Commit Graph

5714 Commits

Author SHA1 Message Date
Ray
ecaa1d3d18 REVIEWED: Attribute name and location, for consistency 2026-02-25 23:22:48 +01:00
Borin Ouch
ad82393bb8
Fix reversed window blur/focus logic for web (#5590) 2026-02-25 12:35:34 +01:00
Krzysztof Szenk
4ebe7d6215
win32 clipboard: fix for BI_ALPHABITFIELDS narrow support (#5586)
* win32 clipbaord: fix for BI_ALPHABITFIELDS narrow support

* Define BI_ALPHABITFIELDS even if wingdi headers are already included

since BI_ALPHABITFIELDS is not always defined there
2026-02-24 12:56:16 +01:00
Ray
406861a4a1 Update raudio.c 2026-02-24 12:32:48 +01:00
Ray
ade81248c3 REVIEWED: Right timing 2026-02-24 01:26:07 +01:00
Ray
d4dc038e2e WARNING: BREAKING: REDESIGNED: **Animation System** #4606
REVIEWED: Reorganized structures for a clearer distinction between "skeleton", "skin" and "skinning" data
ADDED: New structures: `ModelSkeleton`, `ModelAnimPose` (alias `Transform*`)
ADDED: Runtime data `currentPose` and `boneMatrices` to `Model` structure
ADDED: Support animation frames-blending, for timing control
ADDED: Support animations blending, between two animations
REVIEWED: All models animation loading functions
ADDED: `UpdateModelAnimationEx()` for two animations blending
REMOVED: `UpdateModelAnimationBones*()`, simplified API
REVIEWED: Shader attributes/uniforms names for animations, for consistency
REVIEWED: Multiple tweaks on animations loading for consistency between formats
ADDED: example: `models_animation_timing`
ADDED: example: `models_animation_blending`
REVIEWED: example: `models_animation_gpu_skinning`
REVIEWED: example: `models_animation_blend_custom`
REVIEWED: All animated models loading examples
2026-02-24 01:18:57 +01:00
Thomas Anderson
fbd83cafc7
[Backend/RGFW] Update RGFW to 2.0.0 (#5582)
* initial update

* minor changes

* added minigamepad

* updates

* updates - 2.0-dev

* update char press

* update gamepad

* update gamepad

* update (web)

* update rename, spacing, etc

* updates

* updates for mac-arm64

* moved RGFW into folder

* highdpi fixes

* update windowPos (bug remaining somewhere)

* temp stash, macos fixes for pixelratio

* highdpi resize window fixes

* remove unneeded makefiles

* fix undef oopsie

* update fullscreen/borderless

* update macos defines for older macs and newer ones

* update resizing window
2026-02-22 22:21:09 +01:00
Ray
11e3e6e0b9 REVIEWED: Formating, tested sound examples 2026-02-21 09:09:43 +01:00
David Reid
0c91f230fd
Audio: Fix a glitch at the end of a sound. (#5578)
This is happening because the processing function keeps reading audio
data from the AudioBuffer even after it has been marked as stopped.

There is also an error in ReadAudioBufferFramesInInternalFormat() where
if it is called on a stopped sound, it'll still return audio frames.
This has also been addressed with this commit.
2026-02-21 08:04:32 +01:00
David Reid
005ff74eb0
Audio: Improvements to device configuration (#5577)
* Audio: Stop setting capture config options.

Since the device is being configured as a playback device, all capture
config options are unused and therefore need to not be set.

* Audio: Stop pre-silencing the miniaudio output buffer.

raylib already manually silences the output buffer prior to mixing so
there is no reason to have miniaudio also do it. It can therefore be
disabled via the device config to make data processing slightly more
efficient.

* Audio: Stop forcing fixed sized processing callbacks.

There is no requirement for raylib to have guaranteed fixed sized
audio processing. By disabling it, audio processing can be made more
efficient by not having to run the data through an internal intermediary
buffer.

* Audio: Make the period size (latency) configurable.

The default period size is 10ms, but this is inappropriate for certain
platforms so it is useful to be able to allow those platforms to
configure the period size as required.

* Audio: Fix documentation for pan.

The pan if -1..1, not 0..1.
2026-02-21 08:02:40 +01:00
Ray
0343cb6a37 Update rcore_desktop_sdl.c 2026-02-20 18:47:53 +01:00
TheKodeToad
d148d9515b
Fix text input on SDL3 (#5574) 2026-02-20 18:44:34 +01:00
Ray
2454b3ed4b REVIEWED: TextReplace() and TextLength(), avoid using strcpy() 2026-02-20 16:27:08 +01:00
David Reid
0aacd330d4
[raudio] Remove usage of ma_data_converter_get_required_input_frame_count() (#5568)
* Audio: Remove use of ma_data_converter_get_required_input_frame_count().

This function is being removed from miniaudio. To make this work with
the current architecture of raylib it requires the use of a cache.

This commit implements a generic solution that works across all
AudioBuffer types (static, streams and callback based), but the static
case could be optimized to avoid the cache by incorporating the
functionality of ReadAudioBufferFramesInInternalFormat() into
ReadAudioBufferFramesInMixingFormat(). It would be unpractical to avoid
the cache with streams and callback-based AudioBuffers however so this
commit sticks with a generic solution.

* Audio: Correct usage of miniaudio's dynamic rate adjustment.

This affects pitch shifting. The output rate is being modified with
ma_data_converter_set_rate(), but then that value is being used in the
computation of the output rate the next time SetAudioBufferPitch() which
results in a cascade. The correct way to do this is to use an anchored
output rate as the basis for the calculation after pitch shifting. In
this case, it's the device's sample rate that acts as the anchor.

* Audio: Optimize memory usage for data conversion.

This reduces the per-AudioBuffer conversion cache from 256 PCM frames
down to 8.
2026-02-20 13:46:41 +01:00
Ray
ce617cd814 Update rlgl.h 2026-02-20 11:46:46 +01:00
Ray
4a3c49cdcb REVIEWED: rlLoadTextureDepth(), address inconsistencies with WebGL 2.0 for sized depth formats #5500 2026-02-19 17:55:13 +01:00
Ray
90dd9aef72 REVIEWED: GenImageFontAtlas(), no need for the conservative approach flag 2026-02-19 17:40:22 +01:00
Kirandeep-Singh-Khehra
0e6cb0993d
[rmodels] Added implementation of UpdateModelAnimationBonesWithBlending() function (#4578)
* [rmodels] Added implementation of `UpdateModelAnimationBonesWithBlending()` function

Signed-off-by: Kirandeep-Singh-Khehra <kirandeepsinghkhehra@gmail.com>

* [rmodels] Added example for animation blending and fixed wrap issue for blend factor

Signed-off-by: Kirandeep-Singh-Khehra <kirandeepsinghkhehra@gmail.com>

* [rmodels] Updated build information for animation blending example

Signed-off-by: Kirandeep-Singh-Khehra <kirandeepsinghkhehra@gmail.com>

* [rmodels] Fixed typos in anmation blending example

Signed-off-by: Kirandeep-Singh-Khehra <kirandeepsinghkhehra@gmail.com>

* [rmodels] Updated blend function signature and added function to update verts from bones

Signed-off-by: Kirandeep-Singh-Khehra <kirandeepsinghkhehra@gmail.com>

* [rmodels] Updated documentation

Signed-off-by: Kirandeep-Singh-Khehra <kirandeepsinghkhehra@gmail.com>

* rlparser: update raylib_api.* by CI

* rlparser: update raylib_api.* by CI

---------

Signed-off-by: Kirandeep-Singh-Khehra <kirandeepsinghkhehra@gmail.com>
Co-authored-by: Ray <raysan5@gmail.com>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2026-02-19 12:57:05 +01:00
Ray
97023def48 REVIEWED: GenImageFontAtlas(), scale image to fit all characters, in case it fails size estimation #5542 2026-02-17 18:45:14 +01:00
Ray
e8ce00dc0b REVIEWED: LoadGLTF(), log warning about draco compression not supported #5567 2026-02-17 17:02:19 +01:00
Ray
872cfae7ca REVIEWED: LoadDirectoryFilesEx(), minor tweak #5569 2026-02-17 16:51:50 +01:00
Ray
5bbb2fc1df REVIEWED: Wayland checks, using compilation flags when possible #5564 2026-02-17 13:22:11 +01:00
paddy
4678a544b6
[rcore][glfw] Fix window scaling on Wayland with GLFW 3.4+ (#5564)
* Fix window scaling on Wayland with GLFW 3.4+ display scaling

GLFW 3.4 defaults GLFW_SCALE_FRAMEBUFFER to TRUE on all platforms,
causing framebuffer/window size mismatch on Wayland with display
scaling (content renders in a subset of the window, mouse coordinates
are wrong).

Three fixes:
- Disable GLFW_SCALE_FRAMEBUFFER on Wayland when FLAG_WINDOW_HIGHDPI
  is not set, restoring 1:1 window-to-framebuffer mapping
- With FLAG_WINDOW_HIGHDPI, read actual framebuffer size from GLFW
  instead of resizing the window (which double-scales on Wayland
  where GLFW_SCALE_TO_MONITOR has no effect)
- Skip mouse coordinate scaling on Wayland since GLFW already reports
  coordinates in logical (window) space

Tested on NixOS/Niri with GLFW 3.4 at 1x, 1.5x, and 2x scaling.

Fixes #5504

* Fix fullscreen and borderless windowed scaling on Wayland with HiDPI

ToggleFullscreen and ToggleBorderlessWindowed exit paths manually
scale screen size by DPI before passing to glfwSetWindowMonitor,
which double-scales on Wayland where GLFW_SCALE_FRAMEBUFFER already
handles it. Skip the manual resize on Wayland.

Also fix FramebufferSizeCallback fullscreen branch: on Wayland with
GLFW_SCALE_FRAMEBUFFER the framebuffer is still scaled in fullscreen,
so use the logical window size as screen size and derive screenScale
from the framebuffer/window ratio.

Fixes #5504

* Apply style fixes from code review: remove duplicate screenScale assignment, collapse single-statement ifs to one line, remove trailing periods from comments
2026-02-17 12:43:52 +01:00
Ray
b871a556d7 Init framebuffer using render size (should be same as currentFbo) 2026-02-17 12:13:04 +01:00
Yui Kinomoto / きのもと 結衣
6564cea6a3
Fixed doesn't property load when 1 frame animation. (#5561) 2026-02-15 20:15:25 +01:00
Ray
059ebaa6ad REVIEWED: HIghDPI content scaling on macOS 2026-02-15 15:02:04 +01:00
Ray
d01f158bd5 REVIEWED: Window initialization on HighDPI monitor (Windows) #5549 2026-02-15 13:21:08 +01:00
Ray
180c3c13ba REVIEWED: GetImageColor() #5560 2026-02-14 22:22:31 +01:00
Ray
dbca900255 Merge branch 'master' of https://github.com/raysan5/raylib 2026-02-14 22:18:03 +01:00
Ray
1061daf197 REVIEWED: Installed libraries #5550 2026-02-14 22:17:49 +01:00
Thomas Anderson
fb5bc42190
update camera pan speed (#5554) 2026-02-14 22:16:09 +01:00
Ray
8e81ca0e60 Update win32_clipboard.h 2026-02-12 19:08:48 +01:00
Ray
dcd813068b Update raylib.h 2026-02-12 18:55:42 +01:00
Ray
070082f8c9 REVIEWED: Comments to impersonal format 2026-02-12 18:55:40 +01:00
Yui Kinomoto / きのもと 結衣
4e7c38ac43
fix SDL SetGamepadMappings (#5548) 2026-02-12 17:04:22 +01:00
Ray
3aced1fd7c Update rmodels.c 2026-02-10 18:02:42 +01:00
Ray
48ec41f0ec Update raylib.h 2026-02-10 18:02:36 +01:00
Ray
efda35b309 Update win32_clipboard.h 2026-02-10 00:37:45 +01:00
Nikolai S. Kiselev
3b647c85e1
raymath: wrap float3 and float16 for consistency with other types (#5540) 2026-02-10 00:05:35 +01:00
Ray
b39cc6bce7 Update win32_clipboard.h 2026-02-09 23:28:02 +01:00
Ray
7e59e1d93d REVIEWED: Formating 2026-02-09 22:29:47 +01:00
Ray
84f75785ee Update rcore.c 2026-02-09 22:29:13 +01:00
Ray
f190c6a4d4 Update rcore.c 2026-02-09 22:27:16 +01:00
Ray
e67dc15a52 Update rcore_desktop_glfw.c 2026-02-09 22:25:55 +01:00
Ray
f6910bc1e0 Update rcore_drm.c 2026-02-09 22:25:52 +01:00
Ray
a654beb565 REVIEWED: Comments 2026-02-09 22:25:20 +01:00
Ray
eba1fca933 Update rcore.c 2026-02-09 22:24:44 +01:00
Ray
49cd2ddaa1 Update rcore.c 2026-02-09 22:24:07 +01:00
Ray
c4baa5b81d REVIEWED: Comments 2026-02-09 22:23:23 +01:00
mikeemm
5a36ce5e7c
[rcore] Implemented SetWindowMaxSize, SetWindowMinSize, and SetWindowSize (#5536)
* implemented SetWindowMaxSize, SetWindowMinSize and SetWindowSize

* removed outdated warning

* prevented incompatible size limits
2026-02-09 13:00:18 +01:00
Ross Martin
a6fa8b9ff4
Fix out of bound Memory read in Material.maps (#5534)
* Fix out of bounds Memory read in Material.Maps by using the MATERIAL_MAP_SPECULAR define instead of the SHADER_LOG_SPECULAR enum

* Fix out of bounds Memory read in Material.Maps by using the MATERIAL_MAP_SPECULAR define instead of the SHADER_LOG_SPECULAR enum
2026-02-06 13:58:27 +01:00
Ray
4f76b896d5 REVIEWED: CheckCollisionLines(), formating and follow raylib conventions 2026-02-06 10:55:42 +01:00
bielern
3881d2aac2
Fix: Detect collision if one line is almost vertical (#5510) (#5531) 2026-02-05 19:21:45 +01:00
Maicon Santana
f43e049444
Refactor removing extra space and add break line for { (#5533)
Co-authored-by: maiconpintoabreu <maicon@thinkpad02.exads.com>
2026-02-05 15:10:55 +01:00
Maicon Santana
d4f636151b
refactor to follow the CONVENTIONS.md (#5530)
Co-authored-by: maiconpintoabreu <maicon@thinkpad02.exads.com>
2026-02-04 19:43:55 +01:00
Alexander Fasching
a96cbe0183
Close opened directory (#5529) 2026-02-04 19:42:44 +01:00
mikeemm
4c1efc2bd3
[rcore] Fix native win32 window minimizing/maximizing (#5524)
* fixed typos preventing window from min/maxing

* fixed window style generation ignoring minimize precedence, causing errors in edge cases

* added maximize button on resizable windows

* fixed infinite loop when resizing the window manually

* activate window upon creation to set focus and show taskbar icon

* extended SanitizeFlags() to account for problematic resizing/mizing flag mixups
2026-02-04 19:37:12 +01:00
Thomas Anderson
ccfa3f762a
fixed an issue when using an empty window title (#5526) 2026-02-03 23:12:13 +01:00
Aly
33dcd62663
Added documentation comments for (#5525) 2026-02-02 11:21:10 +01:00
Eddy Jansson
403c2cbccf
trivial: Correct typo in log message. (#5523)
* trivial: Correct typo in log message.

* trivial: Correct typo in rlparser.
2026-01-31 23:18:52 +01:00
mikeemm
1aafd3c4a4
fixed win32 vsync flag not being applied (#5521) 2026-01-31 23:17:55 +01:00
Maicon Santana
08e79a16b0
Refactoring {0} to { 0 } to follow conventions (#5519)
Co-authored-by: maiconpintoabreu <maicon@thinkpad02.exads.com>
2026-01-29 17:30:03 +01:00
Ray
de7fc12be0 REVIEWED: IsGamepadButton*() for consistency with key and mouse equivalents 2026-01-28 19:35:54 +01:00
Ray
8a2da96eed Reviewed formating and spacing 2026-01-28 19:34:55 +01:00
Maicon Santana
af37fa2a96
Refactoring based on Coding Style Conventions (#5517)
Co-authored-by: maiconpintoabreu <maicon@thinkpad02.exads.com>
2026-01-28 19:27:03 +01:00
Jason Mao
d0a6892989
[rcore] IsMouseButton*(), random key codes return unexpected results (#5516)
* update

* update

* stuff

* update

* move headerfile to root

* delete .h

* update ignore

* fix IsMouseButtonDown\Pressed\Released\Up will get randomly returned to true when the button code is outside the range of mouse button

* remove unessary macro

* refactor IsMouseButton*() early returns
2026-01-28 19:26:07 +01:00
mikeemm
63e4fd838d
fixed typos preventing launch of native win32 backend (#5515) 2026-01-27 17:38:51 +01:00
ssszcmawo
3568b6e293
[rtext] Fix and enhance TextReplace() function (#5511)
* add check for replacement,replace strcpy,strncpy with memcpy

* add 4 spaces in if statement

* add spaces
2026-01-26 12:04:22 +01:00
Ray
6986183858 Merge branch 'master' of https://github.com/raysan5/raylib 2026-01-25 19:06:11 +01:00
Ray
65cddc852e Reviewed comments 2026-01-25 19:06:08 +01:00
Maicon Santana
afe74c1c70
Refactor int to float missing parse (#5503)
* refactor int to float parse

* Reverting  as requested

---------

Co-authored-by: Maicon <maicon@thinkpad02.exads.com>
2026-01-24 21:53:22 +01:00
Viktor Demčák
70a63f7c62
[web] Fix Emscripten's Closure compiler error: undeclared canvas variable (#5507)
* Fix Emscripten Closure compiler error: undeclared canvas variable

* Fix hardcoded canvas IDs in web targets
2026-01-24 21:21:43 +01:00
Ray
a33ae4a8ef Update raymath.h 2026-01-23 17:11:37 +01:00
The4codeblocks
b21d7f234b
[raymath] QuaternionFromVector3ToVector3(), math is wrong (#5508)
* the math in QuaternionFromVector3ToVector3 is wrong

* fix styling
2026-01-23 17:08:10 +01:00
Viktor Demčák
eda915232d
Update miniaudio to v0.11.24 (#5506) 2026-01-23 14:13:17 +01:00
nate
e16467e8b6
Clean up Matrix handling and rl* functions to follow convention (#5505)
- Use named fields in rlTranslatef and rlScalef instead of array literals
- Label implicit row-major to column-major transpose in MatrixToFloatV
- Update rlSetUniformMatrix to use rlMatrixToFloat convention
2026-01-23 13:53:57 +01:00
Catania
594f5429b2
[rcore] LoadDirectoryFilesEx(), count files if not recursive (#5496)
* LoadDirectoryFilesEx on not recursive loading count files

* Removed FilePathList.capacity

* Added security check in case of memory leak

* Fix stop loading paths early on recursive loading

* Fix count directories only if filter contains DIRECTORY_FILTER_TAG

* rlparser: update raylib_api.* by CI

* GetDirectoryFileCount() and GetDirectoryFileCountEx() made visible

* rlparser: update raylib_api.* by CI

* Added new file and directories filter tags

* Renamed `fileCount` in `ScanDirectoryFiles()` to `expectedFileCount`

---------

Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2026-01-23 13:48:26 +01:00
Ray
29896a2403 REVIEWED: Some comments (Code Gardening) 2026-01-19 12:40:32 +01:00
Ray
439448ad7c Update rcore.c 2026-01-15 10:43:08 +01:00
Ray
0df2fe981b REVIEWED: ExportFontAsCode() #5497 2026-01-15 10:42:58 +01:00
base
a938a7c97a
chore: add GetAppDir for wasm returning root VFS (#5495) 2026-01-15 10:08:03 +01:00
Matthew Kennedy
026b7e808a
fix drm resources leak (#5494) 2026-01-15 10:03:54 +01:00
Ray
28b9411e9d REMOVED: RLGL_RENDER_TEXTURES_HINT, enabled by default and no complaints of anyone having issues #5479 2026-01-12 13:23:27 +01:00
Ray
0c33c603f4 REVIEWED: EXTERNAL_CONFIG_FLAGS usage, check moved to config.h
Due to `utils` module removal, `EXTERNAL_CONFIG_FLAGS` was not working, so the system was redesigned.
This change is independent of #4411
2026-01-12 13:04:38 +01:00
Ray
4badbe2b17 REVIEWED: Variable scope #5485 2026-01-11 21:02:59 +01:00
Ray
1606dca0cb Update CMakeLists.txt 2026-01-10 12:20:26 +01:00
Ray
dd7a1948f1 WARNING: REDESIGN: REMOVED: utils module, functionality moved to rcore module: logging and file-system #4551
[utils] was created long time ago, when [rcore] contained all the platforms code, the purpose of the file was exposing basic filesystem functionality across modules and also logging mechanism but many things have changed since then and there is no need to keep using this module.

 - Logging system has been move to [rcore] module and macros are exposed through `config.h` to other modules
 - File system functionality has also been centralized in [rcore] module that along the years it was already adding more and more file-system functions, now they are all in the same module
 - Android specific code has been moved to `rcore_android.c`, it had no sense to have specific platform code in `utils`, [rcore] is responsible of all platform code.
2026-01-10 12:13:07 +01:00
Ray
6833305826 REVIEWED: android_fopen() 2026-01-10 10:59:22 +01:00
lucas150670
8de88c71da
fix: fall back on dirent filename when all route fails on Android (#5484) 2026-01-10 10:54:54 +01:00
Pîrvu Mihai Cristian
5b0a799769
fix (#5482) 2026-01-09 23:09:06 +01:00
Ray
4cf844b74e Update raylib.h 2026-01-09 19:55:31 +01:00
Marcos Paccor
16e6d325b9
[raudio] Fix freeing the wrong memory (#5481) 2026-01-08 22:04:09 +01:00
Krzysztof Szenk
0bcf79ce28
[#5455] Fix for: Fix window width calculation by adding wOffset (#5480) 2026-01-08 17:26:56 +01:00
Ray
229f82699b Reviewed change #5476 2026-01-07 22:36:40 +01:00
ssszcmawo
c256f146b4
added saving to memory buffer and SaveFileData for binary files (#5476) 2026-01-07 22:32:58 +01:00
Ray
23bc037c37 Revert change, trying to follow DRM implementation but not needed on Android #5477 2026-01-07 22:32:09 +01:00
Jeffery Myers
c78ac65786
Don't require a M3d animation only file to have a mesh. There are valid use cases for animation only files that can be applied to N other meshes. (#5475) 2026-01-06 22:32:42 +01:00
Ray
3678c2d157 REMOVE: TRACELOGD(), hardly ever used 2026-01-05 20:47:25 +01:00
ssszcmawo
af544c24b9
[rcore] Fix touch position automation event handling (#5470)
* fix touch position automation event handling

* Fix alignment of previousPosition comment in rcore.c
2026-01-03 22:57:22 +01:00
Michael Kolupaev
c4b11a30cd
Fix DrawMeshInstanced breaking if instanceTransform is unused (#5469) 2026-01-03 22:52:04 +01:00
Jeffery Myers
f67e70bb47
Fix typecast warnings in rcore (#5466) 2026-01-03 08:59:34 +01:00
Ray
c92de5f108 REVIEWED: Comments about intrinsics support #5316 2026-01-02 18:43:28 +01:00
Ray
ca89934ed5 Update year to 2026 2026-01-02 13:53:20 +01:00
Ray
416af51a93 Update year to 2026 2026-01-02 13:40:15 +01:00
Ray
c07d075a63 REVIEWED: Security checks formatting and comments 2026-01-01 16:54:44 +01:00
GlitchLens
5a3391fdce
[rtext] Fix multiple security vulnerabilities in font loading (#5433, #5434, #5436) (#5450) 2026-01-01 16:35:12 +01:00
Ray
909f040dc5 Remove trailing spaces 2026-01-01 16:33:34 +01:00
Jeffery Myers
eb4ad50d99
make sure that our up vector really is up in an axis before picking a world plane (#5459) 2025-12-31 23:52:08 +01:00
Ray
95f72b162b REVIEWED: TextReplace(), revert breaking change, needs to be reviewed again... -WIP- 2025-12-31 22:50:17 +01:00
Ray
2377506843 Update rcamera.h 2025-12-31 20:50:27 +01:00
Jeffery Myers
0133a4e6c6
Make CameraMove up and right work with Z up cameras like the other functions do. (#5458) 2025-12-31 20:45:29 +01:00
Ray
c124f2552b REVIEWED: SIMD instrinsics must be explicitly enabled by developer, only SSE supported at the moment #5316 2025-12-31 11:22:26 +01:00
Ray
66755da4c8 REVIEWED: eglGetPlatformDisplay() usage 2025-12-31 11:08:17 +01:00
Ray
02cca28b5f REVIEWED: eglGetPlatformDisplay() usage 2025-12-31 11:08:10 +01:00
McDubh
25ce6465d5
Added SSE to MatrixMultiply. (#5427) 2025-12-31 10:58:58 +01:00
Alvin De Cruz
4af95a3a84
Use eglGetPlatformDisplayEXT on DRM platform for Mali compatibility (#5446) 2025-12-31 10:33:17 +01:00
CosmosShell
e534f14419
Fix window width calculation by adding wOffset (#5457) 2025-12-31 09:05:39 +01:00
Ray
0c3e10b262 REVIEWED: FileExists(), using macro 2025-12-30 22:49:43 +01:00
Ray
6e70dece56 Update minshell.html 2025-12-30 22:05:37 +01:00
Ray
2b48cf6793 Formating review 2025-12-29 13:06:05 +01:00
MULTi
1c6f683161
[rcore][drm] Improved touch input handling and multitouch support, closes #4842 (#5447)
* Improved touch input handling and multitouch support in drm platform

* revert

* made some fixes for the touch issue in drm platform

* updated touch input handling by adding multitouch support

* improved how it handles the multitouch

* added cleanup

* Remove touch last update tracking to simplify touch input handling

* improved multitouch support by tracking touch positions and IDs for each slot

* Better touch input handling

* Increase maximum touch points from 8 to 10 and enhance touchscreen prioritization logic

* Refactor touch input handling to use slot index as ID for stability and simplify touch clearing logic

* Improve touch input handling by activating slot 0 based on mouse click or touch events

* touch event handling to use tracking ID for unique touch identification

* Add multitouch detection to PollMouseEvents for improved touch handling

* Fix conditional formatting in PollMouseEvents for clarity

* Refactor conditional statements in PollMouseEvents and InitPlatform for improved readability

* Fix formatting in PollMouseEvents for improved readability
2025-12-29 12:54:30 +01:00
Padmadev D
00f42e4199
[rcore] [android] fixed gesture system not reporting GESTURE_NONE (#5452)
in android gesture system is not reporting GESTURE_NONE, specified in the issue https://github.com/raysan5/raylib/issues/5010 so, automatically GESTURE_SWIPE, TAP, DOUBLE_TAP, also will not be reported. in this commit it is fixed.
2025-12-29 12:50:12 +01:00
Ray
58d414bcf8 REVIEWED: InitPlatform(), code simplification 2025-12-29 12:39:40 +01:00
Ray
eb3cc183cc REVIEWED: FIXED: Windows fullscreen, after breaking it due to X11/Wayland changes 2025-12-28 20:29:01 +01:00
Ray
a334a54eac Update rcore_desktop_glfw.c 2025-12-28 20:09:15 +01:00
Ray
890ca8d687 REVIEWED: GetWindowPosition(), return internal value 2025-12-28 20:04:44 +01:00
Ray
8a75439c25 REVIEWED: Fullscreen modes on Linux (X11 over XWayland)
It does not work as expected... :(
2025-12-28 19:51:04 +01:00
Ray
4176c518c7 Update rcore_desktop_glfw.c 2025-12-28 18:40:44 +01:00
Ray
c0c8ee9dc8 Update rcore_desktop_glfw.c 2025-12-28 18:15:47 +01:00
Ray
11c248aa82 Update rcore_web.c 2025-12-28 16:20:43 +01:00
Ray
2cf8983e18 WARNING: REDESIGNED: Fullscreen modes, use current display resolution
Considering multi-monitor and multi-ppi configurations
Fullscreen-exclusive scales to available display resolution, ignoring content scaling
Windowed-borderless scales to available logical resolution considering HighDPI **if requested**
2025-12-28 16:11:42 +01:00
Ray
8cfb99f275 Minor comment tweaks 2025-12-28 16:08:19 +01:00
Ray
1d8e011eee Update rcore_drm.c 2025-12-28 16:08:08 +01:00
Ray
37bc3f5012 REMOVED: SetupFramebuffer(), most platforms do not need it any more
Kept only for platforms that could potentially need it
2025-12-28 16:07:59 +01:00
Ray
da1a76604f REMOVED: CORE.Window.fullscreen, using available flag instead 2025-12-28 16:05:42 +01:00
TheLazyIndianTechie
84dfe6a4cf
[rmodels] Fix glTF animation framerate calculation (#4472) (#5445)
- Changed GLTF_ANIMDELAY (17ms, ~58.82fps) to GLTF_FRAMERATE (60.0fps)
- Updated frameCount calculation: (animDuration * 60) instead of (animDuration * 1000 / 17)
- Updated time calculation: j / 60.0f instead of (j * 17) / 1000.0f

This fixes animation frame count misalignment when importing glTF models
exported at standard 60fps. Animations that were 27+ frames shorter than
expected on 1350-frame sequences will now import correctly.
2025-12-27 14:22:24 +01:00
Ray
25a54d87e6 Update rcore_desktop_win32.c 2025-12-26 21:09:53 +01:00
Ray
64bd27bd08 Update rcore_desktop_glfw.c 2025-12-26 20:49:03 +01:00
Dino
aee6734cff
fix: set correct default axes for gamepads that are not connected (inside rcore_desktop_glfw.c) (#5444)
* fix: set correct default axes for gamepads that are not connected

`glfwGetGamepadState` will set all gamepad state variables to 0.0 if required gamepad is not connected, but `RecordAutomationEvent()` inside rcore.c expects trigger axes to be -1.0f when gamepad is not connected. Since SDL and RGFW return -1.0f in such case, this change is aligning it with them

* updated comment in rcore_desktop_glfw.c
2025-12-26 20:46:09 +01:00
Alvin De Cruz
5e14ac5a2e
#5387 - Fix keyboard input detected as gamepad on some Android devices (#5439)
* [rcore][android] Fix keyboard input detected as gamepad on some devices (#5387)

* [core] Add keyboard vs gamepad input test example (#5387)
2025-12-26 20:42:32 +01:00
Dan Vu
101502103a
Fixed FLAG_IS_SET to check if all bits in the flag are set in the value (#5441) 2025-12-24 20:58:40 +01:00
Ray
20dd4641c8 REVIEWED: Potential security concerns while copying unbounded text data between strings
Note that issue has been reported by CodeQL static analysis system
2025-12-24 19:35:06 +01:00
Ray
9103f6e055 ADDED: New platform backend for Web: Emscripten, not dependant on GLFW.js -WIP- 2025-12-24 18:58:20 +01:00
Ray
ced84333a9 Update rl_gputex.h 2025-12-24 18:02:24 +01:00
Krzysztof Szenk
a1e84caa8c
RGFW also requires RGBA8 images as window icons, as raylib already reports in raylib.h (#5431) 2025-12-24 09:04:41 +01:00
Kivi
ddb827fb6f
Fixed LoadCodepoints declaring a new local variable shadowing codpoints (#5430) 2025-12-24 08:59:51 +01:00
Michael Smith
0a4583ca54
[rl_gputex.h] Possibly fixed the swizzling in rl_load_dds_from_memory() function (#5422)
* Possibly fixed the swizzling bug

* Removed examples, and generation.
2025-12-23 17:10:55 +01:00
caszu
6a701b2679
fix android SetWindowState (#5424) 2025-12-23 15:37:08 +01:00
Ray
aa2884bd78 Update rcore_desktop_glfw.c 2025-12-22 22:50:38 +01:00
Ray
f27f2d097f REVIEWED: HighDPI support on macOS (when requested by app)
Tested on two monitors with different DPI configuration, for HigDPI enabled and not, including window resizing (with framebuffer resizing if required). Verified mouse coordinates follow the requested screen size.
2025-12-22 22:48:08 +01:00
Ray
e4baf682ab Update rtext.c 2025-12-22 20:30:11 +01:00
Ray
8516750975 Remove internal function 2025-12-22 20:29:57 +01:00
Ray
13f9112d8c Update rcore_desktop_sdl.c 2025-12-19 01:16:34 +01:00
Ray
f16fb065ea Update rcore_template.c 2025-12-19 01:15:34 +01:00
Ray
66392fe0ae REVIEWED: rlGetPixelDataSize(), correct compressed data size calculation per blocks #5416 2025-12-19 00:06:44 +01:00
Ray
720dd22491 REVIEWED: rlLoadTexture(), un complete texture do to issue on mipmap loading #5416 2025-12-18 17:04:58 +01:00
Ray
4b760091da REVIEWED: Window scaling with HighDPI on macOS #5059 2025-12-17 21:23:25 +01:00
Ray
6d562e5e87 REVIEWED: HiggDPI content scaling on changing monitors with different DPI #5335 #5356
Note that high-dpi awareness must be enabled by users and `CORE.Window.render` reports the scaled framebuffer size, while `CORE.Window.screen` reports the logical size.

`ToggleBorderlessWindow()` has also been reviewed to be consistent with scaling, if monitor physical display size is reported as 1920x1080 but there is a content scale of 1.5, then the borderless fullscreen window will be 1280x720, with the 1920x1080 framebuffer
2025-12-17 19:20:18 +01:00
Ray
7553e9d586 REVIEWED: Gamepads on latest SDL2 2.32.8 and SDL3 3.3.6 #5403 2025-12-16 19:36:01 +01:00
Ray
7a5e8aa3a5 Update rcore_android.c 2025-12-16 18:30:33 +01:00
caszu
1c94e94873
[rcore] Implement FLAG_WINDOW_ALWAYS_RUN on Android (#5414) 2025-12-16 18:26:20 +01:00
Ray
f031b2f4f4 Alignment with other platform backends, avoid unneeded includes 2025-12-16 18:20:02 +01:00
Ray
1c7240a01d Revert "REVIEWED: Alignment with other platforms"
This reverts commit cf0d6fc664.
2025-12-16 18:18:42 +01:00
Ray
cf0d6fc664 REVIEWED: Alignment with other platforms 2025-12-15 20:44:28 +01:00
Ray
615fc36eeb Fix #5406 2025-12-15 18:56:14 +01:00
Ray
cbe31759ab Fix #5405 2025-12-15 18:52:27 +01:00
Ray
a0fd5ab1d9 Update rmodels.c 2025-12-14 19:59:12 +01:00
Ray
9a337f3b3b ADDED: Support software renderer on Web, blitting framebuffer data directly to a 2d canvas
This improvement is just a prove of concept, at this moment `PLATFORM_WEB` is limited in terms of software rendering by `GLFW` that only allows creating a WebGL canvas context with `glfwCreateWindow()`.

We can skip that call but then some GLFW functionality is not available (windowing, inputs). The best solution is replacing GLFW completely by a pure Emscripten implementation for `PLATFORM_WEB`.
2025-12-14 19:52:18 +01:00
Ray
5025009860 REVIEWED: Make sure all variables are initialized on definition, prioritize one line per variable definitions 2025-12-14 19:45:28 +01:00
Ray
c96669e123 REVIEWED: Webpage reference comments starting with REF:, more consistent with TODO: and NOTE: comments 2025-12-13 13:03:41 +01:00
Ray
9c04b1de82 REVIEWED: Store canvas name id at platform initialization
Useful to support multiple canvases running different wasm instances in same webpage
2025-12-13 11:58:04 +01:00
Ray
b465b4e2ea RENAMED: Variable names for consistency, textLength (length in bytes) vs textSize (measure in pixels) 2025-12-11 21:41:25 +01:00
Ray
2853b28d6d REVIEWED: Avoid program crash if GPU data is tried to be loaded before InitWindow() #4751
Following raylib design, a warning log message is shown and program can continue execution.
Some early return checks have been added on most  critical functions.
[rtext] Previous implementation checking `isGpuReady` cross-module variable is not needed any more, resulting in a more decoupled code, load failure is managed at rlgl level
2025-12-11 18:21:57 +01:00
Jeffery Myers
6f7cd3a9ab
[core] Camera2d comment updates (#5401)
* Make the comments on the camera 2d fields more clear about what space each one is in.

* rlparser: update raylib_api.* by CI

---------

Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2025-12-11 13:37:17 +01:00
Ray
2a566544d4 ADDED: Multiply security checks to avoid crashes on wrongly provided string data #4751
- REVIEWED: Checking `NULL` input on functions getting `const char *text`, to avoid crashes
- REVIEWED: `strcpy()` usage, prioritize `strncpy()` with limited copy to buffer size
- REPLACED: `strlen()` by `TextLength()` on [rtext] module
- REVIEWED: Replaced some early returns (but keeping others, for easier code following)
2025-12-11 12:59:55 +01:00
Ray
bc2057345b REVIEWED: GetRandomValue(), explained the new approach to get more uniform random values range 2025-12-10 09:30:18 +01:00
Marcos De La Torre
f2a900a60d
[rcore] Fix modulo bias in GetRandomValue() (#5392)
* Fix modulo bias in GetRandomValue(); implement rejection sampling for uniformity

* Replace do-while with for-loop in GetRandomValue rejection sampling
2025-12-10 09:23:40 +01:00
Ray
3adfde42f7 REVIEWED: rlLoadTeexture(), max mipmap levels to use #5400 2025-12-10 09:21:33 +01:00
Ray
91ac3cc707 FIX: LoadRandomSequence(), using GetRandomValue() #5393 2025-12-09 20:02:38 +01:00
Gregory Mitchell
be6007be93
fix: sha1 computation on messages longer than 31 bytes (#5397) 2025-12-09 19:18:43 +01:00
Ray
8115b7e922 Update rmodels.c 2025-12-06 20:40:23 +01:00
BoneManSeth
fd8830948e
fix newer NDK version compiling errors (#5389)
target already gets assigned by the clang macro it points to, overwriting it causes it to target linux instead of android, making it check for usr directories instead of the NDK's directories
2025-12-06 20:01:47 +01:00
Ray
f9899a7182 Reviewed code formating 2025-12-06 20:00:19 +01:00
Jeffery Myers
561cc27403
[rModels] Support 16 bit vec3 values in gltf reader (#5388)
* Support 16 bit vec3 values coming from gltf

* Add support for 8 bit normals
2025-12-06 19:50:59 +01:00
Aly
78a81bf407
Fix ToggleBorderlessFullscreen() Not Hiding Taskbar (#5383)
* Use glfwSetWindowMonitor instead of Pos and Size GLFW functions

* Fix window not resetting properly when toggling out of fullscreen, formatting
2025-12-02 22:55:22 +01:00
Connor O'Connor
944567651c
replace sprintf with snprintf (#5382) 2025-12-02 22:49:55 +01:00
Connor O'Connor
1bbc8682f4
Fixed some typos and mispellings (#5381)
Specifically "occured" -> "occurred"
2025-12-02 22:48:06 +01:00
Ray
4724f7cf1b REVIEWED: Comments for UpdateSound() specifying expected data format #5350 2025-11-30 19:02:38 +01:00
Ray
a568506265 REVIEWED: External libraries sdefl and sinfl to address #5367 2025-11-30 18:32:11 +01:00
Ray
ebce9fa97a Update rcore_memory.c 2025-11-29 20:01:44 +01:00
Ray
18e1ec504f Updated example 2025-11-29 18:20:06 +01:00
Ray
8f3cabcf76 Update rcore.c 2025-11-25 19:13:08 +01:00
Ray
47a8b554bc **NEW**: PLATFORM_MEMORY backend
New platform backend for software rendering directly on RAM memory buffer
2025-11-24 15:38:58 +01:00
Ray
bd36610f91 Some formatting 2025-11-24 15:37:28 +01:00
Ray
7e3d6cbfa8 Update rcore.c 2025-11-23 23:16:32 +01:00
Ray
17dc2bb474 Update rcore.c 2025-11-23 22:58:15 +01:00
Ray
aaa893f668 Update rcore.c 2025-11-23 22:58:10 +01:00
Ray
e1b9857b14 Some TODOs and format reviews 2025-11-23 21:40:39 +01:00
Ray
f1719480e0 Minor format tweaks 2025-11-23 13:21:31 +01:00
Ray
6c3ef8d9b4 Remove trailing spaces 2025-11-22 20:15:50 +01:00
Jeffery Myers
90af210712
include malloc.h so the win32 platform can build in MSVC (#5365) 2025-11-20 08:00:23 +01:00
Ray
ba65bd7f99 WARNING: BREAKING: Redesigned SetSoundPan() and SetMusicPan() #5350
Now it goes from -1.0 (full left) to 1.0 (full right) being 0.0 center
2025-11-20 00:03:03 +01:00
Ray
d26435703f Update rcore_desktop_win32.c 2025-11-19 13:18:13 +01:00
Ray
265fa7833c Update rtext.c 2025-11-19 10:21:16 +01:00
Ray
f21c1cc6ae Update rtext.c 2025-11-19 10:08:42 +01:00
Ray
ec828071ef Update rtext.c 2025-11-19 10:04:01 +01:00
Adi Čaušević
e2233acdb0
feat: Optimize ImageClearBackground and ImageDrawRectangleRec with doubling strategy (#5363) 2025-11-19 08:58:43 +01:00
Robin ❤️
3f92c396a0
Fixed typo (#5364) 2025-11-19 08:56:32 +01:00
Ray
57e22d5fa0 Update rtext.c 2025-11-18 21:26:26 +01:00
Ray
86e00bde65 Update rcore_desktop_sdl.c 2025-11-18 16:30:48 +01:00
MikiZX1
b18f547d8f
Update rcore_desktop_sdl.c, fix crash when strncpy tries to copy using NULL pointer (#5359)
When SDL_GameControllerNameForIndex returns null, the app crashes. This was addressed earlier in PR#4859 though the fix submitted on PR #4859 was only fixing the crashing and not addressing the root cause.
2025-11-18 16:19:07 +01:00
Serhii Zasenko
be9a24e68c
Fix controller not available right after win init (#5358)
- Fix IsGamepadAvailable() returns false for an available controller immediately after window initialization
2025-11-18 16:17:58 +01:00
Ray
4dbe04b250 Update config.h 2025-11-13 11:26:54 +01:00
Ray
8ae2c9cf5f FIX: LoadFontDataBDF() #5346 2025-11-12 10:22:56 +01:00
Ray
7f82da0031 Update rlsw.h 2025-11-11 17:40:21 +01:00
Ray
fcaea5b1a1 Remove trailing spaces 2025-11-11 17:39:53 +01:00
Ray
4e8b087ffe REVIEWED: ComputeSHA256() 2025-11-11 17:15:40 +01:00
Ray
0b4815b8fe WARNING: REMOVED: GIT recording option, added example 2025-11-09 13:43:08 +01:00
Le Juez Victor
4ff296bf0b
fix clipping issue (#5342) 2025-11-08 11:28:15 +01:00
JohnnyCena123
12ce106661
[rcore][glfw] fix IsWindowFocused() inverted logic (#5333) 2025-11-04 18:17:37 +01:00
iann
48c1619d20
added consistent behavior for texture in opengl11 draw states and fixed loadobj texcoord behavior for opengl11 context (#5328) 2025-11-04 17:52:53 +01:00
NoNameAuthenticated
e92832fc6d
Update rcore_desktop_sdl.c (#5332) 2025-11-04 17:50:54 +01:00
Ray
cfb43fa999 Update rcore_desktop_sdl.c 2025-11-03 09:45:18 +01:00
komunre
ed68a4fcce
Fixed bugs in SDL backend (#5325) 2025-11-03 09:43:20 +01:00
Ray
ee3be5799a Update raymath.h 2025-11-02 19:59:46 +01:00
Ray
87d49262f8 REVIEWED: raymath: MatrixCompose() 2025-11-02 19:53:45 +01:00
EDBC_REPO
81004135a4
adding Matrix MatrixCompose( translate, rotation, scale ) to raymath.h (#5324) 2025-11-02 19:48:11 +01:00
Tiago Ferreira
cc83b2bd8e
fix: cursor lock/unlock inconsistent behaviour on glfw, rgfw, sl (#5323) 2025-11-02 19:46:57 +01:00
Ray
3cf3b309c6 REVIEWED: Flags set/clear #5169 2025-11-02 19:40:45 +01:00
JohnnyCena123
5fbf67a630
[rcore] Use FLAG_* macros where possible (#5169)
* use FLAG_* macros where possible

* rename `FLAG_CHECK()` to `FLAG_IS_SET()`

* remove unnecessary equality checks

* fix issues

---------

Co-authored-by: Ray <raysan5@gmail.com>
2025-11-02 19:24:47 +01:00
Ray
0246621210 REVIEWED: SIMD intrinsics checks and usage 2025-11-01 21:06:18 +01:00
Arrangemonk
dfc94f64d1
Revert "UpdateModelAnimation does matrixtranspose(matrixinvert) only once per…" (#5322)
This reverts commit e3a562ab57.
2025-10-31 20:43:27 +01:00
Le Juez Victor
bca54047f9
[rlsw] Review depth formats and fix depth writing (#5317)
* review depth format/writing

* adding a note
2025-10-30 19:17:18 +01:00
Ray
127cc1c79e REVIEWED: Makefile to support software renderer 2025-10-29 22:45:37 +01:00
Ray
3389c80f49 Update rlsw.h 2025-10-29 11:33:08 +01:00
Ray
f16d5ce1dd REVIEWED: Make sure SSE is being used when compiling with MSVC
Added log info and some formatting for visibility
2025-10-29 11:12:04 +01:00
Le Juez Victor
cbff0fa22c
[rlsw] Fix axis aligned quad detection (#5314)
* fix `sw_quad_is_axis_aligned`

* align fix

* remove swGetColorBuffer and tweak DRM

* review alignment
2025-10-28 23:50:04 +01:00
Ray
bf5c00f7e0 RE-ADDED: swGetColorBuffer() for convenience #5312
`PLATFORM_DRM` depends on it but if there is a better approach to get the buffer, it can just be removed again and replaced by alternative.
2025-10-28 20:57:31 +01:00
Ray
a844a943b5 It seems alignas() is C11 and raylib is C99, so not fully supported #5312
Added a workaround but it has other probably undesired implications
2025-10-28 20:45:21 +01:00
Ray
f106301d46 ADDED: Some code sample for RISC-V RVV vector instructions -WIP- 2025-10-28 20:11:29 +01:00
Ray
78870335e6 Update rlgl.h 2025-10-28 19:55:35 +01:00
Ray
93a21c7e13 Support other graphic backends on some platforms 2025-10-28 19:55:28 +01:00
Le Juez Victor
f4ed8fc50e
[rlsw] Simplify framebuffer logic and add blit/copy fast path (#5312)
* consistency tweak

* unified color and depth buffer

* tweaks

* review the storage of clear values + complete get/set depth value

* copy/blit fast path

* better simd read/write

* framebuffer alignment

* fix 'typo'
my french slipped out
2025-10-28 17:59:59 +01:00
Uneven Prankster
3b6a68ba69
Improve support for PLATFORM_DESKTOP_WIN32 in src/Makefile (#5311)
Co-authored-by: Uneven Prankster <unevenprankster@pm.me>
2025-10-27 12:12:42 +01:00
Ray
0fbc4272d0 Remove trailing spaces 2025-10-26 18:22:23 +01:00
Le Juez Victor
a818508158
[rlsw] Completeness of glDraw functions (#5304)
* adding `glDrawElements`

* tweaks

* fix `glDrawArrays` and `glDrawElements` behavior
2025-10-26 00:58:56 +02:00
Le Juez Victor
e501dfad60
[rlsw] Subpixel correction (#5300)
* fix triangle cracking

* subpixel corretion for quads

* replace Bresenham for DDA + subpixel correction

* consistency

* adding note

* style tweaks
2025-10-25 23:13:24 +02:00
Ray
79fd6be008 Minor format tweaks 2025-10-25 11:14:53 +02:00
Jeffery Myers
4bb8c89084
Don't undefine the versions of LoadImage that don't conflict with raylib so that the Win32 platform can use them. (#5299) 2025-10-25 09:49:31 +02:00
Le Juez Victor
39242dba23
[rlsw] Smarter texture management (#5296)
* simplified framebuffer management

* convert texture to rgba32

* remove float copy/blit

* adding SIMD framebuffer read/write
This adds SIMD framebuffer read/write, and also texel fetch.
This supports SSE2/SSE41 and SISD fallback (also includes ARM NEON support, conceptually identical but still needs testing).

* consistency

* tweaks

* review of `sw_texture_sample_linear`

* better quad sorting
unrelated to the PR, but at least it's done

* ignore some pipeline state in certains context

* convention tweaks

---------

Co-authored-by: Ray <raysan5@gmail.com>
2025-10-24 18:29:01 +02:00
Jeffery Myers
12dc0d6675
Revert undesired change to rcore and restore correct win32 ifdef and max path (#5297)
Fixes #5293
also add comment for win32 platform.
2025-10-23 17:45:33 +02:00
alexgb0
93c5dc3b5f
[rlsw] c++ support (#5291)
* rlsw c++ support

* rslw formatting fixes
2025-10-23 17:28:00 +02:00
Diogo Hartuiq Debarba
04930c5132
Fix typo in RPI cross-compiler variable name (#5295) 2025-10-23 13:27:28 +02:00
sleeptightAnsiC
1b5a14e516
[rcore_desktop_sdl] fix: handle monitor ID correctly on SDL3 (#5290)
SDL3 uses ID when dealing with monitors, unlike SDL2 which uses Index
for the same thing. This problem was already fixed in multiple places
by use of preprocessor branches, so I did the very same thing.

Please, notice that this is a pretty bad solution to this problem,
and I only did it to keep it consistent with the rest of the code.
The more about why it's not correct is mentioned here:
https://github.com/raysan5/raylib/issues/5256#issuecomment-3429156919
Hopefully, someone will refactor it someday :)

Fixes: https://github.com/raysan5/raylib/issues/5256
2025-10-21 22:07:04 +02:00
Ray
99ed814615 Update rcore_desktop_win32.c 2025-10-21 20:07:42 +02:00
Ray
77b9214575 Update rcore_desktop_sdl.c 2025-10-21 20:07:32 +02:00
Ray
ec06f9be37 Removed trailing spaces 2025-10-21 13:51:03 +02:00
Ray
79b7cd6b9b Format tweaks 2025-10-21 10:08:36 +02:00
Ray
1664204291 REVIEWED: New Win32 platform backend to accomodate rlsw Software Renderer 2025-10-20 19:10:41 +02:00
Ray
ec3cb7045f Update rcore.c 2025-10-20 19:09:56 +02:00
Ray
74f2a899d9 Update rshapes.c 2025-10-20 19:09:37 +02:00
Ray
153401810a Merge branch 'master' of https://github.com/raysan5/raylib 2025-10-17 10:04:29 +02:00
Ray
9ed785c2e1 Update rlgl.h 2025-10-17 10:04:21 +02:00
MULTi
311f6243e3
Disable touch position simulation from mouse movement for DRM touchscreen devices (#5279) 2025-10-17 10:01:24 +02:00
Ray
601ff4f02e REVIEW: Naming tweaks and comments added #5271 2025-10-17 09:54:49 +02:00
Mr. Ai
484cc0e255
Fix DrawBillboardPro so that flipped images that are sampling from part of a larger texture still draw from the same source rectangle (#5276)
Co-authored-by: Violently <violently@violently.violently>
2025-10-16 10:18:42 +02:00
Ray
af068ec020 Reviewed dynamic library building #5270 2025-10-15 20:18:44 +02:00
Ray
18e4d1d44f Reviewed formating 2025-10-15 19:20:11 +02:00
Saksham Goyal
adfe2c1704
C++ compiler support v2 (#5252)
* Get C++ compilers working

* Fix Formatting
2025-10-15 19:11:44 +02:00
JohnnyCena123
17bc628fd9
[rcore] Add ComputeSHA256() function (#5264)
* [rcore] Add `ComputeSHA256()` function

* adjust function signatures

* review issues

* fix repeating 0

* fix mistake

* fixed macro

* remove undefs

* review styling mismatches

* rename `A0,1` to `SHA256_A0,1`

---------

Co-authored-by: CrackedPixel <5776225+CrackedPixel@users.noreply.github.com>
2025-10-15 19:07:41 +02:00
Jeffery Myers
7191749d66
[examples] Fix examples to work in MSVC (#5267)
* Fix warnings in many examples
Add examples to MSVC solution correctly

* fix CI error

---------

Co-authored-by: Ray <raysan5@gmail.com>
2025-10-15 19:02:52 +02:00
Arrangemonk
e3a562ab57
UpdateModelAnimation does matrixtranspose(matrixinvert) only once per bone instead of per vertex (#5244) 2025-10-15 19:00:24 +02:00
Jeffery Myers
aaf4c1d3ae
always forward declare the windows stuff, prevents failure of rgfw in GCC. (#5269) 2025-10-15 00:18:48 +02:00
Thomas Anderson
2d7b66dd37
change free to RL_FREE (#5265) 2025-10-13 22:15:20 +02:00
JohnnyCena123
6f584464b6
remove duplicate entry from keyMappingRGFW (#5242) 2025-10-08 15:04:29 +02:00
Ray
5dd97ecf2f REVIEWED: TextToPascal(), fix https://github.com/raylibtech/rtools/issues/57 2025-10-07 19:42:05 +02:00
Maicon Santana
de50402dd5
Check if video mode is valid and rename to match with other methods (#5235) 2025-10-05 22:26:25 +02:00
pyrokn8
07aafdd585
Updated miniaudio.h - v0.11.23 (#5234)
Co-authored-by: pyrokn8 <202429796+pyrokn8@users.noreply.github.com>
2025-10-04 19:40:53 +02:00
JohnnyCena123
02b3e44f88
swap TraceLog to TRACELOG (#5226) 2025-10-02 14:13:07 +02:00
Ray
7e3b7cd349 REVIEWED: DrawLineDashed() 2025-10-02 13:38:13 +02:00
Ray
a0a0d4d5ad Update rcore_desktop_win32.c 2025-10-02 13:05:42 +02:00
Luís Almeida
f680776941
feat:Added DrawLineDashed() and a new example explaining how to use this new function. (#5222) 2025-10-01 11:43:38 +02:00
Ray
37149082e8 Avoid warnings 2025-09-29 18:05:16 +02:00
Ray
0e57a572b4 REVIEWED: rlsw module and related files 2025-09-29 18:05:07 +02:00
Ray
beabb1300d Revert "Update miniaudio to v0.11.23 (#5208)"
This reverts commit 4cd131cf29.
2025-09-29 18:03:42 +02:00
Antonio Jose Ramos Marquez
3da2fc1bf8
[rtextures] fix initialization align in Image to avoid issues with some platforms (#5214) 2025-09-29 17:16:51 +02:00
Le Juez Victor
584bc14929
[rlgl] Add Software Rendering Support (#4832)
* add base of rlsw.h

* implement state support
Also replace the triangle rasterization functions with macros that generate specific functions for each state of the rendering system.
Also, add the OpenGL definitions in order to add a binding for rlgl.

* branchless float saturation

* apply perspective correction to colors

* impl line clipping and rasterization
+ tweak function names

* impl face culling

* impl color blending

* fixes and tweaks

* add clear buffer bitmasks

* small optimizations / tweaks

* review ndc to screen projection

* avoid to recalculate MVP when its not needed + tweaks

* review the loading and management of textures
to be closer to the OpenGL API

* texture sampling optimization

* review get pixel functions
+ review unorm/float conversion

* add several buffer format support
Several depth and color formats have been added for the framebuffer.

8-bit, 16-bit, and 24-bit formats are now available for depth.

RGB 8-bit (332), RGB 16-bit (565), and RGB 24-bit (888) formats are now available for color.

Alpha support is no longer present for the framebuffer at the moment, but it can easily be restored by adding the formats and reinterpolating the alpha in the areas that do not perform color blending.

Additionally, this commit brings performance improvements.

* tweaks

* impl line width

* impl points + point size

* fix and improve polygon clipping functions

* impl polygone modes

* add some not planned functions
- `glDepthMask`
- `glColorMask`

* framebuffer resizing + handle init failure

* add quick notes about line clipping algorithms used

* start to impl scissor test + review line clipping
The support for the scissor test has been implemented for clearing as well as for triangle clipping.
The implementation for lines and points is still missing.

I also removed the 2D clipping of lines that used the Cohen-Sutherland algorithm, opting instead to always use the Liang-Barsky algorithm in all cases.
This simplifies the implementation, and the 2D version would have caused issues when interpolating vertices in the future if we want to implement additional features.

* review scissor clear

* review `swScissor`

* impl line scissor clipping

* round screen coordinate (line rasterization)

* impl point scissor clipping

* remove unused defs

* add getter functions

* gl binding

* add `glHint` and `glShadeModel` macros (not implmented)

* binding tweaks

* impl copy framebuffer function + glReadPixels

* review `swCopyFramebuffer`

* update rlgl.h

* update rlgl.h

* texture copy support

* fix typo..

* add get error function

* def sw alloc macros

* reimpl get color buffer func
just in case

* remove normal interpolation

* review texture wrap

* fix ndc projection (viewport/scissor)

* impl framebuffer blit function

* reduce matrix compuations and memory usage

* swBegin tweaks

* preventing a possible division by zero

* remove useless scissor related data

* review color blending system

* greatly improve float saturation

* tweak lerp vertex function

* use opitmized fract function in sw_texture_map

* tweak framebuffer functions for better readability

* optimized copy/blit functions for each dst format

* review framebuffer filling functions

* impl specific quad rendering func

* use of a single global vertex buffer

* fix 'sw_poly_point_render'

* added `SW_RESTRICT` and redesigned `sw_lerp_vertex_PNCTH`

* tweak the pipeline flow regarding the face culling
avoids misprediction, improves vectorization if possible

* new rendering path for axis aligned quads

* oops, translating some comments

* use of `restrict` for blending function parameters

* update rlgl.h

* adding `GRAPHICS_API_OPENGL_11_SOFTWARE` in `DrawMesh`

* add `RL_OPENGL_11_SOFTWARE` enum

* temp tweak

* build fixes

* fix DrawMesh for GL 1.1

* update swClose

* review texture format + fix copy

* set minimum req vertices to 3 (quads)

* check swInit

* review pixelformat

* tweaks

* fix animNormals (DrawMesh)

* fallback color/texcoord (swDrawArrays)

* review swMultMatrixf

* fix texture pool alloc..

* review triangle scanlines
increment all data

* fix `sw_quad_sort_cw`

* impl sdl platform

* rm def

* increase max clipped polygon vertices

* improve triangle rasterization along Y axis
improved robustness against numerical errors
incremental interpolation along Y
simplified function, fewer jumps

* review current vertex data
+ increase max clipped polygon vertices (for extreme cases)

* fix and improve polygon clipping
Sets the vertex count to zero when the polygon is invalid
Stops clipping when the vertex count drops below 3

* fix gradient calculation

* cache texture size minus one + comments

* tweaks

* BGRA copy support

* adding software backend option (cmake)

* update Makefile

* fix face culling

* excluse some exemple with the software backend

* review SW_CLAMP case in sw_texture_map

* review sw_saturate

* review line raster

* fix sw_quad_is_aligned

* review sw_raster_quad_axis_aligned

* tweaks

* codepoint fix (?)

* fix var name...

* rcore_drm software renderering

* cleanup and tweaks

* adding support for `GL_POINT_SIZE` and `GL_LINE_WIDTH` get

* fix sampling issue

* fix swBlendFunc

---------

Co-authored-by: Ray <raysan5@gmail.com>
2025-09-29 10:28:20 +02:00
Ray
4767841b71 Code format review 2025-09-28 19:45:52 +02:00
iann
f36c8ddc56
[rlgl] Allow tint colors in GL_LINE (wires) and GL_POINT (points) draw modes on OpenGL 1.1 clean (#5207)
* gate with OPENGL_11 prototype and definition for rlSetPointSize and rlGetPointSize

* gate with OPENGL_11 prototype and definition for rlSetPointSize and rlGetPointSize

* more coverage for fixing expected texcoords, normals, and colors

* fix guard styling

* fix guard issue, and remove fallback unneccessary else clause (default shader ill work)

* opengl3.3 and es2 need the color array allocated in order to allow for updates later (unlike opengl11)
2025-09-28 19:34:38 +02:00
Alexandre Almeida
4cd131cf29
Update miniaudio to v0.11.23 (#5208) 2025-09-28 18:53:40 +02:00
Ray
070c7894c6 REVIEWED: Some flags for window/context creation attributes 2025-09-26 23:35:28 +02:00
Ray
e79603d501 REDESIGNED: rcore_desktop_win32 platform backend
Now it works! but there is still work to do to support all required features...

I really enjoyed reviewing and redesigning this platform backend!
2025-09-26 23:17:37 +02:00
Ray
06cfda6ff9 Update raymath.h 2025-09-26 23:03:10 +02:00
Ray
87f758f9b4 Review latest PRs formatting 2025-09-26 22:26:19 +02:00
Arman Ommid
15d234b79d
GLTF anim correctly inherits world transform (#5206) 2025-09-26 20:56:37 +02:00
Keks137
3f6d67c61c
[rcore_android] implement GetCurrentMonitor() (#5204) 2025-09-24 20:45:55 +02:00
Maicon Santana
2554dcba9b
fix rlSetTexture not overriding default mode (#5200) 2025-09-24 10:22:03 +02:00
JohnnyCena123
085391e788
[build][cmake] fix issue introduced by #5181 (#5198)
* fix web build issue with CMake introduced by #5181

* remove ASYNCIFY
2025-09-23 18:04:30 +02:00
Arman Ommid
fbae395e85
Update raymath.h (#5201) 2025-09-23 17:58:42 +02:00
Ray
23e0898c65 Ouch! 2025-09-18 15:51:18 +02:00