Set correct return to window in case of fail to get monitor.
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@ -1048,9 +1048,7 @@ void ToggleFullscreen(void)
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CORE.Window.fullscreen = false; // Toggle fullscreen flag
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CORE.Window.fullscreen = false; // Toggle fullscreen flag
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CORE.Window.flags &= ~FLAG_FULLSCREEN_MODE;
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CORE.Window.flags &= ~FLAG_FULLSCREEN_MODE;
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int modesCount = 0;
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glfwSetWindowMonitor(CORE.Window.handle, NULL, 0, 0, CORE.Window.screen.width, CORE.Window.screen.height, GLFW_DONT_CARE);
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const GLFWvidmode *modes = glfwGetVideoModes(glfwGetPrimaryMonitor(), &modesCount);
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glfwSetWindowMonitor(CORE.Window.handle, glfwGetPrimaryMonitor(), 0, 0, modes[modesCount - 1].width, modes[modesCount - 1].height, GLFW_DONT_CARE);
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return;
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return;
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}
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}
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