Commit Graph

1531 Commits

Author SHA1 Message Date
Ray
da5a868e2a REMOVED: example: core_gamepad_info 2025-01-12 18:21:59 +01:00
Ray
2f6230e366 Formatting review and examples review 2025-01-12 18:02:36 +01:00
Ray
4bceddd4de ADDED: example: models_tesseract 2025-01-12 16:19:32 +01:00
Ray
a1896c7a90 REVIEWED: Code/Web-Makefile formatting 2025-01-12 16:19:10 +01:00
Ray
8e450e4446 Reviewed shaders formating to follow raylib coding conventions 2025-01-11 19:36:46 +01:00
Ray
62d8969a56 Reviewed shader formating 2025-01-10 22:56:25 +01:00
veins1
08b089f620
Reviewed shaders_deferred_render (#4676)
Fixed: g-buffer textures binding
Fixed: Clearing screen with white would leak onto g-buffer textures
Reviewed comments
2025-01-10 17:41:40 +01:00
Hakunamawatta
43dbaf21e7
[examples] Fix broken link (#4674) 2025-01-10 17:40:13 +01:00
rexept
2f95e8382b
typo fix (#4656) 2025-01-05 12:30:06 +01:00
Peter0x44
0f6e85a975
[build] CMake: Don't build examples using audio if audio is disabled (#4652) 2025-01-01 12:18:11 +01:00
Ray
fa0eada61a Update year to 2025 2025-01-01 00:02:52 +01:00
Jeffery Myers
f355d6f1db
Transform the vertex normals by the animated matrix (#4646) 2024-12-29 01:07:52 +01:00
Johannes
75b6b825df
using addCMacro instead of defineCMacro (#4620)
Co-authored-by: Johannes Rønning <johannes@picterus.com>
2024-12-28 15:57:10 +01:00
Le Juez Victor
6eb1206660
fix shaders_deffered_render.c for OpenGL ES 3 (#4617)
This fixes an incomplete framebuffer issue due to the use of a texture format not supported in ES 3.
This commit also adds more information on how to manage deferred rendering.
2024-12-18 18:07:48 +01:00
Colleague Riley
58004723d8
[rcore][RGFW] Add new backend option: PLATFORM_WEB_RGFW and update RGFW (#4480)
* add PLATFORM_WEB_RGFW

* fix some bugs

* fix web_rgfw gamepad

* send fake screensize

* fix gamepad bugs (linux) | add L3 + R3 (gamepad)

* fix?

* update RGFW (again)

* update raylib (merge)

* fix xinput stuff

* delete makefile added by mistake

* update RGFW

* update RGFW (rename joystick to gamepad to avoid misunderstandings

* update RGFW (fix X11 bug)

* update RGFW

* use RL_MALLOC for RGFW

* update RGFW (fixes xdnd bug)

* fix some formating
2024-12-18 12:03:42 +01:00
Ray
de6c09ee7a WARNING: REVIEWED: Use libraylib.web.a naming on PLATFORM_WEB
This change allows to have in same directory (currently `raylib/src`) two raylib build versions: Desktop and Web
2024-12-18 11:45:55 +01:00
Michael
d2cd2a0152
[rlgl][rmodels] Add instranceTransform shader location index #4538 (#4579) 2024-12-08 12:48:54 +01:00
Asdqwe
93a67417b3
Fix examples Makefile PLATFORM define (#4582) 2024-12-08 12:46:43 +01:00
danil
2820fcc29e
[examples] improve input_virtual_controls example (#4584) 2024-12-08 08:52:09 +01:00
Ray
6fbf08cc1f
Update pbr.fs 2024-12-01 22:41:38 +01:00
Ray
f9cf684356
Update pbr.vs 2024-12-01 22:40:46 +01:00
Ray
698bfc48fe
Update pbr.fs 2024-12-01 22:40:23 +01:00
Ray
0d39e7137b Fix #4527 2024-11-21 12:38:29 +01:00
devdad
6af664c04e
Update shaders_basic_pbr example to work on web (#4516)
* basic pbr example

pbr implementation  includes rpbr.h and few shader files header only file, which self contain everything needed for pbr rendering. Few textures and one model of the car which is under free licence which is included inside basic_pbr.c example file  currently supported shader versions are 120 and 330 , version 100 has small issue which I have to resolve

* Unloading PBRMAterial

I forgot unloading PBRMaterial

* fix small issue with texOffset assigment.

value was Vector4 at first but I found out it would be unclear for and users, so I change to have two Vector2 instead, but forgot to assign offset .

* Changed size of textures and file name changed

Changed size of textures from 2048x2048 to 1024x1024 and file name changed to shaders_basic_pbr.c ,
Added the function PBRModel PBRModelLoadFromMesh(Mesh mesh);
but GenMeshPlane(2, 2.0, 3, 3) culdn't be used because it crash once GenMeshTangents() is used with that plane mesh

* Update to 5.5 version  of eexample and fix to work in web

set GLSL_VERSION            100

set precision highp float;
removed in keyword
fix for loop has to use only constant

* Update shader_basic_pbr example to work on web

changed to GLSL_VERSION            100
update glsl100 shader
set float  precision  to highp
removed keyword  in
change for loop tu use constant value  gives an error

* Update shader_basic_pbr example to work on web

changed to GLSL_VERSION            100
update glsl100 shader
set float  precision  to highp
removed keyword  in
change for loop tu use constant value  gives an error

* removed rpbr.h

removed rpbr.h
2024-11-20 11:25:31 +01:00
Mute
f979cc62ee
Fixed grammar mistakes in core_3d_camera_first_person.c (#4508)
Changed line 118 from, "// For advance camera controls, it's reecommended to compute camera movement manually", to, "// For advanced camera controls, it's recommended to compute camera movement manually".
2024-11-19 09:04:14 +01:00
Ray
162efc1ec7 Update core_basic_window.c 2024-11-16 18:45:12 +01:00
Jeffery Myers
a2f6ae6796
Fix warnings in examples (#4492)
Move shapes/shapes_rectangle_advanced to the correct folder in MSVC project
Add core_input_virtual_controls.vcxproj back into sln file
2024-11-15 08:25:09 +01:00
Ray
5e6cdf3a73 Update emsdk path on Windows to match new raylib installer package 2024-11-14 18:41:37 +01:00
Ray
14d3bbbb86 Update raygui.h 2024-11-14 16:38:27 +01:00
Asdqwe
377248b1ac
Fix Makefile.Web (#4487) 2024-11-13 22:21:10 +01:00
Jeffery Myers
10fd4de258
Fix the example lighting shaders to use both frag and diffuse colors so they work with shapes and meshes. (#4482) 2024-11-11 19:55:33 +01:00
Everton Jr.
00396e3436
[rcore] Clipboard Image Support (#4459)
* [rcore] add 'GetClipboardImage' for windows

* [rcore] GetClipboardImage removed some unneeded defines

* [rcore] PLATFORM_SDL: create a compatility layer for SDL3

* external: add win32_clipboard.h header only lib

* [rcore] using win32_clipboard on platforms rlfw and rgfw

* [rcore] fix warnings in SDL3 compatibility layer

* Makefile: Allow specifying SDL_LIBRARIES to link, this helps with SDL3

* Makefile: examples makefile now compile others/rlgl_standalone only when TARGET_PLATFORM is PLATFORM_DESKTOP_GFLW

* Makefile: examples makefile now compile others/rlgl_standalone only when TARGET_PLATFORM is PLATFORM_DESKTOP_GFLW

* [rcore]: PLATFORM_SDL: improve clipboard data retrieval

* external: remove unused function from win32_clipboard.h

* Makefile: allow for extra flags necessary when compiling for SDL3

* [rcore]: fix string typo

* [rcore]: Properly handle NULL dpi passing. As is allowed in SDL2

* external: fix arch finding on win32_clipboard.h to allow compilation on msvc cmake CI

* [rcore]: PLATFORM_SDL: Treat monitor as an ID in SDL3 as opposed to an index as in SDL2

* [rcore]: typo
2024-11-09 19:40:41 +01:00
Ray
a617e1e217 Update core_2d_camera_mouse_zoom.c 2024-11-06 12:00:39 +01:00
Ray
b47fffb48b Update Makefile.Web 2024-11-05 00:09:12 +01:00
Ray
be360d2ad1 RENAMED: UpdateModelAnimationBoneMatrices() to UpdateModelAnimationBones()
Still, not fully convinced of those functions naming, despite quite descriptive, sounds a bit confusing to me...
2024-11-03 13:12:01 +01:00
Ray
9e2591e612 Update Makefile 2024-11-01 12:14:06 +01:00
Everton Jr.
ad79d4a884
[shapes] Add shapes_rectangle_advanced example implementing a DrawRectangleRoundedGradientH function (#4435)
* [rshapes] Add  function

* "[shapes] rectangle advanced: fix screen width and height to fit with other examples"
2024-10-29 22:23:51 +01:00
NishiOwO
ff66b49c19
fix (#4440) 2024-10-26 15:10:35 +02:00
Ray
8b9ea8cd5f Update Makefile 2024-10-26 13:46:56 +02:00
NishiOwO
3dcddaedd7
Fix examples Makefile for NetBSD (#4438)
* fix makefile

* moving to LDPATHS

* fix clean and ldlibs stuff
2024-10-26 13:41:54 +02:00
Nikolas
7fedf9e0b8
[rtextures/rlgl] Load mipmaps for cubemaps (#4429)
* [rlgl] Load cubemap mipmaps

* [rtextures] Only generate mipmaps that don't already exist

* [rtextures] ImageDraw(): Implement drawing to mipmaps

* [rtextures] Load cubemap mipmaps
2024-10-26 12:09:38 +02:00
Asdqwe
91a4f04794
Use mingw32-make for Windows (#4436) 2024-10-26 11:39:24 +02:00
Ray
22c77d17b7 REVIEWED: WebGL2 (OpenGL ES 3.0) backend flags (PLATFORM_WEB) #4330 2024-10-26 00:51:37 +02:00
Ray
7ac36e20cd Update Makefile.Web 2024-10-25 23:55:31 +02:00
Asdqwe
8b36253e2f
[build] [web] Fix examples Makefile for PLATFORM_WEB (#4434)
* Fix examples Makefile for PLATFORM_WEB

* Replace shell with assignment operator

* Replace tab with spaces
2024-10-25 23:47:55 +02:00
Jeffery Myers
f03f093909
Add input_virtual_controls to MSVC projects (#4433)
Fix input_virtual_controls example to use correct default font sizes
2024-10-25 09:47:04 +02:00
Jeffery Myers
728ccc96bc
Use the vertex color as part of the base shader in GLSL330 (#4431) 2024-10-24 23:49:30 +02:00
IcyLeave6109
15f6c47f07
Use free camera in model shader example (#4428) 2024-10-24 17:49:47 +02:00
Ray
6ff0b03629 REVIEWED: UpdateModelAnimationBoneMatrices() comments 2024-10-24 12:46:02 +02:00
Ray
b0140b876b REVIEWED: GPU skninning on Web, some gotchas! #4412 2024-10-24 12:25:05 +02:00
Ray
eb04154c98 Update Makefile 2024-10-24 01:35:44 +02:00
Ray
de6487b177 Merge branch 'master' of https://github.com/raysan5/raylib 2024-10-23 23:28:08 +02:00
Ray
cd845368d8 Update skinning.fs 2024-10-23 23:28:01 +02:00
Asdqwe
157ee79a8e
Add drawing for generic gamepad on core_input_gamepad example (#4424) 2024-10-23 20:31:57 +02:00
Asdqwe
fe6da67066
[examples] Add deadzone handling to core_input_gamepad example (#4422)
* Add deadzone handling to core_input_gamepad example

* Rename variables
2024-10-23 16:31:27 +02:00
Asdqwe
75a4c5bf20
Update core_input_gamepad example (#4416) 2024-10-23 00:28:20 +02:00
Ray
79e2be68c2 Reviewed skinning shaders #4412 2024-10-23 00:20:59 +02:00
Ray
b2dca724c7 REVIEWED: skinning shader for GLSL 100 #4412 2024-10-22 10:41:43 +02:00
Anthony Carbajal
fe66bfb785
moved update out of draw area (#4413) 2024-10-22 10:31:44 +02:00
Anthony Carbajal
680238689b
removed extra update command (#4401) 2024-10-21 01:03:01 +02:00
Ray
1effe92129 WARNING: REMOVED: SVG files loading and drawing, moving it to raylib-extras 2024-10-10 20:37:46 +02:00
Magnus Oblerion
74ce90ce67
[example] Input virtual controls example (#4342)
* Add files via upload

* Update core_input_gamepad_virtual.c

* Add files via upload

* Update and rename core_input_gamepad_virtual.c to core_virtual_Dpad.c

* Update and rename core_virtual_Dpad.c to core_input_virtual_controls.c

* Delete examples/core/core_input_gamepad_virtual.png

* Add files via upload

* Update Makefile

* Update Makefile.Web

* Update README.md

* Update README.md

* Create core_input_virtual_controls.vcxproj

* Delete projects/VS2022/examples/core_input_virtual_controls.vcxproj
2024-10-06 15:47:47 +02:00
Ashley Chekhov
20ce8ba046
Typo fix (#4356)
Seemed to be a typo. Hope this helps.
2024-10-04 11:04:26 +02:00
Jeffery Myers
0e7bcd5639
[MODELS] Disable GPU skinning for MacOS platform (#4348)
* Update raylib_api.* by CI

* Disable GPU skinning on MacOS
Add GPU skinning example to MSVC Projects.

* Update raylib_api.* by CI

---------

Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-09-30 12:10:02 +02:00
Daniel Holden
86ead96263
[rmodels] Optional GPU skinning (#4321)
* Added optional GPU skinning

* Added skinned bone matrices support for different file formats.

* Moved new shader locations to end of enum to avoid breaking existing examples. Added gpu skinning on drawing of instanced meshes.

* Added GPU skinning example.

* Removed variable declaration to avoid shadowing warning.
2024-09-20 17:30:37 +02:00
Tchan0
8dbf371244
Examples makefiles: align /usr/local with /src Makefile (#4286)
* align /usr/local with src Makefile

Align /usr/local with the /src Makefile, where it can be overriden.

* /usr/local: allow override

align /usr/local with the /src Makefile, where it can be overriden
2024-08-25 11:23:08 +02:00
Ray
414133dbe7 Update models_point_rendering.c 2024-08-24 18:56:06 +02:00
Reese Gallagher
7bde76ca2c
[rmodels] More performant point cloud rendering with DrawModelPoints() (#4203)
* Added the ability to draw a model as a point cloud

* Added example to demonstrate drawing a model as a point cloud

* polished the demo a bit

* picture for example

* adhere to conventions for example

* update png to match aspect ratio

* minor changes

* address code convention comments

* added point rendering to makefiles

* added point rendering to readme and renumbered examples

* comment formatting

---------

Co-authored-by: Reese Gallagher <re325479@ucf.edu.com>
Co-authored-by: Ray <raysan5@gmail.com>
2024-08-24 18:42:38 +02:00
Ray
039df36f4b REVIEWED: Automation events mouse wheel #4263 2024-08-20 19:13:18 +02:00
Anthony Carbajal
418b878053
[Examples] set FPS to 60 (#4235)
* set FPS to 60

* remove extra commented lines
2024-08-10 20:07:23 +02:00
Asdqwe
46cb6af437
Fix core_input_gamepad_info example so all buttons are displayed within the window (#4241) 2024-08-09 19:03:14 +02:00
Anthony Carbajal
e4529ff8f9
update text input box (#4229) 2024-08-09 09:18:00 +02:00
Anthony Carbajal
3c5bdae7ab
update shapes bouncing ball (#4226) 2024-08-09 09:16:05 +02:00
Anthony Carbajal
06aeb21429
update shaders basic pbr (#4225) 2024-08-09 09:15:07 +02:00
Anthony Carbajal
85c6489d81
update models box collisions (#4224) 2024-08-09 09:12:26 +02:00
Anthony Carbajal
243801c2d1
update text writing anim (#4230) 2024-08-09 09:07:56 +02:00
Anthony Carbajal
070c1c9d63
update examples missing unloadtexture (#4234) 2024-08-09 09:03:27 +02:00
Anthony Carbajal
5233b80fb7
update raygui (#4238) 2024-08-09 08:55:16 +02:00
Jeffery Myers
9ef678d90a
Fix warnings (#4239)
* Update raylib_api.* by CI

* Fix typecast warnings

---------

Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-08-09 08:54:22 +02:00
kai-z99
97c02b2425
[examples] Fix some examples (#4211)
* Add text

* small typo
2024-08-07 01:05:53 +02:00
Ray
db8b199363 Reviewed shader 2024-08-06 18:32:14 +02:00
CDM15y
b44b759b8f
[examples][shaders_raymarching] Add raymarching.fs for GLSL120 (#4183)
* Create raymarching.fs

* Update raymarching.fs

* Update raymarching.fs

* Update raymarching.fs

Remove `fragColor` as it is unused

Move the license to the top of the code to improve readability.
2024-08-06 18:30:15 +02:00
Anthony Carbajal
4b84b5563e
Update audio mixed processor (#4214)
* updated audio mixed processor

* remove float cast, better parenthesis
2024-08-06 18:29:10 +02:00
Ray
b657001e0d REVIEWED: shaders_vertex_displacement 2024-08-04 22:06:20 +02:00
Alex ZH
43b0c9410e
[examples] Add new example: shaders_vertex_displacement (#4186)
* shaders-vertex_displacement init

* implement simulation of wave in ocean

* update examples/README & add some comments

* update comments

* add gl100 shaders
2024-08-04 21:58:26 +02:00
Anthony Carbajal
6595bab8ff
update make for examples (#4209) 2024-08-04 21:45:50 +02:00
CDM15y
2d94d8d06d
[examples] Fix PBR and Shadowmap example shaders for GLSL 1.20 (#4167)
* Update pbr.fs

remove presicion mediump float because it is for GLES, and not desktop GL

* Fix shadowmap.fs

also suffers the same problem as pbr.fs
2024-07-20 10:42:55 +02:00
Ray
9764fef262 Update models_billboard.c 2024-07-07 21:02:35 +02:00
bohonghuang
6dd2a0e645
[rmodels] Consistent DrawBillboardPro with DrawTexturePro (#4132)
* [rmodels] Re-implement `DrawBillboardPro`

* [rmodels] Add comments to `DrawBillboardPro`

* [rmodels] Make `DrawBillboardPro` consistent with `DrawTexturePro`

* Update raylib_api.* by CI

---------

Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-07-07 20:27:51 +02:00
Ray
c95b2e88b7 Example review 2024-07-04 11:12:20 +02:00
Ray
ab20b2179f Update Makefile 2024-07-01 18:56:06 +02:00
Ray
18d726be65 Update Makefile 2024-07-01 18:49:47 +02:00
Ray
2f49250baf WARNING: UPDATE: Starting works on raylib 5.5 release 2024-07-01 18:31:16 +02:00
Ray
d243094ede WARNING: BREAKING: Renamed PLATFORM_DESKTOP to PLATFORM_DESKTOP_GLFW
This could potentially be a breaking change, for consistency, now every possible desktop backend has the proper name assigned: GLFW, SDL, RGFW
raylib build system has been reviewed to fallback to `PLATFORM_DESKTOP_GLFW` by default when `PLATFORM_DESKTOP` defined
2024-07-01 18:28:44 +02:00
Ray
17cbc75aa7 REVIEWED: Formatting, follow raylib coding conventions 2024-06-30 11:07:38 +02:00
Bruno Cabral
6e2661f92d
[rtextures] Created ImageFromChannel() (#4105)
* created ImageFromChannel

Adds the possibility to extract a specific channel from an image

* naming convention

* example window height

* removed threshold

* removed alpha channel

* channel example organization

* updated channel example image
2024-06-30 10:33:32 +02:00
Jeffery Myers
c1ea32655a
[EXAMPLES] Default Skybox example to not use HDR (#4115)
* Update raylib_api.* by CI

* Default to not use HDR, and note that HDR support requires that raylib be built with HDR enabled.

---------

Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-06-28 19:08:55 +02:00
Jeffery Myers
e96bab7ce6
[Build] Fix warnings when building in VS 2022 (#4095)
* Update raylib_api.* by CI

* Fix warnings when building examples in MSVC 2022

* fix auto-format that sneaked in there.

---------

Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-06-24 17:47:32 +02:00
Ray
dcf2f6a8e9 Added note about performace #4067 2024-06-16 11:17:34 +02:00
Lázaro Albuquerque
cc40a91343
[build] Fix some warnings on web builds and remove some redundant flags. (#4069)
* update

* Revert "update"

This reverts commit e8adcabd94.

* update

* remove a not stricly required flag
2024-06-16 10:42:50 +02:00