Commit Graph

1035 Commits

Author SHA1 Message Date
Ray
ec6d3bb688 RENAMED: LoadFont*() parameter names for consistency and coherence 2023-09-01 23:23:01 +02:00
actondev (Christos)
b3f82a148a
Add IsKeyPressedRepeat (desktop only) (#3245)
Since the key pressed are handle by comparing current vs previous
state (ie frame), a special way is needed to handle key repeats.
2023-08-20 23:53:20 +02:00
Ray
fc88518067 ADDED: Spline drawing functions ->
- `DrawLineBSpline()`
 - `DrawLineCatmullRom()`
2023-08-12 14:00:50 +02:00
Nikolas
dc621ca388
Support 16-Bit HDR textures (#3220)
* Support 16-Bit HDR textures

* Fix build on emscripten

* Move helper functions
2023-08-05 23:16:26 +02:00
Jeffery Myers
601cadbae6
[AUDIO] Add a function to make an alias of a sound and share it's sample data (#3219)
* Add a function to clone a sound and share data with another sound.

* rename items based on feedback

* PR Feedback, use custom unload for sound alias, not variant of normal sound unloading
2023-08-04 16:40:10 +02:00
vitopigno
d3058fe589
[CORE] Support for SetWindowTitle and InitWindow for web (#3222)
* Update raylib.h

Changed SetWindowTitle's description

* Update rcore.c

SetWindowTitle now works on web

* Update rcore.c

InitWindow title now works with web platform too.
2023-08-04 12:04:19 +02:00
ubkp
464e714a2e
Adds BORDERLESS_WINDOWED_MODE for PLATFORM_DESKTOP (#3216) 2023-08-02 19:16:35 +02:00
ubkp
962030e70a
Changes SetWindowMonitor() to no longer force fullscreen (#3209)
* Changes SetWindowMonitor() to no longer force fullscreen

* Readds fullscreen support
2023-07-28 20:08:41 +02:00
Alberto González Palomo
5635e4214c
Add note about sample format to AttachAudioStreamProcessor() (#3188) 2023-07-20 13:41:35 +02:00
Danil
055fd752c2
Fixed GetMonitorName description (#3184) (#3189) 2023-07-20 10:56:35 +02:00
Alberto González Palomo
7124a14a60
Document buffer format for audio processors. (#3186) 2023-07-19 23:11:29 +02:00
Ray
d1ab031a27 ADDED: SetWindowFocused() #3142 2023-07-02 17:48:00 +02:00
Ray
3e4e4b32fd WARNING: BREAKING: ADDED: SetTextLineSpacing() 2023-07-02 10:52:20 +02:00
Ray
830e328df0 Remove trailing spaces 2023-06-17 16:48:18 +02:00
Ray
f8b352f6d9 ADDED: ExportImageToMemory()
Only PNG supported for now
2023-06-03 19:51:16 +02:00
Peter0x44
2dec56e7b7
Add error if raylib.h is included in a C++98 program (#3093)
The color macros don't work properly in C++98, because they require
aggregate initialzation, which is a C++11 feature. So, explicitly state
how to fix this issue, instead of letting the compiler give a more vague
error message like:

main.cpp:8:23: error: expected '(' for function-style cast or type construction
      ClearBackground(BLACK);
                      ^~~~~
/opt/homebrew/Cellar/raylib/4.5.0/include/raylib.h:179:35: note: expanded from macro 'BLACK'
 #define BLACK      CLITERAL(Color){ 0, 0, 0, 255 }         // Black

NOTE: Don't use this check with MSVC because by default, it reports
199711L  regardless of any C++ version passed on command line
Only passing `/Zc:__cplusplus` will make MSVC set this correctly

see: https://learn.microsoft.com/en-us/cpp/build/reference/zc-cplusplus
2023-06-01 09:47:52 +02:00
Dane Madsen
e465ed0850
Added ImageRotate (#3078)
* Added ImageRotate

* Quick rename of the example

* Update ImageRotate by changing doubles to floats and checking code convention

* Update API
2023-05-24 09:22:51 +02:00
Dane Madsen
a4a6d4da8a
Add GenImageGradientSquare (#3077)
* Add GenImageGradientSquare to allow square gradients

* Fix GenImageGradientSquare and add to textures_image_generation example

* Remove params from GenImageGradientSquare
2023-05-22 15:20:28 +02:00
Ray
84ae26cdc0 Update raylib.h 2023-05-21 11:35:25 +02:00
Dane Madsen
e96dc46d38
Replaced GenImageGradientH and GenImageGradientV with GenImageLinearGradient (#3074)
* Replaced GenImageGradientH and GenImageGradientV with GenImageLinearGradient

* renamed GenImageLinearGradient to GenImageGradientLinear
2023-05-21 11:33:47 +02:00
Alfred Reinold Baudisch
53b7b26c45
Added ModelAnimation.name, initially with GLTF animation names loaded (#3044) 2023-05-07 10:33:14 +02:00
Ray
9f7a49bec3 Updated version to avoid confusion with 4.5 release 2023-03-20 18:03:37 +01:00
Ray
4f38830058 Some tweaks 2023-03-12 20:14:32 +01:00
Ray
520ea94de8 Update version to raylib 4.5 2023-03-12 19:52:24 +01:00
Ray
4f7b5ff59f WARNING: REMOVED: UnloadModelKeepMeshes() 2023-03-07 20:40:45 +01:00
Ray
1b873b028f WARNING: REMOVED: Multichannel audio support API
It was quite restrictive and hacky implementation, just load multiple types same sound to play multiple instances.
2023-03-07 19:48:47 +01:00
Ray
1347a15539 ADDED: SetWindowIcons() to set multiple icon image sizes 2023-02-21 13:14:51 +01:00
hkc
d26a56d4e1
Added mixed audio processor (#2929)
* Use RL_QUADS/RL_TRIANGLES for single-pixel drawing

Addresses problem mentioned in
https://github.com/raysan5/raylib/issues/2744#issuecomment-1273568263
(in short: when drawing pixels using DrawPixel{,V} in camera mode,
upscaled pixel becomes a line instead of bigger pixel)

* [rtextures] Fixed scaling down in ImageTextEx

Closes #2755

* Added global audio processor

* Renamed struct member to follow naming conventions

* Added example for AttachAudioMixedProcessor
2023-02-20 11:13:24 +01:00
Ray
ea590c44a9 REVIEWED: Camera redesign PR 2023-02-14 20:00:51 +01:00
Crydsch Cube
73989a4981
WIP rcamera redesign vector (#2563)
* core functionality CAMERA_FREE

* fix example

* add remaining camera modes

* add view bobbing

* view bobbing

* catch curser in SetCameraMode

* adjust examples

* fix compilation on linux

* fix example text_draw_3d

* actually fix text_draw_3d

* Updated camera API

* Improve Vector3RotateByAxisAngle() function

* remove camera.mode dependency from low-level functions

* remove camera.mode from struct

* fixes after rebase

* adjust examples for new UpdateCamera function

* adjust example models_loading_m3d

---------

Co-authored-by: Ray <raysan5@gmail.com>
2023-02-14 17:47:21 +01:00
Julio C. Galindo
6ae21d6581
Fixed some grammar mistakes and typos. (#2914)
* Fixed some grammar mistakes.

* Fixed some typos.
2023-02-09 13:17:47 +01:00
Rob Loach
7fff1ba0b0
ADDED: IsModelReady(), IsMaterialReady(), IsTextureReady(), IsRenderTextureReady() (#2895) 2023-01-28 12:13:09 +01:00
Rob Loach
83ff7b2466
ADDED: IsShaderReady(), IsImageReady(), IsFontReady(), IsWaveReady(), IsSoundReady(), IsMusicReady() (#2892)
These IsReady() functions provide a method in order to verify whether or not the object was loaded successfully. They're useful to make sure the assets are there prior to using them.
2023-01-27 19:24:03 +01:00
Rob Loach
4706891cae
Add RAYLIB_VERSION numbers to raylib.h (#2856)
Ran into an issue in raylib-cpp where a user was using raylib 4.5-dev, even though the library currently only targets 4.2. With having RAYLIB_VERSION_MAJOR and RAYLIB_VERSION_MINOR, we will be able to target different versions of raylib in different ways, via C preprocessor conditionals.

For example:
``` c
newColor = ColorTint(BLUE, RED);
TraceLog(LOG_INFO, "The color should be tinted, but this isn't supported in ryalib <= 4.2");
```
2023-01-22 15:29:29 +01:00
Ray
62f63f9e48 REVIEWED: Avoid possible gamepad index as -1 #2839
WARNING: It could require further review of `GamepadThread()` function where `js_event gamepadEvent.number` detecting current pressed button could generate a missmatch with index 0 (reserved for button unknow). Or maybe `0` could just be `GAMEPAD_BUTTON_NONE`? In that case, consistency with other inputs should be carefully considered...
2023-01-02 17:06:52 +01:00
Wytek01
713e26332f
Update year to 2023 (#2846)
* Update year to 2023

* Update raylib.h year to 2023
2023-01-01 12:55:49 +01:00
Ray
2c9d116a5c ADDED: ColorTint(), ColorContrast() 2022-12-07 12:52:42 +01:00
Ray
f1368c36dd ADDED: ColorBrightness() 2022-12-05 00:24:55 +01:00
Ray
f6558fe6e0 Minor tweaks 2022-11-22 01:02:54 +01:00
Ray
fadc29d811 WARNING: REMOVED: DrawCubeTexture(), DrawCubeTextureRec()
Those two functions have been moved to a new example: `models_draw_cube_texture`. The reasons for this decision:
 - Function inflexibility: Many users with the need to draw a textured cube could need to customize the texture applied to every face, that function did not allow that kind of functionality.
 - rlgl functionality exposure: The implementation exposed will teach users how to implement custom textured triangles drawing.
2022-11-15 12:16:28 +01:00
Ray
31edd13a72 Minor formating tweaks 2022-11-10 12:03:17 +01:00
Ray
3888299bf5 WARNING: REMOVED: DrawTextureTiled()
This function implementation has been moved to the related example. Current implementation can be probably customized depending on user needs.
2022-11-10 10:17:37 +01:00
Ray
7f68c65406 WARNING: REMOVED: DrawTextureQuad()
This function can be easely replicated using `DrawtexturePro()` and actually it was doing some assumptions not transparent to the user. Even the function name was confusing. No example was available for it and actually noone requested one example.
2022-11-10 10:11:28 +01:00
Ray
84a2a88572 WARNING: REMOVED: DrawTexturePoly()
Function moved to `examples/textures/textures_polygon.c`, so users can learn from the implementation and create custom variants as required.
2022-11-10 10:05:11 +01:00
RGDTAB
dbdfad7ace
Fix ExportDataAsCode() data types (#2787) 2022-11-04 20:39:04 +01:00
nobytesgiven
dbecb95024
Added Box and Gaussian blurring (#2770)
* Added Box and Gaussian blurring

* Removed dependence of gaussian blur to box blur & Fixed precision errors

Co-authored-by: nobytesgiven <nobytesgiven@users.noreply.github.com>
2022-10-25 17:56:06 +02:00
ianband
7e7939e1ad
Add DrawCapsule(Wires) (#2761)
* Add DrawCapsule & DrawCapsuleWires

* Add DrawCapsule & DrawCapsuleWires to example

Co-authored-by: Ian Band <ian.r.band@gmail.com>
2022-10-17 11:36:53 +02:00
Ray
e61639f6fc ADDED: GenImageText()
Probably useless but interesting for education. It generated a grayscale image directly from text data.
2022-10-14 10:51:43 +02:00
Dor Shapira
8025b052b3
fixing typo (#2748) 2022-10-11 11:20:29 +02:00
Ray
38025362ee Update version to raylib 4.5-dev to avoid confusions with 4.2 2022-10-07 16:22:44 +02:00
Ray
26969c2c38 Added BLEND_CUSTOM_SEPARATE #2741 2022-10-05 13:57:38 +02:00
Dor Shapira
587e61def9
fixing new typoes (#2727) 2022-09-28 20:04:59 +02:00
Dor Shapira
5c404c79da
Update raylib.h (#2726) 2022-09-28 20:04:41 +02:00
bXi
e9ca38fafa
Clarified working of ImageDrawCircle and ImageDrawCircleV (#2719) 2022-09-26 12:24:10 +02:00
Ray
810a0330ab WARNING: Several changes on UTF-8/Codepoints API
- ADDED: `GetCodepointPrevious()`
 - RENAMED: `GetCodepoint()` -> `GetCodepointNext()`, actually, reimplemented
 - `GetCodepoint()` has been kept for the moment, for compatibility and also because implementation is different
 - RENAMED: `TextCodepointsToUTF8()` to `LoadUTF8()`, simpler name and more aligned with raylib conventions (functions loading memory start with Load*()), parameters should be descriptive of functionailty.
 - ADDED: `UnloadUTF8()`, aligned with `LoadUTF8()` to avoid allocators issues.
2022-09-22 20:35:55 +02:00
Rob Loach
2093fdcc53
Added: ImageDrawCircleLines, ImageDrawCircleLinesV (#2713)
This adds `ImageDrawCircleLines()` and `ImageDrawCircleLinesV()` to draw outlines of circles, and updates `ImageDrawCircle()` draw a filled circle to match the effect of `DrawCircle()` and `DrawCircleLines()`.
2022-09-19 18:41:17 +02:00
Ray
cb9b8f73c0 ADDED: GenImagePerlinNoise() 2022-09-17 13:39:49 +02:00
Ray
ac1ffbad1d REVIEWED: Data type to unsigned 2022-09-07 00:39:38 +02:00
Ray
f4b4054de5 REVIEWED: CheckCollisionPointPoly() 2022-09-04 10:45:01 +02:00
Jacek
aff98d7f2a
Check collision point polygon (#2685)
* Update raylib.h

* CheckCollisionPointPolygon()

* typo
2022-09-04 10:39:03 +02:00
Ray
e92bc8ca4e REVIEWED: M3D implementation #2648 2022-08-22 11:11:05 +02:00
Ray
14990209ef Added comments 2022-08-05 20:01:35 +02:00
Ray
eb8d14e5b2 Update version to raylib 4.2 2022-08-02 00:36:59 +02:00
Ray
6c2c176a99 Added note 2022-07-15 18:53:08 +02:00
Audi Nugraha
d1aabb3957
Allow DLL creation using TCC (#2569)
* Fix Undefined Symbol `_ftelli64`

* Add files via upload

* Update raylib.h

* Update raylib.h
2022-07-09 19:33:18 +02:00
Ray
7fb7591e4f Update raylib.h 2022-07-05 13:27:07 +02:00
Ray
e722a8dbef WARNING: BREAKING: REMOVED: *StorageValue() functions
Those functions were platform dependent and user has no control over the file created. They have been removed from raylib and just moved to `core_storage_values` example.
2022-07-05 13:24:14 +02:00
Ray
e0f0a5f663 REMOVED: GenMeshBinormals(), actually, never implemented 2022-07-05 12:55:51 +02:00
Steven Schveighoffer
e1e0bc4266
Add function to read both X and Y mouse scrolling from a trackpad (#2517)
(GetMouseWheelMoveV).
2022-06-12 17:30:07 +02:00
Ray
875601c4cc REVIEWED: FilePathList, consider maximum capacity 2022-06-12 11:32:10 +02:00
Ray
b8f67c6285 WARNING: BREAKING: REDESIGNED: Filepath loading API
REDESIGNED: `LoadDirectoryFiles()`
ADDED: `LoadDirectoryFilesEx()`
REDESIGNED: `LoadDroppedFiles()`
ADDED: `IsPathFile()`

This BIG BREAKING change simplifies the functions and gives more control to the user:
 - A new `struct FilePathList` has been added to avoid exposing complex pointers.
 - User is responsible of memory loading/unloading
 - Filepaths loading support recursive directories and file extension filters
2022-06-11 23:24:13 +02:00
Ray
b9f617aaee Update raylib.h 2022-06-11 18:13:15 +02:00
Ray
702f2bccfc REVIEWED: Issue with MOUSE_PASSTROUGH #2516 2022-06-11 18:12:39 +02:00
Ray
b549baa6b7 New feature: support MOUSE_PASSTHROUGH #2516 2022-06-11 12:08:16 +02:00
gulrak
5e3ef42201
GetMonitorWidth()/GetMonitorHeight(): return current video resolution instead max available (#2514)
* GetMonitorWidth()/GetMonitorHeight(): current video resolution instead max available

* adapt header comment to reflect change
2022-06-09 21:00:04 +02:00
Ray
dca23cb3ff RENAMED: BLEND_ALPHA_PREMUL to BLEND_ALPHA_PREMULTIPLY 2022-06-07 18:46:14 +02:00
Ray
e6bc401c93 WARNING: RENAMED: GetDroppedFiles() to LoadDroppedFiles()
RENAMED: `ClearDroppedFiles()` to `UnloadDroppedFiles()`
2022-06-06 20:39:37 +02:00
Ray
ebbcc2ffce WARNING: RENAMED: GetDirectoryFiles() to LoadDirectoryFiles()
RENAMED: `ClearDirectoryFiles()` to `UnloadDirectoryFiles()`
2022-06-06 20:30:24 +02:00
Ray
461cdda71e Reviewed latest PR, variable name 2022-06-06 20:23:14 +02:00
flashback-fx
c11d30bafe
Change WaitTime argument from milliseconds to seconds (#2506) 2022-06-06 20:18:37 +02:00
Ray
6fccfc57a4 Minor tweak 2022-06-02 19:22:42 +02:00
Jonathan Poncelet
5bdd8f134f
Improved boolean definitions (#2485) 2022-05-19 21:21:09 +02:00
Ray
db16833d8c ADDED: EnableEventWaiting() / DisableEventWaiting()
Events waiting can be enabled/disabled, it toggles event polling.
2022-05-12 16:51:46 +02:00
Ray
d9a30b8480 ADDED: ExportDataAsCode() 2022-05-06 00:14:28 +02:00
Ray
666aa44a84 Reviewed some comments 2022-05-01 11:14:28 +02:00
Ray
f169530d8f Update raylib.h 2022-04-29 17:52:22 +02:00
Ray
f71cc53bc9 WARNING: RENAMED: some parameters from length to size
When referring to byte array SIZE, I find it more clear than length
2022-04-06 20:50:50 +02:00
Ray
1612ba63ab ADDED: Audio stream processors support -WIP- #2212
This feature is still under consideration/testing and it doesn't work properly, at least the Delay Effect processor.
2022-03-30 20:13:02 +02:00
Ray
90fc7c0376 WARNING: BREAKING: REMOVED: GetRayCollisionModel() #2405 2022-03-30 20:11:22 +02:00
Ray
418a595b6f Corrected typo 2022-03-25 15:39:32 +01:00
Ray
8e28872fe1 Rename audio callback 2022-03-25 10:19:40 +01:00
Ray
381236051f ADDED: Audio stream input callback #2212 -WIP-
WARNING: This addition is based on a PR and it's still under review, not sure if it will be maintained in the future. In general, raylib tries to avoid callbacks usage mechanisms.
2022-03-24 20:49:11 +01:00
Ray
a5a098c97f Remove space 2022-03-12 21:27:24 +01:00
raysan5
937e7b3dd9 REVIEWED: Some functions input parametes that should be const 2022-02-20 20:35:28 +01:00
Antonis Geralis
68bad6986d
make const (#2348)
* make const

* make const
2022-02-20 20:12:55 +01:00
Antonis Geralis
963de06d08
follow style guide (#2346)
* follow style guide

* Update rmodels.c
2022-02-17 00:54:21 +01:00
megagrump
f40eed5adf
add premultiplied alpha blend mode (#2342) 2022-02-13 18:42:24 +01:00
raysan5
44d3cee5d1 Minor tweak 2022-01-28 21:25:40 +01:00
Ray
d38fe92c3f RENAMED: GetFileSize() to GetFileLength()
`GetFileSize()` conflicts with the infamous `windows.h`
2022-01-28 00:23:28 +01:00
raysan5
0f00c41aad ADDED: GetFileSize() 2022-01-27 14:07:05 +01:00
Siddharth Roy
e5ee69a0f5
Add DrawTextCodepoints (#2308)
* Add DrawTextCodepoints

* Fixed top comment
2022-01-26 12:55:34 +01:00
raysan5
15b36e04b2 Review formating 2022-01-16 17:16:04 +01:00
ptarabbia
5ac07122bd
Add panning to raudio and update audio_raw_stream example. (#2205)
* Add panning to raudio and update audio_raw_stream example.

* remove pan smoothing, code formatting changes following pull request comments

Co-authored-by: Ray <raysan5@gmail.com>
2022-01-16 12:49:58 +01:00
Ray
b4e0ed6007 Review formating 2022-01-10 13:54:51 +01:00
Jeffery Myers
fbf34f7c0d
[CORE] Add a function to return the application directory. (#2256)
* Add a function to return the application directory.

* CI fixes
2022-01-08 19:47:52 +01:00
Ray
2116a98745 ADDED: ExportFontAsCode() 2022-01-03 20:45:56 +01:00
raysan5
a940f41b4b Update year to 2022 2021-12-31 20:06:22 +01:00
Ray
4bb894f171 tweaks 2021-12-31 11:01:43 +01:00
Tushar Singh
d91b9171fa
[Feature] Added SetWindowOpacity(float opacity) (#2254)
* Added drawing text with shadow

* Added SetWindowOpacity()

* Edited Mis-spell

* Fixed conventions
2021-12-30 13:13:50 +01:00
raysan5
c9db9e6bb7 Updated version number to avoid confusions with release 2021-12-28 15:40:26 +01:00
Jeffery Myers
f5e951145a
Add a comment to LoadFontEx to specify how to get the default character set. (#2221)
Co-authored-by: Jeffery Myers <JefMyers@blizzard.com>
2021-12-18 19:33:19 +01:00
Ray
e637ad9d2a Support custom modules inclusion
Allow to choose which modules are compiled with raylib, if some modules are excluded from compilation, required functionality is not available but smaller builds are possible.
2021-12-04 19:56:02 +01:00
Ray
9088135b49 REVIEWED: Formating and comments 2021-11-25 01:07:54 +01:00
Arnaud Valensi
b248a00c90
Fix scissor on macos (#2170)
* Expose GetRenderWidth and GetRenderHeight functions

* Fix scissor on macos

* Fix typo
2021-11-25 01:03:20 +01:00
めぐみ発動機 (isVowel / GreenWing)
924b1c7b0c
fixed typo: aproximation to approximation (#2164) 2021-11-21 18:06:52 +01:00
raysan5
03f55d8f9e Minor tweaks 2021-11-17 13:36:28 +01:00
Ray
e930ad3102 Reviewed spelling mistake 2021-11-01 23:06:26 +01:00
Ray
25642cff36 Update comments for OpenGL 4.3 2021-10-26 22:23:16 +02:00
raysan5
c4f0e80895 REVIEWED: Size of bones id supported, max 255 bones per mesh 2021-10-23 13:59:20 +02:00
raysan5
83b6cd00c6 Reviewed VS2019 projects 2021-10-22 15:41:28 +02:00
raysan5
befdb5963e REMOVED: IsGamepadName()
This function is not required, users can check it with `GetGamepadName()`
2021-10-22 12:21:31 +02:00
raysan5
2ec8ce649a ADDED: EncodeDataBase64() and DecodeDataBase64() 2021-10-18 14:10:51 +02:00
raysan5
4e88160e78 Update raylib.h 2021-10-13 19:22:47 +02:00
raysan5
252bd22738 Merge branch 'master' of https://github.com/raysan5/raylib 2021-10-12 20:22:12 +02:00
raysan5
0b0711027a Remove unimplemented function 2021-10-12 20:21:56 +02:00
Horrowind
526e68afa8
Add DrawCylinder(Wires)Ex (#2049)
* Add DrawCylinderEx and DrawCylinderWiresEx

* Modify examples/models/models_geometric_shapes.c to show the
usage of DrawCylinder(Wires)Ex

* Simplified DrawCylinder and DrawCylinderWires to use the -Ex versions.

* This reverts commits f49b2598dd and
4542b32e4e.

* Fixed formatting.
Renamed base_angle to baseAngle.
Remove most of the raymath.h calls.

Co-authored-by: Horrowind <you@example.com>
2021-10-12 19:36:06 +02:00
Jeffery Myers
3d6d5558c9
Add CheckCollisionPointLine to the header, it appears to have been missed (#2042) 2021-10-10 17:06:15 +02:00
Jeffery Myers
62554db48d
Add missing #endif to windows API defines (#2038) 2021-10-08 19:12:21 +02:00
Ray
94650f0def Simplified RLAPI preprocessor branching 2021-10-08 17:22:58 +02:00
Jeffery Myers
33ed452439
Fix dll exports so that raylib builds in visual studio again. (#2037) 2021-10-07 20:17:45 +02:00
raysan5
3e71232a04 WARNING: BREAKING: REMOVED: GenImagePerlinNoise()
raylib was using `stb_perlin.h` library to generate perlin noise, it seems that recently this library has been flagged as it could be infringing some algorythm patent. For security, it has been removed from raylib.
2021-10-06 21:20:36 +02:00
raysan5
b972b8d324 REVIEWED: API functions specifiers 2021-10-05 18:33:41 +02:00
Ray
9b3d74db6b ADDED: GetImageColor() #2024 2021-10-03 12:55:52 +02:00
Ray
92417c4485 Update raylib.h 2021-10-03 12:33:40 +02:00
Ray
22345ff62a Minor format tweak 2021-10-03 12:17:15 +02:00
SAOMDVN
3fc4a4c974
Added DrawLineBezierCubic() (#2021)
Co-authored-by: SAOMDVN <saomdvn@users.noreply.github.com>
2021-10-03 12:15:56 +02:00
Ray
f869229b7f Minor format tweaks 2021-10-03 12:09:59 +02:00
Chris
9882796df0
Rename BRDG typo to BDRF (#2028) 2021-10-02 14:07:42 +02:00
Ray
2474d50dba
Update raylib.h 2021-09-27 17:52:15 +02:00
Ray
e40ece55d5
Update raylib.h 2021-09-27 17:51:57 +02:00
Ray
00a763ea44 Reviewed some TODO comments 2021-09-23 00:18:47 +02:00
Timon de Groot
025246620f
Add function DrawCubeTextureRec (#2001)
* Add function DrawCubeTextureRec

* Add EOF newline

* Remove unneeded example
2021-09-22 21:56:38 +02:00
Uneven Prankster
19ef765382
SeekMusicStream initial implementation (#2006) 2021-09-22 21:55:13 +02:00
Ryan Roden-Corrent
9607ea5c0a
Use unsigned int for animation count. (#2002)
LoadModelAnimations takes an `int` for the animation count parameter.
The animation count should never be negative, so it makes sense to
specify it as unsigned in the API. This matches the API for
UnloadModelAnimations, which expects an unsigned int. Both GLTF and IQMM
also store the animation count internally as unsigned, and we were
casting to a signed int for no reason.

GLTF actually uses `size_t` internally, so we're technically risking
overflow, but having 2^32 animations seems unlikely.
2021-09-22 13:04:10 +02:00
Ray
0e037555fe Update raylib.h 2021-09-22 12:59:40 +02:00
raysan5
7d995d95eb Merge branch 'master' of https://github.com/raysan5/raylib 2021-09-21 15:31:35 +02:00
raysan5
a09311a8fc Tweaks 2021-09-21 15:31:26 +02:00
Uneven Prankster
339fdf4c31
Add up argument to DrawBillboardPro (#1941)
* Add `up` argument to `DrawBillboardPro`

* Replace tab with proper spaces
2021-09-21 15:22:30 +02:00
raysan5
c96de3a23a ADDED: GetTouchPointId(index) #1972 2021-09-21 15:11:33 +02:00
Tommi Sinivuo
3c55f067a8
Add SetRandomSeed(unsigned int seed) function (#1994)
Specifying a fixed seed for the random number generator is often
used in games for various reasons.

By adding an api function for seeding the random number generator
we solve two different problems regarding the seeding:

1) The underlying RNG implementation does not leak to client code
   (as would be the case if we called srand directly from the
   client code)
2) Seeding the RNG would be simple from other programming languages
   (especially in cases where calling libc functions is non-trivial)
2021-09-17 21:26:21 +02:00