Commit Graph

278 Commits

Author SHA1 Message Date
Ray
97b074ac26 Update GLFW to latest version #1817 2021-06-08 21:02:24 +02:00
Ray
a113d3326b Disable raylib code 2021-04-27 23:12:04 +02:00
Ray
37f523fdeb Update external libraries 2021-04-14 21:06:00 +02:00
Saikyun
fd663024ea
added import in order for alloca to work on macos (#1710) 2021-04-06 21:42:00 +02:00
Ray
0a34a35403 Update miniaudio.h 2021-04-06 11:57:51 +02:00
m4ntr0n1c
abf481023b
Update to the xm player routine and support functionalities (#1701)
* Update jar_xm.h

Major bug fixes and refactoring

* Update jar_xm.h

update to version 0.31
2021-04-05 13:46:09 +02:00
raysan5
6a24dd8945 REVIEWED: tinyobjloader #1568 2021-03-28 20:51:29 +02:00
Ray
2f943aaff0 Reverting align change #1658 2021-03-21 18:32:05 +01:00
Ray
f4f6f665f7 Fixed possible issue with memory alignment #1658 2021-03-20 21:02:20 +01:00
Ray
755ed388b2 Minor tweak to avoid warning 2021-03-12 17:17:53 +01:00
Ray
b7f2059dc3 Update miniaudio.h 2021-03-09 00:07:08 +01:00
Chris
ccb083af52
[raudio] Fix load and unload issues with Music (#1588)
* Add MUSIC_AUDIO_NONE to MusicContextType and format fixes
- Useful to check the context type to see if the format is recognized. Defaulting to wav causes issues where formats are assumed to
be wav.

* Fix memory issues with LoadMusicStream and UnloadMusicStream
- Set ctxType and ctxData even if the format fails to load.
- Set ctxData to NULL if it fails and check for null inside UnloadMusicStream.
- Change RL_MALLOC when loading formats to RL_CALLOC to prevent undefined behavior.
- Add NULL check when unloading xm file.
2021-02-14 17:37:34 +01:00
raysan5
56ff944def Update miniaudio to v0.10.32 #1562 2021-02-05 19:18:44 +01:00
Ray
a0a840101c Update miniaudio to v0.10.30 #1518 2021-01-12 22:51:26 +01:00
Ray
5d1d590692 REDESIGN: Compresion API
Now it compresses/decompresses valid DEFLATE streams instead of zlib streams. It uses the minimal and efficient libraries: sdefl/sinfl.
2021-01-12 21:15:11 +01:00
Chris
320732ae6b
Update mappings.h in glfw using GenerateMappings.cmake (#1505) 2021-01-02 21:46:39 +01:00
Ray
63d33d7a7a Update CMakeLists.txt 2020-12-02 08:27:43 +01:00
Ray
59be7b9c29 Update CMakeLists.txt 2020-12-01 23:21:35 +01:00
Ray
83916bd3c2 Updated GLFW to latest 3.4 (github master - 16Nov2020)
WARNING: Some CMake files not changed
WARNING: glfw_native.h contains custom changes
2020-11-30 09:11:22 +01:00
Ray
36dc302c25 Reverted to previous working version #1434 2020-11-21 14:14:25 +01:00
Ray
4eae76302f REPLACED: rgif.h by msf_gif.h
The improvement in performance is considerable!
2020-11-20 00:34:18 +01:00
Ray
9471794449 Update to latest tiniobjloader
WARNING: OBJ loading is broken at this point...
2020-11-17 00:30:12 +01:00
raysan5
4d5ee7953c Updated tinyobjloader 2020-11-15 14:31:43 +01:00
raysan5
cb517d0050 Update tinyobj_loader_c.h 2020-11-15 14:19:55 +01:00
raysan5
a3d33d9222 Update tinyobj_loader_c.h 2020-11-15 14:18:59 +01:00
raysan5
82d61a5875 Updated stb_image v2.26 and stb_image_write v1.15 2020-11-15 14:11:36 +01:00
raysan5
66f9fbaa88 Update cgltf.h
v1.8
2020-11-15 14:06:39 +01:00
raysan5
321f55bce1 Update audio libraries #1423
miniaudio -> v0.10.25
dr_wav -> v0.12.14
dr_mp3 -> v0.6.19
dr_flac -> v0.12.22
2020-11-15 14:04:28 +01:00
raysan5
c62c4df749 Updated miniaudio #1402 2020-10-10 19:25:23 +02:00
chriscamacho
6ebf6b4e72
allow for multiple materials in obj files (#1408)
* allow for multiple materials in obj files also fix obj_loader hash map issues

* minor fix for warning

Co-authored-by: codifies <nospam@antispam.com>
2020-10-08 20:31:59 +02:00
raysan5
b9053eebe7 Added new GIF recording library (not used yet) 2020-09-26 11:41:49 +02:00
coderoth
c05dbb4581
Updated joystick mappings with latest version of gamecontrollerdb (executed GenerateMappings.cmake), so that raylib can identify more joysticks (#1381) 2020-09-19 21:51:32 +02:00
Ray
dace2172d1 Update cgltf library to v1.7 2020-09-13 15:55:48 +02:00
raysan5
ffe2364334 Update miniaudio to version 0.10.18 2020-08-30 20:01:38 +02:00
raysan5
d2d50bc60f Update miniaudio to v0.10.14 2020-07-14 18:59:00 +02:00
Random
4de362b405
Updated miniaudio to v0.10.13, fixes emscripten compilation error (#1306) 2020-07-13 18:56:17 +02:00
raysan5
fa7799143e Update miniaudio to v0.10.12, solves #1288 2020-07-10 13:29:42 +02:00
raysan5
fe5fe230b9 Update dr_wav.h 2020-05-23 23:16:40 +02:00
raysan5
42f09eb2b8 Delete .gitignore 2020-04-07 18:52:07 +02:00
raysan5
ef9e9bfa7d Review Android piepline
- Removed generate_android_toolchain, since version r21 AndroidNDK it's the toolchain
 - Removed external lib native_app_glue, provided by AndroidNDK
2020-04-07 17:54:08 +02:00
raysan5
f31b87fae8 Remove ANGLE project
Actually, project just adds 50MB of ANGLE libraries not related to raylib.
Also reviewed UWP project to consume ANGLE from the NuGet package.
2020-04-07 17:43:21 +02:00
Ray
9eefcb7939 Update miniaudio.h 2020-02-19 12:19:41 +01:00
Ray
df4b55d657 Comment fprintf() calls 2020-02-17 00:46:41 +01:00
Ray
8820baf5cc Update miniaudio.h 2020-02-13 11:41:33 +01:00
raysan5
28e12a6c6a [raudio] Update to latest miniaudio 0.10 2020-02-10 12:42:40 +01:00
Ray
b4293edd70 Update GLFW to latest master 2020-02-06 16:30:48 +01:00
Ray
6c7685da3f Update external libraries 2020-02-06 16:29:57 +01:00
David Reid
7024628c65
Update to miniaudio 0.10 (#1092)
* Update to miniaudio 0.10

This replaces the old ma_pcm_converter with ma_data_converter.

At this time of this commit, miniaudio 0.10 is still in the testing
phase. To make it easier to update miniaudio.h during this period, I've
temporarily moved the @raysan5 Win32 customizations to raudio.c because
there may be quite a few updates to miniaudio.h during this time.

* Use miniaudio's built-in volume control.
2020-02-04 13:43:31 +01:00
Ray
c715cae18d Some tweaks 2020-01-28 16:40:12 +01:00
Ray
e932d23cf4 Update cgltf.h 2020-01-22 23:24:11 +01:00
raysan5
cff38308b7 Support custom allocator 2020-01-19 13:05:21 +01:00
raysan5
9c52a4932d Corrected issue with types 2020-01-19 12:49:33 +01:00
raysan5
edc1d2511d Review module to fit raylib conventions
Support custom allocators
2020-01-19 12:29:21 +01:00
raysan5
d797bb3e1c Support custom memory allocators 2020-01-19 11:42:16 +01:00
Ray
1eae4b483b Commented unnecessary printf()/puts() calls 2020-01-15 13:14:06 +01:00
illegalinstruction
caa1f45643 Forcibly ensure .xm playback starts in the right place; fixes #1043. (#1045) 2019-12-21 13:02:54 +01:00
Ahmad Fatoum
2a64aa2abd external: glfw: reinstate export of GLFW_PKG_{DEPS,LIBS}
We were doing this before, but it was deleted during the
last GLFW update. Readd it to fix the associated macOS CI failure.

Fixes: ea5cd42e6 ("Update GLFW to version 3.4")
2019-12-05 00:29:24 +01:00
Ray
ea5cd42e6c Update GLFW to version 3.4 2019-12-01 13:30:02 +01:00
Ray
60e8511543 Update miniaudio.h to v0.9.8 2019-11-25 11:42:49 +01:00
raysan5
e25f4dca1f Update external libraries 2019-10-19 17:26:58 +02:00
Ray
e5d5f6e367 Review possible memory leak with my_strndup() 2019-09-13 12:58:42 +02:00
Ray
dec5f332ad Revert "Update tinyobj_loader_c.h"
This reverts commit 53b32f1c20.
2019-09-08 16:46:08 +02:00
Ray
53b32f1c20 Update tinyobj_loader_c.h 2019-09-05 13:15:47 +02:00
Ray
061294e4d1 Update miniaudio.h 2019-08-24 10:11:32 +02:00
raysan5
108f7f6fee Corrected small issue on miniaudio
ONly Neon processors
2019-08-08 10:32:42 +02:00
Ray
3d46297cc1 Update external libraries 2019-08-07 00:33:57 +02:00
Wilhem Barbier
e660621389 Fix jar_xm_reset 2019-05-29 17:15:11 +02:00
Wilhem Barbier
dec604bd71 Move jar_xm_reset to jar_xm.h 2019-05-23 16:40:15 +02:00
Ray
cf4fde9456 Corrected bug on NEON 2019-05-16 16:10:52 +02:00
Ray
25ac9bfb28 Update dr_flac, dr_mp3, dr_wav to latest version 2019-05-16 15:31:33 +02:00
Ray
579d932551 Update miniaudio to v0.9.4 2019-05-16 15:30:41 +02:00
Ahmad Fatoum
4d8b9e595a
external: glfw: Revert "Added WinMM library"
This reverts commit 4773de26a5.

which adds -lwinmm at the wrong place. It should be in the raylib
linker flags, not GLFW's.
2019-05-15 08:14:24 +02:00
Ray
4773de26a5 Added WinMM library
Required for high resolution timer
2019-05-07 22:56:38 +02:00
Ahmad Fatoum
36d8a648f0
external: glfw: reinstate export of GLFW_PKG_{DEPS,LIBS}
We were doing this before, but it was deleted during the
last GLFW update. Readd it to fix the associated macOS CI failure.

Fixes: cd934c9f6 ("Update GLFW to 3.3.1")
2019-05-04 22:28:21 +02:00
Reece Mackie
2de1f31821 UWP Support Overhaul (#819)
* Working build

* Fix build again, stop deleting files

* Hotfix crash, needs investigating

* Remove VS2015.UWP, I cannot update the project

* Lots of UWP work, added keyboard and mouse press support. Still need to finish scroll wheel, mouse position and cursor hiding, plus other stuff that I haven't seen yet.

* Implemented a ton more things, added BaseApp.h to provide common code to UWP apps.

* Remove constant window dimensions

* Enable and Disable cursor support.

* Actually use mouse delta

* Gamepad Support

* Cleaning and small tweaks

* Restore original example.

* Update comment

* Use 'Messages' to handle the cursor functions so code is more portable.

* Comment

* Comment unused message fields and use vector for mouse pos instead.

* Move messages to utils.h and use messages for everything. No more plat-specific code in raylib.h

* Working build

* Fix build again, stop deleting files

* Hotfix crash, needs investigating

* Remove VS2015.UWP, I cannot update the project

* Lots of UWP work, added keyboard and mouse press support. Still need to finish scroll wheel, mouse position and cursor hiding, plus other stuff that I haven't seen yet.

* Implemented a ton more things, added BaseApp.h to provide common code to UWP apps.

* Remove constant window dimensions

* Enable and Disable cursor support.

* Actually use mouse delta

* Gamepad Support

* Cleaning and small tweaks

* Restore original example.

* Update comment

* Use 'Messages' to handle the cursor functions so code is more portable.

* Comment

* Comment unused message fields and use vector for mouse pos instead.

* Move messages to utils.h and use messages for everything. No more plat-specific code in raylib.h

* Tested some desktop stuff and added projection matrix updates for window resizing.

* Fixed big bad mouse bug

* Fix alt buttons and add hack to combat flickery key presses (far from perfect)

* Remove debug code

* Final commit

* Well, so I thought

* Wow, i am bad

* Remove packages folder

* Remove useless include

* Apply requested changes and fix linux build

* Try to stop packages folder

* Have we fixed the formatting properly?

* Third time's the charm?

* Where did this come from?

* Re-fix

* Autoformat is gonna kill

* Fixed XBOX ONE Support

* Fix tabs
2019-04-27 20:33:51 +02:00
Ray
0c567cd259 WARNING: Issues on web building
Found some issues when building for web using latest emscripten 1.38.30, traced the error and found that eglGetProcAdress does not return function pointers for VAO functionality, supported by extension.

It requires more investigation but now it works (avoiding VAO usage)
2019-04-23 18:10:38 +02:00
Ray
3aafa9d5ba Set a version for rGIF library 2019-04-23 16:01:38 +02:00
Ray
372d77957f Update STB libraries to latest version 2019-04-23 16:01:18 +02:00
Ray
8ed71b9d5a Some tweaks to custom memory management system 2019-04-23 14:51:32 +02:00
Ray
9835be7b7a Remove unnecesary GLFW deps (used by examples) 2019-04-23 14:50:58 +02:00
Ray
c7907a203b Update miniaudio to v0.9.3 2019-04-22 20:32:11 +02:00
Ray
cd934c9f66 Update GLFW to 3.3.1 2019-04-22 19:00:43 +02:00
Ray
802afe8fe5 Replaced size_t by unsigned int 2019-04-10 00:34:46 +02:00
Ray
3e806ad9d4 Reviewed data assignation 2019-04-01 00:15:45 +02:00
Ray
a643dc4ca0 WARNING: Redesigned model struct for multi-meshes
This is quite a big change, Model struct has been redesigned to support multiple meshes and multiple materials, most 3d fileformats contain multiple meshes and reference multiple materials.

Consequently, multiple functions have been reviewed.

LoadOBJ(), LoadIQM(), LoadGLFT() now return a Model.

Current LoadOBJ() is not valid anymore, actually, tinyobj_loader_c library is considered for replacement.
2019-03-29 16:48:23 +01:00
Ray
76e968f6b7 Updated audio library: mini_al -> miniaudio 2019-03-12 11:54:45 +01:00
Ray
d62652c5b2 Update cgltf library
Added some comments to loader function...
2019-02-18 18:46:17 +01:00
Ray
c379e04628 Update mini_al.h 2019-02-12 13:01:43 +01:00
Ray
944a388b1b Include mini_al directly, no separate module 2019-02-12 12:18:01 +01:00
Ray
d00b8f9ffc Updated external libraries 2019-02-12 00:25:21 +01:00
Ahmad Fatoum
c3d2b1b184 glfw: Update GLFW to current master
glfw/glfw@5595fa3ae6 implements a proper fix for the macOS Mojave
problem of OpenGL windows not being rendered until moved or manually
updated.

Pull in the current master and rebase the three patches we have on top:
- two commits we have for reuse of the GLFW CMake build system for Wayland
It hasn't yet to be acknowledged upstream.
- one commit removing #include <windows.h> in glfw3native.h to avoid
duplicate declarations.

Fixes #655 and #665.
2019-01-08 09:03:22 +01:00
Ahmad Fatoum
f719de4bf8 external: glfw: Ignore {docs/examples/tests}/ directories 2019-01-08 09:03:22 +01:00
raysan5
9740b1eb70 Update mini_al to latest version (Web Audio / AAudio backends) 2019-01-01 20:52:57 +01:00
Ray
4ec4dc691f Use stb_vorbis.h as header only 2018-12-21 00:17:44 +01:00
Ray
69ae794465 Updated stb libs to latest version 2018-11-27 09:23:30 +01:00
Ray
bc8d3f30ec Updated to latest mini_al 2018-11-23 17:02:54 +01:00
Ray
31d0fd820d Avoid program crash on audio device fail 2018-11-20 11:27:10 +01:00
Ray
de02f14283 Updated mini_al 2018-11-17 10:04:12 +01:00
Ray
f7667aad8d Reviewed audio issues
- Updated dr_mp3 and implemented it
- Reviewed sampleCount vs frameCount
- Reviewed XM playing (some weird things...)
2018-10-31 17:04:24 +01:00
Ray
8a88e65a94 Update src/external/dr_mp3.h 2018-10-17 19:37:53 +02:00