Commit Graph

247 Commits

Author SHA1 Message Date
raysan5
20968830c0 Added mesh generation functions 2017-09-18 00:59:22 +02:00
Ray
fb334e2fd1 Testing shapes generation using additional library 2017-09-02 17:42:22 +02:00
raysan5
eeca607506 Review transforms to match OpenGL 1.1 2017-08-04 18:34:51 +02:00
raysan5
c764b3d03e Some tweaks 2017-07-25 18:10:07 +02:00
raysan5
a766e2c480 Updated Vector math to new naming 2017-07-22 22:15:50 +02:00
raysan5
00d2768bc9 Corrected bug on MatrixPerspective()
Some other tweaks...
2017-07-22 10:35:49 +02:00
raysan5
c6cd07c373 Some tweaks raymath related 2017-07-21 17:46:44 +02:00
raysan5
e52032f646 Complete review of raymath
Now it should be coherent with OpenGL math standards
2017-07-21 17:19:28 +02:00
raysan5
2679c4ae9b Review mesh loading and textures generation 2017-07-21 09:34:09 +02:00
raysan5
4c06725461 Removed useless functions
SetMaterialTexture() and UnsetMaterialTexture()... too shader
dependant...
2017-07-20 14:27:17 +02:00
raysan5
52cd5c6324 Corrected some issues
Corrected compilation for OpenGL 1.1
Review mesh data uploading to GPU
2017-07-20 12:26:25 +02:00
raysan5
76c6f0b1e6 Working on PBR system
Moved PBR material loading to example, right decision?
2017-07-19 18:55:32 +02:00
raysan5
d368403a13 Working on PBR materials, renamed some data 2017-07-19 10:09:34 +02:00
raysan5
e893f3629e Corrected some issues 2017-07-17 12:02:46 +02:00
Ray
6546474fa4 Manual integration of material-pbr into develop 2017-07-17 00:33:40 +02:00
raysan5
9f09f6f550 Rename enum LogType names...
...to avoid possible conflicting symbols
2017-07-02 12:35:13 +02:00
Joel Davis
e0c95ede50 Prevent bogus triangle being added when there is whitespace at end of .OBJ file 2017-06-30 23:37:19 -07:00
Ray
0880be638e Renamed RayHitInfo variables 2017-05-10 00:57:48 +02:00
Ray
3bdf367711 Support model.transform
Combine it with transform introduced as function parameters
2017-05-04 17:42:24 +02:00
raysan5
3c99093aed Rename variables for consistency 2017-04-23 12:30:36 +02:00
victorfisac
82577ededc Comment unused variables from tangent calculations 2017-04-06 15:34:04 +02:00
victorfisac
4b7ea25603 Remove testing binormals implementation 2017-04-06 15:33:20 +02:00
victorfisac
0c2a58cf96 Add tangents calculation when loading OBJ file 2017-04-06 15:31:48 +02:00
Ray
080a79f0b0 Added IsFileExtension()
Replaced old GetExtension() function
Make IsFileExtension() public to the API
2017-03-29 00:35:42 +02:00
Ray
b7a8a40e71 Work on configuration flags 2017-03-26 22:49:01 +02:00
Ray
59652c75b4 Review some comments 2017-03-20 20:34:44 +01:00
raysan5
8f5ff64420 Working on file header comments... 2017-03-19 12:52:58 +01:00
Ray
05cff44d0a Improved modules description -IN PROGRESS-
Working in modules configuration flags...
2017-02-16 00:50:02 +01:00
Ray
c85dfd4bc6 Remove unecessary spaces... 2017-01-28 23:02:30 +01:00
Ray
37a64df7b9 Move lighting system out of raylib
Lighting is implemented as a raylib example now
2017-01-27 23:03:08 +01:00
raysan5
658c280669 Lattest PR review
Function names, code formatting...
2017-01-05 19:33:05 +01:00
Joel Davis
d5d391faaf Added RaycastMesh function and example test case 2017-01-02 21:56:25 -08:00
raysan5
d8bf84f118 Added mesh loading functions 2016-12-25 01:59:23 +01:00
Ray
814507906f Improving rRES custom format support -IN PROGRESS-
Start removing old rRES functions.
2016-12-17 19:05:40 +01:00
Ray
377dcb025f Corrected some warnings 2016-12-05 01:14:18 +01:00
raysan5
f7b706263a Some code tweaks
Correcting details that pop-up when testing the different platforms
2016-11-18 13:39:57 +01:00
raysan5
bee283b12b Some tweaks around 2016-11-17 12:55:30 +01:00
raysan5
6d1b712a96 Reviewed modules comments 2016-11-16 18:46:13 +01:00
Ray
4245237892 Corrected SIGSEV bug 2016-11-13 23:47:28 +01:00
Ray
f16f39e8aa code tweaks to avoid some warnings 2016-11-02 00:50:08 +01:00
raysan5
673dcf9436 Comments tweaks 2016-10-31 20:39:03 +01:00
Ray
8f60996b64 Corrected some warnings 2016-10-17 00:03:38 +02:00
raysan5
b082807b0b Removed function: ResolveCollisionCubicmap()
Function was inefficient and should be rewritten from scratch, it
probably neither belongs to this module but an example...
2016-10-03 13:29:01 +02:00
raysan5
7f0880a735 Review spacing formatting
raylib uses spaces between '+' and '-' signs but not between '*' and '/'
signs, it's a chosen convention
2016-09-12 19:36:41 +02:00
raysan5
a9ab516dae Formatting tweaks 2016-08-31 10:27:29 +02:00
Teodor Stoenescu
384602e5b5 Merge remote-tracking branch 'upstream/develop' into develop 2016-08-31 09:32:08 +03:00
Teodor Stoenescu
d0cf19e035 Greater LoadOBJ() flexibility
LoadOBJ can now load objects with having no texture coordinates or
objects having texture coordinates specified as tuples.
2016-08-31 09:24:39 +03:00
raysan5
959a228815 Removed useless spacing 2016-08-16 11:09:55 +02:00
raysan5
852813bdf1 Reviewed formatting 2016-08-15 16:35:25 +02:00
Teodor Stoenescu
6e20037f7d Small fix for GenMeshCubicmap()
This fix allows GenMeshCubicmap() to create cubic maps having cells of
arbitrary sizes.
2016-08-12 21:42:17 +03:00
Ray
eb9072a2f1 Renamed functions for consistency 2016-08-10 12:20:46 +02:00
Ray
2f9abe6e13 Review ResolveCollisionCubicmap()
This function needs to be redesigned or removed...
2016-07-04 01:30:07 +02:00
raysan5
5f7ac64c44 Removed function SetModelTexture()
It's more educational to go through new material system, so, I decide to
remove this function to avoid students confusion...
2016-06-24 19:49:36 +02:00
raysan5
68a02e567d Avoid external variable whiteTexture
To get it, use GetDefaultTexture()
2016-06-11 12:41:03 +02:00
raysan5
3e8427799c Corrected bug on cubemap generation 2016-06-11 10:56:20 +02:00
Ray
17878550b1 Review heades usage
This is a first step toward a bigger project. Some modules could be
ported to header-only to be used as standalone.
2016-06-02 01:26:44 +02:00
raysan5
302ec438dd Removed colTint, tint color is colDiffuse
Tint color could be applied to colDiffuse... but what's the best way?
Replace it? Multiply by? A point to think about...
2016-05-31 18:15:53 +02:00
Ray
caa7bc366b Reviewed DrawLight() function and some tweaks 2016-05-31 00:51:55 +02:00
victorfisac
b0a0c5d431 Added tint color attribute to material data type
It tints all fragments, ignores lighting. Useful for some features like
feedback (damage color, ...).
2016-05-30 19:55:13 +02:00
victorfisac
f2d61d4043 Remove normal depth
Scaling normal depth (y axis) makes disappear the specular of
fragments... So I think it can be removed, it is not a very
useful/important attribute.
2016-05-30 19:43:35 +02:00
victorfisac
2e26ce235d Add Draw3DCircle function and update raylib and rlgl header
Draw3DCircle is useful to draw point lights radius.
2016-05-30 19:18:11 +02:00
victorfisac
dcd6942ed1 Fix small bug and spacing 2016-05-21 18:22:15 +02:00
victorfisac
30941c0dd1 Add Draw3DLine function and fixed MLT glossiness import value
In standard shader, material glossiness is a value from 0 to 1000 like
in MLT files. So, it doesn't need to be normalized.
2016-05-21 18:10:06 +02:00
victorfisac
30c8058fca Add standard lighting (1/3)
- Ambient and lambert lighting added.
- Ambient and diffuse colors linked to standard shader.
- Single light linked to standard shader.
- LoadStandardMaterial() and depending functions added.
2016-05-20 17:18:07 +02:00
victorfisac
3fa6fdacf2 Improved MTL loading shininess value 2016-05-20 14:24:53 +02:00
victorfisac
90c62c4cc0 Fix small warning
Material glossiness is a float type value...
2016-05-20 14:07:50 +02:00
raysan5
dcf5f45f68 Add lighting system -IN PROGRESS-
Improved materials
2016-05-20 12:28:07 +02:00
raysan5
7d1d9ff143 Support DYNAMIC_DRAW mesh loading 2016-05-20 09:36:02 +02:00
raysan5
037edbaa13 Reorganize data for consistency 2016-05-18 13:22:14 +02:00
raysan5
aee5d9a390 Code tweak 2016-05-10 19:24:05 +02:00
raysan5
1ddf594d15 Added support for indexed mesh data 2016-05-10 18:24:28 +02:00
Ray
ac44db26a2 Added reference 2016-05-09 13:16:44 +02:00
Ray
3d0208223a First implementation of MTL loading
Not tested yet
2016-05-09 12:40:59 +02:00
Ray
dc4d5dabcd Added MTL loading info 2016-05-09 01:18:46 +02:00
Ray
f7d4951165 Improved vertex attribs support for models 2016-05-08 23:50:35 +02:00
raysan5
0bcb873cbb Improved mesh support
Depending on mesh data, it can be loaded and default vertex attribute
location points are set, including colors, tangents and texcoords2
2016-05-08 15:24:02 +02:00
raysan5
7ab008878a Library redesign to accomodate materials system 2016-05-07 18:07:15 +02:00
raysan5
a66c8531d6 Some code simplifications 2016-04-03 18:31:42 +02:00
raysan5
136408d8b8 Corrected bug on bounding box
if mesh is not loaded properly it breaks the game!
2016-03-27 19:42:57 +02:00
raysan5
956a6e6f77 Corrected bug and comments on model unloading 2016-03-27 18:34:05 +02:00
raysan5
c9d22c7a14 Redesign to use Material type -IN PROGRESS-
Requires Shader access functions review
2016-03-06 02:05:16 +01:00
raysan5
0d911127d7 Split mesh generation from model loading 2016-03-05 16:17:54 +01:00
raysan5
d8bd8634ab 3d Camera: Added support for field-of-view Y 2016-03-05 13:05:45 +01:00
raysan5
4011c13d4b Updated BoundingBox collision detections 2016-03-01 20:54:02 +01:00
raysan5
6106ab8a2e Added color to DrawBoundigBox() 2016-03-01 20:26:01 +01:00
raysan5
1674465bdc Adjust buffers usage
- Removed DrawQuad() function
- DrawBillboard() uses DrawBillboardRec()
- DrawPlane() uses RL_TRIANGLES
- DrawRectangleV() uses RL_TRIANGLES, that way, [shapes] module uses
only TRIANGLES buffers.
2016-03-01 19:00:12 +01:00
raysan5
8ca6f8c6ec Do not free model mesh 2016-03-01 15:37:01 +01:00
raysan5
823abf666e Reviewed code TODOs 2016-02-12 12:22:56 +01:00
raysan5
685273675b Improved LoadHeightmap() 2016-02-11 15:51:04 +01:00
Ray
df5c64d0be Functions parameters reorganize: Axis and Angle
sin(), cos() functions cached and replaced by float c99 versions sinf(),
cos()
2016-02-02 18:41:01 +01:00
raysan5
3113a20390 Added bounding box calculation 2016-01-25 11:12:31 +01:00
raysan5
08da91047e Some code tweaks 2016-01-23 13:22:13 +01:00
victorfisac
fcd30c5649 Added ray-sphere collision detection 2016-01-20 19:28:47 +01:00
raysan5
efa1c96d19 Adapted raymath as single header library
Added support for single header implementation and also inline functions
support
2016-01-20 18:20:05 +01:00
raysan5
29c618a35e Added some functions (incomplete) 2016-01-19 20:27:41 +01:00
raysan5
fd05d3e353 Rename VertexData struct to Mesh
Reviewed vertex type variables
2016-01-18 13:36:18 +01:00
raysan5
3b4d8442e0 Corrected some float values 2016-01-13 19:30:35 +01:00
victorfisac
1793f2c3b8 Added collision check between ray and box
- Added CheckCollisionRayBox() function.
- Updated and improved core 3d picking example (currently working as
expected).
2016-01-07 16:18:24 +01:00
raysan5
5659249dfa Some tweaks and details review 2015-12-30 13:35:03 +01:00
victorfisac
4db2da9185 Added new matrix location points and extra functions
- New model and view transformation matrix added, useful for shaders.
Modelview matrix not deleted to keep opengl 1.1 pipeline compatibility.

- New extra function added DrawModelWiresEx() to set a rotation and
scale transformations to a wire model drawing.

- Other writing and little audio.c bug fixed.
2015-12-21 16:42:13 +01:00
Ray
2fa7e00f16 Variables initialization 2015-11-05 12:28:45 +01:00
raysan5
94d0e83207 Corrected crazy bug about model textures
On OpenGL ES it was set to use GL_CLAMP_TO_EDGE wrap mode for textures.
On LoadOBJ() texture coordinates were wrongly Y-flipped
2015-09-02 20:36:05 +02:00
raysan5
4879106096 Reviewed to work on Raspberry Pi
[rlgl] Extensions strings loading was redone to avoid a Segmentation
Fault on Raspberry Pi
2015-09-02 01:08:41 +02:00
Ray
a42bfa7794 Added trace log for data unloading 2015-08-05 19:17:56 +02:00
raysan5
36552ff995 Added security check if file not found 2015-08-03 17:27:04 +02:00
raysan5
7834a4e2fc Replaced old mail by twitter user 2015-07-29 21:43:30 +02:00
raysan5
66556b8b47 Added some functions and renamed some others
Added:
- LoadImageRaw()
- ImageCopy()
Renamed:
- GetPixelData() -> GetImageData()
2015-07-13 18:19:29 +02:00
raysan5
bae1bf7b0a Corrected bug on UnloadModel() 2015-06-18 03:08:21 +02:00
raysan5
9572d6c063 Updated postpro shaders system 2015-06-16 20:02:01 +02:00
raysan5
6a4afae5cc Improved ResolveCollisionCubicmap()
Now it supports multiple maps one next to the other
2015-06-02 09:54:51 +02:00
raysan5
eae98e1c34 Big batch of changes, check description:
- Camera system moved to a separate module [camera.c]
- WIP: Added customization functions for camera controls
- Added custom shaders support on batch drawing
- Complete redesign of textures module to support multiple texture
formats (compressed and uncompressed)
2015-05-04 23:46:31 +02:00
raysan5
7d2318c167 WIP on shaders and textures
Moved functions: LoadShader(), UnloadShader()
Add support for PVR textures compressed/uncompressed
WIP: Detect available extensions for compressed textures
2015-04-13 20:15:28 +02:00
raysan5
a632a04a30 Big batch of changes! Check description:
Support multiple texture formats (uncompressed and compressed)
Postprocessing shaders support
Model struct redefined and improved
Extended loading functions for Textures and Models
Simplified functions: DrawPlane(), DrawQuad()
Deleted functions: DrawPlaneEx(), DrawGizmoEx()
Now Text module only depends on Textures module
Shapes: Reviewed functions to low lines/triangles usage
Removed useless tabs and spaces around code
2015-04-06 14:02:29 +02:00
Marc Palau
3cad094edd Changes integration (some WIP, view details)
Corrected GetMouseWheelMove()
Corrected camera system
Reviewed cubicmap resolution (collision detection)
Added QuaternionTransform()
WIP: Raycast system (not working)
WIP: Reviewing axis-angle rotations...
2015-03-02 20:52:58 +01:00
raysan5
c062f8d4fe Redesign shader system and more
Shader system has been completely redesigned
Added support for multiple texture color modes
2015-03-01 16:00:52 +01:00
raysan5
ee4b553c2a Renamed some functions 2015-02-26 13:52:03 +01:00
Marc Palau
3cb4edcbc3 Corrected camera system 2015-02-09 18:35:43 +01:00
raysan5
e1353b9f7d Removed some TODO already done 2015-02-09 18:29:32 +01:00
Marc Palau
77eda6494e Added cubicmap collision detection and resolution 2015-02-04 20:24:23 +01:00
Marc Palau
b926765ce0 Added functions and improvements
LoadCubicmap() supports custom texture rectangle (from texture atlas)
for every cubic-face.
CheckCollision*() for spheres and bounding-boxes.
2015-02-02 20:05:18 +01:00
raysan5
b9e53cd135 Removed useless spaces 2015-02-02 00:53:49 +01:00
raysan5
5104567a24 Some code tweaks 2015-01-18 10:57:30 +01:00
raysan5
0bfd283526 Added support for model color tint
Also, added support for normals on models
2015-01-02 20:59:54 +01:00
raysan5
905b6ec53d Added full support for HTML5 (emscripten)
Corrected some bugs on the way...
Automatically convert textures to POT on RPI and WEB
2014-12-31 18:03:32 +01:00
raysan5
db1ad74ef2 [models] file open error check 2014-12-17 19:32:54 +01:00
raysan5
2e5f58255a Working on rotation math...
[models] Added DrawQuad()
2014-12-16 11:15:56 +01:00
raysan5
d3cf316e40 Added features and corrected bugs...
[core] Added SetMousePosition()
[models] LoadHeightmap() - Corrected textures bug
[raymath] Functions renaming
[WEB] Prepare environment for emscripten!
2014-12-09 13:21:55 +01:00
Palaui
a2c8ddca13 Revert "Corrected some bugs..."
This reverts commit 29d8b48503.
2014-12-09 13:10:28 +01:00
Palaui
29d8b48503 Corrected some bugs...
[core] Added SetMousePosition()
[models] LoadHeightmap() - Corrected textures bug
[raymath] Functions renaming
[WEB] Prepare environment for emscripten!
2014-12-09 13:10:05 +01:00
Palaui
63ed471ed2 Corrected bug on billboards 2014-11-24 17:23:05 +01:00
raysan5
9d27bba23f Small Fixes Update (1.2.1)
View CHANGELOG for description on small fixes and add-ons
2014-10-17 21:11:58 +02:00
raysan5
fc6081fe70 raylib 1.2
This is a huge update. Check CHANGELOG for details
2014-09-16 22:51:31 +02:00
raysan5
d2b98fbb5c Removed useless spaces 2014-09-03 16:51:28 +02:00
raysan5
0b03431c95 Update to version 1.1.1
Check CHANGELOG for a detailed list of changes
2014-07-23 00:06:24 +02:00
raysan5
aff8d151a4 Corrected DrawSphereWires() function 2014-06-15 00:50:09 +02:00
raysan5
8e186e840c Updated some comments 2014-06-09 16:33:53 +02:00
raysan5
f06a15ac8b raylib 1.1
View CHANGELOG for a detailed list of changes
2014-04-19 16:36:49 +02:00
raysan5
e6b82cb111 Lots of changes, most of them under testing-review
Added a Tracing/Log system
Added OGG stream music support (DOESN'T WORK)
Added Compressed textures support
* This update is probably very buggy...
2014-04-09 20:25:26 +02:00
raysan5
c04f37d0f5 Adapt multiple functions to rlgl
Nearly a complete rework of Models module
Some teaks on multiple functions
2014-04-04 20:11:57 +02:00
raysan5
96f520ff6d Road to raylib 1.1 - Testing rlgl 2014-03-25 12:40:35 +01:00
raysan5
a68818e320 Update to version 1.0.6
Check CHANGELOG for the list of changes in this release!
2014-03-16 20:59:02 +01:00
raysan5
43b13d623b Update to version 1.0.5
Check CHANGELOG for changes
2014-01-28 21:21:29 +01:00
raysan5
5bf9675d38 Update to version 1.0.3
View CHANGELOG for full list of changes
2013-12-19 12:08:06 +01:00
raysan5
294533ccda Updated to version 1.0.2
Some functions added (collision detection)
Check CHANGELOG for details
2013-11-30 18:12:40 +01:00
raysan5
8895a165b1 Updated with some minor changes 2013-11-24 20:30:34 +01:00
raysan5
ccf2608091 Replaced tab by 4 spaces and adjust text 2013-11-23 13:30:54 +01:00
Ray
46f10b45ad raylib basic folders structure and some files... ;) 2013-11-18 23:38:44 +01:00