Update raylib.pc.in to fix colors on macs running raylib.
Raylib is using c++11 colors, by default macOS does not use c++11 colors, so to fix this we have to put a flag to specify.
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@ -10,4 +10,4 @@ Version: @PROJECT_VERSION@
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Libs: -L"${libdir}" -lraylib @PKG_CONFIG_LIBS_EXTRA@
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Libs: -L"${libdir}" -lraylib @PKG_CONFIG_LIBS_EXTRA@
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Libs.private: @PKG_CONFIG_LIBS_PRIVATE@
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Libs.private: @PKG_CONFIG_LIBS_PRIVATE@
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Requires.private: @GLFW_PKG_DEPS@
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Requires.private: @GLFW_PKG_DEPS@
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Cflags: -I"${includedir}"
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Cflags: -I"${includedir}" -std=c++11
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