Commit Graph

2023 Commits

Author SHA1 Message Date
rexept
2f95e8382b
typo fix (#4656) 2025-01-05 12:30:06 +01:00
Peter0x44
0f6e85a975
[build] CMake: Don't build examples using audio if audio is disabled (#4652) 2025-01-01 12:18:11 +01:00
Ray
fa0eada61a Update year to 2025 2025-01-01 00:02:52 +01:00
Jeffery Myers
f355d6f1db
Transform the vertex normals by the animated matrix (#4646) 2024-12-29 01:07:52 +01:00
Johannes
75b6b825df
using addCMacro instead of defineCMacro (#4620)
Co-authored-by: Johannes Rønning <johannes@picterus.com>
2024-12-28 15:57:10 +01:00
Le Juez Victor
6eb1206660
fix shaders_deffered_render.c for OpenGL ES 3 (#4617)
This fixes an incomplete framebuffer issue due to the use of a texture format not supported in ES 3.
This commit also adds more information on how to manage deferred rendering.
2024-12-18 18:07:48 +01:00
Colleague Riley
58004723d8
[rcore][RGFW] Add new backend option: PLATFORM_WEB_RGFW and update RGFW (#4480)
* add PLATFORM_WEB_RGFW

* fix some bugs

* fix web_rgfw gamepad

* send fake screensize

* fix gamepad bugs (linux) | add L3 + R3 (gamepad)

* fix?

* update RGFW (again)

* update raylib (merge)

* fix xinput stuff

* delete makefile added by mistake

* update RGFW

* update RGFW (rename joystick to gamepad to avoid misunderstandings

* update RGFW (fix X11 bug)

* update RGFW

* use RL_MALLOC for RGFW

* update RGFW (fixes xdnd bug)

* fix some formating
2024-12-18 12:03:42 +01:00
Ray
de6c09ee7a WARNING: REVIEWED: Use libraylib.web.a naming on PLATFORM_WEB
This change allows to have in same directory (currently `raylib/src`) two raylib build versions: Desktop and Web
2024-12-18 11:45:55 +01:00
Michael
d2cd2a0152
[rlgl][rmodels] Add instranceTransform shader location index #4538 (#4579) 2024-12-08 12:48:54 +01:00
Asdqwe
93a67417b3
Fix examples Makefile PLATFORM define (#4582) 2024-12-08 12:46:43 +01:00
danil
2820fcc29e
[examples] improve input_virtual_controls example (#4584) 2024-12-08 08:52:09 +01:00
Ray
6fbf08cc1f
Update pbr.fs 2024-12-01 22:41:38 +01:00
Ray
f9cf684356
Update pbr.vs 2024-12-01 22:40:46 +01:00
Ray
698bfc48fe
Update pbr.fs 2024-12-01 22:40:23 +01:00
Ray
0d39e7137b Fix #4527 2024-11-21 12:38:29 +01:00
devdad
6af664c04e
Update shaders_basic_pbr example to work on web (#4516)
* basic pbr example

pbr implementation  includes rpbr.h and few shader files header only file, which self contain everything needed for pbr rendering. Few textures and one model of the car which is under free licence which is included inside basic_pbr.c example file  currently supported shader versions are 120 and 330 , version 100 has small issue which I have to resolve

* Unloading PBRMAterial

I forgot unloading PBRMaterial

* fix small issue with texOffset assigment.

value was Vector4 at first but I found out it would be unclear for and users, so I change to have two Vector2 instead, but forgot to assign offset .

* Changed size of textures and file name changed

Changed size of textures from 2048x2048 to 1024x1024 and file name changed to shaders_basic_pbr.c ,
Added the function PBRModel PBRModelLoadFromMesh(Mesh mesh);
but GenMeshPlane(2, 2.0, 3, 3) culdn't be used because it crash once GenMeshTangents() is used with that plane mesh

* Update to 5.5 version  of eexample and fix to work in web

set GLSL_VERSION            100

set precision highp float;
removed in keyword
fix for loop has to use only constant

* Update shader_basic_pbr example to work on web

changed to GLSL_VERSION            100
update glsl100 shader
set float  precision  to highp
removed keyword  in
change for loop tu use constant value  gives an error

* Update shader_basic_pbr example to work on web

changed to GLSL_VERSION            100
update glsl100 shader
set float  precision  to highp
removed keyword  in
change for loop tu use constant value  gives an error

* removed rpbr.h

removed rpbr.h
2024-11-20 11:25:31 +01:00
Mute
f979cc62ee
Fixed grammar mistakes in core_3d_camera_first_person.c (#4508)
Changed line 118 from, "// For advance camera controls, it's reecommended to compute camera movement manually", to, "// For advanced camera controls, it's recommended to compute camera movement manually".
2024-11-19 09:04:14 +01:00
Ray
162efc1ec7 Update core_basic_window.c 2024-11-16 18:45:12 +01:00
Jeffery Myers
a2f6ae6796
Fix warnings in examples (#4492)
Move shapes/shapes_rectangle_advanced to the correct folder in MSVC project
Add core_input_virtual_controls.vcxproj back into sln file
2024-11-15 08:25:09 +01:00
Ray
5e6cdf3a73 Update emsdk path on Windows to match new raylib installer package 2024-11-14 18:41:37 +01:00
Ray
14d3bbbb86 Update raygui.h 2024-11-14 16:38:27 +01:00
Asdqwe
377248b1ac
Fix Makefile.Web (#4487) 2024-11-13 22:21:10 +01:00
Jeffery Myers
10fd4de258
Fix the example lighting shaders to use both frag and diffuse colors so they work with shapes and meshes. (#4482) 2024-11-11 19:55:33 +01:00
Everton Jr.
00396e3436
[rcore] Clipboard Image Support (#4459)
* [rcore] add 'GetClipboardImage' for windows

* [rcore] GetClipboardImage removed some unneeded defines

* [rcore] PLATFORM_SDL: create a compatility layer for SDL3

* external: add win32_clipboard.h header only lib

* [rcore] using win32_clipboard on platforms rlfw and rgfw

* [rcore] fix warnings in SDL3 compatibility layer

* Makefile: Allow specifying SDL_LIBRARIES to link, this helps with SDL3

* Makefile: examples makefile now compile others/rlgl_standalone only when TARGET_PLATFORM is PLATFORM_DESKTOP_GFLW

* Makefile: examples makefile now compile others/rlgl_standalone only when TARGET_PLATFORM is PLATFORM_DESKTOP_GFLW

* [rcore]: PLATFORM_SDL: improve clipboard data retrieval

* external: remove unused function from win32_clipboard.h

* Makefile: allow for extra flags necessary when compiling for SDL3

* [rcore]: fix string typo

* [rcore]: Properly handle NULL dpi passing. As is allowed in SDL2

* external: fix arch finding on win32_clipboard.h to allow compilation on msvc cmake CI

* [rcore]: PLATFORM_SDL: Treat monitor as an ID in SDL3 as opposed to an index as in SDL2

* [rcore]: typo
2024-11-09 19:40:41 +01:00
Ray
a617e1e217 Update core_2d_camera_mouse_zoom.c 2024-11-06 12:00:39 +01:00
Ray
b47fffb48b Update Makefile.Web 2024-11-05 00:09:12 +01:00
Ray
be360d2ad1 RENAMED: UpdateModelAnimationBoneMatrices() to UpdateModelAnimationBones()
Still, not fully convinced of those functions naming, despite quite descriptive, sounds a bit confusing to me...
2024-11-03 13:12:01 +01:00
Ray
9e2591e612 Update Makefile 2024-11-01 12:14:06 +01:00
Everton Jr.
ad79d4a884
[shapes] Add shapes_rectangle_advanced example implementing a DrawRectangleRoundedGradientH function (#4435)
* [rshapes] Add  function

* "[shapes] rectangle advanced: fix screen width and height to fit with other examples"
2024-10-29 22:23:51 +01:00
NishiOwO
ff66b49c19
fix (#4440) 2024-10-26 15:10:35 +02:00
Ray
8b9ea8cd5f Update Makefile 2024-10-26 13:46:56 +02:00
NishiOwO
3dcddaedd7
Fix examples Makefile for NetBSD (#4438)
* fix makefile

* moving to LDPATHS

* fix clean and ldlibs stuff
2024-10-26 13:41:54 +02:00
Nikolas
7fedf9e0b8
[rtextures/rlgl] Load mipmaps for cubemaps (#4429)
* [rlgl] Load cubemap mipmaps

* [rtextures] Only generate mipmaps that don't already exist

* [rtextures] ImageDraw(): Implement drawing to mipmaps

* [rtextures] Load cubemap mipmaps
2024-10-26 12:09:38 +02:00
Asdqwe
91a4f04794
Use mingw32-make for Windows (#4436) 2024-10-26 11:39:24 +02:00
Ray
22c77d17b7 REVIEWED: WebGL2 (OpenGL ES 3.0) backend flags (PLATFORM_WEB) #4330 2024-10-26 00:51:37 +02:00
Ray
7ac36e20cd Update Makefile.Web 2024-10-25 23:55:31 +02:00
Asdqwe
8b36253e2f
[build] [web] Fix examples Makefile for PLATFORM_WEB (#4434)
* Fix examples Makefile for PLATFORM_WEB

* Replace shell with assignment operator

* Replace tab with spaces
2024-10-25 23:47:55 +02:00
Jeffery Myers
f03f093909
Add input_virtual_controls to MSVC projects (#4433)
Fix input_virtual_controls example to use correct default font sizes
2024-10-25 09:47:04 +02:00
Jeffery Myers
728ccc96bc
Use the vertex color as part of the base shader in GLSL330 (#4431) 2024-10-24 23:49:30 +02:00
IcyLeave6109
15f6c47f07
Use free camera in model shader example (#4428) 2024-10-24 17:49:47 +02:00
Ray
6ff0b03629 REVIEWED: UpdateModelAnimationBoneMatrices() comments 2024-10-24 12:46:02 +02:00
Ray
b0140b876b REVIEWED: GPU skninning on Web, some gotchas! #4412 2024-10-24 12:25:05 +02:00
Ray
eb04154c98 Update Makefile 2024-10-24 01:35:44 +02:00
Ray
de6487b177 Merge branch 'master' of https://github.com/raysan5/raylib 2024-10-23 23:28:08 +02:00
Ray
cd845368d8 Update skinning.fs 2024-10-23 23:28:01 +02:00
Asdqwe
157ee79a8e
Add drawing for generic gamepad on core_input_gamepad example (#4424) 2024-10-23 20:31:57 +02:00
Asdqwe
fe6da67066
[examples] Add deadzone handling to core_input_gamepad example (#4422)
* Add deadzone handling to core_input_gamepad example

* Rename variables
2024-10-23 16:31:27 +02:00
Asdqwe
75a4c5bf20
Update core_input_gamepad example (#4416) 2024-10-23 00:28:20 +02:00
Ray
79e2be68c2 Reviewed skinning shaders #4412 2024-10-23 00:20:59 +02:00
Ray
b2dca724c7 REVIEWED: skinning shader for GLSL 100 #4412 2024-10-22 10:41:43 +02:00
Anthony Carbajal
fe66bfb785
moved update out of draw area (#4413) 2024-10-22 10:31:44 +02:00
Anthony Carbajal
680238689b
removed extra update command (#4401) 2024-10-21 01:03:01 +02:00
Ray
1effe92129 WARNING: REMOVED: SVG files loading and drawing, moving it to raylib-extras 2024-10-10 20:37:46 +02:00
Magnus Oblerion
74ce90ce67
[example] Input virtual controls example (#4342)
* Add files via upload

* Update core_input_gamepad_virtual.c

* Add files via upload

* Update and rename core_input_gamepad_virtual.c to core_virtual_Dpad.c

* Update and rename core_virtual_Dpad.c to core_input_virtual_controls.c

* Delete examples/core/core_input_gamepad_virtual.png

* Add files via upload

* Update Makefile

* Update Makefile.Web

* Update README.md

* Update README.md

* Create core_input_virtual_controls.vcxproj

* Delete projects/VS2022/examples/core_input_virtual_controls.vcxproj
2024-10-06 15:47:47 +02:00
Ashley Chekhov
20ce8ba046
Typo fix (#4356)
Seemed to be a typo. Hope this helps.
2024-10-04 11:04:26 +02:00
Jeffery Myers
0e7bcd5639
[MODELS] Disable GPU skinning for MacOS platform (#4348)
* Update raylib_api.* by CI

* Disable GPU skinning on MacOS
Add GPU skinning example to MSVC Projects.

* Update raylib_api.* by CI

---------

Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-09-30 12:10:02 +02:00
Daniel Holden
86ead96263
[rmodels] Optional GPU skinning (#4321)
* Added optional GPU skinning

* Added skinned bone matrices support for different file formats.

* Moved new shader locations to end of enum to avoid breaking existing examples. Added gpu skinning on drawing of instanced meshes.

* Added GPU skinning example.

* Removed variable declaration to avoid shadowing warning.
2024-09-20 17:30:37 +02:00
Tchan0
8dbf371244
Examples makefiles: align /usr/local with /src Makefile (#4286)
* align /usr/local with src Makefile

Align /usr/local with the /src Makefile, where it can be overriden.

* /usr/local: allow override

align /usr/local with the /src Makefile, where it can be overriden
2024-08-25 11:23:08 +02:00
Ray
414133dbe7 Update models_point_rendering.c 2024-08-24 18:56:06 +02:00
Reese Gallagher
7bde76ca2c
[rmodels] More performant point cloud rendering with DrawModelPoints() (#4203)
* Added the ability to draw a model as a point cloud

* Added example to demonstrate drawing a model as a point cloud

* polished the demo a bit

* picture for example

* adhere to conventions for example

* update png to match aspect ratio

* minor changes

* address code convention comments

* added point rendering to makefiles

* added point rendering to readme and renumbered examples

* comment formatting

---------

Co-authored-by: Reese Gallagher <re325479@ucf.edu.com>
Co-authored-by: Ray <raysan5@gmail.com>
2024-08-24 18:42:38 +02:00
Ray
039df36f4b REVIEWED: Automation events mouse wheel #4263 2024-08-20 19:13:18 +02:00
Anthony Carbajal
418b878053
[Examples] set FPS to 60 (#4235)
* set FPS to 60

* remove extra commented lines
2024-08-10 20:07:23 +02:00
Asdqwe
46cb6af437
Fix core_input_gamepad_info example so all buttons are displayed within the window (#4241) 2024-08-09 19:03:14 +02:00
Anthony Carbajal
e4529ff8f9
update text input box (#4229) 2024-08-09 09:18:00 +02:00
Anthony Carbajal
3c5bdae7ab
update shapes bouncing ball (#4226) 2024-08-09 09:16:05 +02:00
Anthony Carbajal
06aeb21429
update shaders basic pbr (#4225) 2024-08-09 09:15:07 +02:00
Anthony Carbajal
85c6489d81
update models box collisions (#4224) 2024-08-09 09:12:26 +02:00
Anthony Carbajal
243801c2d1
update text writing anim (#4230) 2024-08-09 09:07:56 +02:00
Anthony Carbajal
070c1c9d63
update examples missing unloadtexture (#4234) 2024-08-09 09:03:27 +02:00
Anthony Carbajal
5233b80fb7
update raygui (#4238) 2024-08-09 08:55:16 +02:00
Jeffery Myers
9ef678d90a
Fix warnings (#4239)
* Update raylib_api.* by CI

* Fix typecast warnings

---------

Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-08-09 08:54:22 +02:00
kai-z99
97c02b2425
[examples] Fix some examples (#4211)
* Add text

* small typo
2024-08-07 01:05:53 +02:00
Ray
db8b199363 Reviewed shader 2024-08-06 18:32:14 +02:00
CDM15y
b44b759b8f
[examples][shaders_raymarching] Add raymarching.fs for GLSL120 (#4183)
* Create raymarching.fs

* Update raymarching.fs

* Update raymarching.fs

* Update raymarching.fs

Remove `fragColor` as it is unused

Move the license to the top of the code to improve readability.
2024-08-06 18:30:15 +02:00
Anthony Carbajal
4b84b5563e
Update audio mixed processor (#4214)
* updated audio mixed processor

* remove float cast, better parenthesis
2024-08-06 18:29:10 +02:00
Ray
b657001e0d REVIEWED: shaders_vertex_displacement 2024-08-04 22:06:20 +02:00
Alex ZH
43b0c9410e
[examples] Add new example: shaders_vertex_displacement (#4186)
* shaders-vertex_displacement init

* implement simulation of wave in ocean

* update examples/README & add some comments

* update comments

* add gl100 shaders
2024-08-04 21:58:26 +02:00
Anthony Carbajal
6595bab8ff
update make for examples (#4209) 2024-08-04 21:45:50 +02:00
CDM15y
2d94d8d06d
[examples] Fix PBR and Shadowmap example shaders for GLSL 1.20 (#4167)
* Update pbr.fs

remove presicion mediump float because it is for GLES, and not desktop GL

* Fix shadowmap.fs

also suffers the same problem as pbr.fs
2024-07-20 10:42:55 +02:00
Ray
9764fef262 Update models_billboard.c 2024-07-07 21:02:35 +02:00
bohonghuang
6dd2a0e645
[rmodels] Consistent DrawBillboardPro with DrawTexturePro (#4132)
* [rmodels] Re-implement `DrawBillboardPro`

* [rmodels] Add comments to `DrawBillboardPro`

* [rmodels] Make `DrawBillboardPro` consistent with `DrawTexturePro`

* Update raylib_api.* by CI

---------

Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-07-07 20:27:51 +02:00
Ray
c95b2e88b7 Example review 2024-07-04 11:12:20 +02:00
Ray
ab20b2179f Update Makefile 2024-07-01 18:56:06 +02:00
Ray
18d726be65 Update Makefile 2024-07-01 18:49:47 +02:00
Ray
2f49250baf WARNING: UPDATE: Starting works on raylib 5.5 release 2024-07-01 18:31:16 +02:00
Ray
d243094ede WARNING: BREAKING: Renamed PLATFORM_DESKTOP to PLATFORM_DESKTOP_GLFW
This could potentially be a breaking change, for consistency, now every possible desktop backend has the proper name assigned: GLFW, SDL, RGFW
raylib build system has been reviewed to fallback to `PLATFORM_DESKTOP_GLFW` by default when `PLATFORM_DESKTOP` defined
2024-07-01 18:28:44 +02:00
Ray
17cbc75aa7 REVIEWED: Formatting, follow raylib coding conventions 2024-06-30 11:07:38 +02:00
Bruno Cabral
6e2661f92d
[rtextures] Created ImageFromChannel() (#4105)
* created ImageFromChannel

Adds the possibility to extract a specific channel from an image

* naming convention

* example window height

* removed threshold

* removed alpha channel

* channel example organization

* updated channel example image
2024-06-30 10:33:32 +02:00
Jeffery Myers
c1ea32655a
[EXAMPLES] Default Skybox example to not use HDR (#4115)
* Update raylib_api.* by CI

* Default to not use HDR, and note that HDR support requires that raylib be built with HDR enabled.

---------

Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-06-28 19:08:55 +02:00
Jeffery Myers
e96bab7ce6
[Build] Fix warnings when building in VS 2022 (#4095)
* Update raylib_api.* by CI

* Fix warnings when building examples in MSVC 2022

* fix auto-format that sneaked in there.

---------

Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-06-24 17:47:32 +02:00
Ray
dcf2f6a8e9 Added note about performace #4067 2024-06-16 11:17:34 +02:00
Lázaro Albuquerque
cc40a91343
[build] Fix some warnings on web builds and remove some redundant flags. (#4069)
* update

* Revert "update"

This reverts commit e8adcabd94.

* update

* remove a not stricly required flag
2024-06-16 10:42:50 +02:00
Ray
715633e0de REVIEWED: Spline cubic bezier example 2024-06-16 10:41:47 +02:00
Santiago Pelufo
640eaca8bf
[rshapes] Fix multisegment Bezier splines. (#3744)
* [rshapes] Fix multisegment Bezier splines.

It seems to me that these functions are wrong, if you step the index by 1 you move to a control point instead of the next segment.

* Fix example shapes/shapes_splines_drawing for bezier splines.

* Draw circles to fill gaps between bezier segments.
2024-06-16 10:21:54 +02:00
Mike Will
81ff879b04
zig: run examples from their directories (#4063)
So that they can find their respective resource folders.
2024-06-16 09:38:54 +02:00
Karl Zylinski
fffae1a975
Fix fragPosition using wrong matrix in lighting_instancing.vs (#4056)
fragPosition was multiplied by mvp*instanceTransform, but it should only be multiplied by instanceTransform. Compare to lighting.vs, there we only use mvp for gl_Position, but matModel for the fragPosition.
2024-06-11 20:55:13 +02:00
Konrad Gutvik Grande
3948656d84
The example always showed a xbox controller, never a ps3 controller (#4040) 2024-06-07 10:21:02 +02:00
Sprix
e74d13e6db
Fix examples not building with gestures system disabled (#4020)
Build no longer fails with -DSUPPORT_GESTURES_SYSTEM=OFF and -DBUILD_EXAMPLES=ON
2024-06-06 11:47:07 +02:00
vaezim
d7a8af144d
Fix typos in markdowns and comments, Fix invalid links in HISTORY.md (#4017) 2024-05-30 08:22:07 +02:00
Ray
02d98a3e44 REVIEWED: 2d camera zoom, add alternative method #3977 2024-05-15 16:33:06 +02:00
Ray
479bd84400 Update shaders_palette_switch.c 2024-05-15 16:19:53 +02:00
Mike Will
46f9806359
Use logarithmic scaling for a 2d example with zoom functionality (#3977) 2024-05-15 16:19:22 +02:00
Ray
08ae888722 Update Makefile 2024-05-07 20:40:41 +02:00
Colleague Riley
9805fe0b1a
make RGFW a custom platform (#3941)
* fix minor bugs and errors (x86) for the RGFW platform, update RGFW platform license, update makefile info for RGFW platform

* revert

* (RGFW) (winapi) fix mouse hide bug when cursor changes

* ensure PLATFORM_SHELL is defined (PLATFORM_RGFW)

---------

Co-authored-by: ColleagueRiley <ColleagueRiley@gmail.com>
2024-05-07 20:30:52 +02:00
Ray
34d00d5217 Minor formatting tweaks 2024-05-05 19:46:31 +02:00
Ray
b03c8ba945 WARNING: BREAKING: REDESIGN: SetTextLineSpacing()
Redesigned function to only consider separation between the end of vertical size of one line and the beginning of next line
2024-04-28 23:07:21 +02:00
KotzaBoss
4b0e25d3af
Add rlCullDistance variables/getters and rlSetClipPlanes function (#3912)
The `RL_CULL_DISTANCE_` definition remains as the initial value
of the variables.

Basic usage can be:
```c
#include <raylib.h>
#include <rlgl.h>

rlSetClipPlanes(RL_CULL_DISTANCE_NEAR, MY_CULL_DISTANCE_FAR);

if (must_reset_clip_planes)
    rlSetClipPlanes(RL_CULL_DISTANCE_NEAR, RL_CULL_DISTANCE_FAR);
```
2024-04-23 14:24:37 +02:00
bohonghuang
d80febde7d
[rlgl] Implement vertex normals for RLGL immediate drawing mode (#3866)
* Fix several non-functional `target_compile_definitions`

* Avoid hardcoding the default vertex attribute locations

* Implement functional `rlNormal3f`

* Add normal definitions for `DrawCube`

* Update the basic lighting example to use `DrawCube` and `DrawPlane`
2024-04-23 14:22:29 +02:00
freakmangd
e0f6faa151
[build.zig] Drop support for 0.11.0 and use more idiomatic build script code (#3927)
* Remove support for 0.11.0, and make build script more idiomatic
+ remove all 0.11.0 compatibility functions
+ remove most LazyPath .path variants
  + I didn't touch emscripten, I don't know if its relative or absolute
+ change all absolute paths to use .cwd_relative
+ only use the builder allocator
+ have local dependencies use the package manager
+ make adding raygui more flexible
+ use zig-cache for generated wayland files

* Remove support for 0.11.0 in examples/build.zig

* update examples further and add clarifying comment on addRaygui
2024-04-22 09:13:01 +02:00
Ray
3caa424ad4 Review formatting 2024-04-21 12:29:09 +02:00
Ray
77cabc8bf2 Update shapes_draw_rectangle_rounded.c 2024-04-20 20:32:37 +02:00
Ray
68201c10c2 Update models_cubicmap.c 2024-04-20 19:58:14 +02:00
Benji
b00e467494
Revert "Build specific example using -DBUILD_EXAMPLE cmake flag (#3921)" (#3922)
This reverts commit c1fd98591d.
2024-04-19 08:43:24 +02:00
Benji
c1fd98591d
Build specific example using -DBUILD_EXAMPLE cmake flag (#3921) 2024-04-17 19:26:18 +02:00
Ray
112ce672e1 FIX: #3918 2024-04-17 19:12:47 +02:00
Ray
a6a08c75eb Update corrupted-header sounds #3554 2024-04-17 18:30:02 +02:00
Yousif
a4819f99cb
Update shaders_hybrid_render.c (#3908)
Fix typo
2024-04-10 10:36:03 +02:00
iP
1fad8277a3
optimisation of the "bone socket" tutorial (#3864)
Less matrix operations doing.
2024-03-10 21:49:04 +01:00
Rob Loach
ba066656f7
[cmake] Disable SDL rlgl_standalone example (#3861)
* cmake: For SDL, disable rlgl_standalone

* cmake: Only build rlgl_standalone when on Desktop, and not shared libs
2024-03-08 12:33:40 +01:00
aiafrasinei
3b7be85151
Screen space related functions consistency (#3830)
* Screen/world-space related functions rename

* Update raylib_api.* by CI

---------

Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-03-07 12:28:11 +01:00
Rob Loach
fccdfa7926
cmake: For SDL build, link the glfw dependency (#3860) 2024-03-07 12:11:46 +01:00
johann nadalutti
53221eb799
feat: vox_loader normals and new voxels shader (#3843) 2024-02-29 18:28:51 +01:00
Dalton Overmyer
077ab6d56b
Add an example that generates a random sequence. (#3846) 2024-02-29 18:26:49 +01:00
aiafrasinei
2aed94cfc2
Fix examples warnings for macos (#3842) 2024-02-27 22:15:09 +01:00
Ray
7fae41b5c6 Update models_bone_socket.c 2024-02-26 11:03:12 +01:00
Ray
3086bf1668 Update models_bone_socket.c 2024-02-26 10:49:01 +01:00
iP
2a263a09cc
bone socket tutorial (#3833)
Tutorial on how to use bones as sockets to calculate the position of something.
2024-02-26 10:30:22 +01:00
Peter0x44
1df91e74b9
Fix building of raylib_opengl_interop on PLATFORM_DESKTOP_SDL (#3826)
I tested this with CMake. I don't know if the examples makefile
currently handles this case.
2024-02-26 10:29:21 +01:00
Peter0x44
b86f78f6b1
Fix examples linking with CMake and -DPLATFORM=SDL (#3825)
Currently, every example fails linking likeso:

[  3%] Linking C executable audio_mixed_processor
/usr/bin/ld: ../raylib/libraylib.a(raudio.c.o): undefined reference to symbol 'exp@@GLIBC_2.29'
/usr/bin/ld: /usr/lib/libm.so.6: error adding symbols: DSO missing from command line
collect2: error: ld returned 1 exit status

Apparently, linking libm explicitly is the solution.
2024-02-26 10:25:47 +01:00
Abhishek Rathore
bda919033d
Fixed typo in a comment (#3816) (#3817)
Fixed a grammatical error by removing "are" to change `... but some are have multiple purposes ...` to `... but some have multiple purposes ...` in `textures/textures_image_generation`
2024-02-23 19:17:33 +01:00
Ray
23616153d4 Update Makefile 2024-02-22 23:25:05 +01:00
Peter0x44
31c6a340ab
Remove all uses of deps/mingw (#3805)
The purpose of this directory in GLFW is to provide some headers that
"mingw.org" doesn't. Raylib has long been unable to build with mingw.org
due to using certain symbols that aren't exposed in their headers.
(_ftelli64 and _access, among others.). Mingw-w64 already has the
necessary headers included, and doesn't need any of these external
implementations. For some reason, this also causes the following error
when building with Visual Studio's clang:

clang  -c rglfw.c -Wall -D_GNU_SOURCE -DPLATFORM_DESKTOP -DGRAPHICS_API_OPENGL_33 -Wno-missing-braces -Werror=pointer-arith -fno-strict-aliasing  -std=c99 -O1 -Werror=implicit-function-declaration -I. -Iexternal/glfw/include -Iexternal/glfw/deps/mingw
In file included from rglfw.c:61:
In file included from ./external/glfw/src/init.c:30:
In file included from ./external/glfw/src/internal.h:331:
In file included from ./external/glfw/src/platform.h:31:
In file included from ./external/glfw/src/win32_platform.h:70:
external/glfw/deps/mingw\xinput.h:227:26: error: a parameter list without types is only allowed in a function definition
  227 | void WINAPI XInputEnable(WINBOOL);
      |

If the last -Iexternal/glfw/deps/mingw is removed, the build works fine.

So, this workaround causes other problems, while not actually helping
raylib.

0bb605cd79/src/CMakeLists.txt (L272-L279)

GLFW's CMakeLists.txt first checks if either dinput.h or xinput.h are
provided by the toolchain, before telling the compiler to search for
headers in that directory. For EVERY compiler that can build raylib,
this is true.

In summary: This directory causes issues when building with some
compilers, and every toolchain that needs this workaround can't build
raylib anyway.
2024-02-22 23:06:22 +01:00
Ray
e52ae870f2 Reverted Makefile GL_ENABLE_GET_PROC_ADDRESS #3713 2024-02-05 21:38:13 +01:00
Ray
ea31bd47e5 REVIEWED: PLATFORM_WEB build flags, added GL_ENABLE_GET_PROC_ADDRESS
Reviewed flags formating
2024-02-05 21:12:57 +01:00
Ray
615ee9d177 REVIEWED: rlLoadFramebuffer() 2024-02-04 12:13:56 +01:00
Ray
40f3df5b86 Update core_2d_camera_platformer.c 2024-01-24 21:17:11 +01:00
freakmangd
482722d881
Update to latest zig 0.12.0dev while keeping 0.11.0 compatibility (#3715)
* update build.zig for latest zig 0.12.0dev while still allowing 0.11.0

* update examples/build.zig and add nicer message for type mismatch
2024-01-11 19:48:37 +01:00
Hongyu Ouyang
721e273547
Fix a bug in examples/shapes/shapes_following_eyes (#3710) 2024-01-06 11:32:10 +01:00
Ray
3afb4dda97 Update raygui.h 2024-01-05 22:32:59 +01:00
Ray
3f1e59a7cf Update copyright to 2024 2024-01-02 20:58:12 +01:00
Ray
36df9c5bd6 Update shaders_basic_pbr.c 2023-12-23 18:16:06 +01:00
Ray
e039a221a3 Review formating 2023-12-23 14:07:45 +01:00
Ray
706f74bce0 Update shaders_basic_pbr.c 2023-12-23 13:32:47 +01:00
Antonis Geralis
7ca95512d8
Review UnloadAutomationEventList (#3658)
* Review UnloadAutomationEventList

* Update raylib.h

* Update rcore.c

* Update core_automation_events.c

* Fix mistake
2023-12-23 12:14:39 +01:00
Ray
bb18018f29 REVIEWED: shaders_basic_pbr, added more comments 2023-12-21 21:32:53 +01:00
Ray
4805dddc18 Update shaders_deferred_render.c 2023-12-21 21:32:00 +01:00
Ray
2fe68a8a12 REVIEWED PR deferred render 2023-12-20 00:51:51 +01:00
Jett
e71153258b
fix for deferred rendering example. (#3655)
* fix for deferred rendering example.

* missed defines to build.
2023-12-20 00:27:59 +01:00
TheManTheMythTheGameDev
1fc3d9aeb2
Add shadowmapping example (#3653) 2023-12-19 10:37:41 +01:00
TheManTheMythTheGameDev
34a9163c52
Remove dependencies from PBR example (#3649)
* Remove dependencies from PBR example

* Reviewed example PR

---------

Co-authored-by: Ray <raysan5@gmail.com>
2023-12-19 10:36:03 +01:00
devdad
9bdc217987
basic PBR example (#3621)
* basic pbr example

pbr implementation  includes rpbr.h and few shader files header only file, which self contain everything needed for pbr rendering. Few textures and one model of the car which is under free licence which is included inside basic_pbr.c example file  currently supported shader versions are 120 and 330 , version 100 has small issue which I have to resolve

* Unloading PBRMAterial

I forgot unloading PBRMaterial

* fix small issue with texOffset assigment.

value was Vector4 at first but I found out it would be unclear for and users, so I change to have two Vector2 instead, but forgot to assign offset .

* Changed size of textures and file name changed

Changed size of textures from 2048x2048 to 1024x1024 and file name changed to shaders_basic_pbr.c ,
Added the function PBRModel PBRModelLoadFromMesh(Mesh mesh);
but GenMeshPlane(2, 2.0, 3, 3) culdn't be used because it crash once GenMeshTangents() is used with that plane mesh
2023-12-15 17:13:44 +01:00
Matthew Oros
387506faab
[rcore] Remove unused vScreenCenter (#3632) 2023-12-13 21:22:44 +01:00
lipx
a57a0ecd96
Update audio_stream_effects.c (#3618)
* Update audio_stream_effects.c

This may slightly improve performance and be more welcoming for new users despite being an more advanced feature. 
void * usually throws an error in most compilers and it would be better to just avoid it.

Also added <stdbool.h> because booleans are, sometimes, not defined by <stddef.h>.

* Update audio_stream_effects.c
2023-12-13 21:19:14 +01:00
riadbettole
31d3ed97c7
Update audio_raw_stream.c (#3624)
AudioInputCallBack has this
    audioFrequency += 1.0f;
    audioFrequency -= 1.0f;

cancels out each others
2023-12-11 09:12:30 +01:00
Ray
a3a73b9332 REVIEWED: textures_image_kernel #3556
Added screenshot
2023-11-21 22:55:47 +01:00
Sergey Zapunidi
ce26e26177
Added missing textures_image_kernel example in web makefile (#3555)
* Added missing textures_image_kernel example in web makefile

* Added missing --preload-file for textures_image_kernel

---------

Co-authored-by: zap <zap@physlab.ru>
2023-11-20 20:49:58 +01:00
Karim
21469e92b0
Image convolution function ImageKernelConvolution (#3528)
* Added image convultion ImageKernelConvolution

* comment changes

* spelling changes and change to kernel size

* removed kernel normalization inside function

* fix to formating
2023-11-18 20:05:45 +01:00
Jussi Viitala
25c6c12150
Added glsl 100 and 120 shaders to lightmap example. (#3543)
* Added glsl 100 and 120 shaders to lightmap example.

* Fixed lightmap example resource loading on web.
2023-11-18 20:02:33 +01:00
Ray
e7ba72ded9 Update core_automation_events.c 2023-11-10 19:36:58 +01:00
Ray
e4ea116857 Reviewing automation events on web... 2023-11-10 19:25:28 +01:00
Miloslav Milenkov
a92c34d83c
Changed keybinds for the automation example to avoid conflict with browser shortcuts (#3519) 2023-11-10 15:04:04 +01:00
Ray
21dc42d2ad Updated examples 2023-11-09 09:53:25 +01:00
Ray
c69b89cc42 Update example: shapes_splines_drawing 2023-11-09 02:01:00 +01:00
Ray
4c2340aea6 Update core_2d_camera_platformer.c 2023-11-08 23:35:27 +01:00
Ray
9c2308bdc3 Examples reviews 2023-11-08 23:28:31 +01:00
Ray
022b464b0b Remove BOM 2023-11-08 20:37:35 +01:00
Ray
040b945fef Reviewed some examples and warnings 2023-11-08 20:09:32 +01:00
Ray
bee6d7f065 Update Makefile.Web 2023-11-08 19:34:44 +01:00
Ray
9d8a11f21a Update textures_textured_curve.c 2023-11-08 18:13:25 +01:00
Ray
21354119cc REVIEWED: Makefile.Web, reorganize and add examples 2023-11-08 18:10:29 +01:00
Ray
bbf0c3a46d REVIEWED: Added new examples to VS2022 solution 2023-11-08 17:41:08 +01:00
Ray
580fbf441c Update textures_textured_curve.c 2023-11-07 20:02:55 +01:00
Ray
4b87cc455d Update shapes_splines_drawing.c 2023-11-07 19:58:45 +01:00
Ray
f01d3db739 ADDED: GetSplinePoint*() functions for spline evaluation
RENAMED: `DrawLine<spline_type>()` to `DrawSpline<spline_type>()` for more consistent and clear naming
REVIEWED: Bezier drawing parameters order, more consistent
REVIEWED: Spline-based examples -WIP-
2023-11-07 19:25:49 +01:00
Jeffery Myers
6cd37e57a6
Fix warnings in visual studio (#3512) 2023-11-06 20:31:07 +01:00
Ray
fc21a8e552 Update raygui.h 2023-11-06 20:14:40 +01:00
Ray
2a67ac0027 REVIEWED: rlgl_standalone examples #3487
Example is intended for `PLATFORM_DESKTOP` only and OpenGL 3.3 Core profile.
2023-11-05 20:11:53 +01:00
Ray
8b3c18de54 Updated GLFW for 64bit 2023-11-05 20:11:14 +01:00
Ray
b40f93b9e3 Comments tweaks 2023-11-02 18:12:22 +01:00
Ray
64d64cc181 REVIEWED: Potential code issues reported by CodeQL #3476 2023-11-01 15:28:18 +01:00
Jeffery Myers
38205d67da
Remove unused structures from lighting fragment shaders (#3497) 2023-11-01 12:16:14 +01:00
Ray
df0f7ba61e Update shaders_deferred_render.c 2023-10-31 20:59:08 +01:00
Ray
aca854ccbf Update shaders_deferred_render.c 2023-10-31 20:46:10 +01:00
Justin
3645244f9f
examples/shaders: Add an example for deferred shading (#3496)
* add example for deferred rendering/shading

* adapt convention

---------

Co-authored-by: 27justin <me@justin.cx>
2023-10-31 20:13:12 +01:00
ubkp
d8acceca14
Fix example core_3d_camera_free (#3488) 2023-10-31 10:10:43 +01:00
ubkp
15632876f7
Fix examples Makefile for SDL (#3486) 2023-10-30 12:02:35 +01:00
Ray
4625c41431 ADDED: Support for SDL building on Makefile 2023-10-29 20:44:18 +01:00
Ray
2da8cc383c Update Makefile.Web 2023-10-29 19:46:34 +01:00
Josh Colclough
975d4154e6
Fix the Julia set shader example (#3467)
* Simplify POI selection

* Improve mouse logic

* Add colour cycles to the shader to show finer details. Works well with high iteration numbers

* Testing things...

* Actually fix zoom. Also allow user to reset camera with 'R'

* Reset max iterations

* Tidying & comments

* Revert to original if statement

* Make mouse logic more readable

* Style conventions

* Coding conventions - f postifx on floating points

* Missed a few f postfixes
2023-10-29 16:41:02 +01:00
Ray
f721429f25 ADDED: SetAutomationEventBaseFrame(int frame) 2023-10-27 01:19:10 +02:00
Ray
98fcbe3fe2 Update core_automation_events.c 2023-10-27 00:50:02 +02:00
Ray
654b4e6257 Update core_automation_events.c 2023-10-27 00:45:00 +02:00
Ray
99dac5451c ADDED: Automation Events System, exposed to users
Added new API to record and play events
Added examples illustrating functionality
2023-10-26 23:59:19 +02:00
ubkp
8f517b7651
Fix compilation for PLATFORM_WEB examples (#3454) 2023-10-23 10:05:40 +02:00
Keith Stellyes
ea325c54e8
fix examples Makefile to use Makefile.Web when building for web (#3449)
Co-authored-by: Keith Stellyes <keith@keithstellyes.com>
2023-10-22 14:58:35 +02:00
Ray
fc6152613f REVIEWED: raylib 5.0-dev version for a future release 2023-10-18 00:33:05 +02:00
Ray
7290ea9bfb Update models_mesh_generation.c 2023-10-17 10:59:25 +02:00
MichaelFiber
18bedbd095
[core] Change axisCount to be an array (#3421)
* Update `PLATFORM_DRM` implementation of `GetGamepadAxisCount`

* Update

* Update `PLATFORM_DRM` implementation of `GetGamepadName`

* Add example to test gamepad info functions
Fix typo

* Update new gamepad info example

* Move axis count update out of GamepadThread - race condition

* Remove pointless if statement

* Start integrating stuff from the mikesinput lib

* Add more logging

* Add semicolon

* Add forgotten static

* More fixes

* Update axisCount to be array

* More debugging

* Add forgotten index to ready check

* Add path logging

* Missing parenthesis

* Add missing slash

* Fix axis count being reset to 0

* Fix missing paren

* Test polling joystick button events

* Major updates

* Fix missing array index

* Fix another missing array index

* Update example

* dumb logging

* Wrong constant for ev.code handling

* More dumb logging

* Remove some logging

* Add FPS to gamepad info example and try for max FPS

* tweak

* Revert example

* Add fps back

* Clean up after merge

* Switch axisCount to be an array
2023-10-14 22:51:35 +02:00
Purple4pur
4981acb241
fix zig syntax errors in examples, and make it install executables correctly (#3395) 2023-10-13 19:55:52 +02:00
MichaelFiber
daba1a2794
Split drm update input (#3397)
* Update `PLATFORM_DRM` implementation of `GetGamepadAxisCount`

* Update

* Update `PLATFORM_DRM` implementation of `GetGamepadName`

* Add example to test gamepad info functions
Fix typo

* Update new gamepad info example

* Move axis count update out of GamepadThread - race condition

* Remove pointless if statement
2023-10-11 10:30:51 +02:00
Ray
cb57165956 REVIEWED: Fix #3387 2023-10-10 10:48:30 +02:00
Murlocohol
9702a17152
[raymath] Hotfix for Vector2Angle() and Vector2LineAngle() (#3396)
* Hotfix for Vector2LineAngle(), should probably be reviewed along with the rest of raylib angle functions to determine what coordinate system we want.

* Hotfix for Vector2LineAngle(), should probably be reviewed along with the rest of raylib angle functions to determine what coordinate system we want.

* [raymath] Hotfix for Vector2Angle and corresponding example

* [raymath] Hotfix for Vector2Angle and corresponding example

---------

Co-authored-by: Ray <raysan5@gmail.com>
2023-10-10 10:42:11 +02:00
Murlocohol
f0d949f931
Hotfix for Vector2LineAngle(), should probably be reviewed along with the rest of raylib angle functions to determine what coordinate system we want. (#3394) 2023-10-10 08:59:09 +02:00
Ray
0d8a6cfbfa Revert "Update zig build system to zig version 0.11.0 (#3393)"
This reverts commit 540ad99442.
2023-10-10 08:48:55 +02:00
Purple4pur
540ad99442
Update zig build system to zig version 0.11.0 (#3393)
* update build.zig for zig 0.11.0

* fix build.zig in examples to install executable correctly

* discard build.zig, only use src/build.zig, to avoid annoying zig-out path problem

* update zig version note
2023-10-09 13:05:19 +02:00
Ray
fecf56e15a
WARNING: rcore module split per-platform **BIG CHANGE** (#3388)
* Submodules (#3311)

* Check in current state

* Add submodules to Makefile and clean up some imports

* Start moving InitGraphicsDeivce

* Move android_main and CloseWindow() out of rcore

* Move WindowShouldClose out of rcore

* Move IsWindowHidden out of rcore

* Move IsWindowMinimized out of rcore

* Move IsWindowMaximized, IsWindowFocused and IsWindowResized out of rcore

* Move ToggleFullscreen out of rcore

* Move MaximizeWindow, MinimizeWindow and RestoreWindow out of rcore

* Move 13 functions out of rcore:
ToggleBorderlessWindowed
SetWindowState
ClearWindowState
SetWindowIcon
SetWindowIcons
SetWindowTitle
SetWindowPosition
SetWindowMonitor
SetWindowMinSize
SetWindowMaxSize
SetWindowSize
SetWindowOpacity
SetWindowFocused

* Minor clean up, revert makefile change, include submodules directly in rcore

* Fix makefile comment

* Remove rcore.h from Makefile

* Remove debug include

* Move 18 functions from rcore to submodules
GetWindowHandle
GetMonitorCount
GetCurrentMonitor
GetMonitorPosition
GetMonitorWidth
GetMonitorHeight
GetMonitorPhysicalHeight
GetMonitorRefreshRate
GetWindowPosition
GetWindowScaleDPI
GetMonitorName
SetClipboardText
GetClipboardText
ShowCursor
HideCursor
EnableCursor
DisableCursor
GetTime

* Move TakeScreenshot, OpenURL, GetGamepadName out of rcore into submodules

* remove debugging #defines

* Move GetMonitorPhysicalWidth from rcore to submodule

* Move GetGamepadAxisCount from rcore

* Move SetGamepadMappings out of rcore

* Move GetMouseX, GetMouseY, GetMousePosition out of rcore

* Move SetMousePosition out of rcore

* Move GetMouseWheelMove out of rcore

* Move the last functions out of rcore

* Move shared function defs and some global var to rcore.h

* Clean up rcore.c and rcore.h a little more

* Remove unnecessary #define

---------

Co-authored-by: MichaelFiber <michael@cubeofb.org>

* REVIEWED: `PLATFORM_DESKTOP` Windows building

* Revert "REVIEWED: `PLATFORM_DESKTOP` Windows building"

This reverts commit 71a12171f7.

* Reviewed Windows building

* [split] Fix compilation for web (and desktop) (#3329)

* Fix compilation for web

* Remove EM_ASM_INT from core_input_gestures_web example

* Fix raymath undefined symbols for desktop and web

* Remove raylib_opengl_interop from examples Makefile

* Revert previous commit (8651c78)

* Fix TraceLog for web and desktop

* [split] `rcore`, `rcore_web` and `rcore_desktop` changes (batch 2) (#3334)

* Fix formatting

* Reapply commit 9d230d7 (#3305) that was missing

* Reapplies commits 719365f (#3309) and 8a1779b (#3312) that were missing

* Reapply commit 5c9cc3f (#3323) that was missing

* Reapply commit a2b3b1e that was missing

* Revert commit cef25c6 to fix macro redefined warning

* Move rcore.h #include to after config.h to fix macro redefinitions warnings

* [split] `rcore`, `web`, `desktop`, `android` changes (batch 3) (#3338)

* First pass to remove unneeded platform macros for web

* Second pass to remove unneeded platform macros for web

* Move GetTouchX, GetTouchY, GetTouchPosition from rcore to web, desktop, android

* Move SetMouseCursor from rcore to android, desktop, web

* [split] `rcore`, `web`, `desktop`, `android` changes (batch 4) (#3343)

* Fix ToggleBorderlessWindowed duplicated glfwSetWindowSize calls

* First pass to remove unneeded platform macros for android

* Second pass to remove unneeded platform macros for android

* Remove unneeded platform macros for desktop

* Relocate GetGamepadName and update SetGamepadMappings on android, desktop, web

* Add missing comment to web

* [split] `rcore`, `web`, `desktop`, `android` changes (batch 5) (#3345)

* Move SetExitKey from core to android, desktop, web

* Move some callbacks from core to desktop and web

* Relocate emscripten callbacks on web

* Relocate android callbacks on android

* Revert "Relocate android callbacks on android"

This reverts commit bbdbecc01e.

* Updates UnloadVrStereoConfig on rcore

* Update SetClipboardText on android

* Fix screenMin/Max default values for android

* [split] `rcore`, `drm` changes (#3347)

* Tweak makefiles for PLATFORM_DRM and move rcore_drm's dependencies to rcore.h

* Move drm functions to rcore_drm.c

* Fix a typo in rcore.c

* Add SetExitKey to rcore_drm.c

---------

Co-authored-by: MichaelFiber <michael@cubeofb.org>

* Fix compilation for android (#3360)

* Fix android include (#3364)

* Reviewed platform split #3313

 - Added file headers info
 - Added TRACELOG message for unimplemented functions
 - Reviewed code formatting and organization
 - Several code tweaks

* REVIEWED: `GetDirectoryPath()`

---------

Co-authored-by: MichaelFiber <42419558+michaelfiber@users.noreply.github.com>
Co-authored-by: MichaelFiber <michael@cubeofb.org>
Co-authored-by: ubkp <118854183+ubkp@users.noreply.github.com>
2023-10-08 18:36:07 +02:00
Luís Almeida
bc15c19518
Texture Tiling Example - luis605 (#3353)
* Texture Tiling Example - luis605

* Removed SetTraceLogLevel(LOG_WARNING);
2023-10-01 23:01:59 +02:00
Ray
f7c3035b8c Update raygui.h 2023-09-24 23:51:23 +02:00
Ray
c8a6093d52
Update examples creation requirements 2023-09-23 11:13:11 +02:00
Ray
1896268775 Reviewed examples for consistency 2023-09-08 13:27:13 +02:00
Gabriel dos Santos Sanches
2d5d0c2999
examples: core: adds 2D camera two player split screen (#3298) 2023-09-08 12:22:12 +02:00
MichaelFiber
18e9784c6d
Remove PLATFORM_RPI (#3232)
* Remove PLATFORM_RPI

* remove build artifacts

---------

Co-authored-by: MichaelFiber <michael@cubeofb.org>
Co-authored-by: Ray <raysan5@gmail.com>
2023-09-07 17:42:28 +02:00
Asdqwe
c147ab51c9
Fix examples/textures/textures_image_rotate.c help instructions (#3286) 2023-09-03 11:03:00 +02:00
Asdqwe
a69d401433
Fix examples/textures/textures_fog_of_war.c help instructions (#3285) 2023-09-02 22:50:59 +02:00
bXi
c03ab03627
Added rudimentary SVG support. (#2738)
* Added rudimentary SVG support. Added 2 functions ImageLoadSvg and ImageLoadSvgWithSize.

* Added an example on how to use ImageLoadSvgWithSize and adjusted Makefiles accordingly.

* Added actual correct example file.

* Reviewed the code to keep the raylib coding conventions in mind.
Moved the LoadImageSvg() code into LoadImage() guarded by SUPPORT_FILEFORMAT_SVG.
Renamed LoadImageSvgWithSize() to LoadImageSvg().
Added a LoadImageSvgFromString() function to parse the loaded SVG into an actual image. This does the bulk of the work.

* Fixed typo.

---------

Co-authored-by: Ray <raysan5@gmail.com>
2023-09-02 13:00:18 +02:00
Ray
d41e3141f1 REVIEWED: Added SetTextLineSpacing() to multiline examples 2023-09-02 11:48:19 +02:00
Asdqwe
927a030bbf
Fix examples/shapes/shapes_collision_area.c help instructions (#3279) 2023-08-30 22:43:19 +02:00
Asdqwe
3d0d54e070
Fix examples/shaders/shaders_texture_outline.c help instructions (#3278) 2023-08-30 22:42:01 +02:00
Asdqwe
fefe8fcda9
Fix examples/others/easings_testbed.c help instructions and small tweak (#3277) 2023-08-30 22:40:49 +02:00
Asdqwe
46bac461ce
Add examples/shaders/shaders_lightmap.c to Makefiles (#3276) 2023-08-30 22:40:24 +02:00
Asdqwe
1d2b43402e
Remove a duplicated screenshot and add missing one (#3275) 2023-08-30 22:39:44 +02:00
Asdqwe
752baac00c
Update examples/models/models_loading_gltf.png;m3d.png screenshots (#3273) 2023-08-29 19:28:03 +02:00
Asdqwe
d047597244
Fix example/audio/audio_module_player.c help instructions and small bug (#3272)
* Fix example/audio/audio_module_player.c help instructions and small bug

* Update example/audio/audio_module_player.png screenshot
2023-08-29 19:04:27 +02:00
Ethan Conneely
fc0d132566
Remove e from secondes (#3270) 2023-08-28 22:49:45 +02:00
Asdqwe
de3dc94d5b
Fix example/models/models_loading_m3d.c controls (#3269) 2023-08-27 21:15:02 +02:00
Asdqwe
9393500bff
Fix example/models/models_loading_gltf.c controls (#3268) 2023-08-27 21:14:20 +02:00
ubkp
016b7d0a3a
Fix text_unicode.c example crashing (#3250)
* Fix text_unicode.c example crashing

* Adjust the text_unicode.c example crashing fix
2023-08-19 13:43:00 +02:00
ubkp
e0afb8942e
Fix examples/others/rlgl_standalone.c compilation issue (#3242) 2023-08-14 21:55:13 +02:00
Jeffery Myers
62f5382d56
[AUDIO] Add an example of how to use LoadSoundAlias (#3223)
* Add a function to clone a sound and share data with another sound.

* rename items based on feedback

* PR Feedback, use custom unload for sound alias, not variant of normal sound unloading

* sound_multi example
2023-08-04 17:14:04 +02:00
Ray
86f95d7150 Reviewed C compilation issues and formatting 2023-07-16 13:24:49 +02:00
ubkp
b980268ba7
[example] Core Input Gestures for Web (#3172)
* [example] Core Input Gestures for Web

* Fix Doubletap for web

* Changes TAP_TIMEOUT and rgGetCurrentTime to seconds
2023-07-16 13:07:29 +02:00
Wytek01
3c4ce9c99b
Update examples_template.c to raylib 4.5 (#3156) 2023-07-05 16:39:38 +02:00
Ray
225b4fb3e2 REVIEWED: Vector2Angle() 2023-07-04 16:58:43 +02:00
Ray
fdc28fce80 Reviewed vector2angle example 2023-07-02 20:05:15 +02:00
Ray
e8af875756 Minor format tweak, another issue introduced... 2023-07-02 18:54:50 +02:00
Gisteron
64bb2fe3ec
fix vector angle example mode 0 circle segment drawing (#3150) 2023-07-02 18:51:27 +02:00
Ray
5361d498c3 WARNING: REDESIGN: Vector2Angle()<-->Vector2LineAngle() #2887 2023-07-02 17:27:38 +02:00
iacore
7392c4b0c5
Better examples/core_input_gamepad (#3110)
* examples/core_input_gamepad: Add visuals for LT,RT

* examples/core_input_gamepad: arrows left/right to choose gamepad

* Style change
2023-06-14 20:46:10 +02:00
Ray
6aada7d5ec Updated examples to raygui 4.0-dev 2023-06-09 18:07:25 +02:00
Dane Madsen
e465ed0850
Added ImageRotate (#3078)
* Added ImageRotate

* Quick rename of the example

* Update ImageRotate by changing doubles to floats and checking code convention

* Update API
2023-05-24 09:22:51 +02:00
Dane Madsen
a4a6d4da8a
Add GenImageGradientSquare (#3077)
* Add GenImageGradientSquare to allow square gradients

* Fix GenImageGradientSquare and add to textures_image_generation example

* Remove params from GenImageGradientSquare
2023-05-22 15:20:28 +02:00
Dane Madsen
e96dc46d38
Replaced GenImageGradientH and GenImageGradientV with GenImageLinearGradient (#3074)
* Replaced GenImageGradientH and GenImageGradientV with GenImageLinearGradient

* renamed GenImageLinearGradient to GenImageGradientLinear
2023-05-21 11:33:47 +02:00
Gamer-Kold
6b92d71ea1
Reverted commits that deprecated the build.zig files, and added a note to all of them stating version of zig they were using (#3060)
* Revert "Fixed broken build.zig files. Now works with latest stable compiler (as of commit, latest is 0.10.1) (#3045)"

This reverts commit de748dfffe so that zig
build script works with master branch of zig.

* Added a note to build.zig files that denotes what version of zig they have been tested with.

* Standardised the note in the build.zig files
2023-05-15 11:23:36 +02:00
Alfred Reinold Baudisch
53b7b26c45
Added ModelAnimation.name, initially with GLTF animation names loaded (#3044) 2023-05-07 10:33:14 +02:00
Ray
5573f0f1c7 REVIEWED: Ligthmap example 2023-05-04 20:35:20 +02:00
Jussi Viitala
abcbd9817e
Lightmap example. (#3043) 2023-05-04 20:21:35 +02:00
Ray
a4a5a798bd Update rlgl_compute_shader.c 2023-05-01 14:03:32 +02:00
star-tek-mb
ed2caa1277
fix for latest zig master (#3037) 2023-05-01 11:02:34 +02:00
Mingjie Shen
7b7c0c83ef
Fix offset used before range check (#3021)
This use of offset 'i' should follow the range check.
2023-04-22 10:13:11 +02:00
Mansour Quddus
4f43ceb0d2
add missing space in one of the cameraDescriptions (#2977) 2023-03-21 08:31:29 +01:00
Ray
2e02474b7a Update core_loading_thread.c 2023-03-19 11:25:29 +01:00
Ray
54ccb18e87 Update write_depth.fs 2023-03-14 13:39:33 +01:00
Ray
3d64598e11 Update Makefile 2023-03-14 13:14:19 +01:00
Ray
1a361fdfe2 Update Makefile.Web 2023-03-13 23:24:30 +01:00
Ray
5a2c49b954 Updated Makefiles to include all missing new examples 2023-03-13 23:13:02 +01:00
Ray
90ec0d52e0 Reviewed filename 2023-03-13 23:12:23 +01:00
Ray
4f38830058 Some tweaks 2023-03-12 20:14:32 +01:00
Ray
8ca3212701 REVIEWED: UpdateCameraPro() to use Vector3 2023-03-12 19:40:43 +01:00
Ray
f9c4cc2040 ADDED: UpdateCameraPro() -Experimental-
REVIEWED: rcamera module formating
REVIEWED: `core_3d_camera_example`
2023-03-12 19:28:42 +01:00
Ray
1b873b028f WARNING: REMOVED: Multichannel audio support API
It was quite restrictive and hacky implementation, just load multiple types same sound to play multiple instances.
2023-03-07 19:48:47 +01:00
Ray
614e0518a7 Remove trailing spaces 2023-03-06 14:58:58 +01:00
Ray
f4f6e25340 Support QOA audio file format by default 2023-03-05 14:07:02 +01:00
Ray
6897b43599 REVIEWED: core_drop_files #2943 2023-03-03 20:13:35 +01:00
hkc
d26a56d4e1
Added mixed audio processor (#2929)
* Use RL_QUADS/RL_TRIANGLES for single-pixel drawing

Addresses problem mentioned in
https://github.com/raysan5/raylib/issues/2744#issuecomment-1273568263
(in short: when drawing pixels using DrawPixel{,V} in camera mode,
upscaled pixel becomes a line instead of bigger pixel)

* [rtextures] Fixed scaling down in ImageTextEx

Closes #2755

* Added global audio processor

* Renamed struct member to follow naming conventions

* Added example for AttachAudioMixedProcessor
2023-02-20 11:13:24 +01:00
Ray
2766835ed4 REPLACE: TABS by 4 spaces 2023-02-15 17:36:31 +01:00
Jeffery Myers
9eaed07b77
Make the oribital camera work like it used to (it is not just a copy of third person) (#2926) 2023-02-15 17:17:00 +01:00
Ray
1cfb484100 ADDED: Example project to VS 2023-02-14 20:31:42 +01:00
Ray
547819766f ADDED: Example project to VS2022 solution 2023-02-14 20:12:53 +01:00
Ray
ea590c44a9 REVIEWED: Camera redesign PR 2023-02-14 20:00:51 +01:00
Crydsch Cube
73989a4981
WIP rcamera redesign vector (#2563)
* core functionality CAMERA_FREE

* fix example

* add remaining camera modes

* add view bobbing

* view bobbing

* catch curser in SetCameraMode

* adjust examples

* fix compilation on linux

* fix example text_draw_3d

* actually fix text_draw_3d

* Updated camera API

* Improve Vector3RotateByAxisAngle() function

* remove camera.mode dependency from low-level functions

* remove camera.mode from struct

* fixes after rebase

* adjust examples for new UpdateCamera function

* adjust example models_loading_m3d

---------

Co-authored-by: Ray <raysan5@gmail.com>
2023-02-14 17:47:21 +01:00
BugraAlptekinSari
4ae0a416f4
Added raymarch example and thumbnail for write depth (#2919) 2023-02-11 13:37:50 +01:00
star-tek-mb
04ab76b889
zig build: do not use deprecated functions (#2913) 2023-02-06 10:28:24 +01:00
star-tek-mb
ff70a04bf5
update zig build to latest master (#2910)
also, adds package manager support
2023-02-05 13:03:03 +01:00
Antonis Geralis
212f331583
Update core_input_gamepad.c (#2903) 2023-02-01 15:13:25 +01:00
Nikolas
89171a2608
Add WASM support for Zig build (#2901)
* Add WASM support for Zig build

* Improve Web example building

* Remove emscript example building with Zig again

* Readd windows emscripten variables
2023-02-01 11:09:03 +01:00
Jeffery Myers
81ca2f0bf3
Fix warnings and bad project settings for 4.5 release (#2894) 2023-01-27 19:20:42 +01:00
Masoud Naservand
e64606a82f
Correct the set paths in bat files in examples/ (#2870)
Co-authored-by: Masoud Naservand <masoud.naservand@gmail.com>
2023-01-20 16:07:43 +01:00
Ghost
2a2f2b20b8
Fixed bug : touches become sticky (#2857)
Touches became sticky and didn't disappear after using more than 2 fingers, fixed by getting the touch count of how many fingers are on the screen, and only looping through the available/pressed down touch points instead of looping through the maximum touch points.
Tested with more than 10 touch points, and with different MAX points value, working perfectly.
2023-01-14 19:41:42 +01:00
Go Watanabe
f549f67be9
OpenGLES 2.0 support on PLATFORM_DESKTOP (#2840)
* OpenGLES 2.0 support on PLATFORM_DESKTOP

* exmples raylib_opengl_interop desktop GLES2 support

* rename gles2.h -> glad_gles2.h
2023-01-10 12:34:06 +01:00
Ray
39f9045703 Update models_loading_gltf.c 2023-01-02 20:59:25 +01:00
Ray
b854909803 Update models_loading_gltf.c 2023-01-02 20:48:02 +01:00
Ray
d3c1a04983 REVIEWED: GLTF animations support #2844 2023-01-02 20:46:33 +01:00
Charles
f2e3d6eca7
[models] Add GLTF animation support (#2844)
* add GLTF animation support

* use correct index when allocating animVertices and animNormals

* early exit LoadModelAnimationsGLTF if the gtlf file fails to parse

* update models/models_loading_gltf.c to play gltf animation

Updated the .blend file to use weights rather than bone parents so it
fits into the framework. Exported with weights to the .glb file.

* fix order of operations for bone scale in UpdateModelAnimation

* minor doc cleanup and improvements

* fix formatting

* fix float formatting

* fix brace alignment and replace asserts with log messages
2023-01-02 20:23:48 +01:00
Antonis Geralis
1dbcce8b56
Use explicit atomics (#2849)
* Use explicit atomics

* missed one

* use relaced ordering
2023-01-02 16:48:53 +01:00
Ray
0ccc1d3686 Update year to 2023 2023-01-01 19:07:58 +01:00
Ray
5ba41e4f7f REVIEWED: shaders_write_depth example 2023-01-01 18:31:03 +01:00
BugraAlptekinSari
3cfb9a6e83
[example] Writing into the depth buffer (#2836)
* Add a depth buffer example.

* Fixed a typo
2023-01-01 18:17:28 +01:00
Ray
e2a8066fca Update year to 2023 2023-01-01 16:07:51 +01:00
Ray
b59fab7ee6 Update year to 2023 2023-01-01 16:00:56 +01:00
Antonis Geralis
ba38fe5b97
core_loading_thread example join thread on completion (#2845)
* core_loading_thread example join thread on completion

* error checking
2022-12-31 19:25:35 +01:00
Ray
445ce51e51 Update Makefile 2022-12-13 10:46:49 +01:00
Ray
89698844a1 REVIEWED: Example: textures_textured_curve 2022-12-04 11:01:59 +01:00
Jeffery Myers
57dd345dc3
Add a textured curve example (#2821) 2022-12-03 22:55:05 +01:00
Ray
a4079ad565 Update Makefile 2022-12-02 11:59:43 +01:00
gtrxAC
c48de2d1af
Rename lighting_instanced shader (glsl100) to lighting_instancing (#2805)
* JSON parser: Use array for function params (#2255)

* Parser: follow C convention of type before name

* Update file names in build scripts

* Rename lighting_instanced shader to instancing
2022-11-22 18:16:44 +01:00
Ray
3c51d066f1 Avoid using DrawCubeTexture() 2022-11-15 12:26:22 +01:00
Ray
fadc29d811 WARNING: REMOVED: DrawCubeTexture(), DrawCubeTextureRec()
Those two functions have been moved to a new example: `models_draw_cube_texture`. The reasons for this decision:
 - Function inflexibility: Many users with the need to draw a textured cube could need to customize the texture applied to every face, that function did not allow that kind of functionality.
 - rlgl functionality exposure: The implementation exposed will teach users how to implement custom textured triangles drawing.
2022-11-15 12:16:28 +01:00
Ray
3888299bf5 WARNING: REMOVED: DrawTextureTiled()
This function implementation has been moved to the related example. Current implementation can be probably customized depending on user needs.
2022-11-10 10:17:37 +01:00
Ray
84a2a88572 WARNING: REMOVED: DrawTexturePoly()
Function moved to `examples/textures/textures_polygon.c`, so users can learn from the implementation and create custom variants as required.
2022-11-10 10:05:11 +01:00
Dor Shapira
773c0d78d8
removing typo (#2790) 2022-11-08 21:47:05 +01:00
Roman Akberov
1cb81e3f4c
Fix examples/build.zig for the latest Zig version (#2786) 2022-11-02 18:41:21 +01:00
IsaacTCB
4c4a703841
Fix Android x86 Architecture name (#2783)
When building a x86 project, the folder inside lib is named i686. However Android x86 actually expects the folder to be called x86.
2022-10-30 12:18:12 +01:00
nobytesgiven
5113817507
Improved billboards example, highlighting rotation and draw order (#2779)
* Improved billboards example, highlighting rotation and draw order

* changes to conform to the raylib conventions

* NOW it conforms

Co-authored-by: nobytesgiven <nobytesgiven@users.noreply.github.com>
2022-10-26 19:16:35 +02:00
Dor Shapira
bcb47255b9
fixing typo (#2781)
fixing typo
2022-10-26 17:14:52 +02:00
nobytesgiven
c4abf68351
fixed blur issue on opaque pictures & added example (#2775)
Co-authored-by: nobytesgiven <nobytesgiven@users.noreply.github.com>
2022-10-26 09:11:14 +02:00
Ray
865f823835 Review -s 2022-10-25 21:03:33 +02:00
Ray
d71505bdc6 Update Makefile 2022-10-24 13:37:08 +02:00
Ray
483f10397e review note 2022-10-20 20:09:54 +02:00
Ray
d9f434afb9 Added -s EXPORTED_RUNTIME_METHODS=ccall to examples web build #2739 2022-10-20 20:07:29 +02:00
ianband
7e7939e1ad
Add DrawCapsule(Wires) (#2761)
* Add DrawCapsule & DrawCapsuleWires

* Add DrawCapsule & DrawCapsuleWires to example

Co-authored-by: Ian Band <ian.r.band@gmail.com>
2022-10-17 11:36:53 +02:00
Ray
07bbfe86b9 Update core_basic_window.c 2022-10-11 22:28:40 +02:00
Szieberth Ádám
4cca234f46
avoid leading spaces in text_rectangle_bounds (#2746) 2022-10-11 12:14:40 +02:00
Ray
907e9e1fe2 Update text_codepoints_loading.c 2022-09-22 20:29:54 +02:00
Rob Loach
2093fdcc53
Added: ImageDrawCircleLines, ImageDrawCircleLinesV (#2713)
This adds `ImageDrawCircleLines()` and `ImageDrawCircleLinesV()` to draw outlines of circles, and updates `ImageDrawCircle()` draw a filled circle to match the effect of `DrawCircle()` and `DrawCircleLines()`.
2022-09-19 18:41:17 +02:00
Ray
0e5cd442be REVIEWED: Renamed some shaders, fix #2707 2022-09-19 18:29:08 +02:00
murilluhenrique
eaa0b9102b
Fix typo (#2696) 2022-09-16 00:06:25 +02:00
Ray
cf76d23476 Minor format tweaks 2022-09-10 10:23:38 +02:00
Ray
cf24c021a3 WARNING: BREAKING: Reviewed SSBO usage to avoid long long
raylib library tries to avoid `long long` usage. Several SSBO functions have been reviewed (including some renames for consistency) to minimize `long long` type usage.
2022-09-09 00:26:47 +02:00
Ray
b478364914 REVIEWED: Removed comment, fixes #2691 2022-09-09 00:04:08 +02:00
hartmannathan
c1b4881e8a
examples/core/core_custom_logging.c: Fix typo (#2692) 2022-09-08 16:10:15 +02:00
Ray
e59442bfab REMOVED: rlPushMatrix()/rlPopMatrix() from rshapes
This simplification will allow the usage of `rshapes` as STANDALONE mode in a future. Only a small set of `rlgl` functions are required and they can be "more" easely replaced if no `rlPushMatrix()`/`rlPopMatrix()` are involved.

More simplification planned for the future, maybe the textures dependencies.
2022-09-05 18:23:25 +02:00
Ray
ac3420faac Update core_custom_frame_control.c 2022-09-04 12:32:40 +02:00
skylar
ee5a87826d
Fixed a bug in the 2d camera platformer example (#2687)
canJump used to alternate between true and false when on ground
2022-09-04 11:48:33 +02:00
Stan
234576da71
Removed raylib_opengl_interop.c from PLATFORM=Web build (#2682) 2022-09-02 09:13:35 +02:00
Ray
fb1037a241 ADDED: Complete support for M3D animations! #2648 2022-09-01 20:46:06 +02:00
Ray
23cc39a265 Implemented latest .M3D improvements #2648 2022-09-01 10:27:16 +02:00
Ray
4b76aa09dd ADDED: lighting.fs for GLSL120 Fix #2651 2022-08-29 14:36:07 +02:00
Ray
f66b1a3136 REVIEWED: Support M3D file loading #2648 2022-08-26 10:04:38 +02:00
Ray
ae745e4fa8 ADDED: -latomic library on Linux (only required for ARM32)
This linkage is only required for arm 32bit but I don't know how to detect that specific architecture in the Makefile...
2022-08-22 11:25:35 +02:00
moosey
f049f9dd3a
Tiny documentation fix in reasings.h (#2640) 2022-08-15 09:15:43 +02:00
SomeUnusualGames
71e43612d6
Fix typos and reworded a question in the FAQ (#2628) 2022-08-11 17:54:24 +02:00
Ray
75ece337ae Revert "Update core_3d_camera_mode.c"
This reverts commit 4f6fbaed41.
2022-08-11 12:28:21 +02:00
Ray
4f6fbaed41 Update core_3d_camera_mode.c 2022-08-11 12:27:51 +02:00
archie2x
e87caa2687
Fix #2621: Set CMP0054 policy to NEW and appropriately quote ${PLATFORM} (#2622) 2022-08-09 09:52:56 +02:00
Jacob Dennis
621d6ae856
Updated to work with zig master branch (#2620)
Specifically, std.fs.OpenDirOptions struct no longer has the iterable
flag, now it's a standalone function call std.fs.openIterableDir
2022-08-08 17:36:22 +02:00
TheManTheMythTheGameDev
090e47dca0
Fix rendering issue in audio_raw_stream.c example (#2608) 2022-08-03 08:36:23 +02:00
Ray
b79df1c329 Updated easings examples 2022-08-02 18:55:49 +02:00
Ray
0ce8a8f360 Remove easings.h from raylib/src, moved to examples 2022-08-02 18:31:57 +02:00
Ray
b187d6ca16 Delete rlights.h 2022-08-02 18:30:54 +02:00
Ray
5840cd6e50 Remove unneeded comment 2022-08-02 18:12:57 +02:00
Ray
9cbbf149d8 Update audio_music_stream.c 2022-08-02 10:23:54 +02:00
Ray
328d65b1b3 Update Makefile.Web 2022-08-02 10:22:22 +02:00
Ray
c457835938 Update audio_raw_stream.c 2022-08-02 10:22:17 +02:00
Ray
d68ddda766 Added note for multi-threading web compilation 2022-08-02 09:59:12 +02:00
Ray
24e6bf0565 Update shapes_draw_ring.c 2022-08-02 09:58:56 +02:00
Ray
191c340409 Update Makefile.Web 2022-08-02 09:26:46 +02:00
Ray
ed7548051b Update version to 4.2 2022-08-02 09:21:03 +02:00
Ray
fe9e82b2e6 Remove line breaks 2022-08-02 00:30:57 +02:00
Ray
b20d416131 Added latest examples 2022-08-02 00:30:26 +02:00
Ray
a0b4b28427 Update Makefile.Web 2022-08-01 23:57:09 +02:00
Ray
f9b71e7bcd Update Makefile 2022-08-01 23:57:05 +02:00
sDos280
85bd13c41d
removing typo, Colours->Colors (#2603) 2022-07-31 10:31:14 +02:00
sDos280
d59ea21405
removing typo in line 41 line, presssed -> pressed (#2602) 2022-07-31 01:51:25 +02:00
Ray
93b633b6e6 Create audio_stream_effects.png 2022-07-29 19:56:36 +02:00
Ray
b6f87023ad Update rlgl_standalone.c 2022-07-29 12:38:01 +02:00
Ray
fccdb68df8 Create audio_stream_effects.c 2022-07-29 12:36:56 +02:00
Ray
277dd2bb57 Update audio_music_stream.c 2022-07-29 12:36:51 +02:00
Ray
721e7914b1 Update audio_music_stream.c 2022-07-29 12:08:04 +02:00
Nikolay Krasheninnikov
52345fd883
[raymath] Rotation functions returns clockwise rotation matrix, #2595 (#2599)
Co-authored-by: Nikolai Krasheninnikov <nikolai.krasheninnikov@kronshtadt.ru>
2022-07-29 11:54:37 +02:00
Ray
0abba4dc18
Update README.md 2022-07-22 11:48:00 +02:00
Ray
4a9391ae83 REVIEWED: examples descriptions 2022-07-20 01:28:37 +02:00
Ray
4fced50fd1 Reviewed example formating 2022-07-19 22:06:18 +02:00
Ray
a3a6b3f24a Update core_2d_camera.c 2022-07-19 22:05:07 +02:00
Jeffery Myers
39ead974a4
add mouse zoom example (#2583) 2022-07-19 21:55:10 +02:00
Ray
8aa105fd5b WARNING: REMOVED: raudio_standalone example
Moved to raudio library repo: https://github.com/raysan5/raudio
2022-07-15 19:05:05 +02:00
Ray
53e3375186 Create rlgl_standalone.png 2022-07-09 00:12:50 +02:00
Ray
0295ab968c
Update README.md 2022-07-07 19:14:08 +02:00
Ray
ab23e2f130 Merge branch 'master' of https://github.com/raysan5/raylib 2022-07-07 19:12:44 +02:00
Ray
61695c5315 Added some examples screenshots 2022-07-07 19:12:37 +02:00
Ray
4e763b4aa3
Update example reviews raylib versions 2022-07-07 19:07:09 +02:00
Ray
870b7fa05f Added new examples to Makefile 2022-07-07 18:29:06 +02:00
Ray
ff838b48fd
UPDATED: examples: Assigned **DIFFICULTY LEVELS**! 2022-07-07 14:34:38 +02:00
Ray
8e229ada1d ADDED: example: textures_gif_player 2022-07-07 12:15:55 +02:00
Ray
e121058eb6 RENAMED: example: textures_rectangle -> textures_sprite_anim 2022-07-07 12:09:30 +02:00
Ray
e3ff5f3dc2 ADDED: example: textures_fog_of_war 2022-07-07 11:13:45 +02:00
Ray
9e97a2c4a1 ADDED: example: core_window_should_close 2022-07-07 11:07:41 +02:00
Ray
8f65cb1d94 ADDED: example: text_codepoints_loading 2022-07-07 01:00:57 +02:00
Ray
e722a8dbef WARNING: BREAKING: REMOVED: *StorageValue() functions
Those functions were platform dependent and user has no control over the file created. They have been removed from raylib and just moved to `core_storage_values` example.
2022-07-05 13:24:14 +02:00
Ray
d0f53db65f REMOVED: example: core_quat_conversion 2022-07-05 00:54:50 +02:00
Ray
bf07d17cec REMOVED: example: core_quat_conversion
This example requires a complete remake to be more clear. Also current quaternion maths could have issues.
2022-07-05 00:50:04 +02:00
Ray
5c5db2c016 Update rlgl_compute_shader.c 2022-07-04 18:34:38 +02:00
Ray
c6c71fe73c REVIEWED: DrawMesh() #2511
Disable color vertex attribute if not provided by mesh
2022-07-04 17:47:47 +02:00
Ray
061e828524 REVIEWED: example: gltf models loading -WIP- 2022-07-01 14:02:30 +02:00
Richard Smith
3c3f08c416
Fix CMake build on Raspberry Pi OS Bullseye (#2548) 2022-06-24 10:50:24 +02:00
Ray
d7a0b46006 Update rlights.h 2022-06-22 00:35:06 +02:00
Ray
77b9ca50e0 Update shaders_basic_lighting.c 2022-06-22 00:35:04 +02:00
Ray
3879decb9f REVIEWED: example: shaders_mesh_instancing
Simplified example
2022-06-21 21:06:03 +02:00
Ray
c1b01c0d5d Added new comment to examples 2022-06-21 19:53:18 +02:00
Ray
d37a63fad7 Reviewed easings include 2022-06-12 23:01:48 +02:00
Ray
043fa4cba7 Removed extras directory 2022-06-12 21:13:46 +02:00
Ray
7743af853a Update easings.h 2022-06-12 21:13:27 +02:00
Ray
96292bc859 Update models_skybox.c 2022-06-12 01:00:13 +02:00
Ray
f9426912f6 Update text_font_filters.c 2022-06-12 00:52:15 +02:00
Ray
ad332f49ed Update core_drop_files.c 2022-06-12 00:04:25 +02:00
Ray
8c2019f5ad Update core_drop_files.c 2022-06-12 00:01:47 +02:00
Ray
b8f67c6285 WARNING: BREAKING: REDESIGNED: Filepath loading API
REDESIGNED: `LoadDirectoryFiles()`
ADDED: `LoadDirectoryFilesEx()`
REDESIGNED: `LoadDroppedFiles()`
ADDED: `IsPathFile()`

This BIG BREAKING change simplifies the functions and gives more control to the user:
 - A new `struct FilePathList` has been added to avoid exposing complex pointers.
 - User is responsible of memory loading/unloading
 - Filepaths loading support recursive directories and file extension filters
2022-06-11 23:24:13 +02:00
Ray
59a808516e Update README.md 2022-06-08 23:05:51 +02:00
Ray
e6bc401c93 WARNING: RENAMED: GetDroppedFiles() to LoadDroppedFiles()
RENAMED: `ClearDroppedFiles()` to `UnloadDroppedFiles()`
2022-06-06 20:39:37 +02:00
Ray
609d92003b WARNING: REMOVED raygui from raylib/src/extras 2022-06-06 11:11:39 +02:00
Ray
8da566d6e7 WARNING: Removed physac from raylib sources/examples
`physac` is available on its own repo
2022-06-06 11:00:06 +02:00
Ray
91af3a3152 Update text_draw_3d.c 2022-06-02 19:22:31 +02:00
Ray
1f806b555d ADDED: -latomic linkage, required by miniaudio on ARM 32bit #2452 2022-05-20 17:45:36 +02:00
ptarabbia
ea598f7d77
Fix crash with delay demo. (#2472) 2022-05-12 15:26:36 +02:00
Maiko Steeman
ccfac59c60
Fix for vr rendering not taking render target size into account (#2424) 2022-04-24 11:48:50 +02:00
Anilforextra
9c66e2f97e
[Examples] Free Allocated Matrices. (#2425) 2022-04-04 10:32:46 +02:00
Ray
709ec1663d Update audio_music_stream.c 2022-03-30 20:25:46 +02:00
Ray
1612ba63ab ADDED: Audio stream processors support -WIP- #2212
This feature is still under consideration/testing and it doesn't work properly, at least the Delay Effect processor.
2022-03-30 20:13:02 +02:00
Ray
90fc7c0376 WARNING: BREAKING: REMOVED: GetRayCollisionModel() #2405 2022-03-30 20:11:22 +02:00
Ray
8e28872fe1 Rename audio callback 2022-03-25 10:19:40 +01:00
Ray
381236051f ADDED: Audio stream input callback #2212 -WIP-
WARNING: This addition is based on a PR and it's still under review, not sure if it will be maintained in the future. In general, raylib tries to avoid callbacks usage mechanisms.
2022-03-24 20:49:11 +01:00
Ray
ca12ef48e9 Fixes #2408 2022-03-24 11:44:52 +01:00
Ray
65f28460a1 Update shaders_raymarching.c 2022-03-22 23:53:32 +01:00
Ray
3634adf8d4 Update textures_draw_tiled.c 2022-03-22 21:11:56 +01:00
Ray
bd95408b06 Update textures_draw_tiled.c 2022-03-22 21:10:51 +01:00
Ray
cb62cb675f Minor tweaks const 2022-03-22 18:45:41 +01:00
Kristian Lein-Mathisen
4954778f68
Improve joystick visualisation in gamepad example again (#2391)
As prior commit, but complete fix for XBox controller and trigger
buttons too.

> The joystick range is a float from -1 through +1. Casting this to int
> yields only three possible values: -1, 0, and 1. This gives a
> misleading joystick placement in the demo.
>
> By casting to int after the multiplication to get pixel values, the
> demo reveals the analog feel of the joystick.
2022-03-14 17:16:09 +01:00
Kristian Lein-Mathisen
ec7250ca54
Improve joystick visualisation in gamepad example (#2390)
The joystick range is a float from -1 through +1. Casting this to int
yields only three possible values: -1, 0, and 1. This gives a
misleading joystick placement in the demo.

By casting to int after the multiplication, the demo reveals the
analog feel of the joystick.
2022-03-14 16:00:59 +01:00
raysan5
61d0c71b3c REVIEWED: example: shapes_top_down_lights 2022-01-16 18:07:11 +01:00
Jeffery Myers
4b998cfd05
[Examples] Top down lights example (#2199)
* Start 2d lights example.

* finish example

* update image.

* Cleanup render textures

* Fixes to handle shadows on edges that are near to the light better.

* tabs

* move to shapes

Co-authored-by: Jeffery Myers <JefMyers@blizzard.com>
2022-01-16 17:47:17 +01:00
ptarabbia
5ac07122bd
Add panning to raudio and update audio_raw_stream example. (#2205)
* Add panning to raudio and update audio_raw_stream example.

* remove pan smoothing, code formatting changes following pull request comments

Co-authored-by: Ray <raysan5@gmail.com>
2022-01-16 12:49:58 +01:00
Ray
a134b8bc6d Update Makefile 2022-01-11 15:39:08 +01:00
Ray
b61c9afd04 Update Makefile, simplified 2022-01-11 11:57:26 +01:00
Ray
0416d5ff7b Update Makefile 2022-01-11 11:26:45 +01:00
Ray
cabb5518e5 Improve Makefile organization 2022-01-11 11:20:04 +01:00
Archie
7b7424802f
Fixes an error in the spelling of "appearance" (#2276) 2022-01-10 23:55:21 +01:00
raysan5
a940f41b4b Update year to 2022 2021-12-31 20:06:22 +01:00
Ray
611e54e67e Reviewed makefiles 2021-12-27 19:01:07 +01:00
Ray
31dd7b95bc Update Makefile.Web 2021-12-23 11:01:52 +01:00
Damien Pitard
bb7b13ef3c
fixed cross-compilation from x86-64 (debian buster) to Raspberry Pi (raspbian) (#2233) 2021-12-21 19:03:25 +01:00
raysan5
22d0baa896 Review makefiles debug flag 2021-12-21 12:24:03 +01:00
raysan5
ef5be632fe REVIEWED: ExportMesh() #2220 2021-12-17 20:55:38 +01:00
Ray
7787102573 Remove hardcoded path #2200 2021-12-10 10:42:13 +01:00
Ray
48d4806e53
Update raylib_compile_execute.bat 2021-12-03 15:39:46 +01:00
Tobias Berger
7c6adc5d97
Update LICENSE.md (#2179)
Fix typo in link
2021-12-01 15:12:56 +01:00
Anders Holmberg
71f2e2b1e4
Add macos support to zig build system (#2175) 2021-11-27 10:46:18 +01:00
Ray
c3d32c156c REMOVED: Network examples
They were not working
2021-11-02 18:59:52 +01:00
Ray
5e3db0aa83 Updated some scripts paths
NOTE: New raylib release installer uses `w64devkit`, smaller and more updated than regular `mingw64-w64` default project. Paths are updated properly.
2021-11-02 18:40:45 +01:00
Ray
1fac09d0f4 REVIEWED: example: Compute shader Game-of-life 2021-10-31 12:28:04 +01:00
Astie Teddy
f090f5444c
Add Conway's Game of Life compute shader example. (#2088)
* Add Conway's Game of Life compute shader example.

* Fix various shaders problems, and tune command buffer size.

* Various coding convention changes.
2021-10-31 11:46:38 +01:00
Peter0x44
2bb4d36c43
Add missing file extensions for drag-and-drop support (#2090) 2021-10-30 23:43:07 +02:00
Jeffery Myers
daeccd03ac
Fix VC warnings for examples (#2085) 2021-10-25 10:21:16 +02:00
Ray
ae13f438ba Update Makefile.Web 2021-10-22 23:08:42 +02:00
raysan5
6ce38e599a Remove big asset 2021-10-22 21:24:26 +02:00
raysan5
1883343944 Update core_input_gamepad.c 2021-10-22 15:04:31 +02:00
raysan5
dd6e006d78 Reviewed multitouch example #1988 2021-10-22 11:53:47 +02:00
Ray
2d82788e42 Reviewed uniform name 2021-10-20 11:55:00 +02:00
Ray
fba117478d Update Makefile.Web 2021-10-20 11:40:46 +02:00
raysan5
2e151408bb REVIEWED: models_yaw_pitch_roll 2021-10-19 14:58:04 +02:00
raysan5
fec0ce34c5 Remove trailing spaces 2021-10-19 14:57:12 +02:00
Ray
7763ccd8ad Resync .obj models! gitignore was ignoring them! 2021-10-18 23:17:37 +02:00
raysan5
628e6e52f3 Update examples screenshots 2021-10-17 21:39:52 +02:00
raysan5
f437f7b405 Reviewed makefile and examples building 2021-10-17 21:00:52 +02:00
raysan5
cf12992b6a Remove trailing spaces 2021-10-17 21:00:20 +02:00
raysan5
6243466770 Create Makefile.Web 2021-10-17 19:10:33 +02:00
raysan5
0f8caeb186 Added new examples to Makefile 2021-10-17 19:10:28 +02:00
raysan5
c20df9aa47 Reviewed examples 2021-10-17 19:10:09 +02:00
raysan5
2a6bd973bd Review some comments 2021-10-14 15:38:50 +02:00
raysan5
d7266ea8f3 Merge branch 'master' of https://github.com/raysan5/raylib 2021-10-14 13:41:55 +02:00
raysan5
ef858b0dbb Review examples 2021-10-14 13:37:22 +02:00
Ryan Roden-Corrent
588131c9d5
Add zig buildfile for examples. (#2051)
* Add zig buildfile for examples.

- `zig build` to compile all examples
- `zig build [module]` to compile all examples for a module (e.g. `zig build core`)
- `zig build [example]` to compile _and run_ a particular example (e.g. `zig build core_basic_window`)

You can use `-Dtarget=` to compile for a non-native platform, such as
`zig build -Dtarget=x86_64-windows-gnu` to compile from Linux to
Windows.

* Skip pthread example on Windows.

* Select appropriate lib file based on target.
2021-10-14 13:24:00 +02:00
raysan5
51b147cd32 Update models_loading_vox.c 2021-10-13 21:08:58 +02:00
raysan5
942731cc22 REVIEWED: macOS does not require GLAD library #2052
It directly uses the libraries provided by the system
2021-10-13 19:29:29 +02:00
raysan5
f9d4601057 Create LICENSE 2021-10-12 21:26:41 +02:00
raysan5
f1659d78d3 Reviewed models examples paths 2021-10-12 21:01:49 +02:00
raysan5
d92531b81d Rename examples for consistency 2021-10-12 20:23:59 +02:00
raysan5
670eab8b17 Review comments 2021-10-12 20:23:46 +02:00
raysan5
1b91ac0b0d REVIEWED: EXAMPLE: shaders_shapes_outline
Removed unneeded resources to use raylib ones.
2021-10-12 13:36:31 +02:00
raysan5
599d6e810f REVIEWED: models resources structure 2021-10-12 12:47:50 +02:00
raysan5
75b5cc0084 REMOVED: EXAMPLE: models_gltf_animation 2021-10-12 12:47:10 +02:00
raysan5
9a568654be REMOVED: EXAMPLE: models_material_pbr 2021-10-12 12:46:41 +02:00
Ray
bb2763cc1f Update models_rlgl_solar_system.c 2021-10-07 16:08:39 +02:00
raysan5
3e71232a04 WARNING: BREAKING: REMOVED: GenImagePerlinNoise()
raylib was using `stb_perlin.h` library to generate perlin noise, it seems that recently this library has been flagged as it could be infringing some algorythm patent. For security, it has been removed from raylib.
2021-10-06 21:20:36 +02:00
Ray
f869229b7f Minor format tweaks 2021-10-03 12:09:59 +02:00
Ray
239c37246a WARNING: REVIEWED: Follow a set of conventions
CONVENTIONS:
  - Functions are always self-contained, no function use another raymath function inside, required code is directly re-implemented inside
  - Functions input parameters are always received by value
  - Functions use always a "result" variable for return
  - Functions are always defined inline
  - Angles are always in radians (DEG2RAD/RAD2DEG macros provided for convenience)
2021-10-03 11:44:59 +02:00
Chris
9882796df0
Rename BRDG typo to BDRF (#2028) 2021-10-02 14:07:42 +02:00
raysan5
b63c2619e3 Update Makefile for web compilation
Some flags are only for the linker, not the compiler
2021-09-10 19:01:09 +02:00
procfxgen
a422d2fc8b
Vox loaded (#1981)
* new models_magicavoxel_loading example

* Portable header-only file "magicavoxel_loader.h" for MagicaVoxel loader example.

* models_magicavoxel_loading example added to CMakeLists.txt and Makefile

* fix models_magicavoxel_loading example for linux.

* * vox_loader into "src/external/vox_loader.h"
 * vox file support for "models.c"
 * updated example "models/models_magicavoxel_loading.c"

* * Fix Vox_FreeArrays (removed memory leak)

* * removed magicavoxel_loader.h

* * Revert vs2019 solution

* * vox_loader.h -> Support custom memory allocators
* vox_loader.h -> Reverse Y<>Z for left to right handed system
* models/models_magicavoxel_loading.c -> fix model center

* * vox_loader.h -> Removed Raylib dependencies

* * Changed Vox_LoadFileName to Vox_LoadFromMemory
2021-09-10 15:24:01 +02:00
procfxgen
dfc465ca6d
new models_magicavoxel_loading example (#1940)
* new models_magicavoxel_loading example

* Portable header-only file "magicavoxel_loader.h" for MagicaVoxel loader example.

* models_magicavoxel_loading example added to CMakeLists.txt and Makefile

* fix models_magicavoxel_loading example for linux.

* * vox_loader into "src/external/vox_loader.h"
 * vox file support for "models.c"
 * updated example "models/models_magicavoxel_loading.c"

* * Fix Vox_FreeArrays (removed memory leak)

* * removed magicavoxel_loader.h

* * Revert vs2019 solution
2021-09-04 19:55:09 +02:00
Ray
59e7275464 REVIEWED: Glyphs 2021-09-02 00:35:55 +02:00
Ray
9362eaf9c6 REVIEWED: Naming: length vs size 2021-09-01 23:40:51 +02:00
Ray
6e76baa6a9 WARNING: BREAKING: RENAMED: Font struct variables
RENAMED: GetCodepointsCount() -> GetCodepointCount()
RENAMED: GetTouchPointsCount() -> GetTouchPointCount()
2021-09-01 23:11:31 +02:00
Ray
68bcfa1192 Minor tweak 2021-08-28 22:54:47 +02:00
Ray
3d33c559e7 REVIEWED: Examples compilation 2021-08-26 00:14:34 +02:00
Ray
7749a2805c UPDATED: raygui to latest version -WIP-
Note this new raygui version embeds ricons and `GuiTextBoxMulti()` is not working properly
2021-08-25 00:51:37 +02:00
Ray
a04dbe7ffd Update shaders_shapes_outline.c 2021-08-25 00:41:48 +02:00
Ray
913f185f82 Renamed some static functions for more consistent naming 2021-08-25 00:22:16 +02:00
Ray
51fbde178f Update shaders_shapes_outline.c 2021-08-22 01:08:27 +02:00
raysan5
5a259fa10f WARNING: REMOVED: DrawTextRec() and DrawTextRecEx()
- DrawTextRec() and DrawTextRecEx() have been moved to example, those functions could be very specific depending on user needs so it's better to give the user the full source in case of special requirements instead of allowing a function with +10 input parameters.
2021-08-11 18:31:32 +02:00
Ryan Roden-Corrent
e6fe8169c2
Fix Makefile to build WASM examples. (#1906)
* Fix Makefile to build WASM examples.

- Add --preload-file flag before specifying the resource dir
- Add empty resource dir to `shapes/` (otherwise wasm-ld will fail)
- Add wasm outputs to .gitigore

* Delete .gitignore

Co-authored-by: Ray <raysan5@gmail.com>
2021-08-07 23:30:48 +02:00
raysan5
7ca9131fd4 Update rlgl_standalone.c 2021-08-07 11:58:39 +02:00
raysan5
5b6d83b533 REVIEWED: rlgl defines for consistency 2021-07-31 19:46:44 +02:00
raysan5
7013e60926 Update models_rlgl_solar_system.c 2021-07-31 18:44:07 +02:00
raysan5
73c8ddc8bf REVIEWED: raylib_opengl_interop 2021-07-31 18:36:06 +02:00
raysan5
0f8cfd6031 Update rlgl_standalone.c 2021-07-30 13:52:00 +02:00
raysan5
b4fddf146b REVIEWED: Added new mechanism to avoid data types collision between modules that share same data types and can be used in standalone mode 2021-07-30 13:44:52 +02:00
raysan5
aeb1a0da84 REVERTED: Removed the need for rlMatrix
Now rlgl uses the `Matrix` type, just make sure it has been previously defined somewhere... I don't like this approach but it's probably the easier one for the users... still looking for a better solution... maybe using something like
`#define MATRIX_TYPE`, so it can be checked in other modules.
2021-07-30 12:54:54 +02:00
raysan5
71373ee524 Update Makefile 2021-07-30 12:48:09 +02:00
raysan5
8b7f43f89b WARNING: BREAKING CHANGE: rlgl complete decoupling from raylib -WIP-
rlgl has been redesigned to avoid any dependency to `raylib` or `raymath`, all functions using some of those libs have been reviewed.
 - REMOVED: `Texture2D`, `Shader` structs dependency
 - REMOVED: `Vector3`, `Matrix` structs dependency
 - REMOVED: raymath functions dependency, all required math is implemented in rlgl
 - ADDED: `rlMatrix` custom rlgl type
 - ADDED: `utils.c`: `rlMatrixFromMatrix()` and `rlMatrixToMatrix()` for a safe conversion between raylib<->rlgl matrix types
 - ADDED: `rl` prefix to all `rlgl` structs
 - Other small tweaks here and there
2021-07-29 21:57:50 +02:00
raysan5
8fecf45f4c REVIEWED: rnet include from extras 2021-07-28 19:48:20 +02:00
raysan5
c219fc02cd Review includes to use extras libraries 2021-07-28 17:29:49 +02:00
raysan5
75d675ab4d Review physac.h path 2021-07-28 17:21:34 +02:00
raysan5
0352aa2094 Replace TABS by 4 spaces 2021-07-28 12:55:38 +02:00
raysan5
a9230a6c07 Update shapes_logo_raylib_anim.c 2021-07-28 12:50:18 +02:00
Ray
0fa295c72d Review formating to follow raylib style conventions 2021-07-23 18:16:08 +02:00
GoldenThumbs
64e786fe28
Add example shaders_shapes_outline.c (#1883) 2021-07-18 23:45:13 +02:00
raysan5
56cab4b6a9 REVIEWED: shaders_basic_lighting #1865
Simplified the example
2021-07-16 17:18:32 +02:00
raysan5
db4cfc9fbd Reviewed resources licenses 2021-07-16 16:10:35 +02:00
raysan5
7d2845a661 Improve assets license information 2021-07-16 14:29:20 +02:00
raysan5
30a3dae8a6 Update texel_checker.png 2021-07-16 14:27:56 +02:00
Daniel Nagy
8a46b5e6c0
Use 60 FPS for textures_image_loading example (#1867) 2021-07-11 18:47:31 +02:00
raysan5
a958cebdd9 Update audio_raw_stream.c 2021-07-05 19:47:50 +02:00
raysan5
e6aa713a37 REVIEWED: Need to set default buffer size for raw data #1770
This design should probably be changed...
2021-07-05 19:45:57 +02:00
raysan5
1fe137db44 Create core_basic_screen_manager.png 2021-06-30 18:54:36 +02:00
raysan5
fe8dad48e2 ADDED: EXAMPLE: core_basic_screen_manager 2021-06-30 18:53:55 +02:00
raysan5
a6728a2203 REVIEWED: emscripten versions 2021-06-30 17:12:58 +02:00
Ray
e5cf3f9555 WARNING: BREAKING: Functions renamed for consistency
RENAMED: GetTextureData() -> LoadImageFromTexture()
RENAMED: GetScreenData() -> LoadImageFromScreen()
2021-06-28 09:39:31 +02:00
raysan5
0624af09fd Update raygui.h 2021-06-26 21:11:34 +02:00
raysan5
2f75657350 WARNING: REMOVED: Some deprecated function names mapping
Some functions/values have been deprecated for long time but some mapping was kept for convenience. Some of those mappings have been removed...
2021-06-26 21:07:00 +02:00
Hristo Stamenov
71700254b4
Major revamp gltf (#1849)
* Added my own model and license to Raylib exclusively created by me and provided for use in the examples (and other projects if anyone decides to)

* Use animation vertices on initial load if possible.

* Added girl model to model example

* Revamped GLTF model loading as it was wrong by default. Also updated some comments.

GLTF models were loaded only by mesh but they should be loaded recursively by hierarchical nodes because tehre are some static node transformations that are to be applied to the vertices. It also resulted in more meshes being included in some models.

It is the correct way of loading GLTF and what is suggested in the official examples.

Currenlty limiting to only one scene but more can be included later.

* Refactored the new names and structure of extracted functions.

* Safer and easier read value.

* Made reading easier for accessor->bufferView->buffer in GLTF.

Now there is no need to check for supported types or anything.

* Correct inclusion of limits.h in the cases of MSVC based compilers vs the world

* Removed weird example file
2021-06-26 13:22:00 +02:00
Ray
e0720a0a55 WARNING: REVIEWED: Default shader uniform names
When a shader is loaded, by default, several locations are tried to be set automatically.
2021-06-25 13:35:43 +02:00
Ray
43efe92e21 Update core_basic_window.c 2021-06-24 10:39:43 +02:00
Ray
7203acdef9 Minor format tweaks 2021-06-23 09:59:11 +02:00
Ray
3db26f82ea WARNING: BREAKING: Functions renamed!
RENAMED: GetCodepoints() -> LoadCodepoints(), now codepoint array data is loaded dynamically instead of reusing a limited static buffer.
ADDED: UnloadCodepoints() to safely free loaded codepoints
RENAMED: GetNextCodepoint() -> GetCodepoint()
2021-06-23 09:58:49 +02:00
Ray
716e26aa37 Review BeginTextureMode() usage
Moved outside BeginDrawing()/EndDrawing() to illustrate drawing is happening to an external texture (not screen)
2021-06-23 01:25:09 +02:00
Ray
f989048bda Reviewed example 2021-06-23 01:16:21 +02:00
Ray
49d2897b24 Update core_custom_frame_control.c 2021-06-22 21:24:15 +02:00
Ray
6f60622619 ADDED: Example: core_custom_frame_control 2021-06-22 21:20:14 +02:00
Ray
0e65e5877f Update rlgl_standalone.c 2021-06-17 12:54:05 +02:00
Ray
3ae40c35e6 Update examples_template.c 2021-06-16 14:09:28 +02:00
Francisco Javier Andrés Casas Barrientos
4dd5643402
Added missing null terminator (#1820)
Added missing null terminator when adding characters to the string, otherwise garbage values are read (often zeros which are equal to '\0', but not every time).

This error results in random characters appearing in the text box every one in a while:
```
asdfg??? ll??
```
It is corrected with the proposed fix.

This problem was observed by my student, Gonzalo Rivera Lazo.
2021-06-10 20:24:08 +02:00
Ray
e00d2439b9 WARNING: BREAKING: Consistency renamings
RENAMED: InitAudioStream() -> LoadAudioStream()
RENAMED: CloseAudioStream() -> UnloadAudioStream()
2021-06-03 23:36:47 +02:00
Ray
7e68e733f5 Update models_material_pbr.c 2021-06-03 21:04:23 +02:00
Ray
0565fb9fb6 Update models_mesh_picking.c 2021-06-03 20:58:04 +02:00
Ray
121c689b78 Review code formatting 2021-06-03 20:25:28 +02:00
Crydsch
edeaff4bd4
Better collisions (#1803)
* review collisions ray-box and ray-sphere

* Applied raysan's refactor
Improved GetRayCollisionBox

* Replace GetRayCollisionGround with GetCollisionQuad

* Update example core_3d_picking

* Update example models_loading

* Fixed issues after merge

* remove debug stuff

Co-authored-by: Cry dsch <chris.obo@gmx.net>
2021-06-03 20:15:27 +02:00
Ray
2370af598e Reviewed example: core_split_screen 2021-06-03 19:35:36 +02:00
Jeffery Myers
deaa84d28d
Add a split screen example showing render texture use and multiple cameras. (#1806)
Co-authored-by: Jeffery Myers <JefMyers@blizzard.com>
2021-06-03 19:09:43 +02:00
Ray
23398f0198 Update Makefile 2021-05-31 19:02:26 +02:00
Ray
e991fefb89 Update Makefile 2021-05-31 18:51:56 +02:00
Ray
d39d26f275 Update models_loading.c 2021-05-31 18:36:03 +02:00
Ray
9cc2cee936 Update text_draw_3d.c 2021-05-31 18:32:35 +02:00
Ray
b359a1575e Update core_3d_picking.c 2021-05-31 18:27:53 +02:00
Ray
1c5de9721a WARNING: BREAKING: RENAMED: RayHitInfo to RayCollision #1781
- RENAMED: RayHitInfo to RayCollision
- RENAMED/REDESIGNED: Multiple Ray collision functions to be more consistent and return RayCollision data -WIP-
2021-05-31 11:41:56 +02:00
Hristo Stamenov
470574517a
Implement vertex color attribute for GLTF and IQM (#1790)
Added a simple cube with vertex colors for testing both.
2021-05-26 20:23:13 +02:00
Ray
1c7c8c682c REVIEWED: models_skybox #1792 #1778 2021-05-26 20:21:37 +02:00
Ray
b36422083e Remove headers from shaders 2021-05-22 16:09:34 +02:00
Ray
e401d5c48e WARNING: RENAMED: MeshBoundingBox() -> GetMeshBoundingBox()
Renamed for consistency with other function in raylib.
2021-05-20 19:24:28 +02:00
Ray
7b6b87ec5b Update VS2019 project: rlgl_standalone 2021-05-20 19:14:20 +02:00
Gianni Alessandroni
a84e98ba6c
Hotfix for smooth pixel-perfect camera example [core_2d_camera_smooth_pixelperfect.c] (#1771)
* Hotfix for glitchy camera

Super small fix that was causing the camera to glitch every x amount of seconds/pixels. Works much better now, 3/4 lines changed.

* fixed dumb visual studio formatting problems
2021-05-14 18:06:47 +02:00
Gianni Alessandroni
4ab28fffb4
Added smooth pixel-perfect camera example + Small typo fix in examples_template.c (#1760)
* Typo fix

Changed "bsasic" to "basic" in the comments.

* Added pixel-perfect camera example

Added pixel-perfect camera example, both the .c file and the cover .png image. The example works with any resolution you want, as long as the ratio stays the same
(ex. 16:9, 4:3) ecc.

* Fixed Typecasts

Fixed compiler errors (implicit conversions)

* Precomputed rectangles, time-based movement and whitespace fix

Moved the source and destination rectangles for the renderTexture into their own variables, modified the animation to be time-based instead of frame-based, fixed the bug with whitespaces.

* Fixed spacing and added more consistency with sinf() and cosf()

* Fixed *= operator spacing
2021-05-10 20:16:12 +02:00
Lambert Wang
e39e45824d
Add RenderPolyLinesEx routine (#1758)
Co-authored-by: Lambert Wang <lambert.ww@gmail.com>
2021-05-10 20:08:58 +02:00
Lambert Wang
2545f62565
Added support for additional mouse buttons (#1753)
* Added support for additional mouse buttons

* Renamed mouse button enum

Co-authored-by: Lambert Wang <lambert.ww@gmail.com>
2021-05-08 18:26:24 +02:00
Ray
b62c86572e REVIEWED: raudio_standalone #1752 2021-05-07 15:38:13 +02:00
Ray
c4eaf0076d Update raylib version 2021-05-04 11:19:28 +02:00
Jeffery Myers
b663724293
Generate a mesh in client code. (#1735) 2021-04-26 17:30:07 +02:00
Jeffery Myers
6c518008a5
Fixes for 64 bit typecast warnings (#1733) 2021-04-25 18:50:26 +02:00
Ray
f4abc05d62
Update README.md 2021-04-23 13:21:57 +02:00
Ray
8a55c60e47 Update shaders_mesh_instancing.c 2021-04-23 09:09:34 +02:00
Ray
dcf52c132f Remove trail spaces 2021-04-22 18:55:24 +02:00
Ray
1161df0ee4 Added screenshots 2021-04-22 18:34:33 +02:00
Ray
715a46277e
Update README.md 2021-04-22 18:33:59 +02:00
Ray
5ef777219a Reviewed templates Makefiles 2021-04-21 21:23:04 +02:00
Stephan Soller
93d3212914
[examples] Added an example for raylib OpenGL interop (#1726)
* Added an example for raylib OpenGL interop.

* Removed C99 variable-length array to fix MSVC errors

* Moved the opengl interop example from shaders to others.
2021-04-19 20:28:14 +02:00
Stephan Soller
7f1068ef96
Added zoom independent sharp edges to the SDF text example. (#1727) 2021-04-19 19:40:34 +02:00
noloop
8453ff837b
Fix old directories used and windows/linux portability (#1722)
* Fix olds directories used and windows/linux portability

* Fix windows/linux portability
2021-04-16 00:25:40 +02:00
Ray
d7b6505f64 Update Makefile 2021-04-14 21:05:23 +02:00
Ray
45c964c1e6 Update core_vr_simulator.c 2021-04-07 12:30:45 +02:00
Ray
bafa13f207 Update core_vr_simulator.c 2021-04-07 12:27:11 +02:00
Ray
bdc5686e4c Update shaders_julia_set.c 2021-04-07 12:25:04 +02:00
Ray
ed96bc6441 Update core_vr_simulator.c 2021-04-07 12:24:43 +02:00
Ray
b3f75b91ff REDESIGNED: Vr stereo mode 2021-04-06 23:23:03 +02:00
Ray
84d0d21f23 Reviewed Vr stereo 2021-04-06 23:06:03 +02:00
Ray
71b86bf4d0 REDESIGNED: Vr stereo rendering 2021-04-06 22:49:41 +02:00
frithrah
b2545e053a
Minimum number of segments in circle sector functions changed from hard-coded to based on degree range. (#1707)
Co-authored-by: Simon <simon@frithrah.com>
2021-04-06 14:29:58 +02:00
raysan5
46650b5fb1 Reviewed skybox and pbr examples 2021-04-02 15:41:44 +02:00
raysan5
51f3129c5d Reviewed examples 2021-04-02 15:34:32 +02:00
raysan5
ccdf7ff335 REDESIGN: Move GenTexture*() functions to PBR example #721
Removed functions from rlgl module.
2021-04-02 14:29:33 +02:00
raysan5
736d5920c7 Update core_input_gamepad.c 2021-04-01 20:22:52 +02:00
raysan5
cdc3754449 ADDED: Support model normal matrix location #1691 2021-03-31 20:44:16 +02:00
raysan5
c772de702b REVIEWED: DrawMeshInstanced() matrix computations
Simplified some parts and reviewed for a correct computation of matrices, considering stereo render view/projection per eye transformations
2021-03-31 19:59:23 +02:00
raysan5
fd3e2fda00 RENAMED: example: shaders_mesh_instancing
shaders_rlgl_mesh_instanced -> shaders_mesh_instancing
2021-03-31 18:40:04 +02:00
raysan5
00e71faed6 REVIEWED: text_draw_3d, code formatting 2021-03-28 21:09:34 +02:00
raysan5
8f3e91ae83 REVIEWED: models_gltf_model #1684 2021-03-28 20:15:57 +02:00
raysan5
bc6b16beb2 REVIEWED: DrawTexturePoly() 2021-03-28 20:07:59 +02:00
Vlad Adrian
668ba870e4
Added draw 3d text example (#1689) 2021-03-28 16:08:14 +02:00
Ray
f9bab14fdb REVIEWED: DrawMeshInstanced() 2021-03-26 00:12:29 +01:00
Ray
c6828070dc Update models_yaw_pitch_roll.c 2021-03-26 00:11:48 +01:00
chriscamacho
9569d6a802
Add DrawTexturedPoly and example (#1677)
* adds DrawTexturedPoly with example

* the actual example ... ahem

* moved DrawTexturePoly to textures function and example
NB function name changed to fit with other DrawTextureXXX functions
(no "d" )

Co-authored-by: codifies <you@example.com>
2021-03-25 14:22:10 +01:00
Ray
dd59350485 REVIEW: instancing example formating 2021-03-25 13:41:32 +01:00
Max
7e58838895
added animation and keyboard controls to rlgl mesh Instancing example (#1678) 2021-03-25 11:12:59 +01:00
Ray
60bfee4a7d Added security check for render batch #1670 2021-03-23 23:45:14 +01:00
Ray
71fe0bff95 Update text_raylib_fonts.c 2021-03-23 12:20:28 +01:00
Ray
89278953ae Update text_raylib_fonts.c 2021-03-23 12:20:11 +01:00
Ray
6f5a4a9351 REVIEWED: rlgl_standalone usage 2021-03-23 11:51:09 +01:00
Jeffery Myers
e48b9a6da1
[Examples] Warning fixes (pt 1) (#1668)
* Fix some warnings in examples.

* cleanups from review

Co-authored-by: Jeffery Myers <JefMyers@blizzard.com>
2021-03-23 07:51:52 +01:00
Rabia Alhaffar
8e1e1ef970
Changed IsKeyPressed('R') to IsKeyPressed(KEY_R) for Physics examples! (#1666) 2021-03-22 16:44:12 +01:00
Ray
ed4ca6a7f3 WARNING: BREAKING: rlgl module redesign -WIP-
- Some rlgl functions have been moved to core
 - Some functions have been made internal to rlgl
 - rlgl functions prefixed with rl*()
2021-03-21 01:29:31 +01:00
Ray
a76fcaba3e BIG CHANGE: REDESIGNED: Vr device simulator #1582
Vr simulator has been moved to core module and completely redesigned. Now user is in charge of stereo-render fbo and also in full control of distortion shader. Code is a bit more complex but better aligned with other raylib examples.
2021-03-20 18:36:25 +01:00
Ray
4fba09794f Example considering HighDPI on RenderTexture draw #1086 2021-03-20 13:34:06 +01:00
Ray
75882f3254 Delete Avocado.glb 2021-03-20 00:02:28 +01:00