fixed a little mistake
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6df4e92df4
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ff33caee87
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@ -1815,7 +1815,7 @@ void rlSetBlendMode(int mode)
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case RL_BLEND_ADD_COLORS: glBlendFunc(GL_ONE, GL_ONE); glBlendEquation(GL_FUNC_ADD); break;
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case RL_BLEND_ADD_COLORS: glBlendFunc(GL_ONE, GL_ONE); glBlendEquation(GL_FUNC_ADD); break;
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case RL_BLEND_SUBTRACT_COLORS: glBlendFunc(GL_ONE, GL_ONE); glBlendEquation(GL_FUNC_SUBTRACT); break;
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case RL_BLEND_SUBTRACT_COLORS: glBlendFunc(GL_ONE, GL_ONE); glBlendEquation(GL_FUNC_SUBTRACT); break;
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case RL_BLEND_CUSTOM: glBlendFunc(RLGL.State.glBlendSrcFactor, RLGL.State.glBlendDstFactor); glBlendEquation(RLGL.State.glBlendEquation); break;
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case RL_BLEND_CUSTOM: glBlendFunc(RLGL.State.glBlendSrcFactor, RLGL.State.glBlendDstFactor); glBlendEquation(RLGL.State.glBlendEquation); break;
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case RL_BLEND_CUSTOM:
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case RL_BLEND_CUSTOM_SEPARATED:
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glBlendFuncSeparate(
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glBlendFuncSeparate(
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RLGL.State.glBlendSrcFactorColor, RLGL.State.glBlendDstFactorColor,
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RLGL.State.glBlendSrcFactorColor, RLGL.State.glBlendDstFactorColor,
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RLGL.State.glBlendSrcFactorAlpha, RLGL.State.glBlendDstFactorAlpha,
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RLGL.State.glBlendSrcFactorAlpha, RLGL.State.glBlendDstFactorAlpha,
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