Commit Graph

2586 Commits

Author SHA1 Message Date
coderoth
c05dbb4581
Updated joystick mappings with latest version of gamecontrollerdb (executed GenerateMappings.cmake), so that raylib can identify more joysticks (#1381) 2020-09-19 21:51:32 +02:00
raysan5
789c5fbdf9 Updated build script to generate .a on WebAssembly
This is the recommended way
2020-09-18 20:53:57 +02:00
raysan5
4a242c2889 Updated library build script for HTML5 (emscripten 2.0.4) 2020-09-18 20:48:25 +02:00
raysan5
b5d50ee51a EXAMPLE: models_skybox works on OpenGL ES 2.0 2020-09-18 20:47:39 +02:00
raysan5
79d63e6ca1 Review comment 2020-09-18 16:44:28 +02:00
raysan5
152665ff48 REDESIGNED: GenTexture*() #721
Functions have been redesigned to use rlgl and allow to externalize them (aka removing them from rlgl because they use custom shaders...).
2020-09-18 13:50:51 +02:00
raysan5
ccda320be4 REVIEWED: rlFramebufferAttach() to support texture layers
Required to attach multiple color textures and multiple cubemap faces
2020-09-18 11:37:57 +02:00
kernelkinetic
6038c8fdd5
fixed wrong error message for input device on RPI (#1379)
* fixed wrong error message for input device

* error message without errnofor input device on RPI
 to prevent from including additional header

Co-authored-by: kkl <klingenberger@bfmc.de>
2020-09-18 08:52:52 +02:00
raysan5
04406c0f1a Corrected minor framebuffer issue on OpenGL ES 2.0 2020-09-18 02:14:05 +02:00
raysan5
cdc8850e68 WARNING: REDESIGN of rlgl framebuffers API #721
This redesign allows more flexibility when creating RenderTexture and a simplification (and hopefully removal) of `GenTexture*()` functions, that should not belong to this model but the user code, due to the use of custom shaders.

Also, this new API opens the door for a possible GBuffers type and advance rendering possibilities...

Some functions of the API have been also simplified or even removed.

rlgl module can be used as an standalone library, so, a version for the library has been added: v3.1.0, matching current raylib version.
2020-09-18 02:11:49 +02:00
raysan5
fa2c114636 WARNING: struct RenderTexture2D: Removed depthTexture
Not required anymore, attachment type is queried when required
2020-09-17 13:44:03 +02:00
raysan5
cbdb9bfe42 REVIEWED: UnloadShader() issue
Avoid unloading default shader, raylib will take care of it
2020-09-16 16:33:17 +02:00
raysan5
b870b9f828 Minor: remove tabs 2020-09-16 13:17:31 +02:00
raysan5
90befff4b8 Make sure to detach data before deleting
Before deleting certain objects, they must be detached from their parents. That's the case for shader objects after linkage to shader program and also for the texture/cubemaps/renderbuffers attached to framebuffers. If objects are deleted before detached, they are kept in memory to avoid accessing deleted data.
2020-09-16 13:17:16 +02:00
raysan5
11fbd49b73 Avoid GETCWD() warning #1371 2020-09-16 11:44:48 +02:00
raysan5
43d82c1f21 Add security checks when loading data from memory 2020-09-16 11:33:56 +02:00
raysan5
c5c156d65e Review GenDrawCube() and GenDrawQuad()
Better organized and commented
2020-09-15 13:44:04 +02:00
raysan5
2d96196d25 REVIEWED: SaveWAV() to use memory write insted of file 2020-09-15 13:17:10 +02:00
raysan5
0983d7b45c Solved issues when compiled for OpenGL 1.1 2020-09-15 11:30:20 +02:00
Ray
8cf0be4b6c Review memory loading functions signesness 2020-09-14 19:20:38 +02:00
raysan5
5073619962 REVIEWED: GetTextureData(), allow retrieving 32bit float data 2020-09-14 16:03:45 +02:00
raysan5
43b9113c0c Reverted some previous changes... 2020-09-14 15:55:31 +02:00
raysan5
d7853127db Reviewed some structs to reduce size and padding
Also updated raylib Wiki about struct sizes in 32bit and 64bit
2020-09-14 15:36:50 +02:00
Ray
c196b09d33 Remove function declaration added by error 2020-09-13 16:43:19 +02:00
Ray
db652daf42 ADDED: LoadFontFromMemory() (TTF only) #1327 2020-09-13 16:42:31 +02:00
Ray
88c5deac87 WARNING: REDESIGNED: LoadFontData() 2020-09-13 16:41:52 +02:00
Ray
250a0e3592 Minor tweak 2020-09-13 16:40:34 +02:00
Ray
63b739bbfa Corrected issue on log 2020-09-13 16:01:51 +02:00
Ray
dace2172d1 Update cgltf library to v1.7 2020-09-13 15:55:48 +02:00
Ray
5b60a743bd ADDED: LoadWaveFromMemory() #1327 2020-09-13 15:38:57 +02:00
Ray
768b29dd74 ADDED: LoadImageFromMemory() #1327 2020-09-13 15:37:15 +02:00
Ray
cb8cbb038b WARNING: RENAMED: GetExtension() to GetFileExtension() 2020-09-13 14:07:08 +02:00
raysan5
f1ed8be5d7 REDESIGNED: ColorFromHSV()
Replaced Vector3 by direct values, easier to use and understand
2020-09-07 19:33:06 +02:00
raysan5
85d5744679 REVIEW: glfwSetWindowMaximizeCallback() not available on web 2020-09-07 15:34:21 +02:00
raysan5
1134024985 Update rlgl.h 2020-09-01 21:27:47 +02:00
raysan5
05cdaf7d01 MOVED: rlUnproject() [rlgl] -> Vector3Unproject() [raymath] 2020-09-01 21:08:45 +02:00
raysan5
a1422ba1c1 Review custom blend modes mechanism
rlBlendMode() has been added to rlgl to be used on BLEND_CUSTOM. This functionality is exposed to advance users.

In any case, new blending modes could be added if required.
2020-09-01 21:02:19 +02:00
cedemax
bfafb80cde
Multiple blendmodes (#1324)
Co-authored-by: max <max.cedercreutz@cetopo.com>
2020-09-01 20:33:49 +02:00
Juan Medina
dcbe481a28
adding new windows functions (#1357) 2020-09-01 20:29:13 +02:00
raysan5
ffe2364334 Update miniaudio to version 0.10.18 2020-08-30 20:01:38 +02:00
raysan5
8b5485f822 Remove unused variable 2020-08-30 20:00:56 +02:00
raysan5
945a02798b DrawTextEx(): Minor tweak 2020-08-29 13:57:59 +02:00
raysan5
d0ebeb1713 Reorder some functions 2020-08-23 21:18:39 +02:00
raysan5
ea832628c4 Review last PR formatting to follow raylib standards 2020-08-23 21:10:59 +02:00
chriscamacho
d140dc81c0
work on quat and matrix math - deleted multiple copies of raymath.h causing issues (#1359)
Co-authored-by: codifies <nospam@antispam.com>
2020-08-23 21:01:26 +02:00
raysan5
816856eb75 Corrected compiling issue
When using USE_PTHREADS=1 on libraylib.bc compilation, program requires --shared-memory passed to the linker and despite it compiles, it fails on execution (at least for me).
2020-08-23 21:01:10 +02:00
raysan5
e785ca73b5 Review compilation parameter for objective C code on GLFW 2020-08-20 19:37:03 +02:00
raysan5
06ff1ce2aa Minor tweak for consistency 2020-08-20 19:31:54 +02:00
raysan5
b499b50154 Avoid architecture selection on gcc, use correct gcc version instead
Review raylib resource file for DLL compilation
2020-08-20 17:37:01 +02:00
raysan5
249708dbb8 Support externally provided library name
It can be useful in some cases qhen compiling for multiple architectures
2020-08-19 19:11:18 +02:00
raysan5
1e9de0f9ff Review Android arch names to lowercase 2020-08-19 16:51:43 +02:00
raysan5
44dd1fc7f5 Trying to configure android_native_app_glue target compilation 2020-08-19 16:30:33 +02:00
raysan5
48f0dfa18e Update Makefile 2020-08-19 16:25:51 +02:00
raysan5
ac0362d30e Update Makefile 2020-08-19 16:17:27 +02:00
raysan5
34c8f4c39c Update Makefile 2020-08-19 16:13:16 +02:00
raysan5
cc8626f6bb Update Makefile 2020-08-19 15:47:36 +02:00
raysan5
1316183b3a Trying to automate Android building... 2020-08-19 15:21:20 +02:00
raysan5
3416858d1c Update Makefile 2020-08-19 14:04:53 +02:00
raysan5
0d05004468 Added resource file for DLL compilation info 2020-08-19 11:59:50 +02:00
raysan5
d98c471883 Add LDFLAGS when required 2020-08-19 11:25:13 +02:00
raysan5
05b3ca0a83 Update Makefile 2020-08-19 10:38:53 +02:00
raysan5
ab8ec9adad Support multiple build architectures (x86, x64) 2020-08-17 23:23:42 +02:00
raysan5
090490389e Improved Makefile clean on Windows 2020-08-17 22:41:26 +02:00
raysan5
921f0c02e2 Update Makefile 2020-08-17 22:27:22 +02:00
raysan5
2d0811d94c Update Makefile 2020-08-17 20:38:06 +02:00
raysan5
c32ae480af RENAMED: FormatText() -> TextFormat()
This function was renamed for consistency in raylib 3.0, just unified all examples to use TextFormat() instead of FormatText()
2020-08-16 11:28:15 +02:00
Ray
7b346dbbe1 Review issue with .fnt -> .png path #1351
When .fnt file is in the .exe path, image path was wrongly calculated
2020-08-15 11:32:23 +02:00
raysan5
ad1b3330b7 Support mulstiple WAV sampleSize for MusicStream #1340
24bit per sample is not supported internally and automatically converted 16bit
2020-08-11 19:08:07 +02:00
Ahmad Fatoum
6108ba89df CMake: don't use raylib_static name for MinGW on Windows
There are no *.lib files that could overwrite each other when building
both static and shared versions of raylib at once. So just use the
normal library name without _static suffix.
2020-08-08 01:11:45 +02:00
raysan5
2c7dc70878 Reset close status for next frame #1339 2020-08-06 11:47:46 +02:00
Rfaile313
9e75f870bb
Update Makefile for web (#1332)
When you install emsdk out of the box, the directory is no longer `$(EMSDK_PATH)/python/33.7.4_64bit` but rather `$(EMSDK_PATH)/python/3.7.4-pywin32_64bit` noting the `3.7.4-pywin32_64bit` change on the last file.

Thus, without adjusting this in the raylib Makefile it will throw an error:

```
PS C:\raylib\raylib\src> make PLATFORM=PLATFORM_WEB -B                                                                  emcc -c core.c -Wall -D_DEFAULT_SOURCE -Wno-missing-braces -Werror=pointer-arith -fno-strict-aliasing -std=gnu99 -Os -s USE_GLFW=3 -I. -Iexternal/glfw/include -Iexternal/glfw/deps/mingw -DPLATFORM_WEB -DGRAPHICS_API_OPENGL_ES2              '"python"' is not recognized as an internal or external command,                                                        operable program or batch file.  
```

However, changing this line in the Makefile compiles raylib for web as expected

`"raylib library generated (libraylib.bc)!"`
2020-08-02 20:21:59 +02:00
raysan5
6e9e7bd6bc LoadSound(): Use memory loading (WAV, OGG, MP3, FLAC) #1312 2020-07-31 12:13:04 +02:00
seanpringle
1d895616f7
rlCheckErrors (#1321)
* rlglCheckErrors

* rlglCheckErrors LOG_WARNING

* rename to rlCheckErrors; improve messages; revert core.c
2020-07-30 12:50:20 +02:00
raysan5
9c2ff464b0 Support pthreads on PLATFORM_WEB compilation 2020-07-28 20:36:10 +02:00
raysan5
20301d1e5d Corrected issue with framebuffer size storage #1298 2020-07-28 11:44:45 +02:00
Ray
b5eb104b08 Consider empty title for window #1323 2020-07-24 18:20:37 +02:00
Ray
14d37464ad DrawTriangleFan(): Add a comment about vertex order #1316 2020-07-22 11:12:04 +02:00
seanpringle
cebcdea80f
[wip] MeshNormalsSmooth() (#1317)
* MeshSmoothNormals() by average

* wrong comment

* spelling

* use correct function naming convention
2020-07-20 11:05:18 +02:00
raysan5
6ec847a93f Find a better mechanism to avoid FBO on OpenGL 2.1 if required #1290 2020-07-17 19:41:38 +02:00
raysan5
feedf332a8 Issue with render size assignment on RPI/Android #1314 2020-07-17 18:39:31 +02:00
raysan5
642f42bb4f Reviewed comment in LoadIQM() #1315 2020-07-17 18:22:09 +02:00
seanpringle
bdd253a66a
clamp ray hit y position to ground plane height (#1311) 2020-07-15 11:13:03 +02:00
Random
7760575d3f
fix emcc warning (-Wparentheses-equality) (#1310) 2020-07-14 21:25:21 +02:00
raysan5
dd5f448f25 Update Makefile Android 2020-07-14 19:09:58 +02:00
raysan5
0b52c57a24 Update Makefile emsdk paths 2020-07-14 19:07:51 +02:00
raysan5
d2d50bc60f Update miniaudio to v0.10.14 2020-07-14 18:59:00 +02:00
seanpringle
a9d676a5fd
scale perspective top calc for near culing plane (#1309) 2020-07-14 10:36:22 +02:00
raysan5
bf429a0058 Remove conditional __EMSCRIPTEN__
Not required anymore
2020-07-13 18:57:46 +02:00
Random
4de362b405
Updated miniaudio to v0.10.13, fixes emscripten compilation error (#1306) 2020-07-13 18:56:17 +02:00
raysan5
0db0e6acd8 WARNING: REMOVED: LoadImageEx()
Reason for removal: This function forces a specific Image data format, it copies data internally (it could be confusing and lead to memory leaks), it's redundant, there is a simpler alternative and raylib promotes using structures directly
2020-07-10 19:18:29 +02:00
raysan5
7199dd570f REVIEW: Pointer lock emscripten API does not work #1241
It seems some internals change recently due to web security reasons and some emscripten HTML5 funtionalities like pointerLock or fullscreen modes behave very weird or just don't work as expected
2020-07-10 18:23:17 +02:00
raysan5
3f4c6fee11 Correct issue when not supporting GIF format 2020-07-10 17:24:37 +02:00
raysan5
c57323f29c ADDED: LoadImageAnim() to load animated sequence of images 2020-07-10 13:59:01 +02:00
raysan5
fa7799143e Update miniaudio to v0.10.12, solves #1288 2020-07-10 13:29:42 +02:00
raysan5
57dc8a91dd Disable FBO support on OpenGL 2.1 #1290 2020-07-10 13:14:56 +02:00
Random
86a8f1d5d5
Chromium needs a larger audio buffer (#1300)
* Chromium needs a larger audio buffer: https://github.com/dr-soft/miniaudio/issues/150

* changed PLATFORM_WEB to __EMSCRIPTEN__
2020-07-10 12:34:35 +02:00
raysan5
0877019fb6 Review comment 2020-07-10 12:15:52 +02:00
Terry Nguyen
871cd1a76a
Free leaked allocations from render objects (#1302) 2020-07-09 20:42:20 +02:00
Doyle
00fda3be65
Fix incorrect color transform to 255 space (#1297) 2020-07-05 20:02:32 +02:00
Ray
5986eee6ab Expose additional configuration options
Some internal defines have been exposed in config.h
2020-06-30 11:05:09 +02:00