Jeffery Myers
09987b01cc
[MODELS] Better fix for GPU skinning issues ( #4353 )
...
* Make the max VBO match the animation flag.
* re-enable GPU skinning for mac, and fix the max buffer to be correct based on the GPU skinning support flag.
2024-10-02 10:49:56 +02:00
Asdqwe
282d6478ba
Complements the #4348 GPU skinning fix ( #4352 )
2024-10-01 12:09:06 +02:00
Jeffery Myers
0e7bcd5639
[MODELS] Disable GPU skinning for MacOS platform ( #4348 )
...
* Update raylib_api.* by CI
* Disable GPU skinning on MacOS
Add GPU skinning example to MSVC Projects.
* Update raylib_api.* by CI
---------
Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-09-30 12:10:02 +02:00
Ray
e5d0cc978a
Some minor tweaks
2024-09-20 17:32:01 +02:00
Daniel Holden
86ead96263
[rmodels] Optional GPU skinning ( #4321 )
...
* Added optional GPU skinning
* Added skinned bone matrices support for different file formats.
* Moved new shader locations to end of enum to avoid breaking existing examples. Added gpu skinning on drawing of instanced meshes.
* Added GPU skinning example.
* Removed variable declaration to avoid shadowing warning.
2024-09-20 17:30:37 +02:00
Jett
ed702673ea
fix for hardcoded index values in vboID array ( #4312 )
...
changing any of the #defines in CONFIG.H would cause issues when rendering.
2024-09-11 22:57:19 +02:00
Jeffery Myers
91a9888baa
[rModels] Correctly split obj meshes by material ( #4285 )
...
* Correctly split meshes from tinyobj by material so they can be represented by raylib correctly
* PR Feedback
2024-08-25 18:49:52 +02:00
Reese Gallagher
7bde76ca2c
[rmodels] More performant point cloud rendering with DrawModelPoints() ( #4203 )
...
* Added the ability to draw a model as a point cloud
* Added example to demonstrate drawing a model as a point cloud
* polished the demo a bit
* picture for example
* adhere to conventions for example
* update png to match aspect ratio
* minor changes
* address code convention comments
* added point rendering to makefiles
* added point rendering to readme and renumbered examples
* comment formatting
---------
Co-authored-by: Reese Gallagher <re325479@ucf.edu.com>
Co-authored-by: Ray <raysan5@gmail.com>
2024-08-24 18:42:38 +02:00
Jeffery Myers
c8bee7c439
[rmodels] Add a warning when loading an OBJ with multiple materials. ( #4271 )
...
* Update raylib_api.* by CI
* Add a temp warning about material assignments during OBJ loading if the file has more than one material. To be replaced when the OBJ translation code is fixed.
---------
Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-08-21 17:11:59 +02:00
Lázaro Albuquerque
308b77cd42
Fix warnings ( #4251 )
...
* Update rmodels.c
fix these warnings:
```
/src/rmodels.c:5744:17: warning: missing initializer for field 'w' of 'Vector4' [-Wmissing-field-initializers]
[build] 5744 | Vector4 outTangent1 = {tmp[0], tmp[1], tmp[2]};
[build] | ^~~~~~~
```
* Update rcore_web.c
fix warnings
2024-08-17 01:07:23 +02:00
Jeffery Myers
74680748b9
[Shapes] Remove duplicate color calls in DrawGrid ( #4148 )
...
* Update raylib_api.* by CI
* No need to call the color 4 times in a row, it's batched
---------
Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-07-09 19:45:07 +02:00
Ray
3abe728712
Minor tweaks
2024-07-08 22:54:19 +02:00
Ray
b8e5179431
Update rmodels.c
2024-07-07 21:02:20 +02:00
bohonghuang
6dd2a0e645
[rmodels] Consistent DrawBillboardPro with DrawTexturePro ( #4132 )
...
* [rmodels] Re-implement `DrawBillboardPro`
* [rmodels] Add comments to `DrawBillboardPro`
* [rmodels] Make `DrawBillboardPro` consistent with `DrawTexturePro`
* Update raylib_api.* by CI
---------
Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-07-07 20:27:51 +02:00
Ray
13e3092511
REVIEWED: DrawSphereEx(), added educational info
2024-06-30 11:15:45 +02:00
smalltimewizard
953df38ac4
[rmodels] DrawSphereEx() optimization ( #4106 )
...
* Optimize DrawSphereEx()
Precalculates sin/cos to eliminate unnecessary calls.
* Formatting correction to previous commit
* Bugfix to optimized DrawSphereEx()
OBO error -- added 1 additional precalculated cos/sin value to each array to complete the 360-degree wraparound. Technically the value of these last elements will always be the same as the first element due to 360-degree wraparound, but this is the simplest solution.
* Corrected missing free()
* Formatting correction
* New DrawSphereEx() algorithm
2024-06-30 11:09:21 +02:00
Ray
17cbc75aa7
REVIEWED: Formatting, follow raylib coding conventions
2024-06-30 11:07:38 +02:00
VitoTringolo
5b8efd68ba
[rmodels] Return true if no need to interpolate to avoid log flooding ( #4118 )
2024-06-30 09:50:12 +02:00
SuperUserNameMan
a3ef381b3e
rmodels.c, LoadImageFromCgltfImage() : fix base64 padding support ( #4112 )
...
* rmodels.c, LoadImageFromCgltfImage() : fix base64 padding support
This should fix the issue related to `.gltf` embeded image in base64 format, by ignoring `=` padding and calculating the data size in bytes correctly.
* follow guidelin convention
* try to follow guideline convention as much as possible
* clarify comments
i hope it's clear ennough
2024-06-28 09:56:27 +02:00
VitoTringolo
05d76c74a6
Fix GLTF animations ( #4107 )
...
Co-authored-by: Vito Tringolo <vito.tringolo@recognitionrobotics.com>
2024-06-28 09:53:29 +02:00
Peter0x44
4311db5ba5
[rmodels] Fix -Wstringop-truncation warning ( #4096 )
...
rmodels.c: In function ‘LoadBoneInfoGLTF.isra’:
rmodels.c:4874:32: warning: ‘strncpy’ specified bound 32 equals destination size [-Wstringop-truncation]
4874 | if (node.name != NULL) strncpy(bones[i].name, node.name, sizeof(bones[i].name));
| ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
2024-06-24 09:29:10 +02:00
SuperUserNameMan
7773254022
LoadIQM() set model.meshMaterial[] ( #4092 )
2024-06-23 21:14:03 +02:00
Paul Melis
d582becbc2
[rmodels] Initial work to correctly handle the node hierarchy in a glTF file ( #4037 )
...
* Initial work to correctly handle the node hierarchy in a glTF file.
Static meshes seem to work fine in my tests. Haven't tried anything
animated yet, but it's almost certainly broken.
* Fix variable naming, some comment tweaks
* Only count primitives made up of triangles in glTF meshes
* Update processing of gltf mesh animation data, to match earlier
changes to vertex/normal/tangent data
2024-06-22 19:42:11 +02:00
kai-z99
a29d334734
[rmodels] Read uninitialized values in GenMeshTangents() - fix bounding case ( #4066 )
...
* fix
* assert
2024-06-16 10:44:31 +02:00
Jeffery Myers
2609211207
[SHAPES] Make functions that draw point arrays take them as const ( #4051 )
...
* Update raylib_api.* by CI
* make functions that take a pointer to an array take them as const pointers
* Update raylib_api.* by CI
* fix comment alignment.
---------
Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-06-11 11:51:49 +02:00
VitoTringolo
0fc4b61906
LoadBoneInfoGLTF add check for animation name being NULL ( #4053 )
...
Co-authored-by: Vito Tringolo <vito.tringolo@recognitionrobotics.com>
2024-06-11 11:50:42 +02:00
Ray
6b3c1148bf
REVIEWED: Animation name being NULL #4037
2024-06-09 13:16:18 +02:00
Paul Melis
e1379afb01
Fix #4024 , cylinder drawing was incorrect due to imprecise angle ( #4034 )
...
* Fix #4024 , cylinder drawing was incorrect due to imprecise angle
stepping (mostly noticeable with semi-transparent cylinders)
* Fix var name and spacing
2024-06-04 11:46:57 +02:00
Jett
06f8c4f733
LoadIQM: attempt to load texture from IQM at loadtime. ( #4029 )
...
tries to load the texture with the base path of the original IQM file, relative paths should work.
2024-06-03 09:03:33 +02:00
David Holland
11202bf299
[rmodels] Send full matModel to shader in DrawMesh ( #4005 ) ( #4022 )
2024-06-02 11:52:00 +02:00
Jett
2998f8671b
LoadModelAnimationsIQM: fix corrupted animation names ( #4026 )
...
Correctly copies animation names from IQM animation to raylib animation.
2024-06-02 11:51:25 +02:00
Le Juez Victor
797de0f9ad
[rmodels] Multiplication of colors in DrawModelEx which can be simplified ( #4002 )
...
* simplifies color multiplication `DrawModelEx`
* add explicit casts
2024-05-29 13:16:19 +02:00
Salvador Galindo
c4a51a3ebd
fixed out of bounds error in GenMeshTangents ( #3990 )
2024-05-21 13:47:26 +02:00
Ray
763129e96b
Reviewed some warnings
2024-05-01 18:12:57 +02:00
Ray
e47ebec661
FIX: Issue with texcoords loading for glTF
2024-04-24 17:02:03 +02:00
bohonghuang
d80febde7d
[rlgl] Implement vertex normals for RLGL immediate drawing mode ( #3866 )
...
* Fix several non-functional `target_compile_definitions`
* Avoid hardcoding the default vertex attribute locations
* Implement functional `rlNormal3f`
* Add normal definitions for `DrawCube`
* Update the basic lighting example to use `DrawCube` and `DrawPlane`
2024-04-23 14:22:29 +02:00
Ray
3caa424ad4
Review formatting
2024-04-21 12:29:09 +02:00
Ray
f795941521
REVIEWED: rlSetVertexAttribute(), define last parameter as offset #3800
2024-04-20 23:37:31 +02:00
Ray
5cfcf13d4b
REVIEWED: LoadGLTF(), support 2nd texture coordinates loading
2024-04-20 23:23:30 +02:00
Ray
e543b78bb7
REVIEWED: LoadGLTF(), support additional vertex attributes data formats #3890
2024-04-20 22:01:59 +02:00
Ray
6435ef43f5
REVIEWED: LoadGLTF(), JOINTS loading #3836
...
Support all JOINT formats supported by glTF specs
2024-04-20 21:22:49 +02:00
Ray
e85f245ad4
REVIEWED: Remove final punctuation in code comments
2024-04-20 20:31:06 +02:00
Ray
29ce13b777
Code gardening
...
- Review formatting
- Improve readability for some functions result return
- Minimize early returns
- Align LoadFileData() to UnloadFileData()
2024-04-20 13:53:13 +02:00
Ray
a17a81f05b
Review code formating
2024-04-19 21:13:52 +02:00
Benji
4491ff0426
Replaced SQUAD quat interpolation with cubic hermite to align with gltf 2.0 spec ( #3920 )
2024-04-17 08:10:48 +02:00
Benji
4e37c8e370
Added missing interpolation types for GLTF animation channels ( #3919 )
2024-04-15 23:08:09 +02:00
Ray
646d70e93a
Remove trailing spaces
2024-04-02 09:38:06 +02:00
Kacper Zybała
9cf408f77c
Remove redundant rlDisableVertexAttribute for SHADER_LOC_VERTEX_COLOR ( #3871 )
2024-03-18 18:37:09 +01:00
Ray
30604080ef
Update rmodels.c
2024-03-07 12:33:45 +01:00
Ray
c1c9b69290
Implemented fix for #3859
2024-03-07 12:10:26 +01:00
Ray
fea3395fc1
Review formatting
2024-02-29 18:50:44 +01:00
johann nadalutti
53221eb799
feat: vox_loader normals and new voxels shader ( #3843 )
2024-02-29 18:28:51 +01:00
Ray
a6425fa1b9
Added note #3822
2024-02-26 11:03:09 +01:00
Gary M
bd6c0bab44
add 16-bit unsigned short vec4 format for gltf joint loading ( #3821 )
2024-02-26 10:48:19 +01:00
Nikita Blizniuk
54e0af40c1
fixed loading GLTF animations with 1 frame ( #3804 )
2024-02-19 18:51:04 +01:00
Jeffery Myers
4cd71a9750
Fix warnings in raylib ( #3793 )
2024-02-10 20:02:05 +01:00
Victor Gallet
ff1eeafb95
Fix bug to retrieve material specular map in DrawMesh function, with incorrect index ( #3758 )
2024-01-23 12:37:54 +01:00
kolunmi
9d628d1d49
Enable animation names for the m3d model format. ( #3714 )
2024-01-11 19:49:25 +01:00
Ray
3f1e59a7cf
Update copyright to 2024
2024-01-02 20:58:12 +01:00
Ray
e039a221a3
Review formating
2023-12-23 14:07:45 +01:00
kolunmi
8b5943d930
[rmodels] Set cgltf callbacks to use LoadFileData() and UnloadFileData() ( #3652 )
2023-12-19 10:38:57 +01:00
Ray
6b136fac67
ADDED: ExportMeshAsCode()
2023-11-30 13:01:19 +01:00
MrScautHD
0137efde7a
Expanding Possibilities: Integrating Additional glTF / GLB Data Formats for Enhanced 3D Experiences ( #3546 )
...
* Add more gltf data formats
* Fix forgot to save bone ids
* Fix misstake
* Fix code format
* Removed useless formats
2023-11-18 20:07:30 +01:00
Ray
64d64cc181
REVIEWED: Potential code issues reported by CodeQL #3476
2023-11-01 15:28:18 +01:00
Ray
15142a30f5
Update rmodels.c
2023-10-31 20:20:11 +01:00
Ray
43f36b9b05
REDESIGNED: LoadOBJ(), fix #3398
...
- Now triangulated meshes are properly supported
- Simplified code to consider issue situation
- Removed mesh split per material, just define separate mesh if multiple materials are required
2023-10-31 20:15:45 +01:00
Ray
de7beef05d
Remove trailing spaces
2023-10-31 15:54:52 +01:00
Ray
0d186a0557
REVIEWED: LoadModel(), removed cube fallback mechanism #3459
2023-10-31 11:32:07 +01:00
Ray
7677e4b928
REVIEWED: GetModelBoundingBox() #3485
2023-10-30 20:41:33 +01:00
neyrox
c4296b166a
Fix GenMeshPlane when resX != resZ ( #3425 )
...
Co-authored-by: Stanislav Yablonskiy <s.yablonskiy@pixonic.com>
2023-10-16 14:06:12 +02:00
Ray
b55cf40b91
Format tweaks
2023-10-09 11:07:02 +02:00
Ray
33c84b3c00
Update rmodels.c
2023-10-09 09:53:52 +02:00
Dennis E. Hamilton
7ab911b9a4
Ensure m3d faces in non-decreasing materialid sequence ( #3385 )
...
This modification replaces the expensive qsort protection with an
insertion sort that is near-instantaneous in the expected ordered case.
2023-10-09 09:49:58 +02:00
Ray
be8eea9eda
Format tweaks
2023-10-08 18:10:05 +02:00
Ray
52ba44c474
REVIEWED: #3363
2023-10-07 21:07:50 +02:00
DaveH355
da5407b776
Optimize m3d mesh creation ( #3363 )
...
* Optimize m3d mesh creation
* Avoid qsort() in rmodels.c
* Revert "Avoid qsort() in rmodels.c"
This reverts commit dc1bd559fd .
* Add comment
2023-10-07 21:02:05 +02:00
Ray
83d82b6697
Update rmodels.c
2023-09-22 11:58:24 +02:00
Ray
06986f36b3
Update rmodels.c
2023-09-15 17:04:07 +02:00
Ray
75e5cd86d7
Use internal default allocators, instead of user-exposed ones
2023-09-02 12:58:47 +02:00
Ray
6e18d96e7a
Some tweaks
2023-09-02 12:54:36 +02:00
Ray
0f447f1fb6
REVIEWED: Data size type consistency between functions #3168
2023-09-02 12:05:34 +02:00
Ray
f1c31bee27
Fix #3177 #3109
2023-08-10 22:45:25 +02:00
RadsammyT
0959f6ebf6
fix typos in rmodels, rshapes, rtext modules ( #3236 )
2023-08-10 00:21:14 +02:00
Ray
42cfabc670
REVIEWED: Old pragma formating
2023-08-09 10:00:26 +02:00
bohonghuang
298f93ef50
Fix DrawBillboardPro to allow source of negative size ( #3197 ) ( #3203 )
2023-07-26 17:46:57 +02:00
Ray
2d518bfbcd
REVIEWED: ProcessMaterialsOBJ() #3125
2023-06-24 13:32:13 +02:00
Ray
830e328df0
Remove trailing spaces
2023-06-17 16:48:18 +02:00
Charles
2e00d16f3d
GLTF: fix segfault in animNormals memcpy when mesh.normals == NULL ( #3103 )
2023-06-10 22:15:24 +02:00
Crynux
3438325e7d
Update rmodels.c; free fileData for LoadModelAnimationsGLTF ( #3065 )
...
fileData wasn't freed for LoadModelAnimationsGLTF causing a memory leak. Added UnloadFileData line, freeing it.
2023-05-15 11:24:37 +02:00
Alfred Reinold Baudisch
53b7b26c45
Added ModelAnimation.name, initially with GLTF animation names loaded ( #3044 )
2023-05-07 10:33:14 +02:00
Ray
7d68aa6869
REVIEWED: Modules description layout
2023-05-01 14:04:22 +02:00
Le Juez Victor
662dfad670
Correction of values used only once in GenMeshCubicmap ( #3032 )
...
* Correction of values used only once in GenMeshCubicmap
The mapWidth and mapHeight values were only used as a limit in the for loop when they could be used throughout the function.
* mapWidth and mapHeight removed from GenMeshCubicmap
mapWidth and mapHeight have been removed from GenMeshCubicmap in favor of using cubicmap.width and cubicmap.height
2023-04-29 17:03:19 +02:00
Ray
838fc7e303
REVIEWED: Some old TODOs
2023-04-22 21:17:53 +02:00
Ikko Eltociear Ashimine
ace7aef0e6
Fix typo in rmodels.c ( #2976 )
...
Upate -> Update
2023-03-20 16:43:22 +01:00
Ray
a7f81b06b9
Remove trailing spaces
2023-03-13 12:08:23 +01:00
Ray
4f7b5ff59f
WARNING: REMOVED: UnloadModelKeepMeshes()
2023-03-07 20:40:45 +01:00
Ray
ab1e246367
REVIEWED: Data types validation
2023-03-07 20:33:45 +01:00
Ray
7fd2bf1a32
Minimal tweak
2023-02-25 01:07:52 +01:00
Ray
153470d605
REVIEWED: GenMeshTangents(), avoid crash on missing texcoords data #2927
2023-02-21 23:55:55 +01:00
Ray
21961a786d
REVIEWED: Vertex colors support on M3D loading #2878
2023-02-12 12:10:01 +01:00
Julio C. Galindo
6ae21d6581
Fixed some grammar mistakes and typos. ( #2914 )
...
* Fixed some grammar mistakes.
* Fixed some typos.
2023-02-09 13:17:47 +01:00
Ray
1fea266472
Clean trailing spaces
2023-02-05 16:30:23 +01:00
HKrogstie
8c50da167d
fix DrawMesh using SHADER_LOC_COLOR_SPECULAR as a material map ( #2908 ) ( #2909 )
2023-02-05 11:04:30 +01:00
Ray
43e45cbb81
Replace TABS by 4 spaces
2023-02-04 20:19:51 +01:00
Ray
c94c666d04
Review formatting for M3D loading vertex colors
2023-01-30 17:05:12 +01:00
Uneven Prankster
929a46cbab
[models] Fix M3D vertex color import. ( #2878 )
...
* Fix vertex color import for .m3d
* Only load vertex colors when color map and/or materials are present
* Only execute when color array is present
---------
Co-authored-by: Uneven Prankster <unevenprankster@pm.me>
2023-01-30 17:00:39 +01:00
Rob Loach
7fff1ba0b0
ADDED: IsModelReady(), IsMaterialReady(), IsTextureReady(), IsRenderTextureReady() ( #2895 )
2023-01-28 12:13:09 +01:00
Jeffery Myers
81ca2f0bf3
Fix warnings and bad project settings for 4.5 release ( #2894 )
2023-01-27 19:20:42 +01:00
Ray
0125790801
Update rmodels.c
2023-01-25 23:13:17 +01:00
Ray
5149da5719
Merge branch 'master' of https://github.com/raysan5/raylib
2023-01-24 17:16:44 +01:00
Ray
5b3c5e1a16
REVIEWED: ProcessMaterialsOBJ() available when required
2023-01-24 17:16:35 +01:00
PencilAmazing
542ef8904a
[models] Load bone names from IQM file if available ( #2882 )
...
* Load bone names from IQM file if available
* Formatting and default bone name
2023-01-23 19:55:02 +01:00
Rob Loach
d8af76f67c
Fix to use TRACELOG() instead of TraceLog() for internal modules ( #2881 )
...
There were a few raylib modules that continued to use TraceLog() instead of the TRACELOG() macro. This change ensures that all the internal raylib modules use the TRACELOG() pattern consistently.
2023-01-22 11:10:38 +01:00
Jeffery Myers
c649bec26c
Have LoadMaterials call the same code that OBJ loader does so that we can read MTL files ( #2872 )
2023-01-20 16:13:19 +01:00
Jeffery Myers
edaca16d7c
Fix warnings in raylib project from MSVC ( #2871 )
2023-01-20 16:05:19 +01:00
Jeffery Myers
116603e61c
don't try to free a void* buffer as if it's a cgltf_data structure ( #2867 )
2023-01-19 21:21:05 +01:00
Ray
d3c1a04983
REVIEWED: GLTF animations support #2844
2023-01-02 20:46:33 +01:00
Charles
f2e3d6eca7
[models] Add GLTF animation support ( #2844 )
...
* add GLTF animation support
* use correct index when allocating animVertices and animNormals
* early exit LoadModelAnimationsGLTF if the gtlf file fails to parse
* update models/models_loading_gltf.c to play gltf animation
Updated the .blend file to use weights rather than bone parents so it
fits into the framework. Exported with weights to the .glb file.
* fix order of operations for bone scale in UpdateModelAnimation
* minor doc cleanup and improvements
* fix formatting
* fix float formatting
* fix brace alignment and replace asserts with log messages
2023-01-02 20:23:48 +01:00
Ray
b59fab7ee6
Update year to 2023
2023-01-01 16:00:56 +01:00
Ray
fadc29d811
WARNING: REMOVED: DrawCubeTexture(), DrawCubeTextureRec()
...
Those two functions have been moved to a new example: `models_draw_cube_texture`. The reasons for this decision:
- Function inflexibility: Many users with the need to draw a textured cube could need to customize the texture applied to every face, that function did not allow that kind of functionality.
- rlgl functionality exposure: The implementation exposed will teach users how to implement custom textured triangles drawing.
2022-11-15 12:16:28 +01:00
Ray
31edd13a72
Minor formating tweaks
2022-11-10 12:03:17 +01:00
ianband
7e7939e1ad
Add DrawCapsule(Wires) ( #2761 )
...
* Add DrawCapsule & DrawCapsuleWires
* Add DrawCapsule & DrawCapsuleWires to example
Co-authored-by: Ian Band <ian.r.band@gmail.com>
2022-10-17 11:36:53 +02:00
Ray
7ab056b6ef
REVIEWED: GeneshHeightmap(), fix #2716
2022-09-25 15:41:49 +02:00
Ray
9996e328cb
WARNING: BREAKING: Removed rlCheckRenderBatchLimit() requirement
...
Updated version to `rlgl 4.2`
2022-09-05 13:20:09 +02:00
Ray
0917290e95
REVIEWED: M3D model loading #2688
2022-09-04 18:49:54 +02:00
Ray
fb1037a241
ADDED: Complete support for M3D animations! #2648
2022-09-01 20:46:06 +02:00
Ray
23cc39a265
Implemented latest .M3D improvements #2648
2022-09-01 10:27:16 +02:00
Ray
0c7ba773ec
Fixed issue with LoadIQM() #2676
2022-09-01 10:14:45 +02:00
Ray
f66b1a3136
REVIEWED: Support M3D file loading #2648
2022-08-26 10:04:38 +02:00
Ray
e92bc8ca4e
REVIEWED: M3D implementation #2648
2022-08-22 11:11:05 +02:00
Ray
4ee5fdf619
ADDED: Support M3D model file format (meshes and materials) #2648
2022-08-20 14:01:54 +02:00
Ray
bf2ad9df5f
P A I N
2022-08-13 22:42:38 +02:00
Ray
092b6f956e
WARNING: REVIEWED: rlCheckRenderBatchLimit()
2022-08-13 22:30:11 +02:00
Ray
48c7f65b77
minor tweaks
2022-08-13 22:28:47 +02:00
Ray
e0f0a5f663
REMOVED: GenMeshBinormals(), actually, never implemented
2022-07-05 12:55:51 +02:00
Ray
cd53531050
Added some comments
2022-07-05 00:50:23 +02:00
Ray
c6c71fe73c
REVIEWED: DrawMesh() #2511
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Disable color vertex attribute if not provided by mesh
2022-07-04 17:47:47 +02:00
Ray
9be186624c
REVIEWED: DrawBillboard*()
2022-06-29 21:56:19 +02:00
veclavtalica
63568721f9
fix: precision loss, discard unused ( #2541 )
2022-06-24 10:59:31 +02:00
Ray
5044ce9de3
Reviewed batch buffer overflow #2526
2022-06-21 20:28:50 +02:00
Ray
bf208decc0
REVIEWED: Compilation warnings
2022-06-07 10:04:24 +02:00
Ray
a28dfbae9f
REVIEWED: Batch limits check #2489
2022-05-31 23:25:21 +02:00
Ray
d0318aac4a
REVIEWED: DrawBillboardPro() #2494
2022-05-30 20:30:16 +02:00
Leonardo Montagner
3580267479
Fix Issue #2441 ( #2442 )
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Remove line that caused a memory leak
2022-04-26 12:25:39 +02:00
Ray
90fc7c0376
WARNING: BREAKING: REMOVED: GetRayCollisionModel() #2405
2022-03-30 20:11:22 +02:00
Ray
0da7830745
REVIEWED: Avoid some float -> double promotions
2022-03-20 12:15:51 +01:00
raysan5
937e7b3dd9
REVIEWED: Some functions input parametes that should be const
2022-02-20 20:35:28 +01:00
Antonis Geralis
68bad6986d
make const ( #2348 )
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* make const
* make const
2022-02-20 20:12:55 +01:00
raysan5
d4382f4a52
Removed trailing spaces
2022-02-18 20:30:46 +01:00
Antonis Geralis
963de06d08
follow style guide ( #2346 )
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* follow style guide
* Update rmodels.c
2022-02-17 00:54:21 +01:00