raysan5
a752092055
Removed 32bit arm Android library
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From 2019 64bit support will be mandatory to publish an Android app.
Google plans to require that new apps target Oreo (API level 26) in
August of 2018.
2018-05-20 19:13:10 +02:00
raysan5
8e0cd51afb
Support shared library building on Android
2018-05-20 18:49:58 +02:00
raysan5
ca69068814
Added function: rlCheckBufferLimit()
2018-05-20 01:55:46 +02:00
raysan5
3b70b66a08
Love OpenGL gotchas... make my life more enjoyable!
2018-05-20 00:41:12 +02:00
raysan5
24adca4ad0
Manual mipmap generation review
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On OpenGL 1.1 only is supported for 32bit RGBA textures
2018-05-20 00:39:56 +02:00
raysan5
25d5e907ec
Some code review (mainly comments)
2018-05-20 00:37:16 +02:00
Michael Vetter
5cfbb53f6c
Increase API version
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Please do this whenever necessary. And adapt it before releasing a new
RC. The RC should already have the correct one.
2018-05-18 16:04:18 +02:00
Ray
fb4265f646
Reviewed Android pipeline
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Now defaults to Clang, ARM64 and API 21
2018-05-17 00:59:53 +02:00
Ray
0b05169aa7
Some warnings review
2018-05-17 00:58:58 +02:00
Ray
88c2337225
Preliminary support for MP3 fileformat -WIP-
2018-05-17 00:04:58 +02:00
Ray
2aae62cea2
Header tweak and comments
2018-05-17 00:04:36 +02:00
Ray
1d3e4ef437
Corrected issue on file extension check
2018-05-17 00:04:12 +02:00
Ray
bb43755a9d
Corrected issue on LoadASTC()
2018-05-12 23:33:03 +02:00
Ahmad Fatoum
eed170f852
CMake: Fix typo... s/USE_PIC/WITH_PIC/
2018-05-12 19:05:30 +02:00
Ahmad Fatoum
0f1aaa474a
CMake: (Properly) build glfw separately with CMake
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This reverts commit 2d6fb5c628 ,
and adds a fix for Alien::raylib's test failures.
The tests failed because the resulting static library didn't reexport
GLFW symbols. As a fix, we now have GLFW create a CMake "object library"
target that we can link with both the static and shared raylib.
This is arguably ugly... Proper fix would probably be a GLFW upstream
object library target.
Closes #536 .
2018-05-12 18:38:20 +02:00
Ahmad Fatoum
2d6fb5c628
Revert "CMake: Build glfw separately with CMake"
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This reverts commit 0adb4b67de ,
because it failed tests for Alien::raylib:
http://www.cpantesters.org/distro/A/Alien-raylib.html
2018-05-11 23:43:35 +02:00
Ray
aa76985c0d
Review raylib version to 2.0
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Review raylib_icon resource
2018-05-11 18:14:19 +02:00
Ahmad Fatoum
0adb4b67de
CMake: Build glfw separately with CMake
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Makes it easier to support Wayland later on.
2018-05-11 01:24:27 +02:00
Ahmad Fatoum
0df501be91
Add GLFW source tree to src/external
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We need the CMake stuff for wayland configuration.
Otherwise, we would have to replicate that ourselves.
This is the full 7ef34eb06de54dd9186d3d21a401b2ef819b59e7 tree except
for tests/ examples/ and docs/
2018-05-10 23:07:26 +02:00
Ahmad Fatoum
b8ca51fd01
CMake: Don't create symlinks on unsupporting file systems ( #539 )
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Panders to the idiosyncrasies of my work flow:
I have my raylib build directory mounted as a VirtualBox vboxfs for use
with my Linux VM, but vboxfs doesn't support symlinks, while raylib shared
library versioning on Unix expects symlinks to work.
If this happens, library versioning is now disabled on Unix with
an error message instead of just failing the build.
2018-05-10 21:03:43 +02:00
Ray
f26a38a9e1
Merge branch 'master' of https://github.com/raysan5/raylib
2018-05-09 00:24:08 +02:00
Ray
9ea2a69bfd
Corrected issue on rectangle drawing
2018-05-09 00:23:56 +02:00
Ray
3a803ac95e
Removed unnecesary define
2018-05-08 23:04:13 +02:00
Sherjil Ozair
8e9ff75f1c
Use fabsf for floats, and avoid implicit type casting
2018-05-06 12:47:46 -04:00
Ray
f14492432d
Avoid exposing native GLFW3 functionality
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Try to avoid types conflict with Font
2018-05-04 23:03:56 +02:00
Ray San
ec33e7d705
BREAKING CHANGE: Renamed SpriteFont type to Font
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- Preparing MP3 files support
- Jumped version to raylib 2.0-dev (too many breaking changes...)
2018-05-04 16:59:48 +02:00
Ray San
6045062a05
Renamed some functions
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- Renamed Begin3dMode() --> BeginMode3D()
- Renamed Begin2dMode() --> BeginMode2D()
- Renamed End3dMode() --> EndMode3D()
- Renamed End2dMode() --> EndMode2D()
2018-05-04 16:54:05 +02:00
Ray San
6324697ffd
Rectangle parameters changed to float
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- Some examples tweaks
- Reviewed ImageFormat()
- Use float for text fontSize
2018-05-04 16:25:31 +02:00
Ray San
9d103b7c2f
Removed line breaks from functions
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Useful to parse raylib.h to generate raylib-lua and Notepad++
intellisense XML info
2018-05-03 19:19:35 +02:00
raysan5
198d739256
BREAKING CHANGE: Renamed Camera -> Camera3D
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Just added a fallback in the meantime...
2018-05-01 12:31:03 +02:00
raysan5
400c345f96
Added tangent computation alternative method
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As stated in the note, I'm not sure if math is right, just followed a
reference implementation...
2018-04-30 11:21:44 +02:00
raysan5
23e335d933
Implemented MeshTangents()
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- Added Vector3OrthoNormalize() to raymath.h - not sure if it is correct
- Implemented MeshBinormals() - Mesh struct has not a place for them...
- Updated model_material_pbr example - tested but not working on my GPU
(old Intel HD), actually, it never worked on it...
2018-04-30 02:47:48 +02:00
raysan5
c51203ae7e
Corrected alpha blending on ImageDraw()
2018-04-29 18:39:57 +02:00
raysan5
dff1028466
Replaced ColorToFloat() by ColorNormalize()
2018-04-29 18:39:46 +02:00
raysan5
8d81b6e4e4
Support shapes drawing using only QUADS
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Also added new compilation FLAGS for that pourpose
2018-04-29 12:53:32 +02:00
raysan5
ada6668b24
Expose file-dropping functions symbols
2018-04-29 11:49:10 +02:00
raysan5
ca5f7ebd10
Added compile flag: SUPPORT_SCREEN_CAPTURE
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Allow compiling the library with support for automatic screen capture
(KEY_F12)
2018-04-29 11:37:39 +02:00
Ray
847bdaf682
Implemented default mesh
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In case mesh loading fails, a cube is generated instead!
2018-04-19 20:20:34 +02:00
Ray
76a6bf6c52
Review spacing for cosistency
2018-04-19 20:19:53 +02:00
lumaio teon
5ef6cc1fb9
Add more key definitions
2018-04-13 17:14:04 -04:00
Ahmad Fatoum
3f59bdfc76
mini_al: Use WinAPI interlocked ops with tcc
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Seems tcc doesn't provide __sync_*. See #435 .
2018-04-11 11:29:49 +02:00
Ahmad Fatoum
8b0fef6c34
raymath: Workaround tcc inline function limitation
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Reported in #435 , tcc generates out-of-line definitions for inline
symbols, something it shouldn't. This fix punishes tcc for that
by making applications it compiles (slightly) larger...
2018-04-11 10:43:27 +02:00
Ray San
4cc12ef2b3
Review camera definition on examples
2018-04-11 10:13:00 +02:00
Ray San
cc3b8645df
Updated release version
2018-04-10 10:37:48 +02:00
Ray
8e44f7b3c7
Reviewed config.h formatting
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Added raylib version to config
2018-04-09 23:01:20 +02:00
Ray
54e24d905a
Init frame timming measure variables
2018-04-09 22:28:41 +02:00
Ray
cd616258c6
Merge pull request #522 from a3f/master
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Refactor all #define SUPPORT_* into a config.h
2018-04-08 22:46:44 +02:00
Ray
9e7dedf5af
Merge pull request #521 from TheLumaio/master
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Added GetCollisionRayModel
2018-04-08 22:28:19 +02:00
Ahmad Fatoum
1dbce35247
CMake: Generate config.h from CMakeOptions.txt
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I would have liked config.h to be selected by include dir configuration,
but this way is less intrusive.
2018-04-07 23:39:53 +02:00
Ahmad Fatoum
1841afad11
Refactor all #define SUPPORT_* into a config.h
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That way, a user needs only to touch a single file to configure what
features raylib is built with.
Include guards are left out intentionally, because config.h should only
be included in source files, not headers.
Later on, config.h can also define the raylib version (#461 ).
2018-04-07 23:37:48 +02:00
Ahmad Fatoum
d88523f03a
Split CMake options into separate CMakeOptions.txt
2018-04-07 22:41:43 +02:00
Milan Nikolic
3caa044bf2
Add GNUInstallDirs and USE_AUDIO/USE_WAYLAND options to CMake ( #518 )
2018-04-07 16:32:14 +02:00
lumaio teon
d2cc5b88df
Removed useless GetCollisionRayMesh and libraylib.a
2018-04-07 03:49:56 -04:00
lumaio teon
d003c23ecf
Added GetCollisionRayModel
2018-04-06 12:04:09 -04:00
Ray
b8bd1d2ea6
Remove unnecesary NPOT check
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Now PLATFORM checks only used on core and utils modules
2018-04-05 19:22:45 +02:00
Ray
005f2ffb75
Simplified some code
2018-04-05 19:18:44 +02:00
Ray
931b672c92
Added: ImageDrawRectangle()
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Renamed SaveImageAs() to ExportImage() for consistency on what actually happens with data.
2018-04-04 12:02:20 +02:00
Ray
6edf15b9f9
Added funtion: ExportMesh()
2018-04-04 12:00:54 +02:00
Ray
9393d1d76f
Merge branch 'master' of https://github.com/raysan5/raylib
2018-04-03 12:43:42 +02:00
Ray San
fe1c04d1b8
Removed old code
2018-04-03 12:42:28 +02:00
Ray
533780aadf
Review ImageDraw() alpha blending
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Not sure if math is ok... just left a commented piece of code that uses pre-multiplied alpha.
2018-04-03 12:42:22 +02:00
Ray
3e0de31424
Merge pull request #504 from Martinfx/master
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Fix potential bugs from static analysis
2018-04-02 18:10:38 +02:00
raysan5
375adf86a6
Review math usage to reduce temp variables
2018-04-02 15:16:45 +02:00
raysan5
bbdf9f4880
Review InitWindow() to avoid void pointer
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Reviewed for PLATFORM_ANDROID and PLATFORM_UWP
2018-04-02 14:49:01 +02:00
maficccc@gmail.com
201007e426
Fix sscanf() without field limits can crash with huge input data
2018-04-02 13:30:20 +02:00
maficccc@gmail.com
db98dba10f
Fix Allocator sizeof operand mismatch
2018-04-02 13:30:20 +02:00
maficccc@gmail.com
03ca9508bf
Fix Dead initialization
2018-04-02 13:30:20 +02:00
maficccc@gmail.com
44eedf235d
Redundant assignment of 'angle' to itself
2018-04-02 13:30:20 +02:00
maficccc@gmail.com
ca9e652f8b
Remove dead assignment
2018-04-02 13:30:19 +02:00
Martinfx
28a9a181cb
Fix use after free
2018-04-02 13:30:19 +02:00
maficccc@gmail.com
e659336c11
Fix value stored to 'num_channels' is never read
2018-04-02 13:30:19 +02:00
Ray
e72b96ada1
Merge pull request #508 from a3f/master
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Allow use of main instead of android_main
2018-04-02 10:48:02 +02:00
Ray
564baa22d6
Merge pull request #513 from autious/master
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Add orthographic 3d rendering mode
2018-04-01 00:27:20 +02:00
Jacques Heunis
b4e2f5b45c
Initialize the timer after the graphics device on desktop and web platforms. ( #516 )
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This is already the order that is used for Android. It doesn't appear to
make a difference on desktop but on web using the timer before it's been
initialized (by glfwInit, inside InitGraphicsDevice) causes the a long
(and variable but often several seconds) sleep between the first and
second frame.
Fixes: 468309d ("Early-exit InitWindow if InitGraphicsDevice fails")
2018-03-31 12:22:44 +02:00
Max Danielsson
6c049fdd76
Move deduplicate aspect variable in begin render.
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Changes motivated by commentary in pull request 513
2018-03-27 19:59:54 +02:00
Max Danielsson
5ecee69088
Add 3d orthographic projection mode
2018-03-25 18:33:19 +02:00
David Reid
a8e2c7de9c
Fix an infinite loop in ALSA backend of mini_al.
2018-03-20 18:39:21 +10:00
Ray
deffad1701
Review tabs issue when compiling...
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...PLATFORM_ANDROID on Windows, using MinGW-w64 (x86) provided Make (GCC
7.2)
2018-03-19 23:49:14 +01:00
David Reid
4a69c2d75e
Fix a buffer overflow in the OSS/BSD backend.
2018-03-18 14:37:41 +10:00
Ahmad Fatoum
2c219fb814
Allow use of main instead of android_main
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Inspired by #504 .
Instead of requiring the user to do PLATFORM_ANDROID #ifdefery,
have the android_main entry point exported by raylib and call
the user-defined main. This way many games could (in theory)
run unmodified on Android and elsewhere.
This is untested!
2018-03-16 21:37:22 +01:00
Ray
61e0e4b4f3
Complete review of raymath for API consistency
2018-03-16 13:47:01 +01:00
Ray San
9318dc98ce
Support case-insensitive extension check
2018-03-16 13:09:49 +01:00
Ray
487bc613fd
Updated raylib dev version
2018-03-15 12:37:52 +01:00
Ray
9d8f15c19d
Reviewed raymath changes
2018-03-15 12:37:23 +01:00
Ray
6c6d6776c0
Merge pull request #482 from a3f/master
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raymath.h: Use C99 inline semantics
2018-03-15 12:27:40 +01:00
Ray
8bc2813b0c
Merge pull request #500 from victorfisac/fork/master
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[fork/master] Fixed some memory leaks and add null checks for consistency
2018-03-11 10:51:15 +01:00
raysan5
a0127d8300
Corrected typo
2018-03-11 10:49:51 +01:00
raysan5
fd5e457bb4
Correct issue with triangleCount
2018-03-11 10:41:49 +01:00
victorfisac
d6fee9da29
Fixed compilation code comment in header
2018-03-10 19:30:25 +01:00
victorfisac
3201bad65a
Fixed memory leaks in physics step operations
2018-03-10 19:25:17 +01:00
Ray San
df50eada53
Added new functions
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- SetWindowSize() to scale Windows in runtime
- SetMouseScale() to scale mouse input, useful when rendering game to a
RenderTexture2D that will be scaled to Window size (used on rFXGen tool)
2018-03-09 11:43:53 +01:00
raysan5
85850a955a
Removed additional code
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GLFW has been updated to latest version, probably this code is not
required any more due to already been integrated into library... but it
needs to be tested...
2018-03-03 16:01:24 +01:00
raysan5
3b4a64f2d6
Updated GLFW library to latest version
2018-03-03 15:58:44 +01:00
Ray
fd2adbe62d
Renamed CalculateBoundingBox() to MeshBoundingBox()
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Renamed function for consistency with a possible Mesh manipulation functions (maybe added in a future). Naming follows Image*() manipulation functions.
2018-02-26 12:10:45 +01:00
Ray
a7207dc6d4
Removed tangents generation
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It has no sense to be inside LoadOBJ(), mesh processing moved to own functions: MeshTangents() and MeshBinormals(). Not exposed to user yet.
2018-02-26 12:02:05 +01:00
Ahmad Fatoum
3f48ffb1b6
Fix two memory leaks in jar_xm.h
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Found by LeakSanitizer in #494 .
2018-02-26 00:14:19 +01:00
RDR8
18f61948ce
Update Makefile
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$ make clean
Makefile:296: *** missing separator. Stop.
2018-02-25 22:27:32 +01:00
Ahmad Fatoum
80bf636f81
Don't exceed signed int range when shifting left
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Fixes UB in #489 , found by UBSan.
2018-02-25 03:17:57 +01:00
Ahmad Fatoum
76aca9b0d1
Fix possible buffer overflow in LoadBMFont
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Width specifier doesn't include NUL terminator.
Fixes #487 found by AddressSanitizer.
2018-02-25 03:03:37 +01:00
Ahmad Fatoum
1430d01906
jar_xm: Workaround for unaligned pointer accesses
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jar_xm.h does some shady pointer casts leading to unaligned accesses
and breaking strict aliasing. x86 has special circuitry for doing
unaligned accesses, but on other architectures, it may trap and require
kernel fix-up or crash outright. With this patch, one obstacle in
porting raylib to the GameBoy Advance has been removed. Go for it ;-)
To avoid having to rewrite that `mempool' code, insert padding before
structs and instruct the compiler (GCC, most importantly), to be gentle
when optimizing.
This fixes #490 (Unless we got ourselves 256-bit pointers, if so,
hello future!)
2018-02-24 23:59:56 +01:00