Commit Graph

387 Commits

Author SHA1 Message Date
raysan5
1134024985 Update rlgl.h 2020-09-01 21:27:47 +02:00
raysan5
05cdaf7d01 MOVED: rlUnproject() [rlgl] -> Vector3Unproject() [raymath] 2020-09-01 21:08:45 +02:00
raysan5
a1422ba1c1 Review custom blend modes mechanism
rlBlendMode() has been added to rlgl to be used on BLEND_CUSTOM. This functionality is exposed to advance users.

In any case, new blending modes could be added if required.
2020-09-01 21:02:19 +02:00
cedemax
bfafb80cde
Multiple blendmodes (#1324)
Co-authored-by: max <max.cedercreutz@cetopo.com>
2020-09-01 20:33:49 +02:00
seanpringle
1d895616f7
rlCheckErrors (#1321)
* rlglCheckErrors

* rlglCheckErrors LOG_WARNING

* rename to rlCheckErrors; improve messages; revert core.c
2020-07-30 12:50:20 +02:00
raysan5
20301d1e5d Corrected issue with framebuffer size storage #1298 2020-07-28 11:44:45 +02:00
raysan5
6ec847a93f Find a better mechanism to avoid FBO on OpenGL 2.1 if required #1290 2020-07-17 19:41:38 +02:00
raysan5
57dc8a91dd Disable FBO support on OpenGL 2.1 #1290 2020-07-10 13:14:56 +02:00
raysan5
0877019fb6 Review comment 2020-07-10 12:15:52 +02:00
Terry Nguyen
871cd1a76a
Free leaked allocations from render objects (#1302) 2020-07-09 20:42:20 +02:00
Ray
5b294b7cff Corrected issue with OpenGL 1.1 support 2020-06-27 14:10:53 +02:00
Ray
ba39a1b304 ADDED: UpdateTextureRec() 2020-06-25 16:26:59 +02:00
Chang Si Yuan
73cc33b493
Fix extra memory allocated when updating color buffer in mesh (#1271) 2020-06-08 10:31:39 +02:00
raysan5
94789dd24a Review usage of sizeof(), unify conventions
All functions requiring sizeof() now follow the same convention:

NUM_ELEMENTS*NUM_SUBELEMENTS*sizeof()
2020-05-23 19:23:40 +02:00
raysan5
70cd2f1edf Tweak 2020-05-22 02:18:50 +02:00
raysan5
6acb7bcfe4 Avoid glGetStringi() on OpenGL 2.1 2020-05-18 13:24:21 +02:00
Random
d9a96c4ca0
added BLEND_SET (#1251)
* added BLEND_SET

* renamed BLEND_SET to BLEND_ADD_COLORS
2020-05-16 13:39:38 +02:00
raysan5
fdad1f023b Avoid all MSVC compile warnings
Most warning were related to types conversion (casting required) and unsigned/signed types comparisons.

Added preprocessor directives (_CRT_SECURE_NO_DEPRECATE; _CRT_NONSTDC_NO_DEPRECATE) to avoid warnings about unsafe functions, those functions are safe while used properly and recommended alternatives are MS only.

Some external libraries still generate warnings.
2020-05-06 19:12:09 +02:00
raysan5
c83477ffca WARNING: Big internal redesign!
Created RenderBatch type and related functions to allow rlgl users creating custom and separate render batches and not only rely on one internal render batch.

This feature has not been exposed on raylib yet because it implies some breaking changes. Right now a custom RenderBatch is just used internally in rlgl.
2020-05-01 17:34:43 +02:00
raysan5
51c3bef497 Review exposed #defines and allow user re-defining
There are multiple #define values around raylib, usually not exposed for redefinition, just reviewed all of them to allow users redefining them on compile time if required.

Also, multiple #define have been renamed and commented.
2020-05-01 17:31:44 +02:00
Reece Mackie
4b03860810
UWP rework (#1231)
* First draft of UWP rework.

* Read desc

- Moved UWP specific functions to uwp_events.h
- Removed BaseApp.
- Implemented example UWP lifecycle.

* Added GIF recording and screenshot support.

* Character inputs and filesystem stuff

* Fix game closing on Xbox when B is pressed.

* Fix the gamepad binding hack

* Add as many keys as I believe are possible.

* Implemented mouse locking of a sort.

* Remove rogue todo, the rest are for a game dev using this example.

* Implemented touch how I "think" it should work. I cant test this.

* Review.
2020-04-30 19:48:39 +02:00
raysan5
62b7064e90 Corrected issue with depth initialization #1179 2020-04-06 19:58:28 +02:00
raysan5
4ceb4d3bf3 Some code tweaks, comments and defines 2020-04-05 17:50:37 +02:00
raysan5
d7b15ac1cf Review TRACELOG() categories 2020-03-27 18:45:37 +01:00
raysan5
c0c775e45d [rlgl] Review TRACELOG() messages, categorized 2020-03-27 18:31:36 +01:00
raysan5
7ae7a87f8a Remove trail spaces 2020-03-25 19:41:51 +01:00
raysan5
2344941974 Replace external libraries custom allocators by raylib ones #1074
NOTE: Two libraries still use custom allocators: glfw and stb_vorbis
2020-03-17 13:40:07 +01:00
Ray
74c486201d ADDED: LoadFileText() and SaveFileText()
Improved file access checks
2020-03-04 00:21:46 +01:00
Ray
1ee6290fcf Replaced fabs() by fabsf() when required 2020-02-28 12:54:39 +01:00
brankoku
572969d8b7
LoadText() tweak (#1113)
Guarantee string is zero-terminated
2020-02-28 08:23:05 +01:00
Ray
f2247c6f0a REVIEWED: LoadText() 2020-02-28 00:32:46 +01:00
Ray
5ff0776235 Remove trail spaces and some tweaks 2020-02-27 13:33:09 +01:00
Ray
245ba2a152 LoadText(): Added comment 2020-02-27 13:19:13 +01:00
Ray
fadd74358b Security check 2020-02-26 23:38:12 +01:00
Ray
fa4e0c1a26 Reviewed example 2020-02-26 20:47:08 +01:00
Ray
7849db65e0 Remove TraceLog() dependency on standalone mode 2020-02-26 20:23:06 +01:00
Ray
113a580021 [rlgl] LoadText() variable scope improvement 2020-02-24 12:05:54 +01:00
Ray
ea40bda88c Added func used in comments 2020-02-04 17:52:40 +01:00
Ray
b5fe41f41a Review libc dependencies and remove when possible
Just for clarification, no plans to remove libc dependency, just did some code analysis to see how much raylib depend on stardard C library. My conclusions:

 - stdlib.h: primary dependency is for malloc() and free()
 - stdio.h: primary dependency is for FILE access, maybe it could go through a custom ABI?
 - string.h: just around 8 functions required
 - math.h: just around 8 functions required
 - others: 1-2 functions required for some other headers
2020-02-04 16:55:24 +01:00
Ray
d2bb6185f1 Review issue with RLGL TraceLog() 2020-02-03 20:20:00 +01:00
Ray
c3f06b7470 Remove all trail spaces 2020-02-03 19:26:28 +01:00
Ray
a7afd8de99 Update rlgl.h 2020-02-03 19:25:05 +01:00
Ray
cde26c743c Replace TraceLog() function by TRACELOG macro
Added SUPPORT_TRACELOG_DEBUG config
2020-02-03 19:13:24 +01:00
Ray
40b73a8a91
Develop branch integration (#1091)
* [core] REDESIGNED: Implement global context

* [rlgl] REDESIGNED: Implement global context

* Reviewed globals for Android

* Review Android globals usage

* Update Android globals

* Bump raylib version to 3.0 !!!

* [raudio] REDESIGNED: Implement global context

* [raudio] Reorder functions

* [core] Tweaks on descriptions

* Issues with SUPPORT_MOUSE_GESTURES

* [camera] Use global context

* REDESIGN: Move shapes drawing texture/rec to RLGL context

* Review some issues on standalone mode

* Update to use global context

* [GAME] Upload RE-PAIR game from GGJ2020 -WIP-

* Update game: RE-PAIR

* [utils] TRACELOG macros proposal

* Update config.h
2020-02-03 18:31:30 +01:00
Ray
e6d304cdc2 Tweak to avoid compilation warning 2020-01-28 18:35:14 +01:00
Ray
a3ca859db2 Allow MAX_BATCH_BUFFERING config at compile time 2020-01-24 18:36:20 +01:00
Ray
40d6c15798 Addressed issue #1051
Allow frustrum culling near/far distance configuration at compile time.
2020-01-24 18:35:58 +01:00
raysan5
bec467705e Review custom allocators 2020-01-19 11:23:38 +01:00
raysan5
fe0d04c879 Review functions modifiers 2020-01-19 11:23:27 +01:00
Ray
89fedf0bb9 Comments review 2020-01-08 18:33:21 +01:00
Ray
4211056354 Reviewed some comments 2020-01-08 18:21:08 +01:00
raysan5
21c30f43d4 Update year to 2020 2020-01-05 20:01:54 +01:00
raysan5
350cb0a8a8 GenTextureCubemap(): renamed parameter 2019-12-29 13:52:48 +01:00
Ray
03e6006ac8 Corrected bug on rlReadTexturePixels() 2019-12-11 23:26:42 +01:00
Ray
e614942a2d Read texture data as RGBA from FBO on GLES 2.0 2019-12-11 23:22:10 +01:00
raysan5
3d936061c8 Corrected issue #1027 2019-12-04 11:05:46 +01:00
Ray
97abaff4c5 Support rlPushMatrix() and rlPopMatrix() on mesh drawing 2019-11-25 11:29:04 +01:00
brankoku
96b0563249 [rlgl] Create function rlUpdateMeshAt (#1010)
* [rlgl] Create function `rlUpdateMeshAt`

* [rlgl] Update function `rlUpdateMeshAt`
2019-11-11 11:49:13 +01:00
brankoku
bba8454034 rlUpdateMesh now supports updating indices (#1009) 2019-11-06 11:43:36 +01:00
raysan5
29b9b054dd REVIEW: rlLoadTexture()
Corrected bug when loading a RenderTexture texture passing NULL data.
2019-11-04 13:40:59 +01:00
Ray
dc6136e820 Review formatting for PR #1004 2019-10-29 16:03:21 +01:00
João Coelho
75b0264f35 fix various problems, thanks CppCheck :) (#1005)
* explained a bit more the core_window_letterbox example

* fixed a few 'ups' moments that could lead to mild head pain and time loss
2019-10-29 15:57:19 +01:00
chriscamacho
90b3dceb54 added GetMatrixProjection fixed issue with GL11 where model matrix was identity (#999) 2019-10-27 12:13:18 +01:00
Ray
b75511248d Remove trailing spaces 2019-10-17 17:18:03 +02:00
Ray
a8e63b9724 Convert default shader to const strings 2019-09-25 16:45:17 +02:00
Catalin Moldovan
99e86d180b Const corectness for LoadShaderCode (#977)
* Const corectness for LoadShaderCode

* Added const for standalone variant as well.
2019-09-25 16:31:10 +02:00
Ray
bdcb16e7bb Review PR and comments 2019-09-22 21:47:19 +02:00
chriscamacho
6916ff58b1 fixed some memory leaks, still issue with material index allocation leaking 4 bytes (possibly double allocation) (#964) 2019-09-13 13:29:52 +02:00
raysan5
41732bebe8 Formatting tweak 2019-08-27 12:22:54 +02:00
raysan5
c661cad692 Review all RL_CALLOC() calls
All data should be properly initialized by now
2019-08-27 10:56:49 +02:00
raysan5
addbd88833 Expose scissor functionality 2019-08-26 21:09:03 +02:00
raysan5
a727f5768f Review OpenGL ES 2.0 extensions check 2019-08-20 19:33:46 +02:00
raysan5
c629b16ebc Corrected issue on compressed textures data size 2019-08-12 12:35:23 +02:00
Ray
3d5fa81bf2 WARNING: Redesigned structs
- Mesh, Shader, Material structs have been reviewed to minimize size when passed by value, all required code has been reviewed.
 - GetCollisionRayModel() reviewed to avoid pointer, not required because model is not modified inside the function
 - UnloadMesh() reviewed, pointer not required
 - CheckCollisionRay*() parameters name reviewed
2019-08-07 00:32:44 +02:00
raysan5
a1c551c6c4 Reviewed rlTextureParameters()
Reviewed latest PR to also consider OpenGL 1.1 extension support (unprobable).
2019-07-27 11:59:41 +02:00
Reece Mackie
e44eae3cd5 Changes without CLion mess (#916) 2019-07-27 11:53:00 +02:00
Ray
8e870f0eda Try to support stack matrices on models drawing
Not working yet... :(
2019-07-24 22:40:12 +02:00
raysan5
a386cedae6 Review extensions loading and freeing 2019-07-12 14:36:20 +02:00
Ray
65a21ab416 Renamed screenWidth & screenHeight 2019-06-19 16:01:47 +02:00
Ray
1b249ac1e1 Define some globals 2019-06-19 15:43:35 +02:00
Shiqing
5baab54f93 Fix vertex padding not zeroed for quads, close #891 2019-06-15 13:51:56 +08:00
Ray
498c172d8e Review function prototype 2019-06-06 11:38:45 +02:00
Ray
3f7b14aeed Corrected web issue 2019-05-14 18:02:11 +02:00
Ray
97c8a28aaa Remove trail spaces 2019-05-08 18:33:09 +02:00
raysan5
40940f4398 Some formatting review 2019-04-28 16:45:23 +02:00
raysan5
7c10f971c1 Expose enable/disable backface culling
Some tweaks on BeginVrDrawing()
2019-04-28 16:03:59 +02:00
raysan5
e8c413b7cd Review UWP implementation
Basically, formating review and some variables naming to follow raylib conventions.
2019-04-27 22:47:03 +02:00
Reece Mackie
2de1f31821 UWP Support Overhaul (#819)
* Working build

* Fix build again, stop deleting files

* Hotfix crash, needs investigating

* Remove VS2015.UWP, I cannot update the project

* Lots of UWP work, added keyboard and mouse press support. Still need to finish scroll wheel, mouse position and cursor hiding, plus other stuff that I haven't seen yet.

* Implemented a ton more things, added BaseApp.h to provide common code to UWP apps.

* Remove constant window dimensions

* Enable and Disable cursor support.

* Actually use mouse delta

* Gamepad Support

* Cleaning and small tweaks

* Restore original example.

* Update comment

* Use 'Messages' to handle the cursor functions so code is more portable.

* Comment

* Comment unused message fields and use vector for mouse pos instead.

* Move messages to utils.h and use messages for everything. No more plat-specific code in raylib.h

* Working build

* Fix build again, stop deleting files

* Hotfix crash, needs investigating

* Remove VS2015.UWP, I cannot update the project

* Lots of UWP work, added keyboard and mouse press support. Still need to finish scroll wheel, mouse position and cursor hiding, plus other stuff that I haven't seen yet.

* Implemented a ton more things, added BaseApp.h to provide common code to UWP apps.

* Remove constant window dimensions

* Enable and Disable cursor support.

* Actually use mouse delta

* Gamepad Support

* Cleaning and small tweaks

* Restore original example.

* Update comment

* Use 'Messages' to handle the cursor functions so code is more portable.

* Comment

* Comment unused message fields and use vector for mouse pos instead.

* Move messages to utils.h and use messages for everything. No more plat-specific code in raylib.h

* Tested some desktop stuff and added projection matrix updates for window resizing.

* Fixed big bad mouse bug

* Fix alt buttons and add hack to combat flickery key presses (far from perfect)

* Remove debug code

* Final commit

* Well, so I thought

* Wow, i am bad

* Remove packages folder

* Remove useless include

* Apply requested changes and fix linux build

* Try to stop packages folder

* Have we fixed the formatting properly?

* Third time's the charm?

* Where did this come from?

* Re-fix

* Autoformat is gonna kill

* Fixed XBOX ONE Support

* Fix tabs
2019-04-27 20:33:51 +02:00
Ray
0c567cd259 WARNING: Issues on web building
Found some issues when building for web using latest emscripten 1.38.30, traced the error and found that eglGetProcAdress does not return function pointers for VAO functionality, supported by extension.

It requires more investigation but now it works (avoiding VAO usage)
2019-04-23 18:10:38 +02:00
Ray
4ad81ba2d4 Alloc custom allocators on standalone mode 2019-04-23 15:14:15 +02:00
Ray
87b75a6c95 Review issues on OpenGL 1.1 2019-04-23 15:12:08 +02:00
Ray
e67ebabb02 Support custom memory management macros
Users can define their custom memory management macros.

NOTE: Most external libraries support custom macros in the same way, raylib should redefine those macros to raylib ones, to unify custom memory loading. That redefinition is only implemented as example for stb_image.h in [textures] module.
2019-04-23 14:55:35 +02:00
Ray
2249f12304 Expose rlgl functions on shared libraries 2019-04-22 18:25:30 +02:00
Ray
01367fcb1e Review cubemap generation 2019-04-11 16:11:54 +02:00
Ray
a28dfd4a7b Corrected standalone usage 2019-04-11 15:54:10 +02:00
Ray
5bfa675350 Review VR simulator mechanism
- No default VR device parameteres inside raylib
- VR device parameter should be provided by user
- VR distortion shader should be provided by user
2019-04-11 13:53:01 +02:00
ChillerDragon
f21761fbbb Happy new year 2019 2019-04-07 17:49:12 +02:00
Ray
9282b8ba83 ADDED: SetShaderValueTexture()
Some tweaks
2019-04-05 17:08:46 +02:00
Ray
c600dd0766 Review PBR shaders
Issue was related to vertex tangent attibutes not uploaded to GPU, a quick solution was implemented for new vertex attributes loading for already existing meshes... I don't like it specially but it will work for now.
2019-04-05 16:43:09 +02:00
Ray
a728376cdf Rename enum type 2019-04-05 13:13:10 +02:00
Ray
a103086443 Removed trail spaces 2019-04-04 13:50:52 +02:00
Ray
22dece2935 Animated vertex renaming 2019-04-04 13:32:17 +02:00
Ray
f1cbdd6b3a Corrected some issues
- Support compiling for OpenGL 1.1
- Free meshes/materials memory after usage...
2019-04-01 18:22:56 +02:00
Ray
876c64b1e5 WARNING: This could break something
If we have no data to update/draw, we avoid update/draw. On `DrawBuffersDefault()` if no vertes data is available nothing is drawn but some globals: vertexData, projection, modelview, draws... are reseted.

There shouldn't be any problem if we don't touch those globals in case no vertex have been processed but, just in case, I warn about it.
2019-03-29 12:27:50 +01:00
Ray
186d34827a Align LINES and TRIANGLES drawing
When drawing LINES or TRIANGLES, vertex are accumulated in same buffer as QUADS and new draw calls are registered but QUADS drawing uses an index buffer for optimization, so, when adding LINES/TRIANGLES vertices we need to make sure next draw calls for QUADS keep aligned with indices buffer.

To get that we just add some alignment vertex at the end of the LINES/TRIANGLES draw calls, to make them multiple of 4 vertex.
2019-03-28 18:05:32 +01:00
Ray
477ea4d660 Support external config flags 2019-03-12 16:00:26 +01:00
Ray
36fa0207f2 Some spacing review 2019-02-28 23:06:37 +01:00
Ray
d679a97e92 Removed some NULL pointer checks 2019-02-28 18:39:58 +01:00
Ray
b570b32337 Added some comments on #594 2019-02-28 16:28:49 +01:00
Ray
374811c440 Change ternary operator formatting 2019-02-22 13:13:11 +01:00
Ray
641895b5ba Remove end-line spaces 2019-02-21 18:45:19 +01:00
Ray
366313bfd0 Update rlgl.h 2019-02-06 18:07:34 +01:00
Ray
68a2bf0e6b Update rlgl.h 2019-02-06 17:35:26 +01:00
Ray
7370ae7b82 Update rlgl.h 2019-02-06 16:51:36 +01:00
Ray
d356b1d1cc Reviewed fbo creation and VR system 2019-02-06 14:21:44 +01:00
Ray
db56d432e4 ADDED: rlLoadTextureDepth()
REDESIGNED: rlLoadRenderTexture()
ADDED: rlRenderTextureAttach()
ADDED: rlRenderTextureComplete()
2019-02-04 16:28:17 +01:00
Ray
fce48e85f4 ADDED: LoadTextureCubemap()
Probably uncomplete, not tested yet...
2019-02-04 13:27:36 +01:00
Marco Lizza
aaced97b12 Fixing badly (redefined) enums. 2019-01-21 10:02:53 +01:00
Marco Lizza
c1c801e5c3 Reworking log level as incremental. 2019-01-20 22:22:21 +01:00
Ray
ced7321089 Readded alpha clear to rlReadScreenPixels()
When capturing framebuffer, if some element with transparency has been drawn, it retrieves that data... it could be a bit annoying in some situations because we could expect color compositing with background color... It depends on the situation and our needs... but most of the time we don't want that transparency on screenshots.
2019-01-16 10:04:59 +01:00
Ray
f1bcc131dc Let user choose to clear scissor area 2019-01-15 12:08:11 +01:00
Ray
49a69e3e27 Allow capturing transparent background 2019-01-11 18:55:04 +01:00
Ray
64fd131ed5 Some improvements on SetShaderValue()
- Unsigned int not supported on OpenGL ES 2.0 -> Removed
- Reorganized enum -> Removed BOOL (not uniformType)
- Support sample2D uniform type
2019-01-10 12:28:23 +01:00
Ray
55f8dbc755 WARNING: Redesigned SetShaderValue() 2019-01-10 11:25:26 +01:00
Ray
35bcbd1b60
Merge pull request #718 from MarcoLizza/shaders-uniforms-array
Shaders uniforms array
2019-01-09 17:01:59 +01:00
Marco Lizza
73597332b6 Adding uniform array support for shaders. 2019-01-09 16:18:00 +01:00
raysan5
1036de389a Some minor tweaks analyzing code
Specific textures generation code is quite redundant and not flexible for the user, I'm trying to figure out some easy way to allow raylib users to do the same without needing those functions (very specific and shader dependant). RenderTexture loading and Cubemap textures support must be improved.
2019-01-06 21:07:09 +01:00
raysan5
f4fe7f4d4c Review BRDF texture generation
Actually, that function should be redesigned...
2019-01-06 15:49:29 +01:00
raysan5
5c614f6975 Some code tweaks 2019-01-05 19:24:42 +01:00
raysan5
a072385c6d Corrected issue on draws resetting 2018-12-29 00:00:52 +01:00
raysan5
af4a177af4 Corrected issue with internal buffer
Problem aligning provided vertex data to multiples of four, because main buffer is intended to bu used with indexed quads... but also shared with triangles and lines.
2018-12-26 10:34:45 +01:00
raysan5
7b8965eb38 Support float texture data on OpenGL ES 2.0 2018-12-25 15:19:25 +01:00
raysan5
7fb2459916 Added some TODO note
OpenGL extensions loading could be improved...
2018-12-24 17:45:34 +01:00
raysan5
47358fe5ce Tweaks to support OpenGL ES 2.0 desktop 2018-12-24 17:09:46 +01:00
raysan5
92f68ac6be Review DrawPolyEx()
Also reviewed rlCheckBufferLimit()
2018-12-24 14:09:51 +01:00
Ray
788bb78989 Some tweaks 2018-12-20 10:40:28 +01:00
Ray
b6d2f96645 Corrected issue 2018-12-19 18:08:59 +01:00
Ray
af33e3848e Improved BeginScissorMode()
Now rectangle coordinates refer to upper-left corner instead of bottom-left
2018-12-19 17:06:23 +01:00
Ray
39c05e30d0 Reviewed rlReadTexturePixels() for OpenGL ES 2.0
Now it should work... but this behaviour could be driver dependant...
2018-12-18 18:20:20 +01:00
Ray
db96cf4a8b Corrected bug on OpenGL ES quads drawing 2018-12-18 16:52:18 +01:00
Ray
4008a075a8 Added scissor functionality
To draw only in defined area of the screen
ADDED: BeginScissorMode(), EndScissorMode()
2018-12-15 23:30:55 +01:00
Ray
cbbd67ab5a Some code tweaks
- Reorganized some variables: Not used on OpenGL 1.1
- Now mipmaps can be generated on OpenGL 1.1 backend
- Renamed whiteTexture to defaultTextureId
2018-12-14 10:00:44 +01:00
Ray
97e40ced57 WARNING: BIG rewrite of rlgl module
This commit implements a big update of rlgl module, intended to optimize some parts. This change could break some code bases... hopefully not, but it could.
The BIG changes to the module are:
 - Replaced LINES-TRIANGLES-QUADS buffers by a single one, now all vertex data is accumulated on a single buffer and managed with registered draw calls. LINES-TRIANGLES-QUADS could be used the same way as before, rlgl will manage them carefully. That's a big improvement of the system.
 - Support multi-buffering if required. Just define MAX_BATCH_BUFFERING desired size (currently set to 1 batch). Should be enough for most of the situations.
 - Removed temporal accumulative buffers for matrix transformations, now transformations are directly applied to vertex when on rlVertex3f()
 - Reviewed rlPushMatrix()/rlPopMatrix() to be consistent with OpenGL 1.1, probably I should remove that ancient behaviour but... well, it was not consistent and now it is.
 - Minor tweaks: LoadText(), I broke it in last update... also multiple comments reviewed.
 - TODO: MAX_BATCH_ELEMENTS checking should probably be reviewed... done some tests and it works but...
2018-12-11 18:54:48 +01:00
Ray
8b75a1a990 Improved textures wrap support 2018-12-03 12:00:05 +01:00
Ray
ab0287bd4e Some tweaks to LoadText() 2018-11-28 12:34:03 +01:00
Ray
0bf82ff6f4 free memory for extList 2018-11-27 12:23:41 +01:00
Ray
fc1c9505ba Remove end-line spaces 2018-11-06 15:10:50 +01:00
Ray
bd383fe219 Tweak for OpenGL 2.1
Why am I still supporting this???
2018-10-20 12:48:03 +02:00
Ray
1f4866276a Corrected typo 2018-10-19 21:50:50 +02:00
Ray
16914dfaa2 Reviewed possible issue with...
...disposing RenderTexture.
2018-10-19 21:40:34 +02:00