Ray
99dac5451c
ADDED: Automation Events System, exposed to users
...
Added new API to record and play events
Added examples illustrating functionality
2023-10-26 23:59:19 +02:00
Ray
067dbe8657
ADDED: Drop files support to PLATFORM_DESKTOP_SDL
2023-10-26 23:57:07 +02:00
Ray
d0141bd105
Remove trail spaces
2023-10-26 23:56:38 +02:00
Ray
e4547eb422
Remove trail spaces
2023-10-26 23:56:03 +02:00
Ray
1cef62cf05
REVIEWED: glfwGetError() not availbale on PLATFORM_WEB fix #3470
2023-10-26 11:10:41 +02:00
Ray
77730c80d9
Updated to miniaudio v0.11.19 #3448
2023-10-26 10:34:39 +02:00
Ray
eddeafd2ed
Revert "Fix IsGestureDetected parameter inconsistency in raylib.h with rgextures.h ( #3464 )"
...
This reverts commit 804f1a83eb .
2023-10-26 10:28:00 +02:00
jestarray
804f1a83eb
Fix IsGestureDetected parameter inconsistency in raylib.h with rgextures.h ( #3464 )
...
closes https://github.com/raysan5/raylib/issues/3463
2023-10-26 10:24:21 +02:00
Alexandre Almeida
2f6b2897fe
GetCurrentMonitor() - check window center instead of top-left corner ( #3468 )
2023-10-26 10:18:00 +02:00
2Bear
9a687e3153
Fix missing PLATFORM_DESKTOP_SDL checks. ( #3469 )
2023-10-26 10:15:25 +02:00
ubkp
cb1c2ffda1
Fix gamepad names for PLATFORM_DESKTOP/GLFW ( #3462 )
2023-10-25 19:13:51 +02:00
ubkp
b0c0f2e560
Fix OpenURL on SDL ( #3460 )
2023-10-25 12:17:54 +02:00
Ray
7e5eff8a29
Revert "Fix #3461 "
...
This reverts commit 8fbd42d592 .
2023-10-25 10:15:19 +02:00
Ray
8fbd42d592
Fix #3461
2023-10-25 10:14:17 +02:00
Ray
803b1a910e
REVIEWED: Check OpenGL version required, fix #3457
2023-10-23 19:59:29 +02:00
Ray
a0f0034352
REVIEWED: InitPlatform() organization and code-gardening
2023-10-23 19:15:40 +02:00
Ray
3ff6026917
REVIEWED: Move screen capture logic to rcore.c, available for all platforms
2023-10-23 18:32:24 +02:00
Lukas
daf227a185
Fixes a memory leak as a result of creating an AudioBuffer* with the old source.frameCount. This internally allocates memory to the structs data pointer which is then later overridden by the correct sound data of the source sound. ( #3458 )
...
Additionally added a volume assignment from old to new as currently there is no way to get the volume of a sound and the AudioBuffer struct is not reachable from user code due to opaque definition.
2023-10-23 18:16:28 +02:00
Jeffery Myers
4ed776368a
When the frame counter gets to 0, reset the FPS average counter. This allows the window to be closed and reopened with clean FPS stats. ( #3445 )
2023-10-23 10:11:50 +02:00
Peter0x44
b3028e4891
Review prerequisites of rcore.c ( #3453 )
...
rcore_desktop_sdl.c was not present in the list of prerequisites this
patch changes them to use a wildcard, so any other platforms added in
future will be tracked properly
2023-10-22 19:45:49 +02:00
Peter0x44
e33e9da277
Add DrawCircleLinesV for consistency ( #3452 )
...
ImageDrawCircleLinesV already existed, so I'm not sure why this was
missing. It is trivial to implement, anyway
2023-10-22 17:13:49 +02:00
Ray
0e029f719b
Revert "REVIEWED: sinfl, fix #3349 "
...
This reverts commit c4fb6c8517 .
2023-10-22 15:17:35 +02:00
Ray
2b90b5600c
Revert "Update sinfl.h"
...
This reverts commit da9bc564d2 .
2023-10-22 15:15:56 +02:00
Ray
da9bc564d2
Update sinfl.h
2023-10-22 10:31:35 +02:00
Ray
c4fb6c8517
REVIEWED: sinfl, fix #3349
2023-10-22 10:27:22 +02:00
Ray
1aad6a2fc0
REVIEWED: New platform backend template comments
2023-10-22 10:09:03 +02:00
Ray
bcfa7c6718
Update rcore_desktop.c
2023-10-22 10:08:39 +02:00
ubkp
8cda4273ec
[core] Complement implementations for SDL (3) ( #3450 )
...
* Fix SetWindowMinSize and SetWindowMaxSize
* Fix window resizes to update the viewport
* Fix window resizes to update the viewport 2
2023-10-22 09:45:04 +02:00
ubkp
e5993c4a4b
[core] Complement implementations for SDL (2) ( #3447 )
...
* Add note and todo to GetWindowScaleDPI
* Complement ToggleFullscreen and change ToggleBorderlessWindowed
* Complement SetWindowState and ClearWindowState
2023-10-21 12:11:54 +02:00
ubkp
c66eb49199
[core] Complement implementations for SDL ( #3444 )
...
* Complement SetWindowMonitor SDL implementation
* Complement SetWindowMonitor SDL implementation 2
* Complement SetWindowMonitor SDL implementation 3
* Complement GetMonitorPosition SDL implementation
* Small tweaks to various SDL implementation
* Small tweaks to various SDL implementation 2
2023-10-20 17:38:14 +02:00
Ray
081fffd46e
REVIEWED: Issue with functions definitions
2023-10-19 13:57:31 +02:00
Ray
b674e344a8
REVIEWED: Issue with symbols exposure
2023-10-19 13:46:02 +02:00
Ray
65dd0afb60
Update Makefile
2023-10-19 13:41:09 +02:00
Ray
982641228c
REDESIGNED: Move platforms to separate directory #3313
2023-10-19 13:36:10 +02:00
ubkp
a64d606cb3
Fix GetMonitorPhysical* dpi ( #3442 )
2023-10-19 13:09:27 +02:00
Ray
f09840dcdc
Merge branch 'master' of https://github.com/raysan5/raylib
2023-10-19 13:05:54 +02:00
Ray
19ff0e5fb1
REVIEWED: rlLoadTexture() #3440
2023-10-19 13:05:50 +02:00
Le Juez Victor
d7a098ebd3
[core] Add more missing implementations to SDL ( #3439 )
...
* [core] Add more missing implementations to SDL
Add functions: `SetWindowState`, `ClearWindowState`, `SetWindowIcon`
* Completing `SetWIndowState` and `ClearWindowState`
* Add VSync support for SDL
* Fix `CORE.Window.display` size issue
* Fix getting monitor size
We now get the size of the monitor where the window is located
* Add `ToggleBorderlessWindowed`
* Add `ToggleFullscreen`
* Add `GetMonitorPosition`
* Add `SetWindowMonitor`
NOTE: The function is implemented but incomplete
* Replace `TraceLog` by `TRACELOG`
* Fixed mouse delta issue in relative mode
Fixed a delta retrieval issue with `GetMouseDelta` when the mouse is in relative mode. Solution by @ubkp
* Fix `IsKeyPressed` issue
An issue caused `IsKeyPressed` to continuously return true for most keys when pressed
* Fix `SetGamepadMappings` returning
2023-10-19 00:09:00 +02:00
ubkp
d0a265cee8
[core] Add more missing implementations to SDL ( #3436 )
...
* Add more missing implementations 1
* Add more missing implementations 2
* Add more missing implementations 3
* Add more missing implementations 4
* Add more missing implementations 5
* Add more missing implementations 6
2023-10-18 08:05:35 +02:00
Ray
fc6152613f
REVIEWED: raylib 5.0-dev version for a future release
2023-10-18 00:33:05 +02:00
Ray
53cd60bb29
REVIEWED: Move InitWindow()/CloseWindow() to rcore.c #3313
2023-10-18 00:03:47 +02:00
Michael Scherbakow
9534f48425
fix build.zig ( #3433 )
...
for zig master (2023-10-17)
2023-10-17 23:36:42 +02:00
Alexey Kutepov
d7d04a07a2
[raudio] Implement GetMasterVolume() ( #3434 )
...
It feels a little unfinished when you can SetMasterVolume but can't
really Get it. So to finish the symmetry here is the GetMasterVolume
implementation.
2023-10-17 23:35:38 +02:00
Le Juez Victor
80432fde62
Fix SDL keyboard issue ( #3435 )
...
* Fix SDL keyboard issue
We have added a mapping table between raylib keys and SDL scancodes.
* Change `ScancodeToKey` array type
2023-10-17 23:29:28 +02:00
ubkp
f353cd1c3a
[core] Add some missing implementations to SDL ( #3432 )
...
* Add missing implementations
* Add missing implementations 2
* Add missing implementations 3
* Add missing implementations 4
* Add missing implementations 5
2023-10-17 12:01:01 +02:00
Ray
99ede0f747
Added some notes for alternative implementations #3362
2023-10-17 11:09:56 +02:00
Dor Shapira
af83764f4f
Implement GetCurrentMonitor in rcore_desktop_sdl ( #3431 )
...
* Implemented GetCurrentMonitor
* remove traceloog in GetCurrentMonitor
2023-10-17 09:53:53 +02:00
ubkp
fab99b8309
Remove rcore.h include from android ( #3429 )
2023-10-16 14:59:08 +02:00
Peter0x44
859c67792a
Make sure rcore.o gets compiled in more situations ( #3423 )
...
Currently doing the following:
```
make
touch rcore_desktop.c
make
```
Will not result in rcore.o getting compiled again, despite that
rcore_desktop.c has changed
This commit resolves that
2023-10-16 14:08:55 +02:00
neyrox
c4296b166a
Fix GenMeshPlane when resX != resZ ( #3425 )
...
Co-authored-by: Stanislav Yablonskiy <s.yablonskiy@pixonic.com>
2023-10-16 14:06:12 +02:00
ubkp
73363f829b
[core] Fix some mouse issues on SDL ( #3428 )
...
* Fix mouse wheel getting stucked scrolling up or down
* Fix mouse movement on 3D
* Fix mouse button presses
2023-10-16 09:43:20 +02:00
Ray
84818c96f2
ADDED: NEW PLATFORM: SDL (DESKTOP) rcore_desktop_sdl #3313
2023-10-16 00:51:44 +02:00
MichaelFiber
18bedbd095
[core] Change axisCount to be an array ( #3421 )
...
* Update `PLATFORM_DRM` implementation of `GetGamepadAxisCount`
* Update
* Update `PLATFORM_DRM` implementation of `GetGamepadName`
* Add example to test gamepad info functions
Fix typo
* Update new gamepad info example
* Move axis count update out of GamepadThread - race condition
* Remove pointless if statement
* Start integrating stuff from the mikesinput lib
* Add more logging
* Add semicolon
* Add forgotten static
* More fixes
* Update axisCount to be array
* More debugging
* Add forgotten index to ready check
* Add path logging
* Missing parenthesis
* Add missing slash
* Fix axis count being reset to 0
* Fix missing paren
* Test polling joystick button events
* Major updates
* Fix missing array index
* Fix another missing array index
* Update example
* dumb logging
* Wrong constant for ev.code handling
* More dumb logging
* Remove some logging
* Add FPS to gamepad info example and try for max FPS
* tweak
* Revert example
* Add fps back
* Clean up after merge
* Switch axisCount to be an array
2023-10-14 22:51:35 +02:00
ubkp
781f717530
Remove the rcore.h include from drm, web, template ( #3420 )
2023-10-14 22:47:35 +02:00
Le Juez Victor
6d7112fde7
Fix some omissions ( #3418 )
...
Changes the return type of `InitGraphicsDevice()` from `bool` to `int`.
Adds a return at the end of `InitPlatform()`.
2023-10-14 22:46:46 +02:00
Ray
37e3ffcaac
REVIEWED: SetMouseCursor() #3416
2023-10-14 22:45:56 +02:00
BeardedBread
b79e381092
Fix SetMouseCursor implementation for PLATFORM_WEB ( #3416 )
...
* Fix SetMouseCursor implementation for PLATFORM_WEB
- Restrict function to only set the cursor inside the canvas
* Set the CORE input mouse
2023-10-14 22:42:03 +02:00
Blue
bf639f02a8
Fix raygui.c leftover from zig build ( #3417 )
2023-10-14 22:38:36 +02:00
Le Juez Victor
2498170b95
Fix screen size check in InitPlatform() ( #3415 )
2023-10-14 15:11:56 +02:00
BeardedBread
d31b439e04
Implement SetMouseCursor for PLATFORM_WEB ( #3414 )
2023-10-14 15:10:33 +02:00
Ray
54950f9a3d
Make sure CORE.Window.ready is set
2023-10-14 12:55:31 +02:00
Ray
b34c2ecbcb
WARNING: REDESIGN: InitPlatform() to initialize all platform data #3313
...
`InitGraphicsDevice()` could be confusing because the function actually initialized many things: window, graphics, inputs, callbacks, timming, storage... restructured it.
2023-10-14 12:49:54 +02:00
Ray
4521a142c3
tweaks
2023-10-14 11:48:20 +02:00
Ray
005ba155c0
Minor tweaks
2023-10-14 10:56:09 +02:00
Purple4pur
4981acb241
fix zig syntax errors in examples, and make it install executables correctly ( #3395 )
2023-10-13 19:55:52 +02:00
Daniil Kisel
5a0d9c8d43
Fix UpdateSound parameter name ( #3405 )
2023-10-13 19:54:43 +02:00
Le Juez Victor
36abc48cf8
Normalize gestureEvent.position coordinates ( #3406 )
...
Fixed the fact that coordinates were not normalized on Android, preventing detection of `GESTURE_DOUBLE_TAP`
2023-10-13 19:54:00 +02:00
ubkp
f3c27ec157
Fix android, drm compilation issue on InitWindow ( #3407 )
...
* Fix drm compilation issue on InitWindow
* Fix android compilation issue on InitWindow
2023-10-13 19:53:31 +02:00
Babak
0f4a8cf7cb
Ported to stb_image_resize2.h ( #3403 )
2023-10-13 16:37:35 +02:00
Le Juez Victor
0daa5ce1e7
Fix GetMouseDelta() issue for Android ( #3404 )
2023-10-13 16:36:42 +02:00
Ray
2e65bc675c
Moved some platforms functions to generic rcore #3313
...
Reviewed `InitWindow()` to clearly note platform specific code
2023-10-13 14:14:16 +02:00
Ray
876e6b3a0d
REVIEWED: TextFormat(), added "..." for truncation #3366
...
It seems more standard than [TRUN]
2023-10-11 20:25:09 +02:00
ubkp
6ed8acde67
Fix windowMin/Max to screenMin/Max for android, drm, template ( #3400 )
2023-10-11 19:29:21 +02:00
Ray
61af8e7631
REVIEWED: #3399 , Fix #3366
2023-10-11 12:20:03 +02:00
Murlocohol
28fb58f0ea
[rtext] TextFormat() warn user if buffer overflow occured. ( #3399 )
...
* [rtext] TextFormat now alerts user to truncation.
* Update rtext.c
* Update rcore.c
* Update rtext.c
2023-10-11 12:15:40 +02:00
Ray
da9c2894fe
Reorganized some functions, WaitTime() is common to all platforms
2023-10-11 12:10:38 +02:00
Ray
a2c5f01059
Reordered one function
2023-10-11 11:55:12 +02:00
Ray
0d175a69ae
REVIEWED: Mouse and Touch functions generic to all platforms #3313
2023-10-11 11:36:44 +02:00
Ray
6ebfec99c5
Added gamepad functions as generic for all platforms
2023-10-11 11:14:03 +02:00
Ray
ddca525132
RENAMED: rcore_custom to rcore_template
2023-10-11 11:11:09 +02:00
MichaelFiber
daba1a2794
Split drm update input ( #3397 )
...
* Update `PLATFORM_DRM` implementation of `GetGamepadAxisCount`
* Update
* Update `PLATFORM_DRM` implementation of `GetGamepadName`
* Add example to test gamepad info functions
Fix typo
* Update new gamepad info example
* Move axis count update out of GamepadThread - race condition
* Remove pointless if statement
2023-10-11 10:30:51 +02:00
Ray
101a9b0445
Added comments and review some functions #3313
2023-10-10 11:59:41 +02:00
Ray
b94e6290a4
Added some comments and tweaks #3313
2023-10-10 10:50:09 +02:00
Ray
67a1e1ffae
Update rtextures.c
2023-10-10 10:48:46 +02:00
Murlocohol
9702a17152
[raymath] Hotfix for Vector2Angle() and Vector2LineAngle() ( #3396 )
...
* Hotfix for Vector2LineAngle(), should probably be reviewed along with the rest of raylib angle functions to determine what coordinate system we want.
* Hotfix for Vector2LineAngle(), should probably be reviewed along with the rest of raylib angle functions to determine what coordinate system we want.
* [raymath] Hotfix for Vector2Angle and corresponding example
* [raymath] Hotfix for Vector2Angle and corresponding example
---------
Co-authored-by: Ray <raysan5@gmail.com>
2023-10-10 10:42:11 +02:00
Murlocohol
f0d949f931
Hotfix for Vector2LineAngle(), should probably be reviewed along with the rest of raylib angle functions to determine what coordinate system we want. ( #3394 )
2023-10-10 08:59:09 +02:00
Ray
0d8a6cfbfa
Revert "Update zig build system to zig version 0.11.0 ( #3393 )"
...
This reverts commit 540ad99442 .
2023-10-10 08:48:55 +02:00
Purple4pur
540ad99442
Update zig build system to zig version 0.11.0 ( #3393 )
...
* update build.zig for zig 0.11.0
* fix build.zig in examples to install executable correctly
* discard build.zig, only use src/build.zig, to avoid annoying zig-out path problem
* update zig version note
2023-10-09 13:05:19 +02:00
Ray
cfffa74f96
REVIEWED: Libs include order
2023-10-09 11:17:22 +02:00
Ray
f93d0ff9bc
Update raudio.c
2023-10-09 11:17:09 +02:00
Ray
b55cf40b91
Format tweaks
2023-10-09 11:07:02 +02:00
Ray
a38afcf053
Merge branch 'master' of https://github.com/raysan5/raylib
2023-10-09 10:51:41 +02:00
Ray
f86f4159e6
Avoid references to PLATFORM_ flags #3313
2023-10-09 10:51:37 +02:00
SuperUserNameMan
dfb0326d00
Update rcore.c ( #3326 )
2023-10-09 09:54:43 +02:00
Ray
33c84b3c00
Update rmodels.c
2023-10-09 09:53:52 +02:00
Dennis E. Hamilton
7ab911b9a4
Ensure m3d faces in non-decreasing materialid sequence ( #3385 )
...
This modification replaces the expensive qsort protection with an
insertion sort that is near-instantaneous in the expected ordered case.
2023-10-09 09:49:58 +02:00
Masoud Naservand
d309b1eaa7
Call nsvgDeleteRasterizer() on created rasterizer ( #3392 )
...
the `NSVGrasterizer *rast` needs to be passed
to nsvgDeleteRasterizer() when we are done with it.
2023-10-09 09:47:54 +02:00
Ray
ea9de852bd
ADDED: Custom platform template! #3313
2023-10-09 09:46:57 +02:00
Ray
682992e868
REVIEWED: Reorganize functions
...
`TakeScreenshot()` moved to `rcore.c`
2023-10-09 09:45:57 +02:00
Ray
5ed7717f0d
REVIEWED: WaitTime(), added validation #3377
2023-10-09 01:21:46 +02:00