raysan5
fb6ef2c2f4
Vertex shaders optimization
2016-01-13 17:13:28 +01:00
victorfisac
4cc394c376
Added world to screen conversion
...
- Added function WorldToScreen(...).
- Added world to screen example.
- Review GetMouseRay() comment.
- Removed deprecated lighting functions from raylib header.
2016-01-11 15:59:26 +01:00
raysan5
5e7686695f
Review Light/Material system
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Simplified for the user (more intuitive and clear)
Removed lighting module dependency
2016-01-11 13:29:55 +01:00
raysan5
e5a56fa985
Change drawing order to avoid artifacts with...
...
... transparent elements
2016-01-11 11:59:15 +01:00
victorfisac
a5e79b7663
Fixed small glitch on zoom-in with mouse wheel
...
It seems that now works. Tested all free camera features with some
directions and positions and no unexpected behaviours detected. I don't
know if those lines are really indispensable.
2016-01-08 02:53:26 +01:00
victorfisac
1793f2c3b8
Added collision check between ray and box
...
- Added CheckCollisionRayBox() function.
- Updated and improved core 3d picking example (currently working as
expected).
2016-01-07 16:18:24 +01:00
victorfisac
4a637191f2
Implemented ray trace from mouse position
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- Fixed GetMouseRay() function.
- rlglUnproject() unused.
2016-01-07 15:34:49 +01:00
raysan5
7f2e67e924
Simplified MatrixMultiply() function
2016-01-06 17:22:24 +01:00
victorfisac
fe0cf8f9a9
Added some comments and fixed spaces
2016-01-05 13:58:20 +01:00
victorfisac
32508f6db1
Fixed Android lock screen bug
...
- Fixed Android locking screen bug. OnDestroy() was called when locking
screen.
- Power button input must be handled by OS.
- AndroidManifest.xml is affected by configChanges="screenSize".
- Updated library header for android template.
2016-01-05 12:21:40 +01:00
victorfisac
1c23edd1e5
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
2016-01-04 21:03:30 +01:00
victorfisac
ea50092356
Add Android physic buttons input detection
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- Added functions for detect when pressed, during down and when
released.
- Added defines for back, menu, volume up and down button numbers.
2016-01-04 21:00:20 +01:00
raysan5
891c4a458a
Matrix variables renaming
2016-01-04 20:02:57 +01:00
raysan5
70d405b41b
Added functionality: Storage values
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Two new functions added to save/load values as binary data:
- StorageSaveValue()
- StorageLoadValue()
2016-01-04 15:12:34 +01:00
raysan5
95da97fa74
Fixed bug: rlglGenerateMipmaps()
2016-01-04 15:09:44 +01:00
victorfisac
a299bc289b
Improved and added functions to physac engine module
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- Improved physics calculations.
- Added AddForceAtPosition function (added to all enabled rigidbodies).
- Updated raylib header.
2016-01-03 17:53:29 +01:00
victorfisac
e0d8cceb65
Fixed lighting engine module newlines at end of file
2016-01-03 17:52:18 +01:00
raysan5
d32feaa668
Reviewed Android inputs and gestures system
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Corrected Android processing for some inputs (BACK button, VOLUME
buttons)
Redesigned Gestures system (some work still required)
SetEnabledGestures() - Only support desired gestures (requires some
review)
2016-01-03 13:01:21 +01:00
raysan5
fa057f512f
Improved fonts support
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Added LoadBMFont() to load AngelCode fonts (.fnt)
Implemented LoadTTF() to load .ttf fonts (crappy packaging)
2016-01-02 10:45:51 +01:00
raysan5
55f0abbe99
Updated to latest version
2016-01-02 10:44:03 +01:00
raysan5
9f5c5dfff4
Added module: easings (header only)
2016-01-02 10:43:17 +01:00
raysan5
802f29fb0e
Eat Android Back key to avoid crash
2016-01-02 10:42:43 +01:00
raysan5
b804f38150
Small code tweaks
2016-01-02 10:41:37 +01:00
Ray
8c8e5bb7c8
Update and rename physics.c to physac.c
2015-12-30 13:43:53 +01:00
Ray
59cf0f6a42
Update and rename physics.h to physac.h
2015-12-30 13:42:59 +01:00
raysan5
5659249dfa
Some tweaks and details review
2015-12-30 13:35:03 +01:00
raysan5
b894a78385
Reviewed function GetCurrentTime() on WIN32
2015-12-30 13:34:45 +01:00
raysan5
3b45336929
Reviewed function: CheckCollisionCircleRec()
2015-12-30 13:34:00 +01:00
raysan5
da28cff0f6
Added function: SubText()
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Useful to get a piece of text, could be used for text typing animations
2015-12-30 13:33:26 +01:00
raysan5
5dbb93dbb4
Added function: ImageDither()
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Corrected some code details
2015-12-30 13:32:41 +01:00
victorfisac
e683fe88b9
Added physics engine-module and example
...
- Added new physics engine-module with four new data types: Physics,
Transform, Rigidbody and Collider. This library contains functions to
apply physics calculations to a position vector calculating collisions
automatically.
- Fixed some writing mistakes of lighting module.
2015-12-21 21:12:35 +01:00
victorfisac
1bcb5ddd50
Added lighting engine module
...
- New lighting engine module which contains new data types Light and
Material. These data types and functions facilitates making a basic 3D
iluminated program with a light and a model.
- Added lighting engine module example (currently included in raylib.h;
it might be compiled by separate and include lighting.h in game source C
file).
- Corrected some opengl defines control structures and added some TODO
to fix raylib-opengl 1.1 source build (note: now source can be compiled
without errors, but rlglReadPixels() won't work properly).
Note: most of functions of phong version 330 shader are not in v100
shaders, so I couldn't write a version 100 phong shader. These functions
are included from version 150.
2015-12-21 17:25:22 +01:00
victorfisac
4db2da9185
Added new matrix location points and extra functions
...
- New model and view transformation matrix added, useful for shaders.
Modelview matrix not deleted to keep opengl 1.1 pipeline compatibility.
- New extra function added DrawModelWiresEx() to set a rotation and
scale transformations to a wire model drawing.
- Other writing and little audio.c bug fixed.
2015-12-21 16:42:13 +01:00
raysan5
1b39b2e261
Added BeginDrawingEx()
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BeginDrawing() function with extended parameters
2015-12-14 23:30:27 +01:00
raysan5
f144b6bae4
MeasureTextEx() - Added support for multi-line size measure
2015-12-09 20:57:50 +01:00
raysan5
2bd7245508
DrawTextureRec() function review to allow flipped rectangle
2015-12-09 20:22:42 +01:00
raysan5
b62f7c3057
Corrected bug
2015-12-09 20:21:58 +01:00
raysan5
f4e455398c
Small bug corrected
2015-12-03 13:45:06 +01:00
raysan5
85908befea
Corrected bug on spritefont loading
2015-12-03 13:44:45 +01:00
Ray
a6f5a0339a
Corrected bug
2015-11-09 13:13:26 +01:00
Ray
c17c1ccaea
Corrected html5 glfw3 bug
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Mouse button values are inverted!
2015-11-05 13:42:18 +01:00
Ray
88e1fd9530
Added texture retrieval support on OpenGL ES 2.0
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Updated functions:
Image GetTextureData(Texture2D texture);
void *rlglReadTexturePixels(Texture2D texture);
2015-11-05 12:32:47 +01:00
Ray
2fa7e00f16
Variables initialization
2015-11-05 12:28:45 +01:00
Ray
5208d57f1e
Corrected alpha issue on screenshots taken
2015-11-05 09:46:18 +01:00
Ray
76024b5036
Added some texture functionality (view details)
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LoadTextureEx() - Simplified parameters
UpdateTexture() - Added, allows updating GPU texture data
2015-11-04 18:33:46 +01:00
Ray
002dacef40
Merge pull request #62 from kd7tck/develop
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Added Alpha Numeric Mapping For Develop Branch
2015-11-03 16:44:21 +01:00
Ray
580c0a7296
Moved gestures touch functionality back to core
...
Required gestures module when compiling for Android and Web
2015-10-30 11:30:32 +01:00
Ray
67423ff64b
Removed unneeded comment
2015-10-27 19:24:14 +01:00
Ray San
fb4105cf8a
Corrected bug on web
2015-10-26 11:50:28 +01:00
Ray San
d1f099374c
Added support for s3tc compression on web
2015-10-26 11:50:13 +01:00
Joshua Reisenauer
932396922d
Added Alpha Numeric Mapping For Develop Branch
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GLFW mappings.
2015-10-26 00:21:52 -07:00
Ray
afdf357fbe
Added some image manipulation functions
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Added (or completed functions):
Image ImageText(const char *text, int fontSize, Color color);
Image ImageTextEx(SpriteFont font, const char *text, int fontSize, int
spacing, Color tint);
void ImageFlipVertical(Image *image);
void ImageFlipHorizontal(Image *image);
void ImageColorTint(Image *image, Color color);
void ImageColorInvert(Image *image);
void ImageColorGrayscale(Image *image);
void ImageColorContrast(Image *image, float contrast);
void ImageColorBrightness(Image *image, int brightness);
2015-10-25 01:50:15 +02:00
Ray
8c117cfb57
Reviewed NPOT messages and usage
2015-10-24 11:19:04 +02:00
Ray San
f13b30d606
Feature: Line-break support for text
2015-10-21 18:24:44 +02:00
Ray San
165b3dd215
Add file required for image scaling
2015-10-21 18:24:12 +02:00
Ray San
d218534fff
Feature: On desktop, center window on screen
2015-10-21 18:23:49 +02:00
Ray San
333fdf6b90
Corrected bugs and reviewed some functions
2015-10-20 19:59:08 +02:00
Ray San
625e4e2fb3
Revert "Corrected bugs and reviewed some functions"
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This reverts commit 949e93f9fe .
2015-10-20 19:56:31 +02:00
Marc Palau
949e93f9fe
Corrected bugs and reviewed some functions
2015-10-20 19:53:50 +02:00
raysan5
e9792ef771
Convert to UTF-8
2015-10-06 17:32:00 +02:00
raysan5
9bf411f580
Added a bunch of image manipulation functions:
...
Renamed functions (for coherence with new ones):
- ImageConvertToPOT() -> ImageToPOT()
- ImageConvertFormat() -> ImageFormat()
New functions added (IN PROGRESS):
- ImageCopy()
- ImageCrop()
- ImageResize() (Uses stb_image_resize.h)
- ImageDraw()
- ImageDrawText()
- ImageDrawTextEx()
- ImageFlipVertical()
- ImageFlipHorizontal()
- ImageColorInvert()
- ImageColorGrayscale()
- ImageColorContrast()
- ImageColorBrightness()
2015-10-06 17:30:03 +02:00
raysan5
11a8dacb0f
Multiple code changes:
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- Renamed function rlEnableFBO() -> rlEnablePostproFBO()
- Defined struct FBO
- Moved FBO creation to function: rlglLoadFBO()
- Reviewed rlglReadTexturePixels(), trying to support OpenGL ES -IN
PROGRESS-
2015-10-06 17:25:27 +02:00
raysan5
3bd7109d8b
Reviewed GetCurrentTime() -IN PROGRESS-
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Time measure on Windows platform done with:
QueryPerformanceCounter()
Testing required!
2015-10-06 17:21:04 +02:00
raysan5
9af10686b2
Added comments and more...
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Corrected bug on defaultFont.size
Renamed funcs:
ImageConvertFormat() -> ImageFormat()
ImageConvertToPOT() -> ImageToPOT()
2015-10-06 17:17:53 +02:00
raysan5
c5377f4e05
Review CFLAGS for multiple platforms
2015-10-06 17:15:50 +02:00
raysan5
34db515acb
Reviewed some comments and WritePNG()
2015-10-06 17:13:40 +02:00
Ray
6ffb3c72fb
Solved bug with depth when drawing...
...
...shapes based on LINES, TRIANGLES and QUADS. Now the calling order of
the drawing functions is respected!
2015-09-21 12:48:43 +02:00
raysan5
ef1f9fe450
Added strdup() function replacement
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strdup() is not a C99 function (it's POSIX), not available in emscripten
2015-09-03 01:27:49 +02:00
raysan5
94d0e83207
Corrected crazy bug about model textures
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On OpenGL ES it was set to use GL_CLAMP_TO_EDGE wrap mode for textures.
On LoadOBJ() texture coordinates were wrongly Y-flipped
2015-09-02 20:36:05 +02:00
raysan5
ab459bf418
Added some comments
2015-09-02 20:34:14 +02:00
raysan5
50c5df0838
Added some comments
2015-09-02 02:41:55 +02:00
raysan5
4879106096
Reviewed to work on Raspberry Pi
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[rlgl] Extensions strings loading was redone to avoid a Segmentation
Fault on Raspberry Pi
2015-09-02 01:08:41 +02:00
raysan5
94a1fdc2ae
Updated some comments
2015-09-01 23:15:26 +02:00
raysan5
535b9e606f
Redesigned UpdateCamera() function
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Splitted into:
UpdateCamera() // Update only camera
UpdateCameraPlayer() // Update camera and player position
2015-08-30 17:46:19 +02:00
raysan5
92bcf09c53
Redesigned SpriteFont struct
2015-08-30 17:45:05 +02:00
raysan5
aa982f80f5
Reviewed some comments
2015-08-30 17:44:47 +02:00
raysan5
d7e7ef6a7d
Added some comments
2015-08-30 17:44:14 +02:00
raysan5
055d8927cc
Small code tweaks
2015-08-29 20:20:28 +02:00
raysan5
8692c49511
Corrected bug on first person camera
2015-08-29 20:20:09 +02:00
raysan5
5cfd59258a
Detected issue
2015-08-29 17:01:36 +02:00
raysan5
9dd20577cd
Corrected bugs on DDS and PKM loading
2015-08-29 17:01:25 +02:00
raysan5
c52ba520ce
Small tweaks
2015-08-28 14:14:29 +02:00
raysan5
322ca97c24
Review camera system
2015-08-28 14:14:12 +02:00
raysan5
ef36950b72
New raylib module: raygui
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Immediate Mode GUI (IMGUI)
2015-08-27 18:17:05 +02:00
raysan5
86f683dcbb
View description:
...
- Trying to implement rlglUnproject() - NOT WORKING
- Tested GLEW alternatives: glad and glLoadGen - NOT WORKING
2015-08-27 16:13:47 +02:00
raysan5
04d9c4c183
Some bugs corrected and trying to implement 3d picking
2015-08-27 16:13:46 +02:00
raysan5
9964935a12
Corrected bug to show cursor on free camera mode
2015-08-27 16:13:45 +02:00
Ray
27e44c43c5
Depth buffer configuration
2015-08-10 10:20:53 +02:00
raysan5
07858c3a1f
Reviewed ImageConvertToPOT()
2015-08-07 18:00:28 +02:00
raysan5
fd2b0c7c38
Added MSAA 4X support for EGL contexts
2015-08-07 17:25:05 +02:00
raysan5
b8b0247043
Added function SetBlendMode()
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Useful to enable additive blend mode for particles
2015-08-07 17:24:28 +02:00
raysan5
6da175fccb
Reviewed GetTextureData()
2015-08-07 17:23:53 +02:00
Ray
ba640598e5
Reviewed for standalone usage
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Requires raymath as standalone and GLEW
2015-08-05 19:18:40 +02:00
Ray
a42bfa7794
Added trace log for data unloading
2015-08-05 19:17:56 +02:00
raysan5
5436d93a3d
Review framebuffer creation and...
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...shader loading security check
2015-08-03 17:27:53 +02:00
raysan5
36552ff995
Added security check if file not found
2015-08-03 17:27:04 +02:00
raysan5
0af2f45815
SetDefaultShader(): Solved issue
2015-07-31 12:40:33 +02:00
raysan5
39e22e98ce
Added stb_vorbis lib compilation
2015-07-31 12:39:45 +02:00
raysan5
e8fa630c28
Audio module reviewed for standalone usage
2015-07-31 12:31:39 +02:00
raysan5
6e4cfa5ecf
Added camera and gestures modules functions
2015-07-29 21:45:28 +02:00