Hugo
9bf7699624
[examples] Added shapes_kaleidoscope ( #5233 )
...
* ADDED: example: `shapes_kaleidoscope`
* Add line reflection
* Updated with `rexm update`
* Follow raylib's conventions
2025-10-08 00:10:43 +02:00
Jopestpe
4cfae99a74
[examples] Added shapes_triangle_strip ( #5240 )
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* [examples] Add shapes_triangle_strip
* Remove functions
2025-10-07 20:25:22 +02:00
Jopestpe
b99a6cc6bd
[examples] Added shapes_recursive_tree ( #5229 )
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* ADDED: example: shapes_recursive_tree
* [examples] Added shapes_recursive_tree
* [examples] shapes_recursive_tree: adjustments
* Reduced tree depth from 12 to 10
* new shapes_recursive_tree.png
* follow the conventions
* follow the conventions 2
2025-10-06 22:35:18 +02:00
Ray
718a841cfb
REXM: Update examples
2025-10-02 13:54:11 +02:00
Ray
377853bb32
REXM: Updated new examples requried files
2025-10-02 13:16:00 +02:00
Jopestpe
1cdf1dcbbe
[examples] Add models_geometry_textures_cube ( #5221 )
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* ADDED: example: models_geometry_textures_cube
* FIXED: example: models_geometry_textures_cube - removed leftover TODO and aligned title with header
2025-10-01 18:31:53 +02:00
Luís Almeida
f680776941
feat:Added DrawLineDashed() and a new example explaining how to use this new function. ( #5222 )
2025-10-01 11:43:38 +02:00
zero
56e32f2c3e
ADDED: example: shapes_bullet_hell ( #5218 )
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* add shapes_bullet_hell example
* adjust example count
2025-09-30 11:59:44 +02:00
Tim Little
c551fb7118
Add models_basic_voxel example ( #5212 )
2025-09-28 23:40:09 +02:00
Ray
7d780d18b5
REVIEWED: New example format and requirements: core_input_actions #5211
2025-09-28 23:31:07 +02:00
Jett
a2a22e5e48
ADDED: example: core_input_actions ( #5211 )
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* adding core_input_actions
action based input API vs direct input, allows remapping of buttons or keys to an action.
* adjusted formatting.
* updates for struct name
and fixed a typo
2025-09-28 23:02:53 +02:00
Ray
4f9b933b34
REXM: Update examples; text_unicode_emojis requires additional resources on Web
2025-09-24 10:17:34 +02:00
Ray
068978d5b3
REXM: RENAME: example: models_gpu_skinning --> models_animation_gpu_skinning
2025-09-14 10:26:04 +02:00
Ray
36824b6c0a
REXM: ADDED: example: core_undo_redo
2025-09-13 20:58:27 +02:00
Ray
b8420d4821
REXM: Update examples
2025-09-13 10:46:14 +02:00
Ray
adac5f7770
REXM: RENAME: example: shaders_write_depth --> shaders_depth_writing
2025-09-13 10:41:25 +02:00
Ray
109b3b2d2e
REXM: ADDED: example: text_inline_styling
2025-09-10 18:31:49 +02:00
Ray
ffe74658ab
REXM: ADDED: example: core_render_texture
2025-09-10 18:26:43 +02:00
Ray
ef0dd5f774
REXM: Updated examples after some renames
2025-09-08 21:01:59 +02:00
Ray
c7f8843200
REXM: RENAME: example: shaders_eratosthenes --> shaders_eratosthenes_sieve
2025-09-08 20:37:27 +02:00
Ray
851bb3120d
REXM: RENAME: example: shaders_view_depth --> shaders_depth_rendering
2025-09-08 20:37:11 +02:00
Ray
adda398e65
REXM: RENAME: example: shapes_easings_rectangle_array --> shapes_easings_rectangles
2025-09-08 20:36:48 +02:00
Ray
5ac0539481
REXM: RENAME: example: shapes_easings_box_anim --> shapes_easings_box
2025-09-08 20:36:41 +02:00
Ray
84baaa6ee7
REXM: RENAME: example: shapes_easings_ball_anim --> shapes_easings_ball
2025-09-08 20:36:29 +02:00
Ray
ede4547015
REXM: RENAME: example: models_draw_cube_texture --> models_textured_cube
2025-09-08 20:35:37 +02:00
Ray
d8f3b51a3f
REXM: RENAME: example: models_animation --> models_animation_playing
2025-09-08 20:35:27 +02:00
Ray
4a23ed698f
REXM: RENAME: example: shaders_raymarching --> shaders_raymarching_rendering
2025-09-08 20:34:48 +02:00
Ray
f4f3325e1e
REXM: RENAME: example: shaders_spotlight --> shaders_spotlight_rendering
2025-09-08 20:34:33 +02:00
Ray
11ca32493a
REXM: RENAME: example: shaders_lightmap --> shaders_lightmap_rendering
2025-09-08 20:34:16 +02:00
Ray
07070b81e8
REXM: RENAME: example: shaders_shadowmap --> shaders_shadowmap_rendering
2025-09-08 20:33:36 +02:00
Ray
6afc608477
REXM: RENAME: example: shaders_normal_map --> shaders_normalmap_rendering
2025-09-08 20:33:18 +02:00
Ray
4cf4c6645e
REXM: RENAME: example: shaders_hybrid_render --> shaders_hybrid_rendering
2025-09-08 20:30:45 +02:00
Ray
14bef50464
REXM: RENAME: example: shaders_deferred_render --> shaders_deferred_rendering
2025-09-08 20:30:26 +02:00
Ray
ab3e99fd30
REXM: RENAME: example: models_cubicmap --> models_cubicmap_rendering
2025-09-08 20:30:07 +02:00
Ray
463d069eff
REXM: RENAME: example: models_heightmap --> models_heightmap_rendering
2025-09-08 20:29:53 +02:00
Ray
b67e7ffc44
REXM: RENAME: example: shapes_draw_circle_sector --> shapes_circle_sector_drawing
2025-09-08 20:28:17 +02:00
Ray
16fbca2e8b
REXM: RENAME: example: shapes_draw_rectangle_rounded --> shapes_rounded_rectangle_drawing
2025-09-08 20:27:00 +02:00
Ray
8544020023
Update required files for example rename
2025-09-07 11:47:58 +02:00
Ray
1bbd4c3566
REXM: RENAME: example: shapes_draw_ring --> shapes_ring_drawing
2025-09-07 11:19:29 +02:00
Ray
c0234e5e3d
REXM: RENAME: example: textures_sprite_anim --> textures_sprite_animation
2025-09-07 11:14:56 +02:00
Ray
e21093d434
REXM: RENAME: example: core_input_gestures_web --> core_input_gestures_testbed
2025-09-04 15:59:53 +02:00
Ray
c17f82a78c
REMOVED: core_basic_window_web
...
The example is not following examples conventions and it will be moved to `others` with a new name
2025-09-04 15:43:54 +02:00
Ray
d97e0a8ac7
REXM: RENAME: example: shaders_texture_drawing --> shaders_texture_rendering
2025-09-04 11:27:32 +02:00
Ray
41dee9e9f9
REXM: RENAME: example: shaders_fog --> shaders_fog_rendering
2025-09-04 11:12:01 +02:00
Ray
3cbe911613
REXM: RENAME: example: models_billboard --> models_billboard_rendering
2025-09-04 11:04:00 +02:00
Ray
b17936de22
REXM: RENAME: example: models_billboard --> models_billboard_rendering
2025-09-04 10:55:48 +02:00
Ray
a7e62e73d8
REXM: REMOVE: example: core_loading_thread
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This example was POSIX only and had some special requirements for web, it made it more difficult to be managed from collection standard examples format.
It will be re-added in the `others` category, that is not processed for web.
2025-09-03 19:00:33 +02:00
Ray
5cbe013273
REXM: RENAME: example: models_skybox --> models_skybox_rendering
2025-09-03 18:48:20 +02:00
Ray
d8ee8a45c4
REXM: RENAME: example: textures_draw_tiled --> textures_tiled_drawing
2025-09-03 18:45:50 +02:00
Ray
33327760f1
REXM: RENAME: example: text_draw_3d --> text_3d_drawing
2025-09-03 18:43:17 +02:00
Ray
785ad4015c
REXM: RENAME: example: textures_polygon --> textures_polygon_drawing
2025-09-03 18:40:53 +02:00
Ray
cadd28e5a0
REXM: RENAME: example: text_raylib_fonts -> text_sprite_fonts
2025-09-03 18:33:33 +02:00
Ray
64d6a90d48
REXM: RENAME: example: text_unicode --> text_unicode_emojis
2025-09-03 18:14:47 +02:00
Ray
cf61a8b888
REXM: Update examples report
2025-09-02 18:38:20 +02:00
Ray
47db1da9ea
REXM: RENAMED: example: core_3d_fps_controller to core_3d_camera_fps
2025-08-25 20:58:09 +02:00
Ray
4d0c3affaa
REXM: Update examples and lists
2025-08-24 10:53:47 +02:00
Ray
a8dfd9db76
REXM: RENAMED: shaders_normalmap --> shaders_normal_map
2025-08-18 14:35:04 +02:00
Ray
13e384ce71
Merge pull request #5004 from nezvers/example_quake_controller
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[examples] New example: `core_3d_fps_controller`
2025-08-12 09:54:23 +02:00
Ray
a06962ee38
Merge branch 'master' into normalmap_example
2025-08-07 17:17:12 +02:00
Ray
d8952958db
Update Makefile
2025-08-04 13:23:14 +02:00
Ray
6b0174d034
REVIEWED: Examples Makefile to locate examples list: #EXAMPLES_LIST_*
2025-08-01 18:58:05 +02:00
JoeCheong
f3854cb406
Fixed typo
2025-07-22 11:39:24 -07:00
Joecheong2006
f1714a6234
[examples]: New shapes example - double pendulum
2025-07-21 14:59:51 -07:00
sir-irk
510dc763e9
adding normal map example
2025-07-08 05:05:30 -05:00
Agnis Aldiņš "NeZvērs
eee9dd8c94
Example: core_3d_fps_controller
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Quake like camera animations and strafe jump movement
2025-06-23 13:03:35 +03:00
Hamza RAHAL
3f228f4594
[examples] : adding new fancy clock
2025-06-03 11:40:44 +02:00
Ray
ab901c58bb
Merge pull request #4881 from Bigfoot71/raylib-sound-positioning
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[examples] Add 3D sound spatialization example
2025-04-12 20:55:29 +02:00
Bigfoot71
d5733ffb9a
update example makefiles
2025-04-09 18:09:32 +02:00
Ray
a5639bb186
Merge pull request #4861 from luis605/view-depth-texture
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[examples] Added new shader example: `shader_depth_texture`
2025-04-09 17:57:20 +02:00
Jonathan Marler
336fd78f74
Add core_highdpi example
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This example enables HIGHDPI and renders a scale showing how the logical
size compares to the pixel size of the window.
2025-03-28 16:48:21 -06:00
luis605
8ec52e3b25
Added example to build system
2025-03-26 19:47:45 +00:00
luis605
eeda7a4b82
Added shaders_view_depth example to the build system
2025-03-26 17:41:04 +00:00
Ray
256953957f
Update Makefile
2025-02-25 11:43:25 +01:00
Colleague Riley
c34ef35433
Update RGFW and ensure it's consistent with the GLFW backend ( #4783 )
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* add PLATFORM_WEB_RGFW
* fix some bugs
* fix web_rgfw gamepad
* send fake screensize
* fix gamepad bugs (linux) | add L3 + R3 (gamepad)
* fix?
* update RGFW (again)
* update raylib (merge)
* fix xinput stuff
* delete makefile added by mistake
* update RGFW
* update RGFW (rename joystick to gamepad to avoid misunderstandings
* update RGFW (fix X11 bug)
* update RGFW
* use RL_MALLOC for RGFW
* update RGFW (fixes xdnd bug)
* fix some formating
* Update RGFW
* update RGFW
* undo change
* undo change
* undo change
* undo change
* have .scroll be 0 by default
* update RGFW
* update RGFW
* update RGFW
* fix year
* fix wasm key event bug
* update RGFW
* link to IOKit
* update
2025-02-21 12:32:09 +01:00
Anstro Pleuton
7bfc8e8ca7
[example] Add shaders_rounded_rectangle example ( #4719 )
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* Add shaders_rounded_rectangle example
* Minor tweaks to example template (add star, more)
* Combine shaders
* Fix changes after review
---------
Co-authored-by: Anstro Pleuton <anstropleuton@github.com>
2025-01-23 10:51:36 +01:00
Ray
2c50da9a6a
REVIEWED: -sASSERTIONS usage by linker #4717
2025-01-21 19:18:23 +01:00
Ray
da5a868e2a
REMOVED: example: core_gamepad_info
2025-01-12 18:21:59 +01:00
Ray
2f6230e366
Formatting review and examples review
2025-01-12 18:02:36 +01:00
Ray
a1896c7a90
REVIEWED: Code/Web-Makefile formatting
2025-01-12 16:19:10 +01:00
Ray
fa0eada61a
Update year to 2025
2025-01-01 00:02:52 +01:00
Colleague Riley
58004723d8
[rcore][RGFW] Add new backend option: PLATFORM_WEB_RGFW and update RGFW ( #4480 )
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* add PLATFORM_WEB_RGFW
* fix some bugs
* fix web_rgfw gamepad
* send fake screensize
* fix gamepad bugs (linux) | add L3 + R3 (gamepad)
* fix?
* update RGFW (again)
* update raylib (merge)
* fix xinput stuff
* delete makefile added by mistake
* update RGFW
* update RGFW (rename joystick to gamepad to avoid misunderstandings
* update RGFW (fix X11 bug)
* update RGFW
* use RL_MALLOC for RGFW
* update RGFW (fixes xdnd bug)
* fix some formating
2024-12-18 12:03:42 +01:00
Ray
de6c09ee7a
WARNING: REVIEWED: Use libraylib.web.a naming on PLATFORM_WEB
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This change allows to have in same directory (currently `raylib/src`) two raylib build versions: Desktop and Web
2024-12-18 11:45:55 +01:00
Asdqwe
93a67417b3
Fix examples Makefile PLATFORM define ( #4582 )
2024-12-08 12:46:43 +01:00
Ray
5e6cdf3a73
Update emsdk path on Windows to match new raylib installer package
2024-11-14 18:41:37 +01:00
Everton Jr.
00396e3436
[rcore] Clipboard Image Support ( #4459 )
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* [rcore] add 'GetClipboardImage' for windows
* [rcore] GetClipboardImage removed some unneeded defines
* [rcore] PLATFORM_SDL: create a compatility layer for SDL3
* external: add win32_clipboard.h header only lib
* [rcore] using win32_clipboard on platforms rlfw and rgfw
* [rcore] fix warnings in SDL3 compatibility layer
* Makefile: Allow specifying SDL_LIBRARIES to link, this helps with SDL3
* Makefile: examples makefile now compile others/rlgl_standalone only when TARGET_PLATFORM is PLATFORM_DESKTOP_GFLW
* Makefile: examples makefile now compile others/rlgl_standalone only when TARGET_PLATFORM is PLATFORM_DESKTOP_GFLW
* [rcore]: PLATFORM_SDL: improve clipboard data retrieval
* external: remove unused function from win32_clipboard.h
* Makefile: allow for extra flags necessary when compiling for SDL3
* [rcore]: fix string typo
* [rcore]: Properly handle NULL dpi passing. As is allowed in SDL2
* external: fix arch finding on win32_clipboard.h to allow compilation on msvc cmake CI
* [rcore]: PLATFORM_SDL: Treat monitor as an ID in SDL3 as opposed to an index as in SDL2
* [rcore]: typo
2024-11-09 19:40:41 +01:00
Ray
9e2591e612
Update Makefile
2024-11-01 12:14:06 +01:00
Everton Jr.
ad79d4a884
[shapes] Add shapes_rectangle_advanced example implementing a DrawRectangleRoundedGradientH function ( #4435 )
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* [rshapes] Add function
* "[shapes] rectangle advanced: fix screen width and height to fit with other examples"
2024-10-29 22:23:51 +01:00
NishiOwO
ff66b49c19
fix ( #4440 )
2024-10-26 15:10:35 +02:00
Ray
8b9ea8cd5f
Update Makefile
2024-10-26 13:46:56 +02:00
NishiOwO
3dcddaedd7
Fix examples Makefile for NetBSD ( #4438 )
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* fix makefile
* moving to LDPATHS
* fix clean and ldlibs stuff
2024-10-26 13:41:54 +02:00
Asdqwe
91a4f04794
Use mingw32-make for Windows ( #4436 )
2024-10-26 11:39:24 +02:00
Asdqwe
8b36253e2f
[build] [web] Fix examples Makefile for PLATFORM_WEB ( #4434 )
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* Fix examples Makefile for PLATFORM_WEB
* Replace shell with assignment operator
* Replace tab with spaces
2024-10-25 23:47:55 +02:00
Ray
b0140b876b
REVIEWED: GPU skninning on Web, some gotchas! #4412
2024-10-24 12:25:05 +02:00
Ray
eb04154c98
Update Makefile
2024-10-24 01:35:44 +02:00
Ray
1effe92129
WARNING: REMOVED: SVG files loading and drawing, moving it to raylib-extras
2024-10-10 20:37:46 +02:00
Magnus Oblerion
74ce90ce67
[example] Input virtual controls example ( #4342 )
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* Add files via upload
* Update core_input_gamepad_virtual.c
* Add files via upload
* Update and rename core_input_gamepad_virtual.c to core_virtual_Dpad.c
* Update and rename core_virtual_Dpad.c to core_input_virtual_controls.c
* Delete examples/core/core_input_gamepad_virtual.png
* Add files via upload
* Update Makefile
* Update Makefile.Web
* Update README.md
* Update README.md
* Create core_input_virtual_controls.vcxproj
* Delete projects/VS2022/examples/core_input_virtual_controls.vcxproj
2024-10-06 15:47:47 +02:00
Daniel Holden
86ead96263
[rmodels] Optional GPU skinning ( #4321 )
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* Added optional GPU skinning
* Added skinned bone matrices support for different file formats.
* Moved new shader locations to end of enum to avoid breaking existing examples. Added gpu skinning on drawing of instanced meshes.
* Added GPU skinning example.
* Removed variable declaration to avoid shadowing warning.
2024-09-20 17:30:37 +02:00
Tchan0
8dbf371244
Examples makefiles: align /usr/local with /src Makefile ( #4286 )
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* align /usr/local with src Makefile
Align /usr/local with the /src Makefile, where it can be overriden.
* /usr/local: allow override
align /usr/local with the /src Makefile, where it can be overriden
2024-08-25 11:23:08 +02:00
Reese Gallagher
7bde76ca2c
[rmodels] More performant point cloud rendering with DrawModelPoints() ( #4203 )
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* Added the ability to draw a model as a point cloud
* Added example to demonstrate drawing a model as a point cloud
* polished the demo a bit
* picture for example
* adhere to conventions for example
* update png to match aspect ratio
* minor changes
* address code convention comments
* added point rendering to makefiles
* added point rendering to readme and renumbered examples
* comment formatting
---------
Co-authored-by: Reese Gallagher <re325479@ucf.edu.com>
Co-authored-by: Ray <raysan5@gmail.com>
2024-08-24 18:42:38 +02:00
Ray
b657001e0d
REVIEWED: shaders_vertex_displacement
2024-08-04 22:06:20 +02:00