Commit Graph

2149 Commits

Author SHA1 Message Date
Ray
b63ffcfa0f Some code tweaks
Audio module requires a complete formatting review....
2017-12-20 00:34:31 +01:00
Ray San
5290390494 Expose GetTime() function to users
Monotonic time since InitWindow() could be retrieved with this function.
2017-12-19 14:06:54 +01:00
Ray
bc6ae93a48 Added some comments on GetTime()
Reviewing GetTime() functionality
2017-12-18 00:06:57 +01:00
Ray San
b155333178 Support audio module skip on compiling
Some programs like tools could not require audio support
2017-12-15 17:02:29 +01:00
Ray San
e17a9a8216 Updated mini_al to latest version 2017-12-15 17:01:50 +01:00
Ray San
53ad53d051 Manually review previous PR 2017-12-15 13:44:31 +01:00
user
2affac820e make raylib not clash with windows-header 2017-12-14 11:52:45 +01:00
user
217917530b fix for eventmarker missed in first cl 2017-12-14 11:51:17 +01:00
user
48d0c93ace make GetTime available to user of library 2017-12-14 11:50:35 +01:00
user
b872de951b fix for GetMatrixModelview (former cl) 2017-12-14 11:49:31 +01:00
user
d51f382ef8 optimized matrixrotate function by removing identity matrix 2017-12-14 11:48:33 +01:00
user
b5395b22cc make raymath compiling with msvc in c++ mode 2017-12-14 11:47:52 +01:00
user
07b522c113 make matrix stack work closer to old opengl implementation 2017-12-14 11:46:38 +01:00
user
a7f2fedbfb compilefix for function declaration (win only) 2017-12-14 11:45:47 +01:00
user
0e18b14605 added debug-event-markers for opengl so that you're able to set markers for renderdoc or other gpu debuggers what your program is currently doing 2017-12-14 11:44:48 +01:00
user
963551ee6e added possibility to get modelview matrix from rlgl to be able to send it to shaders 2017-12-14 11:43:06 +01:00
user
69c8fa409a fixed function declaration differ from implementation 2017-12-14 11:42:06 +01:00
user
54587d7fdb proper if-clauses for disabling functionality in text.c 2017-12-14 11:41:31 +01:00
user
08fc886afd added proper define checks for png-save if it's disabled 2017-12-14 11:40:08 +01:00
Ray
2388cbc3cd Corrected crash on shader loading
If shader file could not be found on loading it crashed, instead added
fallback to default shader!
2017-12-13 20:10:13 +01:00
Ray
a6f9cc5629 Remove rres support
Let the user choose if using rres external library
2017-12-11 11:55:02 +01:00
Ahmad Fatoum
4a7840b752
Remove Meson build system
Less maintenance overhead that way,
given that make/CMake now also do library versioning.
2017-12-11 11:15:14 +01:00
Ahmad Fatoum
d24b89bb0e
Add library versioning to Make/CMake build systems
See #401 for the discussion.
Also bumps version number to 1.9.2 without the -dev,
because neither ELF nor MachO like such a suffix.
The -dev suffix will have to be restricted to the git tags.
2017-12-11 10:25:06 +01:00
Ahmad Fatoum
de78fa69bc Fix CI builds after mini_al changes 2017-12-10 21:35:38 +01:00
Ahmad Fatoum
203b2f65d1
Fix typo in preprocessor macro 2017-12-10 21:11:04 +01:00
raysan5
5ae2c0d15b Added Wayland support
Updated to latest GLFW library and working on Wayland support, still
looking how to implement it on raylib because it just exposes
PLATFORM_DESKTOP and defaults to X11 windowing system on Linux...
2017-12-09 19:05:42 +01:00
Ray San
3b5a26099e Removed OpenAL Soft dependency on building
OpenAL Soft backend is still available in audio module, I'm thinking if
exposing it for building in some way or just left it there for advance
users to switch to it manually in case of necessity...
2017-12-05 14:01:35 +01:00
Ray San
33eec31575 Updated external libraries dependencies
Added dr_wav for a future use
2017-12-05 13:23:04 +01:00
Ray San
acbfba9250 Updated library features and dependencies 2017-12-05 13:22:26 +01:00
Ray
9d0ee6c2f6
Merge pull request #413 from mackron/dr/mini_al
mini_al integration
2017-12-05 11:23:16 +01:00
David Reid
104391f82b Update mini_al. 2017-12-05 18:49:00 +10:00
Ray
54d0acc3b6 Change version number for develop
Updated raylib version to 1.9-dev for development pourposes.

Next raylib version is planned to implement a big amount of changes, so
the version bump.
2017-12-05 00:05:05 +01:00
Ray San
0cd327ccb2 Moved QuaternionNlerp() function 2017-12-04 11:03:45 +01:00
David Reid
82f88e5df9 Potential fixes for Raspberry Pi. 2017-12-03 11:20:02 +10:00
Ray San
25a232a6f3 Merge branch 'develop' of https://github.com/raysan5/raylib into develop 2017-11-30 16:59:13 +01:00
Ray San
9a7524661f Removed GLFW3 linking and added rglfw 2017-11-30 16:59:09 +01:00
Martinfx
825d15b069 Fixed broken include for AppVeyor 2017-11-29 17:06:40 +01:00
Martinfx
69a1c19735 Fixed use ${LIBS_PRIVATE} for FreeBSD 2017-11-29 13:17:02 +01:00
Martinfx
2f471414c2 Added compile with cmake for FreeBSD 2017-11-29 00:05:39 +01:00
Martinfx
2cf37708c0 Added glfw support for FreeBSD 2017-11-29 00:04:29 +01:00
Ray San
c9722161d1 Support GetCurrentTime() on macOS 2017-11-27 12:46:40 +01:00
Ahmad Fatoum
f991a075e1 Build examples and games on Travis CI
They were disabled because they failed to build,
but this patch set fixes the build on Linux and macOS.

This doesn't apply to the AppVeyor build on Windows yet;
it currently fails at linking with OpenAL.
2017-11-25 21:45:31 +01:00
raysan5
853cc6f4c9 Added authorization token 2017-11-25 19:40:05 +01:00
Ahmad Fatoum
49c5a433df
Setup CMake package target and CI auto-deploy tags
cmake --build . --target package # or make package if make is used

can now be used to create binary packages for raylib.

AppVeyor and Travis CI are configured to push the artifacts
that result from building git tags to the related Github releases page.
2017-11-24 21:24:35 +01:00
Ahmad Fatoum
44376c04fa
Generate and install pkg-config pc file
After installation, compiling new programs is possible with
    $ cc game.c `pkg-config --static --libs --cflags raylib`
or
    $ cc game.c `pkg-config --libs --cflags raylib`
depending on configuration

Also adds following configuration options:
- WITH_PIC "Compile static library as position-independent code"
- STATIC_RAYLIB "Build raylib as a static library"
- MACOS_FATLIB  "Build fat library for both i386 and x86_64 on macOS"
2017-11-24 17:15:33 +01:00
David Reid
a0d9913c7c Potential fixes for audio on RPI and Emscripten builds. 2017-11-24 22:13:33 +10:00
David Reid
5463e14886 Audio: Fix a bug with AudioStreams.
This bug is a result of the buffer of an AudioStream being smaller than
that of a period of the backend playback device. In this situation,
AudioStream's would have pauses between buffer updates because the
backend is not able to re-fill the AudioStream buffer's quick enough
due to it's periods being longer than the AudioStream buffer.
2017-11-24 21:54:00 +10:00
Ahmad Fatoum
17c91bad6f
Disable CRT "secure" warnings
Suppresses 88 of the 213 warnings reported when compiling with
MSVC 2015 on AppVeyor.
2017-11-23 07:56:02 +01:00
Ahmad Fatoum
1e1b20c889
Add AppVeyor CI for automatic Windows Builds
We already have automatic Linux and macOS build via Travis CI.
This adds the same for Windows x86 and x86_64 with both
Microsoft Visual Studio 2015 as well as MinGW-w64.
2017-11-23 00:47:58 +01:00
Ahmad Fatoum
b2acff66de
Fix macOS build of new rglfw.c approach
There have been two problems:

* GLFW itself was compiled with the definitions for compiling
_against_ GLFW (fixed by removing requirement for external glfw)

* rglfw.c was being compiled as C code, although it includes
Objective C files.

This _might_ break the Windows build, needs to be checked.

Fixes #391, but as noted I'd prefer though a separate source directory
and build script for GLFW.
2017-11-22 23:11:41 +01:00
Ahmad Fatoum
899e1fbd94
Avoid duplicate definition of feature macro
Feature macros need to be defined before #including any headers,
preferably through the build system, but this is good enough.

Fixes a compile error on my fork's Travis CI.
2017-11-22 22:58:18 +01:00
Ray San
1be826fb16 Removed useless file 2017-11-22 17:30:09 +01:00
Ray
25ceec9b8f Corrected default textures locations
By default, we look for texture1 for LOC_MAP_SPECULAR and texture2 for
LOC_MAP_NORMAL
2017-11-22 14:56:45 +01:00
David Reid
8b3694a34d Fix a crash in audio mixing code. 2017-11-22 18:36:48 +10:00
David Reid
c71b01c8ac Update mini_al with fixes for OpenSL and SDL backends. 2017-11-21 06:35:38 +10:00
David Reid
14b889be41 Update mini_al with a potential fix for HTML5. 2017-11-20 21:47:07 +10:00
David Reid
3238cba47c Log the name of the playback device. 2017-11-19 19:38:23 +10:00
David Reid
49e945f958 Update mini_al with fixes and improvements for Emscripten. 2017-11-19 12:15:01 +10:00
David Reid
84ef860443 Update mini_al with experimental support for SDL/Emscripten. 2017-11-18 22:30:20 +10:00
David Reid
f9144ac5b0 Rename a variable for consistency. 2017-11-18 12:15:48 +10:00
David Reid
3be83dac7e Update mini_al. 2017-11-18 11:51:51 +10:00
David Reid
b9bb80d004 Add some logging and update mini_al. 2017-11-18 10:27:44 +10:00
David Reid
60d7215b2a mini_al: Unify the buffer system for Sounds and AudioStreams. 2017-11-18 08:42:14 +10:00
Ray San
6d317c7afe Remove glfw3 dependency
Full sources already included and compiled with raylib (rglfw)
2017-11-17 18:43:39 +01:00
Ray San
e2e4b8df28 Remove unneeded glfw dependencies
Only required by examples
2017-11-17 18:42:39 +01:00
Ray San
a6877c82c6 Added alternative license to rgif.h library
Just in case of legal conflict with public domain software, added MIT
alternative license.
2017-11-17 18:30:19 +01:00
David Reid
261b00e9e8 Update mini_al. 2017-11-17 21:12:05 +10:00
Ray San
a6416f82a7 Reviewed file comments 2017-11-16 17:59:35 +01:00
David Reid
96be62e88b Update mini_al.h 2017-11-16 21:49:45 +10:00
David Reid
e03afbf2fa Add support for pitch shifting.
This commit should bring the mini_al backend up to feature parity with
the OpenAL backend.
2017-11-15 22:04:23 +10:00
David Reid
322d868841 Fix minor errors with the OpenAL backend. 2017-11-14 21:44:57 +10:00
David Reid
88d2810fa3 Bug fixes for Music with mini_al. 2017-11-14 21:15:50 +10:00
Ray
68024f1b0b Added desktop platform check...
...to define proper values
2017-11-13 21:37:00 +01:00
David Reid
3a96a66fdf Bring up to date with changes to mini_al. 2017-11-13 21:46:29 +10:00
Ray San
9c65caea8c Added GLFW sources to raylib
Compiling GLFW library with raylib avoids external dependencies, this
way we solve version problems in some platforms
2017-11-13 12:09:41 +01:00
David Reid
e52f4282d6 Update comments. 2017-11-12 22:57:31 +10:00
David Reid
ac4c911ad7 Work on porting Music to mini_al. 2017-11-12 21:55:24 +10:00
David Reid
68bf6c9701 Initial work on porting AudioStream to use mini_al. 2017-11-12 20:59:16 +10:00
raysan5
24b12e5e23 Remove PLATFORM_ checks from raylib header
Now header is truly multiplatform...

Actually still a small pending check on XBOX gamepad controls that
hopefully will be removed with next GLFW 3.3
2017-11-12 11:45:35 +01:00
raysan5
02dd4d32b5 Allow custom distortion shader - IN PROGRESS - 2017-11-12 11:00:28 +01:00
raysan5
09228752ce Review default shaders usage on loading 2017-11-12 10:33:44 +01:00
David Reid
b0852002b8 Rename SoundInternal to SoundData for consistency with MusicData. 2017-11-12 14:54:37 +10:00
David Reid
75433a670e Initial work on adding support for mini_al. 2017-11-12 14:17:05 +10:00
Ray San
b6b58991e6 Working on UWP support
Support Universal Windows Platform (UWP):
- Windows 10 App
- Windows Phone
- Xbox One
2017-11-10 12:37:53 +01:00
Wilhem Barbier
7ef604fbf5 Store the default shaders 2017-11-09 20:47:22 +01:00
Ray San
37986b26cb Corrected issue with text drawing on image 2017-11-06 14:13:50 +01:00
Ray San
2f024dbfef Corrected possible issue on FBO creation
USE_DEPTH_RENDERBUFFER on OpenGL 2.1
2017-11-06 13:58:11 +01:00
Ray San
81518ccd13 Corrected issue with shader locations init
On RPI, after latest drivers update, models were not rendered properly
cause of that...
2017-11-06 13:41:13 +01:00
Wilhem Barbier
879c2f484b SetShaderValue take const pointer 2017-11-05 21:57:29 +01:00
Ray
aa6a1b4283 Corrected issue with missing defines 2017-11-05 09:58:25 +01:00
Ray
d43af4918b Improve textures support for OpenGL 2.1 2017-11-04 16:57:46 +01:00
Ray
9e0105a1a3 Corrected function name 2017-11-04 16:57:20 +01:00
Ray San
244007a99b Review Fade() functionality 2017-11-03 12:41:03 +01:00
Ray San
3c3d56bb4a Renamed data types to standard names 2017-11-03 12:40:46 +01:00
Ray San
3d755d617a Some code tweaks... 2017-11-02 20:08:52 +01:00
Ray San
415e7e972c Review some issues, view description
- Review RPI compilation (core_drop_files not supported)
- Review ImageFormat(), some issues
- GetTextureData() reviewed for RPI
2017-10-30 13:51:46 +01:00
Ray
743cc6add6 Review new build platform: FreeBSD
Corrected issue with RPI_CROSS_COMPILE
2017-10-30 00:14:13 +01:00
Ray
52cd0395b4
Merge pull request #373 from Martinfx/master
Added support FreeBSD
2017-10-28 22:22:04 +02:00
Martinfx
47c7f3624f Added support FreeBSD for example 2017-10-28 18:41:29 +02:00
Martinfx
b3110c14fe Added support FreeBSD 2017-10-28 17:30:02 +02:00
Ray San
ab01cd45bc Review rlReadTexturePixels()
Improve second option to retrieve texture data from fbo...

Still requires some testing...
2017-10-25 12:46:26 +02:00
Ray San
31c8c86d8e Comment tweak...
...while reviewing GetTextureData() functionality on OpenGL ES 2.0
2017-10-25 12:33:44 +02:00
Ray
539a9ca50e Corrected ImageTextEx()
- Added new function: GenImageColor()

ImageDraw() should be reviewed... specially alpha blending...
2017-10-25 01:24:17 +02:00
Ray
cbe0dcedfe Corrected issue with ttf font y-offset 2017-10-25 00:30:58 +02:00
Ray
ad31730b6a Added cross-compiler RPI libs 2017-10-22 20:00:38 +02:00
Ray
368b0320c6 Added resource config file 2017-10-22 11:07:17 +02:00
Ray San
df67e799dd Updated release versions for raylib 1.8 2017-10-20 17:14:58 +02:00
Ray San
86df9168e7 Updated raylib VS2015 project 2017-10-19 14:14:18 +02:00
Ray San
1474172b4a Updated for raylib 1.8 2017-10-19 13:25:51 +02:00
Ray San
7057d08369 Review VR functionality
To be more generic and configurable
2017-10-17 13:32:15 +02:00
Ray San
a6ccc14d39 Corrected issue with OpenAL Soft static 2017-10-16 13:37:10 +02:00
raysan5
4909f9711c Small tweak, remove tabs 2017-10-14 12:25:36 +02:00
raysan5
5430d5d52e Review Makefiles 2017-10-14 00:13:23 +02:00
Ahmad Fatoum
107294f3e6 Fix bug, add some whitespace 2017-10-13 13:55:01 +02:00
Ahmad Fatoum
cd6d752217
Fix warning about unsequenced modification of variable
Variable t was read and modified without interleaving sequence points,
technically undefined behavior. Report by Clang's -Wunsequenced
2017-10-12 19:51:21 +02:00
raysan5
8928248c71 Review comments about raylib 2017-10-12 14:07:31 +02:00
Ray San
399d4b5f46 Check to avoid bool redefinition 2017-10-11 13:29:01 +02:00
Ray San
7114c1b1f3 Updated compilation output paths 2017-10-11 13:28:38 +02:00
Ray San
d302316e51 Reorganize release and dependencies 2017-10-11 11:22:49 +02:00
Ray San
9000fc28a3 Keep working on Android shared libs... 2017-10-04 12:51:53 +02:00
Ray San
412c52499a Reverted change that breaks 3D drawing
It should be reviewed more carefully...
2017-10-04 12:13:32 +02:00
Ray San
ddea9d68bf Review VR simulator
Requires some work, distortion shader could be move out of raylib to
example code...
2017-10-04 12:11:40 +02:00
Ray San
ca0ff82046 Keep working on Makefiles... 2017-10-03 15:02:32 +02:00
Ray San
b2789949ee Working on Makefiles... 2017-10-02 14:12:03 +02:00
Ray San
1288d6a5df Updated android_native_app_glue 2017-10-02 13:06:34 +02:00
Ray San
ea0decece8 Updated OpenAL Soft headers 2017-10-02 13:06:19 +02:00
Ray San
144b0ed695 Renamed gif writting library 2017-10-02 13:06:04 +02:00
Ray
4f9de9527f Review gradient rectangle drawing
Added: DrawRectangleGradientV()
Added: DrawRectangleGradientH()
2017-09-30 00:46:31 +02:00
Ray
1c7416910e Default to OpenAL static lib 2017-09-29 23:44:31 +02:00
Ray San
ccd6271a7f Added some compiler flags for Android 2017-09-29 13:57:00 +02:00
Ray San
c45eeb8024 Code tweaks and comments for Android 2017-09-29 13:56:37 +02:00
Ray
2068037417 Code tweak 2017-09-26 00:51:31 +02:00
Michael Vetter
4a406fa94b Increment version in meson build file
Increment raylib version and so lib version number.
2017-09-25 12:15:48 +02:00
raysan5
b0f033b43a Some work on rres... 2017-09-23 19:30:42 +02:00
Ray
4a8644e999 Update Android libs and building 2017-09-23 18:40:30 +02:00
Ray
ff9b486ebe Removed matrix resetting...
to emulate OpenGL funcionality
2017-09-22 13:53:29 +02:00
raysan5
20968830c0 Added mesh generation functions 2017-09-18 00:59:22 +02:00
Ray
1d91a46008 Corrected out-of-bounds array issue 2017-09-13 22:23:24 +02:00
raysan5
f3f6d3fd8e Added new functions
SetWindowTitle()
GetExtension()
2017-09-08 09:35:54 +02:00
Ray
fb334e2fd1 Testing shapes generation using additional library 2017-09-02 17:42:22 +02:00
raysan5
12cb3afd9e Added function DrawRectangleGradientEx()
Moved function DrawRectangleT() from text module to shapes
Added some comments
2017-08-27 21:02:24 +02:00
ASDF
e173db19f7 CMake based build system.
Some people might find this handly
2017-08-27 13:28:02 -04:00
raysan5
0fc1323c80 Renamed modelviewprojection matrix 2017-08-25 01:43:55 +02:00
raysan5
b0adac96b7 Review issue with mipmaps setup
On DDS files mipmapCount header parameter could be unused and set to 0,
resulting in a wrong mipmap count and wrong compressed texture loading.
2017-08-24 20:33:30 +02:00
Michael Campagnaro
18bf0ac044 Fix typo in raymath.h 2017-08-23 22:55:43 -04:00
raysan5
88839b093c Added function DrawRectangleT()
Usefult to draw rectangles using default font texture
2017-08-06 10:44:50 +02:00
raysan5
0169b72bdc Minor tweaks 2017-08-06 10:43:43 +02:00
raysan5
6369b47f11 Force OpenGL 3.3 on OSX if selected OpenGL 2.1 2017-08-04 19:18:55 +02:00
raysan5
eeca607506 Review transforms to match OpenGL 1.1 2017-08-04 18:34:51 +02:00
raysan5
2ec8880197 Updated stb libs to latest version 2017-08-04 12:58:39 +02:00
Benjamin Summerton
71d9426565 Make physac work on OS X
Physac wasn't working on OS X.  It looks like the necessary timing code wasn't being compiled in by the preprocessor.

fixes #340
2017-07-30 23:56:58 -04:00
Ray
d071418cba Added Vector3MultiplyV()
To multiply Vector3 by Vector3
2017-07-28 20:58:38 +02:00
Ray
2a263f7b5f Corrected compilation on OpenGL ES 2.0 2017-07-28 19:59:04 +02:00
raysan5
c764b3d03e Some tweaks 2017-07-25 18:10:07 +02:00
raysan5
b2712b6db7 Corrected issue on QuaternionFromVector3ToVector3() 2017-07-23 17:29:51 +02:00
raysan5
f57367e786 Implemented some changes 2017-07-23 13:20:35 +02:00
raysan5
a766e2c480 Updated Vector math to new naming 2017-07-22 22:15:50 +02:00
raysan5
3655c6e466 Renamed Vector*() functions to Vector3*()
For consistency!
2017-07-22 22:13:26 +02:00
raysan5
2227742e96 Corrected bug on texture rotation 2017-07-22 18:10:34 +02:00
raysan5
cbb134946c Corrected GetMouseRay() and rlUnproject()
Now it works great with reviewed maths
2017-07-22 11:02:40 +02:00
raysan5
c756227e11 Remove BOM from file encoding 2017-07-22 10:44:24 +02:00
raysan5
00d2768bc9 Corrected bug on MatrixPerspective()
Some other tweaks...
2017-07-22 10:35:49 +02:00
raysan5
c6cd07c373 Some tweaks raymath related 2017-07-21 17:46:44 +02:00
raysan5
e52032f646 Complete review of raymath
Now it should be coherent with OpenGL math standards
2017-07-21 17:19:28 +02:00
raysan5
38d9fcb08e Moved some functions to raymath
Exposed some raymath useful functions to raylib API
2017-07-21 15:25:35 +02:00
raysan5
980d9d4cd4 rlgl usable as standalone library 2017-07-21 10:42:57 +02:00
raysan5
84aff31973 MatrixPerspective() angle required in radians
Consistent with similar functions in raymath
2017-07-21 10:42:41 +02:00
raysan5
2679c4ae9b Review mesh loading and textures generation 2017-07-21 09:34:09 +02:00
raysan5
63fd96354e Simplify a bit GenTexture*() functions
Still shader dependant, locations set should be moved out
2017-07-20 14:27:59 +02:00
raysan5
4c06725461 Removed useless functions
SetMaterialTexture() and UnsetMaterialTexture()... too shader
dependant...
2017-07-20 14:27:17 +02:00
raysan5
52cd5c6324 Corrected some issues
Corrected compilation for OpenGL 1.1
Review mesh data uploading to GPU
2017-07-20 12:26:25 +02:00
raysan5
0dabb2708b Reorganized a couple of functions 2017-07-19 19:53:53 +02:00
raysan5
76c6f0b1e6 Working on PBR system
Moved PBR material loading to example, right decision?
2017-07-19 18:55:32 +02:00
Ray
e8b65422c4 Merge pull request #329 from define-private-public/328.shared-library-on-os-x
Able to make a .dylib for OS X
2017-07-19 10:14:36 +02:00
raysan5
d368403a13 Working on PBR materials, renamed some data 2017-07-19 10:09:34 +02:00
Benjamin N. Summerton
ba32d6a753 Able to make a .dylib for OS X 2017-07-18 22:37:09 -04:00
Ray
8f569e59b1 Review shared library generation 2017-07-17 14:16:23 +02:00
raysan5
e893f3629e Corrected some issues 2017-07-17 12:02:46 +02:00
Ray
6546474fa4 Manual integration of material-pbr into develop 2017-07-17 00:33:40 +02:00
raysan5
8ca8550739 Removed function reference 2017-07-08 14:22:48 +02:00
raysan5
53fbeeea71 Corected some issues with jar_xm
Problems when compiling with VS2015
Probably DEBUG(...) macro is not the best naming...
2017-07-08 14:19:27 +02:00
raysan5
36fcffeaae Incremented version number for reference 2017-07-02 19:29:21 +02:00
raysan5
6589c808b5 Review some formatting for consistency 2017-07-02 19:29:01 +02:00
raysan5
9f09f6f550 Rename enum LogType names...
...to avoid possible conflicting symbols
2017-07-02 12:35:13 +02:00
Joel Davis
e0c95ede50 Prevent bogus triangle being added when there is whitespace at end of .OBJ file 2017-06-30 23:37:19 -07:00
Wilhem Barbier
056a494baf Fix some other typos 2017-06-29 10:36:58 +02:00
Wilhem Barbier
aba3739c13 Fix some typos in raymath.h 2017-06-29 10:30:21 +02:00
Wilhem Barbier
786cd63057 Add a density parameter to GenImageRadialGradient 2017-06-28 17:27:47 +02:00
Ray
c3049a9b06 Merge pull request #311 from nounoursheureux/image_gen
Add more image generation functions: radial gradient and perlin noise
2017-06-28 16:20:25 +02:00
Wilhem Barbier
3fe268d004 Swap the two parameters 2017-06-28 15:38:34 +02:00
Wilhem Barbier
a0ac8ee2c4 Add more image generation functions: radial gradient and perlin noise 2017-06-28 15:29:56 +02:00
Wilhem Barbier
954757532a Add the SaveImageAs function 2017-06-28 14:32:44 +02:00
Wilhem Barbier
fcd13fd5d2 Add some functions to generate images
Namely:
- GenImageHorizontalV
- GenImageHorizontalH
- GenImageChecked
- GenImageWhiteNoise
- GenImageCellular

The gradient implementation may be a bit naive, for example it doesn't do any gamma correction.
2017-06-28 12:56:04 +02:00
Ray
8c1f32f2fe Additional check on file open 2017-06-12 14:21:50 +02:00
Ray
5370fe18e0 Additional check for bool header definition 2017-06-11 23:58:46 +02:00
Michael Vetter
272073785f Add define to have CLOCK_MONOTONIC work in c99
If we compile with c99 without gnu extensions (gnu99) we need this
define, to have CLOCK_MONOTONIC and similar macros available
2017-06-11 11:20:30 +02:00
Michael Vetter
1a61dc2c77 Meson: build library with so version
This should always be the number of the raylib release.
Especially when the new version is ABI incompatible the major version
should be bumped.
2017-06-08 17:03:25 +02:00
Ray
9dd3c03153 Merge pull request #297 from jubalh/meson
Initial meson support
2017-06-08 13:19:41 +02:00
raysan5
402a8bfd68 Added note about transposing 2017-06-05 18:53:53 +02:00
raysan5
43cb6414f6 Added note about transposing 2017-06-05 18:53:37 +02:00
Michael Vetter
567831a693 Allow static/dynamic library building with meson
Using the library() function instead of shared_library() allows changing
of the library type via the default_library option.
This allows for easy change between static and dynamic library building.

Use 'meson --default-library=static builddir' to build as static, if no builddir yet exists.
Use 'mesonconf -Ddefault_library=static builddir' to change the type for
an existing builddir.
2017-06-05 14:35:44 +02:00
Michael Vetter
9c524ee3a6 Add meson files for basic Linux building 2017-06-05 14:34:47 +02:00
Michael Vetter
6809380d3d Accept external CFLAGS
Some distributions build the programs with a specific set of CFLAGS.
Lets allow that by adding raylibs flags.
2017-05-29 19:00:53 +02:00
raysan5
f54501a355 Review gif recording (simplified) 2017-05-27 14:40:05 +02:00
raysan5
d0190af69f Renamed file (issues with Makefile) 2017-05-22 20:47:17 +02:00
Ray
413d059fd8 Some tweaks and additions 2017-05-19 00:55:02 +02:00
Ray
afb841b7dd Reverted to previous OpenAL version
Issues when pausin musing and trying to resume (not resuming!)
2017-05-18 23:26:20 +02:00
Ray
9b24120cd9 Updated libs 2017-05-18 19:24:24 +02:00
Ray
e01a1ba10c Support Gif recording 2017-05-18 18:57:11 +02:00
Ray
9f50c6e611 Added gif file writter library
Setup for a new amazing feature! ;)
2017-05-17 16:01:55 +02:00
Ray
9819614276 Comments tweaks 2017-05-17 00:33:40 +02:00
Ray
a5bfd7db22 Some reviews for RPI 2017-05-16 15:23:01 +02:00
Ray
87a3970222 Move android_native_app_glue to folder 2017-05-15 18:06:26 +02:00
Ray
5f09c71f98 Review comments for better organization 2017-05-15 11:30:09 +02:00
Ray
fb0f2fd181 Moved Android header to external folder 2017-05-14 18:33:15 +02:00
Ray
01e65664dd Reviewed some comments... 2017-05-14 18:32:47 +02:00
Ray
32e5e20734 Update to latest OpenAL Soft version (1.18.0-dev)
Note that Android and Desktop versions of OpenAL Soft come from the same
sources, recompiled for every platform
2017-05-14 18:32:27 +02:00
Ray
026f9829e5 Review header comments 2017-05-14 18:30:51 +02:00
Ray
a63ad0fec4 Remove OculusSDK library
Just waiting for a better future alternative (multiplatform)... OpenXR ?
2017-05-14 18:30:21 +02:00
Ray
edb9e4159d Remove ndk-build based src building
Replaced by standaloane-toolchain based building, included in
src/Makefile
2017-05-14 18:29:05 +02:00
Ray
fd5c36fc32 Avoid math function duplicates 2017-05-11 17:22:25 +02:00
Ray
3d6c1f3f4f Remove useless files 2017-05-11 17:08:33 +02:00
Ray
518bdfc134 Some work on Android build 2017-05-11 16:45:49 +02:00
Ray
35fe34ba0f Added some useful functions 2017-05-11 16:24:40 +02:00
Ray
93e2fd8ea1 Some tweaks 2017-05-10 19:37:48 +02:00
Ray
16842233c9 Review issue and added some comments 2017-05-10 19:34:57 +02:00
Ray
0880be638e Renamed RayHitInfo variables 2017-05-10 00:57:48 +02:00
Ray
7f6b16add4 HDR textures vertical flip 2017-05-09 22:32:21 +02:00
Ray
bac50fbba5 Review functions descriptions 2017-05-09 22:03:46 +02:00
Ray
321027a242 Added comments to create transparent framebuffer
Comments to create transparent framebuffer on RPI,
when activate you see though full screen window the console below!
2017-05-09 18:11:02 +02:00
Ray
4c27412eff Corrected issue #281 2017-05-09 09:33:32 +02:00
Ray
f05d6dfc3c Some comment tweaks
Still some work left on camera...
2017-05-08 21:16:46 +02:00
Ray
fd1fe3ac14 Lock cursor on first person camera 2017-05-08 21:03:48 +02:00
Ray
35c6aff21f Corrected bug on HDR loading 2017-05-08 12:50:24 +02:00
Ray
50c887cb0a Support HDR R32G32B32 float textures loading 2017-05-08 12:31:47 +02:00
Ray
822c2ddad5 Some defines tweaks for consistency 2017-05-08 02:47:44 +02:00
Ray
83aba22e49 Improved hi-res timer on Win32 2017-05-08 02:37:37 +02:00
Ray
a522914183 Included required paths for web compilation 2017-05-08 01:33:34 +02:00
Ray
3861bc80f2 StopMusicStream() review 2017-05-08 00:55:47 +02:00
Ray
39732d04ec Comments review 2017-05-08 00:55:26 +02:00
Ray
0ebd8b0f6e Review Android compiling 2017-05-08 00:47:15 +02:00
Ray
3bdf367711 Support model.transform
Combine it with transform introduced as function parameters
2017-05-04 17:42:24 +02:00
Ray
70a7c65668 Return angles as degrees 2017-05-04 17:41:51 +02:00
Ray
18b31f6792 Added two new functions to raymath 2017-05-04 00:35:41 +02:00
Ray
9c66d961d0 Merge branch 'develop' of https://github.com/raysan5/raylib into develop 2017-05-03 14:17:25 +02:00
Ray
2d5c8e61b1 Some code tweaks 2017-05-03 14:16:53 +02:00
Ray
73774aadd6 Review makefiles 2017-05-03 14:16:42 +02:00
victorfisac
e197665e1d Added function to set window minimum dimensions...
useful when using FLAG_WINDOW_RESIZABLE.
2017-05-02 15:04:32 +02:00
Ray
d593bd0081 Some code tweaks 2017-04-30 13:03:31 +02:00
Ray
86f2d4b9f9 Commented pointer lock on web 2017-04-28 00:29:50 +02:00
raysan5
0b869948c6 TraceLog() output tweak 2017-04-23 19:27:48 +02:00
raysan5
3c99093aed Rename variables for consistency 2017-04-23 12:30:36 +02:00
raysan5
7bcae59477 Support XM modules by default 2017-04-23 12:06:05 +02:00
raysan5
cfec2b40a4 Organize structs vs enums 2017-04-22 22:35:19 +02:00
raysan5
247da006ae Rename parameter 2017-04-22 22:35:04 +02:00
raysan5
b0f8ea27e3 Renamed function for lib consistency
LoadSpriteFontTTF() --> LoadSpriteFontEx()
2017-04-22 19:04:54 +02:00
Ray
e7f0d0eef1 Corrected issue with alloca.h on GCC 2017-04-21 00:08:24 +02:00
Ray
ecfe31bf1d Make TraceLog() public to the API
enum LogType could require some revision...
2017-04-21 00:08:00 +02:00
Ray
1df7a8b4a6 Update some files 2017-04-20 18:09:30 +02:00
Ray
35172430c6 Added SUPPORT_VR_SIMULATOR flag 2017-04-18 11:49:02 +02:00
raysan5
3e082f1d62 Updated physac to latest version 2017-04-16 19:08:34 +02:00
raysan5
c67cffea38 Updated STB libs to latest version 2017-04-16 14:06:04 +02:00
raysan5
f5894278b7 Added Vector2 math functions
Reviewed some Vector3 functions
Added auxiliary Clamp() function
2017-04-16 13:48:46 +02:00
raysan5
7e65c300b6 Make public TakeScreenshot() function 2017-04-16 13:47:49 +02:00
RDR8
1bba1242f4 Added _DEFAULT_SOURCE to CFLAGS for C99 compatibility 2017-04-12 20:26:29 -05:00
Ray
8374460c39 Added glfw3 lib (for VS2015) 2017-04-08 23:32:30 +02:00
Ray
d2d4b17633 Web: Support pointer lock 2017-04-08 00:16:03 +02:00
victorfisac
82577ededc Comment unused variables from tangent calculations 2017-04-06 15:34:04 +02:00
victorfisac
4b7ea25603 Remove testing binormals implementation 2017-04-06 15:33:20 +02:00
victorfisac
0c2a58cf96 Add tangents calculation when loading OBJ file 2017-04-06 15:31:48 +02:00
Ray
fdf8501e81 Improve vr support and simulator 2017-04-05 00:02:40 +02:00
Ray
99affa0caf Corrected issue when retrieving texture from GPU 2017-04-04 23:44:36 +02:00
Ray
1f56e8e5d0 Minor code tweaks 2017-04-04 12:16:13 +02:00
Ray
c3b8a41f95 Remove function declaration 2017-04-03 23:10:49 +02:00
Ray
0a33fbf8bb Corrected TraceLog issue 2017-04-01 00:48:40 +02:00
RDR8
44de97ea16 Fine-tuning PLATFORM_WEB CFLAGS 2017-03-29 16:04:29 -05:00
RDR8
4889f240fe Restore inadvertant changes to Makefiles 2017-03-29 12:59:46 -05:00
Ray
080a79f0b0 Added IsFileExtension()
Replaced old GetExtension() function
Make IsFileExtension() public to the API
2017-03-29 00:35:42 +02:00
Ray
2f65975c5e Remove RBMF fileformat support 2017-03-29 00:02:40 +02:00
Ray
b5dd18a70c Review Sleep() usage, return to busy-wait-loop 2017-03-28 19:15:27 +02:00
Ray
90b36bd274 Merge branch 'develop' of https://github.com/raysan5/raylib into develop 2017-03-26 22:49:11 +02:00
Ray
b7a8a40e71 Work on configuration flags 2017-03-26 22:49:01 +02:00
RDR8
72b90bff0f Merge remote-tracking branch 'origin/develop' into games-linux 2017-03-25 21:13:17 -05:00
RDR8
0c16af01e5 Replaced font.size with font.baseSize. Uncommented linux libs. Typo or two 2017-03-25 20:41:04 -05:00
Ray
5387b45431 Working on configuration flags 2017-03-25 12:01:01 +01:00
RDR8
ff44cb02e7 Always something 2017-03-24 03:42:10 -05:00
RDR8
9eaff6902f Sweep blank lines 2017-03-24 03:37:49 -05:00
RDR8
f1bb245999 Strip trailing spaces 2017-03-24 03:32:07 -05:00
RDR8
e23c120c8b Automate compiler flags selection. 2017-03-24 03:28:12 -05:00
RDR8
9875198a56 c99 fix, some linux housekeeping 2017-03-24 01:20:24 -05:00
Ray
004117a05c core: configuration flags 2017-03-21 13:22:59 +01:00
Ray
2ac7b684b5 text: configuration flags 2017-03-21 13:22:47 +01:00
Ray
974a6d4031 Corrected bug 2017-03-21 13:21:07 +01:00
Ray
59652c75b4 Review some comments 2017-03-20 20:34:44 +01:00
raysan5
8f5ff64420 Working on file header comments... 2017-03-19 12:52:58 +01:00
raysan5
5d1f661661 Remove Oculus support from code
Moved to custom example, now raylib only supports simulated VR
rendering.
Oculus code was too device dependant... waiting for OpenXR.
2017-03-14 01:05:22 +01:00
raysan5
3813722f17 Added function: DrawLineBezier() 2017-03-14 00:22:53 +01:00
raysan5
7154b42f48 Corrected naming issue 2017-03-09 18:52:56 +01:00
Ray
7c888edba1 Corrected typo introduced in last commit 2017-03-09 16:25:15 +01:00
Ray
4ec65c0d25 Corrected issue with reserved words: near, far 2017-03-09 16:23:36 +01:00
Ray
81897e7771 Corrected bugs on RPI compilation 2017-03-09 13:13:13 +01:00
Ray
6d1519c132 Merge pull request #241 from raysan5/develop
Integrate develop branch
2017-03-07 09:49:04 +01:00
-
cb29b1d2ac Removed unnecesary libs 2017-03-07 09:45:18 +01:00
victorfisac
c964559bc9 Update physac source and examples with new changes 2017-03-06 22:57:33 +01:00
victorfisac
f88a943418 Fix bug in isGrounded state calculations 2017-03-06 09:58:28 +01:00
raysan5
59038bae96 Added function: DrawLineEx()
Supports line thickness
2017-03-05 21:04:07 +01:00
raysan5
d1c9afd1d8 Work on timming functions...
It seems Sleep() behaves weird on my computer, disabled by default
returning to the busy wait loop... also re-implemented DrawFPS() to
avoid frame blitting...
2017-03-05 19:17:00 +01:00
raysan5
203d1a154e Clear music buffers on stop 2017-03-05 10:55:58 +01:00
raysan5
9cfaa81a7e Added some flags and functions to manage window
- SetWindowPosition(int x, int y);
- SetWindowMonitor(int monitor);
2017-03-05 10:55:29 +01:00
bugcaptor
de103ecc5e fix for audio.c(607): error C2036: 'void *': unknown size in Visual Studio 2015. 2017-03-02 10:07:09 +09:00
Ray
05cff44d0a Improved modules description -IN PROGRESS-
Working in modules configuration flags...
2017-02-16 00:50:02 +01:00
Ray
1c364cc507 Review rres loading to support multiple parts 2017-02-16 00:19:30 +01:00
Ray
177af272f0 Added function DrawRectanglePro() 2017-02-16 00:19:03 +01:00
raysan5
4cb3e4a240 Support resources divided in multiple parts
Every part is a resource itself, they are loaded in an array
2017-02-15 10:44:59 +01:00
raysan5
05f039f85f Corrected issue with OpenAL being 'keg only' on OSX
Also reviewed issue with stdbool when compiling with clang
2017-02-11 23:34:41 +01:00
raysan5
afcd748fdf Reviewed fread() usage around the code 2017-02-11 23:17:56 +01:00
Ray
b4988777ef [audio] Renamed variable 2017-02-09 22:19:48 +01:00
Ray San
836c1636a2 Remove lighting system from rlgl standalone header 2017-02-08 20:02:40 +01:00
Ray
f2f05a734d Added audio function: SetMusicLoopCount()
Useful to set number of repeats for a music, needs to be tested...
2017-02-06 01:03:58 +01:00
Ray
ac6b4d3830 Added audio function: SetMasterVolume() 2017-02-06 00:44:54 +01:00
Ray
734776b923 Commented code for review 2017-02-06 00:44:21 +01:00
raysan5
7bf6a712cc Remove rlua from raylib main repo
Moved to own repo at https://github.com/raysan5/raylib-lua
2017-02-05 03:15:43 +01:00
raysan5
c4bd214cf0 Added function SetWindowIcon()
Only DESKTOP platforms (Windows, Linus, OSX)
2017-02-05 03:00:35 +01:00
raysan5
1a879ba08e Refactor SpriteFont struct
Now it uses CharInfo data, this way, it's better aligned with the future
RRES file format data layout for sprite font characters.
2017-02-05 02:59:39 +01:00
Ray
a08117155d Init memory for screenshot to zero 2017-02-01 00:28:28 +01:00
Ray
495108a2e9 Updated raylib version to 1.7
Preparing for next version... still some work left... :P
2017-01-29 23:08:19 +01:00
Ray
30bb24aa6e Updated Gestures enum 2017-01-29 22:29:54 +01:00
Ray
c85dfd4bc6 Remove unecessary spaces... 2017-01-28 23:02:30 +01:00
Ray
b681e8c277 Implemented Wait()
Now program is halted (OS signal call) for required amount of time every
frame, so CPU usage drops to zero, instead of using a busy wait loop.
2017-01-28 00:56:45 +01:00
Ray
37a64df7b9 Move lighting system out of raylib
Lighting is implemented as a raylib example now
2017-01-27 23:03:08 +01:00
Milan Nikolic
a1527f5620 Fix RPi build and add missing directories 2017-01-26 21:49:18 +01:00
Milan Nikolic
3c3a9318ff Integrate Android build into Makefile 2017-01-26 20:58:00 +01:00
Ray
d8edcafe5a Wait for events when window is minimized...
...instead of keep polling
2017-01-25 11:38:15 +01:00
Ray
825eab37e2 Revert unneeded change 2017-01-24 00:32:16 +01:00
Ray
f164ec80d6 Upload wave collector - GGJ17 game 2017-01-22 15:31:56 +01:00
Ray
7586031410 Support 32bit wav data 2017-01-19 13:18:04 +01:00
Ray
7cd24d2706 Updated stb external libraries 2017-01-18 23:27:41 +01:00
Ray San
3b120bd7d9 Some tweaks for consistency 2017-01-18 19:14:39 +01:00
Ray San
fc7d4cef18 Stop sound source before unloading 2017-01-18 17:25:25 +01:00
Ray San
46f95a730a Corrected bug on OGG sound loading 2017-01-18 17:04:20 +01:00
raysan5
6d6659205c Add support for 32-bit PCM sample data 2017-01-15 01:25:09 +01:00
raysan5
53457e4664 Work on rres file format -IN PROGRESS- 2017-01-15 01:11:38 +01:00
raysan5
e5a2def57f Code formatting 2017-01-15 01:10:34 +01:00
raysan5
61f6b0f707 Removed GetNextPOT(), review TraceLog() 2017-01-15 01:10:23 +01:00
raysan5
4a158d972d Added LoadText() function
Actually, renamed ReadTextFile() from rlgl and make it public
2017-01-15 01:09:15 +01:00
Ray
4ea8494f3e Merge pull request #216 from AudioMorphology/develop
modified:   core.c
2017-01-14 20:25:07 +01:00
AudioMorphology
07a2c00e84 modified: core.c 2017-01-14 16:18:06 +00:00
raysan5
1ca445a9b9 Merge branch 'develop' of https://github.com/raysan5/raylib into develop 2017-01-07 18:13:39 +01:00
raysan5
fbda9c4180 Support rRES data loading 2017-01-07 18:12:59 +01:00
Ray
9b334dcd25 Merge pull request #214 from AudioMorphology/develop
Added RPi Touchscreen device event reader
2017-01-05 23:07:43 +01:00
Richard R. Goodwin
21181f8167 added RPi touch interface 2017-01-05 21:36:40 +00:00
Richard R. Goodwin
d4f5c4e133 modified: src/core.c 2017-01-05 21:20:28 +00:00
raysan5
658c280669 Lattest PR review
Function names, code formatting...
2017-01-05 19:33:05 +01:00
Ray
0369bb4c8c Merge pull request #212 from joeld42/jbd_picking
Raycast Picking Utilities
2017-01-05 17:33:23 +01:00
Joel Davis
d5d391faaf Added RaycastMesh function and example test case 2017-01-02 21:56:25 -08:00
Joel Davis
037da8879a Added RaycastGround and ray picking example 2016-12-31 15:06:39 -08:00
Joel Davis
674ee2cf75 Fix vbo indexes for rlglUpdateMesh 2016-12-31 14:05:30 -08:00
raysan5
202f45415c rRES raylib resources custom file format support
First version of custom raylib resources file format -IN DEVELOPMENT-
2016-12-27 17:42:22 +01:00
raysan5
bf3a213e44 Some functions review and additions
- Improved ImageCopy() to support compressed formats
- Renaming file-formats header structs for consistency
- Review variables naming on ImageDither() for consistency
- Improved LoadImagePro() to make a copy of data
- Preliminary support of rRES file format on LoadImage()
2016-12-27 17:40:59 +01:00
raysan5
e7464d5fc3 Review some formatting and naming
- Renamed WritePNG() to SavePNG() for consistency with other file
loading functions
- Renamed WriteBitmap() to SaveBMP() for consistency with other file
loading functions
- Redesigned SaveBMP() to use stb_image_write
2016-12-27 17:37:35 +01:00
raysan5
5da815234c Improved FLAC audio support 2016-12-26 10:52:57 +01:00
raysan5
a27be5f2a9 Added support for gamepads on PLATFORM_WEB
Feature NOT TESTED yet...
2016-12-25 20:42:22 +01:00
raysan5
14cdd7fbff Added raw image file reading data check 2016-12-25 20:41:36 +01:00
raysan5
852f3d4fd0 Review comments and formatting 2016-12-25 02:01:13 +01:00
raysan5
6d6c542a1d Review some functions for consistency
Removed: LoadTextureEx()
Added: LoadImagePro()
2016-12-25 02:00:36 +01:00
raysan5
d8bf84f118 Added mesh loading functions 2016-12-25 01:59:23 +01:00
raysan5
5de597579f Complete review of audio module 2016-12-25 01:58:56 +01:00
Saggi Mizrahi
1aa775eca8 Fix physac.h building on linux
Signed-off-by: Saggi Mizrahi <saggi@mizrahi.cc>
2016-12-22 03:26:54 +02:00
Saggi Mizrahi
b2d4cd66a7 Fix warnings in lua binding
Signed-off-by: Saggi Mizrahi <saggi@mizrahi.cc>
2016-12-22 03:26:46 +02:00
Saggi Mizrahi
c394708c43 Change UpdateSound() to accept const void *
The function means to accept a const * so let's declare it.
Will allow passing const buffers in games.
Also constness is next to godliness!

Signed-off-by: Saggi Mizrahi <saggi@mizrahi.cc>
2016-12-22 03:25:42 +02:00
Ray
4a9b77dd70 Corrected bug sound playing twice
Samples count was not properly calculated on WAV loading
2016-12-20 00:33:45 +01:00
Ray
814507906f Improving rRES custom format support -IN PROGRESS-
Start removing old rRES functions.
2016-12-17 19:05:40 +01:00
Ray
673ea62b27 Merge pull request #206 from joeld42/jbd_bugfix
Added SetupViewport so high-DPI fix applies to EndTextureMode
2016-12-15 22:42:31 +01:00
Joel Davis
06b8727d70 Moved viewport code into SetupViewport so high-DPI fix can be applied to EndTextureMode 2016-12-14 23:58:15 -08:00
Ray
d5c0f9d386 Replaced log2() function by equivalent
log2() is not available in some standard C library implementations
2016-12-09 10:15:44 +01:00
Ray
377dcb025f Corrected some warnings 2016-12-05 01:14:18 +01:00
Ray
f5d792e551 Update Lua naming
Replaced LUA by Lua
2016-11-25 22:26:36 +01:00
raysan5
46ce30a2eb Corrected bugs for OpenGL 1.1 backend 2016-11-24 19:02:34 +01:00
Ray
b8481369f7 Reviewed some lua examples and added new ones 2016-11-22 12:15:58 +01:00
Ray
f1bcfc1352 Corrected bug on GenTextureMipmaps()
texture.mipmaps value needs to be updated, so, texture must be passed by
reference instead of by value
2016-11-22 12:14:55 +01:00
victorfisac
aa9353feb4 Updated Physac library 2016-11-21 20:30:46 +01:00
raysan5
481ce3d39d Corrected bug with alpha mask on font
Mask was wrongly applied to 8-bit font image, it generated dark borders
on the font. Grayscale image has to be considered as the alpha mask for
a completely white image to use it correctly.
2016-11-21 19:47:58 +01:00
Ray
85c400c006 rlua: Added functions notes
Functions that need to manage big data arrays don't work properly, that
functionality should be reviewed...
2016-11-21 00:07:31 +01:00
Ray
f0626324ab rlua: Added some missing functions
Updated to raylib 1.6 functionality
2016-11-21 00:00:27 +01:00
raysan5
f7b706263a Some code tweaks
Correcting details that pop-up when testing the different platforms
2016-11-18 13:39:57 +01:00
raysan5
b0d5a7a372 Corrected bug on Android 2016-11-17 13:50:56 +01:00
raysan5
bee283b12b Some tweaks around 2016-11-17 12:55:30 +01:00
raysan5
f18c8cea16 Updated to support OpenAL Soft static library 2016-11-16 19:43:21 +01:00
raysan5
41e49c5a6e Remove CMakeList
Working on an updated version...
2016-11-16 19:10:03 +01:00
raysan5
5d46c27cd5 Update resource file for raylib 1.6 2016-11-16 19:08:42 +01:00
raysan5
6d1b712a96 Reviewed modules comments 2016-11-16 18:46:13 +01:00
raysan5
9d3ad52160 Removed byte typedef 2016-11-15 19:15:25 +01:00
Ray
9fb6eda5f1 Improved text measurement 2016-11-13 23:54:36 +01:00
Ray
38df2cad25 Improved text measurement
Still not working correctly, font offsets are not considered
correctly...
2016-11-13 23:53:28 +01:00
Ray
4245237892 Corrected SIGSEV bug 2016-11-13 23:47:28 +01:00
raysan5
aa945055fa Corrected issue on chars drawing
Support by default unordered charsets
2016-11-03 18:57:46 +01:00
raysan5
ca96122a7b Raspberry Pi custom gamepad axis 2016-11-03 18:57:16 +01:00
raysan5
f2d61d4d43 Improved gamepad support on Raspberry Pi 2016-11-02 13:39:48 +01:00
Ray
f16f39e8aa code tweaks to avoid some warnings 2016-11-02 00:50:08 +01:00
raysan5
64f67f6e9f Improved gamepad support
new function: GetGamepadAxisCount()
new function: IsGamepadName()
2016-11-01 14:39:57 +01:00
raysan5
6d3b11ef91 Support unordered charset, neither fixed first char
Still requires some testing...
2016-11-01 00:58:21 +01:00
raysan5
3393fda384 Improve TTF loading 2016-10-31 20:39:30 +01:00
raysan5
673dcf9436 Comments tweaks 2016-10-31 20:39:03 +01:00
raysan5
cc917fbac6 Improve SpriteFont support
LoadSpriteFontTTF() - TTF font loading with custom parameters
2016-10-31 15:38:15 +01:00
raysan5
16101ce3d8 Reorganize defines check 2016-10-31 13:56:57 +01:00
raysan5
836d3341a5 Renamed OpenAL32 dll library 2016-10-31 13:54:37 +01:00
raysan5
988d39029f Support textures filtering 2016-10-29 22:17:19 +02:00
raysan5
43fd9ffe08 Tweak to avoid warnings 2016-10-29 22:16:54 +02:00
raysan5
02842a3e2f Review gamepad inputs
Added funtion: GetGamepadButtonPressed() - This function can be useful
for custom gamepad configuration
2016-10-27 13:41:43 +02:00
raysan5
4ff98f34bb Function to set texture parameters -IN PROGRESS- 2016-10-27 13:40:48 +02:00
raysan5
5c80f65082 Funtions added to set texture parameters
SetTextureFilter()
SetTextureWrap()
2016-10-27 13:40:17 +02:00
raysan5
137057f499 Function added: GenSpriteFont() 2016-10-27 13:39:47 +02:00
raysan5
6d34adbd60 Improving sprite fonts support...
Support grayscale (8 bit) textures for fonts
Load unordered chars data above char 126
2016-10-24 19:11:29 +02:00
raysan5
1142d4edae Force threads to finish on CloseWindow() 2016-10-24 19:08:23 +02:00
Ray
b8ce680511 Improved Android support 2016-10-18 00:15:23 +02:00
raysan5
0ce7f0c409 Some work on multiple inputs...
- Corrected bug and tested new gamepad system
- Reviewed Android key inputs system, unified with desktop
- Reorganize mouse functions on core
2016-10-17 18:18:13 +02:00
raysan5
d5e0f4e84e Added notes on vr tracking -> camera update 2016-10-17 17:02:33 +02:00
Ray
8f60996b64 Corrected some warnings 2016-10-17 00:03:38 +02:00
Ray
1c05017548 Added OpenAL static library 2016-10-15 13:51:33 +02:00
Ray
9e285d8dc3 Updated gamepad system with extra check
Avoid out-of-bounds situation with button array
2016-10-15 13:17:57 +02:00
Ray
98d7a10c08 Improved gamepad system
- Support up to 4 gamepads
- Unified system between platforms
- Corrected some bugs
2016-10-14 11:14:41 +02:00
Ray
4a3ed6d73c Merge branch 'develop' of https://github.com/raysan5/raylib into develop 2016-10-14 00:47:48 +02:00
Ray
b3bc4b21d1 Working on better gamepad support 2016-10-14 00:47:43 +02:00
raysan5
76a67a149e Added new wave functions to lua binding 2016-10-12 10:27:14 +02:00
Ray
97e3277d58 Updated standard shader
Corrects weird artifacts on web
2016-10-11 00:39:07 +02:00
raysan5
5fecf5c088 Review UpdateVrTracking() and rlglLoadRenderTexture() 2016-10-10 19:42:59 +02:00
raysan5
c384b375df Tweak to avoid warning 2016-10-10 19:42:02 +02:00
raysan5
b1651baea5 Added support for FLAC audio loading/streaming 2016-10-10 18:22:55 +02:00
Ray
4c791100cc Tweak int to float 2016-10-09 20:57:14 +02:00
Ray
5af1b4a7c9 Added simulated head-tracking on VR simulator
A simple 1st person camera... still requires some work...
2016-10-09 20:56:58 +02:00
Ray
3396743aba Corrected old issue with mouse buttons on web 2016-10-09 13:25:50 +02:00
Ray
efa286a550 Allow no default font loading
Useful if text module is not required...
2016-10-09 13:09:08 +02:00
Ray
b4a3f294bf Correct warning 2016-10-09 13:07:55 +02:00
Ray
db6538859c Added flag to allow resizable window 2016-10-05 00:48:44 +02:00
raysan5
b082807b0b Removed function: ResolveCollisionCubicmap()
Function was inefficient and should be rewritten from scratch, it
probably neither belongs to this module but an example...
2016-10-03 13:29:01 +02:00
raysan5
637d3195ec More review on camera system...
Sincerely, don't like it... it should be ported to quaternions... the
way it manages cameraTargetDistange and cameraAngle is confusing...
2016-10-03 13:27:22 +02:00
Ray
2ae9ce29eb Corrected issue on DrawPolyEx() 2016-10-02 23:04:46 +02:00
raysan5
978c49472a Working on camera system... 2016-09-26 19:15:44 +02:00
raysan5
753b549aa5 Improving camera system -IN PROGRESS- 2016-09-25 14:28:24 +02:00
Ray
87fc7254e7 Corrected crashing bug!
When SetTargetFPS(0) app crashes horribly (division by zero)
2016-09-23 23:25:13 +02:00
raysan5
65d4eb5e82 Simplify camera module -IN PROGRESS-
Removed internal Camera, not required any more
Removed useless functions
2016-09-22 14:38:17 +02:00
raysan5
4a65b19f0f Simplify supported image formats
Removed support for some unusual image formats
2016-09-22 14:35:50 +02:00
raysan5
1ffe713d93 Corrected bug 2016-09-21 12:29:03 +02:00
raysan5
c5bf9623d1 Updated LibOVR to SDK version 1.8
Weird, OVR_Version.h still points to 1.7, probably a typo...
2016-09-20 20:16:19 +02:00
raysan5
79c8eb543e Corrected audio bugs and improved examples 2016-09-15 11:53:16 +02:00
raysan5
9923fe51a7 Tweak to avoid warning 2016-09-12 19:36:55 +02:00
raysan5
7f0880a735 Review spacing formatting
raylib uses spaces between '+' and '-' signs but not between '*' and '/'
signs, it's a chosen convention
2016-09-12 19:36:41 +02:00
raysan5
173f199313 Corrected text drawing within an image 2016-09-12 19:25:58 +02:00
Ray
94142ecce5 Some more work on audio... 2016-09-09 01:34:30 +02:00
Ray
0c58c1198f Working on new audio functions... 2016-09-08 01:03:05 +02:00
Ray
1e55c30824 Removed raygui from raylib repo (own repo) 2016-09-08 01:02:42 +02:00
Ray
8b35de3276 Added new audio functions -IN PROGRESS-
- LoadWave()
- LoadWaveEx()
- UnloadWave()
- WaveFormat()
- WaveCopy()
- WaveCrop()
- GetWaveData()
2016-09-08 00:20:06 +02:00
Ray
10280c4b91 Some code tweaks 2016-09-07 23:14:16 +02:00
raysan5
36f20376e6 Redesigned lighting shader system 2016-09-05 20:15:21 +02:00
Ray
9d66bc4a05 Added function: ImageAlphaMask() 2016-09-05 10:08:28 +02:00
raysan5
a9ab516dae Formatting tweaks 2016-08-31 10:27:29 +02:00
Teodor Stoenescu
384602e5b5 Merge remote-tracking branch 'upstream/develop' into develop 2016-08-31 09:32:08 +03:00
Teodor Stoenescu
d0cf19e035 Greater LoadOBJ() flexibility
LoadOBJ can now load objects with having no texture coordinates or
objects having texture coordinates specified as tuples.
2016-08-31 09:24:39 +03:00
raysan5
be97583f00 Added function: UpdateSound() 2016-08-29 11:17:58 +02:00
raysan5
4770e2010d Review Android project 2016-08-26 19:40:37 +02:00
raysan5
f1c3f2870b Added TraceLog info on image spritefont loading 2016-08-25 15:11:52 +02:00
Wilhem Barbier
1d71e1b754 Fix a typo in the DrawCube, DrawCubeWires and DrawCubeTexture definitions 2016-08-25 14:18:43 +02:00
raysan5
959a228815 Removed useless spacing 2016-08-16 11:09:55 +02:00
raysan5
342b89c5b9 Review Wave struct 2016-08-15 16:35:25 +02:00
raysan5
852813bdf1 Reviewed formatting 2016-08-15 16:35:25 +02:00
raysan5
1ffc4c7825 Corrected naming bug 2016-08-15 16:35:25 +02:00
raysan5
3377a4485b Support shared/dynamic raylib compilation
Generates:
Win32:  raylib.dll, libraylibdll.a (import library)
Linux:  libraylib.so
2016-08-13 11:31:15 +02:00
Teodor Stoenescu
6e20037f7d Small fix for GenMeshCubicmap()
This fix allows GenMeshCubicmap() to create cubic maps having cells of
arbitrary sizes.
2016-08-12 21:42:17 +03:00
Ray
289e04a62a Ported camera module to header-only 2016-08-10 12:55:54 +02:00
Ray
a1b6b217e4 Comment tweak 2016-08-10 12:55:31 +02:00
Ray
eb9072a2f1 Renamed functions for consistency 2016-08-10 12:20:46 +02:00
Ray
cc2b3228d1 Updated for C++ 2016-08-09 23:03:29 +02:00
raysan5
ed387d00aa Corrected issue with VS 2016-08-08 17:21:46 +02:00
raysan5
7fbd821727 Some code review tweaks 2016-08-07 13:51:01 +02:00
raysan5
f69f930b51 Some functions review 2016-08-07 13:38:48 +02:00
raysan5
cae209816c Code tweak to avoid warning 2016-08-07 13:38:14 +02:00
Ray
2c079d7c6e Review Lua examples and formatting 2016-08-07 11:14:08 +02:00
ghassanpl
47b6e62744 Fixed bug with BoundingBox Lua constructor
Fixed use-after-free in DestroyLight
2016-08-06 22:14:49 +02:00
ghassanpl
6f27941e28 GetDroppedFiles and SetShaderValue in Lua working
Exposed Texture2D.id to Lua
Lights now have settable/gettable fields
2016-08-06 21:51:08 +02:00
raysan5
306945fe14 Added trace on audio device closing 2016-08-06 19:30:56 +02:00
raysan5
16ac468bdb Remove functions from user exposure 2016-08-06 19:30:41 +02:00
raysan5
58c762baa3 Replaced tabs by spaces 2016-08-06 19:30:13 +02:00
Ray
7f9513fbf4 Merge pull request #173 from ghassanpl/develop
Fixes for some Lua bugs
2016-08-06 17:09:57 +02:00
ghassanpl
4960e6b6d7 Fixes for some Lua bugs 2016-08-06 16:58:48 +02:00
raysan5
3b80e2c1e0 Redesigned gestures module to header-only 2016-08-06 16:32:46 +02:00
raysan5
d5f5f0a930 Updated raylib version to 1.6 2016-08-06 11:33:05 +02:00
raysan5
5f1b4e9474 Updated Lua module 2016-08-06 11:30:34 +02:00
LelixSuper
3d519c7a39 Fix install command of src/ makefile 2016-08-04 15:48:37 +02:00
raysan5
80789e6140 Updated Lua binding 2016-08-04 13:40:53 +02:00
raysan5
055d501345 Corrected bug 2016-08-03 23:25:39 +02:00
raysan5
70ec517fda Updated some functions 2016-08-03 23:15:44 +02:00
raysan5
5c30e079f4 [rlua] new module: raylib Lua binding 2016-08-03 21:39:22 +02:00
raysan5
735968e685 [rlua] new module: raylib Lua binding 2016-08-03 21:38:21 +02:00
raysan5
8c0bd30fcb Corrected issue with Music type 2016-08-02 19:09:07 +02:00
raysan5
68d647c1af Complete review and update
Simplified module for Music and AudioStream
Added support for raw audio streaming (with example)
2016-08-02 17:32:24 +02:00
raysan5
58d2f70b7e Review audio module and examples 2016-08-01 21:37:45 +02:00
raysan5
36cf1f7dfd Improved support for C++
Added compound literals (C99) alternative for C++ compilers that don't
support this feature
2016-08-01 18:05:07 +02:00
raysan5
2dc5f580a6 Removed audio errors register 2016-08-01 12:58:30 +02:00
raysan5
02c456432d Complete review of audio system
Still some work left...
2016-08-01 12:49:17 +02:00
Ray
a61b832c4a Merge pull request #166 from Bil152/develop
Code refractoring of music module to be more user-friendly (issue #144)
2016-07-30 12:45:31 +02:00
Bil152
8f7cb6fb19 Code refractoring of music model to be more friendly-user (issue #144) 2016-07-29 21:35:57 +02:00
raysan5
a008d49230 Corrected some issues to compile with MSC 2016-07-29 13:17:50 +02:00
raysan5
a422e39492 Corrected issue on OSX with High DPI display
Many thanks to Marcelo Paez (paezao)
2016-07-26 16:55:46 +02:00
raysan5
07a375e2d6 Corrected issue with HIghDPI display on OSX
Well, not tested yet but it should work...
2016-07-26 13:02:25 +02:00
raysan5
6d68c78989 Updated log output info 2016-07-26 12:44:33 +02:00
raysan5
4facc03a64 Upload ptheads Win32 DLL 2016-07-25 08:50:40 +02:00
sol-prog
32a671b9da OS X comaptiblity changes and compiled library 2016-07-22 11:55:04 -04:00
raysan5
76c9e9883d Update runtime DLL to version 1.6 2016-07-19 10:03:05 +02:00
Ray
5139948ef9 Updated to Oculus PC SDK 1.6 2016-07-19 09:42:48 +02:00
raysan5
af46222b12 Updated 2016-07-18 17:23:50 +02:00
raysan5
0e6b249260 Review outputs by platform 2016-07-18 17:07:50 +02:00
raysan5
5ff9811ea8 Some code tweaks 2016-07-18 17:06:33 +02:00
Ray
6c2dc5574f Merge pull request #134 from LelixSuper/develop
Update Makefile of 'src/' folder
2016-07-18 15:34:02 +02:00
LelixSuper
de865a9b55 fix small things on 'src/' makefile 2016-07-18 15:13:43 +02:00
raysan5
697e1d4941 Update pthreads library (win32)
This library is only required by physac module to compulte physics in a
second thread
2016-07-18 14:53:11 +02:00
LelixSuper
ebfb1978b8 allow to compile shared version of raylib 2016-07-17 17:56:57 +02:00
LelixSuper
13c56887f1 fix 'external/stb_vorbis.c" compilation 2016-07-17 17:23:41 +02:00
LelixSuper
2272a4722f restore the original method to compile all modules
This commit restores the original method to compile all modules, but fix
prerequisites.
2016-07-17 17:18:34 +02:00
LelixSuper
94a5fc5c2c add some explanation of makefile in 'src/' 2016-07-17 15:54:52 +02:00
raysan5
a36cc7075a Corrected issue on drawing order 2016-07-17 12:40:56 +02:00
raysan5
55b9a2479a Expose Oculus Rift functionality directly 2016-07-16 22:41:13 +02:00
LelixSuper
d38fb9bda2 fix small things on makefile of 'src/' folder 2016-07-16 21:23:21 +02:00
LelixSuper
6efaa78058 improve the compilation of all modules 2016-07-16 21:01:43 +02:00
LelixSuper
e62c30c8b1 improve 'clean' target of 'src/' makefile 2016-07-16 20:24:14 +02:00
raysan5
bfb5ffedda Added rlgl standalone sample 2016-07-16 19:25:15 +02:00
raysan5
a05150392a Added audio standalone sample 2016-07-16 19:24:08 +02:00
LelixSuper
6f335d2c9e add 'install' and 'unistall' target
The first target allow makefile to install the dev files (static library and
header) to standard directories on GNU/Linux platforms; the second allow it to
unistall (remove) the dev files.

It needs lot of improvements.
2016-07-16 18:38:17 +02:00
LelixSuper
dbec22f2df restyle Makefile of 'src/' folder and fix targets 2016-07-16 17:31:54 +02:00
raysan5
0fbd48a889 Corrected bug on OpenGL 1.1
Set makefile to default OpenGL 3.3 compilation
2016-07-16 14:58:53 +02:00
raysan5
7959ccd84d Review some functions, formatting and comments 2016-07-15 18:16:34 +02:00
raysan5
338bb3fd9c Review variables to raylib naming conventions
Some review work still required...
2016-07-13 20:05:53 +02:00
raysan5
11172118d1 Review comments 2016-07-13 20:05:00 +02:00
raysan5
9d6d68f00a Support VR mode disable on Oculus device 2016-07-12 18:44:45 +02:00
raysan5
31b64d4689 Updated for GLSL 100 2016-07-12 17:10:44 +02:00
raysan5
22672bc738 Added Oculus functions declaration and comments 2016-07-11 19:01:13 +02:00
raysan5
56ec22f5c9 Corrected some issues on OpenGL 1.1
Corrected lighting system crash and VR variables not found...
2016-07-11 17:34:12 +02:00
Ray
84d1b19f61 Added custom Oculus CV1 parameters
Matching the same stereo rendering result given by Oculus PC SDK for
Oculus Rift CV1 is very difficult because hardware has changed a lot and
DK2 distortion shader and parameters don't fit on CV1. Some custom
parameters have been calculated to simulate kind of CV1 stereo
rendering. Further work is required on this point.
2016-07-11 14:43:58 +02:00
Ray
24c267d324 Compute stereo config from device parameters
Simulator configuration is directly obtained from VR device parameters!
2016-07-10 20:09:18 +02:00
Ray
1733125873 Do not expose raw audio context to final user...
...at least, directly, available if using directly audio module...
2016-07-08 23:17:18 +02:00
raysan5
884e13ac2f Updated VR support -IN PROGRESS-
- Embedded VR distortion shader
- Ready to support multiple VR devices
- Fallback to VR Simulator if device not ready
- Support mono rendering over stereo rendering
2016-07-08 20:32:06 +02:00
Ray
bcc2b17701 Rename standard_shader.h to shader_standard.h 2016-07-08 17:22:37 +02:00
Ray
3922bc27cd Supporting multiple HMD configurations
-IN PROGRESS-
2016-07-08 00:57:27 +02:00
raysan5
7cefbd8a94 Updated lighting system...
...to avoid dynamic conditions on for loop (lightsCount) on standard
shader, it seems GLSL 100 doesn't support that feature... on some GPUs
like RaspberryPi...
2016-07-06 20:33:46 +02:00
raysan5
e2a3a52ad6 Edited comment 2016-07-06 20:02:33 +02:00
raysan5
8fd4507847 Corrected bug on Raspberry Pi with strcat() 2016-07-06 20:02:15 +02:00
Ray
bc80174357 VR Functions renaming (for generic HMD device)
Stereo rendering has been moved again to Begin3dMode() and End3dMode(),
it has some limitations but makes more sense...
2016-07-06 00:54:38 +02:00
raysan5
2ff2096b36 Moved Oculus enable drawing to user side...
Still thinking about the best way to manage this...
2016-07-04 18:35:50 +02:00
raysan5
3fb1c446ea Corrected issue on RPI on model drawing 2016-07-04 18:34:28 +02:00
raysan5
8bdd03eeac Updated Oculus PC SDK to version 1.5 2016-07-04 18:34:02 +02:00
Ray
2f9abe6e13 Review ResolveCollisionCubicmap()
This function needs to be redesigned or removed...
2016-07-04 01:30:07 +02:00
Ray
ee72654b55 Redesigned stereo rendering mechanism
Now it's easier for the user! Just init Oculus device and get stereo
rendering!
2016-07-04 01:29:23 +02:00
raysan5
308fcbb96c Added eyes projection/view matrices calculation
Based on HMD parameters (IPD, ScreenSize, LesnsSeparation...)
2016-06-27 20:10:28 +02:00
raysan5
c4922c9e88 Reorganize shaders to respective folders 2016-06-27 18:32:56 +02:00
raysan5
572936ec65 Added Oculus functions to raylib header 2016-06-27 18:30:58 +02:00
raysan5
4b444e7cc3 Comment glBlitFramebuffer() 2016-06-26 18:43:10 +02:00
raysan5
9127b5a57d Enable/Disable VR experience 2016-06-26 15:36:12 +02:00
raysan5
8652e644dd Corrected bug on stereo rendering 2016-06-26 14:13:11 +02:00
raysan5
6981e2bffa Get supported videomodes for fullscreen 2016-06-26 01:36:06 +02:00
raysan5
71ab202295 Removed rlglInitGraphics(), integrated into rlglInit()
Redesigned rlgl usage:
- rlViewport() must be called by user
- Internal projection/modelview matrices must be setup by user
2016-06-25 23:28:50 +02:00
raysan5
369b8532c0 Review rlglInitGraphics() 2016-06-25 22:42:35 +02:00
raysan5
9ee96bea95 Unified functions: InitGraphicsDevice()
Following XNA style, now we have InitGraphicsDevice(), replacing
InitDisplay() + InitGraphics()
2016-06-25 21:28:50 +02:00
raysan5
5f7ac64c44 Removed function SetModelTexture()
It's more educational to go through new material system, so, I decide to
remove this function to avoid students confusion...
2016-06-24 19:49:36 +02:00
raysan5
b358402cb3 Some code tweaks (view description)
- Added support for RLGL_NO_STANDARD_SHADER
- Store framebuffer width and height as globals
- Reorganize rlglInit() function
2016-06-24 19:37:52 +02:00
raysan5
a522b6e23b Corrected issue with unclosed threads 2016-06-24 19:34:47 +02:00
raysan5
03d9583b94 Add oculus simulator (in case device is not detected) 2016-06-21 13:49:13 +02:00
raysan5
afe033412b Code tweak 2016-06-21 13:45:13 +02:00
Ray
6062201e8f Simplify Oculus example...
...to align it with standard raylib code. Final goal would be having the
same code work for every platform with no changes...
2016-06-21 08:59:29 +02:00
raysan5
b01f5ff6a7 Starting work on VR simulator support
If Oculus device is not available or not initialized correctly,
simulated VR view is generated using stereo-rendering and distortion
2016-06-19 19:12:47 +02:00
Ray
24c9b1f717 Improving Oculus Rift example...
Under design... looking for the easiest and most comprehensive way for
the user to use VR...
2016-06-17 13:54:45 +02:00
Ray
9fdf4420d5 Corrected bugs on OpenGL 2.1 2016-06-17 00:29:46 +02:00
Ray
4df7a0f2f8 Added support for OpenGL 2.1 2016-06-16 20:25:50 +02:00
Ray
3468af213f Reviewing Oculus rendering... 2016-06-15 00:54:55 +02:00
victorfisac
1b0996fb0b Updated physac header documentation 2016-06-14 20:54:20 +02:00
victorfisac
4e84ded7ef Fixed spacing and set UpdatePhysics() function as static...
and remove static from PhysicsThread().
2016-06-14 20:38:49 +02:00
victorfisac
1a8fbe5cf0 Add pthread external library to source...
and add instructions in physac examples to run it successful.
2016-06-14 20:31:48 +02:00
victorfisac
5a1cbb2842 Fix current time value 2016-06-14 20:25:08 +02:00
victorfisac
54537e8f0b Fixed bug in delta time calculation...
and added PHYSAC_NO_THREADS define. Improved physac example drawing
frames per second in screen.
2016-06-14 20:23:46 +02:00
victorfisac
c9c1263e6f Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop 2016-06-14 19:16:24 +02:00
raysan5
c914010606 Correct issue on Oculus drawing 2016-06-14 18:37:28 +02:00
raysan5
d60dc7c2eb Added Oculus Rift library dll 2016-06-14 17:34:51 +02:00
raysan5
3ce0228206 Move Oculus Rift support to rlgl module 2016-06-14 17:16:20 +02:00
raysan5
0d0f306fc2 Add Oculus SDK LibOVR library to external deps. 2016-06-14 17:15:00 +02:00
raysan5
c25b4cdc69 Move OpenGL extensions loading to rlgl 2016-06-14 15:42:04 +02:00
raysan5
3a5fc0c320 Move global data to implementation 2016-06-14 12:12:02 +02:00
raysan5
3d6be7fd80 Added GetGestureDetected() again...
Required by gestures example....
2016-06-14 12:01:57 +02:00
raysan5
47afda2549 Removed useless function: GetGestureDetected()
Use instead: IsGestureDetected()
2016-06-14 11:55:32 +02:00
victorfisac
5625c11e99 Added internal hi-resolution timer to physac...
... and now physac thread creation is done in InitPhysics() and it is
destroyed in ClosePhysics(). User just need to call these functions to
use physac module.
2016-06-12 22:07:06 +02:00
victorfisac
16609d6702 Revert "Make GetTime() public to be used externally"
This reverts commit 7999bbafa8.
2016-06-12 22:04:51 +02:00
victorfisac
8d2de09f3d Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop 2016-06-12 22:03:46 +02:00
raysan5
4dae3385c3 Record draw call for batch processing
Just started working on this, not sure if it would be available for
raylib 1.5
2016-06-12 19:40:08 +02:00
raysan5
66ec0b5d82 Oculus tracking correction 2016-06-12 10:47:50 +02:00
victorfisac
7999bbafa8 Make GetTime() public to be used externally 2016-06-11 19:14:25 +02:00
victorfisac
c10c49e44f Convert physac module from static steps to fixed time steps
Old physics update system used a static number of steps to calculate
physics (450 for desktop and 64 for android). It was too much and it was
limited by target frame time...

Now physics update runs in a secondary thread using a fixed delta time
value to update steps. Collisions are perfectly detected and resolved
and performance has been improved so much.
2016-06-11 18:35:46 +02:00
raysan5
27ba7de1e4 Added some comments 2016-06-11 14:08:39 +02:00
raysan5
68a02e567d Avoid external variable whiteTexture
To get it, use GetDefaultTexture()
2016-06-11 12:41:03 +02:00
raysan5
c46c0fc652 Corrected keywords usage 2016-06-11 12:18:08 +02:00
raysan5
3884716948 Corrected a couple of warnings 2016-06-11 12:01:39 +02:00
raysan5
8de1427803 Remove release files from src directory 2016-06-11 11:48:42 +02:00
raysan5
d63e32a377 Remove include, not supported on html5
AL/alext.h is not supported on html5 OpenAL implementation, just
replaced by the defines used in audio module
2016-06-11 11:21:24 +02:00
raysan5
52b88e0991 Reduce extensions dependencies
Only using raylib required extensions... it could be further reduced!
2016-06-11 10:58:17 +02:00
raysan5
3e8427799c Corrected bug on cubemap generation 2016-06-11 10:56:20 +02:00
victorfisac
7b07b68bfd Adapt standard shader to GL ES 2.0
Some shader calculations are now pre-calculated because some math
functions doesn't exist in glsl 110.
2016-06-10 00:49:51 +02:00
victorfisac
cbda329bfd Removed physac old module from Android MK file 2016-06-09 22:12:46 +02:00
victorfisac
5d186639c9 Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop 2016-06-09 22:09:33 +02:00
raysan5
e2cfc6b838 Reduced physic steps resolution 2016-06-09 21:00:21 +02:00
raysan5
5f4449f0a1 Removed physac functions from raylib header 2016-06-09 20:02:15 +02:00
raysan5
558ec3891b Converted physac module to header only 2016-06-09 20:01:59 +02:00
raysan5
dcbfb83031 Updated comments... 2016-06-09 20:01:39 +02:00
victorfisac
3524fc414b Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop 2016-06-09 13:12:18 +02:00
Ray
99ee26b001 Review const char * 2016-06-08 22:52:54 +02:00
Joshua Reisenauer
4f47f90336 Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop 2016-06-08 12:02:39 -07:00
victorfisac
8323f81ab5 Add physac module to android compile instructions...
... and switch from debug build to release
2016-06-08 17:27:55 +02:00
raysan5
70a96fff80 Simplified Oculus integration 2016-06-08 13:16:01 +02:00
Joshua Reisenauer
7bf2854e94 Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop 2016-06-07 16:07:57 -07:00
Joshua Reisenauer
f0d8c009ae cleaned things up 2016-06-07 16:03:21 -07:00
Ray
09fa002818 Corrected issue 2016-06-08 00:04:56 +02:00
Ray
ee795150fa Updated some code 2016-06-07 23:44:53 +02:00
raysan5
ca13c2ed0c Converted raygui module to header only 2016-06-07 20:33:49 +02:00
raysan5
058af472ea Converted GLAD to header only 2016-06-07 18:57:20 +02:00
raysan5
3d5a408177 Remove DEBUG flag for raylib lib compilation
...on Android
2016-06-07 18:53:47 +02:00
Ray
9281e477eb Embed standard shader into raylib 2016-06-07 00:32:45 +02:00
Ray
1bcf500eca Review fallback mechanism 2016-06-06 23:19:40 +02:00
Ray
522af9f477 Fallback to default shader 2016-06-06 23:16:14 +02:00
Ray
4dada32693 Include GLFW3 DLL 2016-06-06 20:40:17 +02:00
Ray
34aea08ba2 Update to OpenAL Soft 1.17.2 2016-06-06 20:39:59 +02:00
Ray
6b2823775e Remove OpenAL Soft 2016-06-06 20:34:11 +02:00
Ray
d999b3ed53 Merge branch 'develop' of https://github.com/raysan5/raylib into develop 2016-06-06 20:30:02 +02:00
Ray
5f5d191d88 Updated to GLFW 3.2 2016-06-06 20:26:02 +02:00
LelixSuper
302d84cedc Fix mistake in Makefile 2016-06-06 19:26:30 +02:00
Ray
ad8a5a95b2 Move and update CMakeList 2016-06-06 14:38:54 +02:00
Ray
29d505c98e Reorganize external libraries - BREAKING CHANGE -
Moved all external libraries used by raylib to external folder inside
raylib src. Makefile has already been update and also the different
includes in raylib modules.
2016-06-06 14:34:43 +02:00
Ray
688045307a Reorganize folder for Android library
Android build system has been simplified and now is included in src
folder, like other build systems.
2016-06-06 13:52:06 +02:00
Ray
72eb2632cc Corrected compilation bug on OpenGL 1.1 2016-06-05 23:51:41 +02:00
raysan5
60232810d8 Added some comments 2016-06-03 19:00:58 +02:00
raysan5
d1133ca8d3 Some gestures comments tweaks... 2016-06-03 18:51:19 +02:00
raysan5
13bef7aa02 Work on Oculus functionality
Trying to find the best way to integrate Oculus support into raylib,
making it easy for the user...
2016-06-03 18:26:59 +02:00
Ray
7ca6397223 Added support for Oculus Rift CV1 2016-06-03 00:53:51 +02:00
raysan5
0bc71d84f8 Added functions to customize internal matrix
Internal modelview and projection matrices can be replaced before
drawing.
2016-06-02 20:23:09 +02:00
raysan5
2168d8aa1a Removed DrawPhysicObjectInfo() function
To avoid additional dependencies
2016-06-02 19:16:11 +02:00
raysan5
cafc66a3c1 Rename for consistency with other functions 2016-06-02 19:09:56 +02:00
raysan5
4c9d0f16a5 Comment to avoid warning 2016-06-02 19:09:31 +02:00
raysan5
80b3c4cd2b Review comments to be value-generic 2016-06-02 18:49:40 +02:00
raysan5
5bcddca5e1 Remove useless stuff 2016-06-02 18:29:49 +02:00
raysan5
c286bea8e1 Remove GLEW dependency 2016-06-02 18:20:59 +02:00
raysan5
4fb3103dfa Corrected some formatting issues 2016-06-02 18:19:47 +02:00
raysan5
cf6d2e3985 Review coding style to match raylib style
Moved AudioError enum inside audio.c
2016-06-02 17:12:31 +02:00
Joshua Reisenauer
cf2975d062 convenient way to combine errors 2016-06-02 02:31:25 -07:00
Joshua Reisenauer
af1eb5453a I added audio errors
The only thing I did not change was the _g for globals. Is there any
other way we can mark globals?
2016-06-02 02:02:23 -07:00
Joshua Reisenauer
05f8e83ba9 cleanup 2016-06-02 00:03:00 -07:00
Joshua Reisenauer
21a01ec870 simplified mod 2016-06-01 20:36:54 -07:00
Joshua Reisenauer
ae6adb173b Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop 2016-06-01 20:17:39 -07:00
Joshua Reisenauer
90e1ed2b5e mod player added 2016-06-01 20:09:00 -07:00
Ray
17878550b1 Review heades usage
This is a first step toward a bigger project. Some modules could be
ported to header-only to be used as standalone.
2016-06-02 01:26:44 +02:00
Ray
7afa0b09ab Support raygui as standalone library 2016-06-02 01:24:27 +02:00
raysan5
0a27525a4b Dependencies review
Checking some files to be converted to header-only
2016-06-01 14:01:35 +02:00
raysan5
3e88156817 Ignore invalid warning 2016-06-01 12:38:06 +02:00
raysan5
897179a06c Corrected some issues on OpenGL 1.1 2016-06-01 12:37:51 +02:00
raysan5
d17a0cee1a Review text formatting (spacing, tabs...) 2016-05-31 19:12:37 +02:00
raysan5
302ec438dd Removed colTint, tint color is colDiffuse
Tint color could be applied to colDiffuse... but what's the best way?
Replace it? Multiply by? A point to think about...
2016-05-31 18:15:53 +02:00
raysan5
cac2a66deb Improved library consistency
Functions renamed to improve library consistency
2016-05-31 17:11:02 +02:00
Joshua Reisenauer
78b4494e2b Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop 2016-05-30 15:57:35 -07:00
Ray
caa7bc366b Reviewed DrawLight() function and some tweaks 2016-05-31 00:51:55 +02:00
Joshua Reisenauer
6ad8323860 Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop 2016-05-30 15:39:21 -07:00
Joshua Reisenauer
9f2fc81df2 update to openal 2016-05-30 15:34:29 -07:00
Ray
8a4e28f81d Support Android internal data storage
Useful to save small data files (configuration and so)
For bigger files, external data storage should be used (SDCard)
2016-05-31 00:01:19 +02:00
victorfisac
b0a0c5d431 Added tint color attribute to material data type
It tints all fragments, ignores lighting. Useful for some features like
feedback (damage color, ...).
2016-05-30 19:55:13 +02:00
victorfisac
f2d61d4043 Remove normal depth
Scaling normal depth (y axis) makes disappear the specular of
fragments... So I think it can be removed, it is not a very
useful/important attribute.
2016-05-30 19:43:35 +02:00
victorfisac
64f6c74c9a Add normal and specular maps to draw model process 2016-05-30 19:18:55 +02:00
victorfisac
2e26ce235d Add Draw3DCircle function and update raylib and rlgl header
Draw3DCircle is useful to draw point lights radius.
2016-05-30 19:18:11 +02:00
raysan5
ea5b00528b Improved render to texture
Support render texture size different than screen size
2016-05-29 11:49:13 +02:00
Joshua Reisenauer
5a041a6af5 Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop 2016-05-25 11:26:31 -07:00
raysan5
3d6696f6c9 Renamed shader variables (more generic names) 2016-05-25 16:21:13 +02:00
raysan5
d53b6f4381 Renamed shader variables (more generic names)
Now shader maps use a generic naming convention for any kind of texture
maps (not only diffuse, normal or specular). Useful for custom shaders.
2016-05-25 16:19:57 +02:00
Joshua Reisenauer
f74791ed7b better build system 2016-05-23 02:12:22 -07:00
victorfisac
dcd6942ed1 Fix small bug and spacing 2016-05-21 18:22:15 +02:00
victorfisac
c320a21f2b Add standard lighting (2/3)
- 3 light types added (point, directional, spot).
- DrawLights() function added using line shapes.
- Standard lighting example added.
- Removed useless struct variables from material and light.
- Fixed light attributes dynamic locations errors.
- Standard vertex and fragment shaders temporally added until rewrite it
as char pointers in rlgl.
TODO:
- Add normal and specular maps calculations in standard shader.
- Add control structs to handle which attributes needs to be calculated
(textures, specular...).
- Adapt standard shader to version 110.
- Rewrite standard shader as char pointers in rlgl.
2016-05-21 18:16:39 +02:00
victorfisac
30941c0dd1 Add Draw3DLine function and fixed MLT glossiness import value
In standard shader, material glossiness is a value from 0 to 1000 like
in MLT files. So, it doesn't need to be normalized.
2016-05-21 18:10:06 +02:00
victorfisac
cf71e1242e Fix some audio module compile warnings 2016-05-21 18:08:09 +02:00
victorfisac
30c8058fca Add standard lighting (1/3)
- Ambient and lambert lighting added.
- Ambient and diffuse colors linked to standard shader.
- Single light linked to standard shader.
- LoadStandardMaterial() and depending functions added.
2016-05-20 17:18:07 +02:00
raysan5
6dac1efefe Comented buggy code to avoid problems...
...on model drawing
2016-05-20 15:01:36 +02:00
victorfisac
3fa6fdacf2 Improved MTL loading shininess value 2016-05-20 14:24:53 +02:00
victorfisac
90c62c4cc0 Fix small warning
Material glossiness is a float type value...
2016-05-20 14:07:50 +02:00
raysan5
dcf5f45f68 Add lighting system -IN PROGRESS-
Improved materials
2016-05-20 12:28:07 +02:00
raysan5
af890cf210 Updated to avoid pointers 2016-05-20 10:53:58 +02:00
raysan5
c9e30f7754 Review struct typedef to avoid pointers for users 2016-05-20 10:53:31 +02:00
raysan5
03cc031d00 Remove TODO comments (already done) 2016-05-20 09:40:48 +02:00
raysan5
7d1d9ff143 Support DYNAMIC_DRAW mesh loading 2016-05-20 09:36:02 +02:00
Joshua Reisenauer
179f2f9e4f windows automated compile
Only works when raylib is installed on windows system.
2016-05-19 20:56:38 -07:00
Joshua Reisenauer
41c5f3a017 Buffer for raw audio 2016-05-19 20:44:09 -07:00
Joshua Reisenauer
847944e240 Merge remote-tracking branch 'refs/remotes/raysan5/develop' into newaudio 2016-05-19 15:31:56 -07:00
Joshua Reisenauer
b10425492a name correction 2016-05-19 15:22:12 -07:00
raysan5
8bbbe8cd76 Corrected namings 2016-05-19 13:50:29 +02:00
raysan5
037edbaa13 Reorganize data for consistency 2016-05-18 13:22:14 +02:00
Joshua Reisenauer
76ff4d220e renamed everything so it is obvious what it does 2016-05-15 19:37:15 -07:00
Joshua Reisenauer
86fbf4fd8f logic bug fix 2016-05-15 02:09:57 -07:00
Joshua Reisenauer
d38d7a1bed clean up on buffering and preconditions 2016-05-14 16:30:32 -07:00
Joshua Reisenauer
8c5d403dda new function to check if music stream is ready
_g naming convention for globals, new error exit numbers.
2016-05-14 15:26:17 -07:00
Joshua Reisenauer
ea4b5552c2 corrected typos 2016-05-14 00:25:40 -07:00
Chris Hemingway
b46a800597 Make GRAPHICS_API_OPENGL_33 work on OSX, closes #113 2016-05-14 01:10:05 +01:00
Joshua Reisenauer
5107a2dc40 bug fixes 2016-05-12 21:14:02 -07:00
Joshua Reisenauer
ded07690fd Merge remote-tracking branch 'refs/remotes/raysan5/develop' into newaudio 2016-05-12 16:06:22 -07:00
Joshua Reisenauer
83dbc07650 buffering of music now uses update audio context 2016-05-12 16:02:23 -07:00
raysan5
e060944b34 Added QuaternionInvert() 2016-05-12 13:02:04 +02:00
raysan5
075f51e0a3 Simplified internal (default) dynamic buffers 2016-05-12 12:20:23 +02:00
Joshua Reisenauer
f0ada8c40d apply index to remaining functions 2016-05-11 22:37:53 -07:00
Joshua Reisenauer
9737c58054 PlayMusicStream now uses index 2016-05-11 20:15:37 -07:00
Joshua Reisenauer
529d20ee6a Merge remote-tracking branch 'refs/remotes/raysan5/develop' into newaudio 2016-05-11 18:15:46 -07:00
Joshua Reisenauer
ad3d270c42 added set pitch for music streams 2016-05-11 18:14:59 -07:00
Ray
454b422fd6 Merge pull request #112 from kd7tck/develop
Base Audio Context System
2016-05-11 20:14:12 +02:00
raysan5
4d78d27bd9 Updated structs Mesh and Shader 2016-05-11 19:25:51 +02:00
Joshua Reisenauer
6db44500b7 adding multiple music streams 2016-05-11 00:37:10 -07:00
raysan5
6acfda599e Support indexed mesh data on OpenGL 1.1 path
Keep asking myself why I maintain this rendering path... -___-
2016-05-10 19:25:06 +02:00
raysan5
5c112ff542 Corrected tipo 2016-05-10 19:24:25 +02:00
raysan5
aee5d9a390 Code tweak 2016-05-10 19:24:05 +02:00
raysan5
1ddf594d15 Added support for indexed mesh data 2016-05-10 18:24:28 +02:00
Joshua Reisenauer
9799856ad4 Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop 2016-05-10 02:00:42 -07:00
Joshua Reisenauer
b7f8e97b03 final fix for audiocontext system
now it works
2016-05-10 01:54:20 -07:00
Ray
ac44db26a2 Added reference 2016-05-09 13:16:44 +02:00
Ray
c85cd29049 Added defines for default shader names 2016-05-09 12:41:53 +02:00
Ray
3d0208223a First implementation of MTL loading
Not tested yet
2016-05-09 12:40:59 +02:00
Ray
dc4d5dabcd Added MTL loading info 2016-05-09 01:18:46 +02:00
Ray
f7d4951165 Improved vertex attribs support for models 2016-05-08 23:50:35 +02:00
raysan5
0bcb873cbb Improved mesh support
Depending on mesh data, it can be loaded and default vertex attribute
location points are set, including colors, tangents and texcoords2
2016-05-08 15:24:02 +02:00
raysan5
eeb151586f Corrected issues with OpenGL 1.1 backend 2016-05-07 18:28:40 +02:00
raysan5
7ab008878a Library redesign to accomodate materials system 2016-05-07 18:07:15 +02:00
raysan5
ec72a8868e Comment tweak 2016-05-07 18:04:22 +02:00
Joshua Reisenauer
e660700924 Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop 2016-05-03 14:17:37 -07:00
raysan5
fd67e31f63 Renamed function for consistency 2016-05-03 19:27:06 +02:00
raysan5
8301980ba8 Clean up and consistency review
- Renamed some functions for consistency (default buffers)
- Removed mystrdup() function (implemented inline)
- Renamed TextFileRead() to ReadTextFile()
2016-05-03 19:20:25 +02:00
raysan5
5f73850fa6 Renamed functions for consistency 2016-05-03 18:04:21 +02:00
raysan5
e94acf86f8 Reorganized internal funcs 2016-05-03 17:54:50 +02:00
Joshua Reisenauer
d6feeb14ff pause on no data 2016-05-03 02:52:45 -07:00
Joshua Reisenauer
9d09ada33b new boolean floatingPoint option
Now floating point is either on or off. This simplifies the use of 16bit
vs float.
2016-05-02 21:59:55 -07:00
Joshua Reisenauer
c3208c5cd6 Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop 2016-05-02 14:43:37 -07:00
Joshua Reisenauer
4636e3367c number remaining buffer transfer for updateAudioContext
updateAudioContext is almost done
2016-05-02 14:37:00 -07:00
Ray
f2152aa391 Reorganize functions 2016-05-02 14:11:57 +02:00
Ray
2646ed0393 Removed debug functions 2016-05-02 14:11:42 +02:00
Joshua Reisenauer
9ef0240e99 resamples added
Ease of use considered in api and channels are more convenient as
unsigned char type.
2016-05-02 01:24:24 -07:00
Joshua Reisenauer
790bc72806 bool return for failed update 2016-05-01 23:07:02 -07:00
Joshua Reisenauer
289a53221d merge fix 2016-05-01 20:00:51 -07:00
Joshua Reisenauer
a2a3d3aeb6 new silence generator 2016-05-01 18:53:40 -07:00
Ray
17732fa9c4 Corrected warning with array 2016-05-02 00:38:01 +02:00
Ray
fa98289ddb Added 2D camera mode functions
Removed BeginDrawingEx()
Added Begin2dMode() and End2dMode()
2016-05-02 00:37:33 +02:00
Ray
0e6d1cb272 Working on materials system... 2016-05-02 00:16:32 +02:00
Ray
6ca1fd59a9 Merge pull request #111 from kd7tck/develop
First stage of audio API update
2016-05-01 01:49:40 +02:00
Ray
1fb874cdc5 Check for WebGL/Webkit extensions
Improve DXT-ETC1 support on HTML5
2016-05-01 01:09:48 +02:00
Joshua Reisenauer
34e5fcf47e removed enums 2016-04-30 16:05:43 -07:00
Joshua Reisenauer
a1038f61b6 BPS type added to ensure consistency 2016-04-30 15:41:46 -07:00
Joshua Reisenauer
5f1e8b8278 hide struct from user
Hiding the struct from user should protect from accidentally modifying
the mix channel. This could cause serious errors down the road.
2016-04-29 23:43:21 -07:00
Joshua Reisenauer
91f1f324c0 First stage of audio API update
Look over changes and give feedback please.
2016-04-29 23:00:12 -07:00
Joshua Reisenauer
f707c1ca46 this should work 2016-04-27 00:02:11 -07:00
Joshua Reisenauer
299ae7a4bd new trace logs and optimizations 2016-04-26 16:50:07 -07:00
Joshua Reisenauer
3104d3d6cd small fix for streaming
There is still an issue where audio will cut off after a brief moment
2016-04-25 22:18:49 -07:00
Joshua Reisenauer
04d9deac92 setting up openal 2016-04-25 20:05:03 -07:00
Joshua Reisenauer
f12754b01f quick fix
Boolean errors
2016-04-25 18:40:19 -07:00
Joshua Reisenauer
62087d21cc updated jar_xm 2016-04-24 23:44:49 -07:00
Joshua Reisenauer
89a84a621b implement 2016-04-24 22:04:31 -07:00
Joshua Reisenauer
1c370f5a17 cleaned up calculations 2016-04-24 22:00:40 -07:00
Joshua Reisenauer
cb05c51911 tabs to spaces fix 2016-04-24 18:18:18 -07:00
Joshua Reisenauer
ec2cbaa5eb Added proto version of jar_xm
This is an early draft, needs lots of work. Still need to figure out way
to calculate total length of song. This is hard because xm tracks stream
out zeros when done, only position in track can be found. Position does
not give any direct value of how much more time is left. I think that by
setting the loop count to 1 and seeking until the end I can total up the
number of samples and come up with a length.
2016-04-24 15:25:48 -07:00
raysan5
9639b14e1b Reduce PCM buffer size for Android to avoid stalls 2016-04-17 14:48:20 +02:00
raysan5
17eefed08f Improved gestures system 2016-04-17 11:36:40 +02:00
raysan5
2e5d898443 Corrected bug with old FBO struct 2016-04-17 11:25:04 +02:00
raysan5
6b5e18e6bf Make mouse inputs available on Android for...
... easy code porting, transalating them to touches and gestures
internally.

Removed function SetCustomCursor(), it can be managed by the user.
2016-04-17 11:19:32 +02:00
raysan5
284eaf1576 Use Depth Texture on OpenGL 3.3 2016-04-10 19:38:57 +02:00
raysan5
c1e49d2b13 Removed function
I decided it is redundant and could be confusing (when mixed with 3D
drawing). It's not KISS.
2016-04-08 12:00:29 +02:00
raysan5
aa22d97983 Simplified texture flip and added comments 2016-04-07 13:31:53 +02:00
raysan5
3b67a4cfba Update stb libs to latest version 2016-04-06 17:45:25 +02:00
LelixSuper
9361615786 Fix Makefile files
I've added .PHONY targets and fixed "clean" recipe.
2016-04-06 13:21:29 +02:00
raysan5
0133917bf9 Correct detail 2016-04-04 01:15:43 +02:00
Ray
b6cec214bd Unified internal shader to only one
Only defaultShader required, set default value for vertex color
attribute if not enabled and fragColor uniform
2016-04-03 20:14:07 +02:00
raysan5
a66c8531d6 Some code simplifications 2016-04-03 18:31:42 +02:00
LelixSuper
a04a7b6ea5 Fix cleaning recipies for GNU/Linux 2016-04-03 16:07:44 +02:00
LelixSuper
f2f4079411 Remove recipes of GLEW from Makefile (not used any more) 2016-04-03 16:05:23 +02:00
raysan5
06a8d7eb06 Remove old postprocessing system 2016-04-01 10:39:33 +02:00
raysan5
66b096d978 Added support for render to texture (use RenderTexture2D)
Now it's possible to render to texture, old postprocessing system will
be removed on next raylib version.
2016-03-30 20:09:16 +02:00
raysan5
1136d4222f Setting up for raylib 1.5.0 2016-03-28 01:18:40 +02:00
raysan5
136408d8b8 Corrected bug on bounding box
if mesh is not loaded properly it breaks the game!
2016-03-27 19:42:57 +02:00
raysan5
a3f16c8459 Improved 2d camera system -IN PROGRESS- 2016-03-27 18:34:05 +02:00
raysan5
956a6e6f77 Corrected bug and comments on model unloading 2016-03-27 18:34:05 +02:00
raysan5
8b7ca8b670 Review comments 2016-03-27 18:34:05 +02:00
victorfisac
ea7afc8ec8 Fix spacing and some comments 2016-03-23 22:47:39 +01:00
victorfisac
60223a358b Physac redesign (3/3)
Finally, physics update is handled in main thread using steps to get
accuracy in collisions detection instead of moving it to a new thread.

Examples are finished as simple and clear as I could. Finally, physac
module is MORE simpler than in the first version, calculation everything
by the same way for both types of physic objects.

I tryed to add rotated physics a couple of times but I didn't get
anything good to get a base to improve it. Maybe for the next version...

No bugs or strange behaviours found during testing.
2016-03-23 15:50:41 +01:00
raysan5
269b120104 Review Android button inputs 2016-03-21 20:15:11 +01:00
raysan5
584e74c676 Corrected bug on touch position 2016-03-20 16:48:23 +01:00
raysan5
fa78023aa4 Understand mouse as touch in web 2016-03-20 16:28:59 +01:00
raysan5
ebc2b9a286 Improved windows resizing system...
...despite not being enabled on GLFW3
2016-03-20 14:20:42 +01:00
raysan5
5e45c3c824 Redesign to work as standalone
Redesigned to work as standalone and support fordward-compatible context
(shaders review)
2016-03-20 13:39:27 +01:00
Ray
e2ba22ec59 Improved 2D-3D drawing
Depth test disabled for 2D and only used on 3D; consequently LINES vs
TRIANGLES vs QUADS buffers drawing order maters... but blending also
works ok.
2016-03-17 13:51:48 +01:00
Ray
49df957058 Add support for multiple gamepads on RPI 2016-03-17 12:54:36 +01:00
Ray
95c1bf9544 Removed previous change that introduced a bug 2016-03-16 19:10:19 +01:00
Ray
db4585b3e2 Improved gamepad support
Now it works ok also in RaspberryPi
2016-03-16 17:52:09 +01:00
Ray
d6bc7b8877 Reset pointCount for gestures 2016-03-16 17:51:21 +01:00
Ray
ee52b13ae6 Corrected bug on GetCollisionRec() 2016-03-16 17:50:51 +01:00
victorfisac
0caf925d5d Updated headers 2016-03-16 12:48:30 +01:00
victorfisac
7128ef686d physac module redesign (2/3)
physac module base almost finished. All collisions are now resolved
properly and some force functions was added.

COLLIDER_CAPSULE removed for now because in 2D everything is composed by
rectangle and circle colliders...

The last step is move physics update loop into another thread and update
it in a fixed time step based on fps.
2016-03-16 12:45:01 +01:00
LelixSuper
2e3e62a413 Raname all makefile files to "Makefile"
I've renamed all makefile files to "Makefile" because they appear in the first files.
2016-03-12 20:01:46 +01:00
Ray
dcabb49244 GESTURE SWIPE
change name variable
2016-03-09 10:15:28 +01:00
Ray
18a13679fd Review GuiToggleButton() 2016-03-07 09:38:55 +01:00
raysan5
6ee5718b2e Improved function GetKeyPressed()
To support multiple keys (including function keys)
2016-03-06 19:30:16 +01:00
raysan5
d0e7195a16 Added new functions to draw text on image 2016-03-06 19:28:58 +01:00
raysan5
7053724fd6 Default style tweak 2016-03-06 12:24:44 +01:00
raysan5
c9d22c7a14 Redesign to use Material type -IN PROGRESS-
Requires Shader access functions review
2016-03-06 02:05:16 +01:00
Ray
893facdf6d Merge pull request #101 from victorfisac/develop
Redesigned physac module (IN PROGRESS)
2016-03-05 20:16:52 +01:00
victorfisac
78e4772f21 Fixed physac header little mistake 2016-03-05 19:36:40 +01:00
victorfisac
305efcf5ad Redesigned physics module (IN PROGRESS)
physac modules is being redesigned. Physics base behaviour is done and
it is composed by three steps: apply physics, resolve collisions and fix
overlapping.

A basic example is currently in progress. The next steps are try to add
torque and unoriented physic collisions and implement physics basic
functions to add forces. Rigidbody grounding state is automatically
calculated and has a perfect result. Rigidbodies interacts well with
each others.

To achieve physics accuracy, UpdatePhysics() is called a number of times
per frame. In a future, it should be changed to another thread and call
it without any target frame restriction.

Basic physics example has been redone (not finished) using the new
module functions. Forces examples will be redone so I removed it from
branch.
2016-03-05 17:05:02 +01:00
raysan5
0d911127d7 Split mesh generation from model loading 2016-03-05 16:17:54 +01:00
raysan5
5ea18b9426 Support 2d camera system -IN PROGRESS- 2016-03-05 15:40:08 +01:00
raysan5
d8bd8634ab 3d Camera: Added support for field-of-view Y 2016-03-05 13:05:45 +01:00
Ray
dcbf2a0e0c Replaced tabs by spaces 2016-03-03 13:24:56 +01:00
raysan5
fffbf48dec Added support for Nearest-Neighbor image scaling
Specially useful on default font scaling
2016-03-02 19:22:55 +01:00
raysan5
a167067cbd Security check for unsupported BMFonts
- Check if first character is the expected Space char (32)
- Check if characters are ordered in definition file (.fnt)
2016-03-02 18:35:30 +01:00
raysan5
4476a9e241 Review rlglUnproject() system 2016-03-02 17:13:31 +01:00
raysan5
4011c13d4b Updated BoundingBox collision detections 2016-03-01 20:54:02 +01:00
raysan5
6106ab8a2e Added color to DrawBoundigBox() 2016-03-01 20:26:01 +01:00
raysan5
1674465bdc Adjust buffers usage
- Removed DrawQuad() function
- DrawBillboard() uses DrawBillboardRec()
- DrawPlane() uses RL_TRIANGLES
- DrawRectangleV() uses RL_TRIANGLES, that way, [shapes] module uses
only TRIANGLES buffers.
2016-03-01 19:00:12 +01:00
raysan5
8ca6f8c6ec Do not free model mesh 2016-03-01 15:37:01 +01:00
raysan5
04caf1c262 Corrected memory leak 2016-03-01 15:36:45 +01:00
Ray
0dfc7fffff Removed a couple of TODOs 2016-02-23 00:57:50 +01:00
raysan5
d042ed52fa Updated 2016-02-21 16:19:40 +01:00
raysan5
2cc05e5e92 Corrected typo 2016-02-21 16:19:31 +01:00
raysan5
84252f9b70 Uploaded raylib bitcode library (PLATFORM_WEB) 2016-02-20 20:29:20 +01:00
raysan5
83459159f4 Corrected compiler complaint 2016-02-20 19:01:41 +01:00
Ray
954ced21a4 Merge branch 'master' into develop
# Conflicts:
#	src/gestures.c
#	src/makefile
2016-02-20 01:08:43 +01:00
Ray San
98c60838fe Reviewed RPI inputs 2016-02-19 19:57:25 +01:00
Ray
09f28d0f57 Working on RPI gamepad support 2016-02-19 00:16:16 +01:00
Ray San
8aab52aeda Redesigned RPI input system -IN PROGRESS- 2016-02-18 14:05:48 +01:00
Ray
afd2ffb74a Updated gestures module
Using normalized [0..1] input points
2016-02-17 13:00:48 +01:00
raysan5
0018522031 Updated show-logo and start reviewing RPI inputs 2016-02-13 19:14:22 +01:00
raysan5
30fafb77db Updated fullscreen issue comment 2016-02-13 17:39:38 +01:00
raysan5
ed19064405 Reviewed physics module
A deeper revision required, not clear enough for the user
Key: Create a PhysicObjects pool
2016-02-13 17:09:53 +01:00
raysan5
94c92a58a1 Some tweaks 2016-02-13 17:08:09 +01:00
raysan5
cbbe948529 Some code tweaks 2016-02-12 19:02:23 +01:00
raysan5
823abf666e Reviewed code TODOs 2016-02-12 12:22:56 +01:00
raysan5
685273675b Improved LoadHeightmap() 2016-02-11 15:51:04 +01:00
raysan5
9cbfcbb820 Add a note about an issue 2016-02-11 14:56:00 +01:00
raysan5
fca83c9ff8 Solve bug on matrix multiply order for scale and rotation 2016-02-11 14:27:18 +01:00
Ray
c69ce1d750 Updated comments 2016-02-10 13:54:32 +01:00
Ray
84a6724b33 Fixed a bug 2016-02-10 11:24:02 +01:00
Ray
a847df921f Reviewed gestures module 2016-02-10 10:31:06 +01:00
Ray
687fe2c3c7 Updated 2016-02-08 09:06:26 +01:00
Ray
e98ea900cf Reviewing gestures module (IN PROGRESS) 2016-02-08 09:06:23 +01:00
Ray
2ef9552454 WARNING message shortened 2016-02-08 09:06:20 +01:00
Ray
6a392f0eb2 GLAD not used on HTML5 2016-02-08 09:06:16 +01:00
raysan5
c00062655f GLAD only available on PLATFORM_DESKTOP 2016-02-07 11:35:36 +01:00
Ray
646f1c3f71 Some formating tweaks 2016-02-03 17:45:28 +01:00
Ray
df5c64d0be Functions parameters reorganize: Axis and Angle
sin(), cos() functions cached and replaced by float c99 versions sinf(),
cos()
2016-02-02 18:41:01 +01:00
Ray
65ecde1e75 Cleaned code a little bit 2016-02-02 17:59:13 +01:00
Ray
728e1715cc Redesigned gestures system...
...and improved mouse gestures support
Some testing still required...
2016-02-02 16:43:42 +01:00
Constantine Tarasenkov
13925f7bd4 Add functions to disable and enable cursor 2016-01-29 09:09:18 +03:00
Constantine Tarasenkov
e6ad166ae3 2016-01-29 08:02:53 +03:00
Constantine Tarasenkov
5d6475c93b Fix raylib compiling on Linux 2016-01-29 03:22:51 +03:00
raysan5
ac475f46b9 Added touch points id to gestures
Required by ProcessGestureEvent()
2016-01-28 10:03:37 +01:00
raysan5
99f99bea47 Simplified shader matrix uniforms 2016-01-25 13:54:09 +01:00
raysan5
d0ff78e7f4 Move Light struct to example 2016-01-25 13:39:23 +01:00
raysan5
3113a20390 Added bounding box calculation 2016-01-25 11:12:31 +01:00
raysan5
41959eeae1 Added support for mouse gestures (need testing)
Mouse input is interpreted as touches to allow mouse gestures
detection... and get an unified inputs system for all platforms!
2016-01-24 19:17:08 +01:00
raysan5
08da91047e Some code tweaks 2016-01-23 13:22:13 +01:00
raysan5
6e9d3eb0f9 Review comments 2016-01-23 12:37:42 +01:00
victorfisac
233f7611da Fixed hold gesture detection
- Fixed gestures hold detection.
- Improved hold state detection for little touch position increments
(sensitivity).
2016-01-22 17:07:54 +01:00
raysan5
4e57bd1f18 Replaced GLEW by GLAD
Removed GLEW external dependency, now it works with GLAD
Kept GLEW path, just in case... detected weird behaviour when testing
with gDEBugger
2016-01-22 01:22:45 +01:00
raysan5
455be7f6f6 Try to implement GLAD support 2016-01-21 13:52:09 +01:00
raysan5
23d66e9b6f Move extensions loading to core module 2016-01-21 12:24:35 +01:00
raysan5
882e2abee1 Corrected bug 2016-01-21 12:24:12 +01:00
raysan5
68ba34c17b Updated struct types 2016-01-21 01:03:43 +01:00
victorfisac
fcd30c5649 Added ray-sphere collision detection 2016-01-20 19:28:47 +01:00
raysan5
cf6c6fefd7 Review some function names for consistency with raymath 2016-01-20 19:23:58 +01:00
raysan5
c5663ca015 Some formatting tweaks 2016-01-20 19:09:48 +01:00
raysan5
51c0b61a43 Updated to latest version of stb libs 2016-01-20 18:48:52 +01:00
raysan5
634f8f0d0f Adapted easings as single header and inline functions 2016-01-20 18:20:36 +01:00
raysan5
efa1c96d19 Adapted raymath as single header library
Added support for single header implementation and also inline functions
support
2016-01-20 18:20:05 +01:00
Joshua Reisenauer
ae87a35f6e standalone raymath
look over for errors
2016-01-19 15:00:48 -08:00
raysan5
29c618a35e Added some functions (incomplete) 2016-01-19 20:27:41 +01:00
raysan5
fd05d3e353 Rename VertexData struct to Mesh
Reviewed vertex type variables
2016-01-18 13:36:18 +01:00
raysan5
f24fd14814 Note on RPI inputs 2016-01-18 12:05:10 +01:00
raysan5
f98c4dc82b Corrected bug on fonts loading 2016-01-18 12:04:54 +01:00
Ray San
91e00431d4 Corrected some bugs 2016-01-14 09:19:56 +01:00
raysan5
3b4d8442e0 Corrected some float values 2016-01-13 19:30:35 +01:00
raysan5
fb6ef2c2f4 Vertex shaders optimization 2016-01-13 17:13:28 +01:00
victorfisac
4cc394c376 Added world to screen conversion
- Added function WorldToScreen(...).
- Added world to screen example.
- Review GetMouseRay() comment.
- Removed deprecated lighting functions from raylib header.
2016-01-11 15:59:26 +01:00
raysan5
5e7686695f Review Light/Material system
Simplified for the user (more intuitive and clear)
Removed lighting module dependency
2016-01-11 13:29:55 +01:00
raysan5
e5a56fa985 Change drawing order to avoid artifacts with...
... transparent elements
2016-01-11 11:59:15 +01:00
victorfisac
a5e79b7663 Fixed small glitch on zoom-in with mouse wheel
It seems that now works. Tested all free camera features with some
directions and positions and no unexpected behaviours detected. I don't
know if those lines are really indispensable.
2016-01-08 02:53:26 +01:00
victorfisac
1793f2c3b8 Added collision check between ray and box
- Added CheckCollisionRayBox() function.
- Updated and improved core 3d picking example (currently working as
expected).
2016-01-07 16:18:24 +01:00
victorfisac
4a637191f2 Implemented ray trace from mouse position
- Fixed GetMouseRay() function.
- rlglUnproject() unused.
2016-01-07 15:34:49 +01:00
raysan5
7f2e67e924 Simplified MatrixMultiply() function 2016-01-06 17:22:24 +01:00
victorfisac
fe0cf8f9a9 Added some comments and fixed spaces 2016-01-05 13:58:20 +01:00
victorfisac
32508f6db1 Fixed Android lock screen bug
- Fixed Android locking screen bug. OnDestroy() was called when locking
screen.
- Power button input must be handled by OS.
- AndroidManifest.xml is affected by configChanges="screenSize".
- Updated library header for android template.
2016-01-05 12:21:40 +01:00
victorfisac
1c23edd1e5 Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop 2016-01-04 21:03:30 +01:00
victorfisac
ea50092356 Add Android physic buttons input detection
- Added functions for detect when pressed, during down and when
released.
- Added defines for back, menu, volume up and down button numbers.
2016-01-04 21:00:20 +01:00
raysan5
891c4a458a Matrix variables renaming 2016-01-04 20:02:57 +01:00
raysan5
70d405b41b Added functionality: Storage values
Two new functions added to save/load values as binary data:
- StorageSaveValue()
- StorageLoadValue()
2016-01-04 15:12:34 +01:00
raysan5
95da97fa74 Fixed bug: rlglGenerateMipmaps() 2016-01-04 15:09:44 +01:00
victorfisac
a299bc289b Improved and added functions to physac engine module
- Improved physics calculations.
- Added AddForceAtPosition function (added to all enabled rigidbodies).
- Updated raylib header.
2016-01-03 17:53:29 +01:00
victorfisac
e0d8cceb65 Fixed lighting engine module newlines at end of file 2016-01-03 17:52:18 +01:00
raysan5
d32feaa668 Reviewed Android inputs and gestures system
Corrected Android processing for some inputs (BACK button, VOLUME
buttons)
Redesigned Gestures system (some work still required)
SetEnabledGestures() - Only support desired gestures (requires some
review)
2016-01-03 13:01:21 +01:00
raysan5
fa057f512f Improved fonts support
Added LoadBMFont() to load AngelCode fonts (.fnt)
Implemented LoadTTF() to load .ttf fonts (crappy packaging)
2016-01-02 10:45:51 +01:00
raysan5
55f0abbe99 Updated to latest version 2016-01-02 10:44:03 +01:00
raysan5
9f5c5dfff4 Added module: easings (header only) 2016-01-02 10:43:17 +01:00
raysan5
802f29fb0e Eat Android Back key to avoid crash 2016-01-02 10:42:43 +01:00
raysan5
b804f38150 Small code tweaks 2016-01-02 10:41:37 +01:00
Ray
8c8e5bb7c8 Update and rename physics.c to physac.c 2015-12-30 13:43:53 +01:00
Ray
59cf0f6a42 Update and rename physics.h to physac.h 2015-12-30 13:42:59 +01:00
raysan5
5659249dfa Some tweaks and details review 2015-12-30 13:35:03 +01:00
raysan5
b894a78385 Reviewed function GetCurrentTime() on WIN32 2015-12-30 13:34:45 +01:00
raysan5
3b45336929 Reviewed function: CheckCollisionCircleRec() 2015-12-30 13:34:00 +01:00
raysan5
da28cff0f6 Added function: SubText()
Useful to get a piece of text, could be used for text typing animations
2015-12-30 13:33:26 +01:00
raysan5
5dbb93dbb4 Added function: ImageDither()
Corrected some code details
2015-12-30 13:32:41 +01:00
victorfisac
e683fe88b9 Added physics engine-module and example
- Added new physics engine-module with four new data types: Physics,
Transform, Rigidbody and Collider. This library contains functions to
apply physics calculations to a position vector calculating collisions
automatically.

- Fixed some writing mistakes of lighting module.
2015-12-21 21:12:35 +01:00
victorfisac
1bcb5ddd50 Added lighting engine module
- New lighting engine module which contains new data types Light and
Material. These data types and functions facilitates making a basic 3D
iluminated program with a light and a model.

- Added lighting engine module example (currently included in raylib.h;
it might be compiled by separate and include lighting.h in game source C
file).

- Corrected some opengl defines control structures and added some TODO
to fix raylib-opengl 1.1 source build (note: now source can be compiled
without errors, but rlglReadPixels() won't work properly).

Note: most of functions of phong version 330 shader are not in v100
shaders, so I couldn't write a version 100 phong shader. These functions
are included from version 150.
2015-12-21 17:25:22 +01:00
victorfisac
4db2da9185 Added new matrix location points and extra functions
- New model and view transformation matrix added, useful for shaders.
Modelview matrix not deleted to keep opengl 1.1 pipeline compatibility.

- New extra function added DrawModelWiresEx() to set a rotation and
scale transformations to a wire model drawing.

- Other writing and little audio.c bug fixed.
2015-12-21 16:42:13 +01:00
raysan5
1b39b2e261 Added BeginDrawingEx()
BeginDrawing() function with extended parameters
2015-12-14 23:30:27 +01:00
raysan5
f144b6bae4 MeasureTextEx() - Added support for multi-line size measure 2015-12-09 20:57:50 +01:00
raysan5
2bd7245508 DrawTextureRec() function review to allow flipped rectangle 2015-12-09 20:22:42 +01:00
raysan5
b62f7c3057 Corrected bug 2015-12-09 20:21:58 +01:00
raysan5
f4e455398c Small bug corrected 2015-12-03 13:45:06 +01:00
raysan5
85908befea Corrected bug on spritefont loading 2015-12-03 13:44:45 +01:00
Ray
a6f5a0339a Corrected bug 2015-11-09 13:13:26 +01:00
Ray
c17c1ccaea Corrected html5 glfw3 bug
Mouse button values are inverted!
2015-11-05 13:42:18 +01:00
Ray
88e1fd9530 Added texture retrieval support on OpenGL ES 2.0
Updated functions:
Image GetTextureData(Texture2D texture);
void *rlglReadTexturePixels(Texture2D texture);
2015-11-05 12:32:47 +01:00
Ray
2fa7e00f16 Variables initialization 2015-11-05 12:28:45 +01:00
Ray
5208d57f1e Corrected alpha issue on screenshots taken 2015-11-05 09:46:18 +01:00
Ray
76024b5036 Added some texture functionality (view details)
LoadTextureEx() - Simplified parameters
UpdateTexture() - Added, allows updating GPU texture data
2015-11-04 18:33:46 +01:00
Ray
002dacef40 Merge pull request #62 from kd7tck/develop
Added Alpha Numeric Mapping For Develop Branch
2015-11-03 16:44:21 +01:00
Ray
580c0a7296 Moved gestures touch functionality back to core
Required gestures module when compiling for Android and Web
2015-10-30 11:30:32 +01:00
Ray
67423ff64b Removed unneeded comment 2015-10-27 19:24:14 +01:00
Ray San
fb4105cf8a Corrected bug on web 2015-10-26 11:50:28 +01:00
Ray San
d1f099374c Added support for s3tc compression on web 2015-10-26 11:50:13 +01:00
Joshua Reisenauer
932396922d Added Alpha Numeric Mapping For Develop Branch
GLFW mappings.
2015-10-26 00:21:52 -07:00
Ray
afdf357fbe Added some image manipulation functions
Added (or completed functions):

Image ImageText(const char *text, int fontSize, Color color);
Image ImageTextEx(SpriteFont font, const char *text, int fontSize, int
spacing, Color tint);
void ImageFlipVertical(Image *image);
void ImageFlipHorizontal(Image *image);
void ImageColorTint(Image *image, Color color);
void ImageColorInvert(Image *image);
void ImageColorGrayscale(Image *image);
void ImageColorContrast(Image *image, float contrast);
void ImageColorBrightness(Image *image, int brightness);
2015-10-25 01:50:15 +02:00
Ray
8c117cfb57 Reviewed NPOT messages and usage 2015-10-24 11:19:04 +02:00
Ray San
f13b30d606 Feature: Line-break support for text 2015-10-21 18:24:44 +02:00
Ray San
165b3dd215 Add file required for image scaling 2015-10-21 18:24:12 +02:00
Ray San
d218534fff Feature: On desktop, center window on screen 2015-10-21 18:23:49 +02:00
Ray San
333fdf6b90 Corrected bugs and reviewed some functions 2015-10-20 19:59:08 +02:00
Ray San
625e4e2fb3 Revert "Corrected bugs and reviewed some functions"
This reverts commit 949e93f9fe.
2015-10-20 19:56:31 +02:00
Marc Palau
949e93f9fe Corrected bugs and reviewed some functions 2015-10-20 19:53:50 +02:00
raysan5
e9792ef771 Convert to UTF-8 2015-10-06 17:32:00 +02:00
raysan5
9bf411f580 Added a bunch of image manipulation functions:
Renamed functions (for coherence with new ones):
- ImageConvertToPOT() -> ImageToPOT()
- ImageConvertFormat() -> ImageFormat()

New functions added (IN PROGRESS):
- ImageCopy()
- ImageCrop()
- ImageResize() (Uses stb_image_resize.h)
- ImageDraw()
- ImageDrawText()
- ImageDrawTextEx()
- ImageFlipVertical()
- ImageFlipHorizontal()
- ImageColorInvert()
- ImageColorGrayscale()
- ImageColorContrast()
- ImageColorBrightness()
2015-10-06 17:30:03 +02:00
raysan5
11a8dacb0f Multiple code changes:
- Renamed function rlEnableFBO() -> rlEnablePostproFBO()
- Defined struct FBO
- Moved FBO creation to function: rlglLoadFBO()
- Reviewed rlglReadTexturePixels(), trying to support OpenGL ES -IN
PROGRESS-
2015-10-06 17:25:27 +02:00
raysan5
3bd7109d8b Reviewed GetCurrentTime() -IN PROGRESS-
Time measure on Windows platform done with:
QueryPerformanceCounter()
Testing required!
2015-10-06 17:21:04 +02:00
raysan5
9af10686b2 Added comments and more...
Corrected bug on defaultFont.size
Renamed funcs:
ImageConvertFormat() -> ImageFormat()
ImageConvertToPOT() -> ImageToPOT()
2015-10-06 17:17:53 +02:00
raysan5
c5377f4e05 Review CFLAGS for multiple platforms 2015-10-06 17:15:50 +02:00
raysan5
34db515acb Reviewed some comments and WritePNG() 2015-10-06 17:13:40 +02:00
Ray
6ffb3c72fb Solved bug with depth when drawing...
...shapes based on LINES, TRIANGLES and QUADS. Now the calling order of
the drawing functions is respected!
2015-09-21 12:48:43 +02:00
Constantine Tarasenkov
7c36289768 Fix compiling on Linux 2015-09-04 15:38:14 +03:00
raysan5
ef1f9fe450 Added strdup() function replacement
strdup() is not a C99 function (it's POSIX), not available in emscripten
2015-09-03 01:27:49 +02:00
raysan5
94d0e83207 Corrected crazy bug about model textures
On OpenGL ES it was set to use GL_CLAMP_TO_EDGE wrap mode for textures.
On LoadOBJ() texture coordinates were wrongly Y-flipped
2015-09-02 20:36:05 +02:00
raysan5
ab459bf418 Added some comments 2015-09-02 20:34:14 +02:00
raysan5
50c5df0838 Added some comments 2015-09-02 02:41:55 +02:00
raysan5
4879106096 Reviewed to work on Raspberry Pi
[rlgl] Extensions strings loading was redone to avoid a Segmentation
Fault on Raspberry Pi
2015-09-02 01:08:41 +02:00
raysan5
94a1fdc2ae Updated some comments 2015-09-01 23:15:26 +02:00
raysan5
535b9e606f Redesigned UpdateCamera() function
Splitted into:
UpdateCamera()             // Update only camera
UpdateCameraPlayer()   // Update camera and player position
2015-08-30 17:46:19 +02:00
raysan5
92bcf09c53 Redesigned SpriteFont struct 2015-08-30 17:45:05 +02:00
raysan5
aa982f80f5 Reviewed some comments 2015-08-30 17:44:47 +02:00
raysan5
d7e7ef6a7d Added some comments 2015-08-30 17:44:14 +02:00
raysan5
055d8927cc Small code tweaks 2015-08-29 20:20:28 +02:00
raysan5
8692c49511 Corrected bug on first person camera 2015-08-29 20:20:09 +02:00
raysan5
5cfd59258a Detected issue 2015-08-29 17:01:36 +02:00
raysan5
9dd20577cd Corrected bugs on DDS and PKM loading 2015-08-29 17:01:25 +02:00
raysan5
c52ba520ce Small tweaks 2015-08-28 14:14:29 +02:00
raysan5
322ca97c24 Review camera system 2015-08-28 14:14:12 +02:00
raysan5
ef36950b72 New raylib module: raygui
Immediate Mode GUI (IMGUI)
2015-08-27 18:17:05 +02:00
raysan5
86f683dcbb View description:
- Trying to implement rlglUnproject() - NOT WORKING
- Tested GLEW alternatives: glad and glLoadGen - NOT WORKING
2015-08-27 16:13:47 +02:00
raysan5
04d9c4c183 Some bugs corrected and trying to implement 3d picking 2015-08-27 16:13:46 +02:00
raysan5
9964935a12 Corrected bug to show cursor on free camera mode 2015-08-27 16:13:45 +02:00
Ray
27e44c43c5 Depth buffer configuration 2015-08-10 10:20:53 +02:00
raysan5
07858c3a1f Reviewed ImageConvertToPOT() 2015-08-07 18:00:28 +02:00
raysan5
fd2b0c7c38 Added MSAA 4X support for EGL contexts 2015-08-07 17:25:05 +02:00
raysan5
b8b0247043 Added function SetBlendMode()
Useful to enable additive blend mode for particles
2015-08-07 17:24:28 +02:00
raysan5
6da175fccb Reviewed GetTextureData() 2015-08-07 17:23:53 +02:00
Ray
ba640598e5 Reviewed for standalone usage
Requires raymath as standalone and GLEW
2015-08-05 19:18:40 +02:00
Ray
a42bfa7794 Added trace log for data unloading 2015-08-05 19:17:56 +02:00
raysan5
5436d93a3d Review framebuffer creation and...
...shader loading security check
2015-08-03 17:27:53 +02:00
raysan5
36552ff995 Added security check if file not found 2015-08-03 17:27:04 +02:00
raysan5
0af2f45815 SetDefaultShader(): Solved issue 2015-07-31 12:40:33 +02:00
raysan5
39e22e98ce Added stb_vorbis lib compilation 2015-07-31 12:39:45 +02:00
raysan5
e8fa630c28 Audio module reviewed for standalone usage 2015-07-31 12:31:39 +02:00
raysan5
6e4cfa5ecf Added camera and gestures modules functions 2015-07-29 21:45:28 +02:00
raysan5
c0d8ae7f4d Decoupled some modules: audio, camera, gestures
Added window drop files support
2015-07-29 21:44:27 +02:00
raysan5
7834a4e2fc Replaced old mail by twitter user 2015-07-29 21:43:30 +02:00
raysan5
0b24330d86 Decoupling gestures system module
Now gestures system can be used as standalone module
2015-07-29 21:42:43 +02:00
raysan5
0b7c2ab183 Decoupling camera system module
Camera system can be used as standalone module
2015-07-29 21:42:11 +02:00
raysan5
f7acee9221 Decoupling audio module from raylib
Now audio module can be used as standalone module
2015-07-29 21:41:19 +02:00
raysan5
14d3b0a084 Corrected issue on mipmaps generations 2015-07-18 19:25:15 +02:00
raysan5
552033da27 Move shaders functions to module rlgl
Shader functionality owns to rlgl, not core module
2015-07-13 18:20:16 +02:00
raysan5
66556b8b47 Added some functions and renamed some others
Added:
- LoadImageRaw()
- ImageCopy()
Renamed:
- GetPixelData() -> GetImageData()
2015-07-13 18:19:29 +02:00
raysan5
3434255ce6 Decoupling camera system from raylib main library 2015-07-13 18:17:05 +02:00
raysan5
d686cc6c4a Some small code tweaks 2015-07-13 18:16:24 +02:00
raysan5
d50194940d Updated to raylib v1.3 2015-07-13 18:15:31 +02:00
raysan5
e30421e84c Updated to latest version 2.06 2015-07-13 18:14:47 +02:00
raysan5
c944d62374 Improved mipmaps support and image loading 2015-07-05 18:21:01 +02:00
raysan5
84befaea24 Corrected bug on GetHexValue() function 2015-07-05 18:19:49 +02:00
raysan5
2be8753788 Functions renaming for better consistency 2015-07-05 18:19:18 +02:00
Ray
cd08ae7b85 Corrected bug on reset default shader 2015-06-24 09:57:03 +02:00
raysan5
1ec87f7990 Moved postpro texture to shader 2015-06-22 19:59:55 +02:00
raysan5
bae1bf7b0a Corrected bug on UnloadModel() 2015-06-18 03:08:21 +02:00
raysan5
024e48850e Corrected camera issue and added function 2015-06-17 19:56:52 +02:00
raysan5
9572d6c063 Updated postpro shaders system 2015-06-16 20:02:01 +02:00
raysan5
d9c5614342 Updated shader system 2015-06-16 10:52:26 +02:00
Marc Palau
4c6c182023 Corrected gesture tap issue and text scaling issue 2015-06-03 17:04:17 +02:00
Marc Palau
fca60cb597 Corrected camera issue 2015-06-03 17:01:57 +02:00
raysan5
6a4afae5cc Improved ResolveCollisionCubicmap()
Now it supports multiple maps one next to the other
2015-06-02 09:54:51 +02:00
raysan5
fd851d1d8b Improved custom shaders support
Corrected issues with textures loading
2015-05-21 14:13:51 +02:00
raysan5
9e450df053 Added extensions check on rlglInit() and more
Corrected shader version depending on OGL version
Corrected bug in gestures module
2015-05-21 00:18:22 +02:00
Gatonevermind
c7ae28aaa2 Small tweak 2015-05-18 13:12:24 +02:00
raysan5
19721c70ff Removed unused shaders 2015-05-11 18:22:29 +02:00
raysan5
e25f1227c0 Updated stb headers 2015-05-11 18:22:16 +02:00
Gatonevermind
4e4b6bef21 Corrected bug on PVR textures loading 2015-05-11 17:37:19 +02:00
raysan5
a7714c842f raymath module review and other changes
Complete review of matrix rotation math
Check compressed textures support
WIP: LoadImageFromData()
2015-05-11 00:15:46 +02:00
raysan5
eae98e1c34 Big batch of changes, check description:
- Camera system moved to a separate module [camera.c]
- WIP: Added customization functions for camera controls
- Added custom shaders support on batch drawing
- Complete redesign of textures module to support multiple texture
formats (compressed and uncompressed)
2015-05-04 23:46:31 +02:00
raysan5
ba257b09f5 Corrected input bug 2015-04-22 19:12:59 +02:00
raysan5
05fe1c22ed Updated to latest version 2015-04-22 18:37:09 +02:00
raysan5
7db895ab5d Corrected some bugs and warnings 2015-04-22 18:36:52 +02:00
Marc Palau
ceb7325727 Added Gestures System for Android and Web 2015-04-22 17:34:42 +02:00
raysan5
7d2318c167 WIP on shaders and textures
Moved functions: LoadShader(), UnloadShader()
Add support for PVR textures compressed/uncompressed
WIP: Detect available extensions for compressed textures
2015-04-13 20:15:28 +02:00
raysan5
a632a04a30 Big batch of changes! Check description:
Support multiple texture formats (uncompressed and compressed)
Postprocessing shaders support
Model struct redefined and improved
Extended loading functions for Textures and Models
Simplified functions: DrawPlane(), DrawQuad()
Deleted functions: DrawPlaneEx(), DrawGizmoEx()
Now Text module only depends on Textures module
Shapes: Reviewed functions to low lines/triangles usage
Removed useless tabs and spaces around code
2015-04-06 14:02:29 +02:00
nicobwah
2b4a1f295a Added support for Latin-1 Supplement characters
Extended default raylib font system to support Latin-1 Supplement
characters
2015-03-09 17:13:42 +01:00
Marc Palau
3cad094edd Changes integration (some WIP, view details)
Corrected GetMouseWheelMove()
Corrected camera system
Reviewed cubicmap resolution (collision detection)
Added QuaternionTransform()
WIP: Raycast system (not working)
WIP: Reviewing axis-angle rotations...
2015-03-02 20:52:58 +01:00
raysan5
c062f8d4fe Redesign shader system and more
Shader system has been completely redesigned
Added support for multiple texture color modes
2015-03-01 16:00:52 +01:00
raysan5
ee4b553c2a Renamed some functions 2015-02-26 13:52:03 +01:00
Marc Palau
3cb4edcbc3 Corrected camera system 2015-02-09 18:35:43 +01:00
raysan5
e1353b9f7d Removed some TODO already done 2015-02-09 18:29:32 +01:00
Ray
47827ddda1 Merge pull request #22 from procedural/hide-mouse
Functions to show and hide mouse cursor at runtime
2015-02-06 00:31:22 +01:00
Ray
387795311c Merge pull request #20 from procedural/cpp-fixes
Fixes for C++, bool type already defined
2015-02-06 00:21:37 +01:00
Marc Palau
77eda6494e Added cubicmap collision detection and resolution 2015-02-04 20:24:23 +01:00
Marc Palau
b25cdf7f7d Added support for multiple camera modes 2015-02-04 20:23:43 +01:00
Constantine Tarasenkov
765870fe8f No need to include raylib.h 2015-02-03 20:16:27 +03:00
Constantine Tarasenkov
cc6cf9a741 Adding functions to show and hide mouse cursor 2015-02-03 05:47:28 +03:00
Constantine Tarasenkov
ab12193f10 Fixes for C++ 2015-02-03 00:06:50 +03:00
Marc Palau
b926765ce0 Added functions and improvements
LoadCubicmap() supports custom texture rectangle (from texture atlas)
for every cubic-face.
CheckCollision*() for spheres and bounding-boxes.
2015-02-02 20:05:18 +01:00
raysan5
9ab6718234 Corrected bug, OGG loading on Android 2015-02-02 16:39:30 +01:00
raysan5
42c92e4f2e Add support for custom shaders
Custom shaders for models
Postprocessig on FBO (in progress)
Some useless spaces removed
2015-02-02 00:57:08 +01:00
raysan5
b9e53cd135 Removed useless spaces 2015-02-02 00:53:49 +01:00
Constantine Tarasenkov
b92c1bbbf7 Fixes for makefiles, GLFW 3.1 library for Linux 2015-01-25 17:53:29 +03:00
Ray
a9e045a1a8 Pause loop execution on window minimized 2015-01-21 00:13:17 +01:00
Ray
7d0407c6a2 Pause music when window minimized 2015-01-21 00:12:54 +01:00
Ray
c00cd38b01 Small note to remember 2015-01-21 00:12:30 +01:00
raysan5
874dc89fca Adding support for TTF fonts (in progress) 2015-01-18 10:58:04 +01:00
raysan5
5104567a24 Some code tweaks 2015-01-18 10:57:30 +01:00
raysan5
d739895e4a Reorganized external folders by platform
Improved makefiles!
2015-01-08 21:10:06 +01:00
raysan5
4a7e522d4b Review build system for Android and RPI 2015-01-04 18:05:50 +01:00
raysan5
0bfd283526 Added support for model color tint
Also, added support for normals on models
2015-01-02 20:59:54 +01:00
raysan5
7ea8326b52 makefiles reorganization
Edited to better accomodate to multiple platforms
2015-01-02 20:59:05 +01:00
raysan5
8847602061 Examples review... 2015-01-02 20:58:06 +01:00
raysan5
061ee04cb5 Integrated ratalaika pull-request
Added first version of OS X compilation support
Some conflicts manually resolved...
2015-01-02 10:18:43 +01:00
raysan5
b482e26925 Small tweaks 2014-12-31 19:25:39 +01:00
raysan5
3c57c6afc5 Updated to version 2.00b 2014-12-31 18:03:48 +01:00
raysan5
905b6ec53d Added full support for HTML5 (emscripten)
Corrected some bugs on the way...
Automatically convert textures to POT on RPI and WEB
2014-12-31 18:03:32 +01:00
raysan5
08a4ee34eb [texture] image data initialization 2014-12-17 19:47:17 +01:00
raysan5
1bd592fe67 [texture] image loading small check 2014-12-17 19:33:53 +01:00
raysan5
db1ad74ef2 [models] file open error check 2014-12-17 19:32:54 +01:00
raysan5
2e5f58255a Working on rotation math...
[models] Added DrawQuad()
2014-12-16 11:15:56 +01:00
raysan5
cfa60ab7e6 Added support for emscripten and more
Added PLATFORM_WEB support (emscripten-webgl)
[audio] Added LoadSoundFromWave()
[textures] Added LoadTextureFromImage() to replace CreateTexture()
Some TraceLogs edited...
2014-12-15 01:08:30 +01:00
raysan5
d3cf316e40 Added features and corrected bugs...
[core] Added SetMousePosition()
[models] LoadHeightmap() - Corrected textures bug
[raymath] Functions renaming
[WEB] Prepare environment for emscripten!
2014-12-09 13:21:55 +01:00
Palaui
a2c8ddca13 Revert "Corrected some bugs..."
This reverts commit 29d8b48503.
2014-12-09 13:10:28 +01:00
Palaui
29d8b48503 Corrected some bugs...
[core] Added SetMousePosition()
[models] LoadHeightmap() - Corrected textures bug
[raymath] Functions renaming
[WEB] Prepare environment for emscripten!
2014-12-09 13:10:05 +01:00
Palaui
63ed471ed2 Corrected bug on billboards 2014-11-24 17:23:05 +01:00
raysan5
fcff83e65c Corrected Android bug on Native Activity cycle 2014-11-23 21:58:45 +01:00
raysan5
7375d0460a Updated stb headers 2014-11-23 21:58:17 +01:00
ratalaika
ab05ace3ce Added first version of OS X compilation support 2014-11-22 00:13:09 +01:00
Miguel Lechón
a471b6197a Renamed the PLATFORM_LINUX_DESKTOP into PLATFORM_DESKTOP_LINUX. 2014-11-09 13:18:32 +01:00
Miguel Lechón
db2ad9648d Small fixes to support a Debian/GNU Linux distro. Hopefully Ubuntu too. 2014-11-09 12:07:03 +01:00
Miguel Lechón
e6ef3f6e6a Fixed WAV loading under 64-bit systems. 2014-11-09 08:06:58 +01:00
raysan5
9d27bba23f Small Fixes Update (1.2.1)
View CHANGELOG for description on small fixes and add-ons
2014-10-17 21:11:58 +02:00
Ray
063e26c521 Corrected issue with transparent surface in Raspberry Pi 2014-09-30 18:22:21 +02:00
raysan5
42b7b11710 Android: Added support for Tap gesture 2014-09-19 12:34:25 +02:00
raysan5
fc6081fe70 raylib 1.2
This is a huge update. Check CHANGELOG for details
2014-09-16 22:51:31 +02:00
raysan5
c56ef738ed Explicit define of functions prototypes
No-parameters functions use the prototype style FunctionName(void);
2014-09-03 17:06:10 +02:00
raysan5
d2b98fbb5c Removed useless spaces 2014-09-03 16:51:28 +02:00
raysan5
56a7979750 Corrected bugs...
Set default raylib to use OpenGL 1.1 (compatibility issues on ATI cards)
2014-07-23 19:50:06 +02:00
raysan5
ecb3c47704 Corrected bug with drawing order
We have three vertex buffers: lines, triangles and quads for textures.
Drawing in a desired order could become a nighmare... noww it seems it
works prety well...
2014-07-23 01:25:33 +02:00
raysan5
0b03431c95 Update to version 1.1.1
Check CHANGELOG for a detailed list of changes
2014-07-23 00:06:24 +02:00
raysan5
aff8d151a4 Corrected DrawSphereWires() function 2014-06-15 00:50:09 +02:00
raysan5
8e186e840c Updated some comments 2014-06-09 16:33:53 +02:00
raysan5
f06a15ac8b raylib 1.1
View CHANGELOG for a detailed list of changes
2014-04-19 16:36:49 +02:00
raysan5
e6b82cb111 Lots of changes, most of them under testing-review
Added a Tracing/Log system
Added OGG stream music support (DOESN'T WORK)
Added Compressed textures support
* This update is probably very buggy...
2014-04-09 20:25:26 +02:00
raysan5
c04f37d0f5 Adapt multiple functions to rlgl
Nearly a complete rework of Models module
Some teaks on multiple functions
2014-04-04 20:11:57 +02:00
raysan5
96f520ff6d Road to raylib 1.1 - Testing rlgl 2014-03-25 12:40:35 +01:00
raysan5
a68818e320 Update to version 1.0.6
Check CHANGELOG for the list of changes in this release!
2014-03-16 20:59:02 +01:00
raysan5
4127638f92 Deleted for a better replace... soon... 2014-03-16 19:20:00 +01:00
raysan5
451568e5a9 The future of raylib!
Mapping of OpenGL 1.1 immediate mode functions to OpenGL 3.2+ (and
OpenGL ES 2.0) programmable pipeline
2014-03-02 16:06:01 +01:00
raysan5
174cd86d08 3D useful maths
Some useful functions to work with Vector3, Matrix and Quaternions
2014-03-02 16:03:25 +01:00
raysan5
43b13d623b Update to version 1.0.5
Check CHANGELOG for changes
2014-01-28 21:21:29 +01:00
raysan5
2cf5fa7765 Updated raylib to version 1.0.4
Lots of changes added, check CHANGELOG for detailed description
2014-01-23 12:36:18 +01:00
raysan5
762befb967 Corrected function bug 2014-01-07 16:53:57 +01:00
raysan5
cfb42dc251 Corrected bug on spacing measurement 2013-12-27 00:15:02 +01:00
raysan5
a9fcb4b4a3 Corrected some minor bugs 2013-12-19 12:27:28 +01:00
raysan5
5bf9675d38 Update to version 1.0.3
View CHANGELOG for full list of changes
2013-12-19 12:08:06 +01:00
Ray
e1dd9f9cdd Corrected WARNING on ErrorCallback()
The default compiler flags on Ubuntu includes -Wformat -Wformat-security which is what gives this error. That flag is used as a precaution against introducing security related bugs.
2013-12-02 05:17:20 -08:00
raysan5
f79beffc34 Audio issues solved... Audio Works! 2013-12-01 12:34:31 +01:00
raysan5
294533ccda Updated to version 1.0.2
Some functions added (collision detection)
Check CHANGELOG for details
2013-11-30 18:12:40 +01:00
Ray
1a8ef80abd Added GetDefaultFont() function
Useful to be used with DrawTextEx() to draw with default font and
extended parameters
2013-11-29 20:24:11 +01:00
Ray
f98f3e2e9a Updated version number to 1.0.1 2013-11-29 19:57:59 +01:00
raysan5
e9143b8a8d Added some functions and Updated examples
View CHANGELOG for details
2013-11-28 19:59:56 +01:00
raysan5
8895a165b1 Updated with some minor changes 2013-11-24 20:30:34 +01:00
raysan5
ccf2608091 Replaced tab by 4 spaces and adjust text 2013-11-23 13:30:54 +01:00
Ray
c15209f03c Update raylib.h 2013-11-19 00:09:52 +01:00
Ray
46f10b45ad raylib basic folders structure and some files... ;) 2013-11-18 23:38:44 +01:00