neyrox
c4296b166a
Fix GenMeshPlane when resX != resZ ( #3425 )
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Co-authored-by: Stanislav Yablonskiy <s.yablonskiy@pixonic.com>
2023-10-16 14:06:12 +02:00
Ray
b55cf40b91
Format tweaks
2023-10-09 11:07:02 +02:00
Ray
33c84b3c00
Update rmodels.c
2023-10-09 09:53:52 +02:00
Dennis E. Hamilton
7ab911b9a4
Ensure m3d faces in non-decreasing materialid sequence ( #3385 )
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This modification replaces the expensive qsort protection with an
insertion sort that is near-instantaneous in the expected ordered case.
2023-10-09 09:49:58 +02:00
Ray
be8eea9eda
Format tweaks
2023-10-08 18:10:05 +02:00
Ray
52ba44c474
REVIEWED: #3363
2023-10-07 21:07:50 +02:00
DaveH355
da5407b776
Optimize m3d mesh creation ( #3363 )
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* Optimize m3d mesh creation
* Avoid qsort() in rmodels.c
* Revert "Avoid qsort() in rmodels.c"
This reverts commit dc1bd559fd .
* Add comment
2023-10-07 21:02:05 +02:00
Ray
83d82b6697
Update rmodels.c
2023-09-22 11:58:24 +02:00
Ray
06986f36b3
Update rmodels.c
2023-09-15 17:04:07 +02:00
Ray
75e5cd86d7
Use internal default allocators, instead of user-exposed ones
2023-09-02 12:58:47 +02:00
Ray
6e18d96e7a
Some tweaks
2023-09-02 12:54:36 +02:00
Ray
0f447f1fb6
REVIEWED: Data size type consistency between functions #3168
2023-09-02 12:05:34 +02:00
Ray
f1c31bee27
Fix #3177 #3109
2023-08-10 22:45:25 +02:00
RadsammyT
0959f6ebf6
fix typos in rmodels, rshapes, rtext modules ( #3236 )
2023-08-10 00:21:14 +02:00
Ray
42cfabc670
REVIEWED: Old pragma formating
2023-08-09 10:00:26 +02:00
bohonghuang
298f93ef50
Fix DrawBillboardPro to allow source of negative size ( #3197 ) ( #3203 )
2023-07-26 17:46:57 +02:00
Ray
2d518bfbcd
REVIEWED: ProcessMaterialsOBJ() #3125
2023-06-24 13:32:13 +02:00
Ray
830e328df0
Remove trailing spaces
2023-06-17 16:48:18 +02:00
Charles
2e00d16f3d
GLTF: fix segfault in animNormals memcpy when mesh.normals == NULL ( #3103 )
2023-06-10 22:15:24 +02:00
Crynux
3438325e7d
Update rmodels.c; free fileData for LoadModelAnimationsGLTF ( #3065 )
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fileData wasn't freed for LoadModelAnimationsGLTF causing a memory leak. Added UnloadFileData line, freeing it.
2023-05-15 11:24:37 +02:00
Alfred Reinold Baudisch
53b7b26c45
Added ModelAnimation.name, initially with GLTF animation names loaded ( #3044 )
2023-05-07 10:33:14 +02:00
Ray
7d68aa6869
REVIEWED: Modules description layout
2023-05-01 14:04:22 +02:00
Le Juez Victor
662dfad670
Correction of values used only once in GenMeshCubicmap ( #3032 )
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* Correction of values used only once in GenMeshCubicmap
The mapWidth and mapHeight values were only used as a limit in the for loop when they could be used throughout the function.
* mapWidth and mapHeight removed from GenMeshCubicmap
mapWidth and mapHeight have been removed from GenMeshCubicmap in favor of using cubicmap.width and cubicmap.height
2023-04-29 17:03:19 +02:00
Ray
838fc7e303
REVIEWED: Some old TODOs
2023-04-22 21:17:53 +02:00
Ikko Eltociear Ashimine
ace7aef0e6
Fix typo in rmodels.c ( #2976 )
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Upate -> Update
2023-03-20 16:43:22 +01:00
Ray
a7f81b06b9
Remove trailing spaces
2023-03-13 12:08:23 +01:00
Ray
4f7b5ff59f
WARNING: REMOVED: UnloadModelKeepMeshes()
2023-03-07 20:40:45 +01:00
Ray
ab1e246367
REVIEWED: Data types validation
2023-03-07 20:33:45 +01:00
Ray
7fd2bf1a32
Minimal tweak
2023-02-25 01:07:52 +01:00
Ray
153470d605
REVIEWED: GenMeshTangents(), avoid crash on missing texcoords data #2927
2023-02-21 23:55:55 +01:00
Ray
21961a786d
REVIEWED: Vertex colors support on M3D loading #2878
2023-02-12 12:10:01 +01:00
Julio C. Galindo
6ae21d6581
Fixed some grammar mistakes and typos. ( #2914 )
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* Fixed some grammar mistakes.
* Fixed some typos.
2023-02-09 13:17:47 +01:00
Ray
1fea266472
Clean trailing spaces
2023-02-05 16:30:23 +01:00
HKrogstie
8c50da167d
fix DrawMesh using SHADER_LOC_COLOR_SPECULAR as a material map ( #2908 ) ( #2909 )
2023-02-05 11:04:30 +01:00
Ray
43e45cbb81
Replace TABS by 4 spaces
2023-02-04 20:19:51 +01:00
Ray
c94c666d04
Review formatting for M3D loading vertex colors
2023-01-30 17:05:12 +01:00
Uneven Prankster
929a46cbab
[models] Fix M3D vertex color import. ( #2878 )
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* Fix vertex color import for .m3d
* Only load vertex colors when color map and/or materials are present
* Only execute when color array is present
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Co-authored-by: Uneven Prankster <unevenprankster@pm.me>
2023-01-30 17:00:39 +01:00
Rob Loach
7fff1ba0b0
ADDED: IsModelReady(), IsMaterialReady(), IsTextureReady(), IsRenderTextureReady() ( #2895 )
2023-01-28 12:13:09 +01:00
Jeffery Myers
81ca2f0bf3
Fix warnings and bad project settings for 4.5 release ( #2894 )
2023-01-27 19:20:42 +01:00
Ray
0125790801
Update rmodels.c
2023-01-25 23:13:17 +01:00
Ray
5149da5719
Merge branch 'master' of https://github.com/raysan5/raylib
2023-01-24 17:16:44 +01:00
Ray
5b3c5e1a16
REVIEWED: ProcessMaterialsOBJ() available when required
2023-01-24 17:16:35 +01:00
PencilAmazing
542ef8904a
[models] Load bone names from IQM file if available ( #2882 )
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* Load bone names from IQM file if available
* Formatting and default bone name
2023-01-23 19:55:02 +01:00
Rob Loach
d8af76f67c
Fix to use TRACELOG() instead of TraceLog() for internal modules ( #2881 )
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There were a few raylib modules that continued to use TraceLog() instead of the TRACELOG() macro. This change ensures that all the internal raylib modules use the TRACELOG() pattern consistently.
2023-01-22 11:10:38 +01:00
Jeffery Myers
c649bec26c
Have LoadMaterials call the same code that OBJ loader does so that we can read MTL files ( #2872 )
2023-01-20 16:13:19 +01:00
Jeffery Myers
edaca16d7c
Fix warnings in raylib project from MSVC ( #2871 )
2023-01-20 16:05:19 +01:00
Jeffery Myers
116603e61c
don't try to free a void* buffer as if it's a cgltf_data structure ( #2867 )
2023-01-19 21:21:05 +01:00
Ray
d3c1a04983
REVIEWED: GLTF animations support #2844
2023-01-02 20:46:33 +01:00
Charles
f2e3d6eca7
[models] Add GLTF animation support ( #2844 )
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* add GLTF animation support
* use correct index when allocating animVertices and animNormals
* early exit LoadModelAnimationsGLTF if the gtlf file fails to parse
* update models/models_loading_gltf.c to play gltf animation
Updated the .blend file to use weights rather than bone parents so it
fits into the framework. Exported with weights to the .glb file.
* fix order of operations for bone scale in UpdateModelAnimation
* minor doc cleanup and improvements
* fix formatting
* fix float formatting
* fix brace alignment and replace asserts with log messages
2023-01-02 20:23:48 +01:00
Ray
b59fab7ee6
Update year to 2023
2023-01-01 16:00:56 +01:00
Ray
fadc29d811
WARNING: REMOVED: DrawCubeTexture(), DrawCubeTextureRec()
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Those two functions have been moved to a new example: `models_draw_cube_texture`. The reasons for this decision:
- Function inflexibility: Many users with the need to draw a textured cube could need to customize the texture applied to every face, that function did not allow that kind of functionality.
- rlgl functionality exposure: The implementation exposed will teach users how to implement custom textured triangles drawing.
2022-11-15 12:16:28 +01:00
Ray
31edd13a72
Minor formating tweaks
2022-11-10 12:03:17 +01:00
ianband
7e7939e1ad
Add DrawCapsule(Wires) ( #2761 )
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* Add DrawCapsule & DrawCapsuleWires
* Add DrawCapsule & DrawCapsuleWires to example
Co-authored-by: Ian Band <ian.r.band@gmail.com>
2022-10-17 11:36:53 +02:00
Ray
7ab056b6ef
REVIEWED: GeneshHeightmap(), fix #2716
2022-09-25 15:41:49 +02:00
Ray
9996e328cb
WARNING: BREAKING: Removed rlCheckRenderBatchLimit() requirement
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Updated version to `rlgl 4.2`
2022-09-05 13:20:09 +02:00
Ray
0917290e95
REVIEWED: M3D model loading #2688
2022-09-04 18:49:54 +02:00
Ray
fb1037a241
ADDED: Complete support for M3D animations! #2648
2022-09-01 20:46:06 +02:00
Ray
23cc39a265
Implemented latest .M3D improvements #2648
2022-09-01 10:27:16 +02:00
Ray
0c7ba773ec
Fixed issue with LoadIQM() #2676
2022-09-01 10:14:45 +02:00
Ray
f66b1a3136
REVIEWED: Support M3D file loading #2648
2022-08-26 10:04:38 +02:00
Ray
e92bc8ca4e
REVIEWED: M3D implementation #2648
2022-08-22 11:11:05 +02:00
Ray
4ee5fdf619
ADDED: Support M3D model file format (meshes and materials) #2648
2022-08-20 14:01:54 +02:00
Ray
bf2ad9df5f
P A I N
2022-08-13 22:42:38 +02:00
Ray
092b6f956e
WARNING: REVIEWED: rlCheckRenderBatchLimit()
2022-08-13 22:30:11 +02:00
Ray
48c7f65b77
minor tweaks
2022-08-13 22:28:47 +02:00
Ray
e0f0a5f663
REMOVED: GenMeshBinormals(), actually, never implemented
2022-07-05 12:55:51 +02:00
Ray
cd53531050
Added some comments
2022-07-05 00:50:23 +02:00
Ray
c6c71fe73c
REVIEWED: DrawMesh() #2511
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Disable color vertex attribute if not provided by mesh
2022-07-04 17:47:47 +02:00
Ray
9be186624c
REVIEWED: DrawBillboard*()
2022-06-29 21:56:19 +02:00
veclavtalica
63568721f9
fix: precision loss, discard unused ( #2541 )
2022-06-24 10:59:31 +02:00
Ray
5044ce9de3
Reviewed batch buffer overflow #2526
2022-06-21 20:28:50 +02:00
Ray
bf208decc0
REVIEWED: Compilation warnings
2022-06-07 10:04:24 +02:00
Ray
a28dfbae9f
REVIEWED: Batch limits check #2489
2022-05-31 23:25:21 +02:00
Ray
d0318aac4a
REVIEWED: DrawBillboardPro() #2494
2022-05-30 20:30:16 +02:00
Leonardo Montagner
3580267479
Fix Issue #2441 ( #2442 )
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Remove line that caused a memory leak
2022-04-26 12:25:39 +02:00
Ray
90fc7c0376
WARNING: BREAKING: REMOVED: GetRayCollisionModel() #2405
2022-03-30 20:11:22 +02:00
Ray
0da7830745
REVIEWED: Avoid some float -> double promotions
2022-03-20 12:15:51 +01:00
raysan5
937e7b3dd9
REVIEWED: Some functions input parametes that should be const
2022-02-20 20:35:28 +01:00
Antonis Geralis
68bad6986d
make const ( #2348 )
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* make const
* make const
2022-02-20 20:12:55 +01:00
raysan5
d4382f4a52
Removed trailing spaces
2022-02-18 20:30:46 +01:00
Antonis Geralis
963de06d08
follow style guide ( #2346 )
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* follow style guide
* Update rmodels.c
2022-02-17 00:54:21 +01:00
Roy Qu
45ef46c5e8
fix: material color won't be loaded if there's no texture for that material ( #2298 )
2022-01-21 12:52:07 +01:00
raysan5
a940f41b4b
Update year to 2022
2021-12-31 20:06:22 +01:00
Antonis Geralis
dcc0791502
check not null before accessing by index ( #2243 )
2021-12-24 19:54:25 +01:00
Ray
5499388a4c
REVIEWED: GenMeshCylinder() #2225
2021-12-19 13:40:55 +01:00
raysan5
ef5be632fe
REVIEWED: ExportMesh() #2220
2021-12-17 20:55:38 +01:00
Ray
48918ca5c6
REVIEWED: DrawMesh*() issue #2211
2021-12-16 00:19:41 +01:00
Ray
e637ad9d2a
Support custom modules inclusion
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Allow to choose which modules are compiled with raylib, if some modules are excluded from compilation, required functionality is not available but smaller builds are possible.
2021-12-04 19:56:02 +01:00
raysan5
ba8c73a327
Added some reference code to load bones id and weight data for animations
2021-12-02 20:48:12 +01:00
Ray
5a6aa52a7c
REVIEWED: ExportMesh() #2138
2021-11-15 10:14:00 +01:00
Ray
72758de6ea
Reviewed warnings
2021-10-26 22:26:28 +02:00
Jeffery Myers
086f76ba7a
Fix warnings in raylib build ( #2084 )
2021-10-25 10:18:42 +02:00
raysan5
62965aa6d7
Comments tweaks
2021-10-23 14:17:26 +02:00
raysan5
04a4efb591
Added some comments on LoadGLTF()
2021-10-23 14:00:05 +02:00
raysan5
c4f0e80895
REVIEWED: Size of bones id supported, max 255 bones per mesh
2021-10-23 13:59:20 +02:00
raysan5
ebee8ba3bb
REVIEWED: LoadGLTF() #2075
2021-10-23 11:42:02 +02:00
raysan5
18db2c4f01
REVIEWED: LoadGLTF()
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Reorganized code and added some feature and listed restrictions. Some gltf models do not work yet.
2021-10-22 21:27:11 +02:00
raysan5
ebad28d831
REVIEWED: gltf models loading, reverted to a previous version (with some tweaks)
2021-10-22 14:53:11 +02:00
raysan5
6ac3043e88
WARNING: REMOVED: glTF loading
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Actually, it was broken and it that code has no maintainer.
2021-10-18 14:11:56 +02:00
raysan5
cf12992b6a
Remove trailing spaces
2021-10-17 21:00:20 +02:00