Anilforextra
cda1324e87
Vector2/Vector3: Add squared distance. ( #2376 )
2022-03-09 20:05:08 +01:00
megagrump
7584ce6f48
Increase atlas size guesstimate; print warnings if atlas size is too small ( #2365 )
2022-03-01 11:26:48 +01:00
Ray
7fa75cb24e
Removed memset()
2022-02-27 22:32:17 +01:00
Ray
ead8003044
Possible fix for #2360
2022-02-25 20:41:18 +01:00
Ray
6e9ec253c8
Support clipboard copy/paste on web
2022-02-20 22:07:52 +01:00
raysan5
937e7b3dd9
REVIEWED: Some functions input parametes that should be const
2022-02-20 20:35:28 +01:00
Antonis Geralis
68bad6986d
make const ( #2348 )
...
* make const
* make const
2022-02-20 20:12:55 +01:00
DavidLyhedDanielsson
761669272f
Fix free camera panning in the wrong direction ( #2347 )
2022-02-20 19:52:13 +01:00
raysan5
d4382f4a52
Removed trailing spaces
2022-02-18 20:30:46 +01:00
Antonis Geralis
963de06d08
follow style guide ( #2346 )
...
* follow style guide
* Update rmodels.c
2022-02-17 00:54:21 +01:00
raysan5
4f2bfc5476
Reviewed bug on FindNearestConnectorMode()
2022-02-15 19:38:28 +01:00
Jaedeok Kim
b54e9db764
Optimize Vector2Rotate() function ( #2340 )
2022-02-13 18:43:17 +01:00
megagrump
f40eed5adf
add premultiplied alpha blend mode ( #2342 )
2022-02-13 18:42:24 +01:00
Ray
4bc6e0d7de
Update rtext.c
2022-02-13 10:47:19 +01:00
Ray
9cf170e6e9
Reviewed makefile to use right shell on right platform
2022-02-13 10:47:09 +01:00
raysan5
8c9a0221a4
Update Makefile
2022-02-12 19:38:14 +01:00
raysan5
2f3fc41c33
Allow setting a custom PLATFORM_SHELL
2022-02-12 19:31:27 +01:00
raysan5
6ef6dbff2d
REVIEWED: PLATFORM_OS for PLATFORM_WEB
2022-02-12 19:08:31 +01:00
raysan5
d0008ae8cd
REVIEWED: Issue when compiling for PLATFORM_WEB
2022-02-12 18:06:21 +01:00
Peter0x44
dd15531e25
Properly fix make clean under windows ( #2341 )
...
* Properly fix make clean under sh.exe
* Ensure make clean works properly under Windows if RAYLIB_RELEASE_PATH is modified
2022-02-12 17:59:48 +01:00
raysan5
ddba8478c5
Revert "Reviewed Makefile clean target to use CMD shell on Windows"
...
This reverts commit ab47c6401e .
2022-02-12 17:58:38 +01:00
raysan5
ab47c6401e
Reviewed Makefile clean target to use CMD shell on Windows
...
Tested on the following environments:
- w64devkit.exe
- Windows 10 cmd
- Notepad++ NppExec console
2022-02-12 17:37:12 +01:00
Peter0x44
81cced4d83
Fix make clean target failing when shell is not cmd ( #2338 )
...
GNU make on Windows first tries to find sh.exe on the path,
and will execute build rules using it if it is present.
The make clean target uses the builtin cmd.exe command del, which
won't work under sh.exe
The reason this is not done for the entire Makefile is because it would
break cross-compilation of raylib.
2022-02-10 20:52:34 +01:00
Scribe of the Ziggurat
96452637d9
Add BSD support for zig builds ( #2332 )
...
- Adds a new OS clause to build.zig for the BSDs
- Tested on my FreeBSD box using https://github.com/Not-Nik/raylib-zig
- All demos build and render just fine. Nice !
2022-02-09 08:23:14 +01:00
locriacyber
1e436be51d
Make audio examples compile with external glfw on Linux ( #2329 )
2022-02-05 13:33:05 +01:00
Audi Nugraha
a0895f1a3c
Fix Undefined Symbol _ftelli64 ( #2319 )
2022-02-03 12:00:33 +01:00
megagrump
c54d9cd552
simplify QuaternionInvert ( #2324 )
2022-01-31 09:39:21 +01:00
raysan5
44d3cee5d1
Minor tweak
2022-01-28 21:25:40 +01:00
Ray
d38fe92c3f
RENAMED: GetFileSize() to GetFileLength()
...
`GetFileSize()` conflicts with the infamous `windows.h`
2022-01-28 00:23:28 +01:00
raysan5
0f00c41aad
ADDED: GetFileSize()
2022-01-27 14:07:05 +01:00
raysan5
524bf57b74
Update qoi.h
2022-01-26 16:33:38 +01:00
Siddharth Roy
e5ee69a0f5
Add DrawTextCodepoints ( #2308 )
...
* Add DrawTextCodepoints
* Fixed top comment
2022-01-26 12:55:34 +01:00
Ray
76b6efc827
Support export .jpeg files
2022-01-26 11:30:38 +01:00
raysan5
ebdc34a20e
Update minshell.html
2022-01-25 14:04:55 +01:00
Ray
b422e407e8
Update rtextures.c
2022-01-22 18:42:44 +01:00
Nikolas
5b8b24c0c5
Fix GetApplicationDirectory on macOS ( #2304 )
...
Previously failed to build with an implicit declaration of `_NSGetExecutablePath`.
2022-01-22 17:25:53 +01:00
Roy Qu
45ef46c5e8
fix: material color won't be loaded if there's no texture for that material ( #2298 )
2022-01-21 12:52:07 +01:00
Laurentino Luna
3c359ff4bc
Review code conventions for specific defines for GetApplicationDirectory() ( #2293 )
...
Unless these imports require to have this format, the code has been adjusted to the conventions
2022-01-18 18:30:19 +01:00
Jeffery Myers
bec27a6ebc
[CORE] Fixes for GetApplicationDirectory on 32 bit windows builds ( #2290 )
...
* Fix a signature error with the windows calls in GetApplicationDirectory for 32 bit builds.
* break is better than loop var to -1
2022-01-17 18:05:48 +01:00
raysan5
15b36e04b2
Review formating
2022-01-16 17:16:04 +01:00
ptarabbia
5ac07122bd
Add panning to raudio and update audio_raw_stream example. ( #2205 )
...
* Add panning to raudio and update audio_raw_stream example.
* remove pan smoothing, code formatting changes following pull request comments
Co-authored-by: Ray <raysan5@gmail.com>
2022-01-16 12:49:58 +01:00
Ray
48a463cca8
REVIEWED: Vector2Transform(()
2022-01-15 22:19:48 +01:00
Ray
8ee0eb8f36
ADDED: Vector2Transform()
2022-01-15 22:12:58 +01:00
Jeffery Myers
f4dea6919a
[CORE] Bug and formating fixes for GetApplicatonDir ( #2285 )
...
* Fix formating problems with GetApplicationDir.
Don't ever return an empty string
* always return a valid path even if it's ./
* remove the need for the dll and just use the normal GetModuleFileName function
2022-01-14 20:16:25 +01:00
raysan5
f57727995a
REVIEWED: rlLoadShaderCode()
2022-01-13 19:05:45 +01:00
Matthew Owens
e621efe79f
rlLoadShaderCode - set ShaderId variables to RLGL.State.default[VF]ShaderId if repesctive Code is NULL ( #2281 )
2022-01-13 18:42:44 +01:00
Ray
464026f15c
Update rcore.c
2022-01-12 12:00:47 +01:00
Ray
b61c9afd04
Update Makefile, simplified
2022-01-11 11:57:26 +01:00
Ray
cabb5518e5
Improve Makefile organization
2022-01-11 11:20:04 +01:00
hartmannathan
aaf0175d07
Fix typo in comment: s/simluate/simulate/ ( #2277 )
2022-01-11 09:04:09 +01:00
Ray
8db56cfc3b
Added minimal web shell
2022-01-10 22:31:30 +01:00
Ray
b4e0ed6007
Review formating
2022-01-10 13:54:51 +01:00
Nikolas
a6aa5a1e4c
Make zig build functionality available to zig programs ( #2271 )
2022-01-08 22:13:44 +01:00
Ray
7a159664bc
Improved shader loading code
2022-01-08 20:12:03 +01:00
Ray
612c4ad1dc
Reviewed possible issue with shaders detaching
2022-01-08 19:55:14 +01:00
Jeffery Myers
fbf34f7c0d
[CORE] Add a function to return the application directory. ( #2256 )
...
* Add a function to return the application directory.
* CI fixes
2022-01-08 19:47:52 +01:00
Ray
2116a98745
ADDED: ExportFontAsCode()
2022-01-03 20:45:56 +01:00
Ray
62858e11f7
Review tracelogs
2022-01-03 20:45:19 +01:00
Gerber Lóránt Viktor
ba1e91b4d7
Change comment about custom blend modes in rlgl.h ( #2260 )
2022-01-02 22:50:39 +01:00
Ray
7eb341ccaf
WARNING: REVIEWED: A big bug with GetMouseWheelMove()
2022-01-01 17:49:07 +01:00
raysan5
a940f41b4b
Update year to 2022
2021-12-31 20:06:22 +01:00
raysan5
bb875b1db7
Update rcore.c
2021-12-31 18:18:27 +01:00
raysan5
8f2d9838a3
Reviewed fullscreen switch on PLATFORM_WEB
...
The previous implementation somewhat break the expected behaviour for games and examples when pressing the `Fullscreen` button in the provided `shell.html`.
Just reverted for the moment for further investigation.
2021-12-31 17:46:31 +01:00
Ray
4bb894f171
tweaks
2021-12-31 11:01:43 +01:00
Tushar Singh
d91b9171fa
[Feature] Added SetWindowOpacity(float opacity) ( #2254 )
...
* Added drawing text with shadow
* Added SetWindowOpacity()
* Edited Mis-spell
* Fixed conventions
2021-12-30 13:13:50 +01:00
raysan5
c862c4bdf2
Support CUSTOM_CFLAGS
2021-12-29 19:06:43 +01:00
raysan5
e222209732
Reviewed CFLAGS
2021-12-29 18:22:31 +01:00
raysan5
c9db9e6bb7
Updated version number to avoid confusions with release
2021-12-28 15:40:26 +01:00
raysan5
803ce9f44b
Detected some pixel-errors due to rounding issues on position
2021-12-28 15:39:57 +01:00
Ray
611e54e67e
Reviewed makefiles
2021-12-27 19:01:07 +01:00
Ray
5f2bc20191
Update Makefile
2021-12-27 16:49:01 +01:00
Ray
8844ad6f0b
Update Makefile
2021-12-27 16:38:11 +01:00
Ray
bf0fed8431
Update Makefile
2021-12-27 16:14:58 +01:00
raysan5
423fdb320a
Update raudio.c
2021-12-24 19:57:32 +01:00
Antonis Geralis
dcc0791502
check not null before accessing by index ( #2243 )
2021-12-24 19:54:25 +01:00
Ray
4874c45ebf
REVIEWED: ExportWaveAsCode()
2021-12-23 11:02:20 +01:00
Ray
9e5a9892be
REVIEWED: PlaySoundMulti() #2231
2021-12-21 23:57:13 +01:00
raysan5
58f2bf4181
REVIEWED: Export format for float 32bit
2021-12-21 20:32:58 +01:00
raysan5
a7bc5196cc
Update dr_wav.h
2021-12-21 20:21:00 +01:00
Uneven Prankster
588de4d095
Re-enable QOI support ( #2236 )
...
* Updated QOI to latest version.
* Enable back QOI support!
* Stray extra space! Should be good now.
2021-12-21 14:42:27 +01:00
raysan5
22d0baa896
Review makefiles debug flag
2021-12-21 12:24:03 +01:00
Laurentino Luna
dcb0e62095
Remove TODO on Makefile ( #2232 )
...
Justification: original comment said the following
"TODO: Add other platforms. Remove sudo requirement, i.e. add USER mode."
For the other platforms part, installing is included on unix-like
systems, so for example Windows doesn't have a path where to install
libraries.
Removing the requirement for sudo is also quite contradictory since
we're writing files to directories which require root. Not sure what the
original commiter meant by USER mode.
2021-12-20 17:04:36 +01:00
Ray
5499388a4c
REVIEWED: GenMeshCylinder() #2225
2021-12-19 13:40:55 +01:00
Ray
278c9fa5bd
REVIEWED: LoadTextureCubemap() #2224
2021-12-19 13:17:37 +01:00
Ray
76daf6e364
REVIEWED: LoadTextureCubemap() #2223
2021-12-19 13:10:43 +01:00
Ray
05428df667
ADDED NOTE: ImageDraw() does not support f32bit #2222
...
Added a note for a future improvement
2021-12-19 12:48:06 +01:00
Jeffery Myers
f5e951145a
Add a comment to LoadFontEx to specify how to get the default character set. ( #2221 )
...
Co-authored-by: Jeffery Myers <JefMyers@blizzard.com>
2021-12-18 19:33:19 +01:00
raysan5
ef5be632fe
REVIEWED: ExportMesh() #2220
2021-12-17 20:55:38 +01:00
Tomas S
87fa23beee
Fix build results path on Linux and RPi ( #2218 )
...
Built files should be put into src/ not into the project root
as it was now on these platforms
2021-12-16 17:10:13 +01:00
Tomas S
60b1f29783
Fix RPi make install ( #2217 )
2021-12-16 16:29:09 +01:00
ptarabbia
2db44bc34a
Turn on interpolation for XM playback ( #2216 )
2021-12-16 16:28:30 +01:00
ptarabbia
86611e6459
Fix issue #2092 ( #2215 )
2021-12-16 16:27:31 +01:00
Ray
48918ca5c6
REVIEWED: DrawMesh*() issue #2211
2021-12-16 00:19:41 +01:00
Ray
1653fc5bb5
Update rcore.c
2021-12-16 00:19:09 +01:00
raysan5
0454acaacf
REVIEWED: Clear SSBO buffers on loading #2185
2021-12-15 13:09:24 +01:00
Ray
20f4d8c147
Reviewed typo
2021-12-10 11:41:45 +01:00
Andrea Fontana
c0715c1225
Fixed functions Vector2Angle and Vector3Angle ( #2203 )
...
* Fixed functions Vector2Angle and Vector3Angle
* typo
* Unrolled everything.
2021-12-09 22:30:52 +01:00
Ray
fd0e3a4fdd
REVIEWED: GetCodepoint() #2201
2021-12-09 20:13:53 +01:00
Ray
f09a916587
Update raudio.c
2021-12-08 14:02:54 +01:00
Ray
ed1e1f35df
REVIEWED: GenImageCellular() #2178
2021-12-08 11:01:41 +01:00
raysan5
7d25480723
REVIEWED: DrawTextureTiled() #2173
2021-12-07 19:06:18 +01:00
raysan5
81240fe960
REVIEWED: vox_loader.h, 64bit issue #2186
2021-12-07 19:00:58 +01:00
Jaedeok Kim
72f3b00b00
Fix Vector2Angle() not working as expected ( #2196 )
2021-12-07 10:45:36 +01:00
Ray
ef6959ed54
ADDED: raylibVersion symbol #2190
2021-12-06 19:53:09 +01:00
Ray
e7f48eb16b
Tweaks
2021-12-06 19:08:06 +01:00
HarriP
3cb4ef2599
Fix inverse length in Vector2Normalize ( #2189 )
...
Following the pattern in Vector3Normalize.
2021-12-06 19:07:05 +01:00
Steven Schveighoffer
fa7337e19c
Vector2Angle returns degrees instead of radians, but all other raymath ( #2193 )
...
functions use radians, making this awkward to use.
2021-12-06 19:05:28 +01:00
Ray
c5eaaed873
Update Makefile
2021-12-06 12:09:44 +01:00
Ray
c4a62ca1e4
ADDED: Modules info at initialization
2021-12-06 12:02:57 +01:00
Ray
e637ad9d2a
Support custom modules inclusion
...
Allow to choose which modules are compiled with raylib, if some modules are excluded from compilation, required functionality is not available but smaller builds are possible.
2021-12-04 19:56:02 +01:00
Ray
930941e85e
Added a couple of notes
2021-12-03 00:30:27 +01:00
raysan5
ba8c73a327
Added some reference code to load bones id and weight data for animations
2021-12-02 20:48:12 +01:00
raysan5
59c4facd90
Disabled QOI image format
2021-12-01 20:56:39 +01:00
Ray
d1b8d4f2c7
REVIEWED: Updated QOI to first official release
2021-11-28 01:22:56 +01:00
Anders Holmberg
71f2e2b1e4
Add macos support to zig build system ( #2175 )
2021-11-27 10:46:18 +01:00
Ray
2b2141902b
ADDED: Support for QOI image format
2021-11-27 10:35:00 +01:00
Ray
9088135b49
REVIEWED: Formating and comments
2021-11-25 01:07:54 +01:00
Arnaud Valensi
b248a00c90
Fix scissor on macos ( #2170 )
...
* Expose GetRenderWidth and GetRenderHeight functions
* Fix scissor on macos
* Fix typo
2021-11-25 01:03:20 +01:00
Novaleaf
c5fc7c7640
allow physac to be built as a shared library ( #2168 )
...
if `BUILD_LIBTYPE_SHARED` is defined allow build as a shared dll
2021-11-23 22:21:01 +01:00
めぐみ発動機 (isVowel / GreenWing)
924b1c7b0c
fixed typo: aproximation to approximation ( #2164 )
2021-11-21 18:06:52 +01:00
めぐみ発動機 (isVowel / GreenWing)
478b70e53e
fixed typo: aproximation to approximation ( #2163 )
2021-11-21 18:06:20 +01:00
raysan5
7755cd0019
Tweak to minimize buffer overflow possibility
2021-11-18 10:25:28 +01:00
WilledgeR
e24443bbbc
Fixes CC while compiling for ANDROID_ARCH x86 ( #2148 )
...
* Override CC while compiling for ANDROID_ARCH x86
* REfix Override CC while compiling
2021-11-17 20:45:07 +01:00
raysan5
03f55d8f9e
Minor tweaks
2021-11-17 13:36:28 +01:00
Ray
be371ebf99
REVIEWED: LoadTextureFromImage()
...
Allow texture loading with no data transfer (in case image.data = NULL)
2021-11-15 11:41:05 +01:00
Ray
b7bf220598
REVIEWED: rlUpdateTexture()
2021-11-15 10:25:24 +01:00
Ray
5a6aa52a7c
REVIEWED: ExportMesh() #2138
2021-11-15 10:14:00 +01:00
Ray
2c38dad214
Merge branch 'master' of https://github.com/raysan5/raylib
2021-11-11 18:26:28 +01:00
Ray
c8f029dba9
Expose MAX_KEYBOARD_KEYS and MAX_MOUSE_BUTTONS #2127
2021-11-11 18:26:25 +01:00
lib-omar
91135c8799
Fixed file/alloc limitation in GetDirectoryFiles() ( #2126 )
...
MAX_DIRECTORY_FILES macro removed.
ClearDirectoryFiles() tweaked to reflect changes.
2021-11-10 19:52:30 +01:00
Ray
da7e0ba9d9
ouch
2021-11-10 13:37:50 +01:00
Ray
c82390e3f1
Reviewed descriptions and notes
2021-11-10 13:31:42 +01:00
Ray
4853082a4f
REVIEWED: DrawRectanglePro(), support TRIANGLES drawing
2021-11-10 13:28:43 +01:00
Ray
f6180efd35
REVIEWED: CheckCollision*() consistency
2021-11-10 13:28:05 +01:00
Ray
7158c80448
tweak
2021-11-10 13:26:50 +01:00
Uneven Prankster
35cbacc68b
Allow GL4.3 capabilities to be shown ( #2124 )
...
Now that 4.3 was added this can be enabled with the compile flag.
2021-11-09 15:24:39 +01:00
Ray
14e4992d73
REVIEWED: rlGetCompressedFormatName()
2021-11-09 11:53:18 +01:00
Ray
21ec8c38ae
Review variables initialization
...
- All variables are initialized on declaration, some arrays were not properly initialized
- Static array buffers require memset() for re-initialization on every function call
2021-11-09 11:49:03 +01:00
Luke Krasnoff
8ec5b2dc2f
Protect TextIsEqual from NULLs ( #2121 )
2021-11-09 11:37:55 +01:00
KonPet
34f9f51835
Fix Render Batch Limit not being checked in DrawRectangleGradientEx() ( #2111 )
2021-11-07 11:50:15 +01:00
raysan5
7f4ae653f3
Review display output order
2021-11-03 13:24:56 +01:00
raysan5
703df42586
Avoid duplicate output info on PLATFORM_RPI
2021-11-03 12:55:46 +01:00
Ray
5e3db0aa83
Updated some scripts paths
...
NOTE: New raylib release installer uses `w64devkit`, smaller and more updated than regular `mingw64-w64` default project. Paths are updated properly.
2021-11-02 18:40:45 +01:00
Ray
e930ad3102
Reviewed spelling mistake
2021-11-01 23:06:26 +01:00
Ray
2fe488a71c
Update version in CMake
2021-11-01 23:05:23 +01:00
raysan5
70a2118c49
REMOVED: rnet.h
...
It was not working properly... recommended to use `nbnet` instead.
2021-11-01 20:08:14 +01:00
raysan5
b02e737074
Update raygui.h
2021-11-01 20:07:22 +01:00
raysan5
bba035c20c
Minor type tweak
2021-11-01 19:14:55 +01:00
Ray
8c0f9c7f5a
Update miniaudio.h
2021-11-01 11:37:47 +01:00
Ray
8abba960c7
Review comments
2021-11-01 11:26:13 +01:00
Ray
8649032428
Update comment
2021-11-01 01:08:55 +01:00
Ray
1fac09d0f4
REVIEWED: example: Compute shader Game-of-life
2021-10-31 12:28:04 +01:00
Ray
b7240d6a36
Update raygui.h
2021-10-27 11:25:24 +02:00
Ray
65076464d5
REVIEWED: KeyCallback()
...
Register keys independently of the actions
2021-10-26 22:27:18 +02:00
Ray
72758de6ea
Reviewed warnings
2021-10-26 22:26:28 +02:00
Ray
25642cff36
Update comments for OpenGL 4.3
2021-10-26 22:23:16 +02:00
Jeffery Myers
daeccd03ac
Fix VC warnings for examples ( #2085 )
2021-10-25 10:21:16 +02:00
Jeffery Myers
086f76ba7a
Fix warnings in raylib build ( #2084 )
2021-10-25 10:18:42 +02:00
mandar1jn
affb707dd9
fixing the library so the workflows compile ( #2082 )
2021-10-24 18:24:01 +02:00
TheSergey496
08441e8b2d
When one of the colliding lines is vertical or horizontal, not all collisions were correctly detected due to floating point error. ( #2081 )
2021-10-24 17:31:13 +02:00
raysan5
62965aa6d7
Comments tweaks
2021-10-23 14:17:26 +02:00
raysan5
04a4efb591
Added some comments on LoadGLTF()
2021-10-23 14:00:05 +02:00
raysan5
c4f0e80895
REVIEWED: Size of bones id supported, max 255 bones per mesh
2021-10-23 13:59:20 +02:00
raysan5
ebee8ba3bb
REVIEWED: LoadGLTF() #2075
2021-10-23 11:42:02 +02:00
mausimus
8f5bd3e185
web: clear resizedLastFrame ( #2077 )
2021-10-23 10:52:36 +02:00
Richard Smith
fcc6a61d9e
replace hardcoded number of mouse buttons with MAX_MOUSE_BUTTONS ( #2076 )
2021-10-23 10:52:04 +02:00
raysan5
18db2c4f01
REVIEWED: LoadGLTF()
...
Reorganized code and added some feature and listed restrictions. Some gltf models do not work yet.
2021-10-22 21:27:11 +02:00
raysan5
83b6cd00c6
Reviewed VS2019 projects
2021-10-22 15:41:28 +02:00
raysan5
ebad28d831
REVIEWED: gltf models loading, reverted to a previous version (with some tweaks)
2021-10-22 14:53:11 +02:00
raysan5
befdb5963e
REMOVED: IsGamepadName()
...
This function is not required, users can check it with `GetGamepadName()`
2021-10-22 12:21:31 +02:00
raysan5
83cd22ee5a
Minor tweaks
2021-10-22 12:20:42 +02:00
raysan5
dd6e006d78
Reviewed multitouch example #1988
2021-10-22 11:53:47 +02:00
Ray
317db34059
Reviewed to support raygui and physac on building
2021-10-21 21:17:25 +02:00
Ray
13bb656a91
Update Makefile
2021-10-21 21:09:40 +02:00
Ray
9afda9359b
Reviewed physac building
2021-10-21 21:04:28 +02:00
raysan5
fec0ce34c5
Remove trailing spaces
2021-10-19 14:57:12 +02:00
raysan5
719c1551cc
Reviewed latest PR formatting and details
2021-10-19 13:30:23 +02:00
warzes
9f2ff3e4d6
Support create OpenGL debug context in OpenGL 4.3 ( #2068 )
...
* - support create OpenGL debug context in OpenGL 4.3
* - additional events in debug message
- fixed glEnable(GL_DEBUG_OUTPUT)
* Reviewed OpenGL Debug Context
2021-10-19 12:43:27 +02:00
raysan5
6ac3043e88
WARNING: REMOVED: glTF loading
...
Actually, it was broken and it that code has no maintainer.
2021-10-18 14:11:56 +02:00
raysan5
2ec8ce649a
ADDED: EncodeDataBase64() and DecodeDataBase64()
2021-10-18 14:10:51 +02:00
raysan5
1c9093fd24
Avoid GRAPHICS_API_OPENGL_* defines
...
Those defines are only used inside `rlgl` module
2021-10-18 13:25:59 +02:00
raysan5
b28e353626
Reviewed glDisableVertexAttribArray() issue #2068
2021-10-18 13:22:52 +02:00
raysan5
a3f9ba8704
Removed useless GL calls #2068
2021-10-18 13:16:07 +02:00
Ray
ccf4329792
Review comments
2021-10-18 00:23:26 +02:00
Uneven Prankster
a6fb2dafc6
Fix rlLoadComputeShaderProgram define ( #2067 )
...
Now uses correct version.
2021-10-17 23:11:42 +02:00
raysan5
7a16834124
UPDATE: Officially support OpenGL 4.3
2021-10-17 21:41:19 +02:00
raysan5
f437f7b405
Reviewed makefile and examples building
2021-10-17 21:00:52 +02:00
raysan5
cf12992b6a
Remove trailing spaces
2021-10-17 21:00:20 +02:00
Sage Hane
16d015d81e
build.zig: Use addCSourceFiles ( #2066 )
2021-10-17 19:04:08 +02:00
warzes
d47d7c0001
Fixing the error of loading VOX models. ( #2065 )
...
* - Fixing the error of loading VOX models.
* - fixed spaces
2021-10-17 10:22:58 +02:00
michaelfiber
c87e91d27a
Update SetupViewport so that it doesn't subtract offset from render dimensions when calling rlViewport ( #2064 )
...
Co-authored-by: Michael <michael@cubeofb.org>
2021-10-17 10:21:51 +02:00
Ray
99f6707e2c
Support OpenGL 4.3
...
- Support Compute Shaders by rlgl API
- Support SSBO by rlgl API
2021-10-16 23:49:31 +02:00
Ray
e36dc01b91
Support GRAPHICS_API_OPENGL_43
2021-10-16 23:39:21 +02:00
Ray
8523d13683
Update rlgl.h
2021-10-16 23:30:30 +02:00
Astie Teddy
dba29e4405
Compute shaders support ( #2061 )
...
* Add basic compute shader and ssbo support in rlgl.
* Add rlBindImageTexture (untested), now requires SUPPORT_COMPILE_SHADERS
* Delete glad.c
* Delete glad.h
* Delete khrplatform.h
* Revert to previous glad.h
* Remove "glad.c"
Co-authored-by: Ray <raysan5@gmail.com>
2021-10-16 23:26:25 +02:00
Ray
0aefe256d0
REVIEWED: rlLoadDrawQuad() description #2058
2021-10-16 22:39:22 +02:00
Ray
1b793e76dc
Reviewed memory usage
2021-10-16 22:36:47 +02:00
Ray
226c0e362c
Merge branch 'master' of https://github.com/raysan5/raylib
2021-10-15 11:25:28 +02:00
Ray
84edd22612
Reviewed unsigned int issue (discussion #2054 )
2021-10-15 11:25:17 +02:00
raysan5
2a6bd973bd
Review some comments
2021-10-14 15:38:50 +02:00
Ray
9ac5a96408
Update rmodels.c
2021-10-14 10:52:24 +02:00
Ray
8a5bc933de
Starting to review glTF loading -WIP-
2021-10-14 10:43:29 +02:00
Ray
3e604a8645
Remove trailing spaces
2021-10-14 00:11:37 +02:00
Ray
83b3478fe4
Reviewed some TODO
2021-10-13 23:45:57 +02:00
raysan5
4390d3a122
Avoid raylib dependency
2021-10-13 20:47:57 +02:00
raysan5
a77afd5c8f
Reviewed some MSVC warnings
2021-10-13 20:47:42 +02:00
raysan5
32c9d411b2
REVIEWED LoadVOX() -WIP-
...
It seems vox loader is not working properly...
2021-10-13 20:28:58 +02:00
raysan5
1350361f58
Reviewed formatting
2021-10-13 19:34:37 +02:00
Horrowind
e545286369
Fix issue with empty cylinder ( #2050 )
...
* Add DrawCylinderEx and DrawCylinderWiresEx
* Modify examples/models/models_geometric_shapes.c to show the
usage of DrawCylinder(Wires)Ex
* Simplified DrawCylinder and DrawCylinderWires to use the -Ex versions.
* This reverts commits f49b2598dd and
4542b32e4e .
* Fixed formatting.
Renamed base_angle to baseAngle.
Remove most of the raymath.h calls.
* Added check for empty cylinder.
* Added check for empty cylinder.
* Fix bug.
Co-authored-by: Horrowind <you@example.com>
2021-10-13 19:32:30 +02:00
raysan5
4e88160e78
Update raylib.h
2021-10-13 19:22:47 +02:00
Ray
a1db0220a1
REVIEWED: LoadFontFromImage()
...
Avoid crash on wrong sprite font
2021-10-12 23:00:00 +02:00
raysan5
f1659d78d3
Reviewed models examples paths
2021-10-12 21:01:49 +02:00
raysan5
252bd22738
Merge branch 'master' of https://github.com/raysan5/raylib
2021-10-12 20:22:12 +02:00
raysan5
0b0711027a
Remove unimplemented function
2021-10-12 20:21:56 +02:00
Horrowind
526e68afa8
Add DrawCylinder(Wires)Ex ( #2049 )
...
* Add DrawCylinderEx and DrawCylinderWiresEx
* Modify examples/models/models_geometric_shapes.c to show the
usage of DrawCylinder(Wires)Ex
* Simplified DrawCylinder and DrawCylinderWires to use the -Ex versions.
* This reverts commits f49b2598dd and
4542b32e4e .
* Fixed formatting.
Renamed base_angle to baseAngle.
Remove most of the raymath.h calls.
Co-authored-by: Horrowind <you@example.com>
2021-10-12 19:36:06 +02:00
raysan5
599d6e810f
REVIEWED: models resources structure
2021-10-12 12:47:50 +02:00
raysan5
4a1bd12e2d
REVIEWED: DrawCubeTextureRec() formatting
2021-10-12 12:08:12 +02:00
Ray
282ec9bb76
Formatting tweak
2021-10-10 23:48:16 +02:00
Ray
a91f61262e
Review RLAPI to avoid warnings
2021-10-10 23:24:05 +02:00
Ray
f8719e7ec3
Reviewed latest PR formatting
2021-10-10 22:38:58 +02:00
Arnaud Valensi
7c36f3f6b8
Fix dpi issues ( #1987 )
2021-10-10 22:34:56 +02:00
Jeffery Myers
3d6d5558c9
Add CheckCollisionPointLine to the header, it appears to have been missed ( #2042 )
2021-10-10 17:06:15 +02:00
Jeffery Myers
62554db48d
Add missing #endif to windows API defines ( #2038 )
2021-10-08 19:12:21 +02:00
Ray
94650f0def
Simplified RLAPI preprocessor branching
2021-10-08 17:22:58 +02:00
Jeffery Myers
33ed452439
Fix dll exports so that raylib builds in visual studio again. ( #2037 )
2021-10-07 20:17:45 +02:00
raysan5
3e71232a04
WARNING: BREAKING: REMOVED: GenImagePerlinNoise()
...
raylib was using `stb_perlin.h` library to generate perlin noise, it seems that recently this library has been flagged as it could be infringing some algorythm patent. For security, it has been removed from raylib.
2021-10-06 21:20:36 +02:00
raysan5
700d448d75
Updated external libraries
2021-10-06 21:13:17 +02:00
raysan5
8722ff7043
REVIEWED: RLGL.State.vertexCounter (See detailed comment)
...
`RLGL.State.vertexCounter` is a generic counter and it's reused for all `rlRenderBatch`, actually, once render batch is filled, required vertex count is provided through the draw calls, so, the total accumulated count of vertices is not directly registered inside the rlRenderBatch.
`RLGL.State.vertexCounter` keeps that count but one possible improvement(?) could be moving the `vertexCounter` inside `rlRenderBatch` to always keep a register of the total accumulated vertices in that batch (despite that info is provided by the accumulated `draws[i].vertexCount`.
Simplifying, `RLGL.State.vertexCounter = SUM(draws[i].vertexCount)`
The decision to move the counter out of `rlVertexBuffer` is to keep only the data that I think should belong to `rlVertexBuffer` and make it more generic, aligned with raylib `Mesh` structure.
The decision to not add it to `rlRenderBatch` is because it could contain multiple `rlVertexBuffer` and it would be confusing (because it would only register the count of the last filled one).
2021-10-06 11:44:57 +02:00
Ray
8d7f97ee04
Remove trailing spaces
2021-10-06 01:20:46 +02:00
Ray
9a4fb25285
REDESIGNED: Simplify vertex data recording
...
Instead of registering vertex texcoords and colors on every call, we keep the last defined value and we record everything on `glVertex*()`. Actually that behavior is aligned with OpenGL 1.1 standard.
2021-10-06 01:17:20 +02:00
raysan5
7439c7547b
Review functions specifiers
2021-10-05 19:20:21 +02:00
raysan5
b972b8d324
REVIEWED: API functions specifiers
2021-10-05 18:33:41 +02:00
mausimus
6541895901
Revert "reset resizedLastFrame on web platform ( #2020 )" ( #2032 )
2021-10-04 09:47:41 +02:00
tomarigr
5d8c477d12
[rcore] fix rpi4 Failed to get DRM resources ( #2031 )
...
* [rcore] fix rpi4 Failed to get DRM resources
card1 is not always the the correct card to use on rpi4
rpi os finds the correct card and links it to /dev/dri/by-path/platform-gpu-card during boot.
this fix makes sure that we always point to the correct card on rpi4
* Update rcore.c
2021-10-04 01:59:59 +02:00
Ray
79f36799e7
REVIEWED: Avoid raymath dependency
...
Still, it depends on Matrix type... rcamera module should be completely reviewed...
2021-10-03 14:08:21 +02:00
Ray
369cb0a3c5
Format tweak
2021-10-03 13:51:53 +02:00
Ray
9b3d74db6b
ADDED: GetImageColor() #2024
2021-10-03 12:55:52 +02:00
Ray
92417c4485
Update raylib.h
2021-10-03 12:33:40 +02:00
Ray
22345ff62a
Minor format tweak
2021-10-03 12:17:15 +02:00
SAOMDVN
3fc4a4c974
Added DrawLineBezierCubic() ( #2021 )
...
Co-authored-by: SAOMDVN <saomdvn@users.noreply.github.com>
2021-10-03 12:15:56 +02:00
Laurentino Luna
9fce26bb06
Supress most warnings on rmodels.c ( #2029 )
...
* Supress most warnings on rmodels.c
NOTE: unused symbols have been deleted and the following report will show in what location they were previously.
Unused symbols:
- ArrayInt - vox_loader.h: line 84
- initArrayInt - vox_loader.h: line 168
- insertArrayInt - vox_loader.h: line 175
- freeArrayInt - vox_loader.h: line 186
- offsetX, offsetY, offsetZ - vox_loader.h: line 610
- chunkTotalChildSize - vox_loader.h: line 623
Other warnings:
- initialization discards 'const' qualifier - vox_loader.h: line 572
- incompatible types for VoxVector3 and Vector3 - rmodels.c: line 5748
- incompatible types for VoxColor and Color - rmodels: line 5749
* Remove ToVector3 and ToColor functions and assign values directly
2021-10-03 12:11:20 +02:00
Ray
f869229b7f
Minor format tweaks
2021-10-03 12:09:59 +02:00
Ray
239c37246a
WARNING: REVIEWED: Follow a set of conventions
...
CONVENTIONS:
- Functions are always self-contained, no function use another raymath function inside, required code is directly re-implemented inside
- Functions input parameters are always received by value
- Functions use always a "result" variable for return
- Functions are always defined inline
- Angles are always in radians (DEG2RAD/RAD2DEG macros provided for convenience)
2021-10-03 11:44:59 +02:00
Chris
9882796df0
Rename BRDG typo to BDRF ( #2028 )
2021-10-02 14:07:42 +02:00
mausimus
93efa565f9
reset resizedLastFrame on web platform ( #2020 )
2021-09-29 23:27:10 +02:00
mausimus
dfbb134bfe
RLGL: restore draw batch state after limit check ( #2018 )
2021-09-29 23:26:29 +02:00
Ray
2474d50dba
Update raylib.h
2021-09-27 17:52:15 +02:00
Ray
e40ece55d5
Update raylib.h
2021-09-27 17:51:57 +02:00
raysan5
18c92b3104
ADDED: Vector3Angle()
2021-09-27 13:57:06 +02:00
raysan5
dd7d65a6b4
Remove tabs
2021-09-27 13:55:45 +02:00
Tommi Sinivuo
206e1def6f
Add Zig build file ( #2014 )
...
The build file builds Raylib as a static library for either
Windows or Linux.
2021-09-25 19:24:48 +02:00
Tristan Schulz
b7063ab879
[models] Animation System Fix Part 1 ( #2009 )
...
* Fixed gltf missing transforms on load
mend
* extracted Matrix calculation in to static method and added skinning check
* fixed formatting
* Fixed write to access to nullptr when animation has no normals
* Refactored UpdateModelAnimation to only update changed vertices when needed (allows for multi animation playing)
* add check for models that were missed during BindGLTFPrimitiveToBones to not segfault the program
* fixed id mismatch between animation and model
* draft on fixing the mesh to skin mapping
* dont look at this
* removing debug info
2021-09-23 21:06:51 +02:00
raysan5
10d7718011
UPDATED: raylib resource files
2021-09-23 20:53:31 +02:00
raysan5
ddc1fdf6d5
REVIEWED: SeekMusicStream() formating
2021-09-23 18:11:24 +02:00
Uneven Prankster
7fa521fae4
Fix + Return if attempting to seek on a module format ( #2008 )
2021-09-23 17:38:37 +02:00
Ray
08ea5e419e
REVIEWED: LoadImageAnim() #2005
2021-09-23 00:23:57 +02:00
Ray
00a763ea44
Reviewed some TODO comments
2021-09-23 00:18:47 +02:00
Laurentino Luna
dcd289d931
Modify TODO to NOTE on Makefile ( #2007 )
...
'# TODO: see 'install' target.' should be a note rather than something
to do.
2021-09-22 23:49:11 +02:00
Timon de Groot
025246620f
Add function DrawCubeTextureRec ( #2001 )
...
* Add function DrawCubeTextureRec
* Add EOF newline
* Remove unneeded example
2021-09-22 21:56:38 +02:00
Uneven Prankster
19ef765382
SeekMusicStream initial implementation (#2006 )
2021-09-22 21:55:13 +02:00
Ryan Roden-Corrent
9607ea5c0a
Use unsigned int for animation count. ( #2002 )
...
LoadModelAnimations takes an `int` for the animation count parameter.
The animation count should never be negative, so it makes sense to
specify it as unsigned in the API. This matches the API for
UnloadModelAnimations, which expects an unsigned int. Both GLTF and IQMM
also store the animation count internally as unsigned, and we were
casting to a signed int for no reason.
GLTF actually uses `size_t` internally, so we're technically risking
overflow, but having 2^32 animations seems unlikely.
2021-09-22 13:04:10 +02:00
Ray
8a434b4fd4
Update rmodels.c
2021-09-22 13:02:44 +02:00
Ray
0e037555fe
Update raylib.h
2021-09-22 12:59:40 +02:00
Ray
de173a93c8
Update rmodels.c
2021-09-22 12:19:25 +02:00
Ray
37c047eabc
Update rmodels.c
2021-09-22 11:28:52 +02:00
Ray
c1432386a5
Update Makefile
2021-09-22 11:13:10 +02:00
Ray
99ab4d6cb8
WARNING: MODULES RENAMING!!!
...
raylib modules have been slightly renamed to add some identity and note that they are independent modules that can be used as standalone separate parts of raylib if required.
The renamed modules are:
- `core` -> `rcore`
- `shapes` -> `rshapes`
- `textures` -> `rtextures`
- `text` -> `rtext`
- `models` -> `rmodels`
- `camera` -> `rcamera`
- `gestures` -> `rgestures`
- `core` -> `rcore`
All the build systems has been adapted to this change.
2021-09-22 00:15:06 +02:00
Ray
8b3d054408
Minor reviews
2021-09-21 23:49:42 +02:00
raysan5
7d995d95eb
Merge branch 'master' of https://github.com/raysan5/raylib
2021-09-21 15:31:35 +02:00
raysan5
a09311a8fc
Tweaks
2021-09-21 15:31:26 +02:00
Uneven Prankster
339fdf4c31
Add up argument to DrawBillboardPro ( #1941 )
...
* Add `up` argument to `DrawBillboardPro`
* Replace tab with proper spaces
2021-09-21 15:22:30 +02:00
raysan5
c96de3a23a
ADDED: GetTouchPointId(index) #1972
2021-09-21 15:11:33 +02:00
raysan5
1627f34032
Reviewed some compilation issues #1997
2021-09-21 15:06:06 +02:00
Chris
89f031673b
Fix mappings.h issue from glfw update ( #1995 )
...
- Ran GenerateMappings.cmake to restore mapping changes
2021-09-19 20:33:18 +02:00
Tommi Sinivuo
3c55f067a8
Add SetRandomSeed(unsigned int seed) function ( #1994 )
...
Specifying a fixed seed for the random number generator is often
used in games for various reasons.
By adding an api function for seeding the random number generator
we solve two different problems regarding the seeding:
1) The underlying RNG implementation does not leak to client code
(as would be the case if we called srand directly from the
client code)
2) Seeding the RNG would be simple from other programming languages
(especially in cases where calling libc functions is non-trivial)
2021-09-17 21:26:21 +02:00
MrSwedish
23fabb1d67
Prevent INVALID_SOCKET to be defined twice on linux ( #1993 )
...
i got an error because of this lol
2021-09-17 01:05:38 +02:00
Neil Barkhina
e9d3d4fa1f
Implemented GetGamepadName() for emscripten ( #1986 )
...
* implemented GetGamepadName for emscripten
* updated gamepad to use existing name as arary
* removed unnecessary platform_web check
2021-09-12 18:02:54 +02:00
raysan5
72983d4e20
Typo
2021-09-10 19:01:24 +02:00
raysan5
b63c2619e3
Update Makefile for web compilation
...
Some flags are only for the linker, not the compiler
2021-09-10 19:01:09 +02:00
Ray
40ec7a6236
Update core.c
2021-09-10 17:23:48 +02:00
Ray
352ea80a1f
REVIEWED: Vox loader
2021-09-10 15:37:31 +02:00
procfxgen
a422d2fc8b
Vox loaded ( #1981 )
...
* new models_magicavoxel_loading example
* Portable header-only file "magicavoxel_loader.h" for MagicaVoxel loader example.
* models_magicavoxel_loading example added to CMakeLists.txt and Makefile
* fix models_magicavoxel_loading example for linux.
* * vox_loader into "src/external/vox_loader.h"
* vox file support for "models.c"
* updated example "models/models_magicavoxel_loading.c"
* * Fix Vox_FreeArrays (removed memory leak)
* * removed magicavoxel_loader.h
* * Revert vs2019 solution
* * vox_loader.h -> Support custom memory allocators
* vox_loader.h -> Reverse Y<>Z for left to right handed system
* models/models_magicavoxel_loading.c -> fix model center
* * vox_loader.h -> Removed Raylib dependencies
* * Changed Vox_LoadFileName to Vox_LoadFromMemory
2021-09-10 15:24:01 +02:00
Ray
803094f41f
REVIEWED: Touch input system #1975 #1960
...
- ADDED: `GetTouchPointCount()` to core module, removed from gestures module.
- Support multiple touch points: `MAX_TOUCH_POINTS`.
2021-09-10 15:19:12 +02:00
Ray
2c13e43c32
Review font loading log info
2021-09-10 15:16:34 +02:00
Nikolay Krasheninnikov
18d73eef19
Fixes target direction for first person camera mode. ( #1977 )
...
Co-authored-by: Nikolai Krasheninnikov <nikolai.krasheninnikov@kronshtadt.ru>
2021-09-10 11:51:59 +02:00
Tristan Schulz
7bf31dd468
Fixed loading obj models with no materials ( #1984 )
2021-09-09 18:14:15 +02:00
Steven Schveighoffer
1a6adc5f74
Fix dynamic library issues on Macos ( #1978 )
2021-09-06 23:17:12 +02:00
raysan5
b15715ca80
Merge branch 'master' of https://github.com/raysan5/raylib
2021-09-05 21:49:49 +02:00
raysan5
8d3ff3fda8
Updated Makefile for latest Android NDK r32 LTS
...
It seems now it's required to use archiver `llvm-ar`
2021-09-05 21:49:47 +02:00
Tristan Schulz
24a38dbd3f
[models] LoadGLTF fixed missing transformations and nonroot skinning problem ( #1964 )
...
* Fixed gltf missing transforms on load
mend
* extracted Matrix calculation in to static method and added skinning check
* fixed formatting
2021-09-05 21:15:40 +02:00
raysan5
4120f12375
REVIEWED: Vox loading, mostly formating
2021-09-05 20:39:34 +02:00
procfxgen
dfc465ca6d
new models_magicavoxel_loading example ( #1940 )
...
* new models_magicavoxel_loading example
* Portable header-only file "magicavoxel_loader.h" for MagicaVoxel loader example.
* models_magicavoxel_loading example added to CMakeLists.txt and Makefile
* fix models_magicavoxel_loading example for linux.
* * vox_loader into "src/external/vox_loader.h"
* vox file support for "models.c"
* updated example "models/models_magicavoxel_loading.c"
* * Fix Vox_FreeArrays (removed memory leak)
* * removed magicavoxel_loader.h
* * Revert vs2019 solution
2021-09-04 19:55:09 +02:00
raysan5
93168304cd
Update shell.html
2021-09-03 15:24:05 +02:00
Ray
9ff8ad853c
Update raygui.h
2021-09-02 00:39:47 +02:00
Ray
fa79ae8a3d
Merge branch 'master' of https://github.com/raysan5/raylib
2021-09-01 23:41:00 +02:00
Ray
9362eaf9c6
REVIEWED: Naming: length vs size
2021-09-01 23:40:51 +02:00
atticus
dfadb3ee37
fix various memory leaks ( #1969 )
2021-09-01 23:15:32 +02:00
Ray
6e76baa6a9
WARNING: BREAKING: RENAMED: Font struct variables
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RENAMED: GetCodepointsCount() -> GetCodepointCount()
RENAMED: GetTouchPointsCount() -> GetTouchPointCount()
2021-09-01 23:11:31 +02:00
Ray
a0f8682905
REVIEWED: <name>Count for consistency
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Following english rules, it should be singular name before Count.
2021-09-01 23:09:30 +02:00
Tristan Schulz
e8fa7ceb79
[models] Fixed counting loop for face amount per material ( #1967 )
2021-09-01 21:29:20 +02:00