Luís Almeida
bc15c19518
Texture Tiling Example - luis605 ( #3353 )
...
* Texture Tiling Example - luis605
* Removed SetTraceLogLevel(LOG_WARNING);
2023-10-01 23:01:59 +02:00
Ray
f7c3035b8c
Update raygui.h
2023-09-24 23:51:23 +02:00
Ray
c8a6093d52
Update examples creation requirements
2023-09-23 11:13:11 +02:00
Ray
1896268775
Reviewed examples for consistency
2023-09-08 13:27:13 +02:00
Gabriel dos Santos Sanches
2d5d0c2999
examples: core: adds 2D camera two player split screen ( #3298 )
2023-09-08 12:22:12 +02:00
MichaelFiber
18e9784c6d
Remove PLATFORM_RPI ( #3232 )
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* Remove PLATFORM_RPI
* remove build artifacts
---------
Co-authored-by: MichaelFiber <michael@cubeofb.org>
Co-authored-by: Ray <raysan5@gmail.com>
2023-09-07 17:42:28 +02:00
Asdqwe
c147ab51c9
Fix examples/textures/textures_image_rotate.c help instructions ( #3286 )
2023-09-03 11:03:00 +02:00
Asdqwe
a69d401433
Fix examples/textures/textures_fog_of_war.c help instructions ( #3285 )
2023-09-02 22:50:59 +02:00
bXi
c03ab03627
Added rudimentary SVG support. ( #2738 )
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* Added rudimentary SVG support. Added 2 functions ImageLoadSvg and ImageLoadSvgWithSize.
* Added an example on how to use ImageLoadSvgWithSize and adjusted Makefiles accordingly.
* Added actual correct example file.
* Reviewed the code to keep the raylib coding conventions in mind.
Moved the LoadImageSvg() code into LoadImage() guarded by SUPPORT_FILEFORMAT_SVG.
Renamed LoadImageSvgWithSize() to LoadImageSvg().
Added a LoadImageSvgFromString() function to parse the loaded SVG into an actual image. This does the bulk of the work.
* Fixed typo.
---------
Co-authored-by: Ray <raysan5@gmail.com>
2023-09-02 13:00:18 +02:00
Ray
d41e3141f1
REVIEWED: Added SetTextLineSpacing() to multiline examples
2023-09-02 11:48:19 +02:00
Asdqwe
927a030bbf
Fix examples/shapes/shapes_collision_area.c help instructions ( #3279 )
2023-08-30 22:43:19 +02:00
Asdqwe
3d0d54e070
Fix examples/shaders/shaders_texture_outline.c help instructions ( #3278 )
2023-08-30 22:42:01 +02:00
Asdqwe
fefe8fcda9
Fix examples/others/easings_testbed.c help instructions and small tweak ( #3277 )
2023-08-30 22:40:49 +02:00
Asdqwe
46bac461ce
Add examples/shaders/shaders_lightmap.c to Makefiles ( #3276 )
2023-08-30 22:40:24 +02:00
Asdqwe
1d2b43402e
Remove a duplicated screenshot and add missing one ( #3275 )
2023-08-30 22:39:44 +02:00
Asdqwe
752baac00c
Update examples/models/models_loading_gltf.png;m3d.png screenshots ( #3273 )
2023-08-29 19:28:03 +02:00
Asdqwe
d047597244
Fix example/audio/audio_module_player.c help instructions and small bug ( #3272 )
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* Fix example/audio/audio_module_player.c help instructions and small bug
* Update example/audio/audio_module_player.png screenshot
2023-08-29 19:04:27 +02:00
Ethan Conneely
fc0d132566
Remove e from secondes ( #3270 )
2023-08-28 22:49:45 +02:00
Asdqwe
de3dc94d5b
Fix example/models/models_loading_m3d.c controls ( #3269 )
2023-08-27 21:15:02 +02:00
Asdqwe
9393500bff
Fix example/models/models_loading_gltf.c controls ( #3268 )
2023-08-27 21:14:20 +02:00
ubkp
016b7d0a3a
Fix text_unicode.c example crashing ( #3250 )
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* Fix text_unicode.c example crashing
* Adjust the text_unicode.c example crashing fix
2023-08-19 13:43:00 +02:00
ubkp
e0afb8942e
Fix examples/others/rlgl_standalone.c compilation issue ( #3242 )
2023-08-14 21:55:13 +02:00
Jeffery Myers
62f5382d56
[AUDIO] Add an example of how to use LoadSoundAlias ( #3223 )
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* Add a function to clone a sound and share data with another sound.
* rename items based on feedback
* PR Feedback, use custom unload for sound alias, not variant of normal sound unloading
* sound_multi example
2023-08-04 17:14:04 +02:00
Ray
86f95d7150
Reviewed C compilation issues and formatting
2023-07-16 13:24:49 +02:00
ubkp
b980268ba7
[example] Core Input Gestures for Web ( #3172 )
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* [example] Core Input Gestures for Web
* Fix Doubletap for web
* Changes TAP_TIMEOUT and rgGetCurrentTime to seconds
2023-07-16 13:07:29 +02:00
Wytek01
3c4ce9c99b
Update examples_template.c to raylib 4.5 ( #3156 )
2023-07-05 16:39:38 +02:00
Ray
225b4fb3e2
REVIEWED: Vector2Angle()
2023-07-04 16:58:43 +02:00
Ray
fdc28fce80
Reviewed vector2angle example
2023-07-02 20:05:15 +02:00
Ray
e8af875756
Minor format tweak, another issue introduced...
2023-07-02 18:54:50 +02:00
Gisteron
64bb2fe3ec
fix vector angle example mode 0 circle segment drawing ( #3150 )
2023-07-02 18:51:27 +02:00
Ray
5361d498c3
WARNING: REDESIGN: Vector2Angle()<-->Vector2LineAngle() #2887
2023-07-02 17:27:38 +02:00
iacore
7392c4b0c5
Better examples/core_input_gamepad ( #3110 )
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* examples/core_input_gamepad: Add visuals for LT,RT
* examples/core_input_gamepad: arrows left/right to choose gamepad
* Style change
2023-06-14 20:46:10 +02:00
Ray
6aada7d5ec
Updated examples to raygui 4.0-dev
2023-06-09 18:07:25 +02:00
Dane Madsen
e465ed0850
Added ImageRotate ( #3078 )
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* Added ImageRotate
* Quick rename of the example
* Update ImageRotate by changing doubles to floats and checking code convention
* Update API
2023-05-24 09:22:51 +02:00
Dane Madsen
a4a6d4da8a
Add GenImageGradientSquare ( #3077 )
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* Add GenImageGradientSquare to allow square gradients
* Fix GenImageGradientSquare and add to textures_image_generation example
* Remove params from GenImageGradientSquare
2023-05-22 15:20:28 +02:00
Dane Madsen
e96dc46d38
Replaced GenImageGradientH and GenImageGradientV with GenImageLinearGradient ( #3074 )
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* Replaced GenImageGradientH and GenImageGradientV with GenImageLinearGradient
* renamed GenImageLinearGradient to GenImageGradientLinear
2023-05-21 11:33:47 +02:00
Gamer-Kold
6b92d71ea1
Reverted commits that deprecated the build.zig files, and added a note to all of them stating version of zig they were using ( #3060 )
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* Revert "Fixed broken build.zig files. Now works with latest stable compiler (as of commit, latest is 0.10.1) (#3045 )"
This reverts commit de748dfffe so that zig
build script works with master branch of zig.
* Added a note to build.zig files that denotes what version of zig they have been tested with.
* Standardised the note in the build.zig files
2023-05-15 11:23:36 +02:00
Alfred Reinold Baudisch
53b7b26c45
Added ModelAnimation.name, initially with GLTF animation names loaded ( #3044 )
2023-05-07 10:33:14 +02:00
Ray
5573f0f1c7
REVIEWED: Ligthmap example
2023-05-04 20:35:20 +02:00
Jussi Viitala
abcbd9817e
Lightmap example. ( #3043 )
2023-05-04 20:21:35 +02:00
Ray
a4a5a798bd
Update rlgl_compute_shader.c
2023-05-01 14:03:32 +02:00
star-tek-mb
ed2caa1277
fix for latest zig master ( #3037 )
2023-05-01 11:02:34 +02:00
Mingjie Shen
7b7c0c83ef
Fix offset used before range check ( #3021 )
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This use of offset 'i' should follow the range check.
2023-04-22 10:13:11 +02:00
Mansour Quddus
4f43ceb0d2
add missing space in one of the cameraDescriptions ( #2977 )
2023-03-21 08:31:29 +01:00
Ray
2e02474b7a
Update core_loading_thread.c
2023-03-19 11:25:29 +01:00
Ray
54ccb18e87
Update write_depth.fs
2023-03-14 13:39:33 +01:00
Ray
3d64598e11
Update Makefile
2023-03-14 13:14:19 +01:00
Ray
1a361fdfe2
Update Makefile.Web
2023-03-13 23:24:30 +01:00
Ray
5a2c49b954
Updated Makefiles to include all missing new examples
2023-03-13 23:13:02 +01:00
Ray
90ec0d52e0
Reviewed filename
2023-03-13 23:12:23 +01:00
Ray
4f38830058
Some tweaks
2023-03-12 20:14:32 +01:00
Ray
8ca3212701
REVIEWED: UpdateCameraPro() to use Vector3
2023-03-12 19:40:43 +01:00
Ray
f9c4cc2040
ADDED: UpdateCameraPro() -Experimental-
...
REVIEWED: rcamera module formating
REVIEWED: `core_3d_camera_example`
2023-03-12 19:28:42 +01:00
Ray
1b873b028f
WARNING: REMOVED: Multichannel audio support API
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It was quite restrictive and hacky implementation, just load multiple types same sound to play multiple instances.
2023-03-07 19:48:47 +01:00
Ray
614e0518a7
Remove trailing spaces
2023-03-06 14:58:58 +01:00
Ray
f4f6e25340
Support QOA audio file format by default
2023-03-05 14:07:02 +01:00
Ray
6897b43599
REVIEWED: core_drop_files #2943
2023-03-03 20:13:35 +01:00
hkc
d26a56d4e1
Added mixed audio processor ( #2929 )
...
* Use RL_QUADS/RL_TRIANGLES for single-pixel drawing
Addresses problem mentioned in
https://github.com/raysan5/raylib/issues/2744#issuecomment-1273568263
(in short: when drawing pixels using DrawPixel{,V} in camera mode,
upscaled pixel becomes a line instead of bigger pixel)
* [rtextures] Fixed scaling down in ImageTextEx
Closes #2755
* Added global audio processor
* Renamed struct member to follow naming conventions
* Added example for AttachAudioMixedProcessor
2023-02-20 11:13:24 +01:00
Ray
2766835ed4
REPLACE: TABS by 4 spaces
2023-02-15 17:36:31 +01:00
Jeffery Myers
9eaed07b77
Make the oribital camera work like it used to (it is not just a copy of third person) ( #2926 )
2023-02-15 17:17:00 +01:00
Ray
1cfb484100
ADDED: Example project to VS
2023-02-14 20:31:42 +01:00
Ray
547819766f
ADDED: Example project to VS2022 solution
2023-02-14 20:12:53 +01:00
Ray
ea590c44a9
REVIEWED: Camera redesign PR
2023-02-14 20:00:51 +01:00
Crydsch Cube
73989a4981
WIP rcamera redesign vector ( #2563 )
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* core functionality CAMERA_FREE
* fix example
* add remaining camera modes
* add view bobbing
* view bobbing
* catch curser in SetCameraMode
* adjust examples
* fix compilation on linux
* fix example text_draw_3d
* actually fix text_draw_3d
* Updated camera API
* Improve Vector3RotateByAxisAngle() function
* remove camera.mode dependency from low-level functions
* remove camera.mode from struct
* fixes after rebase
* adjust examples for new UpdateCamera function
* adjust example models_loading_m3d
---------
Co-authored-by: Ray <raysan5@gmail.com>
2023-02-14 17:47:21 +01:00
BugraAlptekinSari
4ae0a416f4
Added raymarch example and thumbnail for write depth ( #2919 )
2023-02-11 13:37:50 +01:00
star-tek-mb
04ab76b889
zig build: do not use deprecated functions ( #2913 )
2023-02-06 10:28:24 +01:00
star-tek-mb
ff70a04bf5
update zig build to latest master ( #2910 )
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also, adds package manager support
2023-02-05 13:03:03 +01:00
Antonis Geralis
212f331583
Update core_input_gamepad.c ( #2903 )
2023-02-01 15:13:25 +01:00
Nikolas
89171a2608
Add WASM support for Zig build ( #2901 )
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* Add WASM support for Zig build
* Improve Web example building
* Remove emscript example building with Zig again
* Readd windows emscripten variables
2023-02-01 11:09:03 +01:00
Jeffery Myers
81ca2f0bf3
Fix warnings and bad project settings for 4.5 release ( #2894 )
2023-01-27 19:20:42 +01:00
Masoud Naservand
e64606a82f
Correct the set paths in bat files in examples/ ( #2870 )
...
Co-authored-by: Masoud Naservand <masoud.naservand@gmail.com>
2023-01-20 16:07:43 +01:00
Ghost
2a2f2b20b8
Fixed bug : touches become sticky ( #2857 )
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Touches became sticky and didn't disappear after using more than 2 fingers, fixed by getting the touch count of how many fingers are on the screen, and only looping through the available/pressed down touch points instead of looping through the maximum touch points.
Tested with more than 10 touch points, and with different MAX points value, working perfectly.
2023-01-14 19:41:42 +01:00
Go Watanabe
f549f67be9
OpenGLES 2.0 support on PLATFORM_DESKTOP ( #2840 )
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* OpenGLES 2.0 support on PLATFORM_DESKTOP
* exmples raylib_opengl_interop desktop GLES2 support
* rename gles2.h -> glad_gles2.h
2023-01-10 12:34:06 +01:00
Ray
39f9045703
Update models_loading_gltf.c
2023-01-02 20:59:25 +01:00
Ray
b854909803
Update models_loading_gltf.c
2023-01-02 20:48:02 +01:00
Ray
d3c1a04983
REVIEWED: GLTF animations support #2844
2023-01-02 20:46:33 +01:00
Charles
f2e3d6eca7
[models] Add GLTF animation support ( #2844 )
...
* add GLTF animation support
* use correct index when allocating animVertices and animNormals
* early exit LoadModelAnimationsGLTF if the gtlf file fails to parse
* update models/models_loading_gltf.c to play gltf animation
Updated the .blend file to use weights rather than bone parents so it
fits into the framework. Exported with weights to the .glb file.
* fix order of operations for bone scale in UpdateModelAnimation
* minor doc cleanup and improvements
* fix formatting
* fix float formatting
* fix brace alignment and replace asserts with log messages
2023-01-02 20:23:48 +01:00
Antonis Geralis
1dbcce8b56
Use explicit atomics ( #2849 )
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* Use explicit atomics
* missed one
* use relaced ordering
2023-01-02 16:48:53 +01:00
Ray
0ccc1d3686
Update year to 2023
2023-01-01 19:07:58 +01:00
Ray
5ba41e4f7f
REVIEWED: shaders_write_depth example
2023-01-01 18:31:03 +01:00
BugraAlptekinSari
3cfb9a6e83
[example] Writing into the depth buffer ( #2836 )
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* Add a depth buffer example.
* Fixed a typo
2023-01-01 18:17:28 +01:00
Ray
e2a8066fca
Update year to 2023
2023-01-01 16:07:51 +01:00
Ray
b59fab7ee6
Update year to 2023
2023-01-01 16:00:56 +01:00
Antonis Geralis
ba38fe5b97
core_loading_thread example join thread on completion ( #2845 )
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* core_loading_thread example join thread on completion
* error checking
2022-12-31 19:25:35 +01:00
Ray
445ce51e51
Update Makefile
2022-12-13 10:46:49 +01:00
Ray
89698844a1
REVIEWED: Example: textures_textured_curve
2022-12-04 11:01:59 +01:00
Jeffery Myers
57dd345dc3
Add a textured curve example ( #2821 )
2022-12-03 22:55:05 +01:00
Ray
a4079ad565
Update Makefile
2022-12-02 11:59:43 +01:00
gtrxAC
c48de2d1af
Rename lighting_instanced shader (glsl100) to lighting_instancing ( #2805 )
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* JSON parser: Use array for function params (#2255 )
* Parser: follow C convention of type before name
* Update file names in build scripts
* Rename lighting_instanced shader to instancing
2022-11-22 18:16:44 +01:00
Ray
3c51d066f1
Avoid using DrawCubeTexture()
2022-11-15 12:26:22 +01:00
Ray
fadc29d811
WARNING: REMOVED: DrawCubeTexture(), DrawCubeTextureRec()
...
Those two functions have been moved to a new example: `models_draw_cube_texture`. The reasons for this decision:
- Function inflexibility: Many users with the need to draw a textured cube could need to customize the texture applied to every face, that function did not allow that kind of functionality.
- rlgl functionality exposure: The implementation exposed will teach users how to implement custom textured triangles drawing.
2022-11-15 12:16:28 +01:00
Ray
3888299bf5
WARNING: REMOVED: DrawTextureTiled()
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This function implementation has been moved to the related example. Current implementation can be probably customized depending on user needs.
2022-11-10 10:17:37 +01:00
Ray
84a2a88572
WARNING: REMOVED: DrawTexturePoly()
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Function moved to `examples/textures/textures_polygon.c`, so users can learn from the implementation and create custom variants as required.
2022-11-10 10:05:11 +01:00
Dor Shapira
773c0d78d8
removing typo ( #2790 )
2022-11-08 21:47:05 +01:00
Roman Akberov
1cb81e3f4c
Fix examples/build.zig for the latest Zig version ( #2786 )
2022-11-02 18:41:21 +01:00
IsaacTCB
4c4a703841
Fix Android x86 Architecture name ( #2783 )
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When building a x86 project, the folder inside lib is named i686. However Android x86 actually expects the folder to be called x86.
2022-10-30 12:18:12 +01:00
nobytesgiven
5113817507
Improved billboards example, highlighting rotation and draw order ( #2779 )
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* Improved billboards example, highlighting rotation and draw order
* changes to conform to the raylib conventions
* NOW it conforms
Co-authored-by: nobytesgiven <nobytesgiven@users.noreply.github.com>
2022-10-26 19:16:35 +02:00
Dor Shapira
bcb47255b9
fixing typo ( #2781 )
...
fixing typo
2022-10-26 17:14:52 +02:00
nobytesgiven
c4abf68351
fixed blur issue on opaque pictures & added example ( #2775 )
...
Co-authored-by: nobytesgiven <nobytesgiven@users.noreply.github.com>
2022-10-26 09:11:14 +02:00
Ray
865f823835
Review -s
2022-10-25 21:03:33 +02:00
Ray
d71505bdc6
Update Makefile
2022-10-24 13:37:08 +02:00
Ray
483f10397e
review note
2022-10-20 20:09:54 +02:00
Ray
d9f434afb9
Added -s EXPORTED_RUNTIME_METHODS=ccall to examples web build #2739
2022-10-20 20:07:29 +02:00
ianband
7e7939e1ad
Add DrawCapsule(Wires) ( #2761 )
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* Add DrawCapsule & DrawCapsuleWires
* Add DrawCapsule & DrawCapsuleWires to example
Co-authored-by: Ian Band <ian.r.band@gmail.com>
2022-10-17 11:36:53 +02:00
Ray
07bbfe86b9
Update core_basic_window.c
2022-10-11 22:28:40 +02:00
Szieberth Ádám
4cca234f46
avoid leading spaces in text_rectangle_bounds ( #2746 )
2022-10-11 12:14:40 +02:00
Ray
907e9e1fe2
Update text_codepoints_loading.c
2022-09-22 20:29:54 +02:00
Rob Loach
2093fdcc53
Added: ImageDrawCircleLines, ImageDrawCircleLinesV ( #2713 )
...
This adds `ImageDrawCircleLines()` and `ImageDrawCircleLinesV()` to draw outlines of circles, and updates `ImageDrawCircle()` draw a filled circle to match the effect of `DrawCircle()` and `DrawCircleLines()`.
2022-09-19 18:41:17 +02:00
Ray
0e5cd442be
REVIEWED: Renamed some shaders, fix #2707
2022-09-19 18:29:08 +02:00
murilluhenrique
eaa0b9102b
Fix typo ( #2696 )
2022-09-16 00:06:25 +02:00
Ray
cf76d23476
Minor format tweaks
2022-09-10 10:23:38 +02:00
Ray
cf24c021a3
WARNING: BREAKING: Reviewed SSBO usage to avoid long long
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raylib library tries to avoid `long long` usage. Several SSBO functions have been reviewed (including some renames for consistency) to minimize `long long` type usage.
2022-09-09 00:26:47 +02:00
Ray
b478364914
REVIEWED: Removed comment, fixes #2691
2022-09-09 00:04:08 +02:00
hartmannathan
c1b4881e8a
examples/core/core_custom_logging.c: Fix typo ( #2692 )
2022-09-08 16:10:15 +02:00
Ray
e59442bfab
REMOVED: rlPushMatrix()/rlPopMatrix() from rshapes
...
This simplification will allow the usage of `rshapes` as STANDALONE mode in a future. Only a small set of `rlgl` functions are required and they can be "more" easely replaced if no `rlPushMatrix()`/`rlPopMatrix()` are involved.
More simplification planned for the future, maybe the textures dependencies.
2022-09-05 18:23:25 +02:00
Ray
ac3420faac
Update core_custom_frame_control.c
2022-09-04 12:32:40 +02:00
skylar
ee5a87826d
Fixed a bug in the 2d camera platformer example ( #2687 )
...
canJump used to alternate between true and false when on ground
2022-09-04 11:48:33 +02:00
Stan
234576da71
Removed raylib_opengl_interop.c from PLATFORM=Web build ( #2682 )
2022-09-02 09:13:35 +02:00
Ray
fb1037a241
ADDED: Complete support for M3D animations! #2648
2022-09-01 20:46:06 +02:00
Ray
23cc39a265
Implemented latest .M3D improvements #2648
2022-09-01 10:27:16 +02:00
Ray
4b76aa09dd
ADDED: lighting.fs for GLSL120 Fix #2651
2022-08-29 14:36:07 +02:00
Ray
f66b1a3136
REVIEWED: Support M3D file loading #2648
2022-08-26 10:04:38 +02:00
Ray
ae745e4fa8
ADDED: -latomic library on Linux (only required for ARM32)
...
This linkage is only required for arm 32bit but I don't know how to detect that specific architecture in the Makefile...
2022-08-22 11:25:35 +02:00
moosey
f049f9dd3a
Tiny documentation fix in reasings.h ( #2640 )
2022-08-15 09:15:43 +02:00
SomeUnusualGames
71e43612d6
Fix typos and reworded a question in the FAQ ( #2628 )
2022-08-11 17:54:24 +02:00
Ray
75ece337ae
Revert "Update core_3d_camera_mode.c"
...
This reverts commit 4f6fbaed41 .
2022-08-11 12:28:21 +02:00
Ray
4f6fbaed41
Update core_3d_camera_mode.c
2022-08-11 12:27:51 +02:00
archie2x
e87caa2687
Fix #2621 : Set CMP0054 policy to NEW and appropriately quote ${PLATFORM} ( #2622 )
2022-08-09 09:52:56 +02:00
Jacob Dennis
621d6ae856
Updated to work with zig master branch ( #2620 )
...
Specifically, std.fs.OpenDirOptions struct no longer has the iterable
flag, now it's a standalone function call std.fs.openIterableDir
2022-08-08 17:36:22 +02:00
TheManTheMythTheGameDev
090e47dca0
Fix rendering issue in audio_raw_stream.c example ( #2608 )
2022-08-03 08:36:23 +02:00
Ray
b79df1c329
Updated easings examples
2022-08-02 18:55:49 +02:00
Ray
0ce8a8f360
Remove easings.h from raylib/src, moved to examples
2022-08-02 18:31:57 +02:00
Ray
b187d6ca16
Delete rlights.h
2022-08-02 18:30:54 +02:00
Ray
5840cd6e50
Remove unneeded comment
2022-08-02 18:12:57 +02:00
Ray
9cbbf149d8
Update audio_music_stream.c
2022-08-02 10:23:54 +02:00
Ray
328d65b1b3
Update Makefile.Web
2022-08-02 10:22:22 +02:00
Ray
c457835938
Update audio_raw_stream.c
2022-08-02 10:22:17 +02:00
Ray
d68ddda766
Added note for multi-threading web compilation
2022-08-02 09:59:12 +02:00
Ray
24e6bf0565
Update shapes_draw_ring.c
2022-08-02 09:58:56 +02:00
Ray
191c340409
Update Makefile.Web
2022-08-02 09:26:46 +02:00
Ray
ed7548051b
Update version to 4.2
2022-08-02 09:21:03 +02:00
Ray
fe9e82b2e6
Remove line breaks
2022-08-02 00:30:57 +02:00
Ray
b20d416131
Added latest examples
2022-08-02 00:30:26 +02:00
Ray
a0b4b28427
Update Makefile.Web
2022-08-01 23:57:09 +02:00
Ray
f9b71e7bcd
Update Makefile
2022-08-01 23:57:05 +02:00
sDos280
85bd13c41d
removing typo, Colours->Colors ( #2603 )
2022-07-31 10:31:14 +02:00
sDos280
d59ea21405
removing typo in line 41 line, presssed -> pressed ( #2602 )
2022-07-31 01:51:25 +02:00
Ray
93b633b6e6
Create audio_stream_effects.png
2022-07-29 19:56:36 +02:00
Ray
b6f87023ad
Update rlgl_standalone.c
2022-07-29 12:38:01 +02:00
Ray
fccdb68df8
Create audio_stream_effects.c
2022-07-29 12:36:56 +02:00