Ray
6ebe76cba7
Minor tweaks
2021-04-27 11:05:05 +02:00
Ray
1aa8a4ff90
REVIEWED: rlLoadExtensions()
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On PLATFORM_ANDROID, PLATFORM_RPI, PLATFORM_DRM and PLATFORM_UWP glfwGetProcAddress() is not defines, actually those platforms use egl platform windowing system.
2021-04-27 11:04:48 +02:00
Ray
bb33033389
Merge branch 'master' of https://github.com/raysan5/raylib
2021-04-26 00:36:22 +02:00
Ray
a44815e939
REMOVED: GenMeshDefault()
2021-04-26 00:36:13 +02:00
raysan5
0e2845ec26
Review OpenGL 1.1 building #1732
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It works compiling with MinGW
2021-04-25 13:32:24 +02:00
Ray
7ad17386f6
Update raylib.h
2021-04-23 17:24:25 +02:00
Ray
03815ec4fe
RPI4: Improve DRM card check #1723
2021-04-22 21:01:48 +02:00
Ray
dcf52c132f
Remove trail spaces
2021-04-22 18:55:24 +02:00
Ray
ac79d22a9b
Reviewed file comments
2021-04-21 00:41:55 +02:00
Ray
1e65817d05
Update models.c
2021-04-20 12:19:04 +02:00
Ray
bb743e8c6e
ADDED: UpdateMeshBuffer()
2021-04-20 12:16:16 +02:00
Ray
63a1bf373c
Merge branch 'master' of https://github.com/raysan5/raylib
2021-04-19 19:41:41 +02:00
Ray
899afcbdca
Minor tweaks
2021-04-19 19:41:32 +02:00
nathants
1c45a882f7
use bone weights for animation ( #1728 )
2021-04-19 18:26:40 +02:00
Ray
581bd0eb02
Remove trailing spaces
2021-04-18 23:50:32 +02:00
Ray
223091f44c
Review extensions issue on macOS
2021-04-18 20:33:49 +02:00
Ray
d4ccca81db
WARNING: REDESIGNED: rlLoadExtensions() #1295
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Added config flag: SUPPORT_GL_DETAILS_INFO
2021-04-18 20:24:19 +02:00
Ray
640fc4d0a0
Minor tweaks
2021-04-16 21:19:28 +02:00
Ray
45823a36eb
Added some OpenGL extensions comments
2021-04-14 21:07:04 +02:00
Ray
37f523fdeb
Update external libraries
2021-04-14 21:06:00 +02:00
Ray
d289085ce3
Reviewed DrawLine3D() limits #1721
2021-04-13 01:08:39 +02:00
Ray
06f16f199a
REVIEWED: DrawLine3D() #1721
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Increased batch limit check to compensate internal buffers alignment for lines drawing
2021-04-13 00:05:21 +02:00
Ray
afb254b985
Update rlgl.h
2021-04-11 00:58:04 +02:00
Ray
d2cb628a66
Some defines simplification
2021-04-11 00:55:45 +02:00
Jon
c74230a9ea
Enable DRM platform cross compilation support ( #1717 )
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* Log a warning if chdir failed, use agnostic CHDIR instead of chdir
* Only include libdrm directory explicitly when not cross compiling
2021-04-09 19:57:14 +02:00
Jeffery Myers
f6f9a3d925
use xm streams in the same sample sample size as the output device ( #1716 )
2021-04-09 11:00:21 +02:00
Chris
3cdac3e11e
Fix off by one bug with GetGamepadAxisCount on PLATFORM_DESKTOP ( #1715 )
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- Found testing core_input_gamepad. The last axis was not drawn.
- GLFW_GAMEPAD_AXIS_LAST is defined to the last axis which is 5
not the total number which is 6.
2021-04-09 00:55:47 +02:00
Ray
8a8948780e
REVIEWED: GetKeyPressed() #1712
2021-04-09 00:21:56 +02:00
Ray
49e17044c9
Update resource files
2021-04-09 00:20:43 +02:00
Ray
6719c3a1cd
REVIEWED: OpenGL 2.1 compilation
2021-04-07 09:39:41 +02:00
Ergoold
85ef9d8f2e
Fix ImageClearBackground ( #1711 )
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- Dividing by height instead of width results in missing parts of the image.
2021-04-07 00:02:37 +02:00
Ray
b3f75b91ff
REDESIGNED: Vr stereo mode
2021-04-06 23:23:03 +02:00
Ray
84d0d21f23
Reviewed Vr stereo
2021-04-06 23:06:03 +02:00
Ray
71b86bf4d0
REDESIGNED: Vr stereo rendering
2021-04-06 22:49:41 +02:00
Saikyun
fd663024ea
added import in order for alloca to work on macos ( #1710 )
2021-04-06 21:42:00 +02:00
Ray
6d3c66a179
Merge branch 'master' of https://github.com/raysan5/raylib
2021-04-06 21:40:05 +02:00
Ray
68124599e1
Corrected issue on RPI
2021-04-06 21:39:54 +02:00
frithrah
b2545e053a
Minimum number of segments in circle sector functions changed from hard-coded to based on degree range. ( #1707 )
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Co-authored-by: Simon <simon@frithrah.com>
2021-04-06 14:29:58 +02:00
Ray
109d00cb14
Reorganized shaders functions
2021-04-06 13:10:12 +02:00
Ray
551944e15b
Minor comment tweaks
2021-04-06 13:04:15 +02:00
Ray
0a34a35403
Update miniaudio.h
2021-04-06 11:57:51 +02:00
Ray
802ca161d3
REVIEWED: Some rlgl cleaning on unused types
2021-04-06 00:43:38 +02:00
raysan5
a8dd4127f3
Added security check to avoid internal render batch overflow
2021-04-05 13:59:52 +02:00
raysan5
0e04ae561e
Merge branch 'master' of https://github.com/raysan5/raylib
2021-04-05 13:48:03 +02:00
raysan5
7b37caa96c
REVIEWED: Model scale #1700
2021-04-05 13:47:52 +02:00
m4ntr0n1c
abf481023b
Update to the xm player routine and support functionalities ( #1701 )
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* Update jar_xm.h
Major bug fixes and refactoring
* Update jar_xm.h
update to version 0.31
2021-04-05 13:46:09 +02:00
raysan5
c2c141f941
Update version to raylib 3.7
2021-04-05 13:36:23 +02:00
raysan5
b52cd8f605
Reorganized functions by module
2021-04-05 13:35:59 +02:00
raysan5
5fd441969d
REVIEWED: rlLoadShaderDefault()
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Operate over global variable
2021-04-05 13:35:42 +02:00
raysan5
14aa29d18b
Update rlgl.h
2021-04-04 15:10:39 +02:00
raysan5
4c9d2e719e
Merge branch 'master' of https://github.com/raysan5/raylib
2021-04-04 14:59:29 +02:00
raysan5
66f3434571
REDESIGNED: Shapes texture/rec moved to shapes module
2021-04-04 14:59:17 +02:00
Rob Loach
d58b7b509e
Make SaveFile* callbacks return a boolean ( #1697 )
2021-04-03 08:56:42 +02:00
raysan5
c21baf0d92
ADDED: GenMeshDefault() #1556
2021-04-02 15:56:35 +02:00
raysan5
ccdf7ff335
REDESIGN: Move GenTexture*() functions to PBR example #721
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Removed functions from rlgl module.
2021-04-02 14:29:33 +02:00
raysan5
67dda62867
REVIEWED: GenTexture*() functions #721
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Avoid RLGL data dependency to allow moving the functions somewhere else
2021-04-02 14:01:30 +02:00
raysan5
7e2531fe35
REVIEWED: ToggleFullscreen() on web #1241
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After some investigation, I came to the conclusion it's impossible to get a solution that works for all situations. Fullscreen mode on web depends on the browser, the canvas and also the desired scaling strategy of the user. Just choose a solution that fits me needs for now and let the user manage the canvas on their webs (hopefully not requiring ToggleFullscreen() call).
Also removed several useless related callbacks.
2021-04-02 13:46:56 +02:00
raysan5
38df0760cc
Review compress/decompress logs
2021-04-02 13:43:10 +02:00
raysan5
d64f27bad1
Remove old flag
2021-04-02 13:42:07 +02:00
raysan5
2b6e7c8632
Update Makefile
2021-04-02 13:41:54 +02:00
raysan5
b54d96205f
Review libc dependency
2021-04-01 21:22:18 +02:00
raysan5
aed0fee2ca
Remove trailing spaces
2021-04-01 20:24:33 +02:00
raysan5
b4975619ed
Review comments
2021-04-01 20:23:05 +02:00
raysan5
cdc3754449
ADDED: Support model normal matrix location #1691
2021-03-31 20:44:16 +02:00
raysan5
2488d361b6
Review formatting
2021-03-31 20:15:04 +02:00
raysan5
c772de702b
REVIEWED: DrawMeshInstanced() matrix computations
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Simplified some parts and reviewed for a correct computation of matrices, considering stereo render view/projection per eye transformations
2021-03-31 19:59:23 +02:00
raysan5
434a3a276d
REVIEWED: Define instancing API entry points for RPI
2021-03-31 18:41:03 +02:00
raysan5
8e51e6d1df
REVIEWED: CheckCollisionPointLine()
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Use fabsf() instead of abs()
2021-03-31 18:40:33 +02:00
raysan5
fd3e2fda00
RENAMED: example: shaders_mesh_instancing
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shaders_rlgl_mesh_instanced -> shaders_mesh_instancing
2021-03-31 18:40:04 +02:00
raysan5
8f1d81df0f
Review code formatting
2021-03-31 17:55:46 +02:00
mkupiec1
3d1a05d588
[shapes] CheckCollisionPointTriangle (fix), CheckCollisionPointLine (new routine) ( #1695 )
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* CheckCollisionPointTriangle
* New feature proposal to existing collision detection routines.
It checks if point [point] belongs to line created between two points [p1] and [p2] with defined margin in pixels[threshold].
1693
2021-03-31 16:50:05 +02:00
raysan5
98a2e16d4d
REVIEWED: RPI instancing checks #1679
2021-03-31 16:44:14 +02:00
raysan5
b5aaf33058
Review matrix multiplication
2021-03-28 22:04:04 +02:00
raysan5
aaf0d8b839
REVIEWED: rlgl: Stereo render is working again
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As a bonus, stereo render is compatible with mesh instancing now!
2021-03-28 21:35:58 +02:00
raysan5
6a24dd8945
REVIEWED: tinyobjloader #1568
2021-03-28 20:51:29 +02:00
raysan5
23a764190e
ADDED: LoadShaderFromMemory() #1690
2021-03-28 20:12:48 +02:00
raysan5
bc6b16beb2
REVIEWED: DrawTexturePoly()
2021-03-28 20:07:59 +02:00
Carlos Hernandez Barbera
7eaeffc8d9
GetCollisionRayMesh makes use of triangle count ( #1688 )
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Co-authored-by: Carlos Hernandez Barbera <carloshdezbarbera@gmail.com>
2021-03-27 18:24:39 +01:00
Maksymilian Mika
f38ced15e7
Fixing pointer arithmetic to avoid error [-Werror=pointer-arith] ( #1685 )
2021-03-27 07:54:44 +01:00
Dan Bechard
b6ca524bdd
Preserve floating point values in DrawRectangleLinesEx ( #1683 )
2021-03-26 20:15:19 +01:00
Ray
f9bab14fdb
REVIEWED: DrawMeshInstanced()
2021-03-26 00:12:29 +01:00
Ray
fb9a437f8a
REVIEWED: OpenGL 1.1 working again
2021-03-25 20:35:48 +01:00
Ray
cba412cc31
WARNING: BREAKING: rlgl redesign -WIP-
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rlgl module has been completely redesigned to move Mesh/Material structures to [models] module. Still some work to do, broken elements:
- [models] OpenGL 1.1 mesh rendering: DrawMesh()
- [models] Mesh Instancing: DrawMeshInstanced()
- [models] Stereo rendering: DrawMesh()
- [models] GL_FLOAT, GL_UNSIGNED_INT exposed
- [models] GenMeshCustom()
- [rlgl] GenTexture*() functions removal?
2021-03-25 14:28:12 +01:00
chriscamacho
9569d6a802
Add DrawTexturedPoly and example ( #1677 )
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* adds DrawTexturedPoly with example
* the actual example ... ahem
* moved DrawTexturePoly to textures function and example
NB function name changed to fit with other DrawTextureXXX functions
(no "d" )
Co-authored-by: codifies <you@example.com>
2021-03-25 14:22:10 +01:00
Jeffery Myers
13f97471a2
Change the color of the FPS display if the FPS is low (orange for <30, red for < 15). ( #1676 )
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Co-authored-by: Jeffery Myers <JefMyers@blizzard.com>
2021-03-24 17:59:05 +01:00
Ray
bb73a8089a
Reviewed DrawFPS() comment
2021-03-24 17:06:32 +01:00
Ray
9bea64b5e4
REMOVED: DrawGizmo()
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This is a very simple and specific implementation that should be better addressed by the users
2021-03-24 17:02:40 +01:00
Ray
9047025ab7
Update textures.c
2021-03-24 00:41:01 +01:00
Ray
c2bc3d22a1
REVIEWED: DrawRectangleRounded() performance #1523
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Function analyzed using RenderDoc. It's a complex function and could require many triangles for the corners but it seems overall it's quite optimized!
2021-03-24 00:25:53 +01:00
Victor
c5b0a1f005
Fix activeTextureId to have MAX_BATCH_ACTIVE_TEXTURES elements instead of the hardcoded 4 ( #1674 )
2021-03-23 20:17:23 +01:00
Chris
2532c396ed
Fix 90 degree bug with DrawTexturePro and DrawRectanglePro ( #1673 )
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- The vertices did not map to where I expected causing rotation to be
off by 90 degrees. I reorganized the vertices making it easier to
reason about which fixes this.
- The order for drawing is now topLeft, bottomLeft, bottomRight,
topRight.
2021-03-23 14:40:26 +01:00
Ray
3e6ee028e5
Update rlgl.h
2021-03-23 12:15:52 +01:00
Ray
6f5a4a9351
REVIEWED: rlgl_standalone usage
2021-03-23 11:51:09 +01:00
Dan Bechard
5325d8d2ba
Don't call sqrtf when axis already normalized ( #1672 )
2021-03-23 11:32:25 +01:00
Davidson Francis
81738bfa98
Fix PATH for other PLATFORM_OS's ( #1671 )
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The Raylib root Makefile for PLATFORM=PLATFORM_WEB is assumed to
run in Windows environments, which makes it incorrectly set the
PATH variable, so Linux (and possibly other) environments are not
able to find binaries from EMSDK_PATH.
Fix this by checking which PLATFORM_OS and configure PATH
accordingly.
2021-03-23 07:53:25 +01:00
Jeffery Myers
c6dd41495b
typecast warning fixes. ( #1667 )
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Co-authored-by: Jeffery Myers <JefMyers@blizzard.com>
2021-03-22 20:45:46 +01:00
Ray
2ce28f75ad
WARNING: BREAKING: REDESIGNED: rlgl module
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- Many functions renamed to follow rl*() convention
- Some internal functions exposed in the API
- Some functionality moved to other modules
- Reorganized all functions by categories
- Make sure it keeps working with OpenGL 1.1 and 2.1
2021-03-22 20:45:04 +01:00
Ray
24dae29a03
Review latest PR and some formatting
2021-03-22 20:41:33 +01:00
Jeffery Myers
2c0a533948
[AUDIO] Music Looping enhancements ( #1665 )
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* Add loop functions for music files.
Tell xm tracker to loop tracker when loop state changes.
Don't let looped xm tracker streams restart, they are infinite
Use modulo to make time tracker for xm looped streams work correctly.
* Remove loop functions, set XM loop in update based on flag.
Formatting cleanups.
Co-authored-by: Jeffery Myers <JefMyers@blizzard.com>
2021-03-22 20:36:13 +01:00
Jeffery Myers
b573ff3e7a
[AUDIO] Use device native sample rates ( #1660 )
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* Init MinAudio to a sample rate of 0 to let the device pick the rate.
Read the rate from the device after it starts up.
Convert AUDIO_DEVICE_SAMPLE_RATE from a #def into an int, that is set from the device's rate
Set all sample systems to use the AUDIO_DEVICE_SAMPLE_RATE as the target rate to minimize resampling.
* use device sample rate instead of separate var
let config define a device sample rate if it wants to, but let the default be 0 for native rate.
* Don't use fixed sample rates for tracker files.
Remove config default audio buffer size and replace with a function that computes one for a reasonable frame rate at the output sample rate.
2021-03-21 22:07:55 +01:00