Commit Graph

4596 Commits

Author SHA1 Message Date
vaezim
d7a8af144d
Fix typos in markdowns and comments, Fix invalid links in HISTORY.md (#4017) 2024-05-30 08:22:07 +02:00
Le Juez Victor
f2344cd089
review color tint functions (#4015) 2024-05-29 23:44:20 +02:00
Ray
c04629f6d4 Update raylib.h 2024-05-29 17:38:19 +02:00
Ray
e37d19ab1e REVIEWED: ExportFontAsCode(), avoid const #4013 2024-05-29 17:28:55 +02:00
DarkAssassin23
2804e75869
[rtext] Added cast to ExportFontAsCode output to fix C++ compiler errors (#4013) 2024-05-29 17:22:59 +02:00
Dylan
2e38069475
[build.zig] Fix Zig emscripten build (#4012)
* Fix for issue #4010

Split the code for Zig's master branch and >= 0.12.0 due to changes in https://github.com/ziglang/zig/pull/19623

* Restore the cache_include path which was removed in error

Accidently removed a couple lines I didn't mean to 🙈
2024-05-29 17:07:28 +02:00
Ray
c335c3c52c ADDED: IsFileNameValid() 2024-05-29 17:01:42 +02:00
Le Juez Victor
797de0f9ad
[rmodels] Multiplication of colors in DrawModelEx which can be simplified (#4002)
* simplifies color multiplication `DrawModelEx`

* add explicit casts
2024-05-29 13:16:19 +02:00
listeria
b429dbdc4b
fix WaveCrop(): update wave->frameCount (#4003)
also allow `finalFrame = wave->frameCount' as the range of frames does
not include it.

Co-authored-by: Listeria monocytogenes <listeria@disroot.org>
2024-05-24 18:24:40 +02:00
Ray
b212750b85 Update rcore_desktop_sdl.c 2024-05-21 20:53:51 +02:00
Ray
3abb6d9eaf REVIEWED: ColorToInt() PR 2024-05-21 20:52:48 +02:00
JupiterRider
c7f098f4d2
Call SDL_GL_SetSwapInterval() after GL context creation (#3997) 2024-05-21 20:48:48 +02:00
OetkenPurveyorOfCode
9ef29aff9a
[rtextures] Fix Undefined behaviour in ColorToInt (#3996) 2024-05-21 15:44:02 +02:00
Salvador Galindo
c4a51a3ebd
fixed out of bounds error in GenMeshTangents (#3990) 2024-05-21 13:47:26 +02:00
listeria
bb9bd73f43
fix WaveCrop() and use frames instead of samples (#3994)
Co-authored-by: Listeria monocytogenes <listeria@disroot.org>
2024-05-21 08:13:46 +02:00
Ray
9d67f4734b REVIEWED: LoadBMFont(), issue on not glyph data initialized 2024-05-18 07:41:37 +02:00
Ray
00ac9b6c53 Update config.h 2024-05-18 07:40:59 +02:00
FishingHacks
3d70d6179c
[raudio] Removed drwav_uninit in LoadMusicStream to fix a crash (#3986) 2024-05-16 19:47:39 +02:00
Cemal Gönültaş
1d52985943
[rcore_web] Relative mouse mode issues. (#3940)
* [rcore_web] Relative mouse mode issues.

* Review formatting.
2024-05-16 12:01:27 +02:00
Jeffery Myers
f26bfa0c8e
[RAYMATH] Revert Extern 'C' in raymath (#3985)
* Update raylib_api.* by CI

* Remove Extern C for raymath, it breaks some cases in mingw-w64 and does not fix any warning issues.

---------

Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-05-16 07:42:52 +02:00
CosmicBagel
d6b22b17ae
LazyPath.path has been deprecated, using b.path() (#3983)
This works in zig 0.12, LazyPath.path has been removed in zig 0.13

Co-authored-by: CosmicBagel <>
2024-05-15 23:20:34 +02:00
Jeffery Myers
3d885ef919
[raymath] Add extern "C" to raymath header for C++ (#3978)
* Update raylib_api.* by CI

* Add an extern C to raymath to prevent warnings in C++

---------

Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-05-13 00:36:23 +02:00
Alexei Mozaidze
f4b5622ba3
feat(zig): add opengl_version option (#3979)
Added `opengl_version` option to `src/build.zig`.
2024-05-13 00:27:02 +02:00
Ray
7a1cad3e61 Reviewed input params #3974 2024-05-12 13:31:38 +02:00
Colleague Riley
f62202198e
remove #define RGFWDEF and make the #undefs only happen for their OS (RGFW) (#3971)
* Fix Makefile issues (RGFW) (linux) (macOS)

* Do not use nanosleep on windows at all (PLATFORM_DESKTOP_RGFW)

* remove #define RGFWDEF and make the #undefs only happen for their OS
2024-05-10 21:09:22 +02:00
Colleague Riley
8a5fd3ac1d
Do not use "nanosleep" on windows at all (PLATFORM_DESKTOP_RGFW) (#3970)
* Fix Makefile issues (RGFW) (linux) (macOS)

* Do not use nanosleep on windows at all (PLATFORM_DESKTOP_RGFW)

---------

Co-authored-by: ColleagueRiley <ColleagueRiley@gmail.com>
2024-05-09 16:35:26 +02:00
Colleague Riley
6ec925554c
Fix Makefile issues (RGFW) (linux) (macOS) (#3969)
Co-authored-by: ColleagueRiley <ColleagueRiley@gmail.com>
2024-05-09 14:18:18 +02:00
veins1
1aa3559155
Fixes for loading Music (#3966)
* Fixes for loading Music

Fix for #3889
Fixes for QOA crashes.
Memory leak FIX on unsuccessful .wav loading.

* Added comments
2024-05-07 20:44:41 +02:00
Colleague Riley
9805fe0b1a
make RGFW a custom platform (#3941)
* fix minor bugs and errors (x86) for the RGFW platform, update RGFW platform license, update makefile info for RGFW platform

* revert

* (RGFW) (winapi) fix mouse hide bug when cursor changes

* ensure PLATFORM_SHELL is defined (PLATFORM_RGFW)

---------

Co-authored-by: ColleagueRiley <ColleagueRiley@gmail.com>
2024-05-07 20:30:52 +02:00
gabriel-marques
fa2b1c8f09
Implementing GetMonitorWidth/Height for DRM (#3956)
* Implementing GetMonitorWidth/Height and GetMonitorPhysicalWidth/Height for drm

Added implementation for DRM for functions :
 - GetMonitorWidth()
 - GetMonitorHeight()
 - GetMonitorPhysicalWidth()
 - GetMonitorPhysicalHeight()
 - GetMonnitorName()

These functions take an argument but only the value 0 is accepted. This is because the DRM platform implementation manages only one screen for now

* Refactor "GetMonitor" properties for DRM Platform

Refactored GetMonitorHeight, GetMonitorWidth, GetMonitorPhysicalHeight,
GetMonitorPhysicalWidth and GetMonitorName to accept only argument "0"
as more than one screen is not supported in DRM platform.
2024-05-07 10:33:56 +02:00
Christian Haas
3d9aafed3b
[rcore_desktop] Fix 3693 initial window geometry (#3950)
* Rework window placement and dimensions for multi-monitor setups;

- fullscreen apps use primary monitor, exclusively
- non-fullscreen apps come in two variants:
a) pre-determined window size by user
b) use-active-monitor dimensions by user specifying 0x0
Either way, the window shall be centred at the monitor where it was created

This may have been the original intent, yet the primary monitor was used also for the second case, regardless where the window opened.

* Clean up code, handle error, fix integer-overflow for centering windowed fullscreen
2024-05-05 20:22:58 +02:00
bohonghuang
23385231c6
[rlgl] Fix incorrect matrix multiplication order in rlMultMatrixf (#3935) 2024-05-05 20:19:25 +02:00
Ray
34d00d5217 Minor formatting tweaks 2024-05-05 19:46:31 +02:00
Ray
f1007554a0 Set default init values for random #3954 2024-05-01 22:58:33 +02:00
Ray
33b32ca53a Default shader attrib locations need to be exposed
They need to be exposed on `rlgl.h` header section (not implementation section) because with some specific use cases (custom config.h, rmodels module enabled), building fails otherwise.
2024-05-01 18:41:28 +02:00
Ray
c21edadab0 Update rprand.h 2024-05-01 18:39:38 +02:00
Ray
763129e96b Reviewed some warnings 2024-05-01 18:12:57 +02:00
UmgefallenesGlas
7246d798ad
Changed one minor Comment (#3949) 2024-04-30 23:47:11 +02:00
Ray
b03c8ba945 WARNING: BREAKING: REDESIGN: SetTextLineSpacing()
Redesigned function to only consider separation between the end of vertical size of one line and the beginning of next line
2024-04-28 23:07:21 +02:00
Ray
e0027eb767 REVIEWED: DrawLine() to avoid pixel rounding issues #3931 2024-04-28 22:59:35 +02:00
Tomas Fabrizio Orsi
80d318461f
Made comments on raylib.h match those present in rcamera.h (#3942)
Signed-off-by: Tomas Fabrizio Orsi <torsi@fi.uba.ar>
2024-04-28 22:39:28 +02:00
OetkenPurveyorOfCode
f78721991f
Use builtin_clz for clang on windows (#3939) 2024-04-28 20:29:45 +02:00
Tomas Fabrizio Orsi
10e702facd
FIX: Added CAMERA_CUSTOM check in UpdateCamera(Camera *camera, int mode) (#3938)
Signed-off-by: Tomas Fabrizio Orsi <torsi@fi.uba.ar>
2024-04-28 20:28:19 +02:00
Ray
e47ebec661 FIX: Issue with texcoords loading for glTF 2024-04-24 17:02:03 +02:00
Ray
2e77443209 WARNING: Fix breaking issue (introduced some days ago) 2024-04-23 22:55:51 +02:00
Ray
f15455552d Review formatting 2024-04-23 19:38:45 +02:00
KotzaBoss
4b0e25d3af
Add rlCullDistance variables/getters and rlSetClipPlanes function (#3912)
The `RL_CULL_DISTANCE_` definition remains as the initial value
of the variables.

Basic usage can be:
```c
#include <raylib.h>
#include <rlgl.h>

rlSetClipPlanes(RL_CULL_DISTANCE_NEAR, MY_CULL_DISTANCE_FAR);

if (must_reset_clip_planes)
    rlSetClipPlanes(RL_CULL_DISTANCE_NEAR, RL_CULL_DISTANCE_FAR);
```
2024-04-23 14:24:37 +02:00
bohonghuang
d80febde7d
[rlgl] Implement vertex normals for RLGL immediate drawing mode (#3866)
* Fix several non-functional `target_compile_definitions`

* Avoid hardcoding the default vertex attribute locations

* Implement functional `rlNormal3f`

* Add normal definitions for `DrawCube`

* Update the basic lighting example to use `DrawCube` and `DrawPlane`
2024-04-23 14:22:29 +02:00
freakmangd
e0f6faa151
[build.zig] Drop support for 0.11.0 and use more idiomatic build script code (#3927)
* Remove support for 0.11.0, and make build script more idiomatic
+ remove all 0.11.0 compatibility functions
+ remove most LazyPath .path variants
  + I didn't touch emscripten, I don't know if its relative or absolute
+ change all absolute paths to use .cwd_relative
+ only use the builder allocator
+ have local dependencies use the package manager
+ make adding raygui more flexible
+ use zig-cache for generated wayland files

* Remove support for 0.11.0 in examples/build.zig

* update examples further and add clarifying comment on addRaygui
2024-04-22 09:13:01 +02:00
Ray
3caa424ad4 Review formatting 2024-04-21 12:29:09 +02:00
Ray
cf47fbb20b REVIEWED: LoadImageRaw() #3926 2024-04-20 23:58:22 +02:00
Ray
8f24d86c1f REVIEWED: LoadImageRaw() #3926 2024-04-20 23:44:07 +02:00
Ray
f795941521 REVIEWED: rlSetVertexAttribute(), define last parameter as offset #3800 2024-04-20 23:37:31 +02:00
Ray
5cfcf13d4b REVIEWED: LoadGLTF(), support 2nd texture coordinates loading 2024-04-20 23:23:30 +02:00
Ray
e543b78bb7 REVIEWED: LoadGLTF(), support additional vertex attributes data formats #3890 2024-04-20 22:01:59 +02:00
Ray
6435ef43f5 REVIEWED: LoadGLTF(), JOINTS loading #3836
Support all JOINT formats supported by glTF specs
2024-04-20 21:22:49 +02:00
Ray
e85f245ad4 REVIEWED: Remove final punctuation in code comments 2024-04-20 20:31:06 +02:00
Ray
c1943f0f7c REVIEWED: Move some functions, made them static 2024-04-20 20:30:35 +02:00
Christian Haas
d80a622972
[raudio] Fix 3664: crash in raudio from multithreading issues (#3907)
* Flip release of buffer;

First it needs to be taken out of the processing chain, then it can be released. The inverse of the initialization.

* Add mutex locks to audio buffer functions; Separate those used from both threads

* Flip release of buffer;

First it needs to be taken out of the processing chain, then it can be released. The inverse of the initialization.

* Remove TODO marker; The buffer is in stopped state and its data won't be accessed

* Add mutex locks to music/stream functions directly operating on buffer

* Secure UpdateMusicStream/PlayMusicStream/UpdateAudioStream;

This change is twofold:
* Add locks to UpdateMusicStream/UpdateAudioStream (second one needed separation)
* Remove unnecessary hack to restart music - inlining the statements resulted in a no-op

Especially the second part made it easier to ensure thread-safety overall

* Remove redundant check; Already checked at beginning of function
2024-04-20 20:15:09 +02:00
Ray
41b0c5c4f9 REVIEWED: DrawRectangleLines() pixel offset
This could be actually very tricky and GPU/drivers dependant...
2024-04-20 19:58:10 +02:00
Ray
b51f4db8c2 REVIEWED: DrawRectangleLines() #3884
For consistency, now _almost_ all `Draw*Lines()` functions use `RL_LINES` mode for drawing. It solves the linked issue but it can have other implications, as mentioned in the WARNING comment in `DrawRectangleLines()`.

Side note: `DrawRectangleRoundedLines()` now should be reviewed for consistency.
2024-04-20 19:53:59 +02:00
Ray
29ce13b777 Code gardening
- Review formatting
 - Improve readability for some functions result return
 - Minimize early returns
 - Align LoadFileData() to UnloadFileData()
2024-04-20 13:53:13 +02:00
Ray
2754c80596 Added security checks #3924 2024-04-20 13:50:34 +02:00
Ray
a17a81f05b Review code formating 2024-04-19 21:13:52 +02:00
Ray
51486a0606 Update rtext.c 2024-04-19 21:13:36 +02:00
Ray
b88365fb01 Disable some font formats support 2024-04-19 21:13:28 +02:00
Rafael Bordoni
88f7762921
Fix window not initializing on primary monitor on GLFW backend (#3923)
The way the current code worked was by calling `GetCurrentMonitor()`,
which would always return the monitor at position (0,0). This isn't the
primary monitor on all platforms, on Linux in particular it isn't the
case.

This isn't the case on the SDL backend, after calling `InitWindow()` the
window would always show up on the primary monitor. Even on the GLFW
backend, if the full screen flag was set it would attempt to put it on
the primary monitor as it would call `glfwGetPrimaryMonitor()` to do it,
so for consistency's sake we should do it on windowed mode too.
2024-04-19 15:17:22 +02:00
Benji
4491ff0426
Replaced SQUAD quat interpolation with cubic hermite to align with gltf 2.0 spec (#3920) 2024-04-17 08:10:48 +02:00
Arthur
e42f9263b8
Fix GetKeyPressed for PLATFORM_DESKTOP_SDL (#3869)
The key handling in PLATFORM_DESKTOP_SDL was faulty in two ways, which
led to GetKeyPressed returning incorrect data.

CORE.Input.Keyboard.keyPressedQueue was updated only on SDL_TEXTINPUT,
meaning only text characters were registered as a pressed key, but not
function keys (eg. tab, backspace...). Also on such event, both
CORE.Input.Keyboard.keyPressedQueue and
CORE.Input.Keyboard.charPressedQueue were assigned the key's
corresponding codepoint, when CORE.Input.Keyboard.keyPressedQueue
should get the raylib keycode instead.

CORE.Input.Keyboard.keyPressedQueue is now updated on SDL_KEYDOWN event
instead.

Co-authored-by: Arthur <hi@thenightwat.ch>
2024-04-15 23:09:20 +02:00
Benji
4e37c8e370
Added missing interpolation types for GLTF animation channels (#3919) 2024-04-15 23:08:09 +02:00
veins1
289e7d3a6c
Reset music.ctxType if loading wasn't succesful (#3917)
Fixes some crashes, e.g. calling StopMusicStream after trying to load Music from a non-existant .mp3 file
2024-04-14 00:15:50 +02:00
Dylan
583f81f458
Fix FileNotFound: .../src/raylib.h (#3915) 2024-04-13 23:35:23 +02:00
freakmangd
ba2a103011
[build.zig] Fix local dependency breakage (#3913)
* fix local dependency breakage

* revert accidental change in include path
2024-04-13 23:34:14 +02:00
Mute
214b1997a8
Changed RLGL_VERSION from "4.5" to "5.0 (#3914)
Line 110 of file rlgl.h is the one in question.
2024-04-13 23:33:21 +02:00
freakmangd
b3dfa2d8ab
Update to latest zig and simplify build.zig (#3905)
* update to latest zig, and don't use srcdir

* preserve compatibility, simplify Child.run compatibility
2024-04-10 10:36:18 +02:00
Aria
a1f5e34d81
Update rcore_android.c (#3910)
add gamepad previous button state tracking to Android
2024-04-10 10:34:05 +02:00
Ray
04afba260f REVIEWED: Window positioning, avoid out-of-screen window-bar 2024-04-08 11:27:56 +02:00
Ray
aca9ab0ebb Update cgltf.h 2024-04-07 09:47:28 +02:00
jtainer
1b14c082ed
Remove redundant axis length calculation (#3900) 2024-04-06 13:56:20 +02:00
iarkn
414229bcf9
Fix #3891 breaking builds for Zig v0.11.0 (#3896)
The changes brought by #3891 uses `std.process.Child.run` which was
renamed from `std.process.Child.exec` in Zig version 0.11.0. This commit
adds a version check to use the appropriate function names.

Additionally, the `linux_display_backend` configuration option is added
so users can set it when running `zig build` with the `-D` option or
when using raylib as a dependency.
2024-04-05 12:55:23 +02:00
Ray
890058abcd Update raylib.h 2024-04-04 13:18:28 +02:00
Ray
d30cfea82d REVIEWED: GetScreenToWorldRayEx() 2024-04-03 20:10:15 +02:00
Rob Loach
9070eb9a13
Fix framerate recording for .gifs (#3894) 2024-04-03 12:10:52 +02:00
Ray
c9d71689ed Remove TABS 2024-04-02 09:40:19 +02:00
Ray
646d70e93a Remove trailing spaces 2024-04-02 09:38:06 +02:00
Ray
fdf9ac66da Merge branch 'master' of https://github.com/raysan5/raylib 2024-04-01 18:01:02 +02:00
Ray
3b353da3ab Address parsing issue when generating XML #3893 2024-04-01 18:00:52 +02:00
Nikolas Mauropoulos
d374457040
Fixes zig build that was broken on #3863 (#3891)
* Fixes zig build that was broken on #3863

* Make this work with wayland
2024-03-30 19:36:30 +01:00
MrMugame
eda239cc97
Fixing gamepad buttons not working in drm backend (#3888)
* Fixing gamepad buttons in drm backend

* Remove trailing spaces

* Axis enumeration now works properly
2024-03-29 01:40:20 +01:00
Ray
07128896af Update rcore_drm.c 2024-03-28 19:55:55 +01:00
MrMugame
30781c423b
Organizing the drm backend to only use one api to allow for more devices (#3879)
* Updating rcore_drm.c to only use one api for input

* Change RPI log prefix to DRM

* Remove relative checking which is not supported currently

* Loop should continue on invalid event in drm backend

* Fixed and cleaned up PollKeyboardEvents() in drm backend
2024-03-28 13:14:21 +01:00
proberge-dev
b905dafca0
[rtextures] Fix LoadImageFromScreen scaling (#3881) 2024-03-26 08:47:25 +01:00
Ray
35252fceef Merge branch 'master' of https://github.com/raysan5/raylib 2024-03-21 15:43:08 +01:00
Ray
dcb9db5fe6 Update rcore.c 2024-03-21 15:43:00 +01:00
Kacper Zybała
9cf408f77c
Remove redundant rlDisableVertexAttribute for SHADER_LOC_VERTEX_COLOR (#3871) 2024-03-18 18:37:09 +01:00
Ray
28c232d856 Update rcore_desktop.c 2024-03-18 09:13:34 +01:00
Jeffery Myers
9bb3d9977a
Put GLFW in relative mouse mode when the cursor is disabled. (#3874) 2024-03-18 09:12:36 +01:00
Ray
d7ff0175c1 Fix #3876 and also rlgl review on #3783 2024-03-18 09:09:26 +01:00
Ray
8b0dd44316 Fix #3876 and also rlgl review on #3783 2024-03-18 09:08:51 +01:00
Alexandre Almeida
9a8d73e6c3
Fix GLFW runtime platform detection (#3863)
* Fix GLFW runtime platform detection

* Add libwayland-dev package to workflows

* Add libxkbcommon-dev package to workflows

* Add libwayland-bin package to codeql.yml

* Add libwayland-client0 and libwayland-cursor0 packages to codeql.yml

* Use libwayland-dev in codeql.yml

* Add libxkbcommon-dev to codeql.yml

* Remove libwayland-bin from linux.yml and linux_examples.yml (libwayland-dev includes it as a dependency)

---------

Co-authored-by: Ray <raysan5@gmail.com>
2024-03-14 16:54:39 +01:00
Peter0x44
f072497551
Implement IsCursorOnScreen for PLATFORM_DESKTOP_SDL (#3862)
I did some testing and this seems to work okay, but it *is* different to
GLFW. GLFW seems to lose "IsCursorOnScreen" for one frame upon pressing
alt+tab over the window, without a different window covering it. SDL
seems to have a more reasonable behavior for this case. Either way it's
an edge case and I don't know the exact way to fix, likely requires
internal GLFW changes.
2024-03-09 11:43:29 +01:00
Ray
30604080ef Update rmodels.c 2024-03-07 12:33:45 +01:00
Ray
93a828f744 REVIEWED: GetMouseRay() functions rename #3830 2024-03-07 12:33:37 +01:00
aiafrasinei
3b7be85151
Screen space related functions consistency (#3830)
* Screen/world-space related functions rename

* Update raylib_api.* by CI

---------

Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-03-07 12:28:11 +01:00
Ray
c1c9b69290 Implemented fix for #3859 2024-03-07 12:10:26 +01:00
Ray
1904873838 Merge branch 'master' of https://github.com/raysan5/raylib 2024-03-07 12:10:18 +01:00
Ray
68b553cfc1 Update raylib.h 2024-03-07 12:10:02 +01:00
Caleb Barger
25caf14be8
Fix fix-build-paths (#3849) 2024-03-01 12:43:19 +01:00
Alexandre Almeida
dc1cec8bab
Remove GLFW mouse passthrough hack and increase GLFW version in CMake (#3852) 2024-03-01 08:34:53 +01:00
Ray
fea3395fc1 Review formatting 2024-02-29 18:50:44 +01:00
Ray
1e8450665c ADDED: New function ColorIsEqual() 2024-02-29 18:40:10 +01:00
mooff
94c79917e3
Fix SDL multitouch tracking (#3810)
The fingerId from SDL was used as an index into the CORE.Input.Touch
arrays, but it's an opaque / arbitrary int64, way bigger
than MAX_TOUCH_POINTS, so the first non-simulated touch event would segfault.
2024-02-29 18:30:38 +01:00
Alexandre Almeida
6589311a0b
Update GLFW to 3.4 (#3827)
* Update GLFW to 3.4 (draft)

* Add _glfwConnectNull() function to rglfw.c

* Update rglfw.c

* Update Makefile

* Makefile: Replace USE_WAYLAND_DISPLAY with DISABLE_WAYLAND

* Revert "Makefile: Replace USE_WAYLAND_DISPLAY with DISABLE_WAYLAND"

This reverts commit 9e79abde78.

* GlfwImport.cmake: Replace GLFW_USE_WAYLAND with GLFW_BUILD_WAYLAND

* Update rglfw.c

* Output platform selected by GLFW to TRACELOG

* GLFW has removed Mir support
2024-02-29 18:29:32 +01:00
johann nadalutti
53221eb799
feat: vox_loader normals and new voxels shader (#3843) 2024-02-29 18:28:51 +01:00
Ray
ed9a6d862b Update rtextures.c 2024-02-28 16:27:55 +01:00
Laurentino Luna
f0807d2be1
Change sanitization check for ExportDataAsCode (#3837)
* Change sanitization check for `ExportDataAsCode`

I opted to use `isalnum` function since it should handle most cases. It
cannot however handle cases of files beginning with numbers.

* Update `ExportDataAsCode` condition

* Reinsert comment on `ExportDataAsCode`
2024-02-27 13:08:47 +01:00
Steve Biedermann
1fc4f4ac9c
fix build paths (#3835) 2024-02-26 11:20:18 +01:00
Ray
a6425fa1b9 Added note #3822 2024-02-26 11:03:09 +01:00
Ray
7d6e59170b Update rtextures.c 2024-02-26 10:49:04 +01:00
Gary M
bd6c0bab44
add 16-bit unsigned short vec4 format for gltf joint loading (#3821) 2024-02-26 10:48:19 +01:00
Bowserinator
d919d457d3
Add Vector4 math functions & Vector2 variants of some Vector3 functions (#3828) 2024-02-26 10:41:21 +01:00
Gary M
53cfc7c965
assign format to cubemap (#3823) 2024-02-26 10:26:39 +01:00
4rk
c588a291e6
Add very little sanitization to indentifier names in ExportDataAsCode() (#3832) 2024-02-26 10:22:06 +01:00
GideonSerf
371d25c8c9
Gamepad rumble support with SDL2 (#3819)
* Added gamepad rumble to rcore_desktop.c and rcore_desktop_sdl.c
Still need to add to the rest of the platforms.

* Add SetGamepadVibration warnings to unimplemented platforms.

* Added MAX_GAMEPAD_VIBRATION_TIME
The rumble in SDL2 will continue for MAX_GAMEPAD_VIBRATION_TIME unless the user cancels it with a call to SetGamepadVibration(0.0f,0.0f,0.0f)

* Cast float duration value to Uint 32

* Changed defines from int to float and fixed typo

---------

Co-authored-by: Gideon Serfontein <gse@newspacesystems.com>
2024-02-24 16:47:27 +01:00
Peter0x44
31c6a340ab
Remove all uses of deps/mingw (#3805)
The purpose of this directory in GLFW is to provide some headers that
"mingw.org" doesn't. Raylib has long been unable to build with mingw.org
due to using certain symbols that aren't exposed in their headers.
(_ftelli64 and _access, among others.). Mingw-w64 already has the
necessary headers included, and doesn't need any of these external
implementations. For some reason, this also causes the following error
when building with Visual Studio's clang:

clang  -c rglfw.c -Wall -D_GNU_SOURCE -DPLATFORM_DESKTOP -DGRAPHICS_API_OPENGL_33 -Wno-missing-braces -Werror=pointer-arith -fno-strict-aliasing  -std=c99 -O1 -Werror=implicit-function-declaration -I. -Iexternal/glfw/include -Iexternal/glfw/deps/mingw
In file included from rglfw.c:61:
In file included from ./external/glfw/src/init.c:30:
In file included from ./external/glfw/src/internal.h:331:
In file included from ./external/glfw/src/platform.h:31:
In file included from ./external/glfw/src/win32_platform.h:70:
external/glfw/deps/mingw\xinput.h:227:26: error: a parameter list without types is only allowed in a function definition
  227 | void WINAPI XInputEnable(WINBOOL);
      |

If the last -Iexternal/glfw/deps/mingw is removed, the build works fine.

So, this workaround causes other problems, while not actually helping
raylib.

0bb605cd79/src/CMakeLists.txt (L272-L279)

GLFW's CMakeLists.txt first checks if either dinput.h or xinput.h are
provided by the toolchain, before telling the compiler to search for
headers in that directory. For EVERY compiler that can build raylib,
this is true.

In summary: This directory causes issues when building with some
compilers, and every toolchain that needs this workaround can't build
raylib anyway.
2024-02-22 23:06:22 +01:00
Nikita Blizniuk
54e0af40c1
fixed loading GLTF animations with 1 frame (#3804) 2024-02-19 18:51:04 +01:00
Ray
e42e3188f5 Remove some unneeded line breaks 2024-02-18 11:59:40 +01:00
João Foscarini
c251e9309e
Fix implicit conversion from float to double then back to float again (#3799) 2024-02-17 10:41:03 +01:00
Ray
401c5a8638 Minor tweaks to avoid some CodeQL warnings 2024-02-13 15:58:02 +01:00
Ray
bb741f53a8 Update rtext.c 2024-02-13 10:43:24 +01:00
Mingjie Shen
6280771dad
[rtext] Change strcpy to strncpy to fix buffer overflow (#3795) 2024-02-13 10:38:13 +01:00
Jeffery Myers
4cd71a9750
Fix warnings in raylib (#3793) 2024-02-10 20:02:05 +01:00
Ray
dd8b5613ca REVIEWED: DrawPixel() not drawing 2024-02-08 08:45:59 +01:00
Ray
e52ae870f2 Reverted Makefile GL_ENABLE_GET_PROC_ADDRESS #3713 2024-02-05 21:38:13 +01:00
Ray
ea31bd47e5 REVIEWED: PLATFORM_WEB build flags, added GL_ENABLE_GET_PROC_ADDRESS
Reviewed flags formating
2024-02-05 21:12:57 +01:00
Danil
6a8cc62b67
Fix GetCameraRight (#3784) 2024-02-05 20:53:14 +01:00
Ray
e9291fa4c7 Update rtext.c 2024-02-04 22:50:54 +01:00
Ray
615ee9d177 REVIEWED: rlLoadFramebuffer() 2024-02-04 12:13:56 +01:00
Ray
80580746e5 Reorder functions 2024-02-04 12:02:58 +01:00
Ray
d34956b197 Merge branch 'master' of https://github.com/raysan5/raylib 2024-02-04 11:53:04 +01:00
Ray
c31559101a REVIEWED: rlLoadFramebuffer(), parameters not required 2024-02-04 11:52:49 +01:00
Luís Almeida
9a5dddc311
Added viewport independent raycast (#3709)
* added viewport independent raycast

* Renamed GetMouseRayEx to GetViewRay
2024-02-04 11:37:10 +01:00
Ray
f033b30703 Review formating and some defines naming consistency 2024-02-04 11:33:38 +01:00
oblerion
d91e9104aa
[rcore] Fix GetFileNameWithoutExt() (#3771)
* Update rcore.c

fix [rcore] GetFileNameWithoutExt

* Update rcore.c

* Update rcore.c

* Update rcore.c

* Update rcore.c

* Update rcore.c

* Update rcore.c

* Update rcore.c

* Update rcore.c

* Update rcore.c

* Update rcore.c

* Update rcore.c
2024-02-04 11:28:58 +01:00
A
a96b224b38
Add gamepad support to PLATFORM_DESKTOP_SDL (#3776)
Co-authored-by: Arthur <hi@thenightwat.ch>
2024-02-04 11:24:05 +01:00
Ray
868d515fbc Update rtext.c 2024-02-04 11:18:46 +01:00
Ray
eed56a45d6 REVIEWED: LoadFontDataBDF() name and formating 2024-02-04 11:10:46 +01:00
Stanley Fuller
0932cd3059
[rtext] Add BDF font support (#3735)
* Add BDF font support

* Include font ascent in glyph y-offset when loading BDF font
2024-02-03 19:28:12 +01:00
IoIxD
7ec43022c1
Fix segfault in ExportWaveAsCode (#3769)
`char *txtData = (char *)RL_CALLOC(waveDataSize * 6 + 2000, sizeof(char));`

assumes every chunk being added to txtData is 6 bytes. This is not always true, sometimes a newline is involved and the data becomes 12 bytes instead, and this can cause a random segfault.

This commit changes `6` to `12`, and explains why in the comment.
2024-02-01 21:16:57 +01:00
Marrony Neris
c0b081fac0
Fix MeasureTextEx() height calculation (#3770) 2024-02-01 21:14:22 +01:00