends on Textures module
Shapes: Reviewed functions to low lines/triangles usage
Removed useless tabs and spaces around code
2015-04-06 14:02:29 +02:00
Marc Palau
3cad094edd Changes integration (some WIP, view details)
Corrected GetMouseWheelMove()
Corrected camera system
Reviewed cubicmap resolution (collision detection)
Added QuaternionTransform()
WIP: Raycast system (not working)
WIP: Reviewing axis-angle rotations...
2015-03-02 20:52:58 +01:00
raysan5
c062f8d4fe Redesign shader system and more
Shader system has been completely redesigned
Added support for multiple texture color modes
2015-03-01 16:00:52 +01:00
raysan5
e1353b9f7d Removed some TODO already done 2015-02-09 18:29:32 +01:00
raysan5
42c92e4f2e Add support for custom shaders
Custom shaders for models
Postprocessig on FBO (in progress)
Some useless spaces removed
2015-02-02 00:57:08 +01:00
Ray
c00cd38b01 Small note to remember 2015-01-21 00:12:30 +01:00
raysan5
5104567a24 Some code tweaks 2015-01-18 10:57:30 +01:00
raysan5
0bfd283526 Added support for model color tint
Also, added support for normals on models
2015-01-02 20:59:54 +01:00
raysan5
061ee04cb5 Integrated ratalaika pull-request
Added first version of OS X compilation support
Some conflicts manually resolved...
2015-01-02 10:18:43 +01:00
raysan5
b482e26925 Small tweaks 2014-12-31 19:25:39 +01:00
raysan5
905b6ec53d Added full support for HTML5 (emscripten)
Corrected some bugs on the way...
Automatically convert textures to POT on RPI and WEB
2014-12-31 18:03:32 +01:00
raysan5
2e5f58255a Working on rotation math...
[models] Added DrawQuad()
2014-12-16 11:15:56 +01:00
raysan5
cfa60ab7e6 Added support for emscripten and more
Added PLATFORM_WEB support (emscripten-webgl)
[audio] Added LoadSoundFromWave()
[textures] Added LoadTextureFromImage() to replace CreateTexture()
Some TraceLogs edited...
2014-12-15 01:08:30 +01:00
raysan5
d3cf316e40 Added features and corrected bugs...
[core] Added SetMousePosition()
[models] LoadHeightmap() - Corrected textures bug
[raymath] Functions renaming
[WEB] Prepare environment for emscripten!
2014-12-09 13:21:55 +01:00
Palaui
a2c8ddca13 Revert "Corrected some bugs..."
This reverts commit 29d8b48503.
2014-12-09 13:10:28 +01:00
Palaui
29d8b48503 Corrected some bugs...
[core] Added SetMousePosition()
[models] LoadHeightmap() - Corrected textures bug
[raymath] Functions renaming
[WEB] Prepare environment for emscripten!
2014-12-09 13:10:05 +01:00
raysan5
7375d0460a Updated stb headers 2014-11-23 21:58:17 +01:00
ratalaika
ab05ace3ce Added first version of OS X compilation support 2014-11-22 00:13:09 +01:00
raysan5
9d27bba23f Small Fixes Update (1.2.1)
View CHANGELOG for description on small fixes and add-ons
2014-10-17 21:11:58 +02:00
raysan5
fc6081fe70 raylib 1.2
This is a huge update. Check CHANGELOG for details
2014-09-16 22:51:31 +02:00
raysan5
c56ef738ed Explicit define of functions prototypes
No-parameters functions use the prototype style FunctionName(void);
2014-09-03 17:06:10 +02:00
raysan5
d2b98fbb5c Removed useless spaces 2014-09-03 16:51:28 +02:00
raysan5
ecb3c47704 Corrected bug with drawing order
We have three vertex buffers: lines, triangles and quads for textures.
Drawing in a desired order could become a nighmare... noww it seems it
works prety well...
2014-07-23 01:25:33 +02:00
raysan5
0b03431c95 Update to version 1.1.1
Check CHANGELOG for a detailed list of changes
2014-07-23 00:06:24 +02:00
raysan5
8e186e840c Updated some comments 2014-06-09 16:33:53 +02:00
raysan5
f06a15ac8b raylib 1.1
View CHANGELOG for a detailed list of changes
2014-04-19 16:36:49 +02:00
raysan5
e6b82cb111 Lots of changes, most of them under testing-review
Added a Tracing/Log system
Added OGG stream music support (DOESN'T WORK)
Added Compressed textures support
* This update is probably very buggy...
2014-04-09 20:25:26 +02:00
raysan5
c04f37d0f5 Adapt multiple functions to rlgl
Nearly a complete rework of Models module
Some teaks on multiple functions
2014-04-04 20:11:57 +02:00
raysan5
96f520ff6d Road to raylib 1.1 - Testing rlgl 2014-03-25 12:40:35 +01:00