Commit Graph

2149 Commits

Author SHA1 Message Date
ChrisDill
1836e02c1e Added monitor functions
- Get number of monitors
- Get size, physical size and name of primary monitor. Could pass monitor id instead not sure.
2018-09-27 15:52:56 +01:00
Ray
29eddb9ff3 Updated icon data 2018-09-26 16:02:42 +02:00
Ray
abfbc42df7 PNG image size optimization 2018-09-25 12:53:31 +02:00
Ray
9efe5c6802 Support MP3 wave loading -NOT TESTED- 2018-09-19 15:57:46 +02:00
Ray
be599a9ece enjoy! 2018-09-18 21:34:02 +02:00
Ray
27c3afd91c enjoy! 2018-09-18 21:30:52 +02:00
Ray
2bd18ab91e Support ExportImage() as raw pixel data
Added note on KTX 2.2
2018-09-17 19:00:51 +02:00
Ray
f503fded67 Support image export 2018-09-17 17:06:58 +02:00
Ray
ec5c9686b3 Improved data export capabilities!
REVIEWED: ExportImage()
REVIEWED: ExportMesh()
ADDED: ExportWave()
REMOVED: Internal funcs: SavePNG(), SaveBMP()

NOTE: These changes break the API (parameters order)
2018-09-17 16:56:02 +02:00
Ray
3a1a489545 Removed TABS 2018-09-14 13:00:48 +02:00
Ray
5b09630d45 Update mini_al to v0.8.8
Some minor tweaks around
2018-09-14 12:47:31 +02:00
Ray
f32e23c11b
Merge pull request #641 from ChrisDill/master
Added a few missing functions to raymath
2018-09-13 12:51:45 +02:00
ChrisDill
1e1bbaa40b Added a few missing functions to raymath
- Added Vector2MultiplyV
- Added Vector2DivideV
- Added Vector3Divide
- Added Vector3DivideV
2018-09-13 11:43:10 +01:00
F.H
9f1489dc1d
Update models.c
fix bug with GenMeshPlane() creating too many vertices/texcoords/normals for the plane mesh
2018-09-06 21:11:00 +02:00
Ray
dfb8837c46 Support aliased font texture generation
Useful for bitmaps pixelated fonts where anti-aliasing is not desired!
Change also enables additional font generation mechanisms in a future (cleartype, hinting...).
2018-09-06 16:56:21 +02:00
Ray
1fcb3c0317 Started working on IQM/glTF loaders 2018-09-05 10:59:05 +02:00
Ray
ac31f51c5e Corrected issue with font tint 2018-09-05 10:47:57 +02:00
Ray
d0608b031a Corrected issue with types 2018-09-05 10:47:40 +02:00
raysan5
207b5a26b1 Create release directory if not exist 2018-08-25 18:25:51 +02:00
raysan5
af919e5c9f Review naming to follow raylib conventions
strprbrk() does not follow raylib function name convention but as it is
very similar to the standard strpbrk(), we'll keep the naming... also,
don't like to mix static functions with API functions but as strprbrk()
is just used in the two functions below, it's ok to be there... maybe it
could be refactored in a future or even move the logic inside the
required functions...
2018-08-25 17:55:25 +02:00
Ahmad Fatoum
85213795d1
GetDirectoryPath: return NULL, don't crash when no slash
Noted in #634.
2018-08-25 09:27:41 +02:00
Ahmad Fatoum
5dda105a79
core: Support slashes as well in GetFileName & GetDirectoryPath
Fixes #634.
2018-08-25 09:23:40 +02:00
Oğuzhan Çankaya
2bef76735d
lerp for vector2 and float 2018-08-21 04:14:43 +03:00
Justin Clift
699cadcf98 Add the remaining numeric keypad keys, and a few other missing ones 2018-08-19 18:00:16 +01:00
Justin Clift
6a5dbeace8 Add the plus and minus keys on both the main keyboard and keypad 2018-08-19 14:40:30 +01:00
Ray
506b7b8d7c Corrected issue with batch overflows
When a batch reach its vertex limit, a draw call is issued and batch restarted for refilling but if the draw call was issued for vertex data accumulated inside rlPushMatrix/rlPopMatrix, draw call was issued before the rlPopMatrix, consequently modelview matrix was not properly recovered before the draw call... obviously, it only happened the following draw calls, not the first one...

Now it works ok but this system needs to reviewed, noticed and important frames drop when processing around 20 dynamic batch draw calls, it means filling MAX_QUADS_BATCH (8192) quads of data 20 times per frame, including data updating and sending for draw processing.

Doing some maths, it means:
Vertex data (float) -----> 8192 quads * 4 vertex * 3 comp * 4 byte = 393216 bytes
Texcoords data (float) -> 8192 quads * 4 vertex * 2 comp * 4 byte = 262144 bytes
Color data (uchar) -----> 8192 quads * 4 vertex * 4 comp * 1 byte = 131072 bytes

Thats a total of 786432 bytes (0.75MB) sent to GPU 20 times per frame for processing... I'm testing in an Intel HD Graphics integrated, I imagine is too much data to be sent and and it causes stalls, so the frames drop...
2018-08-17 13:55:46 +02:00
Ray
732b775a1d Proper variables initialization 2018-08-17 11:41:49 +02:00
Ray
4c84208644 Working on batch reset issue
Corrected memory leak!
2018-08-17 01:34:45 +02:00
Ray
eef44fd930
Merge pull request #625 from ChrisDill/master
Raymath dllexport fix
2018-08-16 23:04:17 +02:00
ChrisDill
c669c6762f Improved raymath defines
- Using raylib.h as reference, added define checks for BUILD_LIBTYPE_SHARED and USE_LIBTYPE_SHARED.
2018-08-16 18:20:49 +01:00
ChrisDill
a187361c6f Raymath dllexport fix if _WIN32 defined
- Added check for dllexport to compile if _WIN32 defined.
- If not defined then use the original RMDEF.
2018-08-16 12:54:45 +01:00
ChrisDill
42b52ecdb1 Raymath dllexport fix
- Added __declspec(dllexport) to RMDEF in raymath.h. This allows them to be accessed when importing from raylib.dll.
2018-08-16 11:29:30 +01:00
Ray
b88bfa7267 Review PR formatting 2018-08-14 09:57:31 +02:00
Joseph-Eugene Winzer
1cef8ea1bf Shapes: Simplifies CheckCollisionRecs
By comparing the edges of the rectangles relative to each other we can
determine if they intersect or not.
2018-08-14 00:14:06 +02:00
David Reid
3200b23469 Update mini_al.
This should improve the Raspberry Pi experience.
2018-08-12 13:45:12 +10:00
Ray
00f5f2ead2
Merge pull request #616 from overdev/master
[Feature Request] 9-patch drawing function
2018-08-09 22:42:05 +02:00
Jorge A. Gomes
dab78d59f3
Update textures.c
See raylib/examples/textures/textures_image_9patch.c for how to use `DrawTextureNPatch` function.
2018-08-08 16:42:39 -03:00
Jorge A. Gomes
5f89e35d1c
Update raylib.h 2018-08-08 16:39:10 -03:00
Ray
7634cbeb22 Updated mini_al
Corrected issue with sound playing (pop sound at the end)
2018-08-08 18:26:05 +02:00
Ray
b042fe12e6 Reviewed spacings on latest PR 2018-08-06 20:49:47 +02:00
Ray
61b32e45ed
Merge pull request #618 from kimkulling/fix_compiler_warnings
Fix compiler warnings
2018-08-06 20:43:28 +02:00
Kim Kulling
f5f7ed79b8 Fix compiler warnings of lib 2018-08-05 23:53:34 +02:00
Kim Kulling
b2cac82fa0 Fix compiler warings in texture.c and more. 2018-08-05 00:34:35 +02:00
Kim Kulling
ecf8bff4aa Fix compiler warnings, first part 2018-08-04 10:32:16 +02:00
Jorge A. Gomes
28424141f0
Update textures.c
Added support form vertical and horizontal 3-patches.
Corrected the distortion caused when destRec size is smaller than 4x4. Now even 1x10 or 0x0 sizes are drawn correctly.
2018-08-03 20:53:15 -03:00
Jorge A. Gomes
6ef03ea4e8
Update raylib.h
Added support form vertical and horizontal 3-patches.
Corrected the distortion caused when destRec size is smaller than 4x4. Now even 1x10 or 0x0 sizes are drawn correctly.
2018-08-03 20:50:13 -03:00
Ray
d4bb444fe5
Merge pull request #609 from pamarcos/fix_physac_examples
[physac] Fix Physac examples to be run without creating new thread
2018-08-03 12:47:53 +02:00
Jorge A. Gomes
7cc2a5585b
Update textures.c
Added DrawNinePatch() function implementation.
2018-08-03 04:51:26 -03:00
Jorge A. Gomes
c9ca14e659
Update raylib.h
Added NinePatch struc definition and function prototype.
2018-08-03 04:48:46 -03:00
Ahmad Fatoum
286c41af52
Sync with upstream GLFW pull request
The GLFW tree distributed with raylib has two modifications:

- GLFW_PKG_{DEPS,LIBS} are exported to PARENT_SCOPE, so we can use them
  in our pkg-config file
- An intermediary glfw_objlib target is added, so we can reexport GLFW
  symbols from libraylib.a

rglfw can fix the second point, but for Wayland usage, we would have to
replicate protocol generation, so we just leverage GLFW's existing
support instead.

To make maintenance easier, I have submitted a pull request for
including these modifications to upstream GLFW.
And to make that one easier, this patch dog-foods the modifications,
so raylib users can help find regressions. :-)

glfw/glfw#1307
2018-07-29 23:56:16 +02:00
Ray
7154a83313
Merge pull request #610 from pamarcos/fix_chdir_macos
[games] Prevent GLFW changing working dir to 'Resources'
2018-07-29 23:40:13 +02:00
Pablo Marcos Oltra
907e27ef4e Fix Physac examples to be run without creating new thread 2018-07-29 21:32:39 +02:00
Ahmad Fatoum
78487f7521
CMake: Make the raylib project as a whole embeddable
So user code can use add_subdirectory to build it (similar to what we do
with GLFW or what the projects/CMake/CMakeLists.txt can do).
2018-07-29 21:28:23 +02:00
Pablo Marcos Oltra
89cec68565 Prevent GLFW changing working dir to 'Resources' 2018-07-29 18:38:31 +02:00
Ahmad Fatoum
e82505b873
Add projects/CMake example
The CMakeLists.txt checks for an installed raylib and downloads and
installs one if none is found. Afterwards, it builds core_basic_window.c
2018-07-29 18:27:59 +02:00
Ahmad Fatoum
548dbeb1ca
Fix typo (s/proedural/procedural) 2018-07-29 13:04:16 +02:00
Ahmad Fatoum
2ae6df47fc
CMake: Set -DMACOS_FATLIB=OFF by default
Homebrew doesn't ship 32-bit libraries anymore, so using both
-DUSE_EXTERNAL_GLFW and -DMACOS_FATLIB with a Homebrew GLFW would fail.
With -DUSE_EXTERNAL_GLFW=OFF, this is not a problem, but I think keeping
it off by default makes more sense. If someone wants universal
libraries, they can just toggle it.
2018-07-29 12:35:36 +02:00
Ahmad Fatoum
4d209d45aa
core: Don't use GLFW_TRANSPARENT_FRAMEBUFFER with older GLFWs
PLATFORM_WEB is not the only platform that doesn't define
GLFW_TRANSPARENT_FRAMEBUFFER, it's also recent enough that it's not
included in the most recent GLFW 3.2.1 release, so this error can creep
up when using USE_EXTERNAL_GLFW.
2018-07-29 12:35:36 +02:00
Ahmad Fatoum
3f09726331
CMake: Major cleanup to support find_package(raylib)
Remove that link_libraries_to_executable() hack and defines a proper
raylib target that can be used with target_link_libraries.

The same target is also available for external (user) code by using
find_package(raylib).

This results in:

- Remove hardcoded build directories from examples and games CMakeLists.txt
- Allow rlgl_standalone and other special examples to be built easily
- Allow CMake projects to find_package(raylib instead of fiddling with pkg-config
- Makes code a little more maintainable
- Fixes #471, #606.
- Makes code less confusing by removing the double use of PLATFORM (#584).

Note that this is still not _The Right Way_(TM), because normally
raylib-config.cmake (or its includes) would be automatically generated.
I didn't manage to get that to work though, so I went the easier route
of just wrapping pkg_check_modules for consumption by find_package.
2018-07-29 12:35:35 +02:00
Ahmad Fatoum
3e5093eab0
CI: Build with all optional formats enabled
also makes one configuration shared-only

dr_flac is not built on i386, because GCC 4.8 complains about asm("cpuid"
clobbering ebx, as it's using ebx for PIC.

Instead of downloading a newer GCC (and multilib),
disable FLAC for that one configuration...
2018-07-29 12:13:01 +02:00
Ahmad Fatoum
69e147417b
Travis CI: Add OpenAL-Configuration 2018-07-29 12:13:00 +02:00
Michael Vetter
186c1b157e Fix bug in LoadMusicStream
free() and NULL at the end.
2018-07-29 09:52:18 +02:00
raysan5
7964b28fac Corrected bug LoadMusicStream() 2018-07-28 18:19:53 +02:00
raysan5
0cf92c59d7 Corrected timing typo 2018-07-28 18:13:19 +02:00
raysan5
dc3327fba8 Reviewed music loading 2018-07-28 18:07:06 +02:00
raysan5
6f61e26a3c Reviewed custom logging functionality 2018-07-28 17:57:05 +02:00
Michael Vetter
7a5b1b13e2 Deal with failed LoadMusicStream
It would be good to have a way to continue execution even when loading a stream didn't work.
 Free music and set it to NULL in case something went wrong, so that users can check for it.
2018-07-27 15:58:27 +02:00
Pablo Marcos Oltra
c69f7953c7 Add SetTraceLogCallback to enable users setting custom logging (#597) 2018-07-26 21:57:45 +02:00
Pablo Marcos Oltra
8d134edaf7 Fix rlgl.h to be used as a standalone 2018-07-25 10:36:18 +02:00
Ray
361d878b4c Updated animations support 2018-07-24 18:52:56 +02:00
Ray
198a023527 First working version of IQM animations
Still a work in progress but it already works...
Current riqm API could be simplified...
2018-07-24 18:28:58 +02:00
Ahmad Fatoum
2b8c9f9a17
CMake: Fail when -D{PLATFORM,OPENGL_VERSION}=INVALID_VALUE
as well as -DUSE_EXTERNAL_GLFW.

Nips issues like #584 in the bud.
2018-07-23 21:00:48 +02:00
raysan5
4c15515ba6 Support examples with Emterpreter
Examples can be compiled for web with no code change at all! Usually
examples need to be refactored for web... using emscripten code
interpreter (emterpreter), it can manage synchronous while() loops
internally... as a downside, execution is very slow...
2018-07-21 17:13:59 +02:00
raysan5
7dc66d2d3f Looking for a place for raylib resource file 2018-07-21 16:18:33 +02:00
Ray
6e812cf147 Working on MP3 support 2018-07-19 23:15:46 +02:00
Ray
103044926b Avoid config.h in standalone mode 2018-07-16 19:24:40 +02:00
Ray
6efb89c51e Updated to latest mini_al dev 2018-07-16 19:21:54 +02:00
Ray
98273f0152 Reviewed compilation options 2018-07-16 18:43:24 +02:00
Ray
5b37178af9 Reviewed rlgl_standalone example 2018-07-16 18:22:03 +02:00
Ray
096fd6f2c3 Converted rlgl module in header-only
This change allows rlgl.h usage as independent single-file header-only module... still some tweaks required, like removing GLAD dependency... required extensions could be manually loaded!

Also removed shader_distortion.h, embedded in rlgl.h
2018-07-16 17:53:47 +02:00
Ray
0c631e6b5a Corrected comment 2018-07-15 21:24:59 +02:00
Ray
292499bdeb Reviewed LoadFontData() and GenImageFontAtlas() 2018-07-15 20:03:05 +02:00
Ray
9e2c418a92 Removed dev from version 2018-07-11 16:40:08 +02:00
Ray
eb296a5605 Reviewed shared library generation 2018-07-11 16:39:41 +02:00
Ray
43178f3488 Updated mini_al to latest dev version
Corrects issue with audio on RPI
2018-07-11 16:39:26 +02:00
Ahmad Fatoum
414bb6018b
CMake: Add Libs.private to Libs if installing static only
pkg-config --libs --static raylib and pkg-config --libs raylib
should give the same result if there is no shared raylib installed.
2018-07-10 21:20:01 +02:00
raysan5
3c02a9fc66 Support multiple data type aliases
Vector4 -> Quaternion
Texture2D -> Texture
RenderTexture2D -> RenderTexture
Camera3D -> Camera
SpriteFont -> Font
2018-07-09 10:23:53 +02:00
raysan5
f939378764 Support ARM and ARM64 Android building 2018-07-09 03:00:52 +02:00
raysan5
c6d188a09a Reviewed latest commit for Android gamepad support 2018-07-07 10:15:19 +02:00
Ray
50088bf49b
Merge pull request #570 from SethArchambault/master
SNES-like GAMEPAD Support added for Android, Makefile has optional support for 32bit
2018-07-07 09:38:19 +02:00
David Reid
8651e14955 Update mini_al with a fix for macOS. 2018-07-07 10:36:19 +10:00
Seth Archambault
fa36c5294a Merge branch 'master' of https://github.com/raysan5/raylib 2018-07-06 13:37:17 -04:00
Seth Archambault
f981daf1df Added SNES-style GAMEPAD SUPPORT 2018-07-06 13:33:46 -04:00
Ahmad Fatoum
7f040009ee
Add null statement after goto label to pacify CI
Fixes: #568
2018-07-06 02:30:38 +02:00
Ray
0ab3d85aa0
Merge pull request #568 from mackron/dr/mini_al
Update Audio Libraries
2018-07-06 00:31:21 +02:00
raysan5
103bc7dfc6 Corrected issue with GetFontDefault()
Note for me: Replace All is NOT your friend...
2018-07-05 19:17:06 +02:00
raysan5
d881c73257 Renamed GetDefaultFont() to GetFontDefault()
Library consistency rename... yes, I know, it breaks the API...
2018-07-05 19:08:24 +02:00
raysan5
1f1d8eeeeb Checking Android input functionality
Joystick support is not implemented just yet, not difficult but it
requires some work...
2018-07-05 19:00:49 +02:00
David Reid
b7d7704098 Update mini_al to version 0.8. 2018-07-05 23:12:20 +10:00
David Reid
6c96fa6301 Update external audio libraries. 2018-07-05 22:57:45 +10:00
David Reid
c598701873 Fix bug with FLAC music streams. 2018-07-05 22:57:17 +10:00
David Reid
1d354bc704 Merge branch 'master' of https://github.com/raysan5/raylib into dr/mini_al 2018-07-05 22:33:16 +10:00
Ahmad Fatoum
c3aeaf4a49
Travis CI: Add test case for pkg-config 2018-07-03 21:35:28 +02:00
Ahmad Fatoum
61747508b0
CMake: Reuse libraries found by glfw CMake config
if (${PLATFORM} MATCHES "Desktop")
  target_link_libraries(${RAYLIB}_shared glfw ${GLFW_LIBRARIES})

was never true because PLATFORM STREQUAL "PLATFORM_DESKTOP"...

This fixes #551 and makes the changes suggested in #552 (commited as 965cc8ab)
unnecessary.
2018-07-03 21:35:27 +02:00
Ahmad Fatoum
33c830353b CMake: Fix regression in USE_EXTERNAL_GLFW=IF_POSSIBLE
Fixes: e1e036a6 ("Disable glfw only when it is not found and not external", #558)
2018-07-03 09:24:31 +02:00
Ray
74fd0e7ca4 Added function: ImageColorReplace() 2018-07-03 00:57:58 +02:00
Ray
7b971e0623 Added Quaternion typedef 2018-07-02 18:53:46 +02:00
Ray
276974de05 Removed function prototype
This function was added in text module as GenImageFontAtlas()
2018-07-02 16:39:04 +02:00
Ray
7dedb84fd0 Added function: Vector3RotateByQuaternion()
Rotate a Vector3 by a Quaternion
2018-06-30 22:00:16 +02:00
Ray
d0166c9d45 Spacing tweaks 2018-06-30 21:56:26 +02:00
Ray
afe81d94ce Re-added: LoadFontEx() 2018-06-30 19:58:44 +02:00
Michael Campagnaro
859b1cf574 Fix incorrect log agent names 2018-06-28 18:41:32 -04:00
Ray
dbfd8d713f Reviewed comments section 2018-06-26 01:36:13 +02:00
Ray
bd957c7442
Merge pull request #557 from Martinfx/max-support-bsd-os
Added support OpenBSD, NetBSD, DragonFly OS
2018-06-24 12:44:58 +02:00
maficccc@gmail.com
59ebe1b7c3 Added support OpenBSD, NetBSD, DragonFly 2018-06-23 17:02:07 +02:00
maficccc@gmail.com
965cc8ab6f Added support DragonFly os from BSD family 2018-06-23 17:02:04 +02:00
Yuri
e1e036a602
Fisable glfw only when it is not found and not external. 2018-06-23 07:30:35 -07:00
Ray
0e135118fd Improved GenImageFontAtlas() 2018-06-21 00:18:13 +02:00
Ray
75ba5aca55 Improved font generation and SDF
Added: data to CharInfo struct
Added: LoadFontData()
Added: GenImageFontAtlas()
Removed: LoadFontEx()
Removed: LoadTTF() [internal]
Some code tweaks
2018-06-20 00:52:14 +02:00
Ray
372e4a1139 Reviewed some functions
- GetImageData()
- GetImageDataNormalized()
2018-06-12 16:30:03 +02:00
Ray San
64804f30e6 Comment review 2018-06-12 13:27:41 +02:00
Ray San
0c01c08718 Corrected issue, flag not supported...
...by emscripten glfw javascript implementation
2018-06-12 13:21:36 +02:00
Ray San
59fd261491 Added function: GetImageDataNormalized()
Reviewed: GetImageData()
Reviewed: ImageFormat()
2018-06-12 13:13:09 +02:00
Ray San
7d0e09ff4c Corrected bug 2018-06-12 12:05:28 +02:00
Ray San
b588af5ce2 Corrected breaking build 2018-06-12 10:45:00 +02:00
raysan5
b48d225a43 Propose new function: GenImageFont() 2018-06-10 19:29:01 +02:00
Ray
817ae07505 Some comments cleaning
ImageDraw() code tweak
2018-06-06 00:43:52 +02:00
Ray
0e6458cfee Added ImageRotate*() functions 2018-06-03 21:05:01 +02:00
Ray
61a1c59472 Corrected possible issue with CMake for GLFW 2018-06-02 18:47:19 +02:00
Ray
9688c677de Review window creation hints 2018-06-02 18:26:57 +02:00
Ray
c7d6a44e33 Update GLFW to latest dev version (master branch) 2018-06-02 18:26:29 +02:00
Ray
b1b4a11bdb Corrected issue with function definition 2018-06-02 13:05:23 +02:00
Ray
afc4181752 Work on ImageResizeCanvas() 2018-06-02 12:47:05 +02:00
Ray
2536bea379 Added: ImageResizeCanvas() -WIP-
Added note idea on ImageFormat() for future redesign (to support
16bit-32bit pixel-formats)
2018-06-01 00:53:40 +02:00
Ray
129c890a28 Removed assert()
Not used in raylib this mechanism
2018-05-30 00:06:23 +02:00
Ray
8f4b53384c Replaced tabs by spaces 2018-05-29 09:09:40 +02:00
Ray
d873314c27 Reviewed Windows resource file name 2018-05-29 00:52:08 +02:00
Ray
0148432588 fabsf() not working with TCC
Replaced by fabs() that seem to work ok
2018-05-28 00:48:45 +02:00
Ray
dbff40944a Corrected issue with floats on TCC
It seems TCC was not casting correctly int values to float in some
specific situations
2018-05-28 00:48:07 +02:00
Ray
1f0cc57ec7 Corrected issue with compiler param
Added android_native_app_glue module to raylib compilation instead of
compiling it as static lib at apk generation.
2018-05-27 19:06:14 +02:00
Ray San
8f4fa5006b Added a note 2018-05-22 12:09:12 +02:00
Ray San
f454af08bb Review include (already included) 2018-05-22 12:08:58 +02:00
raysan5
559b9b8cc3 Corrected possible memory leak 2018-05-21 18:57:54 +02:00
raysan5
44181baf04 Working on Android APK building 2018-05-21 18:13:52 +02:00
David Reid
63cf43b729 Fix some warnings. 2018-05-21 20:46:22 +10:00
David Reid
647c08ef4c Fix a copy paste typo. 2018-05-21 20:39:42 +10:00
David Reid
f1b624d38b Update mini_al. 2018-05-21 20:39:19 +10:00
David Reid
6d8cc250bd Merge branch 'master' of https://github.com/raysan5/raylib into dr/mini_al 2018-05-21 20:26:28 +10:00
Ahmad Fatoum
e025e62445 cmake: Fix PLATFORM_WEB build
Did this ever work? Surely, doesn't look like it...
2018-05-21 12:15:39 +02:00
Ahmad Fatoum
ad8509732c
CMake: Fix (Add?) Android support
Not sure if this ever worked, but now it at least compiles.
2018-05-21 01:08:29 +02:00
Ahmad Fatoum
ff55af14f9
CMake: Move reusable code to new cmake/ directory 2018-05-21 01:08:29 +02:00
Ahmad Fatoum
ae26e083b4
CMake: Add default build type if none specified
Release, unless we are in a Git repo, then it's Debug.
2018-05-21 01:08:28 +02:00
Ahmad Fatoum
20ddc6a2bb
Move utils.cmake to separate cmake/ directory 2018-05-21 01:08:28 +02:00
raysan5
a752092055 Removed 32bit arm Android library
From 2019 64bit support will be mandatory to publish an Android app.
Google plans to require that new apps target Oreo (API level 26) in
August of 2018.
2018-05-20 19:13:10 +02:00
raysan5
8e0cd51afb Support shared library building on Android 2018-05-20 18:49:58 +02:00
raysan5
ca69068814 Added function: rlCheckBufferLimit() 2018-05-20 01:55:46 +02:00
raysan5
3b70b66a08 Love OpenGL gotchas... make my life more enjoyable! 2018-05-20 00:41:12 +02:00
raysan5
24adca4ad0 Manual mipmap generation review
On OpenGL 1.1 only is supported for 32bit RGBA textures
2018-05-20 00:39:56 +02:00
raysan5
25d5e907ec Some code review (mainly comments) 2018-05-20 00:37:16 +02:00
Michael Vetter
5cfbb53f6c Increase API version
Please do this whenever necessary. And adapt it before releasing a new
RC. The RC should already have the correct one.
2018-05-18 16:04:18 +02:00
Ray
fb4265f646 Reviewed Android pipeline
Now defaults to Clang, ARM64 and API 21
2018-05-17 00:59:53 +02:00
Ray
0b05169aa7 Some warnings review 2018-05-17 00:58:58 +02:00
Ray
88c2337225 Preliminary support for MP3 fileformat -WIP- 2018-05-17 00:04:58 +02:00
Ray
2aae62cea2 Header tweak and comments 2018-05-17 00:04:36 +02:00
Ray
1d3e4ef437 Corrected issue on file extension check 2018-05-17 00:04:12 +02:00
Ray
bb43755a9d
Corrected issue on LoadASTC() 2018-05-12 23:33:03 +02:00
Ahmad Fatoum
eed170f852
CMake: Fix typo... s/USE_PIC/WITH_PIC/ 2018-05-12 19:05:30 +02:00
Ahmad Fatoum
0f1aaa474a
CMake: (Properly) build glfw separately with CMake
This reverts commit 2d6fb5c628,
and adds a fix for Alien::raylib's test failures.

The tests failed because the resulting static library didn't reexport
GLFW symbols. As a fix, we now have GLFW create a CMake "object library"
target that we can link with both the static and shared raylib.

This is arguably ugly... Proper fix would probably be a GLFW upstream
object library target.

Closes #536.
2018-05-12 18:38:20 +02:00
Ahmad Fatoum
2d6fb5c628
Revert "CMake: Build glfw separately with CMake"
This reverts commit 0adb4b67de,
because it failed tests for Alien::raylib:
http://www.cpantesters.org/distro/A/Alien-raylib.html
2018-05-11 23:43:35 +02:00
Ray
aa76985c0d Review raylib version to 2.0
Review raylib_icon resource
2018-05-11 18:14:19 +02:00
Ahmad Fatoum
0adb4b67de
CMake: Build glfw separately with CMake
Makes it easier to support Wayland later on.
2018-05-11 01:24:27 +02:00
Ahmad Fatoum
0df501be91
Add GLFW source tree to src/external
We need the CMake stuff for wayland configuration.
Otherwise, we would have to replicate that ourselves.
This is the full 7ef34eb06de54dd9186d3d21a401b2ef819b59e7 tree except
for tests/ examples/ and docs/
2018-05-10 23:07:26 +02:00
Ahmad Fatoum
b8ca51fd01
CMake: Don't create symlinks on unsupporting file systems (#539)
Panders to the idiosyncrasies of my work flow:
I have my raylib build directory mounted as a VirtualBox vboxfs for use
with my Linux VM, but vboxfs doesn't support symlinks, while raylib shared
library versioning on Unix expects symlinks to work.
If this happens, library versioning is now disabled on Unix with
an error message instead of just failing the build.
2018-05-10 21:03:43 +02:00
Ray
f26a38a9e1 Merge branch 'master' of https://github.com/raysan5/raylib 2018-05-09 00:24:08 +02:00
Ray
9ea2a69bfd Corrected issue on rectangle drawing 2018-05-09 00:23:56 +02:00
Ray
3a803ac95e
Removed unnecesary define 2018-05-08 23:04:13 +02:00
Sherjil Ozair
8e9ff75f1c Use fabsf for floats, and avoid implicit type casting 2018-05-06 12:47:46 -04:00
Ray
f14492432d Avoid exposing native GLFW3 functionality
Try to avoid types conflict with Font
2018-05-04 23:03:56 +02:00
Ray San
ec33e7d705 BREAKING CHANGE: Renamed SpriteFont type to Font
- Preparing MP3 files support
- Jumped version to raylib 2.0-dev (too many breaking changes...)
2018-05-04 16:59:48 +02:00
Ray San
6045062a05 Renamed some functions
- Renamed Begin3dMode() --> BeginMode3D()
- Renamed Begin2dMode() --> BeginMode2D()
- Renamed End3dMode() --> EndMode3D()
- Renamed End2dMode() --> EndMode2D()
2018-05-04 16:54:05 +02:00
Ray San
6324697ffd Rectangle parameters changed to float
- Some examples tweaks
- Reviewed ImageFormat()
- Use float for text fontSize
2018-05-04 16:25:31 +02:00
Ray San
9d103b7c2f Removed line breaks from functions
Useful to parse raylib.h to generate raylib-lua and Notepad++
intellisense XML info
2018-05-03 19:19:35 +02:00
raysan5
198d739256 BREAKING CHANGE: Renamed Camera -> Camera3D
Just added a fallback in the meantime...
2018-05-01 12:31:03 +02:00
raysan5
400c345f96 Added tangent computation alternative method
As stated in the note, I'm not sure if math is right, just followed a
reference implementation...
2018-04-30 11:21:44 +02:00
raysan5
23e335d933 Implemented MeshTangents()
- Added Vector3OrthoNormalize() to raymath.h - not sure if it is correct
- Implemented MeshBinormals() - Mesh struct has not a place for them...
- Updated model_material_pbr example - tested but not working on my GPU
(old Intel HD), actually, it never worked on it...
2018-04-30 02:47:48 +02:00
raysan5
c51203ae7e Corrected alpha blending on ImageDraw() 2018-04-29 18:39:57 +02:00
raysan5
dff1028466 Replaced ColorToFloat() by ColorNormalize() 2018-04-29 18:39:46 +02:00
raysan5
8d81b6e4e4 Support shapes drawing using only QUADS
Also added new compilation FLAGS for that pourpose
2018-04-29 12:53:32 +02:00
raysan5
ada6668b24 Expose file-dropping functions symbols 2018-04-29 11:49:10 +02:00
raysan5
ca5f7ebd10 Added compile flag: SUPPORT_SCREEN_CAPTURE
Allow compiling the library with support for automatic screen capture
(KEY_F12)
2018-04-29 11:37:39 +02:00
David Reid
3ca5047c82 Update mini_al. 2018-04-22 07:24:18 +10:00
David Reid
af4d23aa82 Update mini_al. 2018-04-21 22:13:02 +10:00
David Reid
24cab8f920 Update mini_al. 2018-04-21 20:39:31 +10:00
David Reid
0febaa2446 Update external audio libraries. 2018-04-21 18:57:00 +10:00
Ray
847bdaf682 Implemented default mesh
In case mesh loading fails, a cube is generated instead!
2018-04-19 20:20:34 +02:00
Ray
76a6bf6c52 Review spacing for cosistency 2018-04-19 20:19:53 +02:00
lumaio teon
5ef6cc1fb9
Add more key definitions 2018-04-13 17:14:04 -04:00
Ahmad Fatoum
3f59bdfc76
mini_al: Use WinAPI interlocked ops with tcc
Seems tcc doesn't provide __sync_*. See #435.
2018-04-11 11:29:49 +02:00
Ahmad Fatoum
8b0fef6c34
raymath: Workaround tcc inline function limitation
Reported in #435, tcc generates out-of-line definitions for inline
symbols, something it shouldn't.  This fix punishes tcc for that
by making applications it compiles (slightly) larger...
2018-04-11 10:43:27 +02:00
Ray San
4cc12ef2b3 Review camera definition on examples 2018-04-11 10:13:00 +02:00
Ray San
cc3b8645df Updated release version 2018-04-10 10:37:48 +02:00
Ray
8e44f7b3c7 Reviewed config.h formatting
Added raylib version to config
2018-04-09 23:01:20 +02:00
Ray
54e24d905a Init frame timming measure variables 2018-04-09 22:28:41 +02:00
Ray
cd616258c6
Merge pull request #522 from a3f/master
Refactor all #define SUPPORT_* into a config.h
2018-04-08 22:46:44 +02:00
Ray
9e7dedf5af
Merge pull request #521 from TheLumaio/master
Added GetCollisionRayModel
2018-04-08 22:28:19 +02:00
Ahmad Fatoum
1dbce35247
CMake: Generate config.h from CMakeOptions.txt
I would have liked config.h to be selected by include dir configuration,
but this way is less intrusive.
2018-04-07 23:39:53 +02:00
Ahmad Fatoum
1841afad11
Refactor all #define SUPPORT_* into a config.h
That way, a user needs only to touch a single file to configure what
features raylib is built with.
Include guards are left out intentionally, because config.h should only
be included in source files, not headers.

Later on, config.h can also define the raylib version (#461).
2018-04-07 23:37:48 +02:00
Ahmad Fatoum
d88523f03a
Split CMake options into separate CMakeOptions.txt 2018-04-07 22:41:43 +02:00
Milan Nikolic
3caa044bf2 Add GNUInstallDirs and USE_AUDIO/USE_WAYLAND options to CMake (#518) 2018-04-07 16:32:14 +02:00
lumaio teon
d2cc5b88df
Removed useless GetCollisionRayMesh and libraylib.a 2018-04-07 03:49:56 -04:00
lumaio teon
d003c23ecf
Added GetCollisionRayModel 2018-04-06 12:04:09 -04:00
Ray
b8bd1d2ea6 Remove unnecesary NPOT check
Now PLATFORM checks only used on core and utils modules
2018-04-05 19:22:45 +02:00
Ray
005f2ffb75 Simplified some code 2018-04-05 19:18:44 +02:00
Ray
931b672c92 Added: ImageDrawRectangle()
Renamed SaveImageAs() to ExportImage() for consistency on what actually happens with data.
2018-04-04 12:02:20 +02:00
Ray
6edf15b9f9 Added funtion: ExportMesh() 2018-04-04 12:00:54 +02:00
Ray
9393d1d76f Merge branch 'master' of https://github.com/raysan5/raylib 2018-04-03 12:43:42 +02:00
Ray San
fe1c04d1b8 Removed old code 2018-04-03 12:42:28 +02:00
Ray
533780aadf Review ImageDraw() alpha blending
Not sure if math is ok... just left a commented piece of code that uses pre-multiplied alpha.
2018-04-03 12:42:22 +02:00
Ray
3e0de31424
Merge pull request #504 from Martinfx/master
Fix potential bugs from static analysis
2018-04-02 18:10:38 +02:00
raysan5
375adf86a6 Review math usage to reduce temp variables 2018-04-02 15:16:45 +02:00
raysan5
bbdf9f4880 Review InitWindow() to avoid void pointer
Reviewed for PLATFORM_ANDROID and PLATFORM_UWP
2018-04-02 14:49:01 +02:00
maficccc@gmail.com
201007e426 Fix sscanf() without field limits can crash with huge input data 2018-04-02 13:30:20 +02:00
maficccc@gmail.com
db98dba10f Fix Allocator sizeof operand mismatch 2018-04-02 13:30:20 +02:00
maficccc@gmail.com
03ca9508bf Fix Dead initialization 2018-04-02 13:30:20 +02:00
maficccc@gmail.com
44eedf235d Redundant assignment of 'angle' to itself 2018-04-02 13:30:20 +02:00
maficccc@gmail.com
ca9e652f8b Remove dead assignment 2018-04-02 13:30:19 +02:00
Martinfx
28a9a181cb Fix use after free 2018-04-02 13:30:19 +02:00
maficccc@gmail.com
e659336c11 Fix value stored to 'num_channels' is never read 2018-04-02 13:30:19 +02:00
Ray
e72b96ada1
Merge pull request #508 from a3f/master
Allow use of main instead of android_main
2018-04-02 10:48:02 +02:00
Ray
564baa22d6
Merge pull request #513 from autious/master
Add orthographic 3d rendering mode
2018-04-01 00:27:20 +02:00
Jacques Heunis
b4e2f5b45c Initialize the timer after the graphics device on desktop and web platforms. (#516)
This is already the order that is used for Android. It doesn't appear to
make a difference on desktop but on web using the timer before it's been
initialized (by glfwInit, inside InitGraphicsDevice) causes the a long
(and variable but often several seconds) sleep between the first and
second frame.

Fixes: 468309d ("Early-exit InitWindow if InitGraphicsDevice fails")
2018-03-31 12:22:44 +02:00
Max Danielsson
6c049fdd76 Move deduplicate aspect variable in begin render.
Changes motivated by commentary in pull request 513
2018-03-27 19:59:54 +02:00
Max Danielsson
5ecee69088 Add 3d orthographic projection mode 2018-03-25 18:33:19 +02:00
David Reid
a8e2c7de9c
Fix an infinite loop in ALSA backend of mini_al. 2018-03-20 18:39:21 +10:00
Ray
deffad1701 Review tabs issue when compiling...
...PLATFORM_ANDROID on Windows, using MinGW-w64 (x86) provided Make (GCC
7.2)
2018-03-19 23:49:14 +01:00
David Reid
4a69c2d75e
Fix a buffer overflow in the OSS/BSD backend. 2018-03-18 14:37:41 +10:00
Ahmad Fatoum
2c219fb814
Allow use of main instead of android_main
Inspired by #504.
Instead of requiring the user to do PLATFORM_ANDROID #ifdefery,
have the android_main entry point exported by raylib and call
the user-defined main. This way many games could (in theory)
run unmodified on Android and elsewhere.

This is untested!
2018-03-16 21:37:22 +01:00
Ray
61e0e4b4f3 Complete review of raymath for API consistency 2018-03-16 13:47:01 +01:00
Ray San
9318dc98ce Support case-insensitive extension check 2018-03-16 13:09:49 +01:00
Ray
487bc613fd Updated raylib dev version 2018-03-15 12:37:52 +01:00
Ray
9d8f15c19d Reviewed raymath changes 2018-03-15 12:37:23 +01:00
Ray
6c6d6776c0
Merge pull request #482 from a3f/master
raymath.h: Use C99 inline semantics
2018-03-15 12:27:40 +01:00
Ray
8bc2813b0c
Merge pull request #500 from victorfisac/fork/master
[fork/master] Fixed some memory leaks and add null checks for consistency
2018-03-11 10:51:15 +01:00
raysan5
a0127d8300 Corrected typo 2018-03-11 10:49:51 +01:00
raysan5
fd5e457bb4 Correct issue with triangleCount 2018-03-11 10:41:49 +01:00
victorfisac
d6fee9da29 Fixed compilation code comment in header 2018-03-10 19:30:25 +01:00
victorfisac
3201bad65a Fixed memory leaks in physics step operations 2018-03-10 19:25:17 +01:00
Ray San
df50eada53 Added new functions
- SetWindowSize() to scale Windows in runtime
- SetMouseScale() to scale mouse input, useful when rendering game to a
RenderTexture2D that will be scaled to Window size (used on rFXGen tool)
2018-03-09 11:43:53 +01:00
raysan5
85850a955a Removed additional code
GLFW has been updated to latest version, probably this code is not
required any more due to already been integrated into library... but it
needs to be tested...
2018-03-03 16:01:24 +01:00
raysan5
3b4a64f2d6 Updated GLFW library to latest version 2018-03-03 15:58:44 +01:00
Ray
fd2adbe62d Renamed CalculateBoundingBox() to MeshBoundingBox()
Renamed function for consistency with a possible Mesh manipulation functions (maybe added in a future). Naming follows Image*() manipulation functions.
2018-02-26 12:10:45 +01:00
Ray
a7207dc6d4 Removed tangents generation
It has no sense to be inside LoadOBJ(), mesh processing moved to own functions: MeshTangents() and MeshBinormals(). Not exposed to user yet.
2018-02-26 12:02:05 +01:00
Ahmad Fatoum
3f48ffb1b6
Fix two memory leaks in jar_xm.h
Found by LeakSanitizer in #494.
2018-02-26 00:14:19 +01:00
RDR8
18f61948ce Update Makefile
$ make clean
Makefile:296: *** missing separator.  Stop.
2018-02-25 22:27:32 +01:00
Ahmad Fatoum
80bf636f81
Don't exceed signed int range when shifting left
Fixes UB in #489, found by UBSan.
2018-02-25 03:17:57 +01:00
Ahmad Fatoum
76aca9b0d1
Fix possible buffer overflow in LoadBMFont
Width specifier doesn't include NUL terminator.
Fixes #487 found by AddressSanitizer.
2018-02-25 03:03:37 +01:00
Ahmad Fatoum
1430d01906
jar_xm: Workaround for unaligned pointer accesses
jar_xm.h does some shady pointer casts leading to unaligned accesses
and breaking strict aliasing. x86 has special circuitry for doing
unaligned accesses, but on other architectures, it may trap and require
kernel fix-up or crash outright. With this patch, one obstacle in
porting raylib to the GameBoy Advance has been removed. Go for it ;-)

To avoid having to rewrite that `mempool' code, insert padding before
structs and instruct the compiler (GCC, most importantly), to be gentle
when optimizing.

This fixes #490 (Unless we got ourselves 256-bit pointers, if so,
hello future!)
2018-02-24 23:59:56 +01:00
Ahmad Fatoum
f52d2de582
raymath.h: Use C99 inline semantics
RAYMATH_EXTERN_INLINE was renamed to RAYMATH_HEADER_ONLY, which user code
may define if they want to use it as header-only library. If multiple
files in the same project define RAYMATH_HEADER_ONLY, they might each
have duplicate out-of-line definitions of the same functions.

By default, raymath.h exposes inline definitions, which instructs the
compiler _not_ to generate out-of-line definitons, if out-of-line
definitions are required, those of the file defined with
RAYLIB_IMPLEMENTATION are used instead. There may be only one such file.

In C++ mode, the compiler will select only one out-of-line definition
automatically, so no need to define a RAYLIB_IMPLEMENTATION.

Unfortunately, we have to remove raymath function declaration from
raylib.h as those declarations would lead to duplicate out-of-line
definitions which would yield linker errors. This problem didn't
exist with GNU89 or C++, because there multiple defintions are ok,
but in C99 they aren't.
2018-02-24 23:39:23 +01:00
Ahmad Fatoum
ed6962edd3
Make MatrixToFloat and Vector3ToFloat reentrant
Besides making it thread-safe, it suppresses a GCC warning
when making them static inline in an upcoming patch.
2018-02-24 23:39:17 +01:00
RDR8
2b5fc12036 Update Makefiles. Enable example usage of staged libraylib.so. 2018-02-24 14:24:55 -06:00
Ahmad Fatoum
a5881fb9cc
Revert "raymath.h: Use C99 inline semantics"
This reverts commit 6ffc8cb799.
and commit e4d7bbec1e.
which I pushed by mistake...
2018-02-24 15:40:08 +01:00
Ahmad Fatoum
c9043b5a87
CMake: Add options to use -fsanitize={address,undefined}
To make bugs like #485, #486, #487 and #488 easier to find in future.
2018-02-24 15:37:38 +01:00
Ahmad Fatoum
6ffc8cb799
raymath.h: Use C99 inline semantics
RAYMATH_EXTERN_INLINE was renamed to RAYMATH_HEADER_ONLY, which user code
may define if they want to use it as header-only library. If multiple
files in the same project define RAYMATH_HEADER_ONLY, they might each
have duplicate out-of-line definitions of the same functions.

By default, raymath.h exposes inline definitions, which instructs the
compiler _not_ to generate out-of-line definitons, if out-of-line
definitions are required, those of the file defined with
RAYLIB_IMPLEMENTATION are used instead. There may be only one such file.

In C++ mode, the compiler will select only one out-of-line definition
automatically, so no need to define a RAYLIB_IMPLEMENTATION.

Unfortunately, we have to remove raymath function declaration from
raylib.h as those declarations would lead to duplicate out-of-line
definitions which would yield linker errors. This problem didn't
exist with GNU89 or C++, because there multiple defintions are ok,
but in C99 they aren't.
2018-02-24 15:37:37 +01:00
Ahmad Fatoum
e4d7bbec1e
Make MatrixToFloat and Vector3ToFloat reentrant
Besides making it thread-safe, it suppresses a GCC warning
when making them static inline in an upcoming patch.
2018-02-24 15:37:37 +01:00
Ray
077bef4286 Support 4 components mesh.tangent data
Added struct Vector4 for convenience
2018-02-24 12:31:32 +01:00
Ray
6d64327a87 Reviewed unloading model data
When UnloadModel() --> UnloadMaterial(), avoid unloading default shader (if used) and avoid unlaoding default texture (if used), that data is managed by raylib internally. The question is... should UnloadModel() also UnloadMaterial()?
2018-02-22 12:39:17 +01:00
Ray
cd5e2e0f17 Corrected cursor issue for Wayland 2018-02-22 00:01:13 +01:00
Ray
326fe09777 Reviewed compilation for OpenGL 1.1 2018-02-21 23:47:48 +01:00
Ray
97bf2706c4 Removed flag -fgnu89-inline 2018-02-21 23:28:34 +01:00
Ray
11612fce27 Reviewed timming system for macOS
Apparently, before macOS Sierra version, clock_gettime was not available, using MATCH timming system instead
2018-02-20 10:30:51 +01:00
raysan5
0958904eac Added comments to review function ImageTextEx() 2018-02-18 19:29:13 +01:00
raysan5
4492a70a4b Support UTF8 basic characters on ImageTextEx()
Supported UTF8 range equivalent to [128..255] (80h..FFh)
Exposed and renamed text function GetGlyphIndex()
Renamed spriteFont parameter name to simply font
Small security check on transmission mission ending screen
2018-02-18 18:07:57 +01:00
Ahmad Fatoum
051040af2d
CMake: Remove _RAYLIB suffix from -D{SHARED,STATIC}_RAYLIB
They were named so for compatibility with make, but make doesn't use
the anymore. I always forget whether it's SHARED_RAYLIB or
RAYLIB_SHARED...

For now, RAYLIB_SHARED and STATIC_RAYLIB may still be used,
but print a deprecation warning.
2018-02-16 05:58:18 +01:00
Ray
36750ffb9a BREAKING CHANGE: Renamed function for consistency
Rename: GetHexValue() renamed to ColorToInt()
Added: ColorToHSV()
2018-02-12 11:55:22 +01:00
Ray
8af5f9dfe0 Avoid rendering SPACE character! 2018-02-12 11:25:00 +01:00
RDR8
f742f1289d
Update Makefile 2018-02-12 05:17:02 +00:00
RDR8
5616314069
Update Makefile 2018-02-12 00:15:58 +00:00
RDR8
4c4b564392
Update Makefiles for Linux installation. See prior commit.
These changes are intended to provide context and control over the Linux make install process. make install RAYLIB_LIBTYPE=SHARED now works as expected. libraylib.so is properly installed with attendant runtime links. The examples will be running against the newly installed libraylib.so unless otherwise specified with RAYLIB_RUNTIME_PATH. See raylib/src/Makefile and raylib/examples/Makefile for usage of RAYLIB_INSTALL_PATH, RAYLIB_H_INSTALL_PATH, and RAYLIB_RUNTIME_PATH variables. RAYLIB_RUNTIME_PATH in particular is interesting for portability since sudo isn't needed.
The default configuration and workflow is essentially unchanged and unaffected.
2018-02-11 23:42:22 +00:00
RDR8
e86b4d4e03 Update Makefiles for Linux installation. 2018-02-11 22:58:15 +00:00
Ahmad Fatoum
1be72a2e72
pkg-config: Empty Requires.private on shared-only build
If user doesn't build the static library,
`pkg-config --static --libs raylib` should be equivalent to
`pkg-config --libs raylib`.
2018-02-11 20:10:50 +01:00
Ahmad Fatoum
09b022305f mini_al: Support {Net,Open}BSD OSS
Fixes this build failure:
http://www.cpantesters.org/cpan/report/a069fade-0e1f-11e8-a1cf-bb670eaac09d
2018-02-11 12:20:17 +01:00
Ray
d90a33b850 Some reviews for Android compilation 2018-02-11 01:48:53 +01:00
Ray
231a69417a Corrected masteVolume setting 2018-02-11 01:28:30 +01:00
Ray
7bf6becc94 Reviewed mini_al implementation
- Some functions renamed
- Comments reviewed
- Functions reorganized
2018-02-11 01:12:16 +01:00
Ahmad Fatoum
468309d06c
Early-exit InitWindow if InitGraphicsDevice fails
Otherwise we may run into LoadDefaultFont and crash in rlLoadTexture
Also moves InitTimer() before InitGraphicsDevice(), to allow it to be
tested even if InitWindow ultimately fails.
2018-02-09 22:54:35 +01:00
Ray
f72b315cb6 Updated external libraries 2018-02-09 00:01:00 +01:00
Ahmad Fatoum
a976e76ae6
InitWindow: return false if no monitor found
Otherwise we run into an assertion failure inside GLFW's glfwGetVideoMode.
Example:
http://www.cpantesters.org/cpan/report/b4ba5894-0bdb-11e8-841e-2c60b04e1d2d

This is related to #456.
2018-02-08 12:06:21 +01:00
Ray
4d5d1e0434 Added function LoadShaderCode()
Allows loading of shader from text code string directly
2018-02-05 01:03:13 +01:00
raysan5
5437458469 Merge branch 'develop' of https://github.com/raysan5/raylib into develop 2018-02-04 13:46:45 +01:00
raysan5
3a11cc5e31 Incremeted version to align with CMake 2018-02-04 13:44:41 +01:00
Ahmad Fatoum
19f280f4b7
Bump version to 1.9.4 2018-02-04 13:36:08 +01:00
raysan5
6dc2f979cc Updated raylib version
Note that this version is under development and could be buggy on some
platforms...
2018-02-04 12:33:46 +01:00
raysan5
c32ed921a2 Security check in case window initialization fails 2018-02-04 12:31:16 +01:00
raysan5
70e0070a85 Reviewed window initialization
In case graphic device could not be created it returns false instead of
failing with an error tracelog (and consequently closing the program).
Window initialization success could be checked with new function
IsWindowReady()
2018-02-04 12:26:28 +01:00
Ahmad Fatoum
26c9176a14
Return false from InitWindow if glfwInit or glfwCreateWindow fails
You can't do much with raylib if glfwInit or glfwCreateWindow fails,
currently it just exits by means of TraceLog(LOG_ERROR.
User code, however, might want to fall back to a text-only UI
or display a warning if raylib can't be used.
2018-02-03 14:53:58 +01:00
Ahmad Fatoum
44cd4faf83
exit(3), don't crash, when glfwCreateWindow fails
glfwSetWindowPos was called on a NULL window, triggering an assert
inside GLFW. Check for failure and exit cleanly by means of
TraceLog(LOG_ERROR instead.
2018-02-03 14:46:26 +01:00
Ahmad Fatoum
7f5fa4d49c
CMake: Add tristate option for using system GLFW (#455)
-DWITH_SYSTEM_GLFW=ON: Link against system glfw and fail otherwise
-DWITH_SYSTEM_GLFW=OFF: Use embedded rglfw.c
-DWITH_SYSTEM_GLFW=IF_POSSIBLE: Probe for system glfw but fallback to
                                rglfw if unavailable

Also change Linux 64-bit CI build to install system glfw and use it,
so this doesn't bitrot.

Addresses #453.
2018-02-03 10:17:51 +01:00
Ahmad Fatoum
007ae1b7b3
CMake: Fix typo in MACOS_FATLIB 2018-02-03 09:38:57 +01:00
Ray San
d1ef6869a9 Added function DrawRectangleLinesEx() 2018-02-02 11:01:38 +01:00
Ray
58346414f7 Corrected typo 2018-01-31 15:32:40 +01:00
Ray
44c95af463 Added missing keys definitions 2018-01-31 14:08:08 +01:00
Ray
1ce8c80de9 Corrected several issues... 2018-01-28 16:52:18 +01:00
Ahmad Fatoum
f955b2255d
GLFW: Fix build error on Linux < v2.6.39
Cherry-pick from upstream glfw/glfw#1196
Found in CPANtesters test of Alien::raylib:
http://www.cpantesters.org/cpan/report/d956d128-0339-11e8-b0d1-b6c4abd39192
2018-01-27 14:53:04 +01:00
Ahmad Fatoum
7f7aac643a
CMake: Search dependencies and build pkg-config's Libs.private with it 2018-01-27 01:57:21 +01:00
Ahmad Fatoum
1093766669
CMake: remove OpenAL dependency 2018-01-27 01:05:17 +01:00
Ray
1d5fbef93d Clear fbo for drawing
Just in case ClearBackground() is not used after BeginTextureMode(), it clears fbo to color defined by previous ClearBackground()
2018-01-26 11:49:00 +01:00
Ahmad Fatoum
520f317a75
#include header for time() on Windows 2018-01-25 23:12:03 +01:00
Ahmad Fatoum
03ee03e2a6
#include header for glInsertEventMarkerEXT on macOS 2018-01-25 23:00:07 +01:00
Ahmad Fatoum
8be93762d9
Make function calls without prior declaration an error
which is the default behavior on C99 and up.
2018-01-25 22:34:29 +01:00
Ray
c2ec88f930 Support DEBUG library building 2018-01-25 10:07:51 +01:00
Ray
2dcaddc81c Review mipmaps generation issue
When changing image format, mipmaps are lost and regenerated from
scratch
2018-01-23 13:23:34 +01:00
Ray
04af83ff99 Improved pixel formats support
Review rlLoadTexture() function to make it simpler, now OpenGL texture
glInternalFormat, glFormat and glType are retrieved with new function
GetGlFormats()
2018-01-22 00:20:42 +01:00
Ray
8e0a277f7c Reviewed UWP branch integration 2018-01-19 12:02:15 +01:00
Ray
750323da53
Merge branch 'develop' into testing_uwp 2018-01-19 11:41:51 +01:00
Ahmad Fatoum
30ef3f3122
GCC/Clang: Treat void pointer arithmetic as error
As an extension, GNU C treats sizeof(void) as 1. MSVC doesn't.
Make it an error on GCC/Clang to avoid accidental MSVC breakage.
2018-01-18 13:22:41 +01:00
Ahmad Fatoum
a2edc9d641
MSVC: Fix void pointer arithmetic error
GNU C allows it as a compiler extension, but MSVC doesn't.
2018-01-18 13:20:13 +01:00
Ray
ce9f191f1b Added function: ImageMipmaps() 2018-01-18 00:23:45 +01:00
Ray
727cb1819b Reviewed VS2015 projects
- Support OpenGL 1.1 if selected macro
- Corrected MSVC compiler issues with (void *) data
- Removed raylib.dll project
- Created DEBUG_DLL and RELEASE_DLL configurations
2018-01-17 14:21:23 +01:00
Ray
c8e97df233 Reviewed function GenImagePerlinNoise()
Added support for noise image offset
2018-01-17 00:43:30 +01:00
Ray
dd3b3dbadb Redesigned rlLoadTexture()
- Added support for mipmap levels loading
- Removed internal function LoadTextureCompressed(), not required any
more...
2018-01-16 00:00:05 +01:00
-
230e78a23e Code tweak while using OpenAL backend 2018-01-15 13:54:25 +01:00
-
f2a675ae53 Reviewed Makefiles...
- Renamed VERSION to RAYLIB_VERSION
- Renamed API_VERSION to RAYLIB_API_VERSION
- Renamed RAYLIB_RELEASE to RAYLIB_RELEASE_PATH
- Support Web Assembly compilation on PLATFORM_WEB
2018-01-15 13:54:06 +01:00
Ray
278d8575bd Added new function: ImageAlphaCrop() 2018-01-11 10:22:32 +01:00
Ray
c37d2d448d Corrected issue with matrices
Matrix stack system should be reviewed but, in the meantime,
currentMatrix should be reseted in order of 3d to work
2018-01-08 01:03:04 +01:00
Ray
fcb0cae605 Use busy wait loop
If not using busy wait loop, linkage with WINMM in Windows platform is
required
2018-01-07 23:55:23 +01:00
Ray
4dcc02ff1e Launch draw call if buffer limits reached
Note that this solution is a temporal patch, not properly tested and
prone to fail, specially if matrix are pushed into the stack...
2018-01-07 23:54:11 +01:00
raysan5
e4be917d1b Added new image functions
- Added: ImageAlphaClear()
- Added: ImageAlphaPremultiply()
- Reorganized some functions
2018-01-07 00:51:26 +01:00
raysan5
b97134c3e1 Review float pixel format textures support 2018-01-06 18:17:38 +01:00
raysan5
7caa3201d5 Improved pixel formats support
- Renamed enum TextureFormat to PixelFormat for consistency
- Added support for pixel format UNCOMPRESSED_R32
- Using GetPixelDataSize() where required
2018-01-06 13:43:48 +01:00
raysan5
1f0f8c33fa Added function declaration 2018-01-06 02:51:28 +01:00
raysan5
7fa2861160 Added function: GetPixelDataSize()
Just found I need that function...
2018-01-06 02:50:20 +01:00
raysan5
0e48396369 Corrected issue with new functionality
Using default font texture as base white texture for rectangles reduces
draw calls considerably, actually, raygui can be drawn with a single
pass!
2018-01-06 02:44:47 +01:00
raysan5
b760f16f9b Reviewed framebuffers cleaning
Issues when dealing with FBOs
2018-01-06 02:43:38 +01:00
raysan5
1a82e1ab26 Added function GetFileName()
Review comments
2018-01-02 02:26:05 +01:00
raysan5
e1baae0249 Removed function DrawRectangleT()
Functionality integrated in DrawRectangle() and selectable with config
flag USE_DEFAULT_FONT_TEXTURE
2018-01-01 16:54:32 +01:00
raysan5
e69424c86f Reviewed text input 2017-12-31 23:50:22 +01:00
raysan5
e7cf03b1e4 Minor tweaks 2017-12-28 19:27:02 +01:00
raysan5
7965f983ba Support Wayland display on Linux desktop 2017-12-28 18:14:39 +01:00
raysan5
b19e155b34 Support UNCOMPRESSED_R32G32B32A32 texture format 2017-12-28 17:58:37 +01:00
raysan5
c93bca8c27 Review Makefile config flags
Support external GLFW usage
Renamed some flags for consistency
2017-12-28 17:58:09 +01:00
raysan5
0bd06eec51 Renamed function to SetTraceLog()
I think is clearer this way...
2017-12-24 16:49:54 +01:00
raysan5
e517d8fd16 Added function SetTraceLogTypes()
Trace log messages could be configured with this function to select wich
ones are shown
2017-12-24 16:47:33 +01:00
raysan5
e574428343 Some formatting tweaks 2017-12-24 16:12:52 +01:00
raysan5
f44dbf21cf Review physac timming system 2017-12-24 15:59:03 +01:00
Martinfx
9b7a24331d Added next bsd os 2017-12-23 18:12:19 +01:00
Ray San
00c34a035c Updated copyright year 2017-12-20 12:37:08 +01:00
Ray San
27c274bc3c Corrected issue with SaveImageAs()
That function depends on SavePNG() and forces platform check on textures
module, that behaviour should be changed, platform definition should be
only required on core module...
2017-12-20 12:36:47 +01:00
Ray San
e8bb53ed35 Corrected issue on OpenGL ES compilation 2017-12-20 12:35:12 +01:00
Ray San
61afd07bd7 Force OpenAL backend on some platforms
OpenAL audio backend is being forced on HTML5 and OSX
2017-12-20 12:34:18 +01:00
Ray San
1320044e94 Review code formatting 2017-12-20 11:37:43 +01:00
Ray
b63ffcfa0f Some code tweaks
Audio module requires a complete formatting review....
2017-12-20 00:34:31 +01:00
Ray San
5290390494 Expose GetTime() function to users
Monotonic time since InitWindow() could be retrieved with this function.
2017-12-19 14:06:54 +01:00
Ray
bc6ae93a48 Added some comments on GetTime()
Reviewing GetTime() functionality
2017-12-18 00:06:57 +01:00
Ray San
b155333178 Support audio module skip on compiling
Some programs like tools could not require audio support
2017-12-15 17:02:29 +01:00
Ray San
e17a9a8216 Updated mini_al to latest version 2017-12-15 17:01:50 +01:00
Ray San
53ad53d051 Manually review previous PR 2017-12-15 13:44:31 +01:00
user
2affac820e make raylib not clash with windows-header 2017-12-14 11:52:45 +01:00
user
217917530b fix for eventmarker missed in first cl 2017-12-14 11:51:17 +01:00
user
48d0c93ace make GetTime available to user of library 2017-12-14 11:50:35 +01:00
user
b872de951b fix for GetMatrixModelview (former cl) 2017-12-14 11:49:31 +01:00
user
d51f382ef8 optimized matrixrotate function by removing identity matrix 2017-12-14 11:48:33 +01:00
user
b5395b22cc make raymath compiling with msvc in c++ mode 2017-12-14 11:47:52 +01:00
user
07b522c113 make matrix stack work closer to old opengl implementation 2017-12-14 11:46:38 +01:00
user
a7f2fedbfb compilefix for function declaration (win only) 2017-12-14 11:45:47 +01:00
user
0e18b14605 added debug-event-markers for opengl so that you're able to set markers for renderdoc or other gpu debuggers what your program is currently doing 2017-12-14 11:44:48 +01:00
user
963551ee6e added possibility to get modelview matrix from rlgl to be able to send it to shaders 2017-12-14 11:43:06 +01:00
user
69c8fa409a fixed function declaration differ from implementation 2017-12-14 11:42:06 +01:00
user
54587d7fdb proper if-clauses for disabling functionality in text.c 2017-12-14 11:41:31 +01:00
user
08fc886afd added proper define checks for png-save if it's disabled 2017-12-14 11:40:08 +01:00
Ray
2388cbc3cd Corrected crash on shader loading
If shader file could not be found on loading it crashed, instead added
fallback to default shader!
2017-12-13 20:10:13 +01:00
Ray
a6f9cc5629 Remove rres support
Let the user choose if using rres external library
2017-12-11 11:55:02 +01:00
Ahmad Fatoum
4a7840b752
Remove Meson build system
Less maintenance overhead that way,
given that make/CMake now also do library versioning.
2017-12-11 11:15:14 +01:00
Ahmad Fatoum
d24b89bb0e
Add library versioning to Make/CMake build systems
See #401 for the discussion.
Also bumps version number to 1.9.2 without the -dev,
because neither ELF nor MachO like such a suffix.
The -dev suffix will have to be restricted to the git tags.
2017-12-11 10:25:06 +01:00
Ahmad Fatoum
de78fa69bc Fix CI builds after mini_al changes 2017-12-10 21:35:38 +01:00
Ahmad Fatoum
203b2f65d1
Fix typo in preprocessor macro 2017-12-10 21:11:04 +01:00
raysan5
5ae2c0d15b Added Wayland support
Updated to latest GLFW library and working on Wayland support, still
looking how to implement it on raylib because it just exposes
PLATFORM_DESKTOP and defaults to X11 windowing system on Linux...
2017-12-09 19:05:42 +01:00
Ray San
3b5a26099e Removed OpenAL Soft dependency on building
OpenAL Soft backend is still available in audio module, I'm thinking if
exposing it for building in some way or just left it there for advance
users to switch to it manually in case of necessity...
2017-12-05 14:01:35 +01:00
Ray San
33eec31575 Updated external libraries dependencies
Added dr_wav for a future use
2017-12-05 13:23:04 +01:00
Ray San
acbfba9250 Updated library features and dependencies 2017-12-05 13:22:26 +01:00
Ray
9d0ee6c2f6
Merge pull request #413 from mackron/dr/mini_al
mini_al integration
2017-12-05 11:23:16 +01:00
David Reid
104391f82b Update mini_al. 2017-12-05 18:49:00 +10:00
Ray
54d0acc3b6 Change version number for develop
Updated raylib version to 1.9-dev for development pourposes.

Next raylib version is planned to implement a big amount of changes, so
the version bump.
2017-12-05 00:05:05 +01:00
Ray San
0cd327ccb2 Moved QuaternionNlerp() function 2017-12-04 11:03:45 +01:00
David Reid
82f88e5df9 Potential fixes for Raspberry Pi. 2017-12-03 11:20:02 +10:00
Ray San
25a232a6f3 Merge branch 'develop' of https://github.com/raysan5/raylib into develop 2017-11-30 16:59:13 +01:00
Ray San
9a7524661f Removed GLFW3 linking and added rglfw 2017-11-30 16:59:09 +01:00
Martinfx
825d15b069 Fixed broken include for AppVeyor 2017-11-29 17:06:40 +01:00
Martinfx
69a1c19735 Fixed use ${LIBS_PRIVATE} for FreeBSD 2017-11-29 13:17:02 +01:00
Martinfx
2f471414c2 Added compile with cmake for FreeBSD 2017-11-29 00:05:39 +01:00
Martinfx
2cf37708c0 Added glfw support for FreeBSD 2017-11-29 00:04:29 +01:00
Ray San
c9722161d1 Support GetCurrentTime() on macOS 2017-11-27 12:46:40 +01:00
Ahmad Fatoum
f991a075e1 Build examples and games on Travis CI
They were disabled because they failed to build,
but this patch set fixes the build on Linux and macOS.

This doesn't apply to the AppVeyor build on Windows yet;
it currently fails at linking with OpenAL.
2017-11-25 21:45:31 +01:00
raysan5
853cc6f4c9 Added authorization token 2017-11-25 19:40:05 +01:00
Ahmad Fatoum
49c5a433df
Setup CMake package target and CI auto-deploy tags
cmake --build . --target package # or make package if make is used

can now be used to create binary packages for raylib.

AppVeyor and Travis CI are configured to push the artifacts
that result from building git tags to the related Github releases page.
2017-11-24 21:24:35 +01:00
Ahmad Fatoum
44376c04fa
Generate and install pkg-config pc file
After installation, compiling new programs is possible with
    $ cc game.c `pkg-config --static --libs --cflags raylib`
or
    $ cc game.c `pkg-config --libs --cflags raylib`
depending on configuration

Also adds following configuration options:
- WITH_PIC "Compile static library as position-independent code"
- STATIC_RAYLIB "Build raylib as a static library"
- MACOS_FATLIB  "Build fat library for both i386 and x86_64 on macOS"
2017-11-24 17:15:33 +01:00
David Reid
a0d9913c7c Potential fixes for audio on RPI and Emscripten builds. 2017-11-24 22:13:33 +10:00
David Reid
5463e14886 Audio: Fix a bug with AudioStreams.
This bug is a result of the buffer of an AudioStream being smaller than
that of a period of the backend playback device. In this situation,
AudioStream's would have pauses between buffer updates because the
backend is not able to re-fill the AudioStream buffer's quick enough
due to it's periods being longer than the AudioStream buffer.
2017-11-24 21:54:00 +10:00
Ahmad Fatoum
17c91bad6f
Disable CRT "secure" warnings
Suppresses 88 of the 213 warnings reported when compiling with
MSVC 2015 on AppVeyor.
2017-11-23 07:56:02 +01:00
Ahmad Fatoum
1e1b20c889
Add AppVeyor CI for automatic Windows Builds
We already have automatic Linux and macOS build via Travis CI.
This adds the same for Windows x86 and x86_64 with both
Microsoft Visual Studio 2015 as well as MinGW-w64.
2017-11-23 00:47:58 +01:00
Ahmad Fatoum
b2acff66de
Fix macOS build of new rglfw.c approach
There have been two problems:

* GLFW itself was compiled with the definitions for compiling
_against_ GLFW (fixed by removing requirement for external glfw)

* rglfw.c was being compiled as C code, although it includes
Objective C files.

This _might_ break the Windows build, needs to be checked.

Fixes #391, but as noted I'd prefer though a separate source directory
and build script for GLFW.
2017-11-22 23:11:41 +01:00
Ahmad Fatoum
899e1fbd94
Avoid duplicate definition of feature macro
Feature macros need to be defined before #including any headers,
preferably through the build system, but this is good enough.

Fixes a compile error on my fork's Travis CI.
2017-11-22 22:58:18 +01:00
Ray San
1be826fb16 Removed useless file 2017-11-22 17:30:09 +01:00
Ray
25ceec9b8f Corrected default textures locations
By default, we look for texture1 for LOC_MAP_SPECULAR and texture2 for
LOC_MAP_NORMAL
2017-11-22 14:56:45 +01:00
David Reid
8b3694a34d Fix a crash in audio mixing code. 2017-11-22 18:36:48 +10:00
David Reid
c71b01c8ac Update mini_al with fixes for OpenSL and SDL backends. 2017-11-21 06:35:38 +10:00
David Reid
14b889be41 Update mini_al with a potential fix for HTML5. 2017-11-20 21:47:07 +10:00
David Reid
3238cba47c Log the name of the playback device. 2017-11-19 19:38:23 +10:00
David Reid
49e945f958 Update mini_al with fixes and improvements for Emscripten. 2017-11-19 12:15:01 +10:00
David Reid
84ef860443 Update mini_al with experimental support for SDL/Emscripten. 2017-11-18 22:30:20 +10:00
David Reid
f9144ac5b0 Rename a variable for consistency. 2017-11-18 12:15:48 +10:00
David Reid
3be83dac7e Update mini_al. 2017-11-18 11:51:51 +10:00
David Reid
b9bb80d004 Add some logging and update mini_al. 2017-11-18 10:27:44 +10:00
David Reid
60d7215b2a mini_al: Unify the buffer system for Sounds and AudioStreams. 2017-11-18 08:42:14 +10:00
Ray San
6d317c7afe Remove glfw3 dependency
Full sources already included and compiled with raylib (rglfw)
2017-11-17 18:43:39 +01:00
Ray San
e2e4b8df28 Remove unneeded glfw dependencies
Only required by examples
2017-11-17 18:42:39 +01:00
Ray San
a6877c82c6 Added alternative license to rgif.h library
Just in case of legal conflict with public domain software, added MIT
alternative license.
2017-11-17 18:30:19 +01:00
David Reid
261b00e9e8 Update mini_al. 2017-11-17 21:12:05 +10:00
Ray San
a6416f82a7 Reviewed file comments 2017-11-16 17:59:35 +01:00
David Reid
96be62e88b Update mini_al.h 2017-11-16 21:49:45 +10:00
David Reid
e03afbf2fa Add support for pitch shifting.
This commit should bring the mini_al backend up to feature parity with
the OpenAL backend.
2017-11-15 22:04:23 +10:00
David Reid
322d868841 Fix minor errors with the OpenAL backend. 2017-11-14 21:44:57 +10:00
David Reid
88d2810fa3 Bug fixes for Music with mini_al. 2017-11-14 21:15:50 +10:00
Ray
68024f1b0b Added desktop platform check...
...to define proper values
2017-11-13 21:37:00 +01:00
David Reid
3a96a66fdf Bring up to date with changes to mini_al. 2017-11-13 21:46:29 +10:00
Ray San
9c65caea8c Added GLFW sources to raylib
Compiling GLFW library with raylib avoids external dependencies, this
way we solve version problems in some platforms
2017-11-13 12:09:41 +01:00
David Reid
e52f4282d6 Update comments. 2017-11-12 22:57:31 +10:00
David Reid
ac4c911ad7 Work on porting Music to mini_al. 2017-11-12 21:55:24 +10:00
David Reid
68bf6c9701 Initial work on porting AudioStream to use mini_al. 2017-11-12 20:59:16 +10:00
raysan5
24b12e5e23 Remove PLATFORM_ checks from raylib header
Now header is truly multiplatform...

Actually still a small pending check on XBOX gamepad controls that
hopefully will be removed with next GLFW 3.3
2017-11-12 11:45:35 +01:00
raysan5
02dd4d32b5 Allow custom distortion shader - IN PROGRESS - 2017-11-12 11:00:28 +01:00
raysan5
09228752ce Review default shaders usage on loading 2017-11-12 10:33:44 +01:00
David Reid
b0852002b8 Rename SoundInternal to SoundData for consistency with MusicData. 2017-11-12 14:54:37 +10:00
David Reid
75433a670e Initial work on adding support for mini_al. 2017-11-12 14:17:05 +10:00
Ray San
b6b58991e6 Working on UWP support
Support Universal Windows Platform (UWP):
- Windows 10 App
- Windows Phone
- Xbox One
2017-11-10 12:37:53 +01:00
Wilhem Barbier
7ef604fbf5 Store the default shaders 2017-11-09 20:47:22 +01:00
Ray San
37986b26cb Corrected issue with text drawing on image 2017-11-06 14:13:50 +01:00
Ray San
2f024dbfef Corrected possible issue on FBO creation
USE_DEPTH_RENDERBUFFER on OpenGL 2.1
2017-11-06 13:58:11 +01:00
Ray San
81518ccd13 Corrected issue with shader locations init
On RPI, after latest drivers update, models were not rendered properly
cause of that...
2017-11-06 13:41:13 +01:00
Wilhem Barbier
879c2f484b SetShaderValue take const pointer 2017-11-05 21:57:29 +01:00
Ray
aa6a1b4283 Corrected issue with missing defines 2017-11-05 09:58:25 +01:00
Ray
d43af4918b Improve textures support for OpenGL 2.1 2017-11-04 16:57:46 +01:00
Ray
9e0105a1a3 Corrected function name 2017-11-04 16:57:20 +01:00
Ray San
244007a99b Review Fade() functionality 2017-11-03 12:41:03 +01:00
Ray San
3c3d56bb4a Renamed data types to standard names 2017-11-03 12:40:46 +01:00
Ray San
3d755d617a Some code tweaks... 2017-11-02 20:08:52 +01:00
Ray San
415e7e972c Review some issues, view description
- Review RPI compilation (core_drop_files not supported)
- Review ImageFormat(), some issues
- GetTextureData() reviewed for RPI
2017-10-30 13:51:46 +01:00
Ray
743cc6add6 Review new build platform: FreeBSD
Corrected issue with RPI_CROSS_COMPILE
2017-10-30 00:14:13 +01:00
Ray
52cd0395b4
Merge pull request #373 from Martinfx/master
Added support FreeBSD
2017-10-28 22:22:04 +02:00
Martinfx
47c7f3624f Added support FreeBSD for example 2017-10-28 18:41:29 +02:00
Martinfx
b3110c14fe Added support FreeBSD 2017-10-28 17:30:02 +02:00
Ray San
ab01cd45bc Review rlReadTexturePixels()
Improve second option to retrieve texture data from fbo...

Still requires some testing...
2017-10-25 12:46:26 +02:00
Ray San
31c8c86d8e Comment tweak...
...while reviewing GetTextureData() functionality on OpenGL ES 2.0
2017-10-25 12:33:44 +02:00
Ray
539a9ca50e Corrected ImageTextEx()
- Added new function: GenImageColor()

ImageDraw() should be reviewed... specially alpha blending...
2017-10-25 01:24:17 +02:00
Ray
cbe0dcedfe Corrected issue with ttf font y-offset 2017-10-25 00:30:58 +02:00
Ray
ad31730b6a Added cross-compiler RPI libs 2017-10-22 20:00:38 +02:00
Ray
368b0320c6 Added resource config file 2017-10-22 11:07:17 +02:00
Ray San
df67e799dd Updated release versions for raylib 1.8 2017-10-20 17:14:58 +02:00
Ray San
86df9168e7 Updated raylib VS2015 project 2017-10-19 14:14:18 +02:00
Ray San
1474172b4a Updated for raylib 1.8 2017-10-19 13:25:51 +02:00
Ray San
7057d08369 Review VR functionality
To be more generic and configurable
2017-10-17 13:32:15 +02:00
Ray San
a6ccc14d39 Corrected issue with OpenAL Soft static 2017-10-16 13:37:10 +02:00
raysan5
4909f9711c Small tweak, remove tabs 2017-10-14 12:25:36 +02:00
raysan5
5430d5d52e Review Makefiles 2017-10-14 00:13:23 +02:00
Ahmad Fatoum
107294f3e6 Fix bug, add some whitespace 2017-10-13 13:55:01 +02:00
Ahmad Fatoum
cd6d752217
Fix warning about unsequenced modification of variable
Variable t was read and modified without interleaving sequence points,
technically undefined behavior. Report by Clang's -Wunsequenced
2017-10-12 19:51:21 +02:00
raysan5
8928248c71 Review comments about raylib 2017-10-12 14:07:31 +02:00
Ray San
399d4b5f46 Check to avoid bool redefinition 2017-10-11 13:29:01 +02:00
Ray San
7114c1b1f3 Updated compilation output paths 2017-10-11 13:28:38 +02:00
Ray San
d302316e51 Reorganize release and dependencies 2017-10-11 11:22:49 +02:00
Ray San
9000fc28a3 Keep working on Android shared libs... 2017-10-04 12:51:53 +02:00
Ray San
412c52499a Reverted change that breaks 3D drawing
It should be reviewed more carefully...
2017-10-04 12:13:32 +02:00
Ray San
ddea9d68bf Review VR simulator
Requires some work, distortion shader could be move out of raylib to
example code...
2017-10-04 12:11:40 +02:00
Ray San
ca0ff82046 Keep working on Makefiles... 2017-10-03 15:02:32 +02:00
Ray San
b2789949ee Working on Makefiles... 2017-10-02 14:12:03 +02:00
Ray San
1288d6a5df Updated android_native_app_glue 2017-10-02 13:06:34 +02:00
Ray San
ea0decece8 Updated OpenAL Soft headers 2017-10-02 13:06:19 +02:00
Ray San
144b0ed695 Renamed gif writting library 2017-10-02 13:06:04 +02:00
Ray
4f9de9527f Review gradient rectangle drawing
Added: DrawRectangleGradientV()
Added: DrawRectangleGradientH()
2017-09-30 00:46:31 +02:00
Ray
1c7416910e Default to OpenAL static lib 2017-09-29 23:44:31 +02:00
Ray San
ccd6271a7f Added some compiler flags for Android 2017-09-29 13:57:00 +02:00
Ray San
c45eeb8024 Code tweaks and comments for Android 2017-09-29 13:56:37 +02:00
Ray
2068037417 Code tweak 2017-09-26 00:51:31 +02:00
Michael Vetter
4a406fa94b Increment version in meson build file
Increment raylib version and so lib version number.
2017-09-25 12:15:48 +02:00
raysan5
b0f033b43a Some work on rres... 2017-09-23 19:30:42 +02:00
Ray
4a8644e999 Update Android libs and building 2017-09-23 18:40:30 +02:00
Ray
ff9b486ebe Removed matrix resetting...
to emulate OpenGL funcionality
2017-09-22 13:53:29 +02:00
raysan5
20968830c0 Added mesh generation functions 2017-09-18 00:59:22 +02:00
Ray
1d91a46008 Corrected out-of-bounds array issue 2017-09-13 22:23:24 +02:00
raysan5
f3f6d3fd8e Added new functions
SetWindowTitle()
GetExtension()
2017-09-08 09:35:54 +02:00
Ray
fb334e2fd1 Testing shapes generation using additional library 2017-09-02 17:42:22 +02:00
raysan5
12cb3afd9e Added function DrawRectangleGradientEx()
Moved function DrawRectangleT() from text module to shapes
Added some comments
2017-08-27 21:02:24 +02:00
ASDF
e173db19f7 CMake based build system.
Some people might find this handly
2017-08-27 13:28:02 -04:00
raysan5
0fc1323c80 Renamed modelviewprojection matrix 2017-08-25 01:43:55 +02:00
raysan5
b0adac96b7 Review issue with mipmaps setup
On DDS files mipmapCount header parameter could be unused and set to 0,
resulting in a wrong mipmap count and wrong compressed texture loading.
2017-08-24 20:33:30 +02:00
Michael Campagnaro
18bf0ac044 Fix typo in raymath.h 2017-08-23 22:55:43 -04:00
raysan5
88839b093c Added function DrawRectangleT()
Usefult to draw rectangles using default font texture
2017-08-06 10:44:50 +02:00
raysan5
0169b72bdc Minor tweaks 2017-08-06 10:43:43 +02:00
raysan5
6369b47f11 Force OpenGL 3.3 on OSX if selected OpenGL 2.1 2017-08-04 19:18:55 +02:00
raysan5
eeca607506 Review transforms to match OpenGL 1.1 2017-08-04 18:34:51 +02:00
raysan5
2ec8880197 Updated stb libs to latest version 2017-08-04 12:58:39 +02:00
Benjamin Summerton
71d9426565 Make physac work on OS X
Physac wasn't working on OS X.  It looks like the necessary timing code wasn't being compiled in by the preprocessor.

fixes #340
2017-07-30 23:56:58 -04:00
Ray
d071418cba Added Vector3MultiplyV()
To multiply Vector3 by Vector3
2017-07-28 20:58:38 +02:00
Ray
2a263f7b5f Corrected compilation on OpenGL ES 2.0 2017-07-28 19:59:04 +02:00
raysan5
c764b3d03e Some tweaks 2017-07-25 18:10:07 +02:00
raysan5
b2712b6db7 Corrected issue on QuaternionFromVector3ToVector3() 2017-07-23 17:29:51 +02:00
raysan5
f57367e786 Implemented some changes 2017-07-23 13:20:35 +02:00
raysan5
a766e2c480 Updated Vector math to new naming 2017-07-22 22:15:50 +02:00
raysan5
3655c6e466 Renamed Vector*() functions to Vector3*()
For consistency!
2017-07-22 22:13:26 +02:00
raysan5
2227742e96 Corrected bug on texture rotation 2017-07-22 18:10:34 +02:00
raysan5
cbb134946c Corrected GetMouseRay() and rlUnproject()
Now it works great with reviewed maths
2017-07-22 11:02:40 +02:00
raysan5
c756227e11 Remove BOM from file encoding 2017-07-22 10:44:24 +02:00
raysan5
00d2768bc9 Corrected bug on MatrixPerspective()
Some other tweaks...
2017-07-22 10:35:49 +02:00
raysan5
c6cd07c373 Some tweaks raymath related 2017-07-21 17:46:44 +02:00
raysan5
e52032f646 Complete review of raymath
Now it should be coherent with OpenGL math standards
2017-07-21 17:19:28 +02:00
raysan5
38d9fcb08e Moved some functions to raymath
Exposed some raymath useful functions to raylib API
2017-07-21 15:25:35 +02:00
raysan5
980d9d4cd4 rlgl usable as standalone library 2017-07-21 10:42:57 +02:00
raysan5
84aff31973 MatrixPerspective() angle required in radians
Consistent with similar functions in raymath
2017-07-21 10:42:41 +02:00
raysan5
2679c4ae9b Review mesh loading and textures generation 2017-07-21 09:34:09 +02:00
raysan5
63fd96354e Simplify a bit GenTexture*() functions
Still shader dependant, locations set should be moved out
2017-07-20 14:27:59 +02:00
raysan5
4c06725461 Removed useless functions
SetMaterialTexture() and UnsetMaterialTexture()... too shader
dependant...
2017-07-20 14:27:17 +02:00
raysan5
52cd5c6324 Corrected some issues
Corrected compilation for OpenGL 1.1
Review mesh data uploading to GPU
2017-07-20 12:26:25 +02:00
raysan5
0dabb2708b Reorganized a couple of functions 2017-07-19 19:53:53 +02:00
raysan5
76c6f0b1e6 Working on PBR system
Moved PBR material loading to example, right decision?
2017-07-19 18:55:32 +02:00
Ray
e8b65422c4 Merge pull request #329 from define-private-public/328.shared-library-on-os-x
Able to make a .dylib for OS X
2017-07-19 10:14:36 +02:00
raysan5
d368403a13 Working on PBR materials, renamed some data 2017-07-19 10:09:34 +02:00
Benjamin N. Summerton
ba32d6a753 Able to make a .dylib for OS X 2017-07-18 22:37:09 -04:00
Ray
8f569e59b1 Review shared library generation 2017-07-17 14:16:23 +02:00
raysan5
e893f3629e Corrected some issues 2017-07-17 12:02:46 +02:00
Ray
6546474fa4 Manual integration of material-pbr into develop 2017-07-17 00:33:40 +02:00
raysan5
8ca8550739 Removed function reference 2017-07-08 14:22:48 +02:00
raysan5
53fbeeea71 Corected some issues with jar_xm
Problems when compiling with VS2015
Probably DEBUG(...) macro is not the best naming...
2017-07-08 14:19:27 +02:00
raysan5
36fcffeaae Incremented version number for reference 2017-07-02 19:29:21 +02:00
raysan5
6589c808b5 Review some formatting for consistency 2017-07-02 19:29:01 +02:00
raysan5
9f09f6f550 Rename enum LogType names...
...to avoid possible conflicting symbols
2017-07-02 12:35:13 +02:00
Joel Davis
e0c95ede50 Prevent bogus triangle being added when there is whitespace at end of .OBJ file 2017-06-30 23:37:19 -07:00
Wilhem Barbier
056a494baf Fix some other typos 2017-06-29 10:36:58 +02:00
Wilhem Barbier
aba3739c13 Fix some typos in raymath.h 2017-06-29 10:30:21 +02:00
Wilhem Barbier
786cd63057 Add a density parameter to GenImageRadialGradient 2017-06-28 17:27:47 +02:00
Ray
c3049a9b06 Merge pull request #311 from nounoursheureux/image_gen
Add more image generation functions: radial gradient and perlin noise
2017-06-28 16:20:25 +02:00
Wilhem Barbier
3fe268d004 Swap the two parameters 2017-06-28 15:38:34 +02:00
Wilhem Barbier
a0ac8ee2c4 Add more image generation functions: radial gradient and perlin noise 2017-06-28 15:29:56 +02:00
Wilhem Barbier
954757532a Add the SaveImageAs function 2017-06-28 14:32:44 +02:00
Wilhem Barbier
fcd13fd5d2 Add some functions to generate images
Namely:
- GenImageHorizontalV
- GenImageHorizontalH
- GenImageChecked
- GenImageWhiteNoise
- GenImageCellular

The gradient implementation may be a bit naive, for example it doesn't do any gamma correction.
2017-06-28 12:56:04 +02:00
Ray
8c1f32f2fe Additional check on file open 2017-06-12 14:21:50 +02:00
Ray
5370fe18e0 Additional check for bool header definition 2017-06-11 23:58:46 +02:00
Michael Vetter
272073785f Add define to have CLOCK_MONOTONIC work in c99
If we compile with c99 without gnu extensions (gnu99) we need this
define, to have CLOCK_MONOTONIC and similar macros available
2017-06-11 11:20:30 +02:00
Michael Vetter
1a61dc2c77 Meson: build library with so version
This should always be the number of the raylib release.
Especially when the new version is ABI incompatible the major version
should be bumped.
2017-06-08 17:03:25 +02:00
Ray
9dd3c03153 Merge pull request #297 from jubalh/meson
Initial meson support
2017-06-08 13:19:41 +02:00
raysan5
402a8bfd68 Added note about transposing 2017-06-05 18:53:53 +02:00
raysan5
43cb6414f6 Added note about transposing 2017-06-05 18:53:37 +02:00
Michael Vetter
567831a693 Allow static/dynamic library building with meson
Using the library() function instead of shared_library() allows changing
of the library type via the default_library option.
This allows for easy change between static and dynamic library building.

Use 'meson --default-library=static builddir' to build as static, if no builddir yet exists.
Use 'mesonconf -Ddefault_library=static builddir' to change the type for
an existing builddir.
2017-06-05 14:35:44 +02:00
Michael Vetter
9c524ee3a6 Add meson files for basic Linux building 2017-06-05 14:34:47 +02:00
Michael Vetter
6809380d3d Accept external CFLAGS
Some distributions build the programs with a specific set of CFLAGS.
Lets allow that by adding raylibs flags.
2017-05-29 19:00:53 +02:00
raysan5
f54501a355 Review gif recording (simplified) 2017-05-27 14:40:05 +02:00
raysan5
d0190af69f Renamed file (issues with Makefile) 2017-05-22 20:47:17 +02:00
Ray
413d059fd8 Some tweaks and additions 2017-05-19 00:55:02 +02:00
Ray
afb841b7dd Reverted to previous OpenAL version
Issues when pausin musing and trying to resume (not resuming!)
2017-05-18 23:26:20 +02:00
Ray
9b24120cd9 Updated libs 2017-05-18 19:24:24 +02:00
Ray
e01a1ba10c Support Gif recording 2017-05-18 18:57:11 +02:00
Ray
9f50c6e611 Added gif file writter library
Setup for a new amazing feature! ;)
2017-05-17 16:01:55 +02:00
Ray
9819614276 Comments tweaks 2017-05-17 00:33:40 +02:00
Ray
a5bfd7db22 Some reviews for RPI 2017-05-16 15:23:01 +02:00
Ray
87a3970222 Move android_native_app_glue to folder 2017-05-15 18:06:26 +02:00
Ray
5f09c71f98 Review comments for better organization 2017-05-15 11:30:09 +02:00
Ray
fb0f2fd181 Moved Android header to external folder 2017-05-14 18:33:15 +02:00
Ray
01e65664dd Reviewed some comments... 2017-05-14 18:32:47 +02:00
Ray
32e5e20734 Update to latest OpenAL Soft version (1.18.0-dev)
Note that Android and Desktop versions of OpenAL Soft come from the same
sources, recompiled for every platform
2017-05-14 18:32:27 +02:00
Ray
026f9829e5 Review header comments 2017-05-14 18:30:51 +02:00
Ray
a63ad0fec4 Remove OculusSDK library
Just waiting for a better future alternative (multiplatform)... OpenXR ?
2017-05-14 18:30:21 +02:00
Ray
edb9e4159d Remove ndk-build based src building
Replaced by standaloane-toolchain based building, included in
src/Makefile
2017-05-14 18:29:05 +02:00
Ray
fd5c36fc32 Avoid math function duplicates 2017-05-11 17:22:25 +02:00
Ray
3d6c1f3f4f Remove useless files 2017-05-11 17:08:33 +02:00
Ray
518bdfc134 Some work on Android build 2017-05-11 16:45:49 +02:00
Ray
35fe34ba0f Added some useful functions 2017-05-11 16:24:40 +02:00
Ray
93e2fd8ea1 Some tweaks 2017-05-10 19:37:48 +02:00
Ray
16842233c9 Review issue and added some comments 2017-05-10 19:34:57 +02:00
Ray
0880be638e Renamed RayHitInfo variables 2017-05-10 00:57:48 +02:00
Ray
7f6b16add4 HDR textures vertical flip 2017-05-09 22:32:21 +02:00
Ray
bac50fbba5 Review functions descriptions 2017-05-09 22:03:46 +02:00
Ray
321027a242 Added comments to create transparent framebuffer
Comments to create transparent framebuffer on RPI,
when activate you see though full screen window the console below!
2017-05-09 18:11:02 +02:00
Ray
4c27412eff Corrected issue #281 2017-05-09 09:33:32 +02:00
Ray
f05d6dfc3c Some comment tweaks
Still some work left on camera...
2017-05-08 21:16:46 +02:00
Ray
fd1fe3ac14 Lock cursor on first person camera 2017-05-08 21:03:48 +02:00
Ray
35c6aff21f Corrected bug on HDR loading 2017-05-08 12:50:24 +02:00
Ray
50c887cb0a Support HDR R32G32B32 float textures loading 2017-05-08 12:31:47 +02:00
Ray
822c2ddad5 Some defines tweaks for consistency 2017-05-08 02:47:44 +02:00
Ray
83aba22e49 Improved hi-res timer on Win32 2017-05-08 02:37:37 +02:00
Ray
a522914183 Included required paths for web compilation 2017-05-08 01:33:34 +02:00
Ray
3861bc80f2 StopMusicStream() review 2017-05-08 00:55:47 +02:00
Ray
39732d04ec Comments review 2017-05-08 00:55:26 +02:00
Ray
0ebd8b0f6e Review Android compiling 2017-05-08 00:47:15 +02:00
Ray
3bdf367711 Support model.transform
Combine it with transform introduced as function parameters
2017-05-04 17:42:24 +02:00
Ray
70a7c65668 Return angles as degrees 2017-05-04 17:41:51 +02:00
Ray
18b31f6792 Added two new functions to raymath 2017-05-04 00:35:41 +02:00
Ray
9c66d961d0 Merge branch 'develop' of https://github.com/raysan5/raylib into develop 2017-05-03 14:17:25 +02:00
Ray
2d5c8e61b1 Some code tweaks 2017-05-03 14:16:53 +02:00
Ray
73774aadd6 Review makefiles 2017-05-03 14:16:42 +02:00
victorfisac
e197665e1d Added function to set window minimum dimensions...
useful when using FLAG_WINDOW_RESIZABLE.
2017-05-02 15:04:32 +02:00
Ray
d593bd0081 Some code tweaks 2017-04-30 13:03:31 +02:00
Ray
86f2d4b9f9 Commented pointer lock on web 2017-04-28 00:29:50 +02:00
raysan5
0b869948c6 TraceLog() output tweak 2017-04-23 19:27:48 +02:00
raysan5
3c99093aed Rename variables for consistency 2017-04-23 12:30:36 +02:00
raysan5
7bcae59477 Support XM modules by default 2017-04-23 12:06:05 +02:00
raysan5
cfec2b40a4 Organize structs vs enums 2017-04-22 22:35:19 +02:00
raysan5
247da006ae Rename parameter 2017-04-22 22:35:04 +02:00
raysan5
b0f8ea27e3 Renamed function for lib consistency
LoadSpriteFontTTF() --> LoadSpriteFontEx()
2017-04-22 19:04:54 +02:00
Ray
e7f0d0eef1 Corrected issue with alloca.h on GCC 2017-04-21 00:08:24 +02:00
Ray
ecfe31bf1d Make TraceLog() public to the API
enum LogType could require some revision...
2017-04-21 00:08:00 +02:00
Ray
1df7a8b4a6 Update some files 2017-04-20 18:09:30 +02:00
Ray
35172430c6 Added SUPPORT_VR_SIMULATOR flag 2017-04-18 11:49:02 +02:00
raysan5
3e082f1d62 Updated physac to latest version 2017-04-16 19:08:34 +02:00
raysan5
c67cffea38 Updated STB libs to latest version 2017-04-16 14:06:04 +02:00
raysan5
f5894278b7 Added Vector2 math functions
Reviewed some Vector3 functions
Added auxiliary Clamp() function
2017-04-16 13:48:46 +02:00
raysan5
7e65c300b6 Make public TakeScreenshot() function 2017-04-16 13:47:49 +02:00
RDR8
1bba1242f4 Added _DEFAULT_SOURCE to CFLAGS for C99 compatibility 2017-04-12 20:26:29 -05:00
Ray
8374460c39 Added glfw3 lib (for VS2015) 2017-04-08 23:32:30 +02:00
Ray
d2d4b17633 Web: Support pointer lock 2017-04-08 00:16:03 +02:00
victorfisac
82577ededc Comment unused variables from tangent calculations 2017-04-06 15:34:04 +02:00
victorfisac
4b7ea25603 Remove testing binormals implementation 2017-04-06 15:33:20 +02:00
victorfisac
0c2a58cf96 Add tangents calculation when loading OBJ file 2017-04-06 15:31:48 +02:00
Ray
fdf8501e81 Improve vr support and simulator 2017-04-05 00:02:40 +02:00
Ray
99affa0caf Corrected issue when retrieving texture from GPU 2017-04-04 23:44:36 +02:00
Ray
1f56e8e5d0 Minor code tweaks 2017-04-04 12:16:13 +02:00
Ray
c3b8a41f95 Remove function declaration 2017-04-03 23:10:49 +02:00
Ray
0a33fbf8bb Corrected TraceLog issue 2017-04-01 00:48:40 +02:00
RDR8
44de97ea16 Fine-tuning PLATFORM_WEB CFLAGS 2017-03-29 16:04:29 -05:00
RDR8
4889f240fe Restore inadvertant changes to Makefiles 2017-03-29 12:59:46 -05:00
Ray
080a79f0b0 Added IsFileExtension()
Replaced old GetExtension() function
Make IsFileExtension() public to the API
2017-03-29 00:35:42 +02:00
Ray
2f65975c5e Remove RBMF fileformat support 2017-03-29 00:02:40 +02:00
Ray
b5dd18a70c Review Sleep() usage, return to busy-wait-loop 2017-03-28 19:15:27 +02:00
Ray
90b36bd274 Merge branch 'develop' of https://github.com/raysan5/raylib into develop 2017-03-26 22:49:11 +02:00
Ray
b7a8a40e71 Work on configuration flags 2017-03-26 22:49:01 +02:00
RDR8
72b90bff0f Merge remote-tracking branch 'origin/develop' into games-linux 2017-03-25 21:13:17 -05:00
RDR8
0c16af01e5 Replaced font.size with font.baseSize. Uncommented linux libs. Typo or two 2017-03-25 20:41:04 -05:00
Ray
5387b45431 Working on configuration flags 2017-03-25 12:01:01 +01:00
RDR8
ff44cb02e7 Always something 2017-03-24 03:42:10 -05:00
RDR8
9eaff6902f Sweep blank lines 2017-03-24 03:37:49 -05:00
RDR8
f1bb245999 Strip trailing spaces 2017-03-24 03:32:07 -05:00
RDR8
e23c120c8b Automate compiler flags selection. 2017-03-24 03:28:12 -05:00
RDR8
9875198a56 c99 fix, some linux housekeeping 2017-03-24 01:20:24 -05:00
Ray
004117a05c core: configuration flags 2017-03-21 13:22:59 +01:00
Ray
2ac7b684b5 text: configuration flags 2017-03-21 13:22:47 +01:00
Ray
974a6d4031 Corrected bug 2017-03-21 13:21:07 +01:00
Ray
59652c75b4 Review some comments 2017-03-20 20:34:44 +01:00
raysan5
8f5ff64420 Working on file header comments... 2017-03-19 12:52:58 +01:00
raysan5
5d1f661661 Remove Oculus support from code
Moved to custom example, now raylib only supports simulated VR
rendering.
Oculus code was too device dependant... waiting for OpenXR.
2017-03-14 01:05:22 +01:00
raysan5
3813722f17 Added function: DrawLineBezier() 2017-03-14 00:22:53 +01:00
raysan5
7154b42f48 Corrected naming issue 2017-03-09 18:52:56 +01:00
Ray
7c888edba1 Corrected typo introduced in last commit 2017-03-09 16:25:15 +01:00
Ray
4ec65c0d25 Corrected issue with reserved words: near, far 2017-03-09 16:23:36 +01:00
Ray
81897e7771 Corrected bugs on RPI compilation 2017-03-09 13:13:13 +01:00
Ray
6d1519c132 Merge pull request #241 from raysan5/develop
Integrate develop branch
2017-03-07 09:49:04 +01:00
-
cb29b1d2ac Removed unnecesary libs 2017-03-07 09:45:18 +01:00
victorfisac
c964559bc9 Update physac source and examples with new changes 2017-03-06 22:57:33 +01:00
victorfisac
f88a943418 Fix bug in isGrounded state calculations 2017-03-06 09:58:28 +01:00
raysan5
59038bae96 Added function: DrawLineEx()
Supports line thickness
2017-03-05 21:04:07 +01:00
raysan5
d1c9afd1d8 Work on timming functions...
It seems Sleep() behaves weird on my computer, disabled by default
returning to the busy wait loop... also re-implemented DrawFPS() to
avoid frame blitting...
2017-03-05 19:17:00 +01:00
raysan5
203d1a154e Clear music buffers on stop 2017-03-05 10:55:58 +01:00
raysan5
9cfaa81a7e Added some flags and functions to manage window
- SetWindowPosition(int x, int y);
- SetWindowMonitor(int monitor);
2017-03-05 10:55:29 +01:00
bugcaptor
de103ecc5e fix for audio.c(607): error C2036: 'void *': unknown size in Visual Studio 2015. 2017-03-02 10:07:09 +09:00
Ray
05cff44d0a Improved modules description -IN PROGRESS-
Working in modules configuration flags...
2017-02-16 00:50:02 +01:00
Ray
1c364cc507 Review rres loading to support multiple parts 2017-02-16 00:19:30 +01:00
Ray
177af272f0 Added function DrawRectanglePro() 2017-02-16 00:19:03 +01:00
raysan5
4cb3e4a240 Support resources divided in multiple parts
Every part is a resource itself, they are loaded in an array
2017-02-15 10:44:59 +01:00
raysan5
05f039f85f Corrected issue with OpenAL being 'keg only' on OSX
Also reviewed issue with stdbool when compiling with clang
2017-02-11 23:34:41 +01:00
raysan5
afcd748fdf Reviewed fread() usage around the code 2017-02-11 23:17:56 +01:00
Ray
b4988777ef [audio] Renamed variable 2017-02-09 22:19:48 +01:00
Ray San
836c1636a2 Remove lighting system from rlgl standalone header 2017-02-08 20:02:40 +01:00
Ray
f2f05a734d Added audio function: SetMusicLoopCount()
Useful to set number of repeats for a music, needs to be tested...
2017-02-06 01:03:58 +01:00
Ray
ac6b4d3830 Added audio function: SetMasterVolume() 2017-02-06 00:44:54 +01:00
Ray
734776b923 Commented code for review 2017-02-06 00:44:21 +01:00
raysan5
7bf6a712cc Remove rlua from raylib main repo
Moved to own repo at https://github.com/raysan5/raylib-lua
2017-02-05 03:15:43 +01:00
raysan5
c4bd214cf0 Added function SetWindowIcon()
Only DESKTOP platforms (Windows, Linus, OSX)
2017-02-05 03:00:35 +01:00
raysan5
1a879ba08e Refactor SpriteFont struct
Now it uses CharInfo data, this way, it's better aligned with the future
RRES file format data layout for sprite font characters.
2017-02-05 02:59:39 +01:00
Ray
a08117155d Init memory for screenshot to zero 2017-02-01 00:28:28 +01:00
Ray
495108a2e9 Updated raylib version to 1.7
Preparing for next version... still some work left... :P
2017-01-29 23:08:19 +01:00
Ray
30bb24aa6e Updated Gestures enum 2017-01-29 22:29:54 +01:00
Ray
c85dfd4bc6 Remove unecessary spaces... 2017-01-28 23:02:30 +01:00
Ray
b681e8c277 Implemented Wait()
Now program is halted (OS signal call) for required amount of time every
frame, so CPU usage drops to zero, instead of using a busy wait loop.
2017-01-28 00:56:45 +01:00
Ray
37a64df7b9 Move lighting system out of raylib
Lighting is implemented as a raylib example now
2017-01-27 23:03:08 +01:00
Milan Nikolic
a1527f5620 Fix RPi build and add missing directories 2017-01-26 21:49:18 +01:00
Milan Nikolic
3c3a9318ff Integrate Android build into Makefile 2017-01-26 20:58:00 +01:00
Ray
d8edcafe5a Wait for events when window is minimized...
...instead of keep polling
2017-01-25 11:38:15 +01:00
Ray
825eab37e2 Revert unneeded change 2017-01-24 00:32:16 +01:00
Ray
f164ec80d6 Upload wave collector - GGJ17 game 2017-01-22 15:31:56 +01:00
Ray
7586031410 Support 32bit wav data 2017-01-19 13:18:04 +01:00
Ray
7cd24d2706 Updated stb external libraries 2017-01-18 23:27:41 +01:00
Ray San
3b120bd7d9 Some tweaks for consistency 2017-01-18 19:14:39 +01:00
Ray San
fc7d4cef18 Stop sound source before unloading 2017-01-18 17:25:25 +01:00
Ray San
46f95a730a Corrected bug on OGG sound loading 2017-01-18 17:04:20 +01:00
raysan5
6d6659205c Add support for 32-bit PCM sample data 2017-01-15 01:25:09 +01:00
raysan5
53457e4664 Work on rres file format -IN PROGRESS- 2017-01-15 01:11:38 +01:00
raysan5
e5a2def57f Code formatting 2017-01-15 01:10:34 +01:00
raysan5
61f6b0f707 Removed GetNextPOT(), review TraceLog() 2017-01-15 01:10:23 +01:00
raysan5
4a158d972d Added LoadText() function
Actually, renamed ReadTextFile() from rlgl and make it public
2017-01-15 01:09:15 +01:00
Ray
4ea8494f3e Merge pull request #216 from AudioMorphology/develop
modified:   core.c
2017-01-14 20:25:07 +01:00
AudioMorphology
07a2c00e84 modified: core.c 2017-01-14 16:18:06 +00:00
raysan5
1ca445a9b9 Merge branch 'develop' of https://github.com/raysan5/raylib into develop 2017-01-07 18:13:39 +01:00
raysan5
fbda9c4180 Support rRES data loading 2017-01-07 18:12:59 +01:00
Ray
9b334dcd25 Merge pull request #214 from AudioMorphology/develop
Added RPi Touchscreen device event reader
2017-01-05 23:07:43 +01:00
Richard R. Goodwin
21181f8167 added RPi touch interface 2017-01-05 21:36:40 +00:00
Richard R. Goodwin
d4f5c4e133 modified: src/core.c 2017-01-05 21:20:28 +00:00
raysan5
658c280669 Lattest PR review
Function names, code formatting...
2017-01-05 19:33:05 +01:00
Ray
0369bb4c8c Merge pull request #212 from joeld42/jbd_picking
Raycast Picking Utilities
2017-01-05 17:33:23 +01:00
Joel Davis
d5d391faaf Added RaycastMesh function and example test case 2017-01-02 21:56:25 -08:00
Joel Davis
037da8879a Added RaycastGround and ray picking example 2016-12-31 15:06:39 -08:00
Joel Davis
674ee2cf75 Fix vbo indexes for rlglUpdateMesh 2016-12-31 14:05:30 -08:00
raysan5
202f45415c rRES raylib resources custom file format support
First version of custom raylib resources file format -IN DEVELOPMENT-
2016-12-27 17:42:22 +01:00
raysan5
bf3a213e44 Some functions review and additions
- Improved ImageCopy() to support compressed formats
- Renaming file-formats header structs for consistency
- Review variables naming on ImageDither() for consistency
- Improved LoadImagePro() to make a copy of data
- Preliminary support of rRES file format on LoadImage()
2016-12-27 17:40:59 +01:00
raysan5
e7464d5fc3 Review some formatting and naming
- Renamed WritePNG() to SavePNG() for consistency with other file
loading functions
- Renamed WriteBitmap() to SaveBMP() for consistency with other file
loading functions
- Redesigned SaveBMP() to use stb_image_write
2016-12-27 17:37:35 +01:00
raysan5
5da815234c Improved FLAC audio support 2016-12-26 10:52:57 +01:00
raysan5
a27be5f2a9 Added support for gamepads on PLATFORM_WEB
Feature NOT TESTED yet...
2016-12-25 20:42:22 +01:00
raysan5
14cdd7fbff Added raw image file reading data check 2016-12-25 20:41:36 +01:00
raysan5
852f3d4fd0 Review comments and formatting 2016-12-25 02:01:13 +01:00
raysan5
6d6c542a1d Review some functions for consistency
Removed: LoadTextureEx()
Added: LoadImagePro()
2016-12-25 02:00:36 +01:00
raysan5
d8bf84f118 Added mesh loading functions 2016-12-25 01:59:23 +01:00
raysan5
5de597579f Complete review of audio module 2016-12-25 01:58:56 +01:00
Saggi Mizrahi
1aa775eca8 Fix physac.h building on linux
Signed-off-by: Saggi Mizrahi <saggi@mizrahi.cc>
2016-12-22 03:26:54 +02:00
Saggi Mizrahi
b2d4cd66a7 Fix warnings in lua binding
Signed-off-by: Saggi Mizrahi <saggi@mizrahi.cc>
2016-12-22 03:26:46 +02:00
Saggi Mizrahi
c394708c43 Change UpdateSound() to accept const void *
The function means to accept a const * so let's declare it.
Will allow passing const buffers in games.
Also constness is next to godliness!

Signed-off-by: Saggi Mizrahi <saggi@mizrahi.cc>
2016-12-22 03:25:42 +02:00
Ray
4a9b77dd70 Corrected bug sound playing twice
Samples count was not properly calculated on WAV loading
2016-12-20 00:33:45 +01:00
Ray
814507906f Improving rRES custom format support -IN PROGRESS-
Start removing old rRES functions.
2016-12-17 19:05:40 +01:00
Ray
673ea62b27 Merge pull request #206 from joeld42/jbd_bugfix
Added SetupViewport so high-DPI fix applies to EndTextureMode
2016-12-15 22:42:31 +01:00
Joel Davis
06b8727d70 Moved viewport code into SetupViewport so high-DPI fix can be applied to EndTextureMode 2016-12-14 23:58:15 -08:00
Ray
d5c0f9d386 Replaced log2() function by equivalent
log2() is not available in some standard C library implementations
2016-12-09 10:15:44 +01:00
Ray
377dcb025f Corrected some warnings 2016-12-05 01:14:18 +01:00
Ray
f5d792e551 Update Lua naming
Replaced LUA by Lua
2016-11-25 22:26:36 +01:00
raysan5
46ce30a2eb Corrected bugs for OpenGL 1.1 backend 2016-11-24 19:02:34 +01:00
Ray
b8481369f7 Reviewed some lua examples and added new ones 2016-11-22 12:15:58 +01:00
Ray
f1bcfc1352 Corrected bug on GenTextureMipmaps()
texture.mipmaps value needs to be updated, so, texture must be passed by
reference instead of by value
2016-11-22 12:14:55 +01:00
victorfisac
aa9353feb4 Updated Physac library 2016-11-21 20:30:46 +01:00
raysan5
481ce3d39d Corrected bug with alpha mask on font
Mask was wrongly applied to 8-bit font image, it generated dark borders
on the font. Grayscale image has to be considered as the alpha mask for
a completely white image to use it correctly.
2016-11-21 19:47:58 +01:00
Ray
85c400c006 rlua: Added functions notes
Functions that need to manage big data arrays don't work properly, that
functionality should be reviewed...
2016-11-21 00:07:31 +01:00
Ray
f0626324ab rlua: Added some missing functions
Updated to raylib 1.6 functionality
2016-11-21 00:00:27 +01:00
raysan5
f7b706263a Some code tweaks
Correcting details that pop-up when testing the different platforms
2016-11-18 13:39:57 +01:00
raysan5
b0d5a7a372 Corrected bug on Android 2016-11-17 13:50:56 +01:00
raysan5
bee283b12b Some tweaks around 2016-11-17 12:55:30 +01:00
raysan5
f18c8cea16 Updated to support OpenAL Soft static library 2016-11-16 19:43:21 +01:00
raysan5
41e49c5a6e Remove CMakeList
Working on an updated version...
2016-11-16 19:10:03 +01:00
raysan5
5d46c27cd5 Update resource file for raylib 1.6 2016-11-16 19:08:42 +01:00
raysan5
6d1b712a96 Reviewed modules comments 2016-11-16 18:46:13 +01:00
raysan5
9d3ad52160 Removed byte typedef 2016-11-15 19:15:25 +01:00
Ray
9fb6eda5f1 Improved text measurement 2016-11-13 23:54:36 +01:00
Ray
38df2cad25 Improved text measurement
Still not working correctly, font offsets are not considered
correctly...
2016-11-13 23:53:28 +01:00
Ray
4245237892 Corrected SIGSEV bug 2016-11-13 23:47:28 +01:00
raysan5
aa945055fa Corrected issue on chars drawing
Support by default unordered charsets
2016-11-03 18:57:46 +01:00
raysan5
ca96122a7b Raspberry Pi custom gamepad axis 2016-11-03 18:57:16 +01:00
raysan5
f2d61d4d43 Improved gamepad support on Raspberry Pi 2016-11-02 13:39:48 +01:00
Ray
f16f39e8aa code tweaks to avoid some warnings 2016-11-02 00:50:08 +01:00
raysan5
64f67f6e9f Improved gamepad support
new function: GetGamepadAxisCount()
new function: IsGamepadName()
2016-11-01 14:39:57 +01:00