raysan5
b805754aa1
REVIEWED: Avoid bool type collisions
2021-07-31 18:10:26 +02:00
raysan5
b4fddf146b
REVIEWED: Added new mechanism to avoid data types collision between modules that share same data types and can be used in standalone mode
2021-07-30 13:44:52 +02:00
raysan5
8b7f43f89b
WARNING: BREAKING CHANGE: rlgl complete decoupling from raylib -WIP-
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rlgl has been redesigned to avoid any dependency to `raylib` or `raymath`, all functions using some of those libs have been reviewed.
- REMOVED: `Texture2D`, `Shader` structs dependency
- REMOVED: `Vector3`, `Matrix` structs dependency
- REMOVED: raymath functions dependency, all required math is implemented in rlgl
- ADDED: `rlMatrix` custom rlgl type
- ADDED: `utils.c`: `rlMatrixFromMatrix()` and `rlMatrixToMatrix()` for a safe conversion between raylib<->rlgl matrix types
- ADDED: `rl` prefix to all `rlgl` structs
- Other small tweaks here and there
2021-07-29 21:57:50 +02:00
raysan5
0c3902b543
ADDED: GetModelBoundingBox()
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Reorganized models functionality, it still needs some review...
2021-07-28 13:15:10 +02:00
raysan5
efba81442a
Update link address for miniaudio
2021-07-03 21:25:05 +02:00
raysan5
9e7ca41f58
Remove trailing spaces
2021-06-30 16:39:07 +02:00
Ray
e5cf3f9555
WARNING: BREAKING: Functions renamed for consistency
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RENAMED: GetTextureData() -> LoadImageFromTexture()
RENAMED: GetScreenData() -> LoadImageFromScreen()
2021-06-28 09:39:31 +02:00
raysan5
8eb7cf1fee
REVIEWED: Enum values descriptions
2021-06-26 22:13:45 +02:00
raysan5
2f75657350
WARNING: REMOVED: Some deprecated function names mapping
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Some functions/values have been deprecated for long time but some mapping was kept for convenience. Some of those mappings have been removed...
2021-06-26 21:07:00 +02:00
Ray
d4c03b47ec
REVIEWED: LoadShader() and default locations
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Reviewed locations descriptions
2021-06-25 00:46:14 +02:00
Ray
3db26f82ea
WARNING: BREAKING: Functions renamed!
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RENAMED: GetCodepoints() -> LoadCodepoints(), now codepoint array data is loaded dynamically instead of reusing a limited static buffer.
ADDED: UnloadCodepoints() to safely free loaded codepoints
RENAMED: GetNextCodepoint() -> GetCodepoint()
2021-06-23 09:58:49 +02:00
Ray
429c5a9a9a
Review and un-expose InitTimer()
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Actually it's not required for SUPPORT_CUSTOM_FRAME_CONTROL
2021-06-22 20:26:59 +02:00
Ray
7f2a071c51
Formatting review
2021-06-22 20:14:44 +02:00
Adrian Guerrero Vera
96d5dd24aa
core: added GetMouseDelta() ( #1832 )
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* core: added `GetMouseDelta()`
Thanks to previousPosition added by raysan it is now possible to create the GetMouseDelta() function.
Returns a Vector2 with the difference between the current and previous position of the mouse in a frame.
Useful for creating camera scrolling, among others.
* Added changes noted by raysan
2021-06-21 00:11:27 +02:00
Ray
e07054d0d4
RENAMED: SwapBuffers() -> SwapScreenBuffer()
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Avoid possible symbol collisions
2021-06-17 12:47:03 +02:00
Ray
19b71f5f13
WARNING: Exposed SUPPORT_CUSTOM_FRAME_CONTROL #1729
2021-06-17 12:17:50 +02:00
Ray
4decbb2586
RENAMED: MeshTangents() -> GenMeshTangents()
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RENAMED: MeshBinormals() -> GenMeshBinormals()
2021-06-17 00:04:24 +02:00
Ray
b188008a1c
Review code formatting
2021-06-10 18:00:44 +02:00
Ray
7bc2e922c9
Review some comments
2021-06-10 17:49:55 +02:00
Ray
b0dcdf688f
Reviewed functions description
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Replaced: Returns -> Get
2021-06-10 17:43:58 +02:00
Ray
d3387c952a
Reviewed Input variables and comments
2021-06-10 17:11:31 +02:00
Ray
3643974949
Corrected bug on enum
2021-06-10 11:38:02 +02:00
Ray
8980bcfe4b
Added some enum comments
2021-06-10 11:31:34 +02:00
raysan5
e95d8bc655
Minor format tweaks
2021-06-05 12:33:05 +02:00
Ray
e00d2439b9
WARNING: BREAKING: Consistency renamings
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RENAMED: InitAudioStream() -> LoadAudioStream()
RENAMED: CloseAudioStream() -> UnloadAudioStream()
2021-06-03 23:36:47 +02:00
Crydsch
edeaff4bd4
Better collisions ( #1803 )
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* review collisions ray-box and ray-sphere
* Applied raysan's refactor
Improved GetRayCollisionBox
* Replace GetRayCollisionGround with GetCollisionQuad
* Update example core_3d_picking
* Update example models_loading
* Fixed issues after merge
* remove debug stuff
Co-authored-by: Cry dsch <chris.obo@gmx.net>
2021-06-03 20:15:27 +02:00
Marco G. Maia
1a7dace57e
Update docs for supported blend modes ( #1801 )
2021-06-01 15:00:19 +02:00
Ray
0870295a7c
RENAMED: enum Gestures -> Gesture
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Consistency tweak
2021-05-31 20:40:27 +02:00
Ray
1c5de9721a
WARNING: BREAKING: RENAMED: RayHitInfo to RayCollision #1781
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- RENAMED: RayHitInfo to RayCollision
- RENAMED/REDESIGNED: Multiple Ray collision functions to be more consistent and return RayCollision data -WIP-
2021-05-31 11:41:56 +02:00
Ray
71995d52b3
REVIEWED: exit() on LOG_FATAL instead of LOG_ERROR #1796
2021-05-30 18:02:06 +02:00
Ray
e3ba11bead
Review some comments
2021-05-29 13:54:05 +02:00
Ray
7959d95db0
Review raylib structs comments
2021-05-25 23:19:03 +02:00
Ray
9f45fea31e
Remove line break in DrawTextRecEx()
2021-05-25 11:59:34 +02:00
Ray
03710c9d8e
Some code tweaks for consistency
2021-05-22 16:54:04 +02:00
Ray
5765b7895c
Minor comments tweaks
2021-05-22 14:35:10 +02:00
raysan5
60ca8acd0a
Update version to 3.8-dev to note breaking changes
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Some breaking changes were introduced lately, it's better to note that current version is not 3.7 anymore...
2021-05-21 22:59:00 +02:00
Ray
23a08a483e
WARNING: RENAMED: IsMusicPlaying() -> IsMusicStreamPlaying()
2021-05-20 19:27:04 +02:00
Ray
e401d5c48e
WARNING: RENAMED: MeshBoundingBox() -> GetMeshBoundingBox()
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Renamed for consistency with other function in raylib.
2021-05-20 19:24:28 +02:00
Ray
9360e4e2c1
Comment minor tweak
2021-05-20 19:14:42 +02:00
Ray
6bd63de8d0
Reviewed latest PR
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REMOVED: DrawBillboardEx()
2021-05-11 01:02:53 +02:00
nobytesgiven
ac204a11f7
Redesigned billboards - added rotation/pro functions ( #1759 )
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* Redesigned billboards - added rotation/pro functions
* updated parameters
Co-authored-by: nobytesgiven <nobytesigiven@github.com>
2021-05-11 00:55:43 +02:00
Lambert Wang
e39e45824d
Add RenderPolyLinesEx routine ( #1758 )
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Co-authored-by: Lambert Wang <lambert.ww@gmail.com>
2021-05-10 20:08:58 +02:00
Lambert Wang
2545f62565
Added support for additional mouse buttons ( #1753 )
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* Added support for additional mouse buttons
* Renamed mouse button enum
Co-authored-by: Lambert Wang <lambert.ww@gmail.com>
2021-05-08 18:26:24 +02:00
Ray
a41ed986bd
Expose RAYLIB_VERSION in raylib.h #1747
2021-05-04 11:20:47 +02:00
Ray
e5708a8f36
Comment tweak
2021-05-03 19:05:53 +02:00
Rabia Alhaffar
399894ac90
Fixed definition of UNCOMPRESSED_R8G8B8A8 ( #1740 )
2021-04-27 20:17:47 +02:00
Ray
a44815e939
REMOVED: GenMeshDefault()
2021-04-26 00:36:13 +02:00
Ray
7ad17386f6
Update raylib.h
2021-04-23 17:24:25 +02:00
Ray
dcf52c132f
Remove trail spaces
2021-04-22 18:55:24 +02:00
Ray
ac79d22a9b
Reviewed file comments
2021-04-21 00:41:55 +02:00
Ray
bb743e8c6e
ADDED: UpdateMeshBuffer()
2021-04-20 12:16:16 +02:00
Ray
b3f75b91ff
REDESIGNED: Vr stereo mode
2021-04-06 23:23:03 +02:00
Ray
84d0d21f23
Reviewed Vr stereo
2021-04-06 23:06:03 +02:00
Ray
71b86bf4d0
REDESIGNED: Vr stereo rendering
2021-04-06 22:49:41 +02:00
Ray
109d00cb14
Reorganized shaders functions
2021-04-06 13:10:12 +02:00
Ray
551944e15b
Minor comment tweaks
2021-04-06 13:04:15 +02:00
raysan5
b52cd8f605
Reorganized functions by module
2021-04-05 13:35:59 +02:00
raysan5
4c9d2e719e
Merge branch 'master' of https://github.com/raysan5/raylib
2021-04-04 14:59:29 +02:00
raysan5
66f3434571
REDESIGNED: Shapes texture/rec moved to shapes module
2021-04-04 14:59:17 +02:00
Rob Loach
d58b7b509e
Make SaveFile* callbacks return a boolean ( #1697 )
2021-04-03 08:56:42 +02:00
raysan5
c21baf0d92
ADDED: GenMeshDefault() #1556
2021-04-02 15:56:35 +02:00
raysan5
aed0fee2ca
Remove trailing spaces
2021-04-01 20:24:33 +02:00
raysan5
cdc3754449
ADDED: Support model normal matrix location #1691
2021-03-31 20:44:16 +02:00
raysan5
23a764190e
ADDED: LoadShaderFromMemory() #1690
2021-03-28 20:12:48 +02:00
raysan5
bc6b16beb2
REVIEWED: DrawTexturePoly()
2021-03-28 20:07:59 +02:00
Ray
f9bab14fdb
REVIEWED: DrawMeshInstanced()
2021-03-26 00:12:29 +01:00
Ray
cba412cc31
WARNING: BREAKING: rlgl redesign -WIP-
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rlgl module has been completely redesigned to move Mesh/Material structures to [models] module. Still some work to do, broken elements:
- [models] OpenGL 1.1 mesh rendering: DrawMesh()
- [models] Mesh Instancing: DrawMeshInstanced()
- [models] Stereo rendering: DrawMesh()
- [models] GL_FLOAT, GL_UNSIGNED_INT exposed
- [models] GenMeshCustom()
- [rlgl] GenTexture*() functions removal?
2021-03-25 14:28:12 +01:00
chriscamacho
9569d6a802
Add DrawTexturedPoly and example ( #1677 )
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* adds DrawTexturedPoly with example
* the actual example ... ahem
* moved DrawTexturePoly to textures function and example
NB function name changed to fit with other DrawTextureXXX functions
(no "d" )
Co-authored-by: codifies <you@example.com>
2021-03-25 14:22:10 +01:00
Ray
bb73a8089a
Reviewed DrawFPS() comment
2021-03-24 17:06:32 +01:00
Ray
9bea64b5e4
REMOVED: DrawGizmo()
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This is a very simple and specific implementation that should be better addressed by the users
2021-03-24 17:02:40 +01:00
Ray
2ce28f75ad
WARNING: BREAKING: REDESIGNED: rlgl module
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- Many functions renamed to follow rl*() convention
- Some internal functions exposed in the API
- Some functionality moved to other modules
- Reorganized all functions by categories
- Make sure it keeps working with OpenGL 1.1 and 2.1
2021-03-22 20:45:04 +01:00
Ray
24dae29a03
Review latest PR and some formatting
2021-03-22 20:41:33 +01:00
Jeffery Myers
2c0a533948
[AUDIO] Music Looping enhancements ( #1665 )
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* Add loop functions for music files.
Tell xm tracker to loop tracker when loop state changes.
Don't let looped xm tracker streams restart, they are infinite
Use modulo to make time tracker for xm looped streams work correctly.
* Remove loop functions, set XM loop in update based on flag.
Formatting cleanups.
Co-authored-by: Jeffery Myers <JefMyers@blizzard.com>
2021-03-22 20:36:13 +01:00
Ray
ed4ca6a7f3
WARNING: BREAKING: rlgl module redesign -WIP-
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- Some rlgl functions have been moved to core
- Some functions have been made internal to rlgl
- rlgl functions prefixed with rl*()
2021-03-21 01:29:31 +01:00
Ray
a76fcaba3e
BIG CHANGE: REDESIGNED: Vr device simulator #1582
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Vr simulator has been moved to core module and completely redesigned. Now user is in charge of stereo-render fbo and also in full control of distortion shader. Code is a bit more complex but better aligned with other raylib examples.
2021-03-20 18:36:25 +01:00
Ray
5049137715
Added KEY_NULL #520
2021-03-20 13:08:13 +01:00
frithrah
2f367a905e
Changed DrawRing and DrawCircleSector angle params from int to float to allow greater accuracy. ( #1656 )
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Co-authored-by: Simon <simon@frithrah.com>
2021-03-19 19:13:55 +01:00
Ray
3e25760950
REMOVED: GetMouseCursor()
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This function could be confusing depending on the context, it's better to let the user track the current active cursor
2021-03-19 18:20:14 +01:00
Ray
8527dbc6e2
WARNING: REMOVED: GamepadNumber enum
2021-03-19 18:16:05 +01:00
Ray
07d82a91c5
WARNING: BREAKING: RENAMED: camera.type to camera.projection
2021-03-19 13:56:46 +01:00
Ray
a1d9987e7c
WARNING: BREAKING: REVIEWED some enums naming
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Now enum names are more consistent between them.
2021-03-19 13:19:54 +01:00
Ray
664fbb87f5
REVIEWED: Material params #1649
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Just assigned a fixed memory size for custom Material parameters in case of being required, so we shouldn't worry about allocating/freeing them.
2021-03-18 13:57:53 +01:00
Hristo Stamenov
bc9194690c
Implement UnloadModelAnimations ( #1648 )
2021-03-14 19:30:18 +01:00
Ray
01e28263be
WARNING: VERY BREAKING CHANGE: Renamed some enum values for consistency
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Some enums values have been renamed to be more consistent and also provide a more detailed description:
- ShaderLocationIndex: LOC_VERTEX_POSITION -> SHADER_SHADER_LOC_VERTEX_POSITION
- ShaderUniformDataType: UNIFORM_VEC2 -> SHADER_UNIFORM_VEC2
- MaterialMapType: MAP_ALBEDO -> MATERIAL_MAP_ALBEDO
- PixelFormat: UNCOMPRESSED_GRAYSCALE -> PIXELFORMAT_UNCOMPRESSED_GRAYSCALE
2021-03-14 11:05:51 +01:00
Ray
fe3256be9f
Renamed some functions to use latest raylib version
2021-03-12 18:00:36 +01:00
Ray
8a30a2408c
ADDED: Required callbacks
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Removed memory allocation callbacks
2021-03-08 18:48:27 +01:00
Ray
0d096b43c2
Update some comments to warn users about callbacks
2021-03-04 20:44:22 +01:00
Ray
c4a7c702b4
FEATURE: Several callbacks added -WIP- #1523 #1329
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NOTE: This feature is still under consideration and not complete.
2021-03-04 12:06:28 +01:00
Ray
dfe797060a
WARNING: BREAKING: RENAMED: enums values
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RENAMED: TextureFilterMode values
RENAMED: TextureWrapMode values
2021-03-03 19:47:37 +01:00
Ray
408f5aedb8
WARNING: BREAKING: RENAMED enum values
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RENAMED: CubemapLayoutType and NPatchType
2021-03-03 19:36:28 +01:00
Ray
bcc4418ff0
REVIEWED: GetFileExtension() to include the dot #1523
2021-03-02 01:07:08 +01:00
Agnis "NeZvērs" Aldiņš
209445ccde
LoadMusicStreamFromMemory ( #1606 )
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* define SUPPORT_FILEFORMAT_MOD in config.h
* RLAPI LoadModuleFromData() definition in raylib.h
* LoadModuleFromData() definition in raudio.h
* LoadModuleFromData implementation in raudio.c
* Rename API to LoadMusicStreamFromMemory & default unload.
* raudio.c tabs to spaces
* Styling curly bracket and removing dev debugging TRACELOG
Co-authored-by: nezvers <agnis16@inbox.lv>
2021-02-22 19:45:52 +01:00
raysan5
0c63c7c907
Possible callbacks -WIP-
2021-02-14 16:47:08 +01:00
raysan5
090c790e50
Review formating for latest PR
2021-02-07 20:47:40 +01:00
raysan5
0f309b9b16
REMOVED: MeshNormalsSmooth() #1421
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Current implementation is probably wrong and it should be reimplemented from scratch, in the meantime, I prefer to remove the function.
2021-02-05 19:49:05 +01:00
raysan5
62ccec0ac5
REMOVED: SetTraceLogExit()
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I feel nobody has ever used this function...
2021-02-05 14:36:28 +01:00
Ray
3431d58586
Designing some callbacks -WIP-
2021-02-05 10:17:21 +01:00
raysan5
96db787657
REVIEWED: Gamepad system, specially for RPI
2021-01-31 03:07:26 +01:00
Ray
f4f208c4ae
ADDED: UploadMesh() #1529
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Upload mesh data to GPU and get VAO/VBO identifiers
2021-01-22 12:16:19 +01:00
Ray
f2c0981c57
Review typo
2021-01-22 11:57:18 +01:00