Commit Graph

1146 Commits

Author SHA1 Message Date
Ray
101a9b0445 Added comments and review some functions #3313 2023-10-10 11:59:41 +02:00
Ray
be8eea9eda Format tweaks 2023-10-08 18:10:05 +02:00
Ray
73b54c862e Update raylib.h 2023-09-29 00:28:16 +02:00
Ray
f27ea1f0c8 REVIEWED: IsGestureDetected() parameter type 2023-09-22 11:58:14 +02:00
Brian E
acf211a5fa
general syntax fixes (#3319)
* Prettified a comment

* fixed broken indentation caused by another commit.
the commit renamed a bool to int and broke indentation: 233cf3970c

* Changed 0.001 and 0.00001 to EPSILON
This commit is untested.
I don't know what consequences this has.
Since the commits that added these numbers were before epsilon was added,
I have assumed that epsilon could replace them.

* Prettied up indentation in a few places

* removed spacing around *, standardizing it.

* I may have gotten overboard with indentation

* removed a few useless parenthesis

* Added fortran-raylib

* Fix examples/others/rlgl_standalone.c compilation issue (#3242)

* Update BINDINGS.md

* Ignore unused return value of GetCodepointNext in GetCodepointCount (#3241)

* Ignore unused return value of GetCodepointNext in GetCodepointCount

Removes the last warning from non-external libraries when compiling with
the default build configuration on x64 Linux.

* Remove unnecessary void cast in GetCodepointCount

* Fix #3246

* Revert "Fix #3246"

This reverts commit e4dcbd5180.

* Fix text_unicode.c example crashing (#3250)

* Fix text_unicode.c example crashing

* Adjust the text_unicode.c example crashing fix

* tweaks

* add build.zig options for individual modules (#3254)

* Add `IsKeyPressedRepeat` (desktop only) (#3245)

Since the key pressed are handle by comparing current vs previous
state (ie frame), a special way is needed to handle key repeats.

* Reviewed `IsKeyPressedRepeat()` #3248

* Update rcore.c (#3255)

* Match CMakeOptions.txt options default values (#3258)

* Fix SetClipboardText for web (#3257)

* [Image] Validate that ImageDrawRectangleRec is drawing entirely inside the image (#3264)

* Add a function to clone a sound and share data with another sound.

* rename items based on feedback

* PR Feedback, use custom unload for sound alias, not variant of normal sound unloading

* sound_multi example

* Validate that image rect drawing is inside the image so we don't overflow a buffer

* remove files that should not have been added.

* remove changes that should not have been

* revert

* adsfasdfsdfsdf

* Add Vector3 Projecting and Rejection to Raymath (#3263)

* Update raymath.h

* formatting

* [Feature] IsKey... safety checks and more (#3256)

* [Feature] Add GetKeyRepeat

* Update rcore.c

* Simpler design, only one repeat per frame

* Update config.h

* Update rcore.c

* Add KEYBOARD_KEYS_MASK

* Update config.h

* reversions

* Update rcore.c

* Update rcore.c

* change docs

* Update rcore.c

* Update rcore.c

* Update rcore.c

* Update rcore.c

* Update rcore.c

* Update raylib.h

* Update rcore.c

* Update rcore.c

* Update rcore.c

* Update rcore.c

* Update rcore.c

* Update rcore.c

* Update rcore.c

* Update rcore.c

* Fix bug where default shaders was not linking. (#3261)

* Formating review

* Add missing cmake options (#3267)

* Fix CMake extraneous -lglfw (#3266)

Closes #3265.

The problem: LIBS_PRIVATE is a list of library names (used by pkg-config), but the shared library of the same name doesn't always exist.

* Fix example/models/models_loading_gltf.c controls (#3268)

* Fix example/models/models_loading_m3d.c controls (#3269)

* Remove e from secondes (#3270)

* Fix example/audio/audio_module_player.c help instructions and small bug (#3272)

* Fix example/audio/audio_module_player.c help instructions and small bug

* Update example/audio/audio_module_player.png screenshot

* Use type name instead of valid specifier

long long --> long long int

* REVIEWED: `GetFileLength()`, added comment #3262

* Update examples/models/models_loading_gltf.png;m3d.png screenshots (#3273)

* Remove a duplicated screenshot and add missing one (#3275)

* Add examples/shaders/shaders_lightmap.c to Makefiles (#3276)

* Fix examples/others/easings_testbed.c help instructions and small tweak (#3277)

* Fix examples/shaders/shaders_texture_outline.c help instructions (#3278)

* Fix examples/shapes/shapes_collision_area.c help instructions (#3279)

* RENAMED: LoadFont*() parameter names for consistency and coherence

* Fix uninitialized thread-locals in stbi #3282 (#3283)

* REVIEWED: Added `SetTextLineSpacing()` to multiline examples

* REVIEWED: Data size type consistency between functions #3168

* Some tweaks

* Use internal default allocators, instead of user-exposed ones

* Added rudimentary SVG support. (#2738)

* Added rudimentary SVG support. Added 2 functions ImageLoadSvg and ImageLoadSvgWithSize.

* Added an example on how to use ImageLoadSvgWithSize and adjusted Makefiles accordingly.

* Added actual correct example file.

* Reviewed the code to keep the raylib coding conventions in mind.
Moved the LoadImageSvg() code into LoadImage() guarded by SUPPORT_FILEFORMAT_SVG.
Renamed LoadImageSvgWithSize() to LoadImageSvg().
Added a LoadImageSvgFromString() function to parse the loaded SVG into an actual image. This does the bulk of the work.

* Fixed typo.

---------

Co-authored-by: Ray <raysan5@gmail.com>

* REVIEWED: `LoadImageSvg()`

* REVIEWED: `LoadImageSvg()`

* Add SUPPORT_FILEFORMAT_SVG to cmake (#3284)

* Fix examples/textures/textures_fog_of_war.c help instructions (#3285)

* Fix examples/textures/textures_image_rotate.c help instructions (#3286)

* Update rtextures.c

* Fix #3247

* Update config.h

* Fix #3293

* Disable UBSAN in zig builds. (#3292)

Zig debug builds automatically enable ubsan.
As the fix for #1891 had to be reverted, debug builds using zig will crash like so:

```
Illegal instruction at address 0x3237d2
raylib/src/rlgl.h:3690:91: 0x3237d2 in rlDrawVertexArrayElements (/home/rcorre/src/raylib-zig-template/raylib/src/rcore.c)
    glDrawElements(GL_TRIANGLES, count, GL_UNSIGNED_SHORT, (const unsigned short *)buffer + offset);
```

This disables UBSAN when using zig to build raylib.

* Update README.md (#3290)

specially -> especially

* Update cmake SUPPORT_FILEFORMAT_SVG default value (#3291)

* Mouse offset and scaling must be considered also on web!

* Update rcore.c

* Update Makefile : clean raygui.c & physac.c (#3296)

* Remove PLATFORM_RPI (#3232)

* Remove PLATFORM_RPI

* remove build artifacts

---------

Co-authored-by: MichaelFiber <michael@cubeofb.org>
Co-authored-by: Ray <raysan5@gmail.com>

* Review to avoid UBSAN complaining #1891

* added raylib-raku to bindings (#3299)

* examples: core: adds 2D camera two player split screen (#3298)

* Reviewed examples for consistency

* Update rtext.c

* Some code restructuring for input functions, consistency review

* Remove unneeded #if (#3301)

Co-authored-by: MichaelFiber <michael@cubeofb.org>

* Revert "Disable UBSAN in zig builds. (#3292)" (#3303)

This reverts commit a316f9e7fc.

Issue #1891 was fixed again, so this is no longer needed.

* rtextures: Fix ImageDraw() source clipping when drawing beyond top left (#3306)

* REVIEWED: `TextToPascal()` issue when first char is uppercase

* Implement FLAG_WINDOW_RESIZABLE for web (#3305)

Fixes #3231

* Update BINDINGS.md (#3307)

Fix Kaylib binding. Reroute to a new repository.
Binding renamed.

* Update webassembly.yml

* Add claw-raylib to BINDINGS.md (#3310)

* Add SetWindowMaxSize for desktop and web (#3309)

* Add SetWindowMaxSize for desktop and web

* Remove SizeInt and respective adjustments

* Update rtextures.c

* Reviewed parameters for consistency

* Rename windowM* to screenM* (#3312)

* Update BINDINGS.md (#3317)

Update TurboRaylib bindings

* Update rmodels.c

* Update BINDINGS.md with vaiorabbit/raylib-bindings (#3318)

* fixed spelling mistake

* put back parenthesis

* reverted major allignment changes

* reverted parser output changes

* reverted one more indentation change

---------

Co-authored-by: Brian-E <brian@intra.fo>
Co-authored-by: Ray <raysan5@gmail.com>
Co-authored-by: ubkp <118854183+ubkp@users.noreply.github.com>
Co-authored-by: ashn <60763262+ashn-dot-dev@users.noreply.github.com>
Co-authored-by: actondev (Christos) <chris.actondev@gmail.com>
Co-authored-by: vitopigno <103512727+VitusVeit@users.noreply.github.com>
Co-authored-by: Asdqwe <asdqwe@asdqwe.com>
Co-authored-by: Jeffery Myers <jeffm2501@gmail.com>
Co-authored-by: Ethan Simpson <ethansimpson@xtra.co.nz>
Co-authored-by: Nickolas McDonald <43690021+n77y@users.noreply.github.com>
Co-authored-by: Branimir Ričko <rickobranimir@gmail.com>
Co-authored-by: iacore <74560659+iacore@users.noreply.github.com>
Co-authored-by: Ethan Conneely <Econn50@outlook.com>
Co-authored-by: Johannes Barthelmes <615914+jbarthelmes@users.noreply.github.com>
Co-authored-by: bXi <bluepunk@gmail.com>
Co-authored-by: Ryan Roden-Corrent <ryan@rcorre.net>
Co-authored-by: Ikko Eltociear Ashimine <eltociear@gmail.com>
Co-authored-by: SuperUserNameMan <yoann@terminajones.com>
Co-authored-by: MichaelFiber <42419558+michaelfiber@users.noreply.github.com>
Co-authored-by: MichaelFiber <michael@cubeofb.org>
Co-authored-by: Dan Vu <danvu.hustle@gmail.com>
Co-authored-by: Gabriel dos Santos Sanches <gabrielssanches@gmail.com>
Co-authored-by: Rob Loach <robloach@gmail.com>
Co-authored-by: Peter0x44 <peter0x44@disroot.org>
Co-authored-by: Kenta <106167071+Its-Kenta@users.noreply.github.com>
Co-authored-by: bohonghuang <1281299809@qq.com>
Co-authored-by: turborium <45082001+turborium@users.noreply.github.com>
Co-authored-by: Wilson Silva <wilson.dsigns@gmail.com>
2023-09-17 20:16:14 +02:00
Ray
97ef81914c Reviewed parameters for consistency 2023-09-13 17:05:38 +02:00
ubkp
719365f209
Add SetWindowMaxSize for desktop and web (#3309)
* Add SetWindowMaxSize for desktop and web

* Remove SizeInt and respective adjustments
2023-09-13 16:37:11 +02:00
Ray
d6f3891009 REVIEWED: LoadImageSvg() 2023-09-02 13:16:44 +02:00
bXi
c03ab03627
Added rudimentary SVG support. (#2738)
* Added rudimentary SVG support. Added 2 functions ImageLoadSvg and ImageLoadSvgWithSize.

* Added an example on how to use ImageLoadSvgWithSize and adjusted Makefiles accordingly.

* Added actual correct example file.

* Reviewed the code to keep the raylib coding conventions in mind.
Moved the LoadImageSvg() code into LoadImage() guarded by SUPPORT_FILEFORMAT_SVG.
Renamed LoadImageSvgWithSize() to LoadImageSvg().
Added a LoadImageSvgFromString() function to parse the loaded SVG into an actual image. This does the bulk of the work.

* Fixed typo.

---------

Co-authored-by: Ray <raysan5@gmail.com>
2023-09-02 13:00:18 +02:00
Ray
6e18d96e7a Some tweaks 2023-09-02 12:54:36 +02:00
Ray
0f447f1fb6 REVIEWED: Data size type consistency between functions #3168 2023-09-02 12:05:34 +02:00
Ray
ec6d3bb688 RENAMED: LoadFont*() parameter names for consistency and coherence 2023-09-01 23:23:01 +02:00
actondev (Christos)
b3f82a148a
Add IsKeyPressedRepeat (desktop only) (#3245)
Since the key pressed are handle by comparing current vs previous
state (ie frame), a special way is needed to handle key repeats.
2023-08-20 23:53:20 +02:00
Ray
fc88518067 ADDED: Spline drawing functions ->
- `DrawLineBSpline()`
 - `DrawLineCatmullRom()`
2023-08-12 14:00:50 +02:00
Nikolas
dc621ca388
Support 16-Bit HDR textures (#3220)
* Support 16-Bit HDR textures

* Fix build on emscripten

* Move helper functions
2023-08-05 23:16:26 +02:00
Jeffery Myers
601cadbae6
[AUDIO] Add a function to make an alias of a sound and share it's sample data (#3219)
* Add a function to clone a sound and share data with another sound.

* rename items based on feedback

* PR Feedback, use custom unload for sound alias, not variant of normal sound unloading
2023-08-04 16:40:10 +02:00
vitopigno
d3058fe589
[CORE] Support for SetWindowTitle and InitWindow for web (#3222)
* Update raylib.h

Changed SetWindowTitle's description

* Update rcore.c

SetWindowTitle now works on web

* Update rcore.c

InitWindow title now works with web platform too.
2023-08-04 12:04:19 +02:00
ubkp
464e714a2e
Adds BORDERLESS_WINDOWED_MODE for PLATFORM_DESKTOP (#3216) 2023-08-02 19:16:35 +02:00
ubkp
962030e70a
Changes SetWindowMonitor() to no longer force fullscreen (#3209)
* Changes SetWindowMonitor() to no longer force fullscreen

* Readds fullscreen support
2023-07-28 20:08:41 +02:00
Alberto González Palomo
5635e4214c
Add note about sample format to AttachAudioStreamProcessor() (#3188) 2023-07-20 13:41:35 +02:00
Danil
055fd752c2
Fixed GetMonitorName description (#3184) (#3189) 2023-07-20 10:56:35 +02:00
Alberto González Palomo
7124a14a60
Document buffer format for audio processors. (#3186) 2023-07-19 23:11:29 +02:00
Ray
d1ab031a27 ADDED: SetWindowFocused() #3142 2023-07-02 17:48:00 +02:00
Ray
3e4e4b32fd WARNING: BREAKING: ADDED: SetTextLineSpacing() 2023-07-02 10:52:20 +02:00
Ray
830e328df0 Remove trailing spaces 2023-06-17 16:48:18 +02:00
Ray
f8b352f6d9 ADDED: ExportImageToMemory()
Only PNG supported for now
2023-06-03 19:51:16 +02:00
Peter0x44
2dec56e7b7
Add error if raylib.h is included in a C++98 program (#3093)
The color macros don't work properly in C++98, because they require
aggregate initialzation, which is a C++11 feature. So, explicitly state
how to fix this issue, instead of letting the compiler give a more vague
error message like:

main.cpp:8:23: error: expected '(' for function-style cast or type construction
      ClearBackground(BLACK);
                      ^~~~~
/opt/homebrew/Cellar/raylib/4.5.0/include/raylib.h:179:35: note: expanded from macro 'BLACK'
 #define BLACK      CLITERAL(Color){ 0, 0, 0, 255 }         // Black

NOTE: Don't use this check with MSVC because by default, it reports
199711L  regardless of any C++ version passed on command line
Only passing `/Zc:__cplusplus` will make MSVC set this correctly

see: https://learn.microsoft.com/en-us/cpp/build/reference/zc-cplusplus
2023-06-01 09:47:52 +02:00
Dane Madsen
e465ed0850
Added ImageRotate (#3078)
* Added ImageRotate

* Quick rename of the example

* Update ImageRotate by changing doubles to floats and checking code convention

* Update API
2023-05-24 09:22:51 +02:00
Dane Madsen
a4a6d4da8a
Add GenImageGradientSquare (#3077)
* Add GenImageGradientSquare to allow square gradients

* Fix GenImageGradientSquare and add to textures_image_generation example

* Remove params from GenImageGradientSquare
2023-05-22 15:20:28 +02:00
Ray
84ae26cdc0 Update raylib.h 2023-05-21 11:35:25 +02:00
Dane Madsen
e96dc46d38
Replaced GenImageGradientH and GenImageGradientV with GenImageLinearGradient (#3074)
* Replaced GenImageGradientH and GenImageGradientV with GenImageLinearGradient

* renamed GenImageLinearGradient to GenImageGradientLinear
2023-05-21 11:33:47 +02:00
Alfred Reinold Baudisch
53b7b26c45
Added ModelAnimation.name, initially with GLTF animation names loaded (#3044) 2023-05-07 10:33:14 +02:00
Ray
9f7a49bec3 Updated version to avoid confusion with 4.5 release 2023-03-20 18:03:37 +01:00
Ray
4f38830058 Some tweaks 2023-03-12 20:14:32 +01:00
Ray
520ea94de8 Update version to raylib 4.5 2023-03-12 19:52:24 +01:00
Ray
4f7b5ff59f WARNING: REMOVED: UnloadModelKeepMeshes() 2023-03-07 20:40:45 +01:00
Ray
1b873b028f WARNING: REMOVED: Multichannel audio support API
It was quite restrictive and hacky implementation, just load multiple types same sound to play multiple instances.
2023-03-07 19:48:47 +01:00
Ray
1347a15539 ADDED: SetWindowIcons() to set multiple icon image sizes 2023-02-21 13:14:51 +01:00
hkc
d26a56d4e1
Added mixed audio processor (#2929)
* Use RL_QUADS/RL_TRIANGLES for single-pixel drawing

Addresses problem mentioned in
https://github.com/raysan5/raylib/issues/2744#issuecomment-1273568263
(in short: when drawing pixels using DrawPixel{,V} in camera mode,
upscaled pixel becomes a line instead of bigger pixel)

* [rtextures] Fixed scaling down in ImageTextEx

Closes #2755

* Added global audio processor

* Renamed struct member to follow naming conventions

* Added example for AttachAudioMixedProcessor
2023-02-20 11:13:24 +01:00
Ray
ea590c44a9 REVIEWED: Camera redesign PR 2023-02-14 20:00:51 +01:00
Crydsch Cube
73989a4981
WIP rcamera redesign vector (#2563)
* core functionality CAMERA_FREE

* fix example

* add remaining camera modes

* add view bobbing

* view bobbing

* catch curser in SetCameraMode

* adjust examples

* fix compilation on linux

* fix example text_draw_3d

* actually fix text_draw_3d

* Updated camera API

* Improve Vector3RotateByAxisAngle() function

* remove camera.mode dependency from low-level functions

* remove camera.mode from struct

* fixes after rebase

* adjust examples for new UpdateCamera function

* adjust example models_loading_m3d

---------

Co-authored-by: Ray <raysan5@gmail.com>
2023-02-14 17:47:21 +01:00
Julio C. Galindo
6ae21d6581
Fixed some grammar mistakes and typos. (#2914)
* Fixed some grammar mistakes.

* Fixed some typos.
2023-02-09 13:17:47 +01:00
Rob Loach
7fff1ba0b0
ADDED: IsModelReady(), IsMaterialReady(), IsTextureReady(), IsRenderTextureReady() (#2895) 2023-01-28 12:13:09 +01:00
Rob Loach
83ff7b2466
ADDED: IsShaderReady(), IsImageReady(), IsFontReady(), IsWaveReady(), IsSoundReady(), IsMusicReady() (#2892)
These IsReady() functions provide a method in order to verify whether or not the object was loaded successfully. They're useful to make sure the assets are there prior to using them.
2023-01-27 19:24:03 +01:00
Rob Loach
4706891cae
Add RAYLIB_VERSION numbers to raylib.h (#2856)
Ran into an issue in raylib-cpp where a user was using raylib 4.5-dev, even though the library currently only targets 4.2. With having RAYLIB_VERSION_MAJOR and RAYLIB_VERSION_MINOR, we will be able to target different versions of raylib in different ways, via C preprocessor conditionals.

For example:
``` c
newColor = ColorTint(BLUE, RED);
TraceLog(LOG_INFO, "The color should be tinted, but this isn't supported in ryalib <= 4.2");
```
2023-01-22 15:29:29 +01:00
Ray
62f63f9e48 REVIEWED: Avoid possible gamepad index as -1 #2839
WARNING: It could require further review of `GamepadThread()` function where `js_event gamepadEvent.number` detecting current pressed button could generate a missmatch with index 0 (reserved for button unknow). Or maybe `0` could just be `GAMEPAD_BUTTON_NONE`? In that case, consistency with other inputs should be carefully considered...
2023-01-02 17:06:52 +01:00
Wytek01
713e26332f
Update year to 2023 (#2846)
* Update year to 2023

* Update raylib.h year to 2023
2023-01-01 12:55:49 +01:00
Ray
2c9d116a5c ADDED: ColorTint(), ColorContrast() 2022-12-07 12:52:42 +01:00
Ray
f1368c36dd ADDED: ColorBrightness() 2022-12-05 00:24:55 +01:00
Ray
f6558fe6e0 Minor tweaks 2022-11-22 01:02:54 +01:00
Ray
fadc29d811 WARNING: REMOVED: DrawCubeTexture(), DrawCubeTextureRec()
Those two functions have been moved to a new example: `models_draw_cube_texture`. The reasons for this decision:
 - Function inflexibility: Many users with the need to draw a textured cube could need to customize the texture applied to every face, that function did not allow that kind of functionality.
 - rlgl functionality exposure: The implementation exposed will teach users how to implement custom textured triangles drawing.
2022-11-15 12:16:28 +01:00
Ray
31edd13a72 Minor formating tweaks 2022-11-10 12:03:17 +01:00
Ray
3888299bf5 WARNING: REMOVED: DrawTextureTiled()
This function implementation has been moved to the related example. Current implementation can be probably customized depending on user needs.
2022-11-10 10:17:37 +01:00
Ray
7f68c65406 WARNING: REMOVED: DrawTextureQuad()
This function can be easely replicated using `DrawtexturePro()` and actually it was doing some assumptions not transparent to the user. Even the function name was confusing. No example was available for it and actually noone requested one example.
2022-11-10 10:11:28 +01:00
Ray
84a2a88572 WARNING: REMOVED: DrawTexturePoly()
Function moved to `examples/textures/textures_polygon.c`, so users can learn from the implementation and create custom variants as required.
2022-11-10 10:05:11 +01:00
RGDTAB
dbdfad7ace
Fix ExportDataAsCode() data types (#2787) 2022-11-04 20:39:04 +01:00
nobytesgiven
dbecb95024
Added Box and Gaussian blurring (#2770)
* Added Box and Gaussian blurring

* Removed dependence of gaussian blur to box blur & Fixed precision errors

Co-authored-by: nobytesgiven <nobytesgiven@users.noreply.github.com>
2022-10-25 17:56:06 +02:00
ianband
7e7939e1ad
Add DrawCapsule(Wires) (#2761)
* Add DrawCapsule & DrawCapsuleWires

* Add DrawCapsule & DrawCapsuleWires to example

Co-authored-by: Ian Band <ian.r.band@gmail.com>
2022-10-17 11:36:53 +02:00
Ray
e61639f6fc ADDED: GenImageText()
Probably useless but interesting for education. It generated a grayscale image directly from text data.
2022-10-14 10:51:43 +02:00
Dor Shapira
8025b052b3
fixing typo (#2748) 2022-10-11 11:20:29 +02:00
Ray
38025362ee Update version to raylib 4.5-dev to avoid confusions with 4.2 2022-10-07 16:22:44 +02:00
Ray
26969c2c38 Added BLEND_CUSTOM_SEPARATE #2741 2022-10-05 13:57:38 +02:00
Dor Shapira
587e61def9
fixing new typoes (#2727) 2022-09-28 20:04:59 +02:00
Dor Shapira
5c404c79da
Update raylib.h (#2726) 2022-09-28 20:04:41 +02:00
bXi
e9ca38fafa
Clarified working of ImageDrawCircle and ImageDrawCircleV (#2719) 2022-09-26 12:24:10 +02:00
Ray
810a0330ab WARNING: Several changes on UTF-8/Codepoints API
- ADDED: `GetCodepointPrevious()`
 - RENAMED: `GetCodepoint()` -> `GetCodepointNext()`, actually, reimplemented
 - `GetCodepoint()` has been kept for the moment, for compatibility and also because implementation is different
 - RENAMED: `TextCodepointsToUTF8()` to `LoadUTF8()`, simpler name and more aligned with raylib conventions (functions loading memory start with Load*()), parameters should be descriptive of functionailty.
 - ADDED: `UnloadUTF8()`, aligned with `LoadUTF8()` to avoid allocators issues.
2022-09-22 20:35:55 +02:00
Rob Loach
2093fdcc53
Added: ImageDrawCircleLines, ImageDrawCircleLinesV (#2713)
This adds `ImageDrawCircleLines()` and `ImageDrawCircleLinesV()` to draw outlines of circles, and updates `ImageDrawCircle()` draw a filled circle to match the effect of `DrawCircle()` and `DrawCircleLines()`.
2022-09-19 18:41:17 +02:00
Ray
cb9b8f73c0 ADDED: GenImagePerlinNoise() 2022-09-17 13:39:49 +02:00
Ray
ac1ffbad1d REVIEWED: Data type to unsigned 2022-09-07 00:39:38 +02:00
Ray
f4b4054de5 REVIEWED: CheckCollisionPointPoly() 2022-09-04 10:45:01 +02:00
Jacek
aff98d7f2a
Check collision point polygon (#2685)
* Update raylib.h

* CheckCollisionPointPolygon()

* typo
2022-09-04 10:39:03 +02:00
Ray
e92bc8ca4e REVIEWED: M3D implementation #2648 2022-08-22 11:11:05 +02:00
Ray
14990209ef Added comments 2022-08-05 20:01:35 +02:00
Ray
eb8d14e5b2 Update version to raylib 4.2 2022-08-02 00:36:59 +02:00
Ray
6c2c176a99 Added note 2022-07-15 18:53:08 +02:00
Audi Nugraha
d1aabb3957
Allow DLL creation using TCC (#2569)
* Fix Undefined Symbol `_ftelli64`

* Add files via upload

* Update raylib.h

* Update raylib.h
2022-07-09 19:33:18 +02:00
Ray
7fb7591e4f Update raylib.h 2022-07-05 13:27:07 +02:00
Ray
e722a8dbef WARNING: BREAKING: REMOVED: *StorageValue() functions
Those functions were platform dependent and user has no control over the file created. They have been removed from raylib and just moved to `core_storage_values` example.
2022-07-05 13:24:14 +02:00
Ray
e0f0a5f663 REMOVED: GenMeshBinormals(), actually, never implemented 2022-07-05 12:55:51 +02:00
Steven Schveighoffer
e1e0bc4266
Add function to read both X and Y mouse scrolling from a trackpad (#2517)
(GetMouseWheelMoveV).
2022-06-12 17:30:07 +02:00
Ray
875601c4cc REVIEWED: FilePathList, consider maximum capacity 2022-06-12 11:32:10 +02:00
Ray
b8f67c6285 WARNING: BREAKING: REDESIGNED: Filepath loading API
REDESIGNED: `LoadDirectoryFiles()`
ADDED: `LoadDirectoryFilesEx()`
REDESIGNED: `LoadDroppedFiles()`
ADDED: `IsPathFile()`

This BIG BREAKING change simplifies the functions and gives more control to the user:
 - A new `struct FilePathList` has been added to avoid exposing complex pointers.
 - User is responsible of memory loading/unloading
 - Filepaths loading support recursive directories and file extension filters
2022-06-11 23:24:13 +02:00
Ray
b9f617aaee Update raylib.h 2022-06-11 18:13:15 +02:00
Ray
702f2bccfc REVIEWED: Issue with MOUSE_PASSTROUGH #2516 2022-06-11 18:12:39 +02:00
Ray
b549baa6b7 New feature: support MOUSE_PASSTHROUGH #2516 2022-06-11 12:08:16 +02:00
gulrak
5e3ef42201
GetMonitorWidth()/GetMonitorHeight(): return current video resolution instead max available (#2514)
* GetMonitorWidth()/GetMonitorHeight(): current video resolution instead max available

* adapt header comment to reflect change
2022-06-09 21:00:04 +02:00
Ray
dca23cb3ff RENAMED: BLEND_ALPHA_PREMUL to BLEND_ALPHA_PREMULTIPLY 2022-06-07 18:46:14 +02:00
Ray
e6bc401c93 WARNING: RENAMED: GetDroppedFiles() to LoadDroppedFiles()
RENAMED: `ClearDroppedFiles()` to `UnloadDroppedFiles()`
2022-06-06 20:39:37 +02:00
Ray
ebbcc2ffce WARNING: RENAMED: GetDirectoryFiles() to LoadDirectoryFiles()
RENAMED: `ClearDirectoryFiles()` to `UnloadDirectoryFiles()`
2022-06-06 20:30:24 +02:00
Ray
461cdda71e Reviewed latest PR, variable name 2022-06-06 20:23:14 +02:00
flashback-fx
c11d30bafe
Change WaitTime argument from milliseconds to seconds (#2506) 2022-06-06 20:18:37 +02:00
Ray
6fccfc57a4 Minor tweak 2022-06-02 19:22:42 +02:00
Jonathan Poncelet
5bdd8f134f
Improved boolean definitions (#2485) 2022-05-19 21:21:09 +02:00
Ray
db16833d8c ADDED: EnableEventWaiting() / DisableEventWaiting()
Events waiting can be enabled/disabled, it toggles event polling.
2022-05-12 16:51:46 +02:00
Ray
d9a30b8480 ADDED: ExportDataAsCode() 2022-05-06 00:14:28 +02:00
Ray
666aa44a84 Reviewed some comments 2022-05-01 11:14:28 +02:00
Ray
f169530d8f Update raylib.h 2022-04-29 17:52:22 +02:00
Ray
f71cc53bc9 WARNING: RENAMED: some parameters from length to size
When referring to byte array SIZE, I find it more clear than length
2022-04-06 20:50:50 +02:00
Ray
1612ba63ab ADDED: Audio stream processors support -WIP- #2212
This feature is still under consideration/testing and it doesn't work properly, at least the Delay Effect processor.
2022-03-30 20:13:02 +02:00
Ray
90fc7c0376 WARNING: BREAKING: REMOVED: GetRayCollisionModel() #2405 2022-03-30 20:11:22 +02:00
Ray
418a595b6f Corrected typo 2022-03-25 15:39:32 +01:00
Ray
8e28872fe1 Rename audio callback 2022-03-25 10:19:40 +01:00
Ray
381236051f ADDED: Audio stream input callback #2212 -WIP-
WARNING: This addition is based on a PR and it's still under review, not sure if it will be maintained in the future. In general, raylib tries to avoid callbacks usage mechanisms.
2022-03-24 20:49:11 +01:00
Ray
a5a098c97f Remove space 2022-03-12 21:27:24 +01:00
raysan5
937e7b3dd9 REVIEWED: Some functions input parametes that should be const 2022-02-20 20:35:28 +01:00
Antonis Geralis
68bad6986d
make const (#2348)
* make const

* make const
2022-02-20 20:12:55 +01:00
Antonis Geralis
963de06d08
follow style guide (#2346)
* follow style guide

* Update rmodels.c
2022-02-17 00:54:21 +01:00
megagrump
f40eed5adf
add premultiplied alpha blend mode (#2342) 2022-02-13 18:42:24 +01:00
raysan5
44d3cee5d1 Minor tweak 2022-01-28 21:25:40 +01:00
Ray
d38fe92c3f RENAMED: GetFileSize() to GetFileLength()
`GetFileSize()` conflicts with the infamous `windows.h`
2022-01-28 00:23:28 +01:00
raysan5
0f00c41aad ADDED: GetFileSize() 2022-01-27 14:07:05 +01:00
Siddharth Roy
e5ee69a0f5
Add DrawTextCodepoints (#2308)
* Add DrawTextCodepoints

* Fixed top comment
2022-01-26 12:55:34 +01:00
raysan5
15b36e04b2 Review formating 2022-01-16 17:16:04 +01:00
ptarabbia
5ac07122bd
Add panning to raudio and update audio_raw_stream example. (#2205)
* Add panning to raudio and update audio_raw_stream example.

* remove pan smoothing, code formatting changes following pull request comments

Co-authored-by: Ray <raysan5@gmail.com>
2022-01-16 12:49:58 +01:00
Ray
b4e0ed6007 Review formating 2022-01-10 13:54:51 +01:00
Jeffery Myers
fbf34f7c0d
[CORE] Add a function to return the application directory. (#2256)
* Add a function to return the application directory.

* CI fixes
2022-01-08 19:47:52 +01:00
Ray
2116a98745 ADDED: ExportFontAsCode() 2022-01-03 20:45:56 +01:00
raysan5
a940f41b4b Update year to 2022 2021-12-31 20:06:22 +01:00
Ray
4bb894f171 tweaks 2021-12-31 11:01:43 +01:00
Tushar Singh
d91b9171fa
[Feature] Added SetWindowOpacity(float opacity) (#2254)
* Added drawing text with shadow

* Added SetWindowOpacity()

* Edited Mis-spell

* Fixed conventions
2021-12-30 13:13:50 +01:00
raysan5
c9db9e6bb7 Updated version number to avoid confusions with release 2021-12-28 15:40:26 +01:00
Jeffery Myers
f5e951145a
Add a comment to LoadFontEx to specify how to get the default character set. (#2221)
Co-authored-by: Jeffery Myers <JefMyers@blizzard.com>
2021-12-18 19:33:19 +01:00
Ray
e637ad9d2a Support custom modules inclusion
Allow to choose which modules are compiled with raylib, if some modules are excluded from compilation, required functionality is not available but smaller builds are possible.
2021-12-04 19:56:02 +01:00
Ray
9088135b49 REVIEWED: Formating and comments 2021-11-25 01:07:54 +01:00
Arnaud Valensi
b248a00c90
Fix scissor on macos (#2170)
* Expose GetRenderWidth and GetRenderHeight functions

* Fix scissor on macos

* Fix typo
2021-11-25 01:03:20 +01:00
めぐみ発動機 (isVowel / GreenWing)
924b1c7b0c
fixed typo: aproximation to approximation (#2164) 2021-11-21 18:06:52 +01:00
raysan5
03f55d8f9e Minor tweaks 2021-11-17 13:36:28 +01:00
Ray
e930ad3102 Reviewed spelling mistake 2021-11-01 23:06:26 +01:00
Ray
25642cff36 Update comments for OpenGL 4.3 2021-10-26 22:23:16 +02:00
raysan5
c4f0e80895 REVIEWED: Size of bones id supported, max 255 bones per mesh 2021-10-23 13:59:20 +02:00
raysan5
83b6cd00c6 Reviewed VS2019 projects 2021-10-22 15:41:28 +02:00
raysan5
befdb5963e REMOVED: IsGamepadName()
This function is not required, users can check it with `GetGamepadName()`
2021-10-22 12:21:31 +02:00
raysan5
2ec8ce649a ADDED: EncodeDataBase64() and DecodeDataBase64() 2021-10-18 14:10:51 +02:00
raysan5
4e88160e78 Update raylib.h 2021-10-13 19:22:47 +02:00
raysan5
252bd22738 Merge branch 'master' of https://github.com/raysan5/raylib 2021-10-12 20:22:12 +02:00
raysan5
0b0711027a Remove unimplemented function 2021-10-12 20:21:56 +02:00
Horrowind
526e68afa8
Add DrawCylinder(Wires)Ex (#2049)
* Add DrawCylinderEx and DrawCylinderWiresEx

* Modify examples/models/models_geometric_shapes.c to show the
usage of DrawCylinder(Wires)Ex

* Simplified DrawCylinder and DrawCylinderWires to use the -Ex versions.

* This reverts commits f49b2598dd and
4542b32e4e.

* Fixed formatting.
Renamed base_angle to baseAngle.
Remove most of the raymath.h calls.

Co-authored-by: Horrowind <you@example.com>
2021-10-12 19:36:06 +02:00
Jeffery Myers
3d6d5558c9
Add CheckCollisionPointLine to the header, it appears to have been missed (#2042) 2021-10-10 17:06:15 +02:00
Jeffery Myers
62554db48d
Add missing #endif to windows API defines (#2038) 2021-10-08 19:12:21 +02:00
Ray
94650f0def Simplified RLAPI preprocessor branching 2021-10-08 17:22:58 +02:00
Jeffery Myers
33ed452439
Fix dll exports so that raylib builds in visual studio again. (#2037) 2021-10-07 20:17:45 +02:00
raysan5
3e71232a04 WARNING: BREAKING: REMOVED: GenImagePerlinNoise()
raylib was using `stb_perlin.h` library to generate perlin noise, it seems that recently this library has been flagged as it could be infringing some algorythm patent. For security, it has been removed from raylib.
2021-10-06 21:20:36 +02:00
raysan5
b972b8d324 REVIEWED: API functions specifiers 2021-10-05 18:33:41 +02:00
Ray
9b3d74db6b ADDED: GetImageColor() #2024 2021-10-03 12:55:52 +02:00
Ray
92417c4485 Update raylib.h 2021-10-03 12:33:40 +02:00
Ray
22345ff62a Minor format tweak 2021-10-03 12:17:15 +02:00
SAOMDVN
3fc4a4c974
Added DrawLineBezierCubic() (#2021)
Co-authored-by: SAOMDVN <saomdvn@users.noreply.github.com>
2021-10-03 12:15:56 +02:00
Ray
f869229b7f Minor format tweaks 2021-10-03 12:09:59 +02:00
Chris
9882796df0
Rename BRDG typo to BDRF (#2028) 2021-10-02 14:07:42 +02:00
Ray
2474d50dba
Update raylib.h 2021-09-27 17:52:15 +02:00
Ray
e40ece55d5
Update raylib.h 2021-09-27 17:51:57 +02:00
Ray
00a763ea44 Reviewed some TODO comments 2021-09-23 00:18:47 +02:00
Timon de Groot
025246620f
Add function DrawCubeTextureRec (#2001)
* Add function DrawCubeTextureRec

* Add EOF newline

* Remove unneeded example
2021-09-22 21:56:38 +02:00
Uneven Prankster
19ef765382
SeekMusicStream initial implementation (#2006) 2021-09-22 21:55:13 +02:00
Ryan Roden-Corrent
9607ea5c0a
Use unsigned int for animation count. (#2002)
LoadModelAnimations takes an `int` for the animation count parameter.
The animation count should never be negative, so it makes sense to
specify it as unsigned in the API. This matches the API for
UnloadModelAnimations, which expects an unsigned int. Both GLTF and IQMM
also store the animation count internally as unsigned, and we were
casting to a signed int for no reason.

GLTF actually uses `size_t` internally, so we're technically risking
overflow, but having 2^32 animations seems unlikely.
2021-09-22 13:04:10 +02:00
Ray
0e037555fe Update raylib.h 2021-09-22 12:59:40 +02:00
raysan5
7d995d95eb Merge branch 'master' of https://github.com/raysan5/raylib 2021-09-21 15:31:35 +02:00
raysan5
a09311a8fc Tweaks 2021-09-21 15:31:26 +02:00
Uneven Prankster
339fdf4c31
Add up argument to DrawBillboardPro (#1941)
* Add `up` argument to `DrawBillboardPro`

* Replace tab with proper spaces
2021-09-21 15:22:30 +02:00
raysan5
c96de3a23a ADDED: GetTouchPointId(index) #1972 2021-09-21 15:11:33 +02:00
Tommi Sinivuo
3c55f067a8
Add SetRandomSeed(unsigned int seed) function (#1994)
Specifying a fixed seed for the random number generator is often
used in games for various reasons.

By adding an api function for seeding the random number generator
we solve two different problems regarding the seeding:

1) The underlying RNG implementation does not leak to client code
   (as would be the case if we called srand directly from the
   client code)
2) Seeding the RNG would be simple from other programming languages
   (especially in cases where calling libc functions is non-trivial)
2021-09-17 21:26:21 +02:00
raysan5
72983d4e20 Typo 2021-09-10 19:01:24 +02:00
Ray
803094f41f REVIEWED: Touch input system #1975 #1960
- ADDED: `GetTouchPointCount()` to core module, removed from gestures module.
 - Support multiple touch points: `MAX_TOUCH_POINTS`.
2021-09-10 15:19:12 +02:00
Ray
9362eaf9c6 REVIEWED: Naming: length vs size 2021-09-01 23:40:51 +02:00
Ray
6e76baa6a9 WARNING: BREAKING: RENAMED: Font struct variables
RENAMED: GetCodepointsCount() -> GetCodepointCount()
RENAMED: GetTouchPointsCount() -> GetTouchPointCount()
2021-09-01 23:11:31 +02:00
Richard Smith
cac856119c
Change GetColor to take unsigned int (#1954) 2021-08-26 17:31:01 +02:00
Ray
d98779abef Minor tweak to avoid false error logs 2021-08-22 01:07:37 +02:00
Ray
aefdb9f9cf REMOVED: Old function names defines
As far as next raylib version will be 4.0, no backward compatibility hacks will be maintained.
2021-08-21 23:57:41 +02:00
Ray
1b4c58b66f WARNING: BREAKING: Use frameCount on audio
This is a big change for optimization and a more professional understanding of audio. Instead of dealing with samples, now we deal with frames, like miniaudio does, so, avoiding continuous conversions from samples to frames.
2021-08-16 11:06:31 +02:00
raysan5
462e7aec52 Updated RAYLIB_VERSION to 4.0-dev
Several breaking changes have been done lately so I think it's better to mark raylib for next release as 4.0.
2021-08-15 13:25:14 +02:00
raysan5
aae60e1e44 REVIEWED: extern "C" definition position for consistency
Note that `extern "C"` calling convention only affects objects that need to be seen by the linker, in our case only functions... but it would also be required by global variables exposed, if any.
2021-08-15 13:02:53 +02:00
raysan5
621a8766a8 WARNING: BREAKING: Renamed CharInfo to GlyphInfo and more...
This commit introduces some breaking changes for library consistency, hopefully not too dramatic... Here the full list:
 - RENAMED: struct `CharInfo` to `GlyphInfo`, actually that's the correct naming for the data contained. It contains the character glyph metrics and the glyph image; in the past it also contained rectangle within the font atlas but that data has been moved to `Font` struct directly, so, `GlyphInfo` is a more correct name.
 - RENAMED: `CodepointToUtf8()` to `CodepointToUTF8()`, capitalization of UTF-8 is the correct form, it would also require de hyphen but it can be omitted in this case.
 - RENAMED: `TextToUtf8()` to `TextCodepointsToUTF8` for consistency and more detail on the functionality.
 - ADDED: `GetGlyphInfo()` to get glyph info for a specific codepoint
 - ADDED: `GetGlyphAtlasRec()` to get glyph rectangle within the generated font atlas
 - Some additional tweaks for consistency
2021-08-11 21:16:39 +02:00
raysan5
b55418effd ADDED: DrawTextPro() with text rotation support 2021-08-11 18:31:56 +02:00
raysan5
5a259fa10f WARNING: REMOVED: DrawTextRec() and DrawTextRecEx()
- DrawTextRec() and DrawTextRecEx() have been moved to example, those functions could be very specific depending on user needs so it's better to give the user the full source in case of special requirements instead of allowing a function with +10 input parameters.
2021-08-11 18:31:32 +02:00
Ryan Roden-Corrent
ef9fdd0fa5
Document Get{Key,Char}Pressed return value. (#1909)
I think it is useful to know what the empty behavior is in cases where
you are enumerating key presses (e.g. implementing "press any key to
continue").
2021-08-10 18:38:32 +02:00
raysan5
5e63cd3c97 ADDED: GenMeshCone() #1903 2021-08-08 11:29:24 +02:00
raysan5
5b6d83b533 REVIEWED: rlgl defines for consistency 2021-07-31 19:46:44 +02:00
raysan5
b805754aa1 REVIEWED: Avoid bool type collisions 2021-07-31 18:10:26 +02:00
raysan5
b4fddf146b REVIEWED: Added new mechanism to avoid data types collision between modules that share same data types and can be used in standalone mode 2021-07-30 13:44:52 +02:00
raysan5
8b7f43f89b WARNING: BREAKING CHANGE: rlgl complete decoupling from raylib -WIP-
rlgl has been redesigned to avoid any dependency to `raylib` or `raymath`, all functions using some of those libs have been reviewed.
 - REMOVED: `Texture2D`, `Shader` structs dependency
 - REMOVED: `Vector3`, `Matrix` structs dependency
 - REMOVED: raymath functions dependency, all required math is implemented in rlgl
 - ADDED: `rlMatrix` custom rlgl type
 - ADDED: `utils.c`: `rlMatrixFromMatrix()` and `rlMatrixToMatrix()` for a safe conversion between raylib<->rlgl matrix types
 - ADDED: `rl` prefix to all `rlgl` structs
 - Other small tweaks here and there
2021-07-29 21:57:50 +02:00
raysan5
0c3902b543 ADDED: GetModelBoundingBox()
Reorganized models functionality, it still needs some review...
2021-07-28 13:15:10 +02:00
raysan5
efba81442a Update link address for miniaudio 2021-07-03 21:25:05 +02:00
raysan5
9e7ca41f58 Remove trailing spaces 2021-06-30 16:39:07 +02:00
Ray
e5cf3f9555 WARNING: BREAKING: Functions renamed for consistency
RENAMED: GetTextureData() -> LoadImageFromTexture()
RENAMED: GetScreenData() -> LoadImageFromScreen()
2021-06-28 09:39:31 +02:00
raysan5
8eb7cf1fee REVIEWED: Enum values descriptions 2021-06-26 22:13:45 +02:00
raysan5
2f75657350 WARNING: REMOVED: Some deprecated function names mapping
Some functions/values have been deprecated for long time but some mapping was kept for convenience. Some of those mappings have been removed...
2021-06-26 21:07:00 +02:00
Ray
d4c03b47ec REVIEWED: LoadShader() and default locations
Reviewed locations descriptions
2021-06-25 00:46:14 +02:00
Ray
3db26f82ea WARNING: BREAKING: Functions renamed!
RENAMED: GetCodepoints() -> LoadCodepoints(), now codepoint array data is loaded dynamically instead of reusing a limited static buffer.
ADDED: UnloadCodepoints() to safely free loaded codepoints
RENAMED: GetNextCodepoint() -> GetCodepoint()
2021-06-23 09:58:49 +02:00
Ray
429c5a9a9a Review and un-expose InitTimer()
Actually it's not required for SUPPORT_CUSTOM_FRAME_CONTROL
2021-06-22 20:26:59 +02:00
Ray
7f2a071c51 Formatting review 2021-06-22 20:14:44 +02:00
Adrian Guerrero Vera
96d5dd24aa
core: added GetMouseDelta() (#1832)
* core: added `GetMouseDelta()`

Thanks to previousPosition added by raysan it is now possible to create the GetMouseDelta() function.

Returns a Vector2 with the difference between the current and previous position of the mouse in a frame.

Useful for creating camera scrolling, among others.

* Added changes noted by raysan
2021-06-21 00:11:27 +02:00
Ray
e07054d0d4 RENAMED: SwapBuffers() -> SwapScreenBuffer()
Avoid possible symbol collisions
2021-06-17 12:47:03 +02:00
Ray
19b71f5f13 WARNING: Exposed SUPPORT_CUSTOM_FRAME_CONTROL #1729 2021-06-17 12:17:50 +02:00
Ray
4decbb2586 RENAMED: MeshTangents() -> GenMeshTangents()
RENAMED: MeshBinormals() -> GenMeshBinormals()
2021-06-17 00:04:24 +02:00
Ray
b188008a1c Review code formatting 2021-06-10 18:00:44 +02:00
Ray
7bc2e922c9 Review some comments 2021-06-10 17:49:55 +02:00
Ray
b0dcdf688f Reviewed functions description
Replaced: Returns -> Get
2021-06-10 17:43:58 +02:00
Ray
d3387c952a Reviewed Input variables and comments 2021-06-10 17:11:31 +02:00
Ray
3643974949 Corrected bug on enum 2021-06-10 11:38:02 +02:00
Ray
8980bcfe4b Added some enum comments 2021-06-10 11:31:34 +02:00
raysan5
e95d8bc655 Minor format tweaks 2021-06-05 12:33:05 +02:00
Ray
e00d2439b9 WARNING: BREAKING: Consistency renamings
RENAMED: InitAudioStream() -> LoadAudioStream()
RENAMED: CloseAudioStream() -> UnloadAudioStream()
2021-06-03 23:36:47 +02:00
Crydsch
edeaff4bd4
Better collisions (#1803)
* review collisions ray-box and ray-sphere

* Applied raysan's refactor
Improved GetRayCollisionBox

* Replace GetRayCollisionGround with GetCollisionQuad

* Update example core_3d_picking

* Update example models_loading

* Fixed issues after merge

* remove debug stuff

Co-authored-by: Cry dsch <chris.obo@gmx.net>
2021-06-03 20:15:27 +02:00
Marco G. Maia
1a7dace57e
Update docs for supported blend modes (#1801) 2021-06-01 15:00:19 +02:00
Ray
0870295a7c RENAMED: enum Gestures -> Gesture
Consistency tweak
2021-05-31 20:40:27 +02:00
Ray
1c5de9721a WARNING: BREAKING: RENAMED: RayHitInfo to RayCollision #1781
- RENAMED: RayHitInfo to RayCollision
- RENAMED/REDESIGNED: Multiple Ray collision functions to be more consistent and return RayCollision data -WIP-
2021-05-31 11:41:56 +02:00
Ray
71995d52b3 REVIEWED: exit() on LOG_FATAL instead of LOG_ERROR #1796 2021-05-30 18:02:06 +02:00
Ray
e3ba11bead Review some comments 2021-05-29 13:54:05 +02:00
Ray
7959d95db0 Review raylib structs comments 2021-05-25 23:19:03 +02:00
Ray
9f45fea31e Remove line break in DrawTextRecEx() 2021-05-25 11:59:34 +02:00
Ray
03710c9d8e Some code tweaks for consistency 2021-05-22 16:54:04 +02:00
Ray
5765b7895c Minor comments tweaks 2021-05-22 14:35:10 +02:00
raysan5
60ca8acd0a Update version to 3.8-dev to note breaking changes
Some breaking changes were introduced lately, it's better to note that current version is not 3.7 anymore...
2021-05-21 22:59:00 +02:00
Ray
23a08a483e WARNING: RENAMED: IsMusicPlaying() -> IsMusicStreamPlaying() 2021-05-20 19:27:04 +02:00
Ray
e401d5c48e WARNING: RENAMED: MeshBoundingBox() -> GetMeshBoundingBox()
Renamed for consistency with other function in raylib.
2021-05-20 19:24:28 +02:00
Ray
9360e4e2c1 Comment minor tweak 2021-05-20 19:14:42 +02:00
Ray
6bd63de8d0 Reviewed latest PR
REMOVED: DrawBillboardEx()
2021-05-11 01:02:53 +02:00
nobytesgiven
ac204a11f7
Redesigned billboards - added rotation/pro functions (#1759)
* Redesigned billboards - added rotation/pro functions

* updated parameters

Co-authored-by: nobytesgiven <nobytesigiven@github.com>
2021-05-11 00:55:43 +02:00
Lambert Wang
e39e45824d
Add RenderPolyLinesEx routine (#1758)
Co-authored-by: Lambert Wang <lambert.ww@gmail.com>
2021-05-10 20:08:58 +02:00
Lambert Wang
2545f62565
Added support for additional mouse buttons (#1753)
* Added support for additional mouse buttons

* Renamed mouse button enum

Co-authored-by: Lambert Wang <lambert.ww@gmail.com>
2021-05-08 18:26:24 +02:00
Ray
a41ed986bd Expose RAYLIB_VERSION in raylib.h #1747 2021-05-04 11:20:47 +02:00
Ray
e5708a8f36 Comment tweak 2021-05-03 19:05:53 +02:00
Rabia Alhaffar
399894ac90
Fixed definition of UNCOMPRESSED_R8G8B8A8 (#1740) 2021-04-27 20:17:47 +02:00
Ray
a44815e939 REMOVED: GenMeshDefault() 2021-04-26 00:36:13 +02:00
Ray
7ad17386f6 Update raylib.h 2021-04-23 17:24:25 +02:00
Ray
dcf52c132f Remove trail spaces 2021-04-22 18:55:24 +02:00
Ray
ac79d22a9b Reviewed file comments 2021-04-21 00:41:55 +02:00
Ray
bb743e8c6e ADDED: UpdateMeshBuffer() 2021-04-20 12:16:16 +02:00
Ray
b3f75b91ff REDESIGNED: Vr stereo mode 2021-04-06 23:23:03 +02:00
Ray
84d0d21f23 Reviewed Vr stereo 2021-04-06 23:06:03 +02:00
Ray
71b86bf4d0 REDESIGNED: Vr stereo rendering 2021-04-06 22:49:41 +02:00
Ray
109d00cb14 Reorganized shaders functions 2021-04-06 13:10:12 +02:00
Ray
551944e15b Minor comment tweaks 2021-04-06 13:04:15 +02:00
raysan5
b52cd8f605 Reorganized functions by module 2021-04-05 13:35:59 +02:00
raysan5
4c9d2e719e Merge branch 'master' of https://github.com/raysan5/raylib 2021-04-04 14:59:29 +02:00
raysan5
66f3434571 REDESIGNED: Shapes texture/rec moved to shapes module 2021-04-04 14:59:17 +02:00
Rob Loach
d58b7b509e
Make SaveFile* callbacks return a boolean (#1697) 2021-04-03 08:56:42 +02:00
raysan5
c21baf0d92 ADDED: GenMeshDefault() #1556 2021-04-02 15:56:35 +02:00
raysan5
aed0fee2ca Remove trailing spaces 2021-04-01 20:24:33 +02:00
raysan5
cdc3754449 ADDED: Support model normal matrix location #1691 2021-03-31 20:44:16 +02:00
raysan5
23a764190e ADDED: LoadShaderFromMemory() #1690 2021-03-28 20:12:48 +02:00
raysan5
bc6b16beb2 REVIEWED: DrawTexturePoly() 2021-03-28 20:07:59 +02:00
Ray
f9bab14fdb REVIEWED: DrawMeshInstanced() 2021-03-26 00:12:29 +01:00
Ray
cba412cc31 WARNING: BREAKING: rlgl redesign -WIP-
rlgl module has been completely redesigned to move Mesh/Material structures to [models] module. Still some work to do, broken elements:
 - [models] OpenGL 1.1 mesh rendering: DrawMesh()
 - [models] Mesh Instancing: DrawMeshInstanced()
 - [models] Stereo rendering: DrawMesh()
 - [models] GL_FLOAT, GL_UNSIGNED_INT exposed
 - [models] GenMeshCustom()
 - [rlgl] GenTexture*() functions removal?
2021-03-25 14:28:12 +01:00
chriscamacho
9569d6a802
Add DrawTexturedPoly and example (#1677)
* adds DrawTexturedPoly with example

* the actual example ... ahem

* moved DrawTexturePoly to textures function and example
NB function name changed to fit with other DrawTextureXXX functions
(no "d" )

Co-authored-by: codifies <you@example.com>
2021-03-25 14:22:10 +01:00
Ray
bb73a8089a Reviewed DrawFPS() comment 2021-03-24 17:06:32 +01:00
Ray
9bea64b5e4 REMOVED: DrawGizmo()
This is a very simple and specific implementation that should be better addressed by the users
2021-03-24 17:02:40 +01:00
Ray
2ce28f75ad WARNING: BREAKING: REDESIGNED: rlgl module
- Many functions renamed to follow rl*() convention
- Some internal functions exposed in the API
- Some functionality moved to other modules
- Reorganized all functions by categories
- Make sure it keeps working with OpenGL 1.1 and 2.1
2021-03-22 20:45:04 +01:00
Ray
24dae29a03 Review latest PR and some formatting 2021-03-22 20:41:33 +01:00
Jeffery Myers
2c0a533948
[AUDIO] Music Looping enhancements (#1665)
* Add loop functions for music files.
Tell xm tracker to loop tracker when loop state changes.
Don't let looped xm tracker streams restart, they are infinite
Use modulo to make time tracker for xm looped streams work correctly.

* Remove loop functions, set XM loop in update based on flag.
Formatting cleanups.

Co-authored-by: Jeffery Myers <JefMyers@blizzard.com>
2021-03-22 20:36:13 +01:00