Fix code format

This commit is contained in:
MrScautHD 2023-11-18 12:09:24 +01:00
parent c5468e8bd9
commit fe156a1a36

View File

@ -5156,7 +5156,7 @@ static Model LoadGLTF(const char *fileName)
if ((attribute->component_type == cgltf_component_type_r_8u) && (attribute->type == cgltf_type_vec4))
{
// Handle 8-bit unsigned byte, vec4 format
model.meshes[meshIndex].boneIds = RL_CALLOC(model.meshes[meshIndex].vertexCount * 4, sizeof(unsigned char));
model.meshes[meshIndex].boneIds = RL_CALLOC(model.meshes[meshIndex].vertexCount*4, sizeof(unsigned char));
LOAD_ATTRIBUTE(attribute, 4, unsigned char, model.meshes[meshIndex].boneIds)
}
else if ((attribute->component_type == cgltf_component_type_r_8s) && (attribute->type == cgltf_type_scalar))
@ -5168,19 +5168,19 @@ static Model LoadGLTF(const char *fileName)
else if ((attribute->component_type == cgltf_component_type_r_16u) && (attribute->type == cgltf_type_vec2))
{
// Handle 16-bit unsigned short, vec2 format
model.meshes[meshIndex].boneIds = RL_CALLOC(model.meshes[meshIndex].vertexCount * 2, sizeof(unsigned short));
model.meshes[meshIndex].boneIds = RL_CALLOC(model.meshes[meshIndex].vertexCount*2, sizeof(unsigned short));
LOAD_ATTRIBUTE(attribute, 2, unsigned short, model.meshes[meshIndex].boneIds)
}
else if ((attribute->component_type == cgltf_component_type_r_16s) && (attribute->type == cgltf_type_vec3))
{
// Handle 16-bit signed short, vec3 format
model.meshes[meshIndex].boneIds = RL_CALLOC(model.meshes[meshIndex].vertexCount * 3, sizeof(short));
model.meshes[meshIndex].boneIds = RL_CALLOC(model.meshes[meshIndex].vertexCount*3, sizeof(short));
LOAD_ATTRIBUTE(attribute, 3, short, model.meshes[meshIndex].boneIds)
}
else if ((attribute->component_type == cgltf_component_type_r_32u) && (attribute->type == cgltf_type_vec4))
{
// Handle 32-bit unsigned int, vec4 format
model.meshes[meshIndex].boneIds = RL_CALLOC(model.meshes[meshIndex].vertexCount * 4, sizeof(unsigned int));
model.meshes[meshIndex].boneIds = RL_CALLOC(model.meshes[meshIndex].vertexCount*4, sizeof(unsigned int));
LOAD_ATTRIBUTE(attribute, 4, unsigned int, model.meshes[meshIndex].boneIds)
}
else if ((attribute->component_type == cgltf_component_type_r_32s) && (attribute->type == cgltf_type_scalar))
@ -5192,13 +5192,13 @@ static Model LoadGLTF(const char *fileName)
else if ((attribute->component_type == cgltf_component_type_r_32f) && (attribute->type == cgltf_type_vec2))
{
// Handle 32-bit float, vec2 format
model.meshes[meshIndex].boneIds = RL_CALLOC(model.meshes[meshIndex].vertexCount * 2, sizeof(float));
model.meshes[meshIndex].boneIds = RL_CALLOC(model.meshes[meshIndex].vertexCount*2, sizeof(float));
LOAD_ATTRIBUTE(attribute, 2, float, model.meshes[meshIndex].boneIds)
}
else if ((attribute->component_type == cgltf_component_type_r_64f) && (attribute->type == cgltf_type_vec3))
{
// Handle 64-bit double, vec3 format
model.meshes[meshIndex].boneIds = RL_CALLOC(model.meshes[meshIndex].vertexCount * 3, sizeof(double));
model.meshes[meshIndex].boneIds = RL_CALLOC(model.meshes[meshIndex].vertexCount*3, sizeof(double));
LOAD_ATTRIBUTE(attribute, 3, double, model.meshes[meshIndex].boneIds)
}
else TRACELOG(LOG_WARNING, "MODEL: [%s] Joint attribute data format not supported", fileName);