Commit Graph

1789 Commits

Author SHA1 Message Date
Ray
698d37c57a Update shaders_normalmap_rendering.c 2025-09-09 17:30:25 +02:00
Ray
f4250da042 Update text_unicode_ranges.c 2025-09-09 09:37:06 +02:00
Ray
4447868c60 REXM: Updated examples, resources checking 2025-09-09 00:16:47 +02:00
Ray
28c5d16000 Update shaders_shadowmap_rendering.c 2025-09-09 00:15:26 +02:00
Ray
811ec4fb1e REVIEWED: shaders_shadowmap_rendering example 2025-09-08 21:02:58 +02:00
Ray
ef0dd5f774 REXM: Updated examples after some renames 2025-09-08 21:01:59 +02:00
Ray
c7f8843200 REXM: RENAME: example: shaders_eratosthenes --> shaders_eratosthenes_sieve 2025-09-08 20:37:27 +02:00
Ray
851bb3120d REXM: RENAME: example: shaders_view_depth --> shaders_depth_rendering 2025-09-08 20:37:11 +02:00
Ray
adda398e65 REXM: RENAME: example: shapes_easings_rectangle_array --> shapes_easings_rectangles 2025-09-08 20:36:48 +02:00
Ray
5ac0539481 REXM: RENAME: example: shapes_easings_box_anim --> shapes_easings_box 2025-09-08 20:36:41 +02:00
Ray
84baaa6ee7 REXM: RENAME: example: shapes_easings_ball_anim --> shapes_easings_ball 2025-09-08 20:36:29 +02:00
Ray
ede4547015 REXM: RENAME: example: models_draw_cube_texture --> models_textured_cube 2025-09-08 20:35:37 +02:00
Ray
d8f3b51a3f REXM: RENAME: example: models_animation --> models_animation_playing 2025-09-08 20:35:27 +02:00
Ray
4a23ed698f REXM: RENAME: example: shaders_raymarching --> shaders_raymarching_rendering 2025-09-08 20:34:48 +02:00
Ray
f4f3325e1e REXM: RENAME: example: shaders_spotlight --> shaders_spotlight_rendering 2025-09-08 20:34:33 +02:00
Ray
11ca32493a REXM: RENAME: example: shaders_lightmap --> shaders_lightmap_rendering 2025-09-08 20:34:16 +02:00
Ray
07070b81e8 REXM: RENAME: example: shaders_shadowmap --> shaders_shadowmap_rendering 2025-09-08 20:33:36 +02:00
Ray
6afc608477 REXM: RENAME: example: shaders_normal_map --> shaders_normalmap_rendering 2025-09-08 20:33:18 +02:00
Ray
4cf4c6645e REXM: RENAME: example: shaders_hybrid_render --> shaders_hybrid_rendering 2025-09-08 20:30:45 +02:00
Ray
14bef50464 REXM: RENAME: example: shaders_deferred_render --> shaders_deferred_rendering 2025-09-08 20:30:26 +02:00
Ray
ab3e99fd30 REXM: RENAME: example: models_cubicmap --> models_cubicmap_rendering 2025-09-08 20:30:07 +02:00
Ray
463d069eff REXM: RENAME: example: models_heightmap --> models_heightmap_rendering 2025-09-08 20:29:53 +02:00
Ray
b67e7ffc44 REXM: RENAME: example: shapes_draw_circle_sector --> shapes_circle_sector_drawing 2025-09-08 20:28:17 +02:00
Ray
16fbca2e8b REXM: RENAME: example: shapes_draw_rectangle_rounded --> shapes_rounded_rectangle_drawing 2025-09-08 20:27:00 +02:00
Ray
266b8efbd6 REXM: Reviewed examples inconsistencies 2025-09-07 12:05:11 +02:00
Ray
688cf680c0 Update examples_list.txt 2025-09-07 12:03:16 +02:00
Ray
25f4e544d1 REXM: UPDATED: Examples source code header info, aligned with name 2025-09-07 12:01:51 +02:00
Ray
8544020023 Update required files for example rename 2025-09-07 11:47:58 +02:00
Ray
e1dfb4cd4e Update shaders_normal_map.c 2025-09-07 11:44:03 +02:00
Ray
1bbd4c3566 REXM: RENAME: example: shapes_draw_ring --> shapes_ring_drawing 2025-09-07 11:19:29 +02:00
Ray
c0234e5e3d REXM: RENAME: example: textures_sprite_anim --> textures_sprite_animation 2025-09-07 11:14:56 +02:00
Ray
2d19abb2cf REXM: REVIEWED: Examples header info inconsistencies 2025-09-07 11:04:00 +02:00
Ray
e5cef3c0d8 REXM: Reviewed examples source code headers metadata 2025-09-07 10:46:51 +02:00
Ray
eb816898e5 Revert "Added creation-review years to examples"
This reverts commit b5e25916fc.
2025-09-05 23:02:06 +02:00
Ray
424cdebda5 Updated examples_list.txt to include example year created/reviewed
Reviewed star used, aligned with empty star and examples header
2025-09-05 14:04:28 +02:00
Ray
b5e25916fc Added creation-review years to examples 2025-09-05 11:25:24 +02:00
Ray
47bdfb91a2
Update README.md 2025-09-05 10:57:25 +02:00
Ray
a51cb7fe30 REXM: Updated some examples inconsistencies 2025-09-04 19:15:37 +02:00
Ray
7646d08751 Updated some examples with inconsistencies 2025-09-04 18:57:00 +02:00
Ray
d418704c0b REXM: Update examples collection 2025-09-04 16:17:23 +02:00
Ray
293477e2b5 Reorganized examples list 2025-09-04 16:05:54 +02:00
Ray
6d7dd43c13 Update core_input_gestures_testbed.c 2025-09-04 16:05:38 +02:00
Ray
e21093d434 REXM: RENAME: example: core_input_gestures_web --> core_input_gestures_testbed 2025-09-04 15:59:53 +02:00
Ray
c17f82a78c REMOVED: core_basic_window_web
The example is not following examples conventions and it will be moved to `others` with a new name
2025-09-04 15:43:54 +02:00
Ray
d97e0a8ac7 REXM: RENAME: example: shaders_texture_drawing --> shaders_texture_rendering 2025-09-04 11:27:32 +02:00
Ray
41dee9e9f9 REXM: RENAME: example: shaders_fog --> shaders_fog_rendering 2025-09-04 11:12:01 +02:00
Ray
3cbe911613 REXM: RENAME: example: models_billboard --> models_billboard_rendering 2025-09-04 11:04:00 +02:00
Ray
b17936de22 REXM: RENAME: example: models_billboard --> models_billboard_rendering 2025-09-04 10:55:48 +02:00
Ray
dd0587e12a Update shaders_texture_drawing.c 2025-09-04 10:33:22 +02:00
Ray
2e376c6f5b Update shaders_spotlight.c 2025-09-04 10:33:14 +02:00
Ray
2a295210fb Update shaders_spotlight.c 2025-09-03 19:58:38 +02:00
Ray
a7e62e73d8 REXM: REMOVE: example: core_loading_thread
This example was POSIX only and had some special requirements for web, it made it more difficult to be managed from collection standard examples format.

It will be re-added in the `others` category, that is not processed for web.
2025-09-03 19:00:33 +02:00
Ray
5cbe013273 REXM: RENAME: example: models_skybox --> models_skybox_rendering 2025-09-03 18:48:20 +02:00
Ray
d8ee8a45c4 REXM: RENAME: example: textures_draw_tiled --> textures_tiled_drawing 2025-09-03 18:45:50 +02:00
Ray
33327760f1 REXM: RENAME: example: text_draw_3d --> text_3d_drawing 2025-09-03 18:43:17 +02:00
Ray
785ad4015c REXM: RENAME: example: textures_polygon --> textures_polygon_drawing 2025-09-03 18:40:53 +02:00
Ray
cadd28e5a0 REXM: RENAME: example: text_raylib_fonts -> text_sprite_fonts 2025-09-03 18:33:33 +02:00
Ray
64d6a90d48 REXM: RENAME: example: text_unicode --> text_unicode_emojis 2025-09-03 18:14:47 +02:00
Ray
c579eef4b7 REVIEWED: Examples section comments, for better organization and consistency 2025-09-03 10:40:31 +02:00
Ray
1dfff2252d rexm update 2025-09-02 18:44:27 +02:00
Ray
cf61a8b888 REXM: Update examples report 2025-09-02 18:38:20 +02:00
Ray
9fab2c8a13 REVIEWED: example: text_unicode_ranges 2025-09-02 18:34:58 +02:00
Ray
0fd5a1a3f5 REDESIGNED: example: text_unicode_ranges 2025-09-02 17:47:25 +02:00
Ray
b16d14f5ed Update text_font_sdf.c 2025-09-02 17:45:52 +02:00
Ray
aa475b1046 REVIEWED: Code sections description for consistency 2025-09-02 12:34:04 +02:00
Ray
8b3c68f8b5 Update core_random_sequence.c 2025-09-02 12:18:19 +02:00
Ray
b6ae380260 REVIEWED: Examples comments, consistent code sections 2025-09-02 12:10:16 +02:00
Ray
864459cbd2 Update core_3d_camera_fps.c 2025-09-01 20:59:37 +02:00
Ray
e18d167c8f REVIEWED: New examples added renaming, avoid duplicated .sln GUIDs 2025-09-01 20:47:59 +02:00
JohnnyCena123
0e73e0ea64
reviewed ALL non-external files to follow raylib's convention of no spaces around / or * (#5153) 2025-08-29 14:53:16 +02:00
Hamza RAHAL
507c85900f
fix: [digital_clock] minute hand doesn't appear (#5151) 2025-08-28 22:32:41 +02:00
JohnnyCena123
4a4997c615
fix unnecessary warnings in some files (#5152) 2025-08-28 22:28:56 +02:00
Ray
42abcb9492 Updated examples init window title 2025-08-26 00:36:32 +02:00
Ray
a72b4b177b Updated examples short description 2025-08-26 00:32:24 +02:00
Ray
60ac8f2a86 Renamed example 2025-08-25 21:11:37 +02:00
Ray
47db1da9ea REXM: RENAMED: example: core_3d_fps_controller to core_3d_camera_fps 2025-08-25 20:58:09 +02:00
Ray
8b68d548c9 Reviewing some examples titles 2025-08-25 20:57:18 +02:00
Ray
f9af011965 Update core_window_letterbox.c 2025-08-25 20:56:05 +02:00
Ray
4d0c3affaa REXM: Update examples and lists 2025-08-24 10:53:47 +02:00
Maicon Santana
69021939e6
fix write_depth.fs glsl120 2025-08-23 13:06:56 +01:00
Maicon Santana
c6d7694286 set glsl100 back to 100 2025-08-23 10:17:11 +01:00
Ray
500494f791 Update core_3d_fps_controller.c 2025-08-23 00:02:19 +02:00
feive7
8b0cbb6f47 Clamp camera pitch 2025-08-21 11:10:13 -07:00
Maicon Santana
238163c6ca swap local variable isCursorHidden to use new method IsCursorHidden() 2025-08-21 11:31:40 +01:00
Ray
c3c33e9654
Merge pull request #5125 from JohnnyCena123/missing-vox-shaders
add missing shaders for glsl100, glsl120
2025-08-20 12:34:05 +02:00
Johnny Cena
a99649b455 remove unneeded checks 2025-08-20 12:18:51 +02:00
Johnny Cena
df200b942c add versions to new shaders 2025-08-20 12:16:57 +02:00
Johnny Cena
cb05945e76 add missing shaders 2025-08-20 12:09:30 +02:00
Ray
0658abc64c Update text_raylib_fonts.c 2025-08-19 13:22:15 +02:00
Ray
8ba4ff2143 Renamed directory for sprite fonts 2025-08-19 13:22:04 +02:00
Ray
25d00130a8 REVIEWED: example: text_unicode_ranges 2025-08-19 13:17:50 +02:00
Ray
291042352b
Merge pull request #4886 from GuvaCode/master
[examples] Possible improvements for `text_codepoints_loading`, adding ranges
2025-08-19 12:00:25 +02:00
Ray
a338b9694c Update build_example_web.bat 2025-08-19 10:36:31 +02:00
Ray
595befec40 Update models_mesh_picking.c 2025-08-18 20:37:07 +02:00
Ray
0a513e6fbe Comment unused script instructions... 2025-08-18 15:04:50 +02:00
Ray
a8dfd9db76 REXM: RENAMED: shaders_normalmap --> shaders_normal_map 2025-08-18 14:35:04 +02:00
Ray
6da0a180e6 REXM: Using Makefile.Web for specific web versions generation, only with required resources for every example 2025-08-17 21:30:16 +02:00
Ray
afdc7972d6 REXM: Automatic validation and update of examples 2025-08-14 21:07:10 +02:00
Ray
7037f131dc REVIEWED: example: core_3d_fps_controller 2025-08-14 20:37:52 +02:00
Ray
a9970484f3 Remove trailing spaces 2025-08-14 20:37:18 +02:00