* Fix for issue #4010
Split the code for Zig's master branch and >= 0.12.0 due to changes in https://github.com/ziglang/zig/pull/19623
* Restore the cache_include path which was removed in error
Accidently removed a couple lines I didn't mean to 🙈
* Update raylib_api.* by CI
* Remove Extern C for raymath, it breaks some cases in mingw-w64 and does not fix any warning issues.
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Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
* Update raylib_api.* by CI
* Add an extern C to raymath to prevent warnings in C++
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Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
* Fix Makefile issues (RGFW) (linux) (macOS)
* Do not use nanosleep on windows at all (PLATFORM_DESKTOP_RGFW)
* remove #define RGFWDEF and make the #undefs only happen for their OS
* Fix Makefile issues (RGFW) (linux) (macOS)
* Do not use nanosleep on windows at all (PLATFORM_DESKTOP_RGFW)
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Co-authored-by: ColleagueRiley <ColleagueRiley@gmail.com>
* fix minor bugs and errors (x86) for the RGFW platform, update RGFW platform license, update makefile info for RGFW platform
* revert
* (RGFW) (winapi) fix mouse hide bug when cursor changes
* ensure PLATFORM_SHELL is defined (PLATFORM_RGFW)
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Co-authored-by: ColleagueRiley <ColleagueRiley@gmail.com>
* Implementing GetMonitorWidth/Height and GetMonitorPhysicalWidth/Height for drm
Added implementation for DRM for functions :
- GetMonitorWidth()
- GetMonitorHeight()
- GetMonitorPhysicalWidth()
- GetMonitorPhysicalHeight()
- GetMonnitorName()
These functions take an argument but only the value 0 is accepted. This is because the DRM platform implementation manages only one screen for now
* Refactor "GetMonitor" properties for DRM Platform
Refactored GetMonitorHeight, GetMonitorWidth, GetMonitorPhysicalHeight,
GetMonitorPhysicalWidth and GetMonitorName to accept only argument "0"
as more than one screen is not supported in DRM platform.
* Rework window placement and dimensions for multi-monitor setups;
- fullscreen apps use primary monitor, exclusively
- non-fullscreen apps come in two variants:
a) pre-determined window size by user
b) use-active-monitor dimensions by user specifying 0x0
Either way, the window shall be centred at the monitor where it was created
This may have been the original intent, yet the primary monitor was used also for the second case, regardless where the window opened.
* Clean up code, handle error, fix integer-overflow for centering windowed fullscreen
They need to be exposed on `rlgl.h` header section (not implementation section) because with some specific use cases (custom config.h, rmodels module enabled), building fails otherwise.
The `RL_CULL_DISTANCE_` definition remains as the initial value
of the variables.
Basic usage can be:
```c
#include <raylib.h>
#include <rlgl.h>
rlSetClipPlanes(RL_CULL_DISTANCE_NEAR, MY_CULL_DISTANCE_FAR);
if (must_reset_clip_planes)
rlSetClipPlanes(RL_CULL_DISTANCE_NEAR, RL_CULL_DISTANCE_FAR);
```
* Fix several non-functional `target_compile_definitions`
* Avoid hardcoding the default vertex attribute locations
* Implement functional `rlNormal3f`
* Add normal definitions for `DrawCube`
* Update the basic lighting example to use `DrawCube` and `DrawPlane`
* Remove support for 0.11.0, and make build script more idiomatic
+ remove all 0.11.0 compatibility functions
+ remove most LazyPath .path variants
+ I didn't touch emscripten, I don't know if its relative or absolute
+ change all absolute paths to use .cwd_relative
+ only use the builder allocator
+ have local dependencies use the package manager
+ make adding raygui more flexible
+ use zig-cache for generated wayland files
* Remove support for 0.11.0 in examples/build.zig
* update examples further and add clarifying comment on addRaygui
* Flip release of buffer;
First it needs to be taken out of the processing chain, then it can be released. The inverse of the initialization.
* Add mutex locks to audio buffer functions; Separate those used from both threads
* Flip release of buffer;
First it needs to be taken out of the processing chain, then it can be released. The inverse of the initialization.
* Remove TODO marker; The buffer is in stopped state and its data won't be accessed
* Add mutex locks to music/stream functions directly operating on buffer
* Secure UpdateMusicStream/PlayMusicStream/UpdateAudioStream;
This change is twofold:
* Add locks to UpdateMusicStream/UpdateAudioStream (second one needed separation)
* Remove unnecessary hack to restart music - inlining the statements resulted in a no-op
Especially the second part made it easier to ensure thread-safety overall
* Remove redundant check; Already checked at beginning of function
For consistency, now _almost_ all `Draw*Lines()` functions use `RL_LINES` mode for drawing. It solves the linked issue but it can have other implications, as mentioned in the WARNING comment in `DrawRectangleLines()`.
Side note: `DrawRectangleRoundedLines()` now should be reviewed for consistency.
The way the current code worked was by calling `GetCurrentMonitor()`,
which would always return the monitor at position (0,0). This isn't the
primary monitor on all platforms, on Linux in particular it isn't the
case.
This isn't the case on the SDL backend, after calling `InitWindow()` the
window would always show up on the primary monitor. Even on the GLFW
backend, if the full screen flag was set it would attempt to put it on
the primary monitor as it would call `glfwGetPrimaryMonitor()` to do it,
so for consistency's sake we should do it on windowed mode too.
The key handling in PLATFORM_DESKTOP_SDL was faulty in two ways, which
led to GetKeyPressed returning incorrect data.
CORE.Input.Keyboard.keyPressedQueue was updated only on SDL_TEXTINPUT,
meaning only text characters were registered as a pressed key, but not
function keys (eg. tab, backspace...). Also on such event, both
CORE.Input.Keyboard.keyPressedQueue and
CORE.Input.Keyboard.charPressedQueue were assigned the key's
corresponding codepoint, when CORE.Input.Keyboard.keyPressedQueue
should get the raylib keycode instead.
CORE.Input.Keyboard.keyPressedQueue is now updated on SDL_KEYDOWN event
instead.
Co-authored-by: Arthur <hi@thenightwat.ch>
The changes brought by #3891 uses `std.process.Child.run` which was
renamed from `std.process.Child.exec` in Zig version 0.11.0. This commit
adds a version check to use the appropriate function names.
Additionally, the `linux_display_backend` configuration option is added
so users can set it when running `zig build` with the `-D` option or
when using raylib as a dependency.
* Updating rcore_drm.c to only use one api for input
* Change RPI log prefix to DRM
* Remove relative checking which is not supported currently
* Loop should continue on invalid event in drm backend
* Fixed and cleaned up PollKeyboardEvents() in drm backend
* Fix GLFW runtime platform detection
* Add libwayland-dev package to workflows
* Add libxkbcommon-dev package to workflows
* Add libwayland-bin package to codeql.yml
* Add libwayland-client0 and libwayland-cursor0 packages to codeql.yml
* Use libwayland-dev in codeql.yml
* Add libxkbcommon-dev to codeql.yml
* Remove libwayland-bin from linux.yml and linux_examples.yml (libwayland-dev includes it as a dependency)
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Co-authored-by: Ray <raysan5@gmail.com>
I did some testing and this seems to work okay, but it *is* different to
GLFW. GLFW seems to lose "IsCursorOnScreen" for one frame upon pressing
alt+tab over the window, without a different window covering it. SDL
seems to have a more reasonable behavior for this case. Either way it's
an edge case and I don't know the exact way to fix, likely requires
internal GLFW changes.
* Screen/world-space related functions rename
* Update raylib_api.* by CI
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Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
The fingerId from SDL was used as an index into the CORE.Input.Touch
arrays, but it's an opaque / arbitrary int64, way bigger
than MAX_TOUCH_POINTS, so the first non-simulated touch event would segfault.
* Update GLFW to 3.4 (draft)
* Add _glfwConnectNull() function to rglfw.c
* Update rglfw.c
* Update Makefile
* Makefile: Replace USE_WAYLAND_DISPLAY with DISABLE_WAYLAND
* Revert "Makefile: Replace USE_WAYLAND_DISPLAY with DISABLE_WAYLAND"
This reverts commit 9e79abde78.
* GlfwImport.cmake: Replace GLFW_USE_WAYLAND with GLFW_BUILD_WAYLAND
* Update rglfw.c
* Output platform selected by GLFW to TRACELOG
* GLFW has removed Mir support
* Change sanitization check for `ExportDataAsCode`
I opted to use `isalnum` function since it should handle most cases. It
cannot however handle cases of files beginning with numbers.
* Update `ExportDataAsCode` condition
* Reinsert comment on `ExportDataAsCode`
* Added gamepad rumble to rcore_desktop.c and rcore_desktop_sdl.c
Still need to add to the rest of the platforms.
* Add SetGamepadVibration warnings to unimplemented platforms.
* Added MAX_GAMEPAD_VIBRATION_TIME
The rumble in SDL2 will continue for MAX_GAMEPAD_VIBRATION_TIME unless the user cancels it with a call to SetGamepadVibration(0.0f,0.0f,0.0f)
* Cast float duration value to Uint 32
* Changed defines from int to float and fixed typo
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Co-authored-by: Gideon Serfontein <gse@newspacesystems.com>
The purpose of this directory in GLFW is to provide some headers that
"mingw.org" doesn't. Raylib has long been unable to build with mingw.org
due to using certain symbols that aren't exposed in their headers.
(_ftelli64 and _access, among others.). Mingw-w64 already has the
necessary headers included, and doesn't need any of these external
implementations. For some reason, this also causes the following error
when building with Visual Studio's clang:
clang -c rglfw.c -Wall -D_GNU_SOURCE -DPLATFORM_DESKTOP -DGRAPHICS_API_OPENGL_33 -Wno-missing-braces -Werror=pointer-arith -fno-strict-aliasing -std=c99 -O1 -Werror=implicit-function-declaration -I. -Iexternal/glfw/include -Iexternal/glfw/deps/mingw
In file included from rglfw.c:61:
In file included from ./external/glfw/src/init.c:30:
In file included from ./external/glfw/src/internal.h:331:
In file included from ./external/glfw/src/platform.h:31:
In file included from ./external/glfw/src/win32_platform.h:70:
external/glfw/deps/mingw\xinput.h:227:26: error: a parameter list without types is only allowed in a function definition
227 | void WINAPI XInputEnable(WINBOOL);
|
If the last -Iexternal/glfw/deps/mingw is removed, the build works fine.
So, this workaround causes other problems, while not actually helping
raylib.
0bb605cd79/src/CMakeLists.txt (L272-L279)
GLFW's CMakeLists.txt first checks if either dinput.h or xinput.h are
provided by the toolchain, before telling the compiler to search for
headers in that directory. For EVERY compiler that can build raylib,
this is true.
In summary: This directory causes issues when building with some
compilers, and every toolchain that needs this workaround can't build
raylib anyway.
`char *txtData = (char *)RL_CALLOC(waveDataSize * 6 + 2000, sizeof(char));`
assumes every chunk being added to txtData is 6 bytes. This is not always true, sometimes a newline is involved and the data becomes 12 bytes instead, and this can cause a random segfault.
This commit changes `6` to `12`, and explains why in the comment.