Commit Graph

778 Commits

Author SHA1 Message Date
Lambert Wang
e39e45824d
Add RenderPolyLinesEx routine (#1758)
Co-authored-by: Lambert Wang <lambert.ww@gmail.com>
2021-05-10 20:08:58 +02:00
Lambert Wang
2545f62565
Added support for additional mouse buttons (#1753)
* Added support for additional mouse buttons

* Renamed mouse button enum

Co-authored-by: Lambert Wang <lambert.ww@gmail.com>
2021-05-08 18:26:24 +02:00
Ray
a41ed986bd Expose RAYLIB_VERSION in raylib.h #1747 2021-05-04 11:20:47 +02:00
Ray
e5708a8f36 Comment tweak 2021-05-03 19:05:53 +02:00
Rabia Alhaffar
399894ac90
Fixed definition of UNCOMPRESSED_R8G8B8A8 (#1740) 2021-04-27 20:17:47 +02:00
Ray
a44815e939 REMOVED: GenMeshDefault() 2021-04-26 00:36:13 +02:00
Ray
7ad17386f6 Update raylib.h 2021-04-23 17:24:25 +02:00
Ray
dcf52c132f Remove trail spaces 2021-04-22 18:55:24 +02:00
Ray
ac79d22a9b Reviewed file comments 2021-04-21 00:41:55 +02:00
Ray
bb743e8c6e ADDED: UpdateMeshBuffer() 2021-04-20 12:16:16 +02:00
Ray
b3f75b91ff REDESIGNED: Vr stereo mode 2021-04-06 23:23:03 +02:00
Ray
84d0d21f23 Reviewed Vr stereo 2021-04-06 23:06:03 +02:00
Ray
71b86bf4d0 REDESIGNED: Vr stereo rendering 2021-04-06 22:49:41 +02:00
Ray
109d00cb14 Reorganized shaders functions 2021-04-06 13:10:12 +02:00
Ray
551944e15b Minor comment tweaks 2021-04-06 13:04:15 +02:00
raysan5
b52cd8f605 Reorganized functions by module 2021-04-05 13:35:59 +02:00
raysan5
4c9d2e719e Merge branch 'master' of https://github.com/raysan5/raylib 2021-04-04 14:59:29 +02:00
raysan5
66f3434571 REDESIGNED: Shapes texture/rec moved to shapes module 2021-04-04 14:59:17 +02:00
Rob Loach
d58b7b509e
Make SaveFile* callbacks return a boolean (#1697) 2021-04-03 08:56:42 +02:00
raysan5
c21baf0d92 ADDED: GenMeshDefault() #1556 2021-04-02 15:56:35 +02:00
raysan5
aed0fee2ca Remove trailing spaces 2021-04-01 20:24:33 +02:00
raysan5
cdc3754449 ADDED: Support model normal matrix location #1691 2021-03-31 20:44:16 +02:00
raysan5
23a764190e ADDED: LoadShaderFromMemory() #1690 2021-03-28 20:12:48 +02:00
raysan5
bc6b16beb2 REVIEWED: DrawTexturePoly() 2021-03-28 20:07:59 +02:00
Ray
f9bab14fdb REVIEWED: DrawMeshInstanced() 2021-03-26 00:12:29 +01:00
Ray
cba412cc31 WARNING: BREAKING: rlgl redesign -WIP-
rlgl module has been completely redesigned to move Mesh/Material structures to [models] module. Still some work to do, broken elements:
 - [models] OpenGL 1.1 mesh rendering: DrawMesh()
 - [models] Mesh Instancing: DrawMeshInstanced()
 - [models] Stereo rendering: DrawMesh()
 - [models] GL_FLOAT, GL_UNSIGNED_INT exposed
 - [models] GenMeshCustom()
 - [rlgl] GenTexture*() functions removal?
2021-03-25 14:28:12 +01:00
chriscamacho
9569d6a802
Add DrawTexturedPoly and example (#1677)
* adds DrawTexturedPoly with example

* the actual example ... ahem

* moved DrawTexturePoly to textures function and example
NB function name changed to fit with other DrawTextureXXX functions
(no "d" )

Co-authored-by: codifies <you@example.com>
2021-03-25 14:22:10 +01:00
Ray
bb73a8089a Reviewed DrawFPS() comment 2021-03-24 17:06:32 +01:00
Ray
9bea64b5e4 REMOVED: DrawGizmo()
This is a very simple and specific implementation that should be better addressed by the users
2021-03-24 17:02:40 +01:00
Ray
2ce28f75ad WARNING: BREAKING: REDESIGNED: rlgl module
- Many functions renamed to follow rl*() convention
- Some internal functions exposed in the API
- Some functionality moved to other modules
- Reorganized all functions by categories
- Make sure it keeps working with OpenGL 1.1 and 2.1
2021-03-22 20:45:04 +01:00
Ray
24dae29a03 Review latest PR and some formatting 2021-03-22 20:41:33 +01:00
Jeffery Myers
2c0a533948
[AUDIO] Music Looping enhancements (#1665)
* Add loop functions for music files.
Tell xm tracker to loop tracker when loop state changes.
Don't let looped xm tracker streams restart, they are infinite
Use modulo to make time tracker for xm looped streams work correctly.

* Remove loop functions, set XM loop in update based on flag.
Formatting cleanups.

Co-authored-by: Jeffery Myers <JefMyers@blizzard.com>
2021-03-22 20:36:13 +01:00
Ray
ed4ca6a7f3 WARNING: BREAKING: rlgl module redesign -WIP-
- Some rlgl functions have been moved to core
 - Some functions have been made internal to rlgl
 - rlgl functions prefixed with rl*()
2021-03-21 01:29:31 +01:00
Ray
a76fcaba3e BIG CHANGE: REDESIGNED: Vr device simulator #1582
Vr simulator has been moved to core module and completely redesigned. Now user is in charge of stereo-render fbo and also in full control of distortion shader. Code is a bit more complex but better aligned with other raylib examples.
2021-03-20 18:36:25 +01:00
Ray
5049137715 Added KEY_NULL #520 2021-03-20 13:08:13 +01:00
frithrah
2f367a905e
Changed DrawRing and DrawCircleSector angle params from int to float to allow greater accuracy. (#1656)
Co-authored-by: Simon <simon@frithrah.com>
2021-03-19 19:13:55 +01:00
Ray
3e25760950 REMOVED: GetMouseCursor()
This function could be confusing depending on the context, it's better to let the user track the current active cursor
2021-03-19 18:20:14 +01:00
Ray
8527dbc6e2 WARNING: REMOVED: GamepadNumber enum 2021-03-19 18:16:05 +01:00
Ray
07d82a91c5 WARNING: BREAKING: RENAMED: camera.type to camera.projection 2021-03-19 13:56:46 +01:00
Ray
a1d9987e7c WARNING: BREAKING: REVIEWED some enums naming
Now enum names are more consistent between them.
2021-03-19 13:19:54 +01:00
Ray
664fbb87f5 REVIEWED: Material params #1649
Just assigned a fixed memory size for custom Material parameters in case of being required, so we shouldn't worry about allocating/freeing them.
2021-03-18 13:57:53 +01:00
Hristo Stamenov
bc9194690c
Implement UnloadModelAnimations (#1648) 2021-03-14 19:30:18 +01:00
Ray
01e28263be WARNING: VERY BREAKING CHANGE: Renamed some enum values for consistency
Some enums values have been renamed to be more consistent and also provide a more detailed description:
 - ShaderLocationIndex:    LOC_VERTEX_POSITION -> SHADER_SHADER_LOC_VERTEX_POSITION
 - ShaderUniformDataType:  UNIFORM_VEC2 -> SHADER_UNIFORM_VEC2
 - MaterialMapType: MAP_ALBEDO -> MATERIAL_MAP_ALBEDO
 - PixelFormat: UNCOMPRESSED_GRAYSCALE -> PIXELFORMAT_UNCOMPRESSED_GRAYSCALE
2021-03-14 11:05:51 +01:00
Ray
fe3256be9f Renamed some functions to use latest raylib version 2021-03-12 18:00:36 +01:00
Ray
8a30a2408c ADDED: Required callbacks
Removed memory allocation callbacks
2021-03-08 18:48:27 +01:00
Ray
0d096b43c2 Update some comments to warn users about callbacks 2021-03-04 20:44:22 +01:00
Ray
c4a7c702b4 FEATURE: Several callbacks added -WIP- #1523 #1329
NOTE: This feature is still under consideration and not complete.
2021-03-04 12:06:28 +01:00
Ray
dfe797060a WARNING: BREAKING: RENAMED: enums values
RENAMED: TextureFilterMode values
RENAMED: TextureWrapMode values
2021-03-03 19:47:37 +01:00
Ray
408f5aedb8 WARNING: BREAKING: RENAMED enum values
RENAMED: CubemapLayoutType and NPatchType
2021-03-03 19:36:28 +01:00
Ray
bcc4418ff0 REVIEWED: GetFileExtension() to include the dot #1523 2021-03-02 01:07:08 +01:00
Agnis "NeZvērs" Aldiņš
209445ccde
LoadMusicStreamFromMemory (#1606)
* define SUPPORT_FILEFORMAT_MOD in config.h

* RLAPI LoadModuleFromData() definition in raylib.h

* LoadModuleFromData() definition in raudio.h

* LoadModuleFromData implementation in raudio.c

* Rename API to LoadMusicStreamFromMemory & default unload.

* raudio.c tabs to spaces

* Styling curly bracket and removing dev debugging TRACELOG

Co-authored-by: nezvers <agnis16@inbox.lv>
2021-02-22 19:45:52 +01:00
raysan5
0c63c7c907 Possible callbacks -WIP- 2021-02-14 16:47:08 +01:00
raysan5
090c790e50 Review formating for latest PR 2021-02-07 20:47:40 +01:00
raysan5
0f309b9b16 REMOVED: MeshNormalsSmooth() #1421
Current implementation is probably wrong and it should be reimplemented from scratch, in the meantime, I prefer to remove the function.
2021-02-05 19:49:05 +01:00
raysan5
62ccec0ac5 REMOVED: SetTraceLogExit()
I feel nobody has ever used this function...
2021-02-05 14:36:28 +01:00
Ray
3431d58586 Designing some callbacks -WIP- 2021-02-05 10:17:21 +01:00
raysan5
96db787657 REVIEWED: Gamepad system, specially for RPI 2021-01-31 03:07:26 +01:00
Ray
f4f208c4ae ADDED: UploadMesh() #1529
Upload mesh data to GPU and get VAO/VBO identifiers
2021-01-22 12:16:19 +01:00
Ray
f2c0981c57 Review typo 2021-01-22 11:57:18 +01:00
Ray
18ab694f70 ADDED: SetGamepadMappings() #1506 2021-01-21 14:39:03 +01:00
Ray
eb7820b2b0 Review comment 2021-01-15 00:20:35 +01:00
raysan5
d7b4b9e485 Update year to 2021 2021-01-02 18:15:13 +01:00
hristo
75c6fd047b
Monitor utilites (#1485)
* Added a new utility function to get the current monitor.

Some of the other functions rely on passing on a monitor id but we only have a function for querying the count of monitors available.

* Updated the comment to correctly reflect the function action
2020-12-29 13:37:08 +01:00
raysan5
521ed1cef0 Review DrawLineBezierQuad(), formating and aprameters order 2020-12-26 13:09:34 +01:00
Violet White
de13fca3b1
Add Quadratic Bezier drawing (#1468)
* Add quadratic bezier to shapes.c

* Add DrawLineBezierQuad to header
2020-12-26 13:04:38 +01:00
raysan5
0a9e080998 Remove trailing spaces 2020-12-23 15:03:26 +01:00
raysan5
b78ee13791 ADDED: CheckCollisionLines()
Removed function from raymath
2020-12-23 12:45:53 +01:00
Ray
d82113ec34 Camera funcs, review params names
Just for a better consistency
2020-12-19 20:14:34 +01:00
Ray
9097d0b4ef REVIEW: CheckCollisionSpheres() params naming 2020-12-19 20:05:32 +01:00
Ray
f30354fc35 Minor tweak 2020-12-19 20:01:07 +01:00
Ray
d2d72b1dfb ADDED: MemAlloc() / MemFree() #1440
Exposing internal memory allocator/free, useful for advance users when required
2020-12-19 19:43:25 +01:00
Ray
cbf7369a3d Update raylib.h 2020-12-19 19:28:06 +01:00
Ray
2374281204 Avoid *Rec suffix in some variables
Pefixing/Suffixing some data type identifier in the variables is not a convention used in raylib, just reviewed it for consistency...

Still, I kept the *Rec suffix in some functions.
2020-12-19 19:27:31 +01:00
Ray
e404a18226 Support font chars padding on drawing #1432
Previous implementation did not consider any padding while drawing the characters on screen (despite being available on the font atlas), so, only minimum character area was drawn.

If some text effect shader was required (shadow, glow, outline...), there was no space in the drawn quad to draw that pixels effect.

This commit corrects that issue.
2020-12-19 12:16:23 +01:00
Ray
51e8f37688 Minimal tweak 2020-12-19 00:22:58 +01:00
Ray
e07bc372a1 WARNING: RENAMED several functions for consistency #1440
This is a BREAKING CHANGE!

To address the linked issue, several functions have been renamed and couterpart functions have been created to free loaded memory:
 - RENAMED: GetImageData() -> LoadImageColors()
 - RENAMED: GetImagePalette() -> LoadImagePalette()
 - RENAMED: GetWaveData() -> LoadWaveSamples()
 - ADDED: UnloadImageColors()
 - ADDED: UnloadImagePalette()
 - ADDED: UnloadWaveSamples()
2020-12-18 21:03:08 +01:00
Ray
96542269d0 WARNING: GetKeyPressed() <-> GetCharPressed() #1336
Previous GetKeyPressed() method was actually returning unicode codepoints equivalent values instead of the key-code of the pressed key. So, it has been replaced by GetCharPressed(), returning unicode codepoints and GetKeyPressed() now returns key-codes.
2020-12-18 18:58:02 +01:00
Ray
5f690819e7 REVIEWED: Font struct, added charsPadding #1432 -WIP-
Not implemented usage of this variable yet but already setup for the future... some functions require review to consider it on drawing...
2020-12-14 23:47:11 +01:00
Ray
d360a49f36 ADDED: UnloadFileData() / UnloadFileText() #1440 2020-12-14 20:47:58 +01:00
Jeffery Myers
7a0e73331d
Add mesh collision function so we can check meshes directly instead of having to put them in a model. (#1459)
Make model collision function call the mesh function.
2020-12-14 19:26:32 +01:00
Jeffery Myers
03df593263
Add function to get the position of a monitor (and fix some comments) (#1449) 2020-12-05 21:51:20 +01:00
Ray
60928ec82c ADDED: UnloadModelKeepMeshes() #1441 2020-12-01 23:44:10 +01:00
raysan5
d6f4f3ee88 REMOVED: GetImageDataNormalized()
Let the advance users manage it as they want...
2020-11-28 19:11:31 +01:00
raysan5
14c1ee2681 ADDED: UnloadFontData() 2020-11-28 19:07:41 +01:00
Ray
3d1ae3500c REVIEWED: Window state flags -WIP-
WARNING: Several functions removed, replaced by SetWindowState() / ClearWindowState() equivalents, only for advance users.
ADDED: ClearWindowState() to reset window state
REMOVED: HideWindow() / UnhideWindow()
REMOVED: DecorateWindow() / UndecorateWindow()
2020-11-23 23:46:05 +01:00
Ray
468a0bedd8 REDESIGNED: Window state config #1367 -WIP-
Some flags not working properly yet...
2020-11-23 00:49:27 +01:00
Ray
a560fe9a1e Added some comments 2020-11-22 10:56:17 +01:00
Ray
bb9d734f69 Exposing some file access results to user layer #1420 2020-11-22 00:10:16 +01:00
raysan5
55dc8171f8 [text] Consider characters padding -WIP- #1432 2020-11-15 12:39:59 +01:00
Ray
3e1cd487df Remove trailing spaces 2020-11-03 23:47:33 +01:00
Ray
5ac9cb04c2 Reverted ChangeDirectory() redesign
It returns true on success again
2020-11-01 19:06:21 +01:00
Ray
01d9af12f7 REDESIGNED: ChangeDirectory()
Not returning error code (or success), just log if it fails
2020-11-01 18:14:55 +01:00
Dominus Iniquitatis
fc1fc250e7
A couple of little comment fixes (#1416) 2020-10-31 14:40:35 +01:00
raysan5
482b8a5e7e Some tweaks 2020-10-24 10:37:15 +02:00
Ray
f12db180cd Reviewed PR #1407 2020-10-21 11:08:37 +02:00
Chance Snow
9833fe45eb
Added desktop cursor getter and setter functions (#1407)
* [core] Added desktop cursor getter and setter functions

* Example: Set mouse cursor in text input box

* Setup standard cursors _after_ GLFW window initialization

* Remove old `int GetMouseWheelMove` declaration
2020-10-21 10:55:52 +02:00
Doyle
b29311c7ca
mouse: Return float movement for precise scrolling where possible (#1397) 2020-10-05 20:16:23 +02:00
Ray
a850246030 Review Texture type
Texture type also maps to Texture2D and TextureCubemap
2020-09-28 00:40:32 +02:00
seanpringle
4bcddc3b15
[wip] rlDrawMeshInstanced (#1318)
* rlDrawMeshInstanced first attempt

* rlDrawMeshInstanced OpenGL 3.3 and VAO checks

* rlDrawMeshInstanced GetShaderAttribLocation; comments

* example instanced shader

* RLGL_STANDALONE RAYMATH_STANDALONE Vector4

* apply suggested naming changes; add instanced mesh example

* remove orphan variables
2020-09-27 10:29:05 +02:00
kernelkinetic
e90b4d8915
Platform DRM (#1388)
* updated README.md

* fixed CMakeLists.txt to allow building and debugging with Visual Studio Code and CMAKE Tools extension

* added PLATFORM_DRM
contains mouse pointer code from https://github.com/chriscamacho

* removed redundant cleanup in InitGraphicsDevice

* fixed DRM connector mode selection

* added choosen DRM connected mode to log output

* added respecting TargetFPS on DRM mode selection, default to 60

* added support for GetMonitorRefreshRate

* changed SUPPORT_MOUSE_CURSOR_RPI to SUPPORT_MOUSE_CURSOR_NATIVE

* changed avoidProgressive to allowInterlaced

* cleanup, function extraction and improved mode selection

* README reverted to original for PR

* line endings fixed for core.c

* removed old code

* mouse pointer reverted to small square

* replaced SetGraphicDeviceName() by DEFAULT_GRAPHIC_DEVICE_DRM

Co-authored-by: kernelkinetic <kernelkinetic@outlook.com>
2020-09-27 10:18:43 +02:00