David Reid
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e03afbf2fa
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Add support for pitch shifting.
This commit should bring the mini_al backend up to feature parity with
the OpenAL backend.
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2017-11-15 22:04:23 +10:00 |
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David Reid
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322d868841
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Fix minor errors with the OpenAL backend.
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2017-11-14 21:44:57 +10:00 |
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David Reid
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88d2810fa3
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Bug fixes for Music with mini_al.
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2017-11-14 21:15:50 +10:00 |
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Ray
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68024f1b0b
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Added desktop platform check...
...to define proper values
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2017-11-13 21:37:00 +01:00 |
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David Reid
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3a96a66fdf
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Bring up to date with changes to mini_al.
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2017-11-13 21:46:29 +10:00 |
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Ray San
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9c65caea8c
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Added GLFW sources to raylib
Compiling GLFW library with raylib avoids external dependencies, this
way we solve version problems in some platforms
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2017-11-13 12:09:41 +01:00 |
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David Reid
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e52f4282d6
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Update comments.
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2017-11-12 22:57:31 +10:00 |
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David Reid
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ac4c911ad7
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Work on porting Music to mini_al.
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2017-11-12 21:55:24 +10:00 |
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David Reid
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68bf6c9701
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Initial work on porting AudioStream to use mini_al.
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2017-11-12 20:59:16 +10:00 |
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raysan5
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24b12e5e23
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Remove PLATFORM_ checks from raylib header
Now header is truly multiplatform...
Actually still a small pending check on XBOX gamepad controls that
hopefully will be removed with next GLFW 3.3
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2017-11-12 11:45:35 +01:00 |
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raysan5
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02dd4d32b5
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Allow custom distortion shader - IN PROGRESS -
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2017-11-12 11:00:28 +01:00 |
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raysan5
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09228752ce
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Review default shaders usage on loading
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2017-11-12 10:33:44 +01:00 |
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David Reid
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b0852002b8
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Rename SoundInternal to SoundData for consistency with MusicData.
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2017-11-12 14:54:37 +10:00 |
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David Reid
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75433a670e
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Initial work on adding support for mini_al.
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2017-11-12 14:17:05 +10:00 |
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Wilhem Barbier
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7ef604fbf5
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Store the default shaders
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2017-11-09 20:47:22 +01:00 |
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Ray San
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37986b26cb
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Corrected issue with text drawing on image
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2017-11-06 14:13:50 +01:00 |
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Ray San
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2f024dbfef
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Corrected possible issue on FBO creation
USE_DEPTH_RENDERBUFFER on OpenGL 2.1
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2017-11-06 13:58:11 +01:00 |
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Ray San
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81518ccd13
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Corrected issue with shader locations init
On RPI, after latest drivers update, models were not rendered properly
cause of that...
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2017-11-06 13:41:13 +01:00 |
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Wilhem Barbier
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879c2f484b
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SetShaderValue take const pointer
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2017-11-05 21:57:29 +01:00 |
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Ray
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aa6a1b4283
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Corrected issue with missing defines
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2017-11-05 09:58:25 +01:00 |
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Ray
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d43af4918b
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Improve textures support for OpenGL 2.1
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2017-11-04 16:57:46 +01:00 |
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Ray
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9e0105a1a3
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Corrected function name
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2017-11-04 16:57:20 +01:00 |
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Ray San
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244007a99b
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Review Fade() functionality
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2017-11-03 12:41:03 +01:00 |
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Ray San
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3c3d56bb4a
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Renamed data types to standard names
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2017-11-03 12:40:46 +01:00 |
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Ray San
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3d755d617a
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Some code tweaks...
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2017-11-02 20:08:52 +01:00 |
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Ray San
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415e7e972c
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Review some issues, view description
- Review RPI compilation (core_drop_files not supported)
- Review ImageFormat(), some issues
- GetTextureData() reviewed for RPI
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2017-10-30 13:51:46 +01:00 |
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Ray
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743cc6add6
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Review new build platform: FreeBSD
Corrected issue with RPI_CROSS_COMPILE
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2017-10-30 00:14:13 +01:00 |
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Ray
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52cd0395b4
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Merge pull request #373 from Martinfx/master
Added support FreeBSD
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2017-10-28 22:22:04 +02:00 |
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Martinfx
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47c7f3624f
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Added support FreeBSD for example
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2017-10-28 18:41:29 +02:00 |
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Martinfx
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b3110c14fe
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Added support FreeBSD
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2017-10-28 17:30:02 +02:00 |
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Ray San
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ab01cd45bc
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Review rlReadTexturePixels()
Improve second option to retrieve texture data from fbo...
Still requires some testing...
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2017-10-25 12:46:26 +02:00 |
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Ray San
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31c8c86d8e
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Comment tweak...
...while reviewing GetTextureData() functionality on OpenGL ES 2.0
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2017-10-25 12:33:44 +02:00 |
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Ray
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539a9ca50e
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Corrected ImageTextEx()
- Added new function: GenImageColor()
ImageDraw() should be reviewed... specially alpha blending...
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2017-10-25 01:24:17 +02:00 |
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Ray
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cbe0dcedfe
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Corrected issue with ttf font y-offset
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2017-10-25 00:30:58 +02:00 |
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Ray
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ad31730b6a
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Added cross-compiler RPI libs
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2017-10-22 20:00:38 +02:00 |
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Ray
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368b0320c6
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Added resource config file
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2017-10-22 11:07:17 +02:00 |
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Ray San
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df67e799dd
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Updated release versions for raylib 1.8
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2017-10-20 17:14:58 +02:00 |
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Ray San
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86df9168e7
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Updated raylib VS2015 project
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2017-10-19 14:14:18 +02:00 |
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Ray San
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1474172b4a
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Updated for raylib 1.8
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2017-10-19 13:25:51 +02:00 |
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Ray San
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7057d08369
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Review VR functionality
To be more generic and configurable
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2017-10-17 13:32:15 +02:00 |
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Ray San
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a6ccc14d39
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Corrected issue with OpenAL Soft static
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2017-10-16 13:37:10 +02:00 |
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raysan5
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4909f9711c
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Small tweak, remove tabs
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2017-10-14 12:25:36 +02:00 |
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raysan5
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5430d5d52e
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Review Makefiles
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2017-10-14 00:13:23 +02:00 |
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Ahmad Fatoum
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107294f3e6
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Fix bug, add some whitespace
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2017-10-13 13:55:01 +02:00 |
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Ahmad Fatoum
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cd6d752217
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Fix warning about unsequenced modification of variable
Variable t was read and modified without interleaving sequence points,
technically undefined behavior. Report by Clang's -Wunsequenced
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2017-10-12 19:51:21 +02:00 |
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raysan5
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8928248c71
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Review comments about raylib
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2017-10-12 14:07:31 +02:00 |
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Ray San
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399d4b5f46
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Check to avoid bool redefinition
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2017-10-11 13:29:01 +02:00 |
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Ray San
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7114c1b1f3
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Updated compilation output paths
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2017-10-11 13:28:38 +02:00 |
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Ray San
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d302316e51
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Reorganize release and dependencies
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2017-10-11 11:22:49 +02:00 |
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Ray San
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9000fc28a3
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Keep working on Android shared libs...
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2017-10-04 12:51:53 +02:00 |
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Ray San
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412c52499a
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Reverted change that breaks 3D drawing
It should be reviewed more carefully...
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2017-10-04 12:13:32 +02:00 |
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Ray San
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ddea9d68bf
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Review VR simulator
Requires some work, distortion shader could be move out of raylib to
example code...
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2017-10-04 12:11:40 +02:00 |
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Ray San
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ca0ff82046
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Keep working on Makefiles...
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2017-10-03 15:02:32 +02:00 |
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Ray San
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b2789949ee
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Working on Makefiles...
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2017-10-02 14:12:03 +02:00 |
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Ray San
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1288d6a5df
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Updated android_native_app_glue
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2017-10-02 13:06:34 +02:00 |
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Ray San
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ea0decece8
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Updated OpenAL Soft headers
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2017-10-02 13:06:19 +02:00 |
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Ray San
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144b0ed695
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Renamed gif writting library
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2017-10-02 13:06:04 +02:00 |
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Ray
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4f9de9527f
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Review gradient rectangle drawing
Added: DrawRectangleGradientV()
Added: DrawRectangleGradientH()
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2017-09-30 00:46:31 +02:00 |
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Ray
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1c7416910e
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Default to OpenAL static lib
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2017-09-29 23:44:31 +02:00 |
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Ray San
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ccd6271a7f
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Added some compiler flags for Android
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2017-09-29 13:57:00 +02:00 |
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Ray San
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c45eeb8024
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Code tweaks and comments for Android
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2017-09-29 13:56:37 +02:00 |
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Ray
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2068037417
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Code tweak
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2017-09-26 00:51:31 +02:00 |
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Michael Vetter
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4a406fa94b
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Increment version in meson build file
Increment raylib version and so lib version number.
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2017-09-25 12:15:48 +02:00 |
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raysan5
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b0f033b43a
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Some work on rres...
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2017-09-23 19:30:42 +02:00 |
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Ray
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4a8644e999
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Update Android libs and building
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2017-09-23 18:40:30 +02:00 |
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Ray
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ff9b486ebe
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Removed matrix resetting...
to emulate OpenGL funcionality
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2017-09-22 13:53:29 +02:00 |
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raysan5
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20968830c0
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Added mesh generation functions
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2017-09-18 00:59:22 +02:00 |
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Ray
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1d91a46008
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Corrected out-of-bounds array issue
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2017-09-13 22:23:24 +02:00 |
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raysan5
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f3f6d3fd8e
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Added new functions
SetWindowTitle()
GetExtension()
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2017-09-08 09:35:54 +02:00 |
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Ray
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fb334e2fd1
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Testing shapes generation using additional library
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2017-09-02 17:42:22 +02:00 |
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raysan5
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12cb3afd9e
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Added function DrawRectangleGradientEx()
Moved function DrawRectangleT() from text module to shapes
Added some comments
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2017-08-27 21:02:24 +02:00 |
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ASDF
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e173db19f7
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CMake based build system.
Some people might find this handly
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2017-08-27 13:28:02 -04:00 |
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raysan5
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0fc1323c80
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Renamed modelviewprojection matrix
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2017-08-25 01:43:55 +02:00 |
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raysan5
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b0adac96b7
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Review issue with mipmaps setup
On DDS files mipmapCount header parameter could be unused and set to 0,
resulting in a wrong mipmap count and wrong compressed texture loading.
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2017-08-24 20:33:30 +02:00 |
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Michael Campagnaro
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18bf0ac044
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Fix typo in raymath.h
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2017-08-23 22:55:43 -04:00 |
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raysan5
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88839b093c
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Added function DrawRectangleT()
Usefult to draw rectangles using default font texture
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2017-08-06 10:44:50 +02:00 |
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raysan5
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0169b72bdc
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Minor tweaks
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2017-08-06 10:43:43 +02:00 |
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raysan5
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6369b47f11
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Force OpenGL 3.3 on OSX if selected OpenGL 2.1
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2017-08-04 19:18:55 +02:00 |
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raysan5
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eeca607506
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Review transforms to match OpenGL 1.1
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2017-08-04 18:34:51 +02:00 |
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raysan5
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2ec8880197
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Updated stb libs to latest version
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2017-08-04 12:58:39 +02:00 |
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Benjamin Summerton
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71d9426565
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Make physac work on OS X
Physac wasn't working on OS X. It looks like the necessary timing code wasn't being compiled in by the preprocessor.
fixes #340
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2017-07-30 23:56:58 -04:00 |
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Ray
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d071418cba
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Added Vector3MultiplyV()
To multiply Vector3 by Vector3
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2017-07-28 20:58:38 +02:00 |
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Ray
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2a263f7b5f
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Corrected compilation on OpenGL ES 2.0
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2017-07-28 19:59:04 +02:00 |
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raysan5
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c764b3d03e
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Some tweaks
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2017-07-25 18:10:07 +02:00 |
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raysan5
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b2712b6db7
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Corrected issue on QuaternionFromVector3ToVector3()
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2017-07-23 17:29:51 +02:00 |
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raysan5
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f57367e786
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Implemented some changes
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2017-07-23 13:20:35 +02:00 |
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raysan5
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a766e2c480
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Updated Vector math to new naming
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2017-07-22 22:15:50 +02:00 |
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raysan5
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3655c6e466
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Renamed Vector*() functions to Vector3*()
For consistency!
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2017-07-22 22:13:26 +02:00 |
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raysan5
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2227742e96
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Corrected bug on texture rotation
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2017-07-22 18:10:34 +02:00 |
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raysan5
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cbb134946c
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Corrected GetMouseRay() and rlUnproject()
Now it works great with reviewed maths
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2017-07-22 11:02:40 +02:00 |
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raysan5
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c756227e11
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Remove BOM from file encoding
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2017-07-22 10:44:24 +02:00 |
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raysan5
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00d2768bc9
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Corrected bug on MatrixPerspective()
Some other tweaks...
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2017-07-22 10:35:49 +02:00 |
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raysan5
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c6cd07c373
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Some tweaks raymath related
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2017-07-21 17:46:44 +02:00 |
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raysan5
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e52032f646
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Complete review of raymath
Now it should be coherent with OpenGL math standards
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2017-07-21 17:19:28 +02:00 |
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raysan5
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38d9fcb08e
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Moved some functions to raymath
Exposed some raymath useful functions to raylib API
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2017-07-21 15:25:35 +02:00 |
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raysan5
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980d9d4cd4
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rlgl usable as standalone library
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2017-07-21 10:42:57 +02:00 |
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raysan5
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84aff31973
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MatrixPerspective() angle required in radians
Consistent with similar functions in raymath
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2017-07-21 10:42:41 +02:00 |
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raysan5
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2679c4ae9b
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Review mesh loading and textures generation
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2017-07-21 09:34:09 +02:00 |
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raysan5
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63fd96354e
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Simplify a bit GenTexture*() functions
Still shader dependant, locations set should be moved out
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2017-07-20 14:27:59 +02:00 |
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raysan5
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4c06725461
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Removed useless functions
SetMaterialTexture() and UnsetMaterialTexture()... too shader
dependant...
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2017-07-20 14:27:17 +02:00 |
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