Commit Graph

5640 Commits

Author SHA1 Message Date
Ray
1e43c1d372 Revert "Remap stb_vorbis malloc/free calls to RL_MALLOC/RL_FREE (#5763)"
This reverts commit 21897f4bb9.
2026-04-15 23:58:05 +02:00
nadav78
21897f4bb9
Remap stb_vorbis malloc/free calls to RL_MALLOC/RL_FREE (#5763) 2026-04-15 23:51:47 +02:00
Ray
d8ebeb8939 Update raymath.h 2026-04-15 21:03:25 +02:00
Ray
82e980bd42 Log info about HighDPI content scaling on display initialization 2026-04-15 12:37:42 +02:00
Thomas Anderson
0decdcd497
update defines for new format etc (#5760) 2026-04-15 12:20:51 +02:00
Thomas Anderson
4628915787
Update typos/grammar (#5759) 2026-04-15 09:18:30 +02:00
Ray
1339ec637e Update raylib.h 2026-04-12 19:49:45 +02:00
Ray
51d693607e Update Makefile 2026-04-12 11:07:19 +02:00
Ray
a5427bc38f Update rlsw.h 2026-04-12 11:07:09 +02:00
Maicon Santana
605303f62b
fix: pthread_mutex_lock called on a destroyed mutex (#5752) 2026-04-12 10:32:05 +02:00
Thomas Anderson
b3592631b0
update makefile for PLATFORM_MEMORY (#5750) 2026-04-12 10:25:59 +02:00
Ray
ddfbe973d4 Updated Windows resource file 2026-04-12 10:24:35 +02:00
Thomas Anderson
fe5271c568
update raylib.rc to 6.0 (2026) (#5748) 2026-04-12 10:23:09 +02:00
Thomas Anderson
de95b3aa70
added gpuready check to gentexturemipmaps (#5747) 2026-04-10 15:42:06 +02:00
Ray
05a14456ae REDESIGNED: DrawCircleGradieent() to use Vector2 as center parameter #5738 2026-04-09 11:16:31 +02:00
Angshuman Kishore Mahato
c5fc771622
removed the first RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEMATRICES (#5727) 2026-04-06 00:38:04 +02:00
Krzysztof Szenk
4a6ceb9c76
[rcore_rgfw] Icon color format fix (#5724)
After RGFW update to 2.0.0-dev in fbd83cafc7, RGFW_window_setIcon api has changed -- not it takes pixel format enum instead of number of channels. On raylib side it was still passing 4 (number of channels in rgba) which is enum value for BGRA8. Instead we have to pass 2 now (RGFW_formatRGBA8 = 2).
2026-04-05 10:50:31 +02:00
Ray
6ef0044381 REVIEWED: Window messages WM_SIZING, WM_SIZE, WM_WINDOWPOSCHANGED #5720 2026-04-04 17:37:25 +02:00
Ray
1122add3ee Minor format tweak 2026-04-04 17:36:18 +02:00
Ray
92f82b4add Update raylib.h 2026-04-04 16:50:15 +02:00
Le Juez Victor
138ef838d9
[rlsw] Some platform fixes (#5720)
* fix drm with rlsw

* fix window resizing with sdl

* fix window resizing with win32
2026-04-04 16:47:33 +02:00
Ray
5c2dee0862 REVIEWED: LoadDirectoryFiles*() comments 2026-04-01 23:23:25 +02:00
Krzysztof Szenk
4ca9170f5b
[rcore_rgfw] Updating render resolution as well on SetWindowSize (#5709)
* [rcore_rgfw] Updating render resolution as well on SetWindowSize

* Actually, maybe even better call SetupViewport()
2026-04-01 09:46:14 +02:00
Ray
8743e11285 Update rmodels.c 2026-03-29 21:40:41 +02:00
Ray
04f81538b7 ADDED: Some sample code to export gltf/glb meshes -WIP- 2026-03-29 21:37:01 +02:00
Ray
6c0134bb5c Create cgltf_write.h 2026-03-29 21:24:24 +02:00
Ray
e9231bc4f1 Update stb_image_resize2.h 2026-03-29 21:24:20 +02:00
Ray
4c79c6837b Update qoi.h 2026-03-29 21:21:16 +02:00
Ray
e5f0c9f8b1 Update qoa.h 2026-03-29 21:21:11 +02:00
Ray
d5326fe880 Update m3d.h 2026-03-29 21:20:23 +02:00
Ray
adc4c9b875 Update dr_wav.h 2026-03-29 21:19:31 +02:00
Ray
b09da8fce8 Update dr_mp3.h 2026-03-29 21:18:56 +02:00
Ray
0b87a35e5a Update dr_flac.h 2026-03-29 21:18:28 +02:00
Ray
a1bf8d9c75 Update cgltf.h 2026-03-29 21:17:51 +02:00
Ray
da93ec4a21 Remove trailing spaces 2026-03-29 01:17:25 +01:00
Ray
29ded51ea4 Update rlgl.h 2026-03-29 00:43:50 +01:00
Jeffery Myers
bb78e98a71
Remove forced normalization of normal vectors in rlNormal3f, assume the user has set the correct input for the shader. (#5703) 2026-03-29 00:39:23 +01:00
Ray
8c44ea5032 Code gardening
REVIEWED: Some early returns, avoid if possible
REVIEWED: Some return variable names, for consistency, rename `success` to `result`
2026-03-29 00:37:01 +01:00
Ray
5fad835ff1 Update rcore.c 2026-03-28 23:54:51 +01:00
mjt
4142c89baa
Update rcore.c comment (#5700) 2026-03-27 21:58:28 +01:00
Ray
8a7aff509d WARNING: BREAKING: REDESIGNED: TextInsert(), TextReplace(), TextReplaceBetween(), using static buffers
Redesign has been conditioned by the usage of those functions on `rexm`, `rpc` and other tools; for many use cases a static buffer is enough and way more comfortable to use.
ADDED: `TextInsertAlloc()`, `TextReplaceAlloc()`, `TextReplaceBetweenAlloc()`, alternatives with internal allocations
2026-03-27 21:56:29 +01:00
Le Juez Victor
ba83bd33f3
simplify CheckCollisionSpheres using Vector3DistanceSqr (#5695) 2026-03-27 09:26:53 +01:00
Antonio Jose Ramos Marquez
51f4741912
[rmodel] fix for devices without VAO support (#5692) 2026-03-27 09:25:26 +01:00
Maicon Santana
a693365bf2
Move DrawModelPoints methods to example - point rendering (#5697) 2026-03-26 18:29:05 +01:00
Ray
0f0983c065 Remove trailing spaces 2026-03-25 16:51:02 +01:00
Krzysztof Szenk
cb05ef7f03
[rcore_desktop_rgfw] [emscripten] fix typo (#5687)
* RGFW also requires RGBA8 images as window icons, as raylib already reports in raylib.h

* LibraryConfigurations.cmake: exchanged MATCHES -> STREQUAL in platform choosing if-statements

* WebRGFW: remapping mouse/touch position to canvas pixel coordinates

* fix 'typo'

* has to be done like that because of += in case of captured mouse

* [rcore_desktop_rgfw] [emscripten] fix typo
2026-03-23 22:22:21 +01:00
Charlie Tonneslan
6cf71f565c
Fix typo: dependant -> dependent in rlgl.h and rexm.c (#5685)
5 instances in src/rlgl.h comments and 1 in tools/rexm/rexm.c.
Skipped vendored raygui.h files in examples/.
2026-03-23 17:17:50 +01:00
Ray
c1dbfc87f3 REVIEWED: PR #5679 2026-03-23 11:52:01 +01:00
Ray
644e4adbe2 Update rcore.c 2026-03-23 11:51:37 +01:00
Krzysztof Szenk
1e74aba7c3
WebRGFW: remapping mouse/touch position to canvas pixel coordinates (#5679)
* RGFW also requires RGBA8 images as window icons, as raylib already reports in raylib.h

* LibraryConfigurations.cmake: exchanged MATCHES -> STREQUAL in platform choosing if-statements

* WebRGFW: remapping mouse/touch position to canvas pixel coordinates

* fix 'typo'

* has to be done like that because of += in case of captured mouse
2026-03-23 11:31:06 +01:00
Levent Kaya
83e35ba170
[rcore] refactor possible data loss on FileMove() (#5682) 2026-03-23 11:30:28 +01:00
Le Juez Victor
8a685877eb
[rlsw] Remove position attribute from sw_vertex_t (#5677)
* review `sw_vertex_t`

* fix comment

* fix pop matrix
2026-03-20 12:07:50 +01:00
Ray
8783e66e21 Update rlsw.h 2026-03-19 23:42:20 +01:00
Le Juez Victor
7ae46fb2e6
[rlsw] Micro-optimizations, tighter pipeline and cleanup (#5673)
* auto generates all combinations of blending factors
This adds a macro system that generate a function for each possible combination of blending factors, resulting in 11*11 functions, hence 121.
This then allows for only one indirection and function call instead of two previously (assuming the first call was inlined).

* rename dispatch tables for consistency

* change blend funcs validity check
Simplifies the validation of blend functions.
Can allow `SW_SRC_ALPHA_SATURATE` as dst factor, but hey

* disables blending when it requires alpha and there is none

* review immediate rendering functions and attribute layout

* prevent state changes during immediate record

* reduce number of op for each vertex push + review primitive struct

* simplified draw functions

* review `sw_vertex_t`
removes `float screen[2]`; each step stores the transformed coordinates in `float coord[4]`.
This also simplifies vertex interpolation during triangle rasterization.

* reduces unnecessary interpolation costs during triangle rasterization + cleanup

* extends the simd color conversion to more cases

* affine interpolation per blocks

* long side check for each triangle line
My mistake in a previous commit

* style tweaks

* select the read function on texture load
This removes the per-pixel switch; it's slightly more efficient on my hardware, but probably a poor prediction
Should remain profitable or at worst the same

* use optionnal LUT for uint8_t -> float conversion

* sets internal the number of vertices post-clipping and the epsilon clipping + a little cleanup

* moves color conversion to math part

* prevents sampling if it's a depth texture that is bound
2026-03-19 23:39:52 +01:00
Ray
04c5dc4493 REVIEWED: PR #5674 2026-03-19 23:35:18 +01:00
Juraj Michálek
bca4f83a02
required change for ESP-IDF 6 (#5674) 2026-03-19 23:19:44 +01:00
Amine Laaboudi
da9e881092
Fix uninstall process to remove rcamera header file (#5671)
Co-authored-by: 0x00650a <Ox00650a@inter.net>
2026-03-18 21:09:27 +01:00
Ray
2a3b28b67a Reviewed some comments 2026-03-18 16:21:35 +01:00
Ray
85df4e7de5 REVIEWED: rlsw, use provided library information 2026-03-18 13:31:09 +01:00
Ray
29e4b77580 RENAMED: rl_gputex to rltexgpu 2026-03-18 13:29:36 +01:00
Ray
2c39703d13 RENAMED: rl_gputex to rltexgpu 2026-03-18 13:28:45 +01:00
Le Juez Victor
d657e86043
[rlsw] Fix typos, update build scripts, and align style (#5669)
* fix typo that appeared during re-format

* fix build scripts for `GRAPHICS_API_OPENGL_SOFTWARE`

* consistency tweak
2026-03-17 20:01:45 +01:00
Ray
0de2e8092b REVIEWED: GetTime(), make sure division is with doubles #5668 2026-03-17 19:38:29 +01:00
Ray
48a34d63ed Update rlsw.h 2026-03-17 18:35:33 +01:00
Ray
fbce5e7541 Bump rlgl version to 6.0, after the low-level shaders API redesign, aligned with raylib 6.0 2026-03-17 18:33:53 +01:00
Ray
18756bb79d REVIEWED: Software renderer flag, renamed to GRAPHICS_API_OPENGL_SOFTWARE
Dropped the `11` relative to OpenGL 1.1 because latest `rlsw 1.5` also includes support for FBOs and could potentially implemented other higher level features in the feature, discerning from OpenGL 1.1 limitations
2026-03-17 18:33:15 +01:00
Ray
6ddf9a1885 Code review, format tweaks, defined version to 1.5 2026-03-17 18:30:48 +01:00
Le Juez Victor
e7d999e3c7
[rlsw] RenderTexture support (#5655)
* review texture formats
Added support for `R3G3B2`, `R5G6B5`, `R4G4B4A4` and `R5G5B5A1`
Added depth formats

* use of textures for the framebuffer
- Framebuffers can now use all texture types that are already available.
- The 24-bit depth format has been removed as it is no longer needed.
- Framebuffer formats are still defined at compile time.
- The allocated texture size is now preserved, which avoids frequent reallocations when resizing framebuffers and will allow the use of `glTexSubImage2D`.

* review framebuffer blit/copy
This greatly simplifies the framebuffer blit/copy logic while now supporting all pixel formats. It is slightly slower in debug builds, but this path is mainly kept for compatibility anyway. The `copy_fast` version is still used for the "normal" cases when presenting to the screen.

* review pixel get/set
less ops for certain formats + fixes

* fix depth write

* texture read/write cleanup + tweaks
I made the  pointers parameters `restrict` for reading/writing textures, which resulted in a slight improvement.
And I reviewed the `static inline` statements, which could potentially bias the compiler; no difference, but it's cleaner.

* style tweaks

* review uint8_t <-> float conversion

* added a reusable object pool system
will allow management of both textures and framebuffers
added support for `glTexSubImage2D`
added handling of 'GL_OUT_OF_MEMORY' errors
removed the default internal texture (unused)

* added FBO API + refactored rasterizer dispatch logic

* fix ndc projection + review presentation
and rename rlsw's resize/copy/blit

* add `glRenderbufferStorage` binding
+ tweaks and fixes

* fix quad sorting + simplify quad rasterization part

* fix line shaking issue

* support of `GL_DRAW_FRAMEBUFFER_BINDING`

* update rlgl - support of rlsw's framebuffers

* fix pixel origin in line rasterization
my bad, an oversight in my previous fix.
This offset should have been moved here rather than per pixel during truncation.

* style tweaks

* fix vla issue with msvc - fill depth / fill color
2026-03-17 17:50:32 +01:00
Ray
1eea511070 Remove trailing spaces 2026-03-16 17:51:53 +01:00
Ray
e0d3037e15 Update raylib.h 2026-03-16 17:51:44 +01:00
Ray
19ec2588be Update Makefiles for emsdk version 5.0.x, using required node 22.16.0 and Python 3.13.3 2026-03-16 17:04:30 +01:00
Thomas Anderson
dfc3f58a06
fixed web platform resize events (#5662) 2026-03-15 23:26:29 +01:00
Thomas Anderson
26f329a5e7
fixed copy paste error in makefiles (#5660) 2026-03-15 20:40:26 +01:00
Ray
1d9e24eb58 REVIEWED: GetTime(), make it consistent between platforms, consider window initialization base time 2026-03-15 20:39:57 +01:00
Soma Mizobuchi
29280971be
rcore_platform_sdl: Fix GetTime() resolution for sdl (#5653)
`SDL_GetTicks()` only has millisecond resolution so switched to
`SLD_GetPerformanceCounter()` combined with
`SDL_GetPerformanceFrequency()` which should allow more granular timing

Fix: remove intermediate  variable

Remove second cast
2026-03-15 20:31:18 +01:00
Thomas Anderson
fd017c0b2d
fixed issue with mouse modes (#5659) 2026-03-15 20:25:31 +01:00
Ray
f89d38b086 Resolveed conflicts 2026-03-13 18:55:36 +01:00
ghera
38ed50c07b
[rcore][android] Fix CMake shared build and improve --wrap WARNING docs (#5646) 2026-03-13 18:53:39 +01:00
Ray
6ba6df3af3 Remove trailing spaces 2026-03-13 18:50:26 +01:00
Thomas Anderson
f9ea607385
fix error in textinsert, found by github user chrg127 (#5644) 2026-03-12 11:38:06 +01:00
Thomas Anderson
7b1096dc53
[raylib.h] fix audio pan comment (#5633)
* fix audio pan comment -- found by a.b.c.d.a.b.c.d

* rlparser: update raylib_api.* by CI

---------

Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2026-03-10 09:51:12 +01:00
Ray
e40ddfabbb **WARNING: BREAKING:** REDESIGNED: rlgl shader loading API function names for more consistency #5631
ADDED: `rlUnloadShader()` to unload shaders (that function was missing and compute shaders leak memory)
RENAMED: `rlCompileShader()` to p `rlLoadShader()` to be consistent with `rlUnloadShader()`
RENAMED: `rlLoadShaderCode()` to `rlLoadShaderProgram()`, more descriptive of return
RENAMED: `rlLoadShaderProgram()` to `rlLoadShaderProgramEx()`
RENAMED: `rlLoadComputeShaderProgram()` to `rlLoadShaderProgramCompute()`
RENAMED: Some functions parameters for consistency
2026-03-09 14:23:54 +01:00
Ray
2b207be11e ADDED: rlUnloadShader() #5631 2026-03-09 13:22:29 +01:00
Ray
d604cd7f65 Update rmodels.c 2026-03-09 12:52:27 +01:00
victorberdugo1
78023ffca5
Fix memory leak in LoadGLTF when model has no bones (#5629)
Co-authored-by: Victor <victor@localhost.localdomain>
2026-03-09 12:50:19 +01:00
Ray
99cab6d3a7 Update rtext.c 2026-03-06 17:11:48 +01:00
Ray
a0ffefcb9d Update rlgl.h 2026-03-06 16:53:56 +01:00
Ray
12039ba7d0 Update raylib.h 2026-03-06 16:53:40 +01:00
JoeStrout
c8d1f3e750
Make LoadFontFromImage limit its scanning to image dimensions. (#5626) 2026-03-06 16:52:58 +01:00
Maicon Santana
3e926d65a0
add x11 libraries for raylib as glfw make private (#5625) 2026-03-05 14:51:16 +01:00
ghera
f9ee714c76
[rcore][android] Add WARNING comment for --wrap=fopen build system requirements (#5624)
Co-authored-by: Federico Gherardi <ghera@libero.it>
2026-03-05 11:50:47 +01:00
moe li
02b592cd7b
[rtext] Add MeasureTextCodepoints() for direct measurement of codepoints (#5623)
* Measuring length of an array of codepoints

* Applied style changes and removed default measurement function
2026-03-05 11:49:57 +01:00
Ray
d6926eb46a Update CMakeLists.txt 2026-03-04 19:17:46 +01:00
Ray
eb1e85e400 Update rmodels.c 2026-03-04 19:17:41 +01:00
Maicon Santana
2eaac95df0
Check if locs is not null before try to access (#5622) 2026-03-04 19:16:22 +01:00
Thomas Anderson
de720a8d4c
[backend/GLFW] Added bounds check (#5621)
* added bounds check

* update from PR feedback
2026-03-04 08:40:15 +01:00
Ray
faf42366ec Code gardening 2026-03-04 01:14:26 +01:00
Ray
5ada84cc6d Update rtext.c 2026-03-04 00:13:47 +01:00
Ray
d0f899721b Update raudio.c 2026-03-04 00:01:34 +01:00
Ray
1d85071372 Merge branch 'master' of https://github.com/raysan5/raylib 2026-03-03 22:40:44 +01:00