fix range in minigamepad.h

This commit is contained in:
CrackedPixel 2026-04-17 16:30:42 -05:00
parent f0a043bb75
commit fd08deb8c5

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@ -2738,11 +2738,11 @@ mg_bool parseMapping(mg_mapping* mapping, const char* string) {
len = (sizeof(fields) / sizeof(mg_field));
for (i = 1; i < len - 8; i++) {
for (i = 1; i < len - 6; i++) {
fields[i].element = &mapping->buttons[fields[i].val];
}
for (i = len - 8; i < len; i++) {
for (i = len - 6; i < len; i++) {
fields[i].element = &mapping->axes[fields[i].val];
}