* Add options to zig compile options
Support for compiling with raygui, raymath, and physac.
Also outputs the required headers.
Raygui should be located `../raygui` relative to the repo root
Physac should be located `../physac` relative to the repo root
This behavior matches options in the Makefile
* Move Options struct
* Remove physac, explicit raymath, always copy rlgl.h and raymath.h
* Remove unused options from build.zig
* Add srcdir as include path for raygui.h
* Continuation of support for ES3/WebGL2
* GetTouchPointState()
* Amends to the WebGL2 PR
---------
Co-authored-by: root <root@DESKTOP-GLOV9QV>
Co-authored-by: chemguerra <online@chemaguerra.com>
I Added Analog Stick Support to the rcamera module, However this code only allowed for 4 Directions of Movement, This Changed adds the full range of Movement to the Right Analog Stick.
The color macros don't work properly in C++98, because they require
aggregate initialzation, which is a C++11 feature. So, explicitly state
how to fix this issue, instead of letting the compiler give a more vague
error message like:
main.cpp:8:23: error: expected '(' for function-style cast or type construction
ClearBackground(BLACK);
^~~~~
/opt/homebrew/Cellar/raylib/4.5.0/include/raylib.h:179:35: note: expanded from macro 'BLACK'
#define BLACK CLITERAL(Color){ 0, 0, 0, 255 } // Black
NOTE: Don't use this check with MSVC because by default, it reports
199711L regardless of any C++ version passed on command line
Only passing `/Zc:__cplusplus` will make MSVC set this correctly
see: https://learn.microsoft.com/en-us/cpp/build/reference/zc-cplusplus
* Add GenImageGradientSquare to allow square gradients
* Fix GenImageGradientSquare and add to textures_image_generation example
* Remove params from GenImageGradientSquare
I Noticed While Writing Some code for My Game im Making that there Isn't an Easy way to control the Camera With The Analog Sticks on Controller.
I Added a Couple Lines to the UpdateCamera Function :)
* Revert "Fixed broken build.zig files. Now works with latest stable compiler (as of commit, latest is 0.10.1) (#3045)"
This reverts commit de748dfffe so that zig
build script works with master branch of zig.
* Added a note to build.zig files that denotes what version of zig they have been tested with.
* Standardised the note in the build.zig files
* Correction of values used only once in GenMeshCubicmap
The mapWidth and mapHeight values were only used as a limit in the for loop when they could be used throughout the function.
* mapWidth and mapHeight removed from GenMeshCubicmap
mapWidth and mapHeight have been removed from GenMeshCubicmap in favor of using cubicmap.width and cubicmap.height
Checking `<= x + w` causes off-by-one error where `CheckCollisionPointRec` will return true at the same time for two rectangles rendered right next to each, but which don't overlap (e.g. when making a 2D tile editor). This is clearly not what was intended.
* Update raudio.c
Review `raudio.c`: rewritten `ExportWaveAsCode()` to be more like rtextures.c `ExportImageAsCode()'
* no tab november
accidentally inserted a tab somewhere. corrected it.
When `i` starts with `0`, `t` is also `0`, which results in `previous == startPos == current`, this segment is not only redundant, but it also causes division-by-zero since `sqrtf(dx*dx + dy*dy)` is zero.
* Fix GetCodepointNext to return default value with size=0 on invalid input. Modify LoadCodepoints to work when GetCodepointNext returns a size of 0. All internal use of GetCodepointNext and GetCodepointPrev checked. This fix may break external code dealing with invalid input as the old code erroneously never returned a size of 0, external code that doesn't properly check for size=0 may endlessly loop or overflow a buffer on invalid input.
* Change default behaviour of GetCodepointNext to return a size of 1 instead of 0. This matches existing prod behaviour and guarantees size 1..4 is returned. Simplify internal code that uses GetCodepointNext that previously had to account for size=0.
* Simplified progressing through a UTF-8 string in ImageTextEx and MeasureTextEx. This change matches existing precedent in DrawTextEx
* GetCodepointNext: Add 10xxxxxx checks to multibyte encodings.
---------
Co-authored-by: anon <anon>
Basic packing algorithm currently follows this order: Copy pixel data -> Move offsetX for current glyph -> Check remaining space for current glyph...
Since X offset already moved according current glyph, remaining space should be checked for next glyph. Because of this, occasionally, current logic causes glyphs wrapping around texture.
Proposed fix accomplishes that by moving offsetX check to the beginning of the loop.
* Calculate exact image size in GenImageFontAtlas
Calculate exact image size with a method based on total glyph width and glyph row count
Current method seemed a little bit overkill with square root, log and power functions and only approximates image size which can be wonky with some weird fonts like cursive fonts.
Proposed method calculates image size directly with a simpler method and results exact image size needed.
* Update rtext.c
* Update rtext.c
Changed do-while to while loop, and also added an extra step to calculate maximum glyph width and excluding it from image width for extra safety.
The `qoaplay_open()` function expects a `char *`, but we are passing in a `const char *`. While this works just fine, it does issue a compiler warning when strict:
```
src/raudio.c: In function ‘LoadMusicStream’:
src/raudio.c:1290:45: warning: passing argument 1 of ‘qoaplay_open’ discards ‘const’ qualifier from pointer target type [-Wdiscarded-qualifiers]
1290 | qoaplay_desc *ctxQoa = qoaplay_open(fileName);
| ^~~~~~~~
In file included from src/raudio.c:233:
src/external/qoaplay.c:86:34: note: expected ‘char *’ but argument is of type ‘const char *’
86 | qoaplay_desc *qoaplay_open(char *path)
| ~~~~~~^~~~
```
This change casts the argument to a `char *` to fix the warning.
* Use RL_QUADS/RL_TRIANGLES for single-pixel drawing
Addresses problem mentioned in
https://github.com/raysan5/raylib/issues/2744#issuecomment-1273568263
(in short: when drawing pixels using DrawPixel{,V} in camera mode,
upscaled pixel becomes a line instead of bigger pixel)
* [rtextures] Fixed scaling down in ImageTextEx
Closes#2755
* Added global audio processor
* Renamed struct member to follow naming conventions
* Added example for AttachAudioMixedProcessor
* core functionality CAMERA_FREE
* fix example
* add remaining camera modes
* add view bobbing
* view bobbing
* catch curser in SetCameraMode
* adjust examples
* fix compilation on linux
* fix example text_draw_3d
* actually fix text_draw_3d
* Updated camera API
* Improve Vector3RotateByAxisAngle() function
* remove camera.mode dependency from low-level functions
* remove camera.mode from struct
* fixes after rebase
* adjust examples for new UpdateCamera function
* adjust example models_loading_m3d
---------
Co-authored-by: Ray <raysan5@gmail.com>
* Fix vertex color import for .m3d
* Only load vertex colors when color map and/or materials are present
* Only execute when color array is present
---------
Co-authored-by: Uneven Prankster <unevenprankster@pm.me>
These IsReady() functions provide a method in order to verify whether or not the object was loaded successfully. They're useful to make sure the assets are there prior to using them.
pilepine=>pipeline
chosing=>choosing
additioanlly=>additionally
attachmment=>attachment
initialize=>inititialize
Binded=>Bound
lattest=>latest
hi @raysan5, I ran rlgl.h into some "typo checking" program(basically a JetBrains IDE), and here are all the things that the program was able to spot and fix. as my English isn't really well I would like it if you could check that I didn't make any mistakes in the typo fixing...
Ran into an issue in raylib-cpp where a user was using raylib 4.5-dev, even though the library currently only targets 4.2. With having RAYLIB_VERSION_MAJOR and RAYLIB_VERSION_MINOR, we will be able to target different versions of raylib in different ways, via C preprocessor conditionals.
For example:
``` c
newColor = ColorTint(BLUE, RED);
TraceLog(LOG_INFO, "The color should be tinted, but this isn't supported in ryalib <= 4.2");
```
There were a few raylib modules that continued to use TraceLog() instead of the TRACELOG() macro. This change ensures that all the internal raylib modules use the TRACELOG() pattern consistently.
* add GLTF animation support
* use correct index when allocating animVertices and animNormals
* early exit LoadModelAnimationsGLTF if the gtlf file fails to parse
* update models/models_loading_gltf.c to play gltf animation
Updated the .blend file to use weights rather than bone parents so it
fits into the framework. Exported with weights to the .glb file.
* fix order of operations for bone scale in UpdateModelAnimation
* minor doc cleanup and improvements
* fix formatting
* fix float formatting
* fix brace alignment and replace asserts with log messages
WARNING: It could require further review of `GamepadThread()` function where `js_event gamepadEvent.number` detecting current pressed button could generate a missmatch with index 0 (reserved for button unknow). Or maybe `0` could just be `GAMEPAD_BUTTON_NONE`? In that case, consistency with other inputs should be carefully considered...
* Updated rcore.c, renamed 'time' to 'time_nsec'
When PLATFORM_ANDROID, PLATFORM_RPI or PLATFORM_DRM were defined, there is a compilation error to redefinition of the variable 'time', so the second instance of 'time' was changed to 'time_nsec' which both fixes the name collision and more accurately describes what that variable represents.
* Renamed 'time_nsec' to 'nanoSeconds'
Added a comment explaining the range limitations of GetRandomValue.
Added a run-time warning TRACELOG when GetRandomValue is called with an invalid range.
Those two functions have been moved to a new example: `models_draw_cube_texture`. The reasons for this decision:
- Function inflexibility: Many users with the need to draw a textured cube could need to customize the texture applied to every face, that function did not allow that kind of functionality.
- rlgl functionality exposure: The implementation exposed will teach users how to implement custom textured triangles drawing.
This function can be easely replicated using `DrawtexturePro()` and actually it was doing some assumptions not transparent to the user. Even the function name was confusing. No example was available for it and actually noone requested one example.
* build.zig: let user decide how to set build mode
This should delegate the responsibility of calling `standardReleaseOptions` and setting the build mode of the `*LibExeObjStep` step to the caller, especially since this might not be the process by which one wants to determine the build mode.
Also changes hides `getSrcDir` to enforce usage of `srcdir`, and asserts that the file is in fact inside a directory.
* build.zig: set root_src param to `null`
Supplying the header file as the root source here appears to cause a linker warning of the form:
```
LLD Link... warning(link): unexpected LLD stderr:
ld.lld: warning: {build_root}/zig-cache/o/{hash}/libraylib.a: archive member '{build_root}/zig-cache/o/{hash}/raylib.o' is neither ET_REL nor LLVM bitcode
```
Passing `null` instead fixes it.
* Use RL_QUADS/RL_TRIANGLES for single-pixel drawing
Addresses problem mentioned in
https://github.com/raysan5/raylib/issues/2744#issuecomment-1273568263
(in short: when drawing pixels using DrawPixel{,V} in camera mode,
upscaled pixel becomes a line instead of bigger pixel)
* [rtextures] Fixed scaling down in ImageTextEx
Closes#2755
- ADDED: `GetCodepointPrevious()`
- RENAMED: `GetCodepoint()` -> `GetCodepointNext()`, actually, reimplemented
- `GetCodepoint()` has been kept for the moment, for compatibility and also because implementation is different
- RENAMED: `TextCodepointsToUTF8()` to `LoadUTF8()`, simpler name and more aligned with raylib conventions (functions loading memory start with Load*()), parameters should be descriptive of functionailty.
- ADDED: `UnloadUTF8()`, aligned with `LoadUTF8()` to avoid allocators issues.
This adds `ImageDrawCircleLines()` and `ImageDrawCircleLinesV()` to draw outlines of circles, and updates `ImageDrawCircle()` draw a filled circle to match the effect of `DrawCircle()` and `DrawCircleLines()`.
Fixes#2683
Remove elements from touch point related arrays when touch up and
similar events are processed. This makes GetTouchPointCount() always
report the actual count of touch points, and all positions returned by
GetTouchPosition() correspond to positions of currently happening
touches.
* [rlgl] Check for extensions before enabling them
* Shift to glad on macOS
* #undef CORE_OPENGL_33
* Remove version hack and fix ASTC compression assumption
* Remove loader from glad
* Use GLAD_MALLOC/FREE instead of malloc/free
* More explicit extension checking
Currently assumes a single gamepad, has no code specific to gamepad
detection (gamepad is "detected" when an event related to gamepad
arrives). Also assumes that all gamepads look roughly like an xbox/ps
controller. Both assumptions are not strictly true, but an
implementation like that probably covers 85% of usecases.
Also it doesn't update previousButtonState so functions
IsGamepadButtonPressed() and IsGamepadButtonReleased() don't work, but
they didn't work previously on Android anyway, and they are flaky on
desktop as they are now, so the mechanism for these two functions
probably should be reworked anyway.
It's certainly an improvement compared to the previous android gamepad
handling code, which put gamepad events into touch related structs.
On android after rebinding context (which happens when you minimize and
navigate back to an app, or when you turn a screen off and back on)
there's a bug that viewport has a wrong scale and part of it is off
screen.
The change fixes it on devices I tried, but the solution feels hacky to
me. However when I attempted instead to call SetupViewport() again which
feels like a more proper solution, it didn't fix it.
Fix display -> screen coordinate conversion for android platform and
move it to the platform event handling code, simplifying
GetTouchPosition() function implementation.
Co-authored-by: Denis Pobedrya <denis.pobedrya@gmail.com>
raylib library tries to avoid `long long` usage. Several SSBO functions have been reviewed (including some renames for consistency) to minimize `long long` type usage.
This simplification will allow the usage of `rshapes` as STANDALONE mode in a future. Only a small set of `rlgl` functions are required and they can be "more" easely replaced if no `rlPushMatrix()`/`rlPopMatrix()` are involved.
More simplification planned for the future, maybe the textures dependencies.
Reasons to NOT define `_GNU_SOURCE`:
- access to lots of nonstandard GNU/Linux extension functions
- access to traditional functions which were omitted from the POSIX standard (often for good reason, such as being replaced with better alternatives, or being tied to particular legacy implementations)
- access to low-level functions that cannot be portable, but that you sometimes need for implementing system utilities like mount, ifconfig, etc.
- broken behavior for lots of POSIX-specified functions, where the GNU folks disagreed with the standards committee on how the functions should behave and decided to do their own thing.
WARNING: This could be a BREAKING CHANGE for some platforms! I'm afraid something could be wrong on `rglfw.c` module.
To be able to compile on Windows I had to modify `glfw/src/platform.c` line 74. I couldn't manage to compile without that change, help is welcome!
* Win32: resolve some symbols re-definition of windows.h in glfw3native.h
This reflects GLFW's fix: https://github.com/glfw/glfw/issues/1348
This enables to build with a external GLFW containing the
following fix:
* 05f6c13d11
Currently, glfw3native.h of the internal GLFW is customized at
2feea87b61
This fix is compatible with the current customized glfw3native.h.
This fix enables us to update it to the latest and remove the
customization.
* Win32: remove unneeded typedef
When file extension is longer or equal length compared to buffer holding lowercased string, strncpy does not null terminate the string.
Increased buffer size by 1 to ensure it will always be null-terminated, so that following strcmp does not read out of buffer bounds.
This truncation causes text that spans the zero coord boundary to round differently left or zero vs. right of zero, in turn causing letters to appear squished together. If you actually need the position to be an integer, you should instead `floorf()` the float, rather than doing an integer truncation, but I don't see any reason to convert it to an integer in the first place. Everything else in the equation is a float.
GetMusicTimePlayed() was calculated using buffered frames, not played frames.
For example: calling LoadMusicStream->UpdateMusicStream->GetMusicTimePlayed would return non-zero value, even though no music was playing.
This PR fixes a bug when music.looping is set to false but the music continues looping.
Also using proper functions to seek to start of an audio file.
Removed old comment.
ISSUE: Front buffer and backbuffer have different clear colors, if no `ClearBackground()` is called by user, there is screen flickering on buffers swap.
It's up to the user to call `ClearBackground()` if desired
Just reviewed font atlas size estimation, now it considers `fontSize` instead of `chars[i].image.height`, increasing considerably the atlas size estimation.
Reviewed some camera functionality:
- Reviewed camera swinging (up-down movement)
- Reviewed camera tilting (left-right movement)
- Make movement independent of frame-rate
- removed unneeded variables
NOTE: Camera rotation has some speed issues on first person when fixed 60 fps are used: it moves too fast. Independent framerate movement is not properly implemented.
* test if clang supports multiple targets
* didnt work, so trying lipo to join separate targets together
* add CUSTOM_LDFLAGS to try to fix arm64 mac dynamic build
* fix sym links
* try again to fix sym links
* auto extract raylib version numbers from makefile
* fix macos missing gnu grep
* dont use custom name for raylib dlls
Those functions were platform dependent and user has no control over the file created. They have been removed from raylib and just moved to `core_storage_values` example.
REDESIGNED: `LoadDirectoryFiles()`
ADDED: `LoadDirectoryFilesEx()`
REDESIGNED: `LoadDroppedFiles()`
ADDED: `IsPathFile()`
This BIG BREAKING change simplifies the functions and gives more control to the user:
- A new `struct FilePathList` has been added to avoid exposing complex pointers.
- User is responsible of memory loading/unloading
- Filepaths loading support recursive directories and file extension filters
* Augment raymath.h with useful functions
* Rename Vector2ClampMagnitude and Vector3ClampMagnitude to Vector2ClampValue and Vector3ClampValue
* Remove Vector3{Up,Down,Left,Right,Forward,Backward}
WARNING: This addition is based on a PR and it's still under review, not sure if it will be maintained in the future. In general, raylib tries to avoid callbacks usage mechanisms.
This is a tiny change that makes code in src/rtextures.c "fold"
correctly in editors/IDE's by matching the number of opening
parenthesis to closing parenthesis. One of those editors is Emacs ;-)
* Fixed an issue when using raygui and physac on unix systems
hash "#" is single-line comment character in bash so echo ignores #include and #define
* tab fix
We can figure out the source file location based on the location of the
build.zig file. No need to require the library user to specify where
raylib is stored.
GNU make on Windows first tries to find sh.exe on the path,
and will execute build rules using it if it is present.
The make clean target uses the builtin cmd.exe command del, which
won't work under sh.exe
The reason this is not done for the entire Makefile is because it would
break cross-compilation of raylib.
- Adds a new OS clause to build.zig for the BSDs
- Tested on my FreeBSD box using https://github.com/Not-Nik/raylib-zig
- All demos build and render just fine. Nice !
* Add panning to raudio and update audio_raw_stream example.
* remove pan smoothing, code formatting changes following pull request comments
Co-authored-by: Ray <raysan5@gmail.com>
* Fix formating problems with GetApplicationDir.
Don't ever return an empty string
* always return a valid path even if it's ./
* remove the need for the dll and just use the normal GetModuleFileName function
The previous implementation somewhat break the expected behaviour for games and examples when pressing the `Fullscreen` button in the provided `shell.html`.
Just reverted for the moment for further investigation.
Justification: original comment said the following
"TODO: Add other platforms. Remove sudo requirement, i.e. add USER mode."
For the other platforms part, installing is included on unix-like
systems, so for example Windows doesn't have a path where to install
libraries.
Removing the requirement for sudo is also quite contradictory since
we're writing files to directories which require root. Not sure what the
original commiter meant by USER mode.
Allow to choose which modules are compiled with raylib, if some modules are excluded from compilation, required functionality is not available but smaller builds are possible.
- All variables are initialized on declaration, some arrays were not properly initialized
- Static array buffers require memset() for re-initialization on every function call
* Add DrawCylinderEx and DrawCylinderWiresEx
* Modify examples/models/models_geometric_shapes.c to show the
usage of DrawCylinder(Wires)Ex
* Simplified DrawCylinder and DrawCylinderWires to use the -Ex versions.
* This reverts commits f49b2598dd and
4542b32e4e.
* Fixed formatting.
Renamed base_angle to baseAngle.
Remove most of the raymath.h calls.
* Added check for empty cylinder.
* Added check for empty cylinder.
* Fix bug.
Co-authored-by: Horrowind <you@example.com>
* Add DrawCylinderEx and DrawCylinderWiresEx
* Modify examples/models/models_geometric_shapes.c to show the
usage of DrawCylinder(Wires)Ex
* Simplified DrawCylinder and DrawCylinderWires to use the -Ex versions.
* This reverts commits f49b2598dd and
4542b32e4e.
* Fixed formatting.
Renamed base_angle to baseAngle.
Remove most of the raymath.h calls.
Co-authored-by: Horrowind <you@example.com>
raylib was using `stb_perlin.h` library to generate perlin noise, it seems that recently this library has been flagged as it could be infringing some algorythm patent. For security, it has been removed from raylib.
`RLGL.State.vertexCounter` is a generic counter and it's reused for all `rlRenderBatch`, actually, once render batch is filled, required vertex count is provided through the draw calls, so, the total accumulated count of vertices is not directly registered inside the rlRenderBatch.
`RLGL.State.vertexCounter` keeps that count but one possible improvement(?) could be moving the `vertexCounter` inside `rlRenderBatch` to always keep a register of the total accumulated vertices in that batch (despite that info is provided by the accumulated `draws[i].vertexCount`.
Simplifying, `RLGL.State.vertexCounter = SUM(draws[i].vertexCount)`
The decision to move the counter out of `rlVertexBuffer` is to keep only the data that I think should belong to `rlVertexBuffer` and make it more generic, aligned with raylib `Mesh` structure.
The decision to not add it to `rlRenderBatch` is because it could contain multiple `rlVertexBuffer` and it would be confusing (because it would only register the count of the last filled one).
Instead of registering vertex texcoords and colors on every call, we keep the last defined value and we record everything on `glVertex*()`. Actually that behavior is aligned with OpenGL 1.1 standard.
* [rcore] fix rpi4 Failed to get DRM resources
card1 is not always the the correct card to use on rpi4
rpi os finds the correct card and links it to /dev/dri/by-path/platform-gpu-card during boot.
this fix makes sure that we always point to the correct card on rpi4
* Update rcore.c
* Supress most warnings on rmodels.c
NOTE: unused symbols have been deleted and the following report will show in what location they were previously.
Unused symbols:
- ArrayInt - vox_loader.h: line 84
- initArrayInt - vox_loader.h: line 168
- insertArrayInt - vox_loader.h: line 175
- freeArrayInt - vox_loader.h: line 186
- offsetX, offsetY, offsetZ - vox_loader.h: line 610
- chunkTotalChildSize - vox_loader.h: line 623
Other warnings:
- initialization discards 'const' qualifier - vox_loader.h: line 572
- incompatible types for VoxVector3 and Vector3 - rmodels.c: line 5748
- incompatible types for VoxColor and Color - rmodels: line 5749
* Remove ToVector3 and ToColor functions and assign values directly
CONVENTIONS:
- Functions are always self-contained, no function use another raymath function inside, required code is directly re-implemented inside
- Functions input parameters are always received by value
- Functions use always a "result" variable for return
- Functions are always defined inline
- Angles are always in radians (DEG2RAD/RAD2DEG macros provided for convenience)
* Fixed gltf missing transforms on load
mend
* extracted Matrix calculation in to static method and added skinning check
* fixed formatting
* Fixed write to access to nullptr when animation has no normals
* Refactored UpdateModelAnimation to only update changed vertices when needed (allows for multi animation playing)
* add check for models that were missed during BindGLTFPrimitiveToBones to not segfault the program
* fixed id mismatch between animation and model
* draft on fixing the mesh to skin mapping
* dont look at this
* removing debug info
LoadModelAnimations takes an `int` for the animation count parameter.
The animation count should never be negative, so it makes sense to
specify it as unsigned in the API. This matches the API for
UnloadModelAnimations, which expects an unsigned int. Both GLTF and IQMM
also store the animation count internally as unsigned, and we were
casting to a signed int for no reason.
GLTF actually uses `size_t` internally, so we're technically risking
overflow, but having 2^32 animations seems unlikely.
raylib modules have been slightly renamed to add some identity and note that they are independent modules that can be used as standalone separate parts of raylib if required.
The renamed modules are:
- `core` -> `rcore`
- `shapes` -> `rshapes`
- `textures` -> `rtextures`
- `text` -> `rtext`
- `models` -> `rmodels`
- `camera` -> `rcamera`
- `gestures` -> `rgestures`
- `core` -> `rcore`
All the build systems has been adapted to this change.
Specifying a fixed seed for the random number generator is often
used in games for various reasons.
By adding an api function for seeding the random number generator
we solve two different problems regarding the seeding:
1) The underlying RNG implementation does not leak to client code
(as would be the case if we called srand directly from the
client code)
2) Seeding the RNG would be simple from other programming languages
(especially in cases where calling libc functions is non-trivial)
* new models_magicavoxel_loading example
* Portable header-only file "magicavoxel_loader.h" for MagicaVoxel loader example.
* models_magicavoxel_loading example added to CMakeLists.txt and Makefile
* fix models_magicavoxel_loading example for linux.
* * vox_loader into "src/external/vox_loader.h"
* vox file support for "models.c"
* updated example "models/models_magicavoxel_loading.c"
* * Fix Vox_FreeArrays (removed memory leak)
* * removed magicavoxel_loader.h
* * Revert vs2019 solution
* * vox_loader.h -> Support custom memory allocators
* vox_loader.h -> Reverse Y<>Z for left to right handed system
* models/models_magicavoxel_loading.c -> fix model center
* * vox_loader.h -> Removed Raylib dependencies
* * Changed Vox_LoadFileName to Vox_LoadFromMemory
* new models_magicavoxel_loading example
* Portable header-only file "magicavoxel_loader.h" for MagicaVoxel loader example.
* models_magicavoxel_loading example added to CMakeLists.txt and Makefile
* fix models_magicavoxel_loading example for linux.
* * vox_loader into "src/external/vox_loader.h"
* vox file support for "models.c"
* updated example "models/models_magicavoxel_loading.c"
* * Fix Vox_FreeArrays (removed memory leak)
* * removed magicavoxel_loader.h
* * Revert vs2019 solution
* Fix tcc not finding emmintrin.h
This allows to compile raylib with tcc with no errors.
* Remove __TINYC__ check from stb_image.h
This will be placed under textures.c
* Move tcc check to textures.c
Avoiding to change stb_image.h
This is a big change for optimization and a more professional understanding of audio. Instead of dealing with samples, now we deal with frames, like miniaudio does, so, avoiding continuous conversions from samples to frames.
Note that `extern "C"` calling convention only affects objects that need to be seen by the linker, in our case only functions... but it would also be required by global variables exposed, if any.
This commit introduces some breaking changes for library consistency, hopefully not too dramatic... Here the full list:
- RENAMED: struct `CharInfo` to `GlyphInfo`, actually that's the correct naming for the data contained. It contains the character glyph metrics and the glyph image; in the past it also contained rectangle within the font atlas but that data has been moved to `Font` struct directly, so, `GlyphInfo` is a more correct name.
- RENAMED: `CodepointToUtf8()` to `CodepointToUTF8()`, capitalization of UTF-8 is the correct form, it would also require de hyphen but it can be omitted in this case.
- RENAMED: `TextToUtf8()` to `TextCodepointsToUTF8` for consistency and more detail on the functionality.
- ADDED: `GetGlyphInfo()` to get glyph info for a specific codepoint
- ADDED: `GetGlyphAtlasRec()` to get glyph rectangle within the generated font atlas
- Some additional tweaks for consistency
- DrawTextRec() and DrawTextRecEx() have been moved to example, those functions could be very specific depending on user needs so it's better to give the user the full source in case of special requirements instead of allowing a function with +10 input parameters.
I think it is useful to know what the empty behavior is in cases where
you are enumerating key presses (e.g. implementing "press any key to
continue").