raysan5
4d5ee7953c
Updated tinyobjloader
2020-11-15 14:31:43 +01:00
raysan5
cb517d0050
Update tinyobj_loader_c.h
2020-11-15 14:19:55 +01:00
raysan5
a3d33d9222
Update tinyobj_loader_c.h
2020-11-15 14:18:59 +01:00
raysan5
82d61a5875
Updated stb_image v2.26 and stb_image_write v1.15
2020-11-15 14:11:36 +01:00
raysan5
66f9fbaa88
Update cgltf.h
...
v1.8
2020-11-15 14:06:39 +01:00
raysan5
321f55bce1
Update audio libraries #1423
...
miniaudio -> v0.10.25
dr_wav -> v0.12.14
dr_mp3 -> v0.6.19
dr_flac -> v0.12.22
2020-11-15 14:04:28 +01:00
raysan5
8ff2b387f9
Review code formating
2020-11-15 13:17:11 +01:00
Ilya3point999K
bd287efa4c
Fixed zero-window upscaling ( #1428 )
...
There is no zero-check, so window upscales to nothing.
SetupFramebuffer() is kinda wrong, it uses not its params, but global variables. I won't touch it, maybe it has purpose
2020-11-15 13:13:21 +01:00
raysan5
9b2b660f91
Commented new feature
2020-11-15 13:10:12 +01:00
raysan5
55dc8171f8
[text] Consider characters padding -WIP- #1432
2020-11-15 12:39:59 +01:00
Ray
3e1cd487df
Remove trailing spaces
2020-11-03 23:47:33 +01:00
kernelkinetic
f46514b855
Fixed keyboard stuttering but for cmake only ( #1422 )
...
* fixed mouse movements are bound to the screen resolution (https://github.com/raysan5/raylib/issues/1392 )
* fixed keyboard stuttering on PLATFORM_RPI and PLATFORM_DRM (https://github.com/raysan5/raylib/issues/1392 )
* fixed keyboard stuttering on PLATFORM_RPI and PLATFORM_DRM (https://github.com/raysan5/raylib/issues/1392 )
2020-11-03 23:39:56 +01:00
Ray
05ab39ed9f
REVIEWED: SaveFileText() error checking
2020-11-01 19:42:50 +01:00
Ray
5ac9cb04c2
Reverted ChangeDirectory() redesign
...
It returns true on success again
2020-11-01 19:06:21 +01:00
Ray
01d9af12f7
REDESIGNED: ChangeDirectory()
...
Not returning error code (or success), just log if it fails
2020-11-01 18:14:55 +01:00
Ray
8e15dae5ed
Review contributed examples
2020-11-01 13:39:48 +01:00
Dominus Iniquitatis
fc1fc250e7
A couple of little comment fixes ( #1416 )
2020-10-31 14:40:35 +01:00
Ray
fbc51e822b
REDESIGNED: Multiple sampler2D usage on batch system
...
New implementation allow enabling additional textures per batch only.
2020-10-31 11:48:44 +01:00
Ray
8a16348131
Support multiple sample2D on batch drawing #1333
2020-10-29 20:22:52 +01:00
Ray
60d874caf8
REVIEWED: GetWindowScaleDPI() #1086
2020-10-29 19:29:59 +01:00
Ray
d99ac093d4
Support additional texture units for default batch system #1333
...
This path requires some testing...
2020-10-26 20:13:08 +01:00
Ray
d9e591f235
Review some comments
2020-10-26 20:11:58 +01:00
raysan5
482b8a5e7e
Some tweaks
2020-10-24 10:37:15 +02:00
Ray
f12db180cd
Reviewed PR #1407
2020-10-21 11:08:37 +02:00
Chance Snow
9833fe45eb
Added desktop cursor getter and setter functions ( #1407 )
...
* [core] Added desktop cursor getter and setter functions
* Example: Set mouse cursor in text input box
* Setup standard cursors _after_ GLFW window initialization
* Remove old `int GetMouseWheelMove` declaration
2020-10-21 10:55:52 +02:00
kernelkinetic
3c9f7263e5
fixed mouse movements are bound to the screen resolution ( https://github.com/raysan5/raylib/issues/1392 ) ( #1410 )
2020-10-13 22:26:40 +02:00
raysan5
c62c4df749
Updated miniaudio #1402
2020-10-10 19:25:23 +02:00
chriscamacho
6ebf6b4e72
allow for multiple materials in obj files ( #1408 )
...
* allow for multiple materials in obj files also fix obj_loader hash map issues
* minor fix for warning
Co-authored-by: codifies <nospam@antispam.com>
2020-10-08 20:31:59 +02:00
Ray
41192c6d4a
Replace 0.f by 0.0f
2020-10-05 20:19:18 +02:00
Doyle
b29311c7ca
mouse: Return float movement for precise scrolling where possible ( #1397 )
2020-10-05 20:16:23 +02:00
Ray
a4ea9f872f
Review "aggregate initializations" #1403
2020-10-05 20:04:33 +02:00
Daniel-Junior Dubé
a8685ee4fd
Add Vector2Reflect to raymath.h ( #1400 )
...
Vector3Reflect exists but not Vector2Reflect. The code is pretty much the same.
I'm not sure what RMDEF does, but I added it to match other function definitions (haven't done much C programming, maybe I'm missing something). Can someone explain to me what it does?
2020-10-04 12:12:52 +02:00
Tobias Jammer
0c29ca8166
Fix 1393 ( #1395 )
2020-09-29 17:57:28 +02:00
Ray
a850246030
Review Texture type
...
Texture type also maps to Texture2D and TextureCubemap
2020-09-28 00:40:32 +02:00
raysan5
446f9fff00
Added note
2020-09-27 11:14:49 +02:00
seanpringle
4bcddc3b15
[wip] rlDrawMeshInstanced ( #1318 )
...
* rlDrawMeshInstanced first attempt
* rlDrawMeshInstanced OpenGL 3.3 and VAO checks
* rlDrawMeshInstanced GetShaderAttribLocation; comments
* example instanced shader
* RLGL_STANDALONE RAYMATH_STANDALONE Vector4
* apply suggested naming changes; add instanced mesh example
* remove orphan variables
2020-09-27 10:29:05 +02:00
kernelkinetic
e90b4d8915
Platform DRM ( #1388 )
...
* updated README.md
* fixed CMakeLists.txt to allow building and debugging with Visual Studio Code and CMAKE Tools extension
* added PLATFORM_DRM
contains mouse pointer code from https://github.com/chriscamacho
* removed redundant cleanup in InitGraphicsDevice
* fixed DRM connector mode selection
* added choosen DRM connected mode to log output
* added respecting TargetFPS on DRM mode selection, default to 60
* added support for GetMonitorRefreshRate
* changed SUPPORT_MOUSE_CURSOR_RPI to SUPPORT_MOUSE_CURSOR_NATIVE
* changed avoidProgressive to allowInterlaced
* cleanup, function extraction and improved mode selection
* README reverted to original for PR
* line endings fixed for core.c
* removed old code
* mouse pointer reverted to small square
* replaced SetGraphicDeviceName() by DEFAULT_GRAPHIC_DEVICE_DRM
Co-authored-by: kernelkinetic <kernelkinetic@outlook.com>
2020-09-27 10:18:43 +02:00
raysan5
c2e56f2604
REVIEW: GenTextureCubemap(), avoid using models.c functions
...
- DrawCube() belongs to models.c -> rl*() alternative should be used
2020-09-26 11:51:42 +02:00
raysan5
b9053eebe7
Added new GIF recording library (not used yet)
2020-09-26 11:41:49 +02:00
raysan5
eef82b04ac
REVIEW: Replace rlglDraw() calls by DrawRenderBatch() internal calls
2020-09-25 18:19:19 +02:00
raysan5
fe8bf2fa55
REVIEWED: GenTextureCubemap(), use rlgl functionality only
...
Function has been reviewed to avoid any direct OpenGL call and use rlgl functionality, also, GenDrawCube() has been replaced by the internal batch system with DrawCube().
WARNING: rlEnableTexture() call must be issued after enabling the current framebuffer when using batch mechanism because it includes a set of security checks to avoid batch overflow and push/pop matrix operations.
2020-09-25 18:14:46 +02:00
Adam Griffiths
b9ece86ffd
Add join_paths and join prefix with include/lib dirs ( #1383 )
...
Fixes #1380 : incorrect usage of CMake paths which causes issues
on some more complicated environments (NixOS especially).
2020-09-25 16:20:49 +02:00
raysan5
032b2db398
REVIEWED: GenTextureCubemap()
...
Added some tracelog messages
2020-09-21 13:18:53 +02:00
coderoth
c05dbb4581
Updated joystick mappings with latest version of gamecontrollerdb (executed GenerateMappings.cmake), so that raylib can identify more joysticks ( #1381 )
2020-09-19 21:51:32 +02:00
raysan5
789c5fbdf9
Updated build script to generate .a on WebAssembly
...
This is the recommended way
2020-09-18 20:53:57 +02:00
raysan5
4a242c2889
Updated library build script for HTML5 (emscripten 2.0.4)
2020-09-18 20:48:25 +02:00
raysan5
b5d50ee51a
EXAMPLE: models_skybox works on OpenGL ES 2.0
2020-09-18 20:47:39 +02:00
raysan5
79d63e6ca1
Review comment
2020-09-18 16:44:28 +02:00
raysan5
152665ff48
REDESIGNED: GenTexture*() #721
...
Functions have been redesigned to use rlgl and allow to externalize them (aka removing them from rlgl because they use custom shaders...).
2020-09-18 13:50:51 +02:00
raysan5
ccda320be4
REVIEWED: rlFramebufferAttach() to support texture layers
...
Required to attach multiple color textures and multiple cubemap faces
2020-09-18 11:37:57 +02:00
kernelkinetic
6038c8fdd5
fixed wrong error message for input device on RPI ( #1379 )
...
* fixed wrong error message for input device
* error message without errnofor input device on RPI
to prevent from including additional header
Co-authored-by: kkl <klingenberger@bfmc.de>
2020-09-18 08:52:52 +02:00
raysan5
04406c0f1a
Corrected minor framebuffer issue on OpenGL ES 2.0
2020-09-18 02:14:05 +02:00
raysan5
cdc8850e68
WARNING: REDESIGN of rlgl framebuffers API #721
...
This redesign allows more flexibility when creating RenderTexture and a simplification (and hopefully removal) of `GenTexture*()` functions, that should not belong to this model but the user code, due to the use of custom shaders.
Also, this new API opens the door for a possible GBuffers type and advance rendering possibilities...
Some functions of the API have been also simplified or even removed.
rlgl module can be used as an standalone library, so, a version for the library has been added: v3.1.0, matching current raylib version.
2020-09-18 02:11:49 +02:00
raysan5
fa2c114636
WARNING: struct RenderTexture2D: Removed depthTexture
...
Not required anymore, attachment type is queried when required
2020-09-17 13:44:03 +02:00
raysan5
cbdb9bfe42
REVIEWED: UnloadShader() issue
...
Avoid unloading default shader, raylib will take care of it
2020-09-16 16:33:17 +02:00
raysan5
b870b9f828
Minor: remove tabs
2020-09-16 13:17:31 +02:00
raysan5
90befff4b8
Make sure to detach data before deleting
...
Before deleting certain objects, they must be detached from their parents. That's the case for shader objects after linkage to shader program and also for the texture/cubemaps/renderbuffers attached to framebuffers. If objects are deleted before detached, they are kept in memory to avoid accessing deleted data.
2020-09-16 13:17:16 +02:00
raysan5
11fbd49b73
Avoid GETCWD() warning #1371
2020-09-16 11:44:48 +02:00
raysan5
43d82c1f21
Add security checks when loading data from memory
2020-09-16 11:33:56 +02:00
raysan5
c5c156d65e
Review GenDrawCube() and GenDrawQuad()
...
Better organized and commented
2020-09-15 13:44:04 +02:00
raysan5
2d96196d25
REVIEWED: SaveWAV() to use memory write insted of file
2020-09-15 13:17:10 +02:00
raysan5
0983d7b45c
Solved issues when compiled for OpenGL 1.1
2020-09-15 11:30:20 +02:00
Ray
8cf0be4b6c
Review memory loading functions signesness
2020-09-14 19:20:38 +02:00
raysan5
5073619962
REVIEWED: GetTextureData(), allow retrieving 32bit float data
2020-09-14 16:03:45 +02:00
raysan5
43b9113c0c
Reverted some previous changes...
2020-09-14 15:55:31 +02:00
raysan5
d7853127db
Reviewed some structs to reduce size and padding
...
Also updated raylib Wiki about struct sizes in 32bit and 64bit
2020-09-14 15:36:50 +02:00
Ray
c196b09d33
Remove function declaration added by error
2020-09-13 16:43:19 +02:00
Ray
db652daf42
ADDED: LoadFontFromMemory() (TTF only) #1327
2020-09-13 16:42:31 +02:00
Ray
88c5deac87
WARNING: REDESIGNED: LoadFontData()
2020-09-13 16:41:52 +02:00
Ray
250a0e3592
Minor tweak
2020-09-13 16:40:34 +02:00
Ray
63b739bbfa
Corrected issue on log
2020-09-13 16:01:51 +02:00
Ray
dace2172d1
Update cgltf library to v1.7
2020-09-13 15:55:48 +02:00
Ray
5b60a743bd
ADDED: LoadWaveFromMemory() #1327
2020-09-13 15:38:57 +02:00
Ray
768b29dd74
ADDED: LoadImageFromMemory() #1327
2020-09-13 15:37:15 +02:00
Ray
cb8cbb038b
WARNING: RENAMED: GetExtension() to GetFileExtension()
2020-09-13 14:07:08 +02:00
raysan5
f1ed8be5d7
REDESIGNED: ColorFromHSV()
...
Replaced Vector3 by direct values, easier to use and understand
2020-09-07 19:33:06 +02:00
raysan5
85d5744679
REVIEW: glfwSetWindowMaximizeCallback() not available on web
2020-09-07 15:34:21 +02:00
raysan5
1134024985
Update rlgl.h
2020-09-01 21:27:47 +02:00
raysan5
05cdaf7d01
MOVED: rlUnproject() [rlgl] -> Vector3Unproject() [raymath]
2020-09-01 21:08:45 +02:00
raysan5
a1422ba1c1
Review custom blend modes mechanism
...
rlBlendMode() has been added to rlgl to be used on BLEND_CUSTOM. This functionality is exposed to advance users.
In any case, new blending modes could be added if required.
2020-09-01 21:02:19 +02:00
cedemax
bfafb80cde
Multiple blendmodes ( #1324 )
...
Co-authored-by: max <max.cedercreutz@cetopo.com>
2020-09-01 20:33:49 +02:00
Juan Medina
dcbe481a28
adding new windows functions ( #1357 )
2020-09-01 20:29:13 +02:00
raysan5
ffe2364334
Update miniaudio to version 0.10.18
2020-08-30 20:01:38 +02:00
raysan5
8b5485f822
Remove unused variable
2020-08-30 20:00:56 +02:00
raysan5
945a02798b
DrawTextEx(): Minor tweak
2020-08-29 13:57:59 +02:00
raysan5
d0ebeb1713
Reorder some functions
2020-08-23 21:18:39 +02:00
raysan5
ea832628c4
Review last PR formatting to follow raylib standards
2020-08-23 21:10:59 +02:00
chriscamacho
d140dc81c0
work on quat and matrix math - deleted multiple copies of raymath.h causing issues ( #1359 )
...
Co-authored-by: codifies <nospam@antispam.com>
2020-08-23 21:01:26 +02:00
raysan5
816856eb75
Corrected compiling issue
...
When using USE_PTHREADS=1 on libraylib.bc compilation, program requires --shared-memory passed to the linker and despite it compiles, it fails on execution (at least for me).
2020-08-23 21:01:10 +02:00
raysan5
e785ca73b5
Review compilation parameter for objective C code on GLFW
2020-08-20 19:37:03 +02:00
raysan5
06ff1ce2aa
Minor tweak for consistency
2020-08-20 19:31:54 +02:00
raysan5
b499b50154
Avoid architecture selection on gcc, use correct gcc version instead
...
Review raylib resource file for DLL compilation
2020-08-20 17:37:01 +02:00
raysan5
249708dbb8
Support externally provided library name
...
It can be useful in some cases qhen compiling for multiple architectures
2020-08-19 19:11:18 +02:00
raysan5
1e9de0f9ff
Review Android arch names to lowercase
2020-08-19 16:51:43 +02:00
raysan5
44dd1fc7f5
Trying to configure android_native_app_glue target compilation
2020-08-19 16:30:33 +02:00
raysan5
48f0dfa18e
Update Makefile
2020-08-19 16:25:51 +02:00
raysan5
ac0362d30e
Update Makefile
2020-08-19 16:17:27 +02:00
raysan5
34c8f4c39c
Update Makefile
2020-08-19 16:13:16 +02:00
raysan5
cc8626f6bb
Update Makefile
2020-08-19 15:47:36 +02:00
raysan5
1316183b3a
Trying to automate Android building...
2020-08-19 15:21:20 +02:00
raysan5
3416858d1c
Update Makefile
2020-08-19 14:04:53 +02:00
raysan5
0d05004468
Added resource file for DLL compilation info
2020-08-19 11:59:50 +02:00
raysan5
d98c471883
Add LDFLAGS when required
2020-08-19 11:25:13 +02:00
raysan5
05b3ca0a83
Update Makefile
2020-08-19 10:38:53 +02:00
raysan5
ab8ec9adad
Support multiple build architectures (x86, x64)
2020-08-17 23:23:42 +02:00
raysan5
090490389e
Improved Makefile clean on Windows
2020-08-17 22:41:26 +02:00
raysan5
921f0c02e2
Update Makefile
2020-08-17 22:27:22 +02:00
raysan5
2d0811d94c
Update Makefile
2020-08-17 20:38:06 +02:00
raysan5
c32ae480af
RENAMED: FormatText() -> TextFormat()
...
This function was renamed for consistency in raylib 3.0, just unified all examples to use TextFormat() instead of FormatText()
2020-08-16 11:28:15 +02:00
Ray
7b346dbbe1
Review issue with .fnt -> .png path #1351
...
When .fnt file is in the .exe path, image path was wrongly calculated
2020-08-15 11:32:23 +02:00
raysan5
ad1b3330b7
Support mulstiple WAV sampleSize for MusicStream #1340
...
24bit per sample is not supported internally and automatically converted 16bit
2020-08-11 19:08:07 +02:00
Ahmad Fatoum
6108ba89df
CMake: don't use raylib_static name for MinGW on Windows
...
There are no *.lib files that could overwrite each other when building
both static and shared versions of raylib at once. So just use the
normal library name without _static suffix.
2020-08-08 01:11:45 +02:00
raysan5
2c7dc70878
Reset close status for next frame #1339
2020-08-06 11:47:46 +02:00
Rfaile313
9e75f870bb
Update Makefile for web ( #1332 )
...
When you install emsdk out of the box, the directory is no longer `$(EMSDK_PATH)/python/33.7.4_64bit` but rather `$(EMSDK_PATH)/python/3.7.4-pywin32_64bit` noting the `3.7.4-pywin32_64bit` change on the last file.
Thus, without adjusting this in the raylib Makefile it will throw an error:
```
PS C:\raylib\raylib\src> make PLATFORM=PLATFORM_WEB -B emcc -c core.c -Wall -D_DEFAULT_SOURCE -Wno-missing-braces -Werror=pointer-arith -fno-strict-aliasing -std=gnu99 -Os -s USE_GLFW=3 -I. -Iexternal/glfw/include -Iexternal/glfw/deps/mingw -DPLATFORM_WEB -DGRAPHICS_API_OPENGL_ES2 '"python"' is not recognized as an internal or external command, operable program or batch file.
```
However, changing this line in the Makefile compiles raylib for web as expected
`"raylib library generated (libraylib.bc)!"`
2020-08-02 20:21:59 +02:00
raysan5
6e9e7bd6bc
LoadSound(): Use memory loading (WAV, OGG, MP3, FLAC) #1312
2020-07-31 12:13:04 +02:00
seanpringle
1d895616f7
rlCheckErrors ( #1321 )
...
* rlglCheckErrors
* rlglCheckErrors LOG_WARNING
* rename to rlCheckErrors; improve messages; revert core.c
2020-07-30 12:50:20 +02:00
raysan5
9c2ff464b0
Support pthreads on PLATFORM_WEB compilation
2020-07-28 20:36:10 +02:00
raysan5
20301d1e5d
Corrected issue with framebuffer size storage #1298
2020-07-28 11:44:45 +02:00
Ray
b5eb104b08
Consider empty title for window #1323
2020-07-24 18:20:37 +02:00
Ray
14d37464ad
DrawTriangleFan(): Add a comment about vertex order #1316
2020-07-22 11:12:04 +02:00
seanpringle
cebcdea80f
[wip] MeshNormalsSmooth() ( #1317 )
...
* MeshSmoothNormals() by average
* wrong comment
* spelling
* use correct function naming convention
2020-07-20 11:05:18 +02:00
raysan5
6ec847a93f
Find a better mechanism to avoid FBO on OpenGL 2.1 if required #1290
2020-07-17 19:41:38 +02:00
raysan5
feedf332a8
Issue with render size assignment on RPI/Android #1314
2020-07-17 18:39:31 +02:00
raysan5
642f42bb4f
Reviewed comment in LoadIQM() #1315
2020-07-17 18:22:09 +02:00
seanpringle
bdd253a66a
clamp ray hit y position to ground plane height ( #1311 )
2020-07-15 11:13:03 +02:00
Random
7760575d3f
fix emcc warning (-Wparentheses-equality) ( #1310 )
2020-07-14 21:25:21 +02:00
raysan5
dd5f448f25
Update Makefile Android
2020-07-14 19:09:58 +02:00
raysan5
0b52c57a24
Update Makefile emsdk paths
2020-07-14 19:07:51 +02:00
raysan5
d2d50bc60f
Update miniaudio to v0.10.14
2020-07-14 18:59:00 +02:00
seanpringle
a9d676a5fd
scale perspective top calc for near culing plane ( #1309 )
2020-07-14 10:36:22 +02:00
raysan5
bf429a0058
Remove conditional __EMSCRIPTEN__
...
Not required anymore
2020-07-13 18:57:46 +02:00
Random
4de362b405
Updated miniaudio to v0.10.13, fixes emscripten compilation error ( #1306 )
2020-07-13 18:56:17 +02:00
raysan5
0db0e6acd8
WARNING: REMOVED: LoadImageEx()
...
Reason for removal: This function forces a specific Image data format, it copies data internally (it could be confusing and lead to memory leaks), it's redundant, there is a simpler alternative and raylib promotes using structures directly
2020-07-10 19:18:29 +02:00
raysan5
7199dd570f
REVIEW: Pointer lock emscripten API does not work #1241
...
It seems some internals change recently due to web security reasons and some emscripten HTML5 funtionalities like pointerLock or fullscreen modes behave very weird or just don't work as expected
2020-07-10 18:23:17 +02:00
raysan5
3f4c6fee11
Correct issue when not supporting GIF format
2020-07-10 17:24:37 +02:00
raysan5
c57323f29c
ADDED: LoadImageAnim() to load animated sequence of images
2020-07-10 13:59:01 +02:00
raysan5
fa7799143e
Update miniaudio to v0.10.12, solves #1288
2020-07-10 13:29:42 +02:00
raysan5
57dc8a91dd
Disable FBO support on OpenGL 2.1 #1290
2020-07-10 13:14:56 +02:00
Random
86a8f1d5d5
Chromium needs a larger audio buffer ( #1300 )
...
* Chromium needs a larger audio buffer: https://github.com/dr-soft/miniaudio/issues/150
* changed PLATFORM_WEB to __EMSCRIPTEN__
2020-07-10 12:34:35 +02:00
raysan5
0877019fb6
Review comment
2020-07-10 12:15:52 +02:00
Terry Nguyen
871cd1a76a
Free leaked allocations from render objects ( #1302 )
2020-07-09 20:42:20 +02:00
Doyle
00fda3be65
Fix incorrect color transform to 255 space ( #1297 )
2020-07-05 20:02:32 +02:00
Ray
5986eee6ab
Expose additional configuration options
...
Some internal defines have been exposed in config.h
2020-06-30 11:05:09 +02:00
Vlad Adrian
4d71e9b44f
Added new function DrawTextureTiled() ( #1291 )
...
* Implemented DrawTextureTiled()
* Example added
2020-06-27 23:59:14 +02:00
Ray
eae6e6a828
Minor format tweak
2020-06-27 14:11:21 +02:00
Ray
5b294b7cff
Corrected issue with OpenGL 1.1 support
2020-06-27 14:10:53 +02:00
Ray
ba39a1b304
ADDED: UpdateTextureRec()
2020-06-25 16:26:59 +02:00
Shylie
25fb24ba7d
[add] GetMonitorRefreshRate(int monitor); ( #1289 )
2020-06-24 18:28:57 +02:00
Ray
38530ebf12
REVIEWED: ToggleFullscreen(), issue #1287
2020-06-23 00:39:06 +02:00
Ray
bd13d4a471
Add missing include
2020-06-23 00:33:51 +02:00
raysan5
e18c4c1158
REVIEWED: ColorAlphaBlend(), support tint color
2020-06-20 23:32:32 +02:00
raysan5
7ed7116e27
REVIEWED: ColorAlphaBlend(), integers-version, optimized #1218
2020-06-20 19:57:09 +02:00
raysan5
5a862bce29
REVIEWED: ImageDraw(), consider negative source offset properly #1283
2020-06-20 18:49:15 +02:00
raysan5
da582e2eec
REVIEWED: ImageDraw() #1283
2020-06-20 18:10:21 +02:00
raysan5
c078640fa5
Commented Fade() macro
2020-06-16 10:37:31 +02:00
raysan5
afcc584fb6
RE-ADDED: Fade() function to avoid multiple breaking changes
...
Probably there is a better way to do this but this is a temporary solution for backward compatibility
2020-06-16 10:36:05 +02:00
raysan5
589d606000
REDESIGNED: ImageDraw(), optimized #1218
...
After multiple tests and lot of redesign, current implementation is the fastest one. It also considers several fast-paths for maximum speed!
2020-06-15 12:06:41 +02:00
raysan5
32c0a7a135
Small code optimization
2020-06-15 12:05:03 +02:00
raysan5
bfa6544030
REDESIGNED: ImageResize(), optimized #1218
2020-06-15 12:04:18 +02:00
raysan5
691c1f9391
REDESIGNED: ImageFromImage(), optimized #1218
2020-06-15 12:03:33 +02:00
raysan5
ad954dc7ab
WARNING: BIG CHANGE: Move Color functions to texture module
...
WARNING: Some functions ADDED and some RENAMED:
- RENAMED: Fade() -> ColorAlpha() [Added #define for compatibility]
- ADDED: ColorAlphaBlend()
- ADDED: GetPixelColor()
- ADDED: SetPixelColor()
2020-06-15 12:02:50 +02:00
raysan5
ec09fea29a
REDESIGNED: ImageDraw(), optimization #1218
...
Trying a new optimization approach, some additional functions added, they will be probably exposed soon.
2020-06-11 22:47:25 +02:00
raysan5
15bfe44e73
REVIEWED: ImageDraw(), optimizations test #1218
...
Despite all the effort put on function optimization, dealing with alpha blending is complex, considering src and dst could have different pixel format...
2020-06-11 12:47:47 +02:00
raysan5
a6e6a99cb6
REDESIGNED: ImageAlphaClear(), optimized #1218
2020-06-10 23:10:16 +02:00
raysan5
4745ebeed5
REVIEWED: ImageResizeCanvas(), optimization #1218
...
Optimized to avoid ImageCrop() calls, now we define the source image rectangle and we just copy that data over the new canvas.
2020-06-10 21:21:37 +02:00
raysan5
dea0279a74
REVIEWED: ExportImage(), optimized
2020-06-09 19:52:10 +02:00
raysan5
7ef0fb4192
REVERTED: ExportImage() changes
...
Always using RGBA for now.
2020-06-08 21:18:42 +02:00
raysan5
82f7dd017e
REVIEWED: ImageAlphaPremultiply(), optimization
2020-06-08 18:24:53 +02:00
raysan5
40bc6afdbd
REVIEWED: ImageAlphaClear(), minor optimization
2020-06-08 18:23:59 +02:00
Chang Si Yuan
6264c4901b
Fix wrong height used when using scissor mode with render texture of different height from window ( #1272 )
2020-06-08 10:32:23 +02:00
Chang Si Yuan
73cc33b493
Fix extra memory allocated when updating color buffer in mesh ( #1271 )
2020-06-08 10:31:39 +02:00
raysan5
87592e2625
Update textures.c
2020-06-07 20:32:43 +02:00
raysan5
d0e9228660
REDESIGNED: ImageResizeCanvas(), optimized #1218
2020-06-07 18:33:30 +02:00
raysan5
a9fb0aa207
ImageToPOT() renamed parameter
2020-06-07 18:32:20 +02:00
raysan5
b5174a9990
REVIEWED: ImageCrop() #1218
...
Further optimization, moving data line-by-line
Old optimization left for reference
2020-06-07 12:57:57 +02:00
raysan5
b7d53ce314
REVIEWED: ImageToPOT() #1218
...
Using ImageResizeCanvas()
2020-06-07 12:56:47 +02:00
raysan5
78c3d619f9
REVIEWED: ImageAlphaCrop() #1218
...
Now uses GetImageAlphaBorder()
2020-06-07 12:33:42 +02:00
raysan5
02ff68e1a3
REDESIGNED: ImageCrop(), optimized #1218
2020-06-07 12:16:27 +02:00
raysan5
7cf1e76d53
REVIEWED: ExportImage(), optimized #1218
...
Avoid GetImageData() retrieval and free
2020-06-07 11:57:22 +02:00
raysan5
776e4a37ef
REDESIGNED: ImageRotateCCW(), optimized #1218
2020-06-07 11:53:13 +02:00
raysan5
79e2fbe0c6
REDESIGNED: ImageRotateCW(), optimized #1218
2020-06-07 11:52:55 +02:00
raysan5
d278eae4a3
REDESIGNED: ImageFlipHorizontal(), optimized #1218
...
Added several optimized options for future reference (if required)
2020-06-07 11:52:21 +02:00
raysan5
93d6dd3023
REDESIGNED: ImageFlipVertical(), optimized #1218
2020-06-07 11:51:26 +02:00
raysan5
5d0b2c796e
Remove warning from GetDirectoryPath()
2020-06-07 11:50:03 +02:00
frithrah
e07512e213
Fixed buffer overflow in GenMeshPoly ( #1269 )
...
Co-authored-by: frithrah <simon@frithrah.com>
2020-06-05 19:13:31 +02:00
raysan5
3792951023
REVIEWED: GetPixelDataSize() to consider compressed data properly
2020-06-02 23:08:34 +02:00
raysan5
a4333035c7
Use TRACELOG() macro instead of TraceLog() function
2020-06-02 23:07:42 +02:00
raysan5
b00ab118c6
[examples] text_font_sdf - Corrected bug
2020-06-02 23:07:11 +02:00
branlix3000
0e1d7d6430
Fixing Android build from Linux. Letting ANDROID_NDK to be modified at compile time. Default path to the ANDROID_TOOLCHAIN have changed in the latest Android command-line tools release. ( #1264 )
...
Co-authored-by: Branlix 3000 <branlix@3000.3k>
2020-05-31 21:18:33 +02:00
jvocaturo
6e84120b89
fix bug in QuaternionFromVector3ToVector3 ( #1263 )
2020-05-27 17:52:23 +02:00
raysan5
c43e889e39
Corrected bug on TextJoin()
2020-05-27 13:45:11 +02:00
ChrisDill
aff47d1564
Added bool IsCursorOnScreen(void). ( #1262 )
...
- The Mouse struct already stores cursorOnScreen. This function simply exposes it to the usage code.
2020-05-26 11:59:25 +02:00
raysan5
1c5df677e1
REDESIGNED: ExportWaveAsCode() to use memory buffer
2020-05-24 15:48:07 +02:00
raysan5
b0f245d8c5
Review ExportImageAsCode() comment
2020-05-24 15:47:15 +02:00
raysan5
8120547639
Added LoadWAV()/SaveWAV() memory buffer sample code
...
It could be useful in a future...
2020-05-24 00:20:32 +02:00
raysan5
a6fcd32339
Support WAV music streaming #1198
...
Switched custom WAV laoding/saving funtionality to drwav library, it also provides the required mechanisms to stream wav data.
2020-05-23 23:19:59 +02:00
raysan5
427e543d84
Corrected issue
...
Compression API requires functions provided by stbi_image_write (DEFLATE compression)
2020-05-23 23:17:34 +02:00
raysan5
fe5fe230b9
Update dr_wav.h
2020-05-23 23:16:40 +02:00
raysan5
394bf00ba5
REDESIGNED: ExportMesh() to use memory buffer #1232
...
This change could introduce an issue on dataSize precalculation...
2020-05-23 19:48:40 +02:00
raysan5
4e8e90b6df
Add note comment on ExportImageAsCode()
2020-05-23 19:46:58 +02:00
raysan5
0bcb892975
REDESIGNED: LoadIQM(), LoadModelAnimations() to use mem buffers
2020-05-23 19:24:15 +02:00
raysan5
94789dd24a
Review usage of sizeof(), unify conventions
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All functions requiring sizeof() now follow the same convention:
NUM_ELEMENTS*NUM_SUBELEMENTS*sizeof()
2020-05-23 19:23:40 +02:00
raysan5
b95673f701
Use RL_FREE() instead of free()
2020-05-23 19:21:46 +02:00
raysan5
d3dece3343
REDESIGNED: ExportImageAsCode() to use memory buffer #1232
2020-05-23 18:24:53 +02:00
raysan5
c1e0978555
Replaced strncat() by memcpy() in some functions
2020-05-23 18:05:41 +02:00
raysan5
795c079c55
Corrected issues on LoadPKM()
2020-05-23 18:04:58 +02:00
raysan5
c1bb051e61
Avoid some warnings
2020-05-22 02:26:47 +02:00
raysan5
76f8e84901
Reviewed LoadBMFont() to load data from memory #1232
2020-05-22 02:19:45 +02:00
raysan5
70cd2f1edf
Tweak
2020-05-22 02:18:50 +02:00
raysan5
0e56bc2929
Replace file accesses by memory accesses
...
Several functions used to load external files have been reviewed to just load the full file with LoadFileData() and load data from memory from there. This way all file access functionality is centralized in utils module.
Functions reviewed: LoadDDS(), LoadPKM(), LoadKTX(), LoadPVR(), LoadASTC(), SaveKTX()
2020-05-22 01:47:30 +02:00
raysan5
a2955bc5b3
Corrected issue with multichannel on CloseAudioDevice()
2020-05-22 00:32:23 +02:00
raysan5
cdbe1b6190
Review buffer limits on rectangle drawing
2020-05-21 18:57:45 +02:00
raysan5
b3eea3d322
Avoid loading texcoords and normasl from model if not existent
2020-05-18 18:35:47 +02:00
raysan5
6acb7bcfe4
Avoid glGetStringi() on OpenGL 2.1
2020-05-18 13:24:21 +02:00
Random
d9a96c4ca0
added BLEND_SET ( #1251 )
...
* added BLEND_SET
* renamed BLEND_SET to BLEND_ADD_COLORS
2020-05-16 13:39:38 +02:00
Noor Wachid
abb94bd2ff
Adding Normalize and Remap functions ( #1247 )
...
* Adding Norm and Remap functions
// Normalize input value within input range
// Remap input value within input range to output range
* Rename Norm to Normalize
To make it uniforms with Raylib's functions
* Calculate Remap without other functions
2020-05-15 13:08:28 +02:00
ThePituLegend
d14c51aa2a
Introduced Vector2 and Vector3 Square Lenght. ( #1248 )
...
* Introduced Vector2 and Vector3 Square Lenght.
* Square length functions renamed
2020-05-14 22:31:58 +02:00
raysan5
7b001164ef
Review formatting GetPRevDirectoryPath()
2020-05-14 17:37:54 +02:00
raysan5
64d44d131d
Emscripten fullscreen -WIP-
2020-05-14 17:35:26 +02:00
ivn
730375faf7
fix bug in GetPrevDirectoryPath on Unix-like systems ( #1246 )
2020-05-14 17:30:32 +02:00
raysan5
257f232d41
WARNING: BREAKING CHANGE: Review audio looping system
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Current looping system was broken, `loopCount` has been converted to `bool looping` and user can enable/disable with `music.looping = false`. `SetMusicLoopCount()` has been removed.
2020-05-14 14:00:37 +02:00
raysan5
3a33fe0fd9
Avoid LoadImageEx() usage internally
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At this point LoadImageEx() could be removed from raylib... still thinking about it...
2020-05-14 13:37:52 +02:00
raysan5
65b7047111
Remove some [textures] function dependencies
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- LoadFontDefault() -> Some code simplifications
- LoadFontFromImage() -> Avoid LoadImageEx()
- LoadFontData() -> Avoid GenImageColor(), ImageFormat()
- LoadBMFont() -> Avoid ImageCopy(), ImageFormat()
2020-05-14 13:36:22 +02:00
raysan5
ca6016cc71
TextToInteger() always exposed
2020-05-14 13:32:57 +02:00
raysan5
4ec40e720c
GenMeshCubicmap() added comments and simplification
2020-05-11 17:54:23 +02:00
GoldenThumbs
763aa5b8a2
Fixed Generated Normals for GenMeshCubicmap ( #1244 )
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Just flipped the signs of `n5` and `n6` at lines `2021` and `2022`.
2020-05-11 11:41:21 +02:00
raysan5
4e3ab8f27d
Update config.h.in
2020-05-09 17:37:02 +02:00
raysan5
3a4e3d8747
Update CMakeOptions.txt
2020-05-09 17:36:16 +02:00
raysan5
3a6af2cc57
Remove SUPPORT_IMAGE_DRAWING flag
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ImageDraw() is actually used in multiple functions and it aslo depends on several functions...
2020-05-09 17:17:54 +02:00
raysan5
913ef1d56f
Misc code reviews
2020-05-09 13:05:54 +02:00
Mickaël Malécot
0bd64b7975
Gamepad axis bug fixes and improvement ( #1228 )
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* Fix gamepad axis count
* Fix Xbox axis drawing
* Ignore low axis values
* Revert "Fix gamepad axis count"
This reverts commit f08ae4bf
* Fix GamepadAxis API
* Fix conflict with master
* Revert Gamepad MAX definitions
* Revert MAX_GAMEPAD_AXIS update
2020-05-09 12:39:41 +02:00
raysan5
7efed56b66
Added [text] flag: SUPPORT_TEXT_MANIPULATION
2020-05-09 12:38:33 +02:00
raysan5
7a1d3d807f
WARNING: RENAMED: ImageExtractPalette() -> GetImagePalette()
2020-05-09 12:07:18 +02:00
raysan5
cb3bdf09c6
Merge branch 'master' of https://github.com/raysan5/raylib
2020-05-09 12:05:08 +02:00
raysan5
959447d8ed
Reorganized texture functions
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Removed ImageAlphaMask() dependency on [text] LoadBMFont()
2020-05-09 12:05:00 +02:00
sikor666
db4a618c6f
Fix materials loading for IQM models ( #1227 )
2020-05-08 20:27:10 +02:00
armageddon421
df5c522049
Update CMakeLists.txt to fix CMake build for Raspberry Pi ( #1229 )
2020-05-07 22:22:09 +02:00
raysan5
d357b116fe
Reviewed missing check for JPG
2020-05-07 18:08:35 +02:00
raysan5
6fa6757a8b
Comment tweak
2020-05-07 13:39:41 +02:00
raysan5
f6ca045735
ADDED: DrawTriangle3D() and DrawTriangleStrip3D()
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Those functions could be very useful for custom triangle data drawing, using internal batch system.
2020-05-07 12:46:45 +02:00
raysan5
2e8299742b
Comments review
2020-05-07 12:45:44 +02:00
raysan5
67d8b43b0e
Review first person movement Y waving
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Some comments added
2020-05-07 12:45:23 +02:00
raysan5
fdad1f023b
Avoid all MSVC compile warnings
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Most warning were related to types conversion (casting required) and unsigned/signed types comparisons.
Added preprocessor directives (_CRT_SECURE_NO_DEPRECATE; _CRT_NONSTDC_NO_DEPRECATE) to avoid warnings about unsafe functions, those functions are safe while used properly and recommended alternatives are MS only.
Some external libraries still generate warnings.
2020-05-06 19:12:09 +02:00
raysan5
526c85773f
Replace deprectared usleep() calls
2020-05-06 11:33:08 +02:00
raysan5
b8055925bf
Update raymath.h
2020-05-01 18:19:54 +02:00
raysan5
af744b07c3
Review latest PR formatting
2020-05-01 18:04:47 +02:00
Anata
4583987fb9
Add Vector2MoveTowards function ( #1233 )
2020-05-01 17:50:41 +02:00
raysan5
c83477ffca
WARNING: Big internal redesign!
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Created RenderBatch type and related functions to allow rlgl users creating custom and separate render batches and not only rely on one internal render batch.
This feature has not been exposed on raylib yet because it implies some breaking changes. Right now a custom RenderBatch is just used internally in rlgl.
2020-05-01 17:34:43 +02:00
raysan5
51c3bef497
Review exposed #defines and allow user re-defining
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There are multiple #define values around raylib, usually not exposed for redefinition, just reviewed all of them to allow users redefining them on compile time if required.
Also, multiple #define have been renamed and commented.
2020-05-01 17:31:44 +02:00
raysan5
1c15dc7292
Reviewed UWP update
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Mostly code formatting tweaks
2020-04-30 21:00:09 +02:00
raysan5
0981dde9d4
Remove strcmp() requirement
2020-04-30 20:17:16 +02:00
raysan5
4ca4326bf9
Review LoadGLTF() to read from memory buffer
2020-04-30 19:51:57 +02:00
Reece Mackie
4b03860810
UWP rework ( #1231 )
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* First draft of UWP rework.
* Read desc
- Moved UWP specific functions to uwp_events.h
- Removed BaseApp.
- Implemented example UWP lifecycle.
* Added GIF recording and screenshot support.
* Character inputs and filesystem stuff
* Fix game closing on Xbox when B is pressed.
* Fix the gamepad binding hack
* Add as many keys as I believe are possible.
* Implemented mouse locking of a sort.
* Remove rogue todo, the rest are for a game dev using this example.
* Implemented touch how I "think" it should work. I cant test this.
* Review.
2020-04-30 19:48:39 +02:00
raysan5
ac8f436c3b
Init CORE.Window.focused
2020-04-29 20:55:17 +02:00
raysan5
94ab5e2aab
Review issue with vertex batch overflow #1223
2020-04-27 18:02:54 +02:00
raysan5
6e2d39c51b
ADDED: IsWindowFocused()
2020-04-27 17:41:29 +02:00
raysan5
72cc3e0530
Corrected issue #1203
2020-04-26 13:23:03 +02:00
raysan5
8e59ecb50c
ADDED: GetWindowScaleDPI()
2020-04-24 23:17:32 +02:00
Kevin Yonan
dd7dd1ac8b
Mempool and other Allocators Optimization ( #1211 )
...
Optimizations of allocators.
Renamed 'Stack' to 'Arena'.
Replaced certain define constants with an anonymous enum.
Refactored MemPool to no longer require active or deferred defragging.
2020-04-22 13:11:45 +02:00
flashback-fx
596499416f
Update easings.h ( #1210 )
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Make easings.h use powf and sqrtf instead of pow and sqrt.
2020-04-21 21:17:58 +02:00
raysan5
baf5e02f43
Remove comment
2020-04-16 13:48:47 +02:00
raysan5
8d51ad567f
Review UWP project -WIP-
2020-04-13 16:40:04 +02:00
G3bE
32387317bf
Make raymath more consistent ( #1197 )
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* Make raymath naming and functions more consistent
* Minor fixes
* Fix examples
* Fix Physac
* New naming rules
* Apply naming to Quaternion functions
* Apply to models.c
* Remove *MulitplyValue / *DivideValue
2020-04-13 16:32:45 +02:00
raysan5
cc816345bf
WARNING: API BREAK: Removed LoadImagePro()
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Actually this function is useless and potentially dangerous, internally, a shallow copy of data was done. Same could be accomplished accesing image.data directly.
2020-04-10 19:26:36 +02:00
raysan5
b132da0ac2
WARNING: API BREAK: Reviewed ImageDrawText*() params order
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To unify with DrawText*() equivalent functions
2020-04-10 19:10:15 +02:00
raysan5
d419602c99
Review display size init for RPI
2020-04-09 23:50:00 +02:00
raysan5
926651b708
Optimized ImageDrawPixel()
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Now it's blazing fast. It modifies image.data directly.
Previous version could take up to 3-4 seconds to draw a line... now it takes some nanoseconds...
2020-04-09 22:44:10 +02:00
raysan5
0abe557af1
Fixed issue with ImageDrawLine()
2020-04-08 12:37:52 +02:00
Ahmad Fatoum
6c9f6cf084
Revert "CMake: Don't create symlinks on unsupporting file systems ( #539 )"
...
As noted in #539 , the symlink check was to support compiling raylib on
VirtualBox vboxfs as no symlinks are supported there.
With me using Linux as daily driver outside VirtualBox now, this 'feature'
is most likely unused by anyone, but still annoys other users (#791 ).
Just revert it and be done with it. If there are really others building
raylib on vboxfs or a similarly crippled file system under Linux, they
should now step forward when their build breaks.
This reverts commit b8ca51fd01 .
2020-04-08 11:01:26 +02:00
raysan5
42f09eb2b8
Delete .gitignore
2020-04-07 18:52:07 +02:00
raysan5
ef9e9bfa7d
Review Android piepline
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- Removed generate_android_toolchain, since version r21 AndroidNDK it's the toolchain
- Removed external lib native_app_glue, provided by AndroidNDK
2020-04-07 17:54:08 +02:00
raysan5
f31b87fae8
Remove ANGLE project
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Actually, project just adds 50MB of ANGLE libraries not related to raylib.
Also reviewed UWP project to consume ANGLE from the NuGet package.
2020-04-07 17:43:21 +02:00
raysan5
62b7064e90
Corrected issue with depth initialization #1179
2020-04-06 19:58:28 +02:00
Louis Johnson
4f40f8bc47
added log warning for unsupported file extension for music stream ( #1176 )
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* added log warning for unsupported file extension for music stream
* updated error log message for music stream when file format isn't supported
2020-04-06 11:26:09 +02:00
Benjamin Stigsen
2d6303e9fe
Allow for empty replacement string ( #1178 )
2020-04-05 22:42:59 +02:00
raysan5
90fb53bccc
Review android_fopen() to support SDCard access
2020-04-05 17:51:27 +02:00
raysan5
4ceb4d3bf3
Some code tweaks, comments and defines
2020-04-05 17:50:37 +02:00
Benjamin Stigsen
9c280bc7af
TextReplace changes ( #1172 )
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- Added NULL return if the replacement string (`by`) is empty
- Reordered sanity checks since there's no need to initialize variables if the strings are invalid.
2020-04-04 14:25:57 +02:00
SasLuca
8444c3f705
Fixed offset check in GenImageFontAtlas ( #1171 )
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* Fixed offset check in GenImageFontAtlas
* Fixed code formatting to follow raylib notation rules
2020-04-02 23:53:29 +02:00
raysan5
adb20569be
Review shared library building
2020-04-01 11:06:05 +02:00
Ray
6a8b1079c1
Update project version for release
2020-03-30 23:42:17 +02:00
raysan5
8da6307456
Get icons back on shell.html
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It seems there is some related issue on emscripten side... but I'll keep the icons here despite not displayed properly for the moment.
2020-03-30 21:34:45 +02:00
raysan5
e469f4ebf7
Update config.h, enable some file-formats by default
2020-03-30 17:42:42 +02:00
raysan5
8941cf3e66
Update textures.c
2020-03-30 17:42:19 +02:00
raysan5
fc7ec5e907
Update raylib.h
2020-03-30 17:11:35 +02:00
Dani Martin
1a948849f3
[cppcheck] Fix minor warnings in models.c and raudio.c ( #1162 )
...
Errores fixes:
models.c,2843 Either the condition 'fileData!=NULL' is redundant or there is possible null pointer dereference: fileData.
raudio.c,805, 806, 807, 808, %d in format string (no. 2) requires 'int' but the argument type is 'unsigned int'.
2020-03-30 17:08:01 +02:00
raysan5
e8a8d544c5
Review formating and signegness issues
2020-03-30 14:38:16 +02:00
Dani Martin
62cdb2299b
[cppcheck] Improvements in SaveStorageValue() in core.c ( #1160 )
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* [cppcheck] Improvements in SaveStorageValue() in core.c
in file core.c cppcheck shows errors only in function SaveStorageValue():
* Common realloc mistake: 'fileData' nulled but not freed upon failure
* Memory pointed to by 'fileData' is freed twice.
Validation:
* Tested examples/core/core_storage_values.c
* Launched Unit Test for this function
* Rerun CPPCHECK afer fix
* [cppcheck] Change functions header to accept only positive position in files
Changes:
* Functions SaveStorageValue(), LoadStorageValue() (core.c)
* Functions LoadFileData(), SaveFileData() (utils.c)
* Headers in raylib.h
Validation:
* Tested examples/core/core_storage_values.c
* Launched Unit Test for these functions
* Rerun CPPCHECK afer fix
2020-03-30 13:51:36 +02:00
Valentin Lemière
41582f0448
Fix "variable is reassigned before use" linter warning on raymath.h ( #1158 )
2020-03-29 22:03:10 +02:00
raysan5
733ed972f7
Reorganize image functions
2020-03-29 13:37:33 +02:00
raysan5
5d7050bdf9
Reorganize image/texture functions for consistency
2020-03-29 13:31:12 +02:00
Rob Loach
a025636fa1
Update ImageDraw*() functions to match arguments of Draw*() ( #1156 )
...
* Update ImageDraw*() functions to match arguments of Draw*()
Updated draw functions:
ImageDrawPixel()
ImageDrawPixelV()
ImageDrawCircle()
ImageDrawCircleV()
ImageDrawLine()
ImageDrawLineV()
ImageDrawRectangle()
ImageDrawRectangleV()
ImageDrawRectangleRec()
* [nodepadpp] Update Notepad++ ImageDraw defintions
This updates the Notepad++ definitions with the updated ImageDraw methods.
* [examples] Add ImageDraw calls to textures_image_drawing
* Update ImageDraw*() methods
2020-03-29 12:43:34 +02:00
raysan5
66e0d774bd
Revert "Update compilation warning flags ( #1151 )"
...
This reverts commit 2528854664 .
2020-03-28 18:39:56 +01:00
raysan5
e333eb415b
Update window rc
2020-03-28 18:27:56 +01:00
raysan5
d28e73849b
Review TRACELOG() messages
2020-03-27 18:49:21 +01:00
raysan5
d7b15ac1cf
Review TRACELOG() categories
2020-03-27 18:45:37 +01:00
raysan5
c0c775e45d
[rlgl] Review TRACELOG() messages, categorized
2020-03-27 18:31:36 +01:00
raysan5
b5842434c2
Corrected missing semicolon
2020-03-27 18:31:16 +01:00
raysan5
c7e9951795
[core] Review TRACELOG() messages, categorized
2020-03-27 18:06:09 +01:00
raysan5
70ed975b99
[models] Review TRACELOG() messages, categorized
2020-03-27 17:43:51 +01:00