Updated the VSCode Makefile to allow compilation of multiple .c files instead of just one (main.c).
- Replaced `SRC` and `OBJS` definitions to dynamically include all .c and .h files in the project.
- This change enables automatic handling of any number of source files specifically in the VSCode setup.
* Update raylib_api.* by CI
* Disable GPU skinning on MacOS
Add GPU skinning example to MSVC Projects.
* Update raylib_api.* by CI
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Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
* Update CMakeLists.txt
Add missing link flags
* Update README.md
Remove unneeded flag because this flag is defined in the updated CMakeList file
* Update CMakeLists.txt
Currently, when building, the cmake example in projects/CMake gives this
warning, with CMake 3.30.2
CMake Warning (dev) at /usr/share/cmake/Modules/FetchContent.cmake:1953 (message):
Calling FetchContent_Populate(raylib) is deprecated, call
FetchContent_MakeAvailable(raylib) instead. Policy CMP0169 can be set to
OLD to allow FetchContent_Populate(raylib) to be called directly for now,
but the ability to call it with declared details will be removed completely
in a future version.
Call Stack (most recent call first):
CMakeLists.txt:20 (FetchContent_Populate)
This warning is for project developers. Use -Wno-dev to suppress it.
Changing FetchContent_Populate to FetchContent_MakeAvailable didn't
cause any issues I could observe when building. I'm not sure why it
wasn't like that to begin with.
This could potentially be a breaking change, for consistency, now every possible desktop backend has the proper name assigned: GLFW, SDL, RGFW
raylib build system has been reviewed to fallback to `PLATFORM_DESKTOP_GLFW` by default when `PLATFORM_DESKTOP` defined
* Update raylib_api.* by CI
* Fix warnings when building examples in MSVC 2022
* fix auto-format that sneaked in there.
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Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
* Add a function to clone a sound and share data with another sound.
* rename items based on feedback
* PR Feedback, use custom unload for sound alias, not variant of normal sound unloading
* sound_multi example
* Add GenImageGradientSquare to allow square gradients
* Fix GenImageGradientSquare and add to textures_image_generation example
* Remove params from GenImageGradientSquare
* Start 2d lights example.
* finish example
* update image.
* Cleanup render textures
* Fixes to handle shadows on edges that are near to the light better.
* tabs
* move to shapes
Co-authored-by: Jeffery Myers <JefMyers@blizzard.com>
* new models_magicavoxel_loading example
* Portable header-only file "magicavoxel_loader.h" for MagicaVoxel loader example.
* models_magicavoxel_loading example added to CMakeLists.txt and Makefile
* fix models_magicavoxel_loading example for linux.
* * vox_loader into "src/external/vox_loader.h"
* vox file support for "models.c"
* updated example "models/models_magicavoxel_loading.c"
* * Fix Vox_FreeArrays (removed memory leak)
* * removed magicavoxel_loader.h
* * Revert vs2019 solution
* * vox_loader.h -> Support custom memory allocators
* vox_loader.h -> Reverse Y<>Z for left to right handed system
* models/models_magicavoxel_loading.c -> fix model center
* * vox_loader.h -> Removed Raylib dependencies
* * Changed Vox_LoadFileName to Vox_LoadFromMemory
* VS2019 models_mesh_magicavoxel_loading.vcxproj added
* vs2019 project rename models_loading_vox
* Match build-windows.bat changes
The location for manual setting of the vcvarsall.bat location moved to line 38 in the latest change.
* Update flags for clean x64/x86 building
std:c11 is required for initialization features used in raylib. UTF-8 for consistency in contemporary systems. /W3 gets rid of puzzling slack byte and linker in-lining warnings. /sdl for some insecure library usages in the user code that beginners should learn about early.
* 2021-10-01 core_basic_windows.c adjustment
1. The press F6 message and the placement of the compiled executable statement are incorrect for the scripts case.
2. <raylib.h> because "raylib.h" is meaningful only when compiling inside raylib/src/ folder.
3. main(void) to get rid of a novice-confusing warning.
* Match build-windows.bat changes
The location for manual setting of the vcvarsall.bat location moved to line 38 in the latest change.
* Update flags for clean x64/x86 building
std:c11 is required for initialization features used in raylib. UTF-8 for consistency in contemporary systems. /W3 gets rid of puzzling slack byte and linker in-lining warnings. /sdl for some insecure library usages in the user code that beginners should learn about early.
raylib modules have been slightly renamed to add some identity and note that they are independent modules that can be used as standalone separate parts of raylib if required.
The renamed modules are:
- `core` -> `rcore`
- `shapes` -> `rshapes`
- `textures` -> `rtextures`
- `text` -> `rtext`
- `models` -> `rmodels`
- `camera` -> `rcamera`
- `gestures` -> `rgestures`
- `core` -> `rcore`
All the build systems has been adapted to this change.
* new models_magicavoxel_loading example
* Portable header-only file "magicavoxel_loader.h" for MagicaVoxel loader example.
* models_magicavoxel_loading example added to CMakeLists.txt and Makefile
* fix models_magicavoxel_loading example for linux.
* * vox_loader into "src/external/vox_loader.h"
* vox file support for "models.c"
* updated example "models/models_magicavoxel_loading.c"
* * Fix Vox_FreeArrays (removed memory leak)
* * removed magicavoxel_loader.h
* * Revert vs2019 solution
After lot of investigation, I'm afraid I'm removing official UWP support from raylib, I'll keep the current implementation in a separate branch (UWP), just in case. It seems Microsoft is trying to replace UWP in the long term, they announced lack of support for the new WinUI 3 and they seem to be moving to Windows App SDK.
Also, on current implementation, the code is divided between raylib and the example, requiring multiple callback hooks, making it difficult to follow and maintain.
And realistically speaking, raylib is probably not the best option for anyone willing to target UWP, neither Xbox consoles.
Mostly typecasts, and some int to unsigned short changes, and including the windsock 2 library in the examples.
Co-authored-by: Jeffery Myers <JefMyers@blizzard.com>
1) use the latest windows SDK not a specific one.
2) use the project dir as the root for the include dir for raylib, to help if the project is ever included in some other solution.
Most warning were related to types conversion (casting required) and unsigned/signed types comparisons.
Added preprocessor directives (_CRT_SECURE_NO_DEPRECATE; _CRT_NONSTDC_NO_DEPRECATE) to avoid warnings about unsafe functions, those functions are safe while used properly and recommended alternatives are MS only.
Some external libraries still generate warnings.
* First draft of UWP rework.
* Read desc
- Moved UWP specific functions to uwp_events.h
- Removed BaseApp.
- Implemented example UWP lifecycle.
* Added GIF recording and screenshot support.
* Character inputs and filesystem stuff
* Fix game closing on Xbox when B is pressed.
* Fix the gamepad binding hack
* Add as many keys as I believe are possible.
* Implemented mouse locking of a sort.
* Remove rogue todo, the rest are for a game dev using this example.
* Implemented touch how I "think" it should work. I cant test this.
* Review.
We didn't use the latest version, but a compatible version, which is established by raylib-config-version.cmake.
It's ok to have a minimal version, so revert b7c0d5b6dd.
NOTE: When building for 64bit in raylib static mode, CloseWindow() symbol collides with user32.lib symbol. No solution for that at the moment, just compile raylib as shared library (raylib.dll), actually it can be chosen on project configurations.
* new linux makefile for Android portages
* Revert "projects: CMake: bump up minimal raylib version (#983)"
This reverts commit 82306af111.
* new PR for upstream
* for Raysan