raysan5
5a259fa10f
WARNING: REMOVED: DrawTextRec() and DrawTextRecEx()
...
- DrawTextRec() and DrawTextRecEx() have been moved to example, those functions could be very specific depending on user needs so it's better to give the user the full source in case of special requirements instead of allowing a function with +10 input parameters.
2021-08-11 18:31:32 +02:00
Ryan Roden-Corrent
ef9fdd0fa5
Document Get{Key,Char}Pressed return value. ( #1909 )
...
I think it is useful to know what the empty behavior is in cases where
you are enumerating key presses (e.g. implementing "press any key to
continue").
2021-08-10 18:38:32 +02:00
raysan5
5e63cd3c97
ADDED: GenMeshCone() #1903
2021-08-08 11:29:24 +02:00
raysan5
5b6d83b533
REVIEWED: rlgl defines for consistency
2021-07-31 19:46:44 +02:00
raysan5
b805754aa1
REVIEWED: Avoid bool type collisions
2021-07-31 18:10:26 +02:00
raysan5
b4fddf146b
REVIEWED: Added new mechanism to avoid data types collision between modules that share same data types and can be used in standalone mode
2021-07-30 13:44:52 +02:00
raysan5
8b7f43f89b
WARNING: BREAKING CHANGE: rlgl complete decoupling from raylib -WIP-
...
rlgl has been redesigned to avoid any dependency to `raylib` or `raymath`, all functions using some of those libs have been reviewed.
- REMOVED: `Texture2D`, `Shader` structs dependency
- REMOVED: `Vector3`, `Matrix` structs dependency
- REMOVED: raymath functions dependency, all required math is implemented in rlgl
- ADDED: `rlMatrix` custom rlgl type
- ADDED: `utils.c`: `rlMatrixFromMatrix()` and `rlMatrixToMatrix()` for a safe conversion between raylib<->rlgl matrix types
- ADDED: `rl` prefix to all `rlgl` structs
- Other small tweaks here and there
2021-07-29 21:57:50 +02:00
raysan5
0c3902b543
ADDED: GetModelBoundingBox()
...
Reorganized models functionality, it still needs some review...
2021-07-28 13:15:10 +02:00
raysan5
efba81442a
Update link address for miniaudio
2021-07-03 21:25:05 +02:00
raysan5
9e7ca41f58
Remove trailing spaces
2021-06-30 16:39:07 +02:00
Ray
e5cf3f9555
WARNING: BREAKING: Functions renamed for consistency
...
RENAMED: GetTextureData() -> LoadImageFromTexture()
RENAMED: GetScreenData() -> LoadImageFromScreen()
2021-06-28 09:39:31 +02:00
raysan5
8eb7cf1fee
REVIEWED: Enum values descriptions
2021-06-26 22:13:45 +02:00
raysan5
2f75657350
WARNING: REMOVED: Some deprecated function names mapping
...
Some functions/values have been deprecated for long time but some mapping was kept for convenience. Some of those mappings have been removed...
2021-06-26 21:07:00 +02:00
Ray
d4c03b47ec
REVIEWED: LoadShader() and default locations
...
Reviewed locations descriptions
2021-06-25 00:46:14 +02:00
Ray
3db26f82ea
WARNING: BREAKING: Functions renamed!
...
RENAMED: GetCodepoints() -> LoadCodepoints(), now codepoint array data is loaded dynamically instead of reusing a limited static buffer.
ADDED: UnloadCodepoints() to safely free loaded codepoints
RENAMED: GetNextCodepoint() -> GetCodepoint()
2021-06-23 09:58:49 +02:00
Ray
429c5a9a9a
Review and un-expose InitTimer()
...
Actually it's not required for SUPPORT_CUSTOM_FRAME_CONTROL
2021-06-22 20:26:59 +02:00
Ray
7f2a071c51
Formatting review
2021-06-22 20:14:44 +02:00
Adrian Guerrero Vera
96d5dd24aa
core: added GetMouseDelta() ( #1832 )
...
* core: added `GetMouseDelta()`
Thanks to previousPosition added by raysan it is now possible to create the GetMouseDelta() function.
Returns a Vector2 with the difference between the current and previous position of the mouse in a frame.
Useful for creating camera scrolling, among others.
* Added changes noted by raysan
2021-06-21 00:11:27 +02:00
Ray
e07054d0d4
RENAMED: SwapBuffers() -> SwapScreenBuffer()
...
Avoid possible symbol collisions
2021-06-17 12:47:03 +02:00
Ray
19b71f5f13
WARNING: Exposed SUPPORT_CUSTOM_FRAME_CONTROL #1729
2021-06-17 12:17:50 +02:00
Ray
4decbb2586
RENAMED: MeshTangents() -> GenMeshTangents()
...
RENAMED: MeshBinormals() -> GenMeshBinormals()
2021-06-17 00:04:24 +02:00
Ray
b188008a1c
Review code formatting
2021-06-10 18:00:44 +02:00
Ray
7bc2e922c9
Review some comments
2021-06-10 17:49:55 +02:00
Ray
b0dcdf688f
Reviewed functions description
...
Replaced: Returns -> Get
2021-06-10 17:43:58 +02:00
Ray
d3387c952a
Reviewed Input variables and comments
2021-06-10 17:11:31 +02:00
Ray
3643974949
Corrected bug on enum
2021-06-10 11:38:02 +02:00
Ray
8980bcfe4b
Added some enum comments
2021-06-10 11:31:34 +02:00
raysan5
e95d8bc655
Minor format tweaks
2021-06-05 12:33:05 +02:00
Ray
e00d2439b9
WARNING: BREAKING: Consistency renamings
...
RENAMED: InitAudioStream() -> LoadAudioStream()
RENAMED: CloseAudioStream() -> UnloadAudioStream()
2021-06-03 23:36:47 +02:00
Crydsch
edeaff4bd4
Better collisions ( #1803 )
...
* review collisions ray-box and ray-sphere
* Applied raysan's refactor
Improved GetRayCollisionBox
* Replace GetRayCollisionGround with GetCollisionQuad
* Update example core_3d_picking
* Update example models_loading
* Fixed issues after merge
* remove debug stuff
Co-authored-by: Cry dsch <chris.obo@gmx.net>
2021-06-03 20:15:27 +02:00
Marco G. Maia
1a7dace57e
Update docs for supported blend modes ( #1801 )
2021-06-01 15:00:19 +02:00
Ray
0870295a7c
RENAMED: enum Gestures -> Gesture
...
Consistency tweak
2021-05-31 20:40:27 +02:00
Ray
1c5de9721a
WARNING: BREAKING: RENAMED: RayHitInfo to RayCollision #1781
...
- RENAMED: RayHitInfo to RayCollision
- RENAMED/REDESIGNED: Multiple Ray collision functions to be more consistent and return RayCollision data -WIP-
2021-05-31 11:41:56 +02:00
Ray
71995d52b3
REVIEWED: exit() on LOG_FATAL instead of LOG_ERROR #1796
2021-05-30 18:02:06 +02:00
Ray
e3ba11bead
Review some comments
2021-05-29 13:54:05 +02:00
Ray
7959d95db0
Review raylib structs comments
2021-05-25 23:19:03 +02:00
Ray
9f45fea31e
Remove line break in DrawTextRecEx()
2021-05-25 11:59:34 +02:00
Ray
03710c9d8e
Some code tweaks for consistency
2021-05-22 16:54:04 +02:00
Ray
5765b7895c
Minor comments tweaks
2021-05-22 14:35:10 +02:00
raysan5
60ca8acd0a
Update version to 3.8-dev to note breaking changes
...
Some breaking changes were introduced lately, it's better to note that current version is not 3.7 anymore...
2021-05-21 22:59:00 +02:00
Ray
23a08a483e
WARNING: RENAMED: IsMusicPlaying() -> IsMusicStreamPlaying()
2021-05-20 19:27:04 +02:00
Ray
e401d5c48e
WARNING: RENAMED: MeshBoundingBox() -> GetMeshBoundingBox()
...
Renamed for consistency with other function in raylib.
2021-05-20 19:24:28 +02:00
Ray
9360e4e2c1
Comment minor tweak
2021-05-20 19:14:42 +02:00
Ray
6bd63de8d0
Reviewed latest PR
...
REMOVED: DrawBillboardEx()
2021-05-11 01:02:53 +02:00
nobytesgiven
ac204a11f7
Redesigned billboards - added rotation/pro functions ( #1759 )
...
* Redesigned billboards - added rotation/pro functions
* updated parameters
Co-authored-by: nobytesgiven <nobytesigiven@github.com>
2021-05-11 00:55:43 +02:00
Lambert Wang
e39e45824d
Add RenderPolyLinesEx routine ( #1758 )
...
Co-authored-by: Lambert Wang <lambert.ww@gmail.com>
2021-05-10 20:08:58 +02:00
Lambert Wang
2545f62565
Added support for additional mouse buttons ( #1753 )
...
* Added support for additional mouse buttons
* Renamed mouse button enum
Co-authored-by: Lambert Wang <lambert.ww@gmail.com>
2021-05-08 18:26:24 +02:00
Ray
a41ed986bd
Expose RAYLIB_VERSION in raylib.h #1747
2021-05-04 11:20:47 +02:00
Ray
e5708a8f36
Comment tweak
2021-05-03 19:05:53 +02:00
Rabia Alhaffar
399894ac90
Fixed definition of UNCOMPRESSED_R8G8B8A8 ( #1740 )
2021-04-27 20:17:47 +02:00
Ray
a44815e939
REMOVED: GenMeshDefault()
2021-04-26 00:36:13 +02:00
Ray
7ad17386f6
Update raylib.h
2021-04-23 17:24:25 +02:00
Ray
dcf52c132f
Remove trail spaces
2021-04-22 18:55:24 +02:00
Ray
ac79d22a9b
Reviewed file comments
2021-04-21 00:41:55 +02:00
Ray
bb743e8c6e
ADDED: UpdateMeshBuffer()
2021-04-20 12:16:16 +02:00
Ray
b3f75b91ff
REDESIGNED: Vr stereo mode
2021-04-06 23:23:03 +02:00
Ray
84d0d21f23
Reviewed Vr stereo
2021-04-06 23:06:03 +02:00
Ray
71b86bf4d0
REDESIGNED: Vr stereo rendering
2021-04-06 22:49:41 +02:00
Ray
109d00cb14
Reorganized shaders functions
2021-04-06 13:10:12 +02:00
Ray
551944e15b
Minor comment tweaks
2021-04-06 13:04:15 +02:00
raysan5
b52cd8f605
Reorganized functions by module
2021-04-05 13:35:59 +02:00
raysan5
4c9d2e719e
Merge branch 'master' of https://github.com/raysan5/raylib
2021-04-04 14:59:29 +02:00
raysan5
66f3434571
REDESIGNED: Shapes texture/rec moved to shapes module
2021-04-04 14:59:17 +02:00
Rob Loach
d58b7b509e
Make SaveFile* callbacks return a boolean ( #1697 )
2021-04-03 08:56:42 +02:00
raysan5
c21baf0d92
ADDED: GenMeshDefault() #1556
2021-04-02 15:56:35 +02:00
raysan5
aed0fee2ca
Remove trailing spaces
2021-04-01 20:24:33 +02:00
raysan5
cdc3754449
ADDED: Support model normal matrix location #1691
2021-03-31 20:44:16 +02:00
raysan5
23a764190e
ADDED: LoadShaderFromMemory() #1690
2021-03-28 20:12:48 +02:00
raysan5
bc6b16beb2
REVIEWED: DrawTexturePoly()
2021-03-28 20:07:59 +02:00
Ray
f9bab14fdb
REVIEWED: DrawMeshInstanced()
2021-03-26 00:12:29 +01:00
Ray
cba412cc31
WARNING: BREAKING: rlgl redesign -WIP-
...
rlgl module has been completely redesigned to move Mesh/Material structures to [models] module. Still some work to do, broken elements:
- [models] OpenGL 1.1 mesh rendering: DrawMesh()
- [models] Mesh Instancing: DrawMeshInstanced()
- [models] Stereo rendering: DrawMesh()
- [models] GL_FLOAT, GL_UNSIGNED_INT exposed
- [models] GenMeshCustom()
- [rlgl] GenTexture*() functions removal?
2021-03-25 14:28:12 +01:00
chriscamacho
9569d6a802
Add DrawTexturedPoly and example ( #1677 )
...
* adds DrawTexturedPoly with example
* the actual example ... ahem
* moved DrawTexturePoly to textures function and example
NB function name changed to fit with other DrawTextureXXX functions
(no "d" )
Co-authored-by: codifies <you@example.com>
2021-03-25 14:22:10 +01:00
Ray
bb73a8089a
Reviewed DrawFPS() comment
2021-03-24 17:06:32 +01:00
Ray
9bea64b5e4
REMOVED: DrawGizmo()
...
This is a very simple and specific implementation that should be better addressed by the users
2021-03-24 17:02:40 +01:00
Ray
2ce28f75ad
WARNING: BREAKING: REDESIGNED: rlgl module
...
- Many functions renamed to follow rl*() convention
- Some internal functions exposed in the API
- Some functionality moved to other modules
- Reorganized all functions by categories
- Make sure it keeps working with OpenGL 1.1 and 2.1
2021-03-22 20:45:04 +01:00
Ray
24dae29a03
Review latest PR and some formatting
2021-03-22 20:41:33 +01:00
Jeffery Myers
2c0a533948
[AUDIO] Music Looping enhancements ( #1665 )
...
* Add loop functions for music files.
Tell xm tracker to loop tracker when loop state changes.
Don't let looped xm tracker streams restart, they are infinite
Use modulo to make time tracker for xm looped streams work correctly.
* Remove loop functions, set XM loop in update based on flag.
Formatting cleanups.
Co-authored-by: Jeffery Myers <JefMyers@blizzard.com>
2021-03-22 20:36:13 +01:00
Ray
ed4ca6a7f3
WARNING: BREAKING: rlgl module redesign -WIP-
...
- Some rlgl functions have been moved to core
- Some functions have been made internal to rlgl
- rlgl functions prefixed with rl*()
2021-03-21 01:29:31 +01:00
Ray
a76fcaba3e
BIG CHANGE: REDESIGNED: Vr device simulator #1582
...
Vr simulator has been moved to core module and completely redesigned. Now user is in charge of stereo-render fbo and also in full control of distortion shader. Code is a bit more complex but better aligned with other raylib examples.
2021-03-20 18:36:25 +01:00
Ray
5049137715
Added KEY_NULL #520
2021-03-20 13:08:13 +01:00
frithrah
2f367a905e
Changed DrawRing and DrawCircleSector angle params from int to float to allow greater accuracy. ( #1656 )
...
Co-authored-by: Simon <simon@frithrah.com>
2021-03-19 19:13:55 +01:00
Ray
3e25760950
REMOVED: GetMouseCursor()
...
This function could be confusing depending on the context, it's better to let the user track the current active cursor
2021-03-19 18:20:14 +01:00
Ray
8527dbc6e2
WARNING: REMOVED: GamepadNumber enum
2021-03-19 18:16:05 +01:00
Ray
07d82a91c5
WARNING: BREAKING: RENAMED: camera.type to camera.projection
2021-03-19 13:56:46 +01:00
Ray
a1d9987e7c
WARNING: BREAKING: REVIEWED some enums naming
...
Now enum names are more consistent between them.
2021-03-19 13:19:54 +01:00
Ray
664fbb87f5
REVIEWED: Material params #1649
...
Just assigned a fixed memory size for custom Material parameters in case of being required, so we shouldn't worry about allocating/freeing them.
2021-03-18 13:57:53 +01:00
Hristo Stamenov
bc9194690c
Implement UnloadModelAnimations ( #1648 )
2021-03-14 19:30:18 +01:00
Ray
01e28263be
WARNING: VERY BREAKING CHANGE: Renamed some enum values for consistency
...
Some enums values have been renamed to be more consistent and also provide a more detailed description:
- ShaderLocationIndex: LOC_VERTEX_POSITION -> SHADER_SHADER_LOC_VERTEX_POSITION
- ShaderUniformDataType: UNIFORM_VEC2 -> SHADER_UNIFORM_VEC2
- MaterialMapType: MAP_ALBEDO -> MATERIAL_MAP_ALBEDO
- PixelFormat: UNCOMPRESSED_GRAYSCALE -> PIXELFORMAT_UNCOMPRESSED_GRAYSCALE
2021-03-14 11:05:51 +01:00
Ray
fe3256be9f
Renamed some functions to use latest raylib version
2021-03-12 18:00:36 +01:00
Ray
8a30a2408c
ADDED: Required callbacks
...
Removed memory allocation callbacks
2021-03-08 18:48:27 +01:00
Ray
0d096b43c2
Update some comments to warn users about callbacks
2021-03-04 20:44:22 +01:00
Ray
c4a7c702b4
FEATURE: Several callbacks added -WIP- #1523 #1329
...
NOTE: This feature is still under consideration and not complete.
2021-03-04 12:06:28 +01:00
Ray
dfe797060a
WARNING: BREAKING: RENAMED: enums values
...
RENAMED: TextureFilterMode values
RENAMED: TextureWrapMode values
2021-03-03 19:47:37 +01:00
Ray
408f5aedb8
WARNING: BREAKING: RENAMED enum values
...
RENAMED: CubemapLayoutType and NPatchType
2021-03-03 19:36:28 +01:00
Ray
bcc4418ff0
REVIEWED: GetFileExtension() to include the dot #1523
2021-03-02 01:07:08 +01:00
Agnis "NeZvērs" Aldiņš
209445ccde
LoadMusicStreamFromMemory ( #1606 )
...
* define SUPPORT_FILEFORMAT_MOD in config.h
* RLAPI LoadModuleFromData() definition in raylib.h
* LoadModuleFromData() definition in raudio.h
* LoadModuleFromData implementation in raudio.c
* Rename API to LoadMusicStreamFromMemory & default unload.
* raudio.c tabs to spaces
* Styling curly bracket and removing dev debugging TRACELOG
Co-authored-by: nezvers <agnis16@inbox.lv>
2021-02-22 19:45:52 +01:00
raysan5
0c63c7c907
Possible callbacks -WIP-
2021-02-14 16:47:08 +01:00
raysan5
090c790e50
Review formating for latest PR
2021-02-07 20:47:40 +01:00
raysan5
0f309b9b16
REMOVED: MeshNormalsSmooth() #1421
...
Current implementation is probably wrong and it should be reimplemented from scratch, in the meantime, I prefer to remove the function.
2021-02-05 19:49:05 +01:00
raysan5
62ccec0ac5
REMOVED: SetTraceLogExit()
...
I feel nobody has ever used this function...
2021-02-05 14:36:28 +01:00
Ray
3431d58586
Designing some callbacks -WIP-
2021-02-05 10:17:21 +01:00
raysan5
96db787657
REVIEWED: Gamepad system, specially for RPI
2021-01-31 03:07:26 +01:00
Ray
f4f208c4ae
ADDED: UploadMesh() #1529
...
Upload mesh data to GPU and get VAO/VBO identifiers
2021-01-22 12:16:19 +01:00
Ray
f2c0981c57
Review typo
2021-01-22 11:57:18 +01:00
Ray
18ab694f70
ADDED: SetGamepadMappings() #1506
2021-01-21 14:39:03 +01:00
Ray
eb7820b2b0
Review comment
2021-01-15 00:20:35 +01:00
raysan5
d7b4b9e485
Update year to 2021
2021-01-02 18:15:13 +01:00
hristo
75c6fd047b
Monitor utilites ( #1485 )
...
* Added a new utility function to get the current monitor.
Some of the other functions rely on passing on a monitor id but we only have a function for querying the count of monitors available.
* Updated the comment to correctly reflect the function action
2020-12-29 13:37:08 +01:00
raysan5
521ed1cef0
Review DrawLineBezierQuad(), formating and aprameters order
2020-12-26 13:09:34 +01:00
Violet White
de13fca3b1
Add Quadratic Bezier drawing ( #1468 )
...
* Add quadratic bezier to shapes.c
* Add DrawLineBezierQuad to header
2020-12-26 13:04:38 +01:00
raysan5
0a9e080998
Remove trailing spaces
2020-12-23 15:03:26 +01:00
raysan5
b78ee13791
ADDED: CheckCollisionLines()
...
Removed function from raymath
2020-12-23 12:45:53 +01:00
Ray
d82113ec34
Camera funcs, review params names
...
Just for a better consistency
2020-12-19 20:14:34 +01:00
Ray
9097d0b4ef
REVIEW: CheckCollisionSpheres() params naming
2020-12-19 20:05:32 +01:00
Ray
f30354fc35
Minor tweak
2020-12-19 20:01:07 +01:00
Ray
d2d72b1dfb
ADDED: MemAlloc() / MemFree() #1440
...
Exposing internal memory allocator/free, useful for advance users when required
2020-12-19 19:43:25 +01:00
Ray
cbf7369a3d
Update raylib.h
2020-12-19 19:28:06 +01:00
Ray
2374281204
Avoid *Rec suffix in some variables
...
Pefixing/Suffixing some data type identifier in the variables is not a convention used in raylib, just reviewed it for consistency...
Still, I kept the *Rec suffix in some functions.
2020-12-19 19:27:31 +01:00
Ray
e404a18226
Support font chars padding on drawing #1432
...
Previous implementation did not consider any padding while drawing the characters on screen (despite being available on the font atlas), so, only minimum character area was drawn.
If some text effect shader was required (shadow, glow, outline...), there was no space in the drawn quad to draw that pixels effect.
This commit corrects that issue.
2020-12-19 12:16:23 +01:00
Ray
51e8f37688
Minimal tweak
2020-12-19 00:22:58 +01:00
Ray
e07bc372a1
WARNING: RENAMED several functions for consistency #1440
...
This is a BREAKING CHANGE!
To address the linked issue, several functions have been renamed and couterpart functions have been created to free loaded memory:
- RENAMED: GetImageData() -> LoadImageColors()
- RENAMED: GetImagePalette() -> LoadImagePalette()
- RENAMED: GetWaveData() -> LoadWaveSamples()
- ADDED: UnloadImageColors()
- ADDED: UnloadImagePalette()
- ADDED: UnloadWaveSamples()
2020-12-18 21:03:08 +01:00
Ray
96542269d0
WARNING: GetKeyPressed() <-> GetCharPressed() #1336
...
Previous GetKeyPressed() method was actually returning unicode codepoints equivalent values instead of the key-code of the pressed key. So, it has been replaced by GetCharPressed(), returning unicode codepoints and GetKeyPressed() now returns key-codes.
2020-12-18 18:58:02 +01:00
Ray
5f690819e7
REVIEWED: Font struct, added charsPadding #1432 -WIP-
...
Not implemented usage of this variable yet but already setup for the future... some functions require review to consider it on drawing...
2020-12-14 23:47:11 +01:00
Ray
d360a49f36
ADDED: UnloadFileData() / UnloadFileText() #1440
2020-12-14 20:47:58 +01:00
Jeffery Myers
7a0e73331d
Add mesh collision function so we can check meshes directly instead of having to put them in a model. ( #1459 )
...
Make model collision function call the mesh function.
2020-12-14 19:26:32 +01:00
Jeffery Myers
03df593263
Add function to get the position of a monitor (and fix some comments) ( #1449 )
2020-12-05 21:51:20 +01:00
Ray
60928ec82c
ADDED: UnloadModelKeepMeshes() #1441
2020-12-01 23:44:10 +01:00
raysan5
d6f4f3ee88
REMOVED: GetImageDataNormalized()
...
Let the advance users manage it as they want...
2020-11-28 19:11:31 +01:00
raysan5
14c1ee2681
ADDED: UnloadFontData()
2020-11-28 19:07:41 +01:00
Ray
3d1ae3500c
REVIEWED: Window state flags -WIP-
...
WARNING: Several functions removed, replaced by SetWindowState() / ClearWindowState() equivalents, only for advance users.
ADDED: ClearWindowState() to reset window state
REMOVED: HideWindow() / UnhideWindow()
REMOVED: DecorateWindow() / UndecorateWindow()
2020-11-23 23:46:05 +01:00
Ray
468a0bedd8
REDESIGNED: Window state config #1367 -WIP-
...
Some flags not working properly yet...
2020-11-23 00:49:27 +01:00
Ray
a560fe9a1e
Added some comments
2020-11-22 10:56:17 +01:00
Ray
bb9d734f69
Exposing some file access results to user layer #1420
2020-11-22 00:10:16 +01:00
raysan5
55dc8171f8
[text] Consider characters padding -WIP- #1432
2020-11-15 12:39:59 +01:00
Ray
3e1cd487df
Remove trailing spaces
2020-11-03 23:47:33 +01:00
Ray
5ac9cb04c2
Reverted ChangeDirectory() redesign
...
It returns true on success again
2020-11-01 19:06:21 +01:00
Ray
01d9af12f7
REDESIGNED: ChangeDirectory()
...
Not returning error code (or success), just log if it fails
2020-11-01 18:14:55 +01:00
Dominus Iniquitatis
fc1fc250e7
A couple of little comment fixes ( #1416 )
2020-10-31 14:40:35 +01:00
raysan5
482b8a5e7e
Some tweaks
2020-10-24 10:37:15 +02:00
Ray
f12db180cd
Reviewed PR #1407
2020-10-21 11:08:37 +02:00
Chance Snow
9833fe45eb
Added desktop cursor getter and setter functions ( #1407 )
...
* [core] Added desktop cursor getter and setter functions
* Example: Set mouse cursor in text input box
* Setup standard cursors _after_ GLFW window initialization
* Remove old `int GetMouseWheelMove` declaration
2020-10-21 10:55:52 +02:00
Doyle
b29311c7ca
mouse: Return float movement for precise scrolling where possible ( #1397 )
2020-10-05 20:16:23 +02:00
Ray
a850246030
Review Texture type
...
Texture type also maps to Texture2D and TextureCubemap
2020-09-28 00:40:32 +02:00
seanpringle
4bcddc3b15
[wip] rlDrawMeshInstanced ( #1318 )
...
* rlDrawMeshInstanced first attempt
* rlDrawMeshInstanced OpenGL 3.3 and VAO checks
* rlDrawMeshInstanced GetShaderAttribLocation; comments
* example instanced shader
* RLGL_STANDALONE RAYMATH_STANDALONE Vector4
* apply suggested naming changes; add instanced mesh example
* remove orphan variables
2020-09-27 10:29:05 +02:00
kernelkinetic
e90b4d8915
Platform DRM ( #1388 )
...
* updated README.md
* fixed CMakeLists.txt to allow building and debugging with Visual Studio Code and CMAKE Tools extension
* added PLATFORM_DRM
contains mouse pointer code from https://github.com/chriscamacho
* removed redundant cleanup in InitGraphicsDevice
* fixed DRM connector mode selection
* added choosen DRM connected mode to log output
* added respecting TargetFPS on DRM mode selection, default to 60
* added support for GetMonitorRefreshRate
* changed SUPPORT_MOUSE_CURSOR_RPI to SUPPORT_MOUSE_CURSOR_NATIVE
* changed avoidProgressive to allowInterlaced
* cleanup, function extraction and improved mode selection
* README reverted to original for PR
* line endings fixed for core.c
* removed old code
* mouse pointer reverted to small square
* replaced SetGraphicDeviceName() by DEFAULT_GRAPHIC_DEVICE_DRM
Co-authored-by: kernelkinetic <kernelkinetic@outlook.com>
2020-09-27 10:18:43 +02:00
raysan5
032b2db398
REVIEWED: GenTextureCubemap()
...
Added some tracelog messages
2020-09-21 13:18:53 +02:00
raysan5
152665ff48
REDESIGNED: GenTexture*() #721
...
Functions have been redesigned to use rlgl and allow to externalize them (aka removing them from rlgl because they use custom shaders...).
2020-09-18 13:50:51 +02:00
raysan5
fa2c114636
WARNING: struct RenderTexture2D: Removed depthTexture
...
Not required anymore, attachment type is queried when required
2020-09-17 13:44:03 +02:00
Ray
8cf0be4b6c
Review memory loading functions signesness
2020-09-14 19:20:38 +02:00
raysan5
43b9113c0c
Reverted some previous changes...
2020-09-14 15:55:31 +02:00
raysan5
d7853127db
Reviewed some structs to reduce size and padding
...
Also updated raylib Wiki about struct sizes in 32bit and 64bit
2020-09-14 15:36:50 +02:00
Ray
c196b09d33
Remove function declaration added by error
2020-09-13 16:43:19 +02:00
Ray
db652daf42
ADDED: LoadFontFromMemory() (TTF only) #1327
2020-09-13 16:42:31 +02:00
Ray
88c5deac87
WARNING: REDESIGNED: LoadFontData()
2020-09-13 16:41:52 +02:00
Ray
5b60a743bd
ADDED: LoadWaveFromMemory() #1327
2020-09-13 15:38:57 +02:00
Ray
768b29dd74
ADDED: LoadImageFromMemory() #1327
2020-09-13 15:37:15 +02:00
Ray
cb8cbb038b
WARNING: RENAMED: GetExtension() to GetFileExtension()
2020-09-13 14:07:08 +02:00
raysan5
f1ed8be5d7
REDESIGNED: ColorFromHSV()
...
Replaced Vector3 by direct values, easier to use and understand
2020-09-07 19:33:06 +02:00
raysan5
a1422ba1c1
Review custom blend modes mechanism
...
rlBlendMode() has been added to rlgl to be used on BLEND_CUSTOM. This functionality is exposed to advance users.
In any case, new blending modes could be added if required.
2020-09-01 21:02:19 +02:00
cedemax
bfafb80cde
Multiple blendmodes ( #1324 )
...
Co-authored-by: max <max.cedercreutz@cetopo.com>
2020-09-01 20:33:49 +02:00
Juan Medina
dcbe481a28
adding new windows functions ( #1357 )
2020-09-01 20:29:13 +02:00
seanpringle
cebcdea80f
[wip] MeshNormalsSmooth() ( #1317 )
...
* MeshSmoothNormals() by average
* wrong comment
* spelling
* use correct function naming convention
2020-07-20 11:05:18 +02:00
raysan5
0db0e6acd8
WARNING: REMOVED: LoadImageEx()
...
Reason for removal: This function forces a specific Image data format, it copies data internally (it could be confusing and lead to memory leaks), it's redundant, there is a simpler alternative and raylib promotes using structures directly
2020-07-10 19:18:29 +02:00
raysan5
c57323f29c
ADDED: LoadImageAnim() to load animated sequence of images
2020-07-10 13:59:01 +02:00
Vlad Adrian
4d71e9b44f
Added new function DrawTextureTiled() ( #1291 )
...
* Implemented DrawTextureTiled()
* Example added
2020-06-27 23:59:14 +02:00
Ray
ba39a1b304
ADDED: UpdateTextureRec()
2020-06-25 16:26:59 +02:00
Shylie
25fb24ba7d
[add] GetMonitorRefreshRate(int monitor); ( #1289 )
2020-06-24 18:28:57 +02:00
raysan5
c078640fa5
Commented Fade() macro
2020-06-16 10:37:31 +02:00
raysan5
afcc584fb6
RE-ADDED: Fade() function to avoid multiple breaking changes
...
Probably there is a better way to do this but this is a temporary solution for backward compatibility
2020-06-16 10:36:05 +02:00
raysan5
ad954dc7ab
WARNING: BIG CHANGE: Move Color functions to texture module
...
WARNING: Some functions ADDED and some RENAMED:
- RENAMED: Fade() -> ColorAlpha() [Added #define for compatibility]
- ADDED: ColorAlphaBlend()
- ADDED: GetPixelColor()
- ADDED: SetPixelColor()
2020-06-15 12:02:50 +02:00
raysan5
d0e9228660
REDESIGNED: ImageResizeCanvas(), optimized #1218
2020-06-07 18:33:30 +02:00
raysan5
a9fb0aa207
ImageToPOT() renamed parameter
2020-06-07 18:32:20 +02:00
ChrisDill
aff47d1564
Added bool IsCursorOnScreen(void). ( #1262 )
...
- The Mouse struct already stores cursorOnScreen. This function simply exposes it to the usage code.
2020-05-26 11:59:25 +02:00
Random
d9a96c4ca0
added BLEND_SET ( #1251 )
...
* added BLEND_SET
* renamed BLEND_SET to BLEND_ADD_COLORS
2020-05-16 13:39:38 +02:00
raysan5
257f232d41
WARNING: BREAKING CHANGE: Review audio looping system
...
Current looping system was broken, `loopCount` has been converted to `bool looping` and user can enable/disable with `music.looping = false`. `SetMusicLoopCount()` has been removed.
2020-05-14 14:00:37 +02:00
Mickaël Malécot
0bd64b7975
Gamepad axis bug fixes and improvement ( #1228 )
...
* Fix gamepad axis count
* Fix Xbox axis drawing
* Ignore low axis values
* Revert "Fix gamepad axis count"
This reverts commit f08ae4bf
* Fix GamepadAxis API
* Fix conflict with master
* Revert Gamepad MAX definitions
* Revert MAX_GAMEPAD_AXIS update
2020-05-09 12:39:41 +02:00
raysan5
7a1d3d807f
WARNING: RENAMED: ImageExtractPalette() -> GetImagePalette()
2020-05-09 12:07:18 +02:00
raysan5
959447d8ed
Reorganized texture functions
...
Removed ImageAlphaMask() dependency on [text] LoadBMFont()
2020-05-09 12:05:00 +02:00
raysan5
f6ca045735
ADDED: DrawTriangle3D() and DrawTriangleStrip3D()
...
Those functions could be very useful for custom triangle data drawing, using internal batch system.
2020-05-07 12:46:45 +02:00
raysan5
51c3bef497
Review exposed #defines and allow user re-defining
...
There are multiple #define values around raylib, usually not exposed for redefinition, just reviewed all of them to allow users redefining them on compile time if required.
Also, multiple #define have been renamed and commented.
2020-05-01 17:31:44 +02:00
raysan5
6e2d39c51b
ADDED: IsWindowFocused()
2020-04-27 17:41:29 +02:00
raysan5
8e59ecb50c
ADDED: GetWindowScaleDPI()
2020-04-24 23:17:32 +02:00
raysan5
cc816345bf
WARNING: API BREAK: Removed LoadImagePro()
...
Actually this function is useless and potentially dangerous, internally, a shallow copy of data was done. Same could be accomplished accesing image.data directly.
2020-04-10 19:26:36 +02:00
raysan5
b132da0ac2
WARNING: API BREAK: Reviewed ImageDrawText*() params order
...
To unify with DrawText*() equivalent functions
2020-04-10 19:10:15 +02:00
raysan5
adb20569be
Review shared library building
2020-04-01 11:06:05 +02:00
raysan5
fc7ec5e907
Update raylib.h
2020-03-30 17:11:35 +02:00
Dani Martin
62cdb2299b
[cppcheck] Improvements in SaveStorageValue() in core.c ( #1160 )
...
* [cppcheck] Improvements in SaveStorageValue() in core.c
in file core.c cppcheck shows errors only in function SaveStorageValue():
* Common realloc mistake: 'fileData' nulled but not freed upon failure
* Memory pointed to by 'fileData' is freed twice.
Validation:
* Tested examples/core/core_storage_values.c
* Launched Unit Test for this function
* Rerun CPPCHECK afer fix
* [cppcheck] Change functions header to accept only positive position in files
Changes:
* Functions SaveStorageValue(), LoadStorageValue() (core.c)
* Functions LoadFileData(), SaveFileData() (utils.c)
* Headers in raylib.h
Validation:
* Tested examples/core/core_storage_values.c
* Launched Unit Test for these functions
* Rerun CPPCHECK afer fix
2020-03-30 13:51:36 +02:00
raysan5
733ed972f7
Reorganize image functions
2020-03-29 13:37:33 +02:00
raysan5
5d7050bdf9
Reorganize image/texture functions for consistency
2020-03-29 13:31:12 +02:00
Rob Loach
a025636fa1
Update ImageDraw*() functions to match arguments of Draw*() ( #1156 )
...
* Update ImageDraw*() functions to match arguments of Draw*()
Updated draw functions:
ImageDrawPixel()
ImageDrawPixelV()
ImageDrawCircle()
ImageDrawCircleV()
ImageDrawLine()
ImageDrawLineV()
ImageDrawRectangle()
ImageDrawRectangleV()
ImageDrawRectangleRec()
* [nodepadpp] Update Notepad++ ImageDraw defintions
This updates the Notepad++ definitions with the updated ImageDraw methods.
* [examples] Add ImageDraw calls to textures_image_drawing
* Update ImageDraw*() methods
2020-03-29 12:43:34 +02:00
raysan5
96005f2566
ADDED: IsWindowFullscreen()
2020-03-25 18:52:38 +01:00
Sourav Gupta
574c689ff7
Added draw functions to ImageDraw*() ( #1138 )
...
Added draw functions:
ImageClearBackground()
ImageDrawPixel()
ImageDrawLineEx()
ImageDrawCircle()
2020-03-21 20:23:50 +01:00
Ray
74c486201d
ADDED: LoadFileText() and SaveFileText()
...
Improved file access checks
2020-03-04 00:21:46 +01:00
Ray
05992a6fce
Tweaks
2020-02-27 16:37:32 +01:00
Ray
89ecad1e29
Review macros
2020-02-27 13:18:55 +01:00
Ray
e5b5aea998
WARNING: RENAMED: Storage functions
...
Renamed functions for consistency:
- StorageLoadValue() > LoadStorageValue()
- StorageSaveValue() > SaveStorageValue()
2020-02-26 23:40:53 +01:00
Ray
1046449339
ADDED: LoadFileData(), SaveFileData()
2020-02-26 20:29:33 +01:00
Ray
91b2dc2aa9
[raudio] ADDED: SetAudioStreamBufferSizeDefault()
...
There could be some cases where we need to define the internal audio buffer size, now it's possible.
RENAMED: InitAudioBuffer() to LoadAudioBuffer()
RENAMED: CloseAudioBuffer() to UnloadAudioBuffer()
Renamed some defines and reviewed some comments.
2020-02-14 17:13:37 +01:00
Ray
40b73a8a91
Develop branch integration ( #1091 )
...
* [core] REDESIGNED: Implement global context
* [rlgl] REDESIGNED: Implement global context
* Reviewed globals for Android
* Review Android globals usage
* Update Android globals
* Bump raylib version to 3.0 !!!
* [raudio] REDESIGNED: Implement global context
* [raudio] Reorder functions
* [core] Tweaks on descriptions
* Issues with SUPPORT_MOUSE_GESTURES
* [camera] Use global context
* REDESIGN: Move shapes drawing texture/rec to RLGL context
* Review some issues on standalone mode
* Update to use global context
* [GAME] Upload RE-PAIR game from GGJ2020 -WIP-
* Update game: RE-PAIR
* [utils] TRACELOG macros proposal
* Update config.h
2020-02-03 18:31:30 +01:00
Ray
4992edab24
ADDED: DrawPoint3D()
2020-01-29 12:21:22 +01:00