* Update `PLATFORM_DRM` implementation of `GetGamepadAxisCount`
* Update
* Update `PLATFORM_DRM` implementation of `GetGamepadName`
* Add example to test gamepad info functions
Fix typo
* Update new gamepad info example
* Move axis count update out of GamepadThread - race condition
* Remove pointless if statement
* Start integrating stuff from the mikesinput lib
* Add more logging
* Add semicolon
* Add forgotten static
* More fixes
* Update axisCount to be array
* More debugging
* Add forgotten index to ready check
* Add path logging
* Missing parenthesis
* Add missing slash
* Fix axis count being reset to 0
* Fix missing paren
* Test polling joystick button events
* Major updates
* Fix missing array index
* Fix another missing array index
* Update example
* dumb logging
* Wrong constant for ev.code handling
* More dumb logging
* Remove some logging
* Add FPS to gamepad info example and try for max FPS
* tweak
* Revert example
* Add fps back
* Clean up after merge
* Switch axisCount to be an array
`InitGraphicsDevice()` could be confusing because the function actually initialized many things: window, graphics, inputs, callbacks, timming, storage... restructured it.
* Submodules (#3311)
* Check in current state
* Add submodules to Makefile and clean up some imports
* Start moving InitGraphicsDeivce
* Move android_main and CloseWindow() out of rcore
* Move WindowShouldClose out of rcore
* Move IsWindowHidden out of rcore
* Move IsWindowMinimized out of rcore
* Move IsWindowMaximized, IsWindowFocused and IsWindowResized out of rcore
* Move ToggleFullscreen out of rcore
* Move MaximizeWindow, MinimizeWindow and RestoreWindow out of rcore
* Move 13 functions out of rcore:
ToggleBorderlessWindowed
SetWindowState
ClearWindowState
SetWindowIcon
SetWindowIcons
SetWindowTitle
SetWindowPosition
SetWindowMonitor
SetWindowMinSize
SetWindowMaxSize
SetWindowSize
SetWindowOpacity
SetWindowFocused
* Minor clean up, revert makefile change, include submodules directly in rcore
* Fix makefile comment
* Remove rcore.h from Makefile
* Remove debug include
* Move 18 functions from rcore to submodules
GetWindowHandle
GetMonitorCount
GetCurrentMonitor
GetMonitorPosition
GetMonitorWidth
GetMonitorHeight
GetMonitorPhysicalHeight
GetMonitorRefreshRate
GetWindowPosition
GetWindowScaleDPI
GetMonitorName
SetClipboardText
GetClipboardText
ShowCursor
HideCursor
EnableCursor
DisableCursor
GetTime
* Move TakeScreenshot, OpenURL, GetGamepadName out of rcore into submodules
* remove debugging #defines
* Move GetMonitorPhysicalWidth from rcore to submodule
* Move GetGamepadAxisCount from rcore
* Move SetGamepadMappings out of rcore
* Move GetMouseX, GetMouseY, GetMousePosition out of rcore
* Move SetMousePosition out of rcore
* Move GetMouseWheelMove out of rcore
* Move the last functions out of rcore
* Move shared function defs and some global var to rcore.h
* Clean up rcore.c and rcore.h a little more
* Remove unnecessary #define
---------
Co-authored-by: MichaelFiber <michael@cubeofb.org>
* REVIEWED: `PLATFORM_DESKTOP` Windows building
* Revert "REVIEWED: `PLATFORM_DESKTOP` Windows building"
This reverts commit 71a12171f7.
* Reviewed Windows building
* [split] Fix compilation for web (and desktop) (#3329)
* Fix compilation for web
* Remove EM_ASM_INT from core_input_gestures_web example
* Fix raymath undefined symbols for desktop and web
* Remove raylib_opengl_interop from examples Makefile
* Revert previous commit (8651c78)
* Fix TraceLog for web and desktop
* [split] `rcore`, `rcore_web` and `rcore_desktop` changes (batch 2) (#3334)
* Fix formatting
* Reapply commit 9d230d7 (#3305) that was missing
* Reapplies commits 719365f (#3309) and 8a1779b (#3312) that were missing
* Reapply commit 5c9cc3f (#3323) that was missing
* Reapply commit a2b3b1e that was missing
* Revert commit cef25c6 to fix macro redefined warning
* Move rcore.h #include to after config.h to fix macro redefinitions warnings
* [split] `rcore`, `web`, `desktop`, `android` changes (batch 3) (#3338)
* First pass to remove unneeded platform macros for web
* Second pass to remove unneeded platform macros for web
* Move GetTouchX, GetTouchY, GetTouchPosition from rcore to web, desktop, android
* Move SetMouseCursor from rcore to android, desktop, web
* [split] `rcore`, `web`, `desktop`, `android` changes (batch 4) (#3343)
* Fix ToggleBorderlessWindowed duplicated glfwSetWindowSize calls
* First pass to remove unneeded platform macros for android
* Second pass to remove unneeded platform macros for android
* Remove unneeded platform macros for desktop
* Relocate GetGamepadName and update SetGamepadMappings on android, desktop, web
* Add missing comment to web
* [split] `rcore`, `web`, `desktop`, `android` changes (batch 5) (#3345)
* Move SetExitKey from core to android, desktop, web
* Move some callbacks from core to desktop and web
* Relocate emscripten callbacks on web
* Relocate android callbacks on android
* Revert "Relocate android callbacks on android"
This reverts commit bbdbecc01e.
* Updates UnloadVrStereoConfig on rcore
* Update SetClipboardText on android
* Fix screenMin/Max default values for android
* [split] `rcore`, `drm` changes (#3347)
* Tweak makefiles for PLATFORM_DRM and move rcore_drm's dependencies to rcore.h
* Move drm functions to rcore_drm.c
* Fix a typo in rcore.c
* Add SetExitKey to rcore_drm.c
---------
Co-authored-by: MichaelFiber <michael@cubeofb.org>
* Fix compilation for android (#3360)
* Fix android include (#3364)
* Reviewed platform split #3313
- Added file headers info
- Added TRACELOG message for unimplemented functions
- Reviewed code formatting and organization
- Several code tweaks
* REVIEWED: `GetDirectoryPath()`
---------
Co-authored-by: MichaelFiber <42419558+michaelfiber@users.noreply.github.com>
Co-authored-by: MichaelFiber <michael@cubeofb.org>
Co-authored-by: ubkp <118854183+ubkp@users.noreply.github.com>
* reveiwed GetWorldToScreenEx
Used the inputted "width" instead of global CORE.window.
Used Vector3Transform instead of quaternion.
* reverted accidental unrelated change
* reverted Vector3Transform back
* fixed mistyped result
---------
Co-authored-by: Brian-E <brian@intra.fo>
* Update raylib.h
Changed SetWindowTitle's description
* Update rcore.c
SetWindowTitle now works on web
* Update rcore.c
InitWindow title now works with web platform too.
These IsReady() functions provide a method in order to verify whether or not the object was loaded successfully. They're useful to make sure the assets are there prior to using them.
There were a few raylib modules that continued to use TraceLog() instead of the TRACELOG() macro. This change ensures that all the internal raylib modules use the TRACELOG() pattern consistently.
WARNING: It could require further review of `GamepadThread()` function where `js_event gamepadEvent.number` detecting current pressed button could generate a missmatch with index 0 (reserved for button unknow). Or maybe `0` could just be `GAMEPAD_BUTTON_NONE`? In that case, consistency with other inputs should be carefully considered...
* Updated rcore.c, renamed 'time' to 'time_nsec'
When PLATFORM_ANDROID, PLATFORM_RPI or PLATFORM_DRM were defined, there is a compilation error to redefinition of the variable 'time', so the second instance of 'time' was changed to 'time_nsec' which both fixes the name collision and more accurately describes what that variable represents.
* Renamed 'time_nsec' to 'nanoSeconds'
Added a comment explaining the range limitations of GetRandomValue.
Added a run-time warning TRACELOG when GetRandomValue is called with an invalid range.
Fixes#2683
Remove elements from touch point related arrays when touch up and
similar events are processed. This makes GetTouchPointCount() always
report the actual count of touch points, and all positions returned by
GetTouchPosition() correspond to positions of currently happening
touches.
* [rlgl] Check for extensions before enabling them
* Shift to glad on macOS
* #undef CORE_OPENGL_33
* Remove version hack and fix ASTC compression assumption
* Remove loader from glad
* Use GLAD_MALLOC/FREE instead of malloc/free
* More explicit extension checking
Currently assumes a single gamepad, has no code specific to gamepad
detection (gamepad is "detected" when an event related to gamepad
arrives). Also assumes that all gamepads look roughly like an xbox/ps
controller. Both assumptions are not strictly true, but an
implementation like that probably covers 85% of usecases.
Also it doesn't update previousButtonState so functions
IsGamepadButtonPressed() and IsGamepadButtonReleased() don't work, but
they didn't work previously on Android anyway, and they are flaky on
desktop as they are now, so the mechanism for these two functions
probably should be reworked anyway.
It's certainly an improvement compared to the previous android gamepad
handling code, which put gamepad events into touch related structs.
On android after rebinding context (which happens when you minimize and
navigate back to an app, or when you turn a screen off and back on)
there's a bug that viewport has a wrong scale and part of it is off
screen.
The change fixes it on devices I tried, but the solution feels hacky to
me. However when I attempted instead to call SetupViewport() again which
feels like a more proper solution, it didn't fix it.
Fix display -> screen coordinate conversion for android platform and
move it to the platform event handling code, simplifying
GetTouchPosition() function implementation.
Co-authored-by: Denis Pobedrya <denis.pobedrya@gmail.com>
* Win32: resolve some symbols re-definition of windows.h in glfw3native.h
This reflects GLFW's fix: https://github.com/glfw/glfw/issues/1348
This enables to build with a external GLFW containing the
following fix:
* 05f6c13d11
Currently, glfw3native.h of the internal GLFW is customized at
2feea87b61
This fix is compatible with the current customized glfw3native.h.
This fix enables us to update it to the latest and remove the
customization.
* Win32: remove unneeded typedef
When file extension is longer or equal length compared to buffer holding lowercased string, strncpy does not null terminate the string.
Increased buffer size by 1 to ensure it will always be null-terminated, so that following strcmp does not read out of buffer bounds.
ISSUE: Front buffer and backbuffer have different clear colors, if no `ClearBackground()` is called by user, there is screen flickering on buffers swap.
It's up to the user to call `ClearBackground()` if desired
Those functions were platform dependent and user has no control over the file created. They have been removed from raylib and just moved to `core_storage_values` example.
REDESIGNED: `LoadDirectoryFiles()`
ADDED: `LoadDirectoryFilesEx()`
REDESIGNED: `LoadDroppedFiles()`
ADDED: `IsPathFile()`
This BIG BREAKING change simplifies the functions and gives more control to the user:
- A new `struct FilePathList` has been added to avoid exposing complex pointers.
- User is responsible of memory loading/unloading
- Filepaths loading support recursive directories and file extension filters
* Fix formating problems with GetApplicationDir.
Don't ever return an empty string
* always return a valid path even if it's ./
* remove the need for the dll and just use the normal GetModuleFileName function
The previous implementation somewhat break the expected behaviour for games and examples when pressing the `Fullscreen` button in the provided `shell.html`.
Just reverted for the moment for further investigation.
Allow to choose which modules are compiled with raylib, if some modules are excluded from compilation, required functionality is not available but smaller builds are possible.
- All variables are initialized on declaration, some arrays were not properly initialized
- Static array buffers require memset() for re-initialization on every function call