* Ignore unused return value of GetCodepointNext in GetCodepointCount
Removes the last warning from non-external libraries when compiling with
the default build configuration on x64 Linux.
* Remove unnecessary void cast in GetCodepointCount
* Add a function to clone a sound and share data with another sound.
* rename items based on feedback
* PR Feedback, use custom unload for sound alias, not variant of normal sound unloading
* Update raylib.h
Changed SetWindowTitle's description
* Update rcore.c
SetWindowTitle now works on web
* Update rcore.c
InitWindow title now works with web platform too.
- Adds an option -Dplatform_drm when using zig build
- When building for linux, checks whether -Dplatform_drm is present and configures the build accordingly.
Support creating a 3x3 pixels white rectangle at the bottom-right corner of the generated font atlas image, useful for shapes+text drawing in a single draw call!
Working from wsl and compiling for windows this change makes it much easier to compile a static library for windows on arm.
To compile a static library for windows on arm:
```
make PLATFORM=PLATFORM_DESKTOP TARGET_OS=WINDOWS CROSS_CC=/llvm/bin/aarch64-w64-mingw32-gcc CROSS_AR=/llvm/bin/aarch64-w64-mingw32-ar
```
This does not work to compile a shared library yet, only static.
* Add options to zig compile options
Support for compiling with raygui, raymath, and physac.
Also outputs the required headers.
Raygui should be located `../raygui` relative to the repo root
Physac should be located `../physac` relative to the repo root
This behavior matches options in the Makefile
* Move Options struct
* Remove physac, explicit raymath, always copy rlgl.h and raymath.h
* Remove unused options from build.zig
* Add srcdir as include path for raygui.h
* Continuation of support for ES3/WebGL2
* GetTouchPointState()
* Amends to the WebGL2 PR
---------
Co-authored-by: root <root@DESKTOP-GLOV9QV>
Co-authored-by: chemguerra <online@chemaguerra.com>
I Added Analog Stick Support to the rcamera module, However this code only allowed for 4 Directions of Movement, This Changed adds the full range of Movement to the Right Analog Stick.
The color macros don't work properly in C++98, because they require
aggregate initialzation, which is a C++11 feature. So, explicitly state
how to fix this issue, instead of letting the compiler give a more vague
error message like:
main.cpp:8:23: error: expected '(' for function-style cast or type construction
ClearBackground(BLACK);
^~~~~
/opt/homebrew/Cellar/raylib/4.5.0/include/raylib.h:179:35: note: expanded from macro 'BLACK'
#define BLACK CLITERAL(Color){ 0, 0, 0, 255 } // Black
NOTE: Don't use this check with MSVC because by default, it reports
199711L regardless of any C++ version passed on command line
Only passing `/Zc:__cplusplus` will make MSVC set this correctly
see: https://learn.microsoft.com/en-us/cpp/build/reference/zc-cplusplus
* Add GenImageGradientSquare to allow square gradients
* Fix GenImageGradientSquare and add to textures_image_generation example
* Remove params from GenImageGradientSquare
I Noticed While Writing Some code for My Game im Making that there Isn't an Easy way to control the Camera With The Analog Sticks on Controller.
I Added a Couple Lines to the UpdateCamera Function :)
* Revert "Fixed broken build.zig files. Now works with latest stable compiler (as of commit, latest is 0.10.1) (#3045)"
This reverts commit de748dfffe so that zig
build script works with master branch of zig.
* Added a note to build.zig files that denotes what version of zig they have been tested with.
* Standardised the note in the build.zig files
* Correction of values used only once in GenMeshCubicmap
The mapWidth and mapHeight values were only used as a limit in the for loop when they could be used throughout the function.
* mapWidth and mapHeight removed from GenMeshCubicmap
mapWidth and mapHeight have been removed from GenMeshCubicmap in favor of using cubicmap.width and cubicmap.height
Checking `<= x + w` causes off-by-one error where `CheckCollisionPointRec` will return true at the same time for two rectangles rendered right next to each, but which don't overlap (e.g. when making a 2D tile editor). This is clearly not what was intended.
* Update raudio.c
Review `raudio.c`: rewritten `ExportWaveAsCode()` to be more like rtextures.c `ExportImageAsCode()'
* no tab november
accidentally inserted a tab somewhere. corrected it.
When `i` starts with `0`, `t` is also `0`, which results in `previous == startPos == current`, this segment is not only redundant, but it also causes division-by-zero since `sqrtf(dx*dx + dy*dy)` is zero.
* Fix GetCodepointNext to return default value with size=0 on invalid input. Modify LoadCodepoints to work when GetCodepointNext returns a size of 0. All internal use of GetCodepointNext and GetCodepointPrev checked. This fix may break external code dealing with invalid input as the old code erroneously never returned a size of 0, external code that doesn't properly check for size=0 may endlessly loop or overflow a buffer on invalid input.
* Change default behaviour of GetCodepointNext to return a size of 1 instead of 0. This matches existing prod behaviour and guarantees size 1..4 is returned. Simplify internal code that uses GetCodepointNext that previously had to account for size=0.
* Simplified progressing through a UTF-8 string in ImageTextEx and MeasureTextEx. This change matches existing precedent in DrawTextEx
* GetCodepointNext: Add 10xxxxxx checks to multibyte encodings.
---------
Co-authored-by: anon <anon>