Commit Graph

186 Commits

Author SHA1 Message Date
raysan5
2f75657350 WARNING: REMOVED: Some deprecated function names mapping
Some functions/values have been deprecated for long time but some mapping was kept for convenience. Some of those mappings have been removed...
2021-06-26 21:07:00 +02:00
Lambert Wang
2545f62565
Added support for additional mouse buttons (#1753)
* Added support for additional mouse buttons

* Renamed mouse button enum

Co-authored-by: Lambert Wang <lambert.ww@gmail.com>
2021-05-08 18:26:24 +02:00
Jeffery Myers
6c518008a5
Fixes for 64 bit typecast warnings (#1733) 2021-04-25 18:50:26 +02:00
Ray
dcf52c132f Remove trail spaces 2021-04-22 18:55:24 +02:00
Ray
1161df0ee4 Added screenshots 2021-04-22 18:34:33 +02:00
raysan5
bc6b16beb2 REVIEWED: DrawTexturePoly() 2021-03-28 20:07:59 +02:00
chriscamacho
9569d6a802
Add DrawTexturedPoly and example (#1677)
* adds DrawTexturedPoly with example

* the actual example ... ahem

* moved DrawTexturePoly to textures function and example
NB function name changed to fit with other DrawTextureXXX functions
(no "d" )

Co-authored-by: codifies <you@example.com>
2021-03-25 14:22:10 +01:00
Jeffery Myers
e48b9a6da1
[Examples] Warning fixes (pt 1) (#1668)
* Fix some warnings in examples.

* cleanups from review

Co-authored-by: Jeffery Myers <JefMyers@blizzard.com>
2021-03-23 07:51:52 +01:00
Ray
01e28263be WARNING: VERY BREAKING CHANGE: Renamed some enum values for consistency
Some enums values have been renamed to be more consistent and also provide a more detailed description:
 - ShaderLocationIndex:    LOC_VERTEX_POSITION -> SHADER_SHADER_LOC_VERTEX_POSITION
 - ShaderUniformDataType:  UNIFORM_VEC2 -> SHADER_UNIFORM_VEC2
 - MaterialMapType: MAP_ALBEDO -> MATERIAL_MAP_ALBEDO
 - PixelFormat: UNCOMPRESSED_GRAYSCALE -> PIXELFORMAT_UNCOMPRESSED_GRAYSCALE
2021-03-14 11:05:51 +01:00
Ray
af3926af4b REVIEWED: Examples to new enum values 2021-03-04 11:51:54 +01:00
Ray
408f5aedb8 WARNING: BREAKING: RENAMED enum values
RENAMED: CubemapLayoutType and NPatchType
2021-03-03 19:36:28 +01:00
Jeffery Myers
48a7cd3c87
[Examples] Fix typecast warnings in examples. (#1601)
* Fixing typecast warnings generated by visual studio 2019 in examples.

* Changes to fixes based on feedback

Co-authored-by: Jeffery Myers <JefMyers@blizzard.com>
2021-02-20 23:37:32 +01:00
Ray
4604271c6a Code formatting tweaks 2021-02-20 11:22:32 +01:00
Redcamellia
0a8cb60eee
fixed the right and left button not working (#1595) 2021-02-20 11:18:43 +01:00
raysan5
b7b718a545 REVIEWED: example: Replaced GetImageData() 2021-02-06 13:15:23 +01:00
raysan5
ea0f6c7a26 Replace TABS by 4 spaces 2020-12-24 23:07:52 +01:00
raysan5
b68e522ffc Updated several files while porting examples to web 2020-12-24 13:51:24 +01:00
raysan5
bab1b9c1c5 Review example formating 2020-12-23 20:59:14 +01:00
Ray
893a64712e Support mouse input on example #1465 2020-12-18 18:36:04 +01:00
Ray
8e15dae5ed Review contributed examples 2020-11-01 13:39:48 +01:00
raysan5
c32ae480af RENAMED: FormatText() -> TextFormat()
This function was renamed for consistency in raylib 3.0, just unified all examples to use TextFormat() instead of FormatText()
2020-08-16 11:28:15 +02:00
Vlad Adrian
4d71e9b44f
Added new function DrawTextureTiled() (#1291)
* Implemented DrawTextureTiled()

* Example added
2020-06-27 23:59:14 +02:00
Ray
be80708d41 REVIEWED: textures_raw_data #1286 2020-06-23 01:06:05 +02:00
raysan5
00af1c0607 Update explosion.png 2020-06-03 01:30:07 +02:00
raysan5
6b9e49e965 [example] Update textures_sprite_explosion 2020-06-03 00:07:13 +02:00
raysan5
5867a63068 Update textures_sprite_button.png 2020-06-03 00:06:52 +02:00
raysan5
d8e079dad3 [example] Update textures_particles_blending 2020-06-03 00:06:47 +02:00
raysan5
8a501ef06d Review some png images 2020-06-02 12:58:46 +02:00
raysan5
82fca43406 Replaced some resources for better licensing
Some resources used in examples have not a clear license, so, I'm replacing some of them for clearly licensed versions or resources created by me under CC0. License file to be added.
2020-05-31 23:31:43 +02:00
raysan5
fed4716c3b resources PNG chunks cleaning 2020-05-28 21:18:58 +02:00
Karlo Licudine
a33dd87c99
Added Blend Modes example. (#1261) 2020-05-22 02:30:23 +02:00
raysan5
a7311af8c3 Corrected examples after API change: ImageDrawText*() 2020-04-11 11:26:16 +02:00
Rob Loach
a025636fa1
Update ImageDraw*() functions to match arguments of Draw*() (#1156)
* Update ImageDraw*() functions to match arguments of Draw*()

Updated draw functions:
ImageDrawPixel()
ImageDrawPixelV()
ImageDrawCircle()
ImageDrawCircleV()
ImageDrawLine()
ImageDrawLineV()
ImageDrawRectangle()
ImageDrawRectangleV()
ImageDrawRectangleRec()

* [nodepadpp] Update Notepad++ ImageDraw defintions

This updates the Notepad++ definitions with the updated ImageDraw methods.

* [examples] Add ImageDraw calls to textures_image_drawing

* Update ImageDraw*() methods
2020-03-29 12:43:34 +02:00
Ray
a1b2d96d9c Support touch drawing on web 2020-03-02 12:22:38 +01:00
Ray
117696a893 Update textures_mouse_painting.c 2020-03-02 00:09:05 +01:00
raysan5
793977db4a Review resources LICENSE 2020-01-06 19:50:26 +01:00
raysan5
3db13edd89 Support mouse cursor on RPI native
Reduced bunnymark limits
2019-08-20 20:39:22 +02:00
raysan5
38ee6156f8 Update textures_mouse_painting.c 2019-07-28 19:04:30 +02:00
raysan5
b83d165764 Replace tabs by spaces 2019-07-28 15:33:55 +02:00
raysan5
895f9613d2 Added image saved message 2019-07-28 15:26:22 +02:00
raysan5
602d2a65dd Reviewed new examples 2019-07-28 15:09:01 +02:00
ChrisDill
879c874330 Added scissor test and mouse painting examples proposed in #890 (#919)
- Updated Makefile with new examples
2019-07-28 11:12:13 +02:00
Ray
b4d67499a7 BREAKING CHANGE: Read description
Changes:

 - Font structure has been redesigned, CharInfo structure contained character rectangle within font texture, it has not much sense, considering that it was an information relative to the font atlas generated and not the character itself, so character rectangles have been moved out from CharInfo to Font.
 - CharInfo included a data parameters to contain character pixel data (usually grayscale), generated on TTF font generation. It was inconsistent with other fonts types, so, now CharInfo includes directly an Image of the glyph.
 - REDESIGNED: GenImageFontAtlas(), additional recs parameter added, loaded and filled inside the function to export atlas characters rectangles, instead of silently modify the input CharInfo data.
 - REVIEWED: ImageTextEx(), funtion retrieved the font atlas image from the GPU, that was slow and problematic in several platforms. Now it uses directly the CharInfo image. Support for unicode codepoints has also been added.
 - REDESIGNED: ImageDraw(), now it includes an additional parameter, the color tint, not only it could be useful for several situations but also function signature is more consistent with similar functions.
 - ADDED: ImageFromImage() to generate a new image from a piece of another image.
 - REVIEWED: GetNextCodepoint(), renamed parameters to be more clear.

Also all examples and games that were affected by those changes have been reviewed.
2019-07-24 15:05:14 +02:00
Chris Dill
42d57bbe00 Added array bounds check to textures_bunnymark 2019-05-29 13:58:31 +01:00
Ray
87774a0a21 Review variables initialization 2019-05-27 00:18:15 +02:00
Ray
b525039e0a Review ALL examples 2019-05-20 16:36:42 +02:00
Ray
970f1e8ff1 examples review 2019-05-17 01:17:40 +02:00
Ray
424d3ca8d9 examples review
Redesigns, deletes and renames

Also noted authors propertly on contributed examples
2019-05-14 15:34:23 +02:00
Ray
621965cb8c Move bunnymark example to another module 2019-05-06 16:38:58 +02:00
Ray
0c53360a3a new example: textures_sprite_explosion 2019-05-03 15:56:07 +02:00
Ray
a9ebf8e10d new example: textures_sprite_button 2019-05-02 13:01:36 +02:00
Ray
99537efccf Review some examples 2019-04-12 13:29:53 +02:00
Ray
6fc97643bf new example: textures_background_scrolling 2019-04-11 16:53:02 +02:00
raysan5
490e930665 Reviewed example 2019-01-05 17:25:35 +01:00
raysan5
96207a8a02 REVIEWED: LoadFontEx()
Changed parameters order for consistency with LoadFontData() and other functions when an array is passed by parameter and array size is the following parameter.
2018-12-25 15:17:42 +01:00
Ray
abfbc42df7 PNG image size optimization 2018-09-25 12:53:31 +02:00
Ray
10c22c8d61 Review example to show text tinting 2018-09-05 10:48:33 +02:00
Ray
46411e1c55 Renamed n-patch sample 2018-08-14 19:26:50 +02:00
Ray
00f5f2ead2
Merge pull request #616 from overdev/master
[Feature Request] 9-patch drawing function
2018-08-09 22:42:05 +02:00
Jorge A. Gomes
921cacacfb
Added example screenshot. 2018-08-08 16:26:51 -03:00
Jorge A. Gomes
051cf1346b
Added texture_image_9patch.c example 2018-08-08 16:22:51 -03:00
Jorge A. Gomes
34c3ae5ab3
Added 9-patch texture used in the example code. 2018-08-08 16:21:33 -03:00
Ray
b042fe12e6 Reviewed spacings on latest PR 2018-08-06 20:49:47 +02:00
Kim Kulling
b2cac82fa0 Fix compiler warings in texture.c and more. 2018-08-05 00:34:35 +02:00
Kim Kulling
ecf8bff4aa Fix compiler warnings, first part 2018-08-04 10:32:16 +02:00
Ray
afe81d94ce Re-added: LoadFontEx() 2018-06-30 19:58:44 +02:00
Ray
64207b11c0 Removed unused textures 2018-06-30 19:58:08 +02:00
Ray
dbff40944a Corrected issue with floats on TCC
It seems TCC was not casting correctly int values to float in some
specific situations
2018-05-28 00:48:07 +02:00
Ray San
ec33e7d705 BREAKING CHANGE: Renamed SpriteFont type to Font
- Preparing MP3 files support
- Jumped version to raylib 2.0-dev (too many breaking changes...)
2018-05-04 16:59:48 +02:00
Ray San
6324697ffd Rectangle parameters changed to float
- Some examples tweaks
- Reviewed ImageFormat()
- Use float for text fontSize
2018-05-04 16:25:31 +02:00
Ray
c8e97df233 Reviewed function GenImagePerlinNoise()
Added support for noise image offset
2018-01-17 00:43:30 +01:00
Ray San
f460b3842e Added new example: text drawing on image 2017-10-30 09:37:16 +01:00
Ray San
5dc216f419 Improved some examples 2017-10-17 11:51:50 +02:00
raysan5
6589c808b5 Review some formatting for consistency 2017-07-02 19:29:01 +02:00
Wilhem Barbier
3c9aa780f9 Removed an unwanted file and fixed an example 2017-06-28 19:14:20 +02:00
Wilhem Barbier
786cd63057 Add a density parameter to GenImageRadialGradient 2017-06-28 17:27:47 +02:00
Wilhem Barbier
a0ac8ee2c4 Add more image generation functions: radial gradient and perlin noise 2017-06-28 15:29:56 +02:00
Wilhem Barbier
fcd13fd5d2 Add some functions to generate images
Namely:
- GenImageHorizontalV
- GenImageHorizontalH
- GenImageChecked
- GenImageWhiteNoise
- GenImageCellular

The gradient implementation may be a bit naive, for example it doesn't do any gamma correction.
2017-06-28 12:56:04 +02:00
raysan5
42ad00b7c2 Some test images for compressed texture formats 2017-05-11 23:14:15 +02:00
Ray
8d3750e36d Turn transparent pixels to black 2017-04-20 23:26:16 +02:00
Ray
1df7a8b4a6 Update some files 2017-04-20 18:09:30 +02:00
raysan5
b4d28cc7a1 Working on examples...
- Removed rbmf font example
- Reviewed physac examples
2017-04-16 19:08:19 +02:00
raysan5
4315b82ea7 Replaced some images and updated examples 2017-04-14 13:58:39 +02:00
Ray
20d205cae5 Working on examples... 2017-04-08 23:31:58 +02:00
Ray
29067e19d9 Redesigned textures_rectangle example 2017-04-07 00:51:08 +02:00
Ray
dd4dd0e87d Reorganize examples folder 2017-04-04 01:54:49 +02:00