Ray
b8420d4821
REXM: Update examples
2025-09-13 10:46:14 +02:00
Ray
adac5f7770
REXM: RENAME: example: shaders_write_depth --> shaders_depth_writing
2025-09-13 10:41:25 +02:00
Ray
109b3b2d2e
REXM: ADDED: example: text_inline_styling
2025-09-10 18:31:49 +02:00
Ray
ffe74658ab
REXM: ADDED: example: core_render_texture
2025-09-10 18:26:43 +02:00
Ray
4447868c60
REXM: Updated examples, resources checking
2025-09-09 00:16:47 +02:00
Ray
ef0dd5f774
REXM: Updated examples after some renames
2025-09-08 21:01:59 +02:00
Ray
c7f8843200
REXM: RENAME: example: shaders_eratosthenes --> shaders_eratosthenes_sieve
2025-09-08 20:37:27 +02:00
Ray
851bb3120d
REXM: RENAME: example: shaders_view_depth --> shaders_depth_rendering
2025-09-08 20:37:11 +02:00
Ray
adda398e65
REXM: RENAME: example: shapes_easings_rectangle_array --> shapes_easings_rectangles
2025-09-08 20:36:48 +02:00
Ray
5ac0539481
REXM: RENAME: example: shapes_easings_box_anim --> shapes_easings_box
2025-09-08 20:36:41 +02:00
Ray
84baaa6ee7
REXM: RENAME: example: shapes_easings_ball_anim --> shapes_easings_ball
2025-09-08 20:36:29 +02:00
Ray
ede4547015
REXM: RENAME: example: models_draw_cube_texture --> models_textured_cube
2025-09-08 20:35:37 +02:00
Ray
d8f3b51a3f
REXM: RENAME: example: models_animation --> models_animation_playing
2025-09-08 20:35:27 +02:00
Ray
4a23ed698f
REXM: RENAME: example: shaders_raymarching --> shaders_raymarching_rendering
2025-09-08 20:34:48 +02:00
Ray
f4f3325e1e
REXM: RENAME: example: shaders_spotlight --> shaders_spotlight_rendering
2025-09-08 20:34:33 +02:00
Ray
11ca32493a
REXM: RENAME: example: shaders_lightmap --> shaders_lightmap_rendering
2025-09-08 20:34:16 +02:00
Ray
07070b81e8
REXM: RENAME: example: shaders_shadowmap --> shaders_shadowmap_rendering
2025-09-08 20:33:36 +02:00
Ray
6afc608477
REXM: RENAME: example: shaders_normal_map --> shaders_normalmap_rendering
2025-09-08 20:33:18 +02:00
Ray
4cf4c6645e
REXM: RENAME: example: shaders_hybrid_render --> shaders_hybrid_rendering
2025-09-08 20:30:45 +02:00
Ray
14bef50464
REXM: RENAME: example: shaders_deferred_render --> shaders_deferred_rendering
2025-09-08 20:30:26 +02:00
Ray
ab3e99fd30
REXM: RENAME: example: models_cubicmap --> models_cubicmap_rendering
2025-09-08 20:30:07 +02:00
Ray
463d069eff
REXM: RENAME: example: models_heightmap --> models_heightmap_rendering
2025-09-08 20:29:53 +02:00
Ray
b67e7ffc44
REXM: RENAME: example: shapes_draw_circle_sector --> shapes_circle_sector_drawing
2025-09-08 20:28:17 +02:00
Ray
16fbca2e8b
REXM: RENAME: example: shapes_draw_rectangle_rounded --> shapes_rounded_rectangle_drawing
2025-09-08 20:27:00 +02:00
Ray
8544020023
Update required files for example rename
2025-09-07 11:47:58 +02:00
Ray
1bbd4c3566
REXM: RENAME: example: shapes_draw_ring --> shapes_ring_drawing
2025-09-07 11:19:29 +02:00
Ray
c0234e5e3d
REXM: RENAME: example: textures_sprite_anim --> textures_sprite_animation
2025-09-07 11:14:56 +02:00
Ray
e21093d434
REXM: RENAME: example: core_input_gestures_web --> core_input_gestures_testbed
2025-09-04 15:59:53 +02:00
Ray
c17f82a78c
REMOVED: core_basic_window_web
...
The example is not following examples conventions and it will be moved to `others` with a new name
2025-09-04 15:43:54 +02:00
Ray
d97e0a8ac7
REXM: RENAME: example: shaders_texture_drawing --> shaders_texture_rendering
2025-09-04 11:27:32 +02:00
Ray
41dee9e9f9
REXM: RENAME: example: shaders_fog --> shaders_fog_rendering
2025-09-04 11:12:01 +02:00
Ray
3cbe911613
REXM: RENAME: example: models_billboard --> models_billboard_rendering
2025-09-04 11:04:00 +02:00
Ray
b17936de22
REXM: RENAME: example: models_billboard --> models_billboard_rendering
2025-09-04 10:55:48 +02:00
Ray
a7e62e73d8
REXM: REMOVE: example: core_loading_thread
...
This example was POSIX only and had some special requirements for web, it made it more difficult to be managed from collection standard examples format.
It will be re-added in the `others` category, that is not processed for web.
2025-09-03 19:00:33 +02:00
Ray
5cbe013273
REXM: RENAME: example: models_skybox --> models_skybox_rendering
2025-09-03 18:48:20 +02:00
Ray
d8ee8a45c4
REXM: RENAME: example: textures_draw_tiled --> textures_tiled_drawing
2025-09-03 18:45:50 +02:00
Ray
33327760f1
REXM: RENAME: example: text_draw_3d --> text_3d_drawing
2025-09-03 18:43:17 +02:00
Ray
785ad4015c
REXM: RENAME: example: textures_polygon --> textures_polygon_drawing
2025-09-03 18:40:53 +02:00
Ray
cadd28e5a0
REXM: RENAME: example: text_raylib_fonts -> text_sprite_fonts
2025-09-03 18:33:33 +02:00
Ray
64d6a90d48
REXM: RENAME: example: text_unicode --> text_unicode_emojis
2025-09-03 18:14:47 +02:00
Ray
cf61a8b888
REXM: Update examples report
2025-09-02 18:38:20 +02:00
Ray
47db1da9ea
REXM: RENAMED: example: core_3d_fps_controller to core_3d_camera_fps
2025-08-25 20:58:09 +02:00
Ray
4d0c3affaa
REXM: Update examples and lists
2025-08-24 10:53:47 +02:00
Ray
a8dfd9db76
REXM: RENAMED: shaders_normalmap --> shaders_normal_map
2025-08-18 14:35:04 +02:00
Ray
6da0a180e6
REXM: Using Makefile.Web for specific web versions generation, only with required resources for every example
2025-08-17 21:30:16 +02:00
Ray
afdc7972d6
REXM: Automatic validation and update of examples
2025-08-14 21:07:10 +02:00
Ray
ddebf5d7ac
Update Makefile.Web
2025-08-13 12:34:55 +02:00
Ray
13e384ce71
Merge pull request #5004 from nezvers/example_quake_controller
...
[examples] New example: `core_3d_fps_controller`
2025-08-12 09:54:23 +02:00
Ray
6792e6e2dd
Updated required files for new example: shaders_normalmap
2025-08-07 17:50:18 +02:00
Ray
a06962ee38
Merge branch 'master' into normalmap_example
2025-08-07 17:17:12 +02:00
Ray
f64d405ef3
Update Makefile.Web
2025-08-06 18:18:39 +02:00
Ray
80dd72ce12
REVIEWED: For automation simplification
2025-08-04 13:23:57 +02:00
Ray
6b0174d034
REVIEWED: Examples Makefile to locate examples list: #EXAMPLES_LIST_*
2025-08-01 18:58:05 +02:00
Joecheong2006
f1714a6234
[examples]: New shapes example - double pendulum
2025-07-21 14:59:51 -07:00
sir-irk
510dc763e9
adding normal map example
2025-07-08 05:05:30 -05:00
Agnis Aldiņš "NeZvērs
eee9dd8c94
Example: core_3d_fps_controller
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Quake like camera animations and strafe jump movement
2025-06-23 13:03:35 +03:00
Hamza RAHAL
3f228f4594
[examples] : adding new fancy clock
2025-06-03 11:40:44 +02:00
Ray
ab901c58bb
Merge pull request #4881 from Bigfoot71/raylib-sound-positioning
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[examples] Add 3D sound spatialization example
2025-04-12 20:55:29 +02:00
Bigfoot71
d5733ffb9a
update example makefiles
2025-04-09 18:09:32 +02:00
Ray
a5639bb186
Merge pull request #4861 from luis605/view-depth-texture
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[examples] Added new shader example: `shader_depth_texture`
2025-04-09 17:57:20 +02:00
Jonathan Marler
336fd78f74
Add core_highdpi example
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This example enables HIGHDPI and renders a scale showing how the logical
size compares to the pixel size of the window.
2025-03-28 16:48:21 -06:00
luis605
8ec52e3b25
Added example to build system
2025-03-26 19:47:45 +00:00
Thomas Anderson
a1de60f3ba
added missing file ( #4754 )
2025-02-08 11:23:15 +01:00
Anstro Pleuton
7bfc8e8ca7
[example] Add shaders_rounded_rectangle example ( #4719 )
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* Add shaders_rounded_rectangle example
* Minor tweaks to example template (add star, more)
* Combine shaders
* Fix changes after review
---------
Co-authored-by: Anstro Pleuton <anstropleuton@github.com>
2025-01-23 10:51:36 +01:00
Ray
2c50da9a6a
REVIEWED: -sASSERTIONS usage by linker #4717
2025-01-21 19:18:23 +01:00
Ray
7c7b087efb
REVIEWED: example: shaders_deferred_render -WIP-
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Not working but shader compiles and example runs... not sure if deferred rendering could be supported in OpenGL ES 2.0.
2025-01-16 19:48:31 +01:00
Ray
da5a868e2a
REMOVED: example: core_gamepad_info
2025-01-12 18:21:59 +01:00
Ray
2f6230e366
Formatting review and examples review
2025-01-12 18:02:36 +01:00
Ray
a1896c7a90
REVIEWED: Code/Web-Makefile formatting
2025-01-12 16:19:10 +01:00
Ray
fa0eada61a
Update year to 2025
2025-01-01 00:02:52 +01:00
Colleague Riley
58004723d8
[rcore][RGFW] Add new backend option: PLATFORM_WEB_RGFW and update RGFW ( #4480 )
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* add PLATFORM_WEB_RGFW
* fix some bugs
* fix web_rgfw gamepad
* send fake screensize
* fix gamepad bugs (linux) | add L3 + R3 (gamepad)
* fix?
* update RGFW (again)
* update raylib (merge)
* fix xinput stuff
* delete makefile added by mistake
* update RGFW
* update RGFW (rename joystick to gamepad to avoid misunderstandings
* update RGFW (fix X11 bug)
* update RGFW
* use RL_MALLOC for RGFW
* update RGFW (fixes xdnd bug)
* fix some formating
2024-12-18 12:03:42 +01:00
Ray
de6c09ee7a
WARNING: REVIEWED: Use libraylib.web.a naming on PLATFORM_WEB
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This change allows to have in same directory (currently `raylib/src`) two raylib build versions: Desktop and Web
2024-12-18 11:45:55 +01:00
Ray
5e6cdf3a73
Update emsdk path on Windows to match new raylib installer package
2024-11-14 18:41:37 +01:00
Asdqwe
377248b1ac
Fix Makefile.Web ( #4487 )
2024-11-13 22:21:10 +01:00
Ray
b47fffb48b
Update Makefile.Web
2024-11-05 00:09:12 +01:00
Everton Jr.
ad79d4a884
[shapes] Add shapes_rectangle_advanced example implementing a DrawRectangleRoundedGradientH function ( #4435 )
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* [rshapes] Add function
* "[shapes] rectangle advanced: fix screen width and height to fit with other examples"
2024-10-29 22:23:51 +01:00
Asdqwe
91a4f04794
Use mingw32-make for Windows ( #4436 )
2024-10-26 11:39:24 +02:00
Ray
22c77d17b7
REVIEWED: WebGL2 (OpenGL ES 3.0) backend flags (PLATFORM_WEB) #4330
2024-10-26 00:51:37 +02:00
Ray
7ac36e20cd
Update Makefile.Web
2024-10-25 23:55:31 +02:00
Ray
b0140b876b
REVIEWED: GPU skninning on Web, some gotchas! #4412
2024-10-24 12:25:05 +02:00
Ray
1effe92129
WARNING: REMOVED: SVG files loading and drawing, moving it to raylib-extras
2024-10-10 20:37:46 +02:00
Magnus Oblerion
74ce90ce67
[example] Input virtual controls example ( #4342 )
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* Add files via upload
* Update core_input_gamepad_virtual.c
* Add files via upload
* Update and rename core_input_gamepad_virtual.c to core_virtual_Dpad.c
* Update and rename core_virtual_Dpad.c to core_input_virtual_controls.c
* Delete examples/core/core_input_gamepad_virtual.png
* Add files via upload
* Update Makefile
* Update Makefile.Web
* Update README.md
* Update README.md
* Create core_input_virtual_controls.vcxproj
* Delete projects/VS2022/examples/core_input_virtual_controls.vcxproj
2024-10-06 15:47:47 +02:00
Tchan0
8dbf371244
Examples makefiles: align /usr/local with /src Makefile ( #4286 )
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* align /usr/local with src Makefile
Align /usr/local with the /src Makefile, where it can be overriden.
* /usr/local: allow override
align /usr/local with the /src Makefile, where it can be overriden
2024-08-25 11:23:08 +02:00
Reese Gallagher
7bde76ca2c
[rmodels] More performant point cloud rendering with DrawModelPoints() ( #4203 )
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* Added the ability to draw a model as a point cloud
* Added example to demonstrate drawing a model as a point cloud
* polished the demo a bit
* picture for example
* adhere to conventions for example
* update png to match aspect ratio
* minor changes
* address code convention comments
* added point rendering to makefiles
* added point rendering to readme and renumbered examples
* comment formatting
---------
Co-authored-by: Reese Gallagher <re325479@ucf.edu.com>
Co-authored-by: Ray <raysan5@gmail.com>
2024-08-24 18:42:38 +02:00
Alex ZH
43b0c9410e
[examples] Add new example: shaders_vertex_displacement ( #4186 )
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* shaders-vertex_displacement init
* implement simulation of wave in ocean
* update examples/README & add some comments
* update comments
* add gl100 shaders
2024-08-04 21:58:26 +02:00
Dalton Overmyer
077ab6d56b
Add an example that generates a random sequence. ( #3846 )
2024-02-29 18:26:49 +01:00
Ray
e52ae870f2
Reverted Makefile GL_ENABLE_GET_PROC_ADDRESS #3713
2024-02-05 21:38:13 +01:00
Ray
ea31bd47e5
REVIEWED: PLATFORM_WEB build flags, added GL_ENABLE_GET_PROC_ADDRESS
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Reviewed flags formating
2024-02-05 21:12:57 +01:00
Ray
3f1e59a7cf
Update copyright to 2024
2024-01-02 20:58:12 +01:00
TheManTheMythTheGameDev
1fc3d9aeb2
Add shadowmapping example ( #3653 )
2023-12-19 10:37:41 +01:00
Sergey Zapunidi
ce26e26177
Added missing textures_image_kernel example in web makefile ( #3555 )
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* Added missing textures_image_kernel example in web makefile
* Added missing --preload-file for textures_image_kernel
---------
Co-authored-by: zap <zap@physlab.ru>
2023-11-20 20:49:58 +01:00
Jussi Viitala
25c6c12150
Added glsl 100 and 120 shaders to lightmap example. ( #3543 )
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* Added glsl 100 and 120 shaders to lightmap example.
* Fixed lightmap example resource loading on web.
2023-11-18 20:02:33 +01:00
Ray
040b945fef
Reviewed some examples and warnings
2023-11-08 20:09:32 +01:00
Ray
bee6d7f065
Update Makefile.Web
2023-11-08 19:34:44 +01:00
Ray
21354119cc
REVIEWED: Makefile.Web, reorganize and add examples
2023-11-08 18:10:29 +01:00
Ray
bbf0c3a46d
REVIEWED: Added new examples to VS2022 solution
2023-11-08 17:41:08 +01:00
Justin
3645244f9f
examples/shaders: Add an example for deferred shading ( #3496 )
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* add example for deferred rendering/shading
* adapt convention
---------
Co-authored-by: 27justin <me@justin.cx>
2023-10-31 20:13:12 +01:00
Ray
2da8cc383c
Update Makefile.Web
2023-10-29 19:46:34 +01:00
ubkp
8f517b7651
Fix compilation for PLATFORM_WEB examples ( #3454 )
2023-10-23 10:05:40 +02:00
Ray
fc6152613f
REVIEWED: raylib 5.0-dev version for a future release
2023-10-18 00:33:05 +02:00