diff --git a/.github/workflows/webassembly.yml b/.github/workflows/webassembly.yml index f9e51680d..f676877fd 100644 --- a/.github/workflows/webassembly.yml +++ b/.github/workflows/webassembly.yml @@ -29,7 +29,7 @@ jobs: - name: Setup emsdk uses: mymindstorm/setup-emsdk@v14 with: - version: 3.1.54 + version: 3.1.64 actions-cache-folder: 'emsdk-cache' - name: Setup Release Version diff --git a/BINDINGS.md b/BINDINGS.md index 3e840d587..7fd0dfd93 100644 --- a/BINDINGS.md +++ b/BINDINGS.md @@ -83,6 +83,7 @@ Some people ported raylib to other languages in the form of bindings or wrappers | [raylib-raku](https://github.com/vushu/raylib-raku) | **auto** | [Raku](https://www.raku.org) | Artistic License 2.0 | | [Raylib.lean](https://github.com/KislyjKisel/Raylib.lean) | 4.5 | [Lean4](https://lean-lang.org) | BSD-3-Clause | | [raylib-cobol](https://codeberg.org/glowiak/raylib-cobol) | **auto** | [COBOL](https://gnucobol.sourceforge.io) | Public domain | +| [raylib-apl](https://github.com/Brian-ED/raylib-apl) | **5.0** | [Dyalog APL](https://www.dyalog.com/) | MIT | ### Utility Wrapers diff --git a/examples/Makefile b/examples/Makefile index be8d87204..93b05a0c7 100644 --- a/examples/Makefile +++ b/examples/Makefile @@ -479,6 +479,7 @@ CORE = \ core/core_automation_events \ core/core_basic_screen_manager \ core/core_basic_window \ + core/core_basic_window_web \ core/core_custom_frame_control \ core/core_custom_logging \ core/core_drop_files \ @@ -528,6 +529,7 @@ TEXTURES = \ textures/textures_draw_tiled \ textures/textures_fog_of_war \ textures/textures_gif_player \ + textures/textures_image_channel \ textures/textures_image_drawing \ textures/textures_image_generation \ textures/textures_image_kernel \ @@ -566,6 +568,7 @@ TEXT = \ MODELS = \ models/models_animation \ models/models_billboard \ + models/models_bone_socket \ models/models_box_collisions \ models/models_cubicmap \ models/models_draw_cube_texture \ @@ -586,6 +589,7 @@ MODELS = \ SHADERS = \ shaders/shaders_basic_lighting \ + shaders/shaders_basic_pbr \ shaders/shaders_custom_uniform \ shaders/shaders_deferred_render \ shaders/shaders_eratosthenes \ @@ -608,7 +612,8 @@ SHADERS = \ shaders/shaders_texture_outline \ shaders/shaders_texture_tiling \ shaders/shaders_texture_waves \ - shaders/shaders_write_depth + shaders/shaders_write_depth \ + shaders/shaders_vertex_displacement AUDIO = \ audio/audio_mixed_processor \ diff --git a/examples/Makefile.Web b/examples/Makefile.Web index af3325aa5..46a8a98ea 100644 --- a/examples/Makefile.Web +++ b/examples/Makefile.Web @@ -476,7 +476,8 @@ SHADERS = \ shaders/shaders_texture_outline \ shaders/shaders_texture_tiling \ shaders/shaders_texture_waves \ - shaders/shaders_write_depth + shaders/shaders_write_depth \ + shaders/shaders_vertex_displacement AUDIO = \ audio/audio_mixed_processor \ diff --git a/examples/README.md b/examples/README.md index d790f7d84..317f43c89 100644 --- a/examples/README.md +++ b/examples/README.md @@ -178,6 +178,7 @@ Examples using raylib shaders functionality, including shaders loading, paramete | 115 | [shaders_multi_sample2d](shaders/shaders_multi_sample2d.c) | shaders_multi_sample2d | ⭐️⭐️☆☆ | 3.5 | 3.5 | [Ray](https://github.com/raysan5) | | 116 | [shaders_spotlight](shaders/shaders_spotlight.c) | shaders_spotlight | ⭐️⭐️☆☆ | 2.5 | 3.7 | [Chris Camacho](https://github.com/codifies) | | 117 | [shaders_deferred_render](shaders/shaders_deferred_render.c) | shaders_deferred_render | ⭐️⭐️⭐️⭐️ | 4.5 | 4.5 | [Justin Andreas Lacoste](https://github.com/27justin) | +| 118 | [shaders_vertex_displacement](shaders/shaders_vertex_displacement.c) | shaders_deferred_render | ⭐️☆☆☆ | 1.5 | 1.5 | [Alex ZH](https://github.com/ZzzhHe) | ### category: audio @@ -185,10 +186,10 @@ Examples using raylib audio functionality, including sound/music loading and pla | ## | example | image | difficulty
level | version
created | last version
updated | original
developer | |----|----------|--------|:-------------------:|:------------------:|:------------------:|:----------| -| 118 | [audio_module_playing](audio/audio_module_playing.c) | audio_module_playing | ⭐️☆☆☆ | 1.5 | 3.5 | [Ray](https://github.com/raysan5) | -| 119 | [audio_music_stream](audio/audio_music_stream.c) | audio_music_stream | ⭐️☆☆☆ | 1.3 | **4.2** | [Ray](https://github.com/raysan5) | -| 120 | [audio_raw_stream](audio/audio_raw_stream.c) | audio_raw_stream | ⭐️⭐️⭐️☆ | 1.6 | **4.2** | [Ray](https://github.com/raysan5) | -| 121 | [audio_sound_loading](audio/audio_sound_loading.c) | audio_sound_loading | ⭐️☆☆☆ | 1.1 | 3.5 | [Ray](https://github.com/raysan5) | +| 119 | [audio_module_playing](audio/audio_module_playing.c) | audio_module_playing | ⭐️☆☆☆ | 1.5 | 3.5 | [Ray](https://github.com/raysan5) | +| 120 | [audio_music_stream](audio/audio_music_stream.c) | audio_music_stream | ⭐️☆☆☆ | 1.3 | **4.2** | [Ray](https://github.com/raysan5) | +| 121 | [audio_raw_stream](audio/audio_raw_stream.c) | audio_raw_stream | ⭐️⭐️⭐️☆ | 1.6 | **4.2** | [Ray](https://github.com/raysan5) | +| 122 | [audio_sound_loading](audio/audio_sound_loading.c) | audio_sound_loading | ⭐️☆☆☆ | 1.1 | 3.5 | [Ray](https://github.com/raysan5) | ### category: others @@ -196,11 +197,11 @@ Examples showing raylib misc functionality that does not fit in other categories | ## | example | image | difficulty
level | version
created | last version
updated | original
developer | |----|----------|--------|:-------------------:|:------------------:|:------------------:|:----------| -| 122 | [rlgl_standalone](others/rlgl_standalone.c) | rlgl_standalone | ⭐️⭐️⭐️⭐️ | 1.6 | **4.0** | [Ray](https://github.com/raysan5) | -| 123 | [rlgl_compute_shader](others/rlgl_compute_shader.c) | rlgl_compute_shader | ⭐️⭐️⭐️⭐️ | **4.0** | **4.0** | [Teddy Astie](https://github.com/tsnake41) | -| 124 | [easings_testbed](others/easings_testbed.c) | easings_testbed | ⭐️⭐️⭐️☆ | 3.0 | 3.0 | [Juan Miguel López](https://github.com/flashback-fx) | -| 125 | [raylib_opengl_interop](others/raylib_opengl_interop.c) | raylib_opengl_interop | ⭐️⭐️⭐️⭐️ | **4.0** | **4.0** | [Stephan Soller](https://github.com/arkanis) | -| 126 | [embedded_files_loading](others/embedded_files_loading.c) | embedded_files_loading | ⭐️⭐️☆☆ | 3.5 | 3.5 | [Kristian Holmgren](https://github.com/defutura) | +| 123 | [rlgl_standalone](others/rlgl_standalone.c) | rlgl_standalone | ⭐️⭐️⭐️⭐️ | 1.6 | **4.0** | [Ray](https://github.com/raysan5) | +| 124 | [rlgl_compute_shader](others/rlgl_compute_shader.c) | rlgl_compute_shader | ⭐️⭐️⭐️⭐️ | **4.0** | **4.0** | [Teddy Astie](https://github.com/tsnake41) | +| 125 | [easings_testbed](others/easings_testbed.c) | easings_testbed | ⭐️⭐️⭐️☆ | 3.0 | 3.0 | [Juan Miguel López](https://github.com/flashback-fx) | +| 126 | [raylib_opengl_interop](others/raylib_opengl_interop.c) | raylib_opengl_interop | ⭐️⭐️⭐️⭐️ | **4.0** | **4.0** | [Stephan Soller](https://github.com/arkanis) | +| 127 | [embedded_files_loading](others/embedded_files_loading.c) | embedded_files_loading | ⭐️⭐️☆☆ | 3.5 | 3.5 | [Kristian Holmgren](https://github.com/defutura) | As always contributions are welcome, feel free to send new examples! Here is an [examples template](examples_template.c) to start with! diff --git a/examples/audio/audio_mixed_processor.c b/examples/audio/audio_mixed_processor.c index fd970dd19..df46edc4e 100644 --- a/examples/audio/audio_mixed_processor.c +++ b/examples/audio/audio_mixed_processor.c @@ -97,7 +97,7 @@ int main(void) DrawRectangle(199, 199, 402, 34, LIGHTGRAY); for (int i = 0; i < 400; i++) { - DrawLine(201 + i, 232 - (int)averageVolume[i] * 32, 201 + i, 232, MAROON); + DrawLine(201 + i, 232 - (int)(averageVolume[i] * 32), 201 + i, 232, MAROON); } DrawRectangleLines(199, 199, 402, 34, GRAY); diff --git a/examples/core/core_input_gamepad_info.c b/examples/core/core_input_gamepad_info.c index 66fedda90..096294681 100644 --- a/examples/core/core_input_gamepad_info.c +++ b/examples/core/core_input_gamepad_info.c @@ -47,25 +47,25 @@ int main(void) ClearBackground(RAYWHITE); - for (int i = 0, y = 10; i < 4; i++) // MAX_GAMEPADS = 4 + for (int i = 0, y = 5; i < 4; i++) // MAX_GAMEPADS = 4 { if (IsGamepadAvailable(i)) { - DrawText(TextFormat("Gamepad name: %s", GetGamepadName(i)), 10, y, 20, BLACK); - y += 30; - DrawText(TextFormat("\tAxis count: %d", GetGamepadAxisCount(i)), 10, y, 20, BLACK); - y += 30; + DrawText(TextFormat("Gamepad name: %s", GetGamepadName(i)), 10, y, 10, BLACK); + y += 11; + DrawText(TextFormat("\tAxis count: %d", GetGamepadAxisCount(i)), 10, y, 10, BLACK); + y += 11; for (int axis = 0; axis < GetGamepadAxisCount(i); axis++) { - DrawText(TextFormat("\tAxis %d = %f", axis, GetGamepadAxisMovement(i, axis)), 10, y, 20, BLACK); - y += 30; + DrawText(TextFormat("\tAxis %d = %f", axis, GetGamepadAxisMovement(i, axis)), 10, y, 10, BLACK); + y += 11; } for (int button = 0; button < 32; button++) { - DrawText(TextFormat("\tButton %d = %d", button, IsGamepadButtonDown(i, button)), 10, y, 20, BLACK); - y += 30; + DrawText(TextFormat("\tButton %d = %d", button, IsGamepadButtonDown(i, button)), 10, y, 10, BLACK); + y += 11; } } } @@ -80,4 +80,4 @@ int main(void) //-------------------------------------------------------------------------------------- CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- -} \ No newline at end of file +} diff --git a/examples/core/core_vr_simulator.c b/examples/core/core_vr_simulator.c index c98fce931..021698edb 100644 --- a/examples/core/core_vr_simulator.c +++ b/examples/core/core_vr_simulator.c @@ -100,7 +100,7 @@ int main(void) DisableCursor(); // Limit cursor to relative movement inside the window - SetTargetFPS(90); // Set our game to run at 90 frames-per-second + SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- // Main game loop diff --git a/examples/models/models_box_collisions.c b/examples/models/models_box_collisions.c index 936f65f38..4d98a776a 100644 --- a/examples/models/models_box_collisions.c +++ b/examples/models/models_box_collisions.c @@ -109,7 +109,7 @@ int main(void) EndMode3D(); - DrawText("Move player with cursors to collide", 220, 40, 20, GRAY); + DrawText("Move player with arrow keys to collide", 220, 40, 20, GRAY); DrawFPS(10, 10); diff --git a/examples/models/models_yaw_pitch_roll.c b/examples/models/models_yaw_pitch_roll.c index 91a11f73c..5374c035e 100644 --- a/examples/models/models_yaw_pitch_roll.c +++ b/examples/models/models_yaw_pitch_roll.c @@ -114,6 +114,7 @@ int main(void) // De-Initialization //-------------------------------------------------------------------------------------- UnloadModel(model); // Unload model data + UnloadTexture(texture); // Unload texture data CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- diff --git a/examples/shaders/resources/shaders/glsl100/raymarching.fs b/examples/shaders/resources/shaders/glsl100/raymarching.fs index d58d9d331..a7339d216 100644 --- a/examples/shaders/resources/shaders/glsl100/raymarching.fs +++ b/examples/shaders/resources/shaders/glsl100/raymarching.fs @@ -38,7 +38,7 @@ uniform vec2 resolution; // // More info here: http://www.iquilezles.org/www/articles/distfunctions/distfunctions.htm -#define AA 1 // make this 1 is your machine is too slow +#define AA 1 // make this 1 if your machine is too slow //------------------------------------------------------------------ diff --git a/examples/shaders/resources/shaders/glsl100/vertex_displacement.fs b/examples/shaders/resources/shaders/glsl100/vertex_displacement.fs new file mode 100644 index 000000000..3328a91e7 --- /dev/null +++ b/examples/shaders/resources/shaders/glsl100/vertex_displacement.fs @@ -0,0 +1,18 @@ +#version 100 + +precision mediump float; + +// Input vertex attributes (from fragment shader) +varying vec2 fragTexCoord; +varying float height; + + +void main() +{ + vec4 darkblue = vec4(0.0, 0.13, 0.18, 1.0); + vec4 lightblue = vec4(1.0, 1.0, 1.0, 1.0); + // Interpolate between two colors based on height + vec4 finalColor = mix(darkblue, lightblue, height); + + gl_FragColor = finalColor; +} \ No newline at end of file diff --git a/examples/shaders/resources/shaders/glsl100/vertex_displacement.vs b/examples/shaders/resources/shaders/glsl100/vertex_displacement.vs new file mode 100644 index 000000000..c7b926d4b --- /dev/null +++ b/examples/shaders/resources/shaders/glsl100/vertex_displacement.vs @@ -0,0 +1,45 @@ +#version 100 + +precision mediump float; + +attribute vec3 vertexPosition; +attribute vec2 vertexTexCoord; +attribute vec3 vertexNormal; +attribute vec4 vertexColor; + +uniform mat4 mvp; +uniform mat4 matModel; +uniform mat4 matNormal; + +uniform float time; + +uniform sampler2D perlinNoiseMap; + +varying vec3 fragPosition; +varying vec2 fragTexCoord; +varying vec3 fragNormal; +varying float height; + +void main() +{ + // Calculate animated texture coordinates based on time and vertex position + vec2 animatedTexCoord = sin(vertexTexCoord + vec2(sin(time + vertexPosition.x * 0.1), cos(time + vertexPosition.z * 0.1)) * 0.3); + + // Normalize animated texture coordinates to range [0, 1] + animatedTexCoord = animatedTexCoord * 0.5 + 0.5; + + // Fetch displacement from the perlin noise map + float displacement = texture2D(perlinNoiseMap, animatedTexCoord).r * 7.0; // Amplified displacement + + // Displace vertex position + vec3 displacedPosition = vertexPosition + vec3(0.0, displacement, 0.0); + + // Send vertex attributes to fragment shader + fragPosition = vec3(matModel * vec4(displacedPosition, 1.0)); + fragTexCoord = vertexTexCoord; + fragNormal = normalize(vec3(matNormal * vec4(vertexNormal, 1.0))); + height = displacedPosition.y * 0.2; // send height to fragment shader for coloring + + // Calculate final vertex position + gl_Position = mvp * vec4(displacedPosition, 1.0); +} diff --git a/examples/shaders/resources/shaders/glsl120/raymarching.fs b/examples/shaders/resources/shaders/glsl120/raymarching.fs new file mode 100644 index 000000000..efe4fa108 --- /dev/null +++ b/examples/shaders/resources/shaders/glsl120/raymarching.fs @@ -0,0 +1,427 @@ +#version 120 + +// Input vertex attributes (from vertex shader) +varying vec2 fragTexCoord; +varying vec4 fragColor; + +uniform vec3 viewEye; +uniform vec3 viewCenter; +uniform float runTime; +uniform vec2 resolution; + +// The MIT License +// Copyright © 2013 Inigo Quilez +// Permission is hereby granted, free of charge, to any person obtaining a copy +// of this software and associated documentation files (the "Software"), to deal +// in the Software without restriction, including without limitation the rights +// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +// copies of the Software, and to permit persons to whom the Software is +// furnished to do so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +// A list of useful distance function to simple primitives, and an example on how to +// do some interesting boolean operations, repetition and displacement. +// +// More info here: http://www.iquilezles.org/www/articles/distfunctions/distfunctions.htm + +#define AA 1 // make this 1 if your machine is too slow + +//------------------------------------------------------------------ + +float sdPlane( vec3 p ) +{ + return p.y; +} + +float sdSphere( vec3 p, float s ) +{ + return length(p)-s; +} + +float sdBox( vec3 p, vec3 b ) +{ + vec3 d = abs(p) - b; + return min(max(d.x,max(d.y,d.z)),0.0) + length(max(d,0.0)); +} + +float sdEllipsoid( in vec3 p, in vec3 r ) +{ + return (length( p/r ) - 1.0) * min(min(r.x,r.y),r.z); +} + +float udRoundBox( vec3 p, vec3 b, float r ) +{ + return length(max(abs(p)-b,0.0))-r; +} + +float sdTorus( vec3 p, vec2 t ) +{ + return length( vec2(length(p.xz)-t.x,p.y) )-t.y; +} + +float sdHexPrism( vec3 p, vec2 h ) +{ + vec3 q = abs(p); +#if 0 + return max(q.z-h.y,max((q.x*0.866025+q.y*0.5),q.y)-h.x); +#else + float d1 = q.z-h.y; + float d2 = max((q.x*0.866025+q.y*0.5),q.y)-h.x; + return length(max(vec2(d1,d2),0.0)) + min(max(d1,d2), 0.); +#endif +} + +float sdCapsule( vec3 p, vec3 a, vec3 b, float r ) +{ + vec3 pa = p-a, ba = b-a; + float h = clamp( dot(pa,ba)/dot(ba,ba), 0.0, 1.0 ); + return length( pa - ba*h ) - r; +} + +float sdEquilateralTriangle( in vec2 p ) +{ + const float k = sqrt(3.0); + p.x = abs(p.x) - 1.0; + p.y = p.y + 1.0/k; + if( p.x + k*p.y > 0.0 ) p = vec2( p.x - k*p.y, -k*p.x - p.y )/2.0; + p.x += 2.0 - 2.0*clamp( (p.x+2.0)/2.0, 0.0, 1.0 ); + return -length(p)*sign(p.y); +} + +float sdTriPrism( vec3 p, vec2 h ) +{ + vec3 q = abs(p); + float d1 = q.z-h.y; +#if 1 + // distance bound + float d2 = max(q.x*0.866025+p.y*0.5,-p.y)-h.x*0.5; +#else + // correct distance + h.x *= 0.866025; + float d2 = sdEquilateralTriangle(p.xy/h.x)*h.x; +#endif + return length(max(vec2(d1,d2),0.0)) + min(max(d1,d2), 0.); +} + +float sdCylinder( vec3 p, vec2 h ) +{ + vec2 d = abs(vec2(length(p.xz),p.y)) - h; + return min(max(d.x,d.y),0.0) + length(max(d,0.0)); +} + +float sdCone( in vec3 p, in vec3 c ) +{ + vec2 q = vec2( length(p.xz), p.y ); + float d1 = -q.y-c.z; + float d2 = max( dot(q,c.xy), q.y); + return length(max(vec2(d1,d2),0.0)) + min(max(d1,d2), 0.); +} + +float sdConeSection( in vec3 p, in float h, in float r1, in float r2 ) +{ + float d1 = -p.y - h; + float q = p.y - h; + float si = 0.5*(r1-r2)/h; + float d2 = max( sqrt( dot(p.xz,p.xz)*(1.0-si*si)) + q*si - r2, q ); + return length(max(vec2(d1,d2),0.0)) + min(max(d1,d2), 0.); +} + +float sdPryamid4(vec3 p, vec3 h ) // h = { cos a, sin a, height } +{ + // Tetrahedron = Octahedron - Cube + float box = sdBox( p - vec3(0,-2.0*h.z,0), vec3(2.0*h.z) ); + + float d = 0.0; + d = max( d, abs( dot(p, vec3( -h.x, h.y, 0 )) )); + d = max( d, abs( dot(p, vec3( h.x, h.y, 0 )) )); + d = max( d, abs( dot(p, vec3( 0, h.y, h.x )) )); + d = max( d, abs( dot(p, vec3( 0, h.y,-h.x )) )); + float octa = d - h.z; + return max(-box,octa); // Subtraction + } + +float length2( vec2 p ) +{ + return sqrt( p.x*p.x + p.y*p.y ); +} + +float length6( vec2 p ) +{ + p = p*p*p; p = p*p; + return pow( p.x + p.y, 1.0/6.0 ); +} + +float length8( vec2 p ) +{ + p = p*p; p = p*p; p = p*p; + return pow( p.x + p.y, 1.0/8.0 ); +} + +float sdTorus82( vec3 p, vec2 t ) +{ + vec2 q = vec2(length2(p.xz)-t.x,p.y); + return length8(q)-t.y; +} + +float sdTorus88( vec3 p, vec2 t ) +{ + vec2 q = vec2(length8(p.xz)-t.x,p.y); + return length8(q)-t.y; +} + +float sdCylinder6( vec3 p, vec2 h ) +{ + return max( length6(p.xz)-h.x, abs(p.y)-h.y ); +} + +//------------------------------------------------------------------ + +float opS( float d1, float d2 ) +{ + return max(-d2,d1); +} + +vec2 opU( vec2 d1, vec2 d2 ) +{ + return (d1.x0.0 ) tmax = min( tmax, tp1 ); + float tp2 = (1.6-ro.y)/rd.y; if( tp2>0.0 ) { if( ro.y>1.6 ) tmin = max( tmin, tp2 ); + else tmax = min( tmax, tp2 ); } +#endif + + float t = tmin; + float m = -1.0; + for( int i=0; i<64; i++ ) + { + float precis = 0.0005*t; + vec2 res = map( ro+rd*t ); + if( res.xtmax ) break; + t += res.x; + m = res.y; + } + + if( t>tmax ) m=-1.0; + return vec2( t, m ); +} + + +float calcSoftshadow( in vec3 ro, in vec3 rd, in float mint, in float tmax ) +{ + float res = 1.0; + float t = mint; + for( int i=0; i<16; i++ ) + { + float h = map( ro + rd*t ).x; + res = min( res, 8.0*h/t ); + t += clamp( h, 0.02, 0.10 ); + if( h<0.001 || t>tmax ) break; + } + return clamp( res, 0.0, 1.0 ); +} + +vec3 calcNormal( in vec3 pos ) +{ + vec2 e = vec2(1.0,-1.0)*0.5773*0.0005; + return normalize( e.xyy*map( pos + e.xyy ).x + + e.yyx*map( pos + e.yyx ).x + + e.yxy*map( pos + e.yxy ).x + + e.xxx*map( pos + e.xxx ).x ); + /* + vec3 eps = vec3( 0.0005, 0.0, 0.0 ); + vec3 nor = vec3( + map(pos+eps.xyy).x - map(pos-eps.xyy).x, + map(pos+eps.yxy).x - map(pos-eps.yxy).x, + map(pos+eps.yyx).x - map(pos-eps.yyx).x ); + return normalize(nor); + */ +} + +float calcAO( in vec3 pos, in vec3 nor ) +{ + float occ = 0.0; + float sca = 1.0; + for( int i=0; i<5; i++ ) + { + float hr = 0.01 + 0.12*float(i)/4.0; + vec3 aopos = nor * hr + pos; + float dd = map( aopos ).x; + occ += -(dd-hr)*sca; + sca *= 0.95; + } + return clamp( 1.0 - 3.0*occ, 0.0, 1.0 ); +} + +// http://iquilezles.org/www/articles/checkerfiltering/checkerfiltering.htm +float checkersGradBox( in vec2 p ) +{ + // filter kernel + vec2 w = fwidth(p) + 0.001; + // analytical integral (box filter) + vec2 i = 2.0*(abs(fract((p-0.5*w)*0.5)-0.5)-abs(fract((p+0.5*w)*0.5)-0.5))/w; + // xor pattern + return 0.5 - 0.5*i.x*i.y; +} + +vec3 render( in vec3 ro, in vec3 rd ) +{ + vec3 col = vec3(0.7, 0.9, 1.0) +rd.y*0.8; + vec2 res = castRay(ro,rd); + float t = res.x; + float m = res.y; + if( m>-0.5 ) + { + vec3 pos = ro + t*rd; + vec3 nor = calcNormal( pos ); + vec3 ref = reflect( rd, nor ); + + // material + col = 0.45 + 0.35*sin( vec3(0.05,0.08,0.10)*(m-1.0) ); + if( m<1.5 ) + { + + float f = checkersGradBox( 5.0*pos.xz ); + col = 0.3 + f*vec3(0.1); + } + + // lighting + float occ = calcAO( pos, nor ); + vec3 lig = normalize( vec3(cos(-0.4 * runTime), sin(0.7 * runTime), -0.6) ); + vec3 hal = normalize( lig-rd ); + float amb = clamp( 0.5+0.5*nor.y, 0.0, 1.0 ); + float dif = clamp( dot( nor, lig ), 0.0, 1.0 ); + float bac = clamp( dot( nor, normalize(vec3(-lig.x,0.0,-lig.z))), 0.0, 1.0 )*clamp( 1.0-pos.y,0.0,1.0); + float dom = smoothstep( -0.1, 0.1, ref.y ); + float fre = pow( clamp(1.0+dot(nor,rd),0.0,1.0), 2.0 ); + + dif *= calcSoftshadow( pos, lig, 0.02, 2.5 ); + dom *= calcSoftshadow( pos, ref, 0.02, 2.5 ); + + float spe = pow( clamp( dot( nor, hal ), 0.0, 1.0 ),16.0)* + dif * + (0.04 + 0.96*pow( clamp(1.0+dot(hal,rd),0.0,1.0), 5.0 )); + + vec3 lin = vec3(0.0); + lin += 1.30*dif*vec3(1.00,0.80,0.55); + lin += 0.40*amb*vec3(0.40,0.60,1.00)*occ; + lin += 0.50*dom*vec3(0.40,0.60,1.00)*occ; + lin += 0.50*bac*vec3(0.25,0.25,0.25)*occ; + lin += 0.25*fre*vec3(1.00,1.00,1.00)*occ; + col = col*lin; + col += 10.00*spe*vec3(1.00,0.90,0.70); + + col = mix( col, vec3(0.8,0.9,1.0), 1.0-exp( -0.0002*t*t*t ) ); + } + + return vec3( clamp(col,0.0,1.0) ); +} + +mat3 setCamera( in vec3 ro, in vec3 ta, float cr ) +{ + vec3 cw = normalize(ta-ro); + vec3 cp = vec3(sin(cr), cos(cr),0.0); + vec3 cu = normalize( cross(cw,cp) ); + vec3 cv = normalize( cross(cu,cw) ); + return mat3( cu, cv, cw ); +} + +void main() +{ + vec3 tot = vec3(0.0); +#if AA>1 + for( int m=0; m1 + } + tot /= float(AA*AA); +#endif + + gl_FragColor = vec4( tot, 1.0 ); +} diff --git a/examples/shaders/resources/shaders/glsl330/vertex_displacement.fs b/examples/shaders/resources/shaders/glsl330/vertex_displacement.fs new file mode 100644 index 000000000..424f526e4 --- /dev/null +++ b/examples/shaders/resources/shaders/glsl330/vertex_displacement.fs @@ -0,0 +1,16 @@ +#version 330 + +// Input fragment attributes (from fragment shader) +in vec2 fragTexCoord; +in float height; + +// Output fragment color +out vec4 finalColor; + +void main() +{ + vec4 darkblue = vec4(0.0, 0.13, 0.18, 1.0); + vec4 lightblue = vec4(1.0, 1.0, 1.0, 1.0); + // interplate between two colors based on height + finalColor = mix(darkblue, lightblue, height); +} \ No newline at end of file diff --git a/examples/shaders/resources/shaders/glsl330/vertex_displacement.vs b/examples/shaders/resources/shaders/glsl330/vertex_displacement.vs new file mode 100644 index 000000000..73cf16109 --- /dev/null +++ b/examples/shaders/resources/shaders/glsl330/vertex_displacement.vs @@ -0,0 +1,46 @@ +#version 330 + +// Input vertex attributes +in vec3 vertexPosition; +in vec2 vertexTexCoord; +in vec3 vertexNormal; +in vec4 vertexColor; + +// Input uniform values +uniform mat4 mvp; +uniform mat4 matModel; +uniform mat4 matNormal; + +uniform float time; + +uniform sampler2D perlinNoiseMap; + +// Output vertex attributes (to fragment shader) +out vec3 fragPosition; +out vec2 fragTexCoord; +out vec3 fragNormal; +out float height; + +void main() +{ + // Calculate animated texture coordinates based on time and vertex position + vec2 animatedTexCoord = sin(vertexTexCoord + vec2(sin(time + vertexPosition.x * 0.1), cos(time + vertexPosition.z * 0.1)) * 0.3); + + // Normalize animated texture coordinates to range [0, 1] + animatedTexCoord = animatedTexCoord * 0.5 + 0.5; + + // Fetch displacement from the perlin noise map + float displacement = texture(perlinNoiseMap, animatedTexCoord).r * 7; // Amplified displacement + + // Displace vertex position + vec3 displacedPosition = vertexPosition + vec3(0.0, displacement, 0.0); + + // Send vertex attributes to fragment shader + fragPosition = vec3(matModel*vec4(displacedPosition, 1.0)); + fragTexCoord = vertexTexCoord; + fragNormal = normalize(vec3(matNormal*vec4(vertexNormal, 1.0))); + height = displacedPosition.y * 0.2; // send height to fragment shader for coloring + + // Calculate final vertex position + gl_Position = mvp*vec4(displacedPosition , 1.0); +} diff --git a/examples/shaders/shaders_basic_pbr.c b/examples/shaders/shaders_basic_pbr.c index d025ab8a9..c3f2bad88 100644 --- a/examples/shaders/shaders_basic_pbr.c +++ b/examples/shaders/shaders_basic_pbr.c @@ -236,7 +236,7 @@ int main() float emissiveIntensity = 0.01f; SetShaderValue(shader, emissiveIntensityLoc, &emissiveIntensity, SHADER_UNIFORM_FLOAT); - DrawModel(car, (Vector3){ 0.0f, 0.0f, 0.0f }, 0.005f, WHITE); // Draw car model + DrawModel(car, (Vector3){ 0.0f, 0.0f, 0.0f }, 0.25f, WHITE); // Draw car model // Draw spheres to show the lights positions for (int i = 0; i < MAX_LIGHTS; i++) diff --git a/examples/shaders/shaders_lightmap.c b/examples/shaders/shaders_lightmap.c index 01b80a6fb..91ed8bfd2 100644 --- a/examples/shaders/shaders_lightmap.c +++ b/examples/shaders/shaders_lightmap.c @@ -164,6 +164,8 @@ int main(void) //-------------------------------------------------------------------------------------- UnloadMesh(mesh); // Unload the mesh UnloadShader(shader); // Unload shader + UnloadTexture(texture); // Unload texture + UnloadTexture(light); // Unload texture CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- diff --git a/examples/shaders/shaders_texture_drawing.c b/examples/shaders/shaders_texture_drawing.c index 52b8967f6..ada44299d 100644 --- a/examples/shaders/shaders_texture_drawing.c +++ b/examples/shaders/shaders_texture_drawing.c @@ -77,6 +77,7 @@ int main(void) // De-Initialization //-------------------------------------------------------------------------------------- UnloadShader(shader); + UnloadTexture(texture); CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- diff --git a/examples/shaders/shaders_vertex_displacement.c b/examples/shaders/shaders_vertex_displacement.c new file mode 100644 index 000000000..207a237d0 --- /dev/null +++ b/examples/shaders/shaders_vertex_displacement.c @@ -0,0 +1,119 @@ +/******************************************************************************************* +* +* raylib [shaders] example - Vertex displacement +* +* Example originally created with raylib 5.0, last time updated with raylib 4.5 +* +* Example contributed by (@ZzzhHe) and reviewed by Ramon Santamaria (@raysan5) +* +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2023 (@ZzzhHe) +* +********************************************************************************************/ + +#include "raylib.h" + +#include "rlgl.h" + +#define RLIGHTS_IMPLEMENTATION +#include "rlights.h" + +#if defined(PLATFORM_DESKTOP) + #define GLSL_VERSION 330 +#else // PLATFORM_ANDROID, PLATFORM_WEB + #define GLSL_VERSION 100 +#endif + +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ +int main(void) +{ + // Initialization + //-------------------------------------------------------------------------------------- + const int screenWidth = 800; + const int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib [shaders] example - vertex displacement"); + + // set up camera + Camera camera = {0}; + camera.position = (Vector3) {20.0f, 5.0f, -20.0f}; + camera.target = (Vector3) {0.0f, 0.0f, 0.0f}; + camera.up = (Vector3) {0.0f, 1.0f, 0.0f}; + camera.fovy = 60.0f; + camera.projection = CAMERA_PERSPECTIVE; + + // Load vertex and fragment shaders + Shader shader = LoadShader( + TextFormat("resources/shaders/glsl%i/vertex_displacement.vs", GLSL_VERSION), + TextFormat("resources/shaders/glsl%i/vertex_displacement.fs", GLSL_VERSION)); + + // Load perlin noise texture + Image perlinNoiseImage = GenImagePerlinNoise(512, 512, 0, 0, 1.0f); + Texture perlinNoiseMap = LoadTextureFromImage(perlinNoiseImage); + UnloadImage(perlinNoiseImage); + + // Set shader uniform location + int perlinNoiseMapLoc = GetShaderLocation(shader, "perlinNoiseMap"); + rlEnableShader(shader.id); + rlActiveTextureSlot(1); + rlEnableTexture(perlinNoiseMap.id); + rlSetUniformSampler(perlinNoiseMapLoc, 1); + + // Create a plane mesh and model + Mesh planeMesh = GenMeshPlane(50, 50, 50, 50); + Model planeModel = LoadModelFromMesh(planeMesh); + // Set plane model material + planeModel.materials[0].shader = shader; + + float time = 0.0f; + + SetTargetFPS(60); + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + UpdateCamera(&camera, CAMERA_FREE); // Update camera + + time += GetFrameTime(); // Update time variable + SetShaderValue(shader, GetShaderLocation(shader, "time"), &time, SHADER_UNIFORM_FLOAT); // Send time value to shader + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + BeginMode3D(camera); + + BeginShaderMode(shader); + // Draw plane model + DrawModel(planeModel, (Vector3){ 0.0f, 0.0f, 0.0f }, 1.0f, (Color) {255, 255, 255, 255}); + EndShaderMode(); + + EndMode3D(); + + DrawText("Vertex displacement", 10, 10, 20, DARKGRAY); + DrawFPS(10, 40); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + UnloadShader(shader); + UnloadModel(planeModel); + UnloadTexture(perlinNoiseMap); + + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +} diff --git a/examples/shaders/shaders_vertex_displacement.png b/examples/shaders/shaders_vertex_displacement.png new file mode 100644 index 000000000..e7acf5c65 Binary files /dev/null and b/examples/shaders/shaders_vertex_displacement.png differ diff --git a/examples/shapes/raygui.h b/examples/shapes/raygui.h index 623115fce..16e01a28f 100644 --- a/examples/shapes/raygui.h +++ b/examples/shapes/raygui.h @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raygui v4.0 - A simple and easy-to-use immediate-mode gui library +* raygui v4.5-dev - A simple and easy-to-use immediate-mode gui library * * DESCRIPTION: * raygui is a tools-dev-focused immediate-mode-gui library based on raylib but also @@ -26,7 +26,7 @@ * NOTES: * - WARNING: GuiLoadStyle() and GuiLoadStyle{Custom}() functions, allocate memory for * font atlas recs and glyphs, freeing that memory is (usually) up to the user, -* no unload function is explicitly provided... but note that GuiLoadStyleDefaulf() unloads +* no unload function is explicitly provided... but note that GuiLoadStyleDefault() unloads * by default any previously loaded font (texture, recs, glyphs). * - Global UI alpha (guiAlpha) is applied inside GuiDrawRectangle() and GuiDrawText() functions * @@ -141,6 +141,24 @@ * Draw text bounds rectangles for debug * * VERSIONS HISTORY: +* 4.5-dev (Sep-2024) Current dev version... +* ADDED: guiControlExclusiveMode and guiControlExclusiveRec for exclusive modes +* ADDED: GuiValueBoxFloat() +* ADDED: GuiDropdonwBox() properties: DROPDOWN_ARROW_HIDDEN, DROPDOWN_ROLL_UP +* ADDED: GuiListView() property: LIST_ITEMS_BORDER_WIDTH +* ADDED: Multiple new icons +* REVIEWED: GuiTabBar(), close tab with mouse middle button +* REVIEWED: GuiScrollPanel(), scroll speed proportional to content +* REVIEWED: GuiDropdownBox(), support roll up and hidden arrow +* REVIEWED: GuiTextBox(), cursor position initialization +* REVIEWED: GuiSliderPro(), control value change check +* REVIEWED: GuiGrid(), simplified implementation +* REVIEWED: GuiIconText(), increase buffer size and reviewed padding +* REVIEWED: GuiDrawText(), improved wrap mode drawing +* REVIEWED: GuiScrollBar(), minor tweaks +* REVIEWED: Functions descriptions, removed wrong return value reference +* REDESIGNED: GuiColorPanel(), improved HSV <-> RGBA convertion +* * 4.0 (12-Sep-2023) ADDED: GuiToggleSlider() * ADDED: GuiColorPickerHSV() and GuiColorPanelHSV() * ADDED: Multiple new icons, mostly compiler related @@ -314,9 +332,9 @@ #define RAYGUI_H #define RAYGUI_VERSION_MAJOR 4 -#define RAYGUI_VERSION_MINOR 0 +#define RAYGUI_VERSION_MINOR 5 #define RAYGUI_VERSION_PATCH 0 -#define RAYGUI_VERSION "4.0" +#define RAYGUI_VERSION "4.5-dev" #if !defined(RAYGUI_STANDALONE) #include "raylib.h" @@ -441,7 +459,6 @@ } Font; #endif - // Style property // NOTE: Used when exporting style as code for convenience typedef struct GuiStyleProp { @@ -546,7 +563,6 @@ typedef enum { // TEXT_SIZE, TEXT_SPACING, TEXT_LINE_SPACING, TEXT_ALIGNMENT_VERTICAL, TEXT_WRAP_MODE are global and // should be configured by user as needed while defining the UI layout - // Gui extended properties depend on control // NOTE: RAYGUI_MAX_PROPS_EXTENDED properties (by default, max 8 properties) //---------------------------------------------------------------------------------- @@ -562,12 +578,12 @@ typedef enum { TEXT_ALIGNMENT_VERTICAL, // Text vertical alignment inside text bounds (after border and padding) TEXT_WRAP_MODE // Text wrap-mode inside text bounds //TEXT_DECORATION // Text decoration: 0-None, 1-Underline, 2-Line-through, 3-Overline - //TEXT_DECORATION_THICK // Text decoration line thikness + //TEXT_DECORATION_THICK // Text decoration line thickness } GuiDefaultProperty; // Other possible text properties: // TEXT_WEIGHT // Normal, Italic, Bold -> Requires specific font change -// TEXT_INDENT // Text indentation -> Now using TEXT_PADDING... +// TEXT_INDENT // Text indentation -> Now using TEXT_PADDING... // Label //typedef enum { } GuiLabelProperty; @@ -615,7 +631,9 @@ typedef enum { // DropdownBox typedef enum { ARROW_PADDING = 16, // DropdownBox arrow separation from border and items - DROPDOWN_ITEMS_SPACING // DropdownBox items separation + DROPDOWN_ITEMS_SPACING, // DropdownBox items separation + DROPDOWN_ARROW_HIDDEN, // DropdownBox arrow hidden + DROPDOWN_ROLL_UP // DropdownBox roll up flag (default rolls down) } GuiDropdownBoxProperty; // TextBox/TextBoxMulti/ValueBox/Spinner @@ -635,6 +653,7 @@ typedef enum { LIST_ITEMS_SPACING, // ListView items separation SCROLLBAR_WIDTH, // ListView scrollbar size (usually width) SCROLLBAR_SIDE, // ListView scrollbar side (0-SCROLLBAR_LEFT_SIDE, 1-SCROLLBAR_RIGHT_SIDE) + LIST_ITEMS_BORDER_WIDTH // ListView items border width } GuiListViewProperty; // ColorPicker @@ -698,7 +717,6 @@ RAYGUIAPI char **GuiLoadIcons(const char *fileName, bool loadIconsName); // Load RAYGUIAPI void GuiDrawIcon(int iconId, int posX, int posY, int pixelSize, Color color); // Draw icon using pixel size at specified position #endif - // Controls //---------------------------------------------------------------------------------------------------------- // Container/separator controls, useful for controls organization @@ -710,29 +728,30 @@ RAYGUIAPI int GuiTabBar(Rectangle bounds, const char **text, int count, int *act RAYGUIAPI int GuiScrollPanel(Rectangle bounds, const char *text, Rectangle content, Vector2 *scroll, Rectangle *view); // Scroll Panel control // Basic controls set -RAYGUIAPI int GuiLabel(Rectangle bounds, const char *text); // Label control, shows text +RAYGUIAPI int GuiLabel(Rectangle bounds, const char *text); // Label control RAYGUIAPI int GuiButton(Rectangle bounds, const char *text); // Button control, returns true when clicked -RAYGUIAPI int GuiLabelButton(Rectangle bounds, const char *text); // Label button control, show true when clicked -RAYGUIAPI int GuiToggle(Rectangle bounds, const char *text, bool *active); // Toggle Button control, returns true when active -RAYGUIAPI int GuiToggleGroup(Rectangle bounds, const char *text, int *active); // Toggle Group control, returns active toggle index -RAYGUIAPI int GuiToggleSlider(Rectangle bounds, const char *text, int *active); // Toggle Slider control, returns true when clicked +RAYGUIAPI int GuiLabelButton(Rectangle bounds, const char *text); // Label button control, returns true when clicked +RAYGUIAPI int GuiToggle(Rectangle bounds, const char *text, bool *active); // Toggle Button control +RAYGUIAPI int GuiToggleGroup(Rectangle bounds, const char *text, int *active); // Toggle Group control +RAYGUIAPI int GuiToggleSlider(Rectangle bounds, const char *text, int *active); // Toggle Slider control RAYGUIAPI int GuiCheckBox(Rectangle bounds, const char *text, bool *checked); // Check Box control, returns true when active -RAYGUIAPI int GuiComboBox(Rectangle bounds, const char *text, int *active); // Combo Box control, returns selected item index +RAYGUIAPI int GuiComboBox(Rectangle bounds, const char *text, int *active); // Combo Box control -RAYGUIAPI int GuiDropdownBox(Rectangle bounds, const char *text, int *active, bool editMode); // Dropdown Box control, returns selected item -RAYGUIAPI int GuiSpinner(Rectangle bounds, const char *text, int *value, int minValue, int maxValue, bool editMode); // Spinner control, returns selected value +RAYGUIAPI int GuiDropdownBox(Rectangle bounds, const char *text, int *active, bool editMode); // Dropdown Box control +RAYGUIAPI int GuiSpinner(Rectangle bounds, const char *text, int *value, int minValue, int maxValue, bool editMode); // Spinner control RAYGUIAPI int GuiValueBox(Rectangle bounds, const char *text, int *value, int minValue, int maxValue, bool editMode); // Value Box control, updates input text with numbers +RAYGUIAPI int GuiValueBoxFloat(Rectangle bounds, const char *text, char *textValue, float *value, bool editMode); // Value box control for float values RAYGUIAPI int GuiTextBox(Rectangle bounds, char *text, int textSize, bool editMode); // Text Box control, updates input text -RAYGUIAPI int GuiSlider(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue); // Slider control, returns selected value -RAYGUIAPI int GuiSliderBar(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue); // Slider Bar control, returns selected value -RAYGUIAPI int GuiProgressBar(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue); // Progress Bar control, shows current progress value +RAYGUIAPI int GuiSlider(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue); // Slider control +RAYGUIAPI int GuiSliderBar(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue); // Slider Bar control +RAYGUIAPI int GuiProgressBar(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue); // Progress Bar control RAYGUIAPI int GuiStatusBar(Rectangle bounds, const char *text); // Status Bar control, shows info text RAYGUIAPI int GuiDummyRec(Rectangle bounds, const char *text); // Dummy control for placeholders -RAYGUIAPI int GuiGrid(Rectangle bounds, const char *text, float spacing, int subdivs, Vector2 *mouseCell); // Grid control, returns mouse cell position +RAYGUIAPI int GuiGrid(Rectangle bounds, const char *text, float spacing, int subdivs, Vector2 *mouseCell); // Grid control // Advance controls set -RAYGUIAPI int GuiListView(Rectangle bounds, const char *text, int *scrollIndex, int *active); // List View control, returns selected list item index +RAYGUIAPI int GuiListView(Rectangle bounds, const char *text, int *scrollIndex, int *active); // List View control RAYGUIAPI int GuiListViewEx(Rectangle bounds, const char **text, int count, int *scrollIndex, int *active, int *focus); // List View with extended parameters RAYGUIAPI int GuiMessageBox(Rectangle bounds, const char *title, const char *message, const char *buttons); // Message Box control, displays a message RAYGUIAPI int GuiTextInputBox(Rectangle bounds, const char *title, const char *message, const char *buttons, char *text, int textMaxSize, bool *secretViewActive); // Text Input Box control, ask for text, supports secret @@ -741,10 +760,9 @@ RAYGUIAPI int GuiColorPanel(Rectangle bounds, const char *text, Color *color); RAYGUIAPI int GuiColorBarAlpha(Rectangle bounds, const char *text, float *alpha); // Color Bar Alpha control RAYGUIAPI int GuiColorBarHue(Rectangle bounds, const char *text, float *value); // Color Bar Hue control RAYGUIAPI int GuiColorPickerHSV(Rectangle bounds, const char *text, Vector3 *colorHsv); // Color Picker control that avoids conversion to RGB on each call (multiple color controls) -RAYGUIAPI int GuiColorPanelHSV(Rectangle bounds, const char *text, Vector3 *colorHsv); // Color Panel control that returns HSV color value, used by GuiColorPickerHSV() +RAYGUIAPI int GuiColorPanelHSV(Rectangle bounds, const char *text, Vector3 *colorHsv); // Color Panel control that updates Hue-Saturation-Value color value, used by GuiColorPickerHSV() //---------------------------------------------------------------------------------------------------------- - #if !defined(RAYGUI_NO_ICONS) #if !defined(RAYGUI_CUSTOM_ICONS) @@ -972,14 +990,14 @@ typedef enum { ICON_FOLDER = 217, ICON_FILE = 218, ICON_SAND_TIMER = 219, - ICON_220 = 220, - ICON_221 = 221, - ICON_222 = 222, - ICON_223 = 223, - ICON_224 = 224, - ICON_225 = 225, - ICON_226 = 226, - ICON_227 = 227, + ICON_WARNING = 220, + ICON_HELP_BOX = 221, + ICON_INFO_BOX = 222, + ICON_PRIORITY = 223, + ICON_LAYERS_ISO = 224, + ICON_LAYERS2 = 225, + ICON_MLAYERS = 226, + ICON_MAPS = 227, ICON_228 = 228, ICON_229 = 229, ICON_230 = 230, @@ -1290,14 +1308,14 @@ static unsigned int guiIcons[RAYGUI_ICON_MAX_ICONS*RAYGUI_ICON_DATA_ELEMENTS] = 0x00000000, 0x0042007e, 0x40027fc2, 0x40024002, 0x40024002, 0x40024002, 0x7ffe4002, 0x00000000, // ICON_FOLDER 0x3ff00000, 0x201c2010, 0x20042004, 0x20042004, 0x20042004, 0x20042004, 0x20042004, 0x00003ffc, // ICON_FILE 0x1ff00000, 0x20082008, 0x17d02fe8, 0x05400ba0, 0x09200540, 0x23881010, 0x2fe827c8, 0x00001ff0, // ICON_SAND_TIMER - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_220 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_221 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_222 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_223 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_224 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_225 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_226 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_227 + 0x01800000, 0x02400240, 0x05a00420, 0x09900990, 0x11881188, 0x21842004, 0x40024182, 0x00003ffc, // ICON_WARNING + 0x7ffe0000, 0x4ff24002, 0x4c324ff2, 0x4f824c02, 0x41824f82, 0x41824002, 0x40024182, 0x00007ffe, // ICON_HELP_BOX + 0x7ffe0000, 0x41824002, 0x40024182, 0x41824182, 0x41824182, 0x41824182, 0x40024182, 0x00007ffe, // ICON_INFO_BOX + 0x01800000, 0x04200240, 0x10080810, 0x7bde2004, 0x0a500a50, 0x08500bd0, 0x08100850, 0x00000ff0, // ICON_PRIORITY + 0x01800000, 0x18180660, 0x80016006, 0x98196006, 0x99996666, 0x19986666, 0x01800660, 0x00000000, // ICON_LAYERS_ISO + 0x07fe0000, 0x1c020402, 0x74021402, 0x54025402, 0x54025402, 0x500857fe, 0x40205ff8, 0x00007fe0, // ICON_LAYERS2 + 0x0ffe0000, 0x3ffa0802, 0x7fea200a, 0x402a402a, 0x422a422a, 0x422e422a, 0x40384e28, 0x00007fe0, // ICON_MLAYERS + 0x0ffe0000, 0x3ffa0802, 0x7fea200a, 0x402a402a, 0x5b2a512a, 0x512e552a, 0x40385128, 0x00007fe0, // ICON_MAPS 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_228 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_229 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_230 @@ -1328,7 +1346,7 @@ static unsigned int guiIcons[RAYGUI_ICON_MAX_ICONS*RAYGUI_ICON_DATA_ELEMENTS] = 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_255 }; -// NOTE: We keep a pointer to the icons array, useful to point to other sets if required +// NOTE: A pointer to current icons array should be defined static unsigned int *guiIconsPtr = guiIcons; #endif // !RAYGUI_NO_ICONS && !RAYGUI_CUSTOM_ICONS @@ -1363,8 +1381,8 @@ static unsigned int guiIconScale = 1; // Gui icon default scale (if ic static bool guiTooltip = false; // Tooltip enabled/disabled static const char *guiTooltipPtr = NULL; // Tooltip string pointer (string provided by user) -static bool guiSliderDragging = false; // Gui slider drag state (no inputs processed except dragged slider) -static Rectangle guiSliderActive = { 0 }; // Gui slider active bounds rectangle, used as an unique identifier +static bool guiControlExclusiveMode = false; // Gui control exclusive mode (no inputs processed except current control) +static Rectangle guiControlExclusiveRec = { 0 }; // Gui control exclusive bounds rectangle, used as an unique identifier static int textBoxCursorIndex = 0; // Cursor index, shared by all GuiTextBox*() //static int blinkCursorFrameCounter = 0; // Frame counter for cursor blinking @@ -1450,6 +1468,7 @@ static bool CheckCollisionPointRec(Vector2 point, Rectangle rec); // Check if static const char *TextFormat(const char *text, ...); // Formatting of text with variables to 'embed' static const char **TextSplit(const char *text, char delimiter, int *count); // Split text into multiple strings static int TextToInteger(const char *text); // Get integer value from text +static float TextToFloat(const char *text); // Get float value from text static int GetCodepointNext(const char *text, int *codepointSize); // Get next codepoint in a UTF-8 encoded text static const char *CodepointToUTF8(int codepoint, int *byteSize); // Encode codepoint into UTF-8 text (char array size returned as parameter) @@ -1744,6 +1763,9 @@ int GuiTabBar(Rectangle bounds, const char **text, int count, int *active) if (toggle) *active = i; } + // Close tab with middle mouse button pressed + if (CheckCollisionPointRec(GetMousePosition(), tabBounds) && IsMouseButtonPressed(MOUSE_MIDDLE_BUTTON)) result = i; + GuiSetStyle(TOGGLE, TEXT_PADDING, textPadding); GuiSetStyle(TOGGLE, TEXT_ALIGNMENT, textAlignment); @@ -1775,10 +1797,10 @@ int GuiScrollPanel(Rectangle bounds, const char *text, Rectangle content, Vector { #define RAYGUI_MIN_SCROLLBAR_WIDTH 40 #define RAYGUI_MIN_SCROLLBAR_HEIGHT 40 + #define RAYGUI_MIN_MOUSE_WHEEL_SPEED 20 int result = 0; GuiState state = guiState; - float mouseWheelSpeed = 20.0f; // Default movement speed with mouse wheel Rectangle temp = { 0 }; if (view == NULL) view = &temp; @@ -1820,17 +1842,8 @@ int GuiScrollPanel(Rectangle bounds, const char *text, Rectangle content, Vector }; // Make sure scroll bars have a minimum width/height - // NOTE: If content >>> bounds, size could be very small or even 0 - if (horizontalScrollBar.width < RAYGUI_MIN_SCROLLBAR_WIDTH) - { - horizontalScrollBar.width = RAYGUI_MIN_SCROLLBAR_WIDTH; - mouseWheelSpeed = 30.0f; // TODO: Calculate speed increment based on content.height vs bounds.height - } - if (verticalScrollBar.height < RAYGUI_MIN_SCROLLBAR_HEIGHT) - { - verticalScrollBar.height = RAYGUI_MIN_SCROLLBAR_HEIGHT; - mouseWheelSpeed = 30.0f; // TODO: Calculate speed increment based on content.width vs bounds.width - } + if (horizontalScrollBar.width < RAYGUI_MIN_SCROLLBAR_WIDTH) horizontalScrollBar.width = RAYGUI_MIN_SCROLLBAR_WIDTH; + if (verticalScrollBar.height < RAYGUI_MIN_SCROLLBAR_HEIGHT) verticalScrollBar.height = RAYGUI_MIN_SCROLLBAR_HEIGHT; // Calculate view area (area without the scrollbars) *view = (GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? @@ -1873,9 +1886,14 @@ int GuiScrollPanel(Rectangle bounds, const char *text, Rectangle content, Vector #endif float wheelMove = GetMouseWheelMove(); + // Set scrolling speed with mouse wheel based on ratio between bounds and content + Vector2 mouseWheelSpeed = { content.width/bounds.width, content.height/bounds.height }; + if (mouseWheelSpeed.x < RAYGUI_MIN_MOUSE_WHEEL_SPEED) mouseWheelSpeed.x = RAYGUI_MIN_MOUSE_WHEEL_SPEED; + if (mouseWheelSpeed.y < RAYGUI_MIN_MOUSE_WHEEL_SPEED) mouseWheelSpeed.y = RAYGUI_MIN_MOUSE_WHEEL_SPEED; + // Horizontal and vertical scrolling with mouse wheel - if (hasHorizontalScrollBar && (IsKeyDown(KEY_LEFT_CONTROL) || IsKeyDown(KEY_LEFT_SHIFT))) scrollPos.x += wheelMove*mouseWheelSpeed; - else scrollPos.y += wheelMove*mouseWheelSpeed; // Vertical scroll + if (hasHorizontalScrollBar && (IsKeyDown(KEY_LEFT_CONTROL) || IsKeyDown(KEY_LEFT_SHIFT))) scrollPos.x += wheelMove*mouseWheelSpeed.x; + else scrollPos.y += wheelMove*mouseWheelSpeed.y; // Vertical scroll } } @@ -1921,7 +1939,7 @@ int GuiScrollPanel(Rectangle bounds, const char *text, Rectangle content, Vector } // Draw scrollbar lines depending on current state - GuiDrawRectangle(bounds, GuiGetStyle(DEFAULT, BORDER_WIDTH), GetColor(GuiGetStyle(LISTVIEW, BORDER + (state*3))), BLANK); + GuiDrawRectangle(bounds, GuiGetStyle(LISTVIEW, BORDER_WIDTH), GetColor(GuiGetStyle(LISTVIEW, BORDER + (state*3))), BLANK); // Set scrollbar slider size back to the way it was before GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, slider); @@ -1959,7 +1977,7 @@ int GuiButton(Rectangle bounds, const char *text) // Update control //-------------------------------------------------------------------- - if ((state != STATE_DISABLED) && !guiLocked && !guiSliderDragging) + if ((state != STATE_DISABLED) && !guiLocked && !guiControlExclusiveMode) { Vector2 mousePoint = GetMousePosition(); @@ -1997,7 +2015,7 @@ int GuiLabelButton(Rectangle bounds, const char *text) // Update control //-------------------------------------------------------------------- - if ((state != STATE_DISABLED) && !guiLocked && !guiSliderDragging) + if ((state != STATE_DISABLED) && !guiLocked && !guiControlExclusiveMode) { Vector2 mousePoint = GetMousePosition(); @@ -2020,7 +2038,7 @@ int GuiLabelButton(Rectangle bounds, const char *text) return pressed; } -// Toggle Button control, returns true when active +// Toggle Button control int GuiToggle(Rectangle bounds, const char *text, bool *active) { int result = 0; @@ -2031,7 +2049,7 @@ int GuiToggle(Rectangle bounds, const char *text, bool *active) // Update control //-------------------------------------------------------------------- - if ((state != STATE_DISABLED) && !guiLocked && !guiSliderDragging) + if ((state != STATE_DISABLED) && !guiLocked && !guiControlExclusiveMode) { Vector2 mousePoint = GetMousePosition(); @@ -2068,7 +2086,7 @@ int GuiToggle(Rectangle bounds, const char *text, bool *active) return result; } -// Toggle Group control, returns toggled button codepointIndex +// Toggle Group control int GuiToggleGroup(Rectangle bounds, const char *text, int *active) { #if !defined(RAYGUI_TOGGLEGROUP_MAX_ITEMS) @@ -2117,7 +2135,7 @@ int GuiToggleGroup(Rectangle bounds, const char *text, int *active) return result; } -// Toggle Slider control extended, returns true when clicked +// Toggle Slider control extended int GuiToggleSlider(Rectangle bounds, const char *text, int *active) { int result = 0; @@ -2211,7 +2229,7 @@ int GuiCheckBox(Rectangle bounds, const char *text, bool *checked) // Update control //-------------------------------------------------------------------- - if ((state != STATE_DISABLED) && !guiLocked && !guiSliderDragging) + if ((state != STATE_DISABLED) && !guiLocked && !guiControlExclusiveMode) { Vector2 mousePoint = GetMousePosition(); @@ -2256,7 +2274,7 @@ int GuiCheckBox(Rectangle bounds, const char *text, bool *checked) return result; } -// Combo Box control, returns selected item codepointIndex +// Combo Box control int GuiComboBox(Rectangle bounds, const char *text, int *active) { int result = 0; @@ -2279,7 +2297,7 @@ int GuiComboBox(Rectangle bounds, const char *text, int *active) // Update control //-------------------------------------------------------------------- - if ((state != STATE_DISABLED) && !guiLocked && (itemCount > 1) && !guiSliderDragging) + if ((state != STATE_DISABLED) && !guiLocked && (itemCount > 1) && !guiControlExclusiveMode) { Vector2 mousePoint = GetMousePosition(); @@ -2327,21 +2345,28 @@ int GuiDropdownBox(Rectangle bounds, const char *text, int *active, bool editMod int result = 0; GuiState state = guiState; + int temp = 0; + if (active == NULL) active = &temp; + int itemSelected = *active; int itemFocused = -1; + int direction = 0; // Dropdown box open direction: down (default) + if (GuiGetStyle(DROPDOWNBOX, DROPDOWN_ROLL_UP) == 1) direction = 1; // Up + // Get substrings items from text (items pointers, lengths and count) int itemCount = 0; const char **items = GuiTextSplit(text, ';', &itemCount, NULL); Rectangle boundsOpen = bounds; boundsOpen.height = (itemCount + 1)*(bounds.height + GuiGetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_SPACING)); + if (direction == 1) boundsOpen.y -= itemCount*(bounds.height + GuiGetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_SPACING)) + GuiGetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_SPACING); Rectangle itemBounds = bounds; // Update control //-------------------------------------------------------------------- - if ((state != STATE_DISABLED) && (editMode || !guiLocked) && (itemCount > 1) && !guiSliderDragging) + if ((state != STATE_DISABLED) && (editMode || !guiLocked) && (itemCount > 1) && !guiControlExclusiveMode) { Vector2 mousePoint = GetMousePosition(); @@ -2362,7 +2387,8 @@ int GuiDropdownBox(Rectangle bounds, const char *text, int *active, bool editMod for (int i = 0; i < itemCount; i++) { // Update item rectangle y position for next item - itemBounds.y += (bounds.height + GuiGetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_SPACING)); + if (direction == 0) itemBounds.y += (bounds.height + GuiGetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_SPACING)); + else itemBounds.y -= (bounds.height + GuiGetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_SPACING)); if (CheckCollisionPointRec(mousePoint, itemBounds)) { @@ -2406,7 +2432,8 @@ int GuiDropdownBox(Rectangle bounds, const char *text, int *active, bool editMod for (int i = 0; i < itemCount; i++) { // Update item rectangle y position for next item - itemBounds.y += (bounds.height + GuiGetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_SPACING)); + if (direction == 0) itemBounds.y += (bounds.height + GuiGetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_SPACING)); + else itemBounds.y -= (bounds.height + GuiGetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_SPACING)); if (i == itemSelected) { @@ -2422,14 +2449,17 @@ int GuiDropdownBox(Rectangle bounds, const char *text, int *active, bool editMod } } - // Draw arrows (using icon if available) + if (!GuiGetStyle(DROPDOWNBOX, DROPDOWN_ARROW_HIDDEN)) + { + // Draw arrows (using icon if available) #if defined(RAYGUI_NO_ICONS) - GuiDrawText("v", RAYGUI_CLITERAL(Rectangle){ bounds.x + bounds.width - GuiGetStyle(DROPDOWNBOX, ARROW_PADDING), bounds.y + bounds.height/2 - 2, 10, 10 }, - TEXT_ALIGN_CENTER, GetColor(GuiGetStyle(DROPDOWNBOX, TEXT + (state*3)))); + GuiDrawText("v", RAYGUI_CLITERAL(Rectangle){ bounds.x + bounds.width - GuiGetStyle(DROPDOWNBOX, ARROW_PADDING), bounds.y + bounds.height/2 - 2, 10, 10 }, + TEXT_ALIGN_CENTER, GetColor(GuiGetStyle(DROPDOWNBOX, TEXT + (state*3)))); #else - GuiDrawText("#120#", RAYGUI_CLITERAL(Rectangle){ bounds.x + bounds.width - GuiGetStyle(DROPDOWNBOX, ARROW_PADDING), bounds.y + bounds.height/2 - 6, 10, 10 }, - TEXT_ALIGN_CENTER, GetColor(GuiGetStyle(DROPDOWNBOX, TEXT + (state*3)))); // ICON_ARROW_DOWN_FILL + GuiDrawText(direction? "#121#" : "#120#", RAYGUI_CLITERAL(Rectangle){ bounds.x + bounds.width - GuiGetStyle(DROPDOWNBOX, ARROW_PADDING), bounds.y + bounds.height/2 - 6, 10, 10 }, + TEXT_ALIGN_CENTER, GetColor(GuiGetStyle(DROPDOWNBOX, TEXT + (state*3)))); // ICON_ARROW_DOWN_FILL #endif + } //-------------------------------------------------------------------- *active = itemSelected; @@ -2440,7 +2470,7 @@ int GuiDropdownBox(Rectangle bounds, const char *text, int *active, bool editMod // Text Box control // NOTE: Returns true on ENTER pressed (useful for data validation) -int GuiTextBox(Rectangle bounds, char *text, int bufferSize, bool editMode) +int GuiTextBox(Rectangle bounds, char *text, int textSize, bool editMode) { #if !defined(RAYGUI_TEXTBOX_AUTO_CURSOR_COOLDOWN) #define RAYGUI_TEXTBOX_AUTO_CURSOR_COOLDOWN 40 // Frames to wait for autocursor movement @@ -2456,7 +2486,10 @@ int GuiTextBox(Rectangle bounds, char *text, int bufferSize, bool editMode) int wrapMode = GuiGetStyle(DEFAULT, TEXT_WRAP_MODE); Rectangle textBounds = GetTextBounds(TEXTBOX, bounds); - int textWidth = GetTextWidth(text) - GetTextWidth(text + textBoxCursorIndex); + int textLength = (int)strlen(text); // Get current text length + int thisCursorIndex = textBoxCursorIndex; + if (thisCursorIndex > textLength) thisCursorIndex = textLength; + int textWidth = GetTextWidth(text) - GetTextWidth(text + thisCursorIndex); int textIndexOffset = 0; // Text index offset to start drawing in the box // Cursor rectangle @@ -2496,7 +2529,7 @@ int GuiTextBox(Rectangle bounds, char *text, int bufferSize, bool editMode) if ((state != STATE_DISABLED) && // Control not disabled !GuiGetStyle(TEXTBOX, TEXT_READONLY) && // TextBox not on read-only mode !guiLocked && // Gui not locked - !guiSliderDragging && // No gui slider on dragging + !guiControlExclusiveMode && // No gui slider on dragging (wrapMode == TEXT_WRAP_NONE)) // No wrap mode { Vector2 mousePosition = GetMousePosition(); @@ -2505,6 +2538,8 @@ int GuiTextBox(Rectangle bounds, char *text, int bufferSize, bool editMode) { state = STATE_PRESSED; + if (textBoxCursorIndex > textLength) textBoxCursorIndex = textLength; + // If text does not fit in the textbox and current cursor position is out of bounds, // we add an index offset to text for drawing only what requires depending on cursor while (textWidth >= textBounds.width) @@ -2517,19 +2552,16 @@ int GuiTextBox(Rectangle bounds, char *text, int bufferSize, bool editMode) textWidth = GetTextWidth(text + textIndexOffset) - GetTextWidth(text + textBoxCursorIndex); } - int textLength = (int)strlen(text); // Get current text length int codepoint = GetCharPressed(); // Get Unicode codepoint if (multiline && IsKeyPressed(KEY_ENTER)) codepoint = (int)'\n'; - if (textBoxCursorIndex > textLength) textBoxCursorIndex = textLength; - // Encode codepoint as UTF-8 int codepointSize = 0; const char *charEncoded = CodepointToUTF8(codepoint, &codepointSize); // Add codepoint to text, at current cursor position // NOTE: Make sure we do not overflow buffer size - if (((multiline && (codepoint == (int)'\n')) || (codepoint >= 32)) && ((textLength + codepointSize) < bufferSize)) + if (((multiline && (codepoint == (int)'\n')) || (codepoint >= 32)) && ((textLength + codepointSize) < textSize)) { // Move forward data from cursor position for (int i = (textLength + codepointSize); i > textBoxCursorIndex; i--) text[i] = text[i - codepointSize]; @@ -2564,6 +2596,7 @@ int GuiTextBox(Rectangle bounds, char *text, int bufferSize, bool editMode) for (int i = textBoxCursorIndex; i < textLength; i++) text[i] = text[i + nextCodepointSize]; textLength -= codepointSize; + if (textBoxCursorIndex > textLength) textBoxCursorIndex = textLength; // Make sure text last character is EOL text[textLength] = '\0'; @@ -2583,6 +2616,8 @@ int GuiTextBox(Rectangle bounds, char *text, int bufferSize, bool editMode) // Move backward text from cursor position for (int i = (textBoxCursorIndex - prevCodepointSize); i < textLength; i++) text[i] = text[i + prevCodepointSize]; + // TODO Check: >= cursor+codepointsize and <= length-codepointsize + // Prevent cursor index from decrementing past 0 if (textBoxCursorIndex > 0) { @@ -2653,7 +2688,7 @@ int GuiTextBox(Rectangle bounds, char *text, int bufferSize, bool editMode) if (GetMousePosition().x >= (textBounds.x + textEndWidth - glyphWidth/2)) { mouseCursor.x = textBounds.x + textEndWidth; - mouseCursorIndex = (int)strlen(text); + mouseCursorIndex = textLength; } // Place cursor at required index on mouse click @@ -2685,7 +2720,7 @@ int GuiTextBox(Rectangle bounds, char *text, int bufferSize, bool editMode) if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) { - textBoxCursorIndex = (int)strlen(text); // GLOBAL: Place cursor index to the end of current text + textBoxCursorIndex = textLength; // GLOBAL: Place cursor index to the end of current text result = 1; } } @@ -2727,7 +2762,7 @@ int GuiTextBox(Rectangle bounds, char *text, int bufferSize, bool editMode) /* // Text Box control with multiple lines and word-wrap // NOTE: This text-box is readonly, no editing supported by default -bool GuiTextBoxMulti(Rectangle bounds, char *text, int bufferSize, bool editMode) +bool GuiTextBoxMulti(Rectangle bounds, char *text, int textSize, bool editMode) { bool pressed = false; @@ -2736,7 +2771,7 @@ bool GuiTextBoxMulti(Rectangle bounds, char *text, int bufferSize, bool editMode GuiSetStyle(DEFAULT, TEXT_ALIGNMENT_VERTICAL, TEXT_ALIGN_TOP); // TODO: Implement methods to calculate cursor position properly - pressed = GuiTextBox(bounds, text, bufferSize, editMode); + pressed = GuiTextBox(bounds, text, textSize, editMode); GuiSetStyle(DEFAULT, TEXT_ALIGNMENT_VERTICAL, TEXT_ALIGN_MIDDLE); GuiSetStyle(DEFAULT, TEXT_WRAP_MODE, TEXT_WRAP_NONE); @@ -2771,7 +2806,7 @@ int GuiSpinner(Rectangle bounds, const char *text, int *value, int minValue, int // Update control //-------------------------------------------------------------------- - if ((state != STATE_DISABLED) && !guiLocked && !guiSliderDragging) + if ((state != STATE_DISABLED) && !guiLocked && !guiControlExclusiveMode) { Vector2 mousePoint = GetMousePosition(); @@ -2846,7 +2881,7 @@ int GuiValueBox(Rectangle bounds, const char *text, int *value, int minValue, in // Update control //-------------------------------------------------------------------- - if ((state != STATE_DISABLED) && !guiLocked && !guiSliderDragging) + if ((state != STATE_DISABLED) && !guiLocked && !guiControlExclusiveMode) { Vector2 mousePoint = GetMousePosition(); @@ -2890,7 +2925,13 @@ int GuiValueBox(Rectangle bounds, const char *text, int *value, int minValue, in //if (*value > maxValue) *value = maxValue; //else if (*value < minValue) *value = minValue; - if (IsKeyPressed(KEY_ENTER) || (!CheckCollisionPointRec(mousePoint, bounds) && IsMouseButtonPressed(MOUSE_LEFT_BUTTON))) result = 1; + if ((IsKeyPressed(KEY_ENTER) || IsKeyPressed(KEY_KP_ENTER)) || (!CheckCollisionPointRec(mousePoint, bounds) && IsMouseButtonPressed(MOUSE_LEFT_BUTTON))) + { + if (*value > maxValue) *value = maxValue; + else if (*value < minValue) *value = minValue; + + result = 1; + } } else { @@ -2930,55 +2971,152 @@ int GuiValueBox(Rectangle bounds, const char *text, int *value, int minValue, in return result; } +// Floating point Value Box control, updates input val_str with numbers +// NOTE: Requires static variables: frameCounter +int GuiValueBoxFloat(Rectangle bounds, const char *text, char *textValue, float *value, bool editMode) +{ + #if !defined(RAYGUI_VALUEBOX_MAX_CHARS) + #define RAYGUI_VALUEBOX_MAX_CHARS 32 + #endif + + int result = 0; + GuiState state = guiState; + + //char textValue[RAYGUI_VALUEBOX_MAX_CHARS + 1] = "\0"; + //sprintf(textValue, "%2.2f", *value); + + Rectangle textBounds = {0}; + if (text != NULL) + { + textBounds.width = (float)GetTextWidth(text) + 2; + textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); + textBounds.x = bounds.x + bounds.width + GuiGetStyle(VALUEBOX, TEXT_PADDING); + textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2; + if (GuiGetStyle(VALUEBOX, TEXT_ALIGNMENT) == TEXT_ALIGN_LEFT) textBounds.x = bounds.x - textBounds.width - GuiGetStyle(VALUEBOX, TEXT_PADDING); + } + + // Update control + //-------------------------------------------------------------------- + if ((state != STATE_DISABLED) && !guiLocked && !guiControlExclusiveMode) + { + Vector2 mousePoint = GetMousePosition(); + + bool valueHasChanged = false; + + if (editMode) + { + state = STATE_PRESSED; + + int keyCount = (int)strlen(textValue); + + // Only allow keys in range [48..57] + if (keyCount < RAYGUI_VALUEBOX_MAX_CHARS) + { + if (GetTextWidth(textValue) < bounds.width) + { + int key = GetCharPressed(); + if (((key >= 48) && (key <= 57)) || + (key == '.') || + ((keyCount == 0) && (key == '+')) || // NOTE: Sign can only be in first position + ((keyCount == 0) && (key == '-'))) + { + textValue[keyCount] = (char)key; + keyCount++; + + valueHasChanged = true; + } + } + } + + // Pressed backspace + if (IsKeyPressed(KEY_BACKSPACE)) + { + if (keyCount > 0) + { + keyCount--; + textValue[keyCount] = '\0'; + valueHasChanged = true; + } + } + + if (valueHasChanged) *value = TextToFloat(textValue); + + if ((IsKeyPressed(KEY_ENTER) || IsKeyPressed(KEY_KP_ENTER)) || (!CheckCollisionPointRec(mousePoint, bounds) && IsMouseButtonPressed(MOUSE_LEFT_BUTTON))) result = 1; + } + else + { + if (CheckCollisionPointRec(mousePoint, bounds)) + { + state = STATE_FOCUSED; + if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) result = 1; + } + } + } + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + Color baseColor = BLANK; + if (state == STATE_PRESSED) baseColor = GetColor(GuiGetStyle(VALUEBOX, BASE_COLOR_PRESSED)); + else if (state == STATE_DISABLED) baseColor = GetColor(GuiGetStyle(VALUEBOX, BASE_COLOR_DISABLED)); + + GuiDrawRectangle(bounds, GuiGetStyle(VALUEBOX, BORDER_WIDTH), GetColor(GuiGetStyle(VALUEBOX, BORDER + (state*3))), baseColor); + GuiDrawText(textValue, GetTextBounds(VALUEBOX, bounds), TEXT_ALIGN_CENTER, GetColor(GuiGetStyle(VALUEBOX, TEXT + (state*3)))); + + // Draw cursor + if (editMode) + { + // NOTE: ValueBox internal text is always centered + Rectangle cursor = {bounds.x + GetTextWidth(textValue)/2 + bounds.width/2 + 1, + bounds.y + 2*GuiGetStyle(VALUEBOX, BORDER_WIDTH), 4, + bounds.height - 4*GuiGetStyle(VALUEBOX, BORDER_WIDTH)}; + GuiDrawRectangle(cursor, 0, BLANK, GetColor(GuiGetStyle(VALUEBOX, BORDER_COLOR_PRESSED))); + } + + // Draw text label if provided + GuiDrawText(text, textBounds, + (GuiGetStyle(VALUEBOX, TEXT_ALIGNMENT) == TEXT_ALIGN_RIGHT)? TEXT_ALIGN_LEFT : TEXT_ALIGN_RIGHT, + GetColor(GuiGetStyle(LABEL, TEXT + (state*3)))); + //-------------------------------------------------------------------- + + return result; +} + // Slider control with pro parameters // NOTE: Other GuiSlider*() controls use this one int GuiSliderPro(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue, int sliderWidth) { int result = 0; - float oldValue = *value; GuiState state = guiState; float temp = (maxValue - minValue)/2.0f; if (value == NULL) value = &temp; - - int sliderValue = (int)(((*value - minValue)/(maxValue - minValue))*(bounds.width - 2*GuiGetStyle(SLIDER, BORDER_WIDTH))); + float oldValue = *value; Rectangle slider = { bounds.x, bounds.y + GuiGetStyle(SLIDER, BORDER_WIDTH) + GuiGetStyle(SLIDER, SLIDER_PADDING), 0, bounds.height - 2*GuiGetStyle(SLIDER, BORDER_WIDTH) - 2*GuiGetStyle(SLIDER, SLIDER_PADDING) }; - if (sliderWidth > 0) // Slider - { - slider.x += (sliderValue - sliderWidth/2); - slider.width = (float)sliderWidth; - } - else if (sliderWidth == 0) // SliderBar - { - slider.x += GuiGetStyle(SLIDER, BORDER_WIDTH); - slider.width = (float)sliderValue; - } - // Update control //-------------------------------------------------------------------- if ((state != STATE_DISABLED) && !guiLocked) { Vector2 mousePoint = GetMousePosition(); - if (guiSliderDragging) // Keep dragging outside of bounds + if (guiControlExclusiveMode) // Allows to keep dragging outside of bounds { if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) { - if (CHECK_BOUNDS_ID(bounds, guiSliderActive)) + if (CHECK_BOUNDS_ID(bounds, guiControlExclusiveRec)) { state = STATE_PRESSED; - // Get equivalent value and slider position from mousePosition.x - *value = ((maxValue - minValue)*(mousePoint.x - (float)(bounds.x + sliderWidth/2)))/(float)(bounds.width - sliderWidth) + minValue; + *value = (maxValue - minValue)*((mousePoint.x - bounds.x - sliderWidth/2)/(bounds.width-sliderWidth)) + minValue; } } else { - guiSliderDragging = false; - guiSliderActive = RAYGUI_CLITERAL(Rectangle){ 0, 0, 0, 0 }; + guiControlExclusiveMode = false; + guiControlExclusiveRec = RAYGUI_CLITERAL(Rectangle){ 0, 0, 0, 0 }; } } else if (CheckCollisionPointRec(mousePoint, bounds)) @@ -2986,16 +3124,13 @@ int GuiSliderPro(Rectangle bounds, const char *textLeft, const char *textRight, if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) { state = STATE_PRESSED; - guiSliderDragging = true; - guiSliderActive = bounds; // Store bounds as an identifier when dragging starts + guiControlExclusiveMode = true; + guiControlExclusiveRec = bounds; // Store bounds as an identifier when dragging starts if (!CheckCollisionPointRec(mousePoint, slider)) { // Get equivalent value and slider position from mousePosition.x - *value = ((maxValue - minValue)*(mousePoint.x - (float)(bounds.x + sliderWidth/2)))/(float)(bounds.width - sliderWidth) + minValue; - - if (sliderWidth > 0) slider.x = mousePoint.x - slider.width/2; // Slider - else if (sliderWidth == 0) slider.width = (float)sliderValue; // SliderBar + *value = (maxValue - minValue)*((mousePoint.x - bounds.x - sliderWidth/2)/(bounds.width-sliderWidth)) + minValue; } } else state = STATE_FOCUSED; @@ -3006,17 +3141,22 @@ int GuiSliderPro(Rectangle bounds, const char *textLeft, const char *textRight, } // Control value change check - if(oldValue == *value) result = 0; + if (oldValue == *value) result = 0; else result = 1; - // Bar limits check + // Slider bar limits check + float sliderValue = (((*value - minValue)/(maxValue - minValue))*(bounds.width - sliderWidth - 2*GuiGetStyle(SLIDER, BORDER_WIDTH))); if (sliderWidth > 0) // Slider { + slider.x += sliderValue; + slider.width = (float)sliderWidth; if (slider.x <= (bounds.x + GuiGetStyle(SLIDER, BORDER_WIDTH))) slider.x = bounds.x + GuiGetStyle(SLIDER, BORDER_WIDTH); else if ((slider.x + slider.width) >= (bounds.x + bounds.width)) slider.x = bounds.x + bounds.width - slider.width - GuiGetStyle(SLIDER, BORDER_WIDTH); } else if (sliderWidth == 0) // SliderBar { + slider.x += GuiGetStyle(SLIDER, BORDER_WIDTH); + slider.width = sliderValue; if (slider.width > bounds.width) slider.width = bounds.width - 2*GuiGetStyle(SLIDER, BORDER_WIDTH); } //-------------------------------------------------------------------- @@ -3171,7 +3311,7 @@ int GuiDummyRec(Rectangle bounds, const char *text) // Update control //-------------------------------------------------------------------- - if ((state != STATE_DISABLED) && !guiLocked && !guiSliderDragging) + if ((state != STATE_DISABLED) && !guiLocked && !guiControlExclusiveMode) { Vector2 mousePoint = GetMousePosition(); @@ -3238,7 +3378,7 @@ int GuiListViewEx(Rectangle bounds, const char **text, int count, int *scrollInd // Update control //-------------------------------------------------------------------- - if ((state != STATE_DISABLED) && !guiLocked && !guiSliderDragging) + if ((state != STATE_DISABLED) && !guiLocked && !guiControlExclusiveMode) { Vector2 mousePoint = GetMousePosition(); @@ -3291,6 +3431,8 @@ int GuiListViewEx(Rectangle bounds, const char **text, int count, int *scrollInd // Draw visible items for (int i = 0; ((i < visibleItems) && (text != NULL)); i++) { + GuiDrawRectangle(itemBounds, GuiGetStyle(LISTVIEW, LIST_ITEMS_BORDER_WIDTH), GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_NORMAL)), BLANK); + if (state == STATE_DISABLED) { if ((startIndex + i) == itemSelected) GuiDrawRectangle(itemBounds, GuiGetStyle(LISTVIEW, BORDER_WIDTH), GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_DISABLED)), GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_DISABLED))); @@ -3353,83 +3495,32 @@ int GuiListViewEx(Rectangle bounds, const char **text, int count, int *scrollInd return result; } -// Color Panel control +// Color Panel control - Color (RGBA) variant. int GuiColorPanel(Rectangle bounds, const char *text, Color *color) { int result = 0; - GuiState state = guiState; - Vector2 pickerSelector = { 0 }; - - const Color colWhite = { 255, 255, 255, 255 }; - const Color colBlack = { 0, 0, 0, 255 }; Vector3 vcolor = { (float)color->r/255.0f, (float)color->g/255.0f, (float)color->b/255.0f }; Vector3 hsv = ConvertRGBtoHSV(vcolor); + Vector3 prevHsv = hsv; // workaround to see if GuiColorPanelHSV modifies the hsv. - pickerSelector.x = bounds.x + (float)hsv.y*bounds.width; // HSV: Saturation - pickerSelector.y = bounds.y + (1.0f - (float)hsv.z)*bounds.height; // HSV: Value + GuiColorPanelHSV(bounds, text, &hsv); - Vector3 maxHue = { hsv.x, 1.0f, 1.0f }; - Vector3 rgbHue = ConvertHSVtoRGB(maxHue); - Color maxHueCol = { (unsigned char)(255.0f*rgbHue.x), - (unsigned char)(255.0f*rgbHue.y), - (unsigned char)(255.0f*rgbHue.z), 255 }; - - // Update control - //-------------------------------------------------------------------- - if ((state != STATE_DISABLED) && !guiLocked && !guiSliderDragging) + // Check if the hsv was changed, only then change the color. + // This is required, because the Color->HSV->Color conversion has precision errors. + // Thus the assignment from HSV to Color should only be made, if the HSV has a new user-entered value. + // Otherwise GuiColorPanel would often modify it's color without user input. + // TODO: GuiColorPanelHSV could return 1 if the slider was dragged, to simplify this check. + if (hsv.x != prevHsv.x || hsv.y != prevHsv.y || hsv.z != prevHsv.z) { - Vector2 mousePoint = GetMousePosition(); + Vector3 rgb = ConvertHSVtoRGB(hsv); - if (CheckCollisionPointRec(mousePoint, bounds)) - { - if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) - { - state = STATE_PRESSED; - pickerSelector = mousePoint; - - // Calculate color from picker - Vector2 colorPick = { pickerSelector.x - bounds.x, pickerSelector.y - bounds.y }; - - colorPick.x /= (float)bounds.width; // Get normalized value on x - colorPick.y /= (float)bounds.height; // Get normalized value on y - - hsv.y = colorPick.x; - hsv.z = 1.0f - colorPick.y; - - Vector3 rgb = ConvertHSVtoRGB(hsv); - - // NOTE: Vector3ToColor() only available on raylib 1.8.1 - *color = RAYGUI_CLITERAL(Color){ (unsigned char)(255.0f*rgb.x), - (unsigned char)(255.0f*rgb.y), - (unsigned char)(255.0f*rgb.z), - (unsigned char)(255.0f*(float)color->a/255.0f) }; - - } - else state = STATE_FOCUSED; - } + // NOTE: Vector3ToColor() only available on raylib 1.8.1 + *color = RAYGUI_CLITERAL(Color){ (unsigned char)(255.0f*rgb.x), + (unsigned char)(255.0f*rgb.y), + (unsigned char)(255.0f*rgb.z), + color->a }; } - //-------------------------------------------------------------------- - - // Draw control - //-------------------------------------------------------------------- - if (state != STATE_DISABLED) - { - DrawRectangleGradientEx(bounds, Fade(colWhite, guiAlpha), Fade(colWhite, guiAlpha), Fade(maxHueCol, guiAlpha), Fade(maxHueCol, guiAlpha)); - DrawRectangleGradientEx(bounds, Fade(colBlack, 0), Fade(colBlack, guiAlpha), Fade(colBlack, guiAlpha), Fade(colBlack, 0)); - - // Draw color picker: selector - Rectangle selector = { pickerSelector.x - GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE)/2, pickerSelector.y - GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE)/2, (float)GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE), (float)GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE) }; - GuiDrawRectangle(selector, 0, BLANK, colWhite); - } - else - { - DrawRectangleGradientEx(bounds, Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.1f), guiAlpha), Fade(Fade(colBlack, 0.6f), guiAlpha), Fade(Fade(colBlack, 0.6f), guiAlpha), Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), 0.6f), guiAlpha)); - } - - GuiDrawRectangle(bounds, GuiGetStyle(COLORPICKER, BORDER_WIDTH), GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)), BLANK); - //-------------------------------------------------------------------- - return result; } @@ -3451,11 +3542,11 @@ int GuiColorBarAlpha(Rectangle bounds, const char *text, float *alpha) { Vector2 mousePoint = GetMousePosition(); - if (guiSliderDragging) // Keep dragging outside of bounds + if (guiControlExclusiveMode) // Allows to keep dragging outside of bounds { if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) { - if (CHECK_BOUNDS_ID(bounds, guiSliderActive)) + if (CHECK_BOUNDS_ID(bounds, guiControlExclusiveRec)) { state = STATE_PRESSED; @@ -3466,8 +3557,8 @@ int GuiColorBarAlpha(Rectangle bounds, const char *text, float *alpha) } else { - guiSliderDragging = false; - guiSliderActive = RAYGUI_CLITERAL(Rectangle){ 0, 0, 0, 0 }; + guiControlExclusiveMode = false; + guiControlExclusiveRec = RAYGUI_CLITERAL(Rectangle){ 0, 0, 0, 0 }; } } else if (CheckCollisionPointRec(mousePoint, bounds) || CheckCollisionPointRec(mousePoint, selector)) @@ -3475,8 +3566,8 @@ int GuiColorBarAlpha(Rectangle bounds, const char *text, float *alpha) if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) { state = STATE_PRESSED; - guiSliderDragging = true; - guiSliderActive = bounds; // Store bounds as an identifier when dragging starts + guiControlExclusiveMode = true; + guiControlExclusiveRec = bounds; // Store bounds as an identifier when dragging starts *alpha = (mousePoint.x - bounds.x)/bounds.width; if (*alpha <= 0.0f) *alpha = 0.0f; @@ -3537,11 +3628,11 @@ int GuiColorBarHue(Rectangle bounds, const char *text, float *hue) { Vector2 mousePoint = GetMousePosition(); - if (guiSliderDragging) // Keep dragging outside of bounds + if (guiControlExclusiveMode) // Allows to keep dragging outside of bounds { if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) { - if (CHECK_BOUNDS_ID(bounds, guiSliderActive)) + if (CHECK_BOUNDS_ID(bounds, guiControlExclusiveRec)) { state = STATE_PRESSED; @@ -3552,8 +3643,8 @@ int GuiColorBarHue(Rectangle bounds, const char *text, float *hue) } else { - guiSliderDragging = false; - guiSliderActive = RAYGUI_CLITERAL(Rectangle){ 0, 0, 0, 0 }; + guiControlExclusiveMode = false; + guiControlExclusiveRec = RAYGUI_CLITERAL(Rectangle){ 0, 0, 0, 0 }; } } else if (CheckCollisionPointRec(mousePoint, bounds) || CheckCollisionPointRec(mousePoint, selector)) @@ -3561,8 +3652,8 @@ int GuiColorBarHue(Rectangle bounds, const char *text, float *hue) if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) { state = STATE_PRESSED; - guiSliderDragging = true; - guiSliderActive = bounds; // Store bounds as an identifier when dragging starts + guiControlExclusiveMode = true; + guiControlExclusiveRec = bounds; // Store bounds as an identifier when dragging starts *hue = (mousePoint.y - bounds.y)*360/bounds.height; if (*hue <= 0.0f) *hue = 0.0f; @@ -3615,6 +3706,7 @@ int GuiColorBarHue(Rectangle bounds, const char *text, float *hue) // float GuiColorBarAlpha(Rectangle bounds, float alpha) // float GuiColorBarHue(Rectangle bounds, float value) // NOTE: bounds define GuiColorPanel() size +// NOTE: this picker converts RGB to HSV, which can cause the Hue control to jump. If you have this problem, consider using the HSV variant instead int GuiColorPicker(Rectangle bounds, const char *text, Color *color) { int result = 0; @@ -3627,6 +3719,7 @@ int GuiColorPicker(Rectangle bounds, const char *text, Color *color) Rectangle boundsHue = { (float)bounds.x + bounds.width + GuiGetStyle(COLORPICKER, HUEBAR_PADDING), (float)bounds.y, (float)GuiGetStyle(COLORPICKER, HUEBAR_WIDTH), (float)bounds.height }; //Rectangle boundsAlpha = { bounds.x, bounds.y + bounds.height + GuiGetStyle(COLORPICKER, BARS_PADDING), bounds.width, GuiGetStyle(COLORPICKER, BARS_THICK) }; + // NOTE: this conversion can cause low hue-resolution, if the r, g and b value are very similar, which causes the hue bar to shift around when only the GuiColorPanel is used. Vector3 hsv = ConvertRGBtoHSV(RAYGUI_CLITERAL(Vector3){ (*color).r/255.0f, (*color).g/255.0f, (*color).b/255.0f }); GuiColorBarHue(boundsHue, NULL, &hsv.x); @@ -3668,8 +3761,7 @@ int GuiColorPickerHSV(Rectangle bounds, const char *text, Vector3 *colorHsv) return result; } -// Color Panel control, returns HSV color value in *colorHsv. -// Used by GuiColorPickerHSV() +// Color Panel control - HSV variant int GuiColorPanelHSV(Rectangle bounds, const char *text, Vector3 *colorHsv) { int result = 0; @@ -3690,15 +3782,47 @@ int GuiColorPanelHSV(Rectangle bounds, const char *text, Vector3 *colorHsv) // Update control //-------------------------------------------------------------------- - if ((state != STATE_DISABLED) && !guiLocked && !guiSliderDragging) + if ((state != STATE_DISABLED) && !guiLocked) { Vector2 mousePoint = GetMousePosition(); - if (CheckCollisionPointRec(mousePoint, bounds)) + if (guiControlExclusiveMode) // Allows to keep dragging outside of bounds + { + if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) + { + if (CHECK_BOUNDS_ID(bounds, guiControlExclusiveRec)) + { + pickerSelector = mousePoint; + + if (pickerSelector.x < bounds.x) pickerSelector.x = bounds.x; + if (pickerSelector.x > bounds.x + bounds.width) pickerSelector.x = bounds.x + bounds.width; + if (pickerSelector.y < bounds.y) pickerSelector.y = bounds.y; + if (pickerSelector.y > bounds.y + bounds.height) pickerSelector.y = bounds.y + bounds.height; + + // Calculate color from picker + Vector2 colorPick = { pickerSelector.x - bounds.x, pickerSelector.y - bounds.y }; + + colorPick.x /= (float)bounds.width; // Get normalized value on x + colorPick.y /= (float)bounds.height; // Get normalized value on y + + colorHsv->y = colorPick.x; + colorHsv->z = 1.0f - colorPick.y; + + } + } + else + { + guiControlExclusiveMode = false; + guiControlExclusiveRec = RAYGUI_CLITERAL(Rectangle){ 0, 0, 0, 0 }; + } + } + else if (CheckCollisionPointRec(mousePoint, bounds)) { if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) { state = STATE_PRESSED; + guiControlExclusiveMode = true; + guiControlExclusiveRec = bounds; pickerSelector = mousePoint; // Calculate color from picker @@ -3760,9 +3884,9 @@ int GuiMessageBox(Rectangle bounds, const char *title, const char *message, cons int textWidth = GetTextWidth(message) + 2; Rectangle textBounds = { 0 }; - textBounds.x = bounds.x + bounds.width/2 - textWidth/2; + textBounds.x = bounds.x + RAYGUI_MESSAGEBOX_BUTTON_PADDING; textBounds.y = bounds.y + RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT + RAYGUI_MESSAGEBOX_BUTTON_PADDING; - textBounds.width = (float)textWidth; + textBounds.width = bounds.width - RAYGUI_MESSAGEBOX_BUTTON_PADDING*2; textBounds.height = bounds.height - RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT - 3*RAYGUI_MESSAGEBOX_BUTTON_PADDING - RAYGUI_MESSAGEBOX_BUTTON_HEIGHT; // Draw control @@ -3905,7 +4029,7 @@ int GuiGrid(Rectangle bounds, const char *text, float spacing, int subdivs, Vect // Update control //-------------------------------------------------------------------- - if ((state != STATE_DISABLED) && !guiLocked && !guiSliderDragging) + if ((state != STATE_DISABLED) && !guiLocked && !guiControlExclusiveMode) { if (CheckCollisionPointRec(mousePoint, bounds)) { @@ -3925,14 +4049,14 @@ int GuiGrid(Rectangle bounds, const char *text, float spacing, int subdivs, Vect // Draw vertical grid lines for (int i = 0; i < linesV; i++) { - Rectangle lineV = { bounds.x + spacing*i/subdivs, bounds.y, 1, bounds.height }; + Rectangle lineV = { bounds.x + spacing*i/subdivs, bounds.y, 1, bounds.height + 1 }; GuiDrawRectangle(lineV, 0, BLANK, ((i%subdivs) == 0)? GuiFade(GetColor(color), RAYGUI_GRID_ALPHA*4) : GuiFade(GetColor(color), RAYGUI_GRID_ALPHA)); } // Draw horizontal grid lines for (int i = 0; i < linesH; i++) { - Rectangle lineH = { bounds.x, bounds.y + spacing*i/subdivs, bounds.width, 1 }; + Rectangle lineH = { bounds.x, bounds.y + spacing*i/subdivs, bounds.width + 1, 1 }; GuiDrawRectangle(lineH, 0, BLANK, ((i%subdivs) == 0)? GuiFade(GetColor(color), RAYGUI_GRID_ALPHA*4) : GuiFade(GetColor(color), RAYGUI_GRID_ALPHA)); } } @@ -3954,7 +4078,6 @@ void GuiDisableTooltip(void) { guiTooltip = false; } // Set tooltip string void GuiSetTooltip(const char *tooltip) { guiTooltipPtr = tooltip; } - //---------------------------------------------------------------------------------- // Styles loading functions //---------------------------------------------------------------------------------- @@ -3967,6 +4090,7 @@ void GuiLoadStyle(const char *fileName) #define MAX_LINE_BUFFER_SIZE 256 bool tryBinary = false; + if (!guiStyleLoaded) GuiLoadStyleDefault(); // Try reading the files as text file first FILE *rgsFile = fopen(fileName, "rt"); @@ -4600,7 +4724,7 @@ static int GetTextWidth(const char *text) } } - if (textIconOffset > 0) textSize.x += (RAYGUI_ICON_SIZE - ICON_TEXT_PADDING); + if (textIconOffset > 0) textSize.x += (RAYGUI_ICON_SIZE + ICON_TEXT_PADDING); } return (int)textSize.x; @@ -4773,6 +4897,7 @@ static void GuiDrawText(const char *text, Rectangle textBounds, int alignment, C // Get text position depending on alignment and iconId //--------------------------------------------------------------------------------- Vector2 textBoundsPosition = { textBounds.x, textBounds.y }; + float textBoundsWidthOffset = 0.0f; // NOTE: We get text size after icon has been processed // WARNING: GetTextWidth() also processes text icon to get width! -> Really needed? @@ -4798,6 +4923,8 @@ static void GuiDrawText(const char *text, Rectangle textBounds, int alignment, C default: break; } + if (textSizeX > textBounds.width && (lines[i] != NULL) && (lines[i][0] != '\0')) textBoundsPosition.x = textBounds.x; + switch (alignmentVertical) { // Only valid in case of wordWrap = 0; @@ -4820,7 +4947,8 @@ static void GuiDrawText(const char *text, Rectangle textBounds, int alignment, C { // NOTE: We consider icon height, probably different than text size GuiDrawIcon(iconId, (int)textBoundsPosition.x, (int)(textBounds.y + textBounds.height/2 - RAYGUI_ICON_SIZE*guiIconScale/2 + TEXT_VALIGN_PIXEL_OFFSET(textBounds.height)), guiIconScale, tint); - textBoundsPosition.x += (RAYGUI_ICON_SIZE*guiIconScale + ICON_TEXT_PADDING); + textBoundsPosition.x += (float)(RAYGUI_ICON_SIZE*guiIconScale + ICON_TEXT_PADDING); + textBoundsWidthOffset = (float)(RAYGUI_ICON_SIZE*guiIconScale + ICON_TEXT_PADDING); } #endif // Get size in bytes of text, @@ -4829,9 +4957,15 @@ static void GuiDrawText(const char *text, Rectangle textBounds, int alignment, C for (int c = 0; (lines[i][c] != '\0') && (lines[i][c] != '\n') && (lines[i][c] != '\r'); c++, lineSize++){ } float scaleFactor = (float)GuiGetStyle(DEFAULT, TEXT_SIZE)/guiFont.baseSize; + int lastSpaceIndex = 0; + bool tempWrapCharMode = false; + int textOffsetY = 0; float textOffsetX = 0.0f; float glyphWidth = 0; + + int ellipsisWidth = GetTextWidth("..."); + bool textOverflow = false; for (int c = 0, codepointSize = 0; c < lineSize; c += codepointSize) { int codepoint = GetCodepointNext(&lines[i][c], &codepointSize); @@ -4839,36 +4973,51 @@ static void GuiDrawText(const char *text, Rectangle textBounds, int alignment, C // NOTE: Normally we exit the decoding sequence as soon as a bad byte is found (and return 0x3f) // but we need to draw all of the bad bytes using the '?' symbol moving one byte - if (codepoint == 0x3f) codepointSize = 1; // TODO: Review not recognized codepoints size + if (codepoint == 0x3f) codepointSize = 1; // TODO: Review not recognized codepoints size - // Wrap mode text measuring to space to validate if it can be drawn or - // a new line is required + // Get glyph width to check if it goes out of bounds + if (guiFont.glyphs[index].advanceX == 0) glyphWidth = ((float)guiFont.recs[index].width*scaleFactor); + else glyphWidth = (float)guiFont.glyphs[index].advanceX*scaleFactor; + + // Wrap mode text measuring, to validate if + // it can be drawn or a new line is required if (wrapMode == TEXT_WRAP_CHAR) { - // Get glyph width to check if it goes out of bounds - if (guiFont.glyphs[index].advanceX == 0) glyphWidth = ((float)guiFont.recs[index].width*scaleFactor); - else glyphWidth = (float)guiFont.glyphs[index].advanceX*scaleFactor; - // Jump to next line if current character reach end of the box limits - if ((textOffsetX + glyphWidth) > textBounds.width) + if ((textOffsetX + glyphWidth) > textBounds.width - textBoundsWidthOffset) { textOffsetX = 0.0f; textOffsetY += GuiGetStyle(DEFAULT, TEXT_LINE_SPACING); + + if (tempWrapCharMode) // Wrap at char level when too long words + { + wrapMode = TEXT_WRAP_WORD; + tempWrapCharMode = false; + } } } else if (wrapMode == TEXT_WRAP_WORD) { + if (codepoint == 32) lastSpaceIndex = c; + // Get width to next space in line int nextSpaceIndex = 0; float nextSpaceWidth = GetNextSpaceWidth(lines[i] + c, &nextSpaceIndex); - if ((textOffsetX + nextSpaceWidth) > textBounds.width) + int nextSpaceIndex2 = 0; + float nextWordSize = GetNextSpaceWidth(lines[i] + lastSpaceIndex + 1, &nextSpaceIndex2); + + if (nextWordSize > textBounds.width - textBoundsWidthOffset) + { + // Considering the case the next word is longer than bounds + tempWrapCharMode = true; + wrapMode = TEXT_WRAP_CHAR; + } + else if ((textOffsetX + nextSpaceWidth) > textBounds.width - textBoundsWidthOffset) { textOffsetX = 0.0f; textOffsetY += GuiGetStyle(DEFAULT, TEXT_LINE_SPACING); } - - // TODO: Consider case: (nextSpaceWidth >= textBounds.width) } if (codepoint == '\n') break; // WARNING: Lines are already processed manually, no need to keep drawing after this codepoint @@ -4881,7 +5030,23 @@ static void GuiDrawText(const char *text, Rectangle textBounds, int alignment, C if (wrapMode == TEXT_WRAP_NONE) { // Draw only required text glyphs fitting the textBounds.width - if (textOffsetX <= (textBounds.width - glyphWidth)) + if (textSizeX > textBounds.width) + { + if (textOffsetX <= (textBounds.width - glyphWidth - textBoundsWidthOffset - ellipsisWidth)) + { + DrawTextCodepoint(guiFont, codepoint, RAYGUI_CLITERAL(Vector2){ textBoundsPosition.x + textOffsetX, textBoundsPosition.y + textOffsetY }, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), GuiFade(tint, guiAlpha)); + } + else if (!textOverflow) + { + textOverflow = true; + + for (int j = 0; j < ellipsisWidth; j += ellipsisWidth/3) + { + DrawTextCodepoint(guiFont, '.', RAYGUI_CLITERAL(Vector2){ textBoundsPosition.x + textOffsetX + j, textBoundsPosition.y + textOffsetY }, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), GuiFade(tint, guiAlpha)); + } + } + } + else { DrawTextCodepoint(guiFont, codepoint, RAYGUI_CLITERAL(Vector2){ textBoundsPosition.x + textOffsetX, textBoundsPosition.y + textOffsetY }, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), GuiFade(tint, guiAlpha)); } @@ -4937,7 +5102,7 @@ static void GuiDrawRectangle(Rectangle rec, int borderWidth, Color borderColor, // Draw tooltip using control bounds static void GuiTooltip(Rectangle controlRec) { - if (!guiLocked && guiTooltip && (guiTooltipPtr != NULL) && !guiSliderDragging) + if (!guiLocked && guiTooltip && (guiTooltipPtr != NULL) && !guiControlExclusiveMode) { Vector2 textSize = MeasureTextEx(GuiGetFont(), guiTooltipPtr, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), (float)GuiGetStyle(DEFAULT, TEXT_SPACING)); @@ -5003,7 +5168,7 @@ static const char **GuiTextSplit(const char *text, char delimiter, int *count, i buffer[i] = '\0'; // Set an end of string at this point counter++; - if (counter == RAYGUI_TEXTSPLIT_MAX_ITEMS) break; + if (counter > RAYGUI_TEXTSPLIT_MAX_ITEMS) break; } } @@ -5163,8 +5328,11 @@ static int GuiScrollBar(Rectangle bounds, int value, int minValue, int maxValue) if (value > maxValue) value = maxValue; if (value < minValue) value = minValue; - const int valueRange = maxValue - minValue; + int valueRange = maxValue - minValue; + if (valueRange <= 0) valueRange = 1; + int sliderSize = GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE); + if (sliderSize < 1) sliderSize = 1; // TODO: Consider a minimum slider size // Calculate rectangles for all of the components arrowUpLeft = RAYGUI_CLITERAL(Rectangle){ @@ -5205,13 +5373,13 @@ static int GuiScrollBar(Rectangle bounds, int value, int minValue, int maxValue) { Vector2 mousePoint = GetMousePosition(); - if (guiSliderDragging) // Keep dragging outside of bounds + if (guiControlExclusiveMode) // Allows to keep dragging outside of bounds { if (IsMouseButtonDown(MOUSE_LEFT_BUTTON) && !CheckCollisionPointRec(mousePoint, arrowUpLeft) && !CheckCollisionPointRec(mousePoint, arrowDownRight)) { - if (CHECK_BOUNDS_ID(bounds, guiSliderActive)) + if (CHECK_BOUNDS_ID(bounds, guiControlExclusiveRec)) { state = STATE_PRESSED; @@ -5221,8 +5389,8 @@ static int GuiScrollBar(Rectangle bounds, int value, int minValue, int maxValue) } else { - guiSliderDragging = false; - guiSliderActive = RAYGUI_CLITERAL(Rectangle){ 0, 0, 0, 0 }; + guiControlExclusiveMode = false; + guiControlExclusiveRec = RAYGUI_CLITERAL(Rectangle){ 0, 0, 0, 0 }; } } else if (CheckCollisionPointRec(mousePoint, bounds)) @@ -5236,8 +5404,8 @@ static int GuiScrollBar(Rectangle bounds, int value, int minValue, int maxValue) // Handle mouse button down if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) { - guiSliderDragging = true; - guiSliderActive = bounds; // Store bounds as an identifier when dragging starts + guiControlExclusiveMode = true; + guiControlExclusiveRec = bounds; // Store bounds as an identifier when dragging starts // Check arrows click if (CheckCollisionPointRec(mousePoint, arrowUpLeft)) value -= valueRange/GuiGetStyle(SCROLLBAR, SCROLL_SPEED); @@ -5437,6 +5605,37 @@ static int TextToInteger(const char *text) return value*sign; } +// Get float value from text +// NOTE: This function replaces atof() [stdlib.h] +// WARNING: Only '.' character is understood as decimal point +static float TextToFloat(const char *text) +{ + float value = 0.0f; + float sign = 1.0f; + + if ((text[0] == '+') || (text[0] == '-')) + { + if (text[0] == '-') sign = -1.0f; + text++; + } + + int i = 0; + for (; ((text[i] >= '0') && (text[i] <= '9')); i++) value = value*10.0f + (float)(text[i] - '0'); + + if (text[i++] != '.') value *= sign; + else + { + float divisor = 10.0f; + for (; ((text[i] >= '0') && (text[i] <= '9')); i++) + { + value += ((float)(text[i] - '0'))/divisor; + divisor = divisor*10.0f; + } + } + + return value; +} + // Encode codepoint into UTF-8 text (char array size returned as parameter) static const char *CodepointToUTF8(int codepoint, int *byteSize) { @@ -5490,21 +5689,21 @@ static int GetCodepointNext(const char *text, int *codepointSize) if (0xf0 == (0xf8 & ptr[0])) { // 4 byte UTF-8 codepoint - if(((ptr[1] & 0xC0) ^ 0x80) || ((ptr[2] & 0xC0) ^ 0x80) || ((ptr[3] & 0xC0) ^ 0x80)) { return codepoint; } //10xxxxxx checks + if (((ptr[1] & 0xC0) ^ 0x80) || ((ptr[2] & 0xC0) ^ 0x80) || ((ptr[3] & 0xC0) ^ 0x80)) { return codepoint; } //10xxxxxx checks codepoint = ((0x07 & ptr[0]) << 18) | ((0x3f & ptr[1]) << 12) | ((0x3f & ptr[2]) << 6) | (0x3f & ptr[3]); *codepointSize = 4; } else if (0xe0 == (0xf0 & ptr[0])) { // 3 byte UTF-8 codepoint */ - if(((ptr[1] & 0xC0) ^ 0x80) || ((ptr[2] & 0xC0) ^ 0x80)) { return codepoint; } //10xxxxxx checks + if (((ptr[1] & 0xC0) ^ 0x80) || ((ptr[2] & 0xC0) ^ 0x80)) { return codepoint; } //10xxxxxx checks codepoint = ((0x0f & ptr[0]) << 12) | ((0x3f & ptr[1]) << 6) | (0x3f & ptr[2]); *codepointSize = 3; } else if (0xc0 == (0xe0 & ptr[0])) { // 2 byte UTF-8 codepoint - if((ptr[1] & 0xC0) ^ 0x80) { return codepoint; } //10xxxxxx checks + if ((ptr[1] & 0xC0) ^ 0x80) { return codepoint; } //10xxxxxx checks codepoint = ((0x1f & ptr[0]) << 6) | (0x3f & ptr[1]); *codepointSize = 2; } @@ -5515,9 +5714,8 @@ static int GetCodepointNext(const char *text, int *codepointSize) *codepointSize = 1; } - return codepoint; } #endif // RAYGUI_STANDALONE -#endif // RAYGUI_IMPLEMENTATION +#endif // RAYGUI_IMPLEMENTATION \ No newline at end of file diff --git a/examples/shapes/shapes_bouncing_ball.c b/examples/shapes/shapes_bouncing_ball.c index 7a3068163..df0c37c1c 100644 --- a/examples/shapes/shapes_bouncing_ball.c +++ b/examples/shapes/shapes_bouncing_ball.c @@ -62,7 +62,7 @@ int main(void) ClearBackground(RAYWHITE); DrawCircleV(ballPosition, (float)ballRadius, MAROON); - //DrawText("PRESS SPACE to PAUSE BALL MOVEMENT", 10, GetScreenHeight() - 25, 20, LIGHTGRAY); + DrawText("PRESS SPACE to PAUSE BALL MOVEMENT", 10, GetScreenHeight() - 25, 20, LIGHTGRAY); // On pause, we draw a blinking message if (pause && ((framesCounter/30)%2)) DrawText("PAUSED", 350, 200, 30, GRAY); diff --git a/examples/shapes/shapes_draw_circle_sector.c b/examples/shapes/shapes_draw_circle_sector.c index 30eaaf4bd..cb9ab859b 100644 --- a/examples/shapes/shapes_draw_circle_sector.c +++ b/examples/shapes/shapes_draw_circle_sector.c @@ -63,11 +63,11 @@ int main(void) // Draw GUI controls //------------------------------------------------------------------------------ - GuiSliderBar((Rectangle){ 600, 40, 120, 20}, "StartAngle", NULL, &startAngle, 0, 720); - GuiSliderBar((Rectangle){ 600, 70, 120, 20}, "EndAngle", NULL, &endAngle, 0, 720); + GuiSliderBar((Rectangle){ 600, 40, 120, 20}, "StartAngle", TextFormat("%.2f", startAngle), &startAngle, 0, 720); + GuiSliderBar((Rectangle){ 600, 70, 120, 20}, "EndAngle", TextFormat("%.2f", endAngle), &endAngle, 0, 720); - GuiSliderBar((Rectangle){ 600, 140, 120, 20}, "Radius", NULL, &outerRadius, 0, 200); - GuiSliderBar((Rectangle){ 600, 170, 120, 20}, "Segments", NULL, &segments, 0, 100); + GuiSliderBar((Rectangle){ 600, 140, 120, 20}, "Radius", TextFormat("%.2f", outerRadius), &outerRadius, 0, 200); + GuiSliderBar((Rectangle){ 600, 170, 120, 20}, "Segments", TextFormat("%.2f", segments), &segments, 0, 100); //------------------------------------------------------------------------------ minSegments = truncf(ceilf((endAngle - startAngle) / 90)); diff --git a/examples/shapes/shapes_draw_rectangle_rounded.c b/examples/shapes/shapes_draw_rectangle_rounded.c index 19280ed00..58991884c 100644 --- a/examples/shapes/shapes_draw_rectangle_rounded.c +++ b/examples/shapes/shapes_draw_rectangle_rounded.c @@ -66,11 +66,11 @@ int main(void) // Draw GUI controls //------------------------------------------------------------------------------ - GuiSliderBar((Rectangle){ 640, 40, 105, 20 }, "Width", NULL, &width, 0, (float)GetScreenWidth() - 300); - GuiSliderBar((Rectangle){ 640, 70, 105, 20 }, "Height", NULL, &height, 0, (float)GetScreenHeight() - 50); - GuiSliderBar((Rectangle){ 640, 140, 105, 20 }, "Roundness", NULL, &roundness, 0.0f, 1.0f); - GuiSliderBar((Rectangle){ 640, 170, 105, 20 }, "Thickness", NULL, &lineThick, 0, 20); - GuiSliderBar((Rectangle){ 640, 240, 105, 20}, "Segments", NULL, &segments, 0, 60); + GuiSliderBar((Rectangle){ 640, 40, 105, 20 }, "Width", TextFormat("%.2f", width), &width, 0, (float)GetScreenWidth() - 300); + GuiSliderBar((Rectangle){ 640, 70, 105, 20 }, "Height", TextFormat("%.2f", height), &height, 0, (float)GetScreenHeight() - 50); + GuiSliderBar((Rectangle){ 640, 140, 105, 20 }, "Roundness", TextFormat("%.2f", roundness), &roundness, 0.0f, 1.0f); + GuiSliderBar((Rectangle){ 640, 170, 105, 20 }, "Thickness", TextFormat("%.2f", lineThick), &lineThick, 0, 20); + GuiSliderBar((Rectangle){ 640, 240, 105, 20}, "Segments", TextFormat("%.2f", segments), &segments, 0, 60); GuiCheckBox((Rectangle){ 640, 320, 20, 20 }, "DrawRoundedRect", &drawRoundedRect); GuiCheckBox((Rectangle){ 640, 350, 20, 20 }, "DrawRoundedLines", &drawRoundedLines); diff --git a/examples/shapes/shapes_draw_ring.c b/examples/shapes/shapes_draw_ring.c index 60c95a4c0..8bccdf729 100644 --- a/examples/shapes/shapes_draw_ring.c +++ b/examples/shapes/shapes_draw_ring.c @@ -69,13 +69,13 @@ int main(void) // Draw GUI controls //------------------------------------------------------------------------------ - GuiSliderBar((Rectangle){ 600, 40, 120, 20 }, "StartAngle", NULL, &startAngle, -450, 450); - GuiSliderBar((Rectangle){ 600, 70, 120, 20 }, "EndAngle", NULL, &endAngle, -450, 450); + GuiSliderBar((Rectangle){ 600, 40, 120, 20 }, "StartAngle", TextFormat("%.2f", startAngle), &startAngle, -450, 450); + GuiSliderBar((Rectangle){ 600, 70, 120, 20 }, "EndAngle", TextFormat("%.2f", endAngle), &endAngle, -450, 450); - GuiSliderBar((Rectangle){ 600, 140, 120, 20 }, "InnerRadius", NULL, &innerRadius, 0, 100); - GuiSliderBar((Rectangle){ 600, 170, 120, 20 }, "OuterRadius", NULL, &outerRadius, 0, 200); + GuiSliderBar((Rectangle){ 600, 140, 120, 20 }, "InnerRadius", TextFormat("%.2f", innerRadius), &innerRadius, 0, 100); + GuiSliderBar((Rectangle){ 600, 170, 120, 20 }, "OuterRadius", TextFormat("%.2f", outerRadius), &outerRadius, 0, 200); - GuiSliderBar((Rectangle){ 600, 240, 120, 20 }, "Segments", NULL, &segments, 0, 100); + GuiSliderBar((Rectangle){ 600, 240, 120, 20 }, "Segments", TextFormat("%.2f", segments), &segments, 0, 100); GuiCheckBox((Rectangle){ 600, 320, 20, 20 }, "Draw Ring", &drawRing); GuiCheckBox((Rectangle){ 600, 350, 20, 20 }, "Draw RingLines", &drawRingLines); diff --git a/examples/text/text_input_box.c b/examples/text/text_input_box.c index eeb338f1f..c53057711 100644 --- a/examples/text/text_input_box.c +++ b/examples/text/text_input_box.c @@ -35,7 +35,7 @@ int main(void) int framesCounter = 0; - SetTargetFPS(10); // Set our game to run at 10 frames-per-second + SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- // Main game loop diff --git a/examples/text/text_writing_anim.c b/examples/text/text_writing_anim.c index 1e7cd569f..8e2820fc9 100644 --- a/examples/text/text_writing_anim.c +++ b/examples/text/text_writing_anim.c @@ -52,7 +52,7 @@ int main(void) DrawText(TextSubtext(message, 0, framesCounter/10), 210, 160, 20, MAROON); DrawText("PRESS [ENTER] to RESTART!", 240, 260, 20, LIGHTGRAY); - DrawText("PRESS [SPACE] to SPEED UP!", 239, 300, 20, LIGHTGRAY); + DrawText("HOLD [SPACE] to SPEED UP!", 239, 300, 20, LIGHTGRAY); EndDrawing(); //---------------------------------------------------------------------------------- diff --git a/examples/textures/textures_blend_modes.c b/examples/textures/textures_blend_modes.c index 660aa57a7..d97432cb2 100644 --- a/examples/textures/textures_blend_modes.c +++ b/examples/textures/textures_blend_modes.c @@ -43,6 +43,9 @@ int main(void) const int blendCountMax = 4; BlendMode blendMode = 0; + SetTargetFPS(60); // Set our game to run at 60 frames-per-second + //--------------------------------------------------------------------------------------- + // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { diff --git a/examples/textures/textures_image_rotate.c b/examples/textures/textures_image_rotate.c index 51724e037..94c42034b 100644 --- a/examples/textures/textures_image_rotate.c +++ b/examples/textures/textures_image_rotate.c @@ -43,6 +43,8 @@ int main(void) textures[2] = LoadTextureFromImage(imageNeg90); int currentTexture = 0; + + SetTargetFPS(60); // Set our game to run at 60 frames-per-second //--------------------------------------------------------------------------------------- // Main game loop diff --git a/examples/textures/textures_logo_raylib.c b/examples/textures/textures_logo_raylib.c index f170dab48..35baa1223 100644 --- a/examples/textures/textures_logo_raylib.c +++ b/examples/textures/textures_logo_raylib.c @@ -27,6 +27,8 @@ int main(void) // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) Texture2D texture = LoadTexture("resources/raylib_logo.png"); // Texture loading + + SetTargetFPS(60); // Set our game to run at 60 frames-per-second //--------------------------------------------------------------------------------------- // Main game loop diff --git a/examples/textures/textures_raw_data.c b/examples/textures/textures_raw_data.c index 38229f1ba..6fb41b143 100644 --- a/examples/textures/textures_raw_data.c +++ b/examples/textures/textures_raw_data.c @@ -63,6 +63,8 @@ int main(void) Texture2D checked = LoadTextureFromImage(checkedIm); UnloadImage(checkedIm); // Unload CPU (RAM) image data (pixels) + + SetTargetFPS(60); // Set our game to run at 60 frames-per-second //--------------------------------------------------------------------------------------- // Main game loop diff --git a/examples/textures/textures_sprite_explosion.c b/examples/textures/textures_sprite_explosion.c index 06b4f1dad..a65426cb6 100644 --- a/examples/textures/textures_sprite_explosion.c +++ b/examples/textures/textures_sprite_explosion.c @@ -48,8 +48,8 @@ int main(void) bool active = false; int framesCounter = 0; - SetTargetFPS(120); - //-------------------------------------------------------------------------------------- + SetTargetFPS(60); // Set our game to run at 60 frames-per-second + //--------------------------------------------------------------------------------------- // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key diff --git a/examples/textures/textures_to_image.c b/examples/textures/textures_to_image.c index 2d09623eb..e1d88c4cd 100644 --- a/examples/textures/textures_to_image.c +++ b/examples/textures/textures_to_image.c @@ -38,6 +38,8 @@ int main(void) texture = LoadTextureFromImage(image); // Recreate texture from retrieved image data (RAM -> VRAM) UnloadImage(image); // Unload retrieved image data from CPU memory (RAM) + + SetTargetFPS(60); // Set our game to run at 60 frames-per-second //--------------------------------------------------------------------------------------- // Main game loop diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index dd940b36c..9735e267f 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -70,7 +70,8 @@ endif() if (${PLATFORM} MATCHES "Web") target_link_options(raylib PUBLIC "-sUSE_GLFW=3") if(${GRAPHICS} MATCHES "GRAPHICS_API_OPENGL_ES3") - target_link_options(raylib PUBLIC "-sFULL_ES3") + target_link_options(raylib PUBLIC "-sMIN_WEBGL_VERSION=2") + target_link_options(raylib PUBLIC "-sMAX_WEBGL_VERSION=2") endif() endif() diff --git a/src/Makefile b/src/Makefile index c68a03797..4740f1f01 100644 --- a/src/Makefile +++ b/src/Makefile @@ -467,7 +467,7 @@ INCLUDE_PATHS = -I. ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW) INCLUDE_PATHS += -Iexternal/glfw/include ifeq ($(PLATFORM_OS),BSD) - INCLUDE_PATHS += -I/usr/local/include + INCLUDE_PATHS += -I/usr/local/include -I/usr/pkg/include -I/usr/X11R7/include endif endif ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_SDL) @@ -522,7 +522,7 @@ ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW) LDFLAGS += -Wl,-soname,lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_API_VERSION) endif ifeq ($(PLATFORM_OS),BSD) - LDFLAGS += -Wl,-soname,lib$(RAYLIB_LIB_NAME).$(RAYLIB_API_VERSION).so -Lsrc -L/usr/local/lib + LDFLAGS += -Wl,-soname,lib$(RAYLIB_LIB_NAME).$(RAYLIB_API_VERSION).so -Lsrc -L/usr/local/lib -L/usr/pkg/lib -Wl,-R/usr/pkg/lib endif endif ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_SDL) diff --git a/src/build.zig b/src/build.zig index 2da5cbd04..4e112d78f 100644 --- a/src/build.zig +++ b/src/build.zig @@ -28,6 +28,7 @@ pub fn addRaylib(b: *std.Build, target: std.Build.ResolvedTarget, optimize: std. .shared = options.shared, .linux_display_backend = options.linux_display_backend, .opengl_version = options.opengl_version, + .config = options.config, }); const raylib = raylib_dep.artifact("raylib"); @@ -52,6 +53,36 @@ fn compileRaylib(b: *std.Build, target: std.Build.ResolvedTarget, optimize: std. "-DGL_SILENCE_DEPRECATION=199309L", "-fno-sanitize=undefined", // https://github.com/raysan5/raylib/issues/3674 }); + if (options.config) |config| { + const file = try std.fs.path.join(b.allocator, &.{ std.fs.path.dirname(@src().file) orelse ".", "config.h" }); + defer b.allocator.free(file); + const content = try std.fs.cwd().readFileAlloc(b.allocator, file, std.math.maxInt(usize)); + defer b.allocator.free(content); + + var lines = std.mem.splitScalar(u8, content, '\n'); + while (lines.next()) |line| { + if (!std.mem.containsAtLeast(u8, line, 1, "SUPPORT")) continue; + if (std.mem.startsWith(u8, line, "//")) continue; + + var flag = std.mem.trimLeft(u8, line, " \t"); // Trim whitespace + flag = flag["#define ".len - 1 ..]; // Remove #define + flag = std.mem.trimLeft(u8, flag, " \t"); // Trim whitespace + flag = flag[0..std.mem.indexOf(u8, flag, " ").?]; // Flag is only one word, so capture till space + flag = try std.fmt.allocPrint(b.allocator, "-D{s}", .{flag}); // Prepend with -D + + // If user specifies the flag skip it + if (std.mem.containsAtLeast(u8, config, 1, flag)) continue; + + // Append default value from config.h to compile flags + try raylib_flags_arr.append(b.allocator, flag); + } + + // Append config flags supplied by user to compile flags + try raylib_flags_arr.append(b.allocator, config); + + try raylib_flags_arr.append(b.allocator, "-DEXTERNAL_CONFIG_FLAGS"); + } + if (options.shared) { try raylib_flags_arr.appendSlice(b.allocator, shared_flags); } @@ -118,12 +149,18 @@ fn compileRaylib(b: *std.Build, target: std.Build.ResolvedTarget, optimize: std. raylib.addLibraryPath(.{ .cwd_relative = "/usr/lib" }); raylib.addIncludePath(.{ .cwd_relative = "/usr/include" }); if (options.linux_display_backend == .X11 or options.linux_display_backend == .Both) { - - raylib.defineCMacro("_GLFW_X11", null); - raylib.linkSystemLibrary("X11"); + raylib.defineCMacro("_GLFW_X11", null); + raylib.linkSystemLibrary("X11"); } if (options.linux_display_backend == .Wayland or options.linux_display_backend == .Both) { + _ = b.findProgram(&.{"wayland-scanner"}, &.{}) catch { + std.log.err( + \\ Wayland may not be installed on the system. + \\ You can switch to X11 in your `build.zig` by changing `Options.linux_display_backend` + , .{}); + @panic("No Wayland"); + }; raylib.defineCMacro("_GLFW_WAYLAND", null); raylib.linkSystemLibrary("wayland-client"); raylib.linkSystemLibrary("wayland-cursor"); @@ -253,6 +290,7 @@ pub const Options = struct { shared: bool = false, linux_display_backend: LinuxDisplayBackend = .Both, opengl_version: OpenglVersion = .auto, + config: ?[]const u8 = null, raygui_dependency_name: []const u8 = "raygui", }; @@ -307,6 +345,7 @@ pub fn build(b: *std.Build) !void { .shared = b.option(bool, "shared", "Compile as shared library") orelse defaults.shared, .linux_display_backend = b.option(LinuxDisplayBackend, "linux_display_backend", "Linux display backend to use") orelse defaults.linux_display_backend, .opengl_version = b.option(OpenglVersion, "opengl_version", "OpenGL version to use") orelse defaults.opengl_version, + .config = b.option([]const u8, "config", "Compile with custom define macros overriding config.h") orelse null, }; const lib = try compileRaylib(b, target, optimize, options); diff --git a/src/external/jar_xm.h b/src/external/jar_xm.h index 4a1bfbf67..b5e80e48a 100644 --- a/src/external/jar_xm.h +++ b/src/external/jar_xm.h @@ -1204,7 +1204,7 @@ static void jar_xm_tone_portamento(jar_xm_context_t* ctx, jar_xm_channel_context } static void jar_xm_pitch_slide(jar_xm_context_t* ctx, jar_xm_channel_context_t* ch, float period_offset) { - /* Don't ask about the 4.f coefficient. I found mention of it nowhere. Found by ear™. */ + /* Don't ask about the 4.f coefficient. I found mention of it nowhere. Found by ear. */ if(ctx->module.frequency_type == jar_xm_LINEAR_FREQUENCIES) {period_offset *= 4.f; } ch->period += period_offset; jar_xm_CLAMP_DOWN(ch->period); @@ -1507,7 +1507,7 @@ static void jar_xm_handle_note_and_instrument(jar_xm_context_t* ctx, jar_xm_chan jar_xm_volume_slide(ch, ch->fine_volume_slide_param); break; case 0xD: /* EDy: Note delay */ - /* XXX: figure this out better. EDx triggers the note even when there no note and no instrument. But ED0 acts like like a ghost note, EDx (x ≠ 0) does not. */ + /* XXX: figure this out better. EDx triggers the note even when there no note and no instrument. But ED0 acts like like a ghost note, EDx (x != 0) does not. */ if(s->note == 0 && s->instrument == 0) { unsigned int flags = jar_xm_TRIGGER_KEEP_VOLUME; if(ch->current->effect_param & 0x0F) { @@ -1795,7 +1795,7 @@ static void jar_xm_tick(jar_xm_context_t* ctx) { if(ch->current->effect_param > 0) { char arp_offset = ctx->tempo % 3; switch(arp_offset) { - case 2: /* 0 -> x -> 0 -> y -> x -> … */ + case 2: /* 0 -> x -> 0 -> y -> x -> ... */ if(ctx->current_tick == 1) { ch->arp_in_progress = true; ch->arp_note_offset = ch->current->effect_param >> 4; @@ -1803,7 +1803,7 @@ static void jar_xm_tick(jar_xm_context_t* ctx) { break; } /* No break here, this is intended */ - case 1: /* 0 -> 0 -> y -> x -> … */ + case 1: /* 0 -> 0 -> y -> x -> ... */ if(ctx->current_tick == 0) { ch->arp_in_progress = false; ch->arp_note_offset = 0; @@ -1811,7 +1811,7 @@ static void jar_xm_tick(jar_xm_context_t* ctx) { break; } /* No break here, this is intended */ - case 0: /* 0 -> y -> x -> … */ + case 0: /* 0 -> y -> x -> ... */ jar_xm_arpeggio(ctx, ch, ch->current->effect_param, ctx->current_tick - arp_offset); default: break; diff --git a/src/external/miniaudio.h b/src/external/miniaudio.h index 787c626ad..ad113337e 100644 --- a/src/external/miniaudio.h +++ b/src/external/miniaudio.h @@ -36078,9 +36078,15 @@ static ma_result ma_context_get_device_info_from_fd__audio4(ma_context* pContext ma_uint32 channels; ma_uint32 sampleRate; +#ifdef __NetBSD__ + if (ioctl(fd, AUDIO_GETFORMAT, &fdInfo) < 0) { + return MA_ERROR; + } +#else if (ioctl(fd, AUDIO_GETINFO, &fdInfo) < 0) { return MA_ERROR; } +#endif if (deviceType == ma_device_type_playback) { channels = fdInfo.play.channels; @@ -36358,7 +36364,11 @@ static ma_result ma_device_init_fd__audio4(ma_device* pDevice, const ma_device_c /* We're using a default device. Get the info from the /dev/audioctl file instead of /dev/audio. */ int fdctl = open(pDefaultDeviceCtlNames[iDefaultDevice], fdFlags, 0); if (fdctl != -1) { +#ifdef __NetBSD__ + fdInfoResult = ioctl(fdctl, AUDIO_GETFORMAT, &fdInfo); +#else fdInfoResult = ioctl(fdctl, AUDIO_GETINFO, &fdInfo); +#endif close(fdctl); } } diff --git a/src/platforms/rcore_desktop_glfw.c b/src/platforms/rcore_desktop_glfw.c index d03bac153..d64bf60db 100644 --- a/src/platforms/rcore_desktop_glfw.c +++ b/src/platforms/rcore_desktop_glfw.c @@ -1275,6 +1275,11 @@ int InitPlatform(void) //glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_API); // OpenGL API to use. Alternative: GLFW_OPENGL_ES_API //glfwWindowHint(GLFW_AUX_BUFFERS, 0); // Number of auxiliar buffers + // Disable GlFW auto iconify behaviour + // Auto Iconify automatically minimizes (iconifies) the window if the window loses focus + // additionally auto iconify restores the hardware resolution of the monitor if the window that loses focus is a fullscreen window + glfwWindowHint(GLFW_AUTO_ICONIFY, 0); + // Check window creation flags if ((CORE.Window.flags & FLAG_FULLSCREEN_MODE) > 0) CORE.Window.fullscreen = true; @@ -1454,11 +1459,6 @@ int InitPlatform(void) // No-fullscreen window creation bool requestWindowedFullscreen = (CORE.Window.screen.height == 0) && (CORE.Window.screen.width == 0); - // If we are windowed fullscreen, ensures that window does not minimize when focus is lost. - // This hinting code will not work if the user already specified the correct monitor dimensions; - // at this point we don't know the monitor's dimensions. (Though, how did the user then?) - if (requestWindowedFullscreen) glfwWindowHint(GLFW_AUTO_ICONIFY, 0); - // Default to at least one pixel in size, as creation with a zero dimension is not allowed. int creationWidth = CORE.Window.screen.width != 0 ? CORE.Window.screen.width : 1; int creationHeight = CORE.Window.screen.height != 0 ? CORE.Window.screen.height : 1; @@ -1630,15 +1630,16 @@ int InitPlatform(void) char *glfwPlatform = ""; switch (glfwGetPlatform()) { - case GLFW_PLATFORM_WIN32: glfwPlatform = "Win32"; break; - case GLFW_PLATFORM_COCOA: glfwPlatform = "Cocoa"; break; + case GLFW_PLATFORM_WIN32: glfwPlatform = "Win32"; break; + case GLFW_PLATFORM_COCOA: glfwPlatform = "Cocoa"; break; case GLFW_PLATFORM_WAYLAND: glfwPlatform = "Wayland"; break; - case GLFW_PLATFORM_X11: glfwPlatform = "X11"; break; - case GLFW_PLATFORM_NULL: glfwPlatform = "Null"; break; + case GLFW_PLATFORM_X11: glfwPlatform = "X11"; break; + case GLFW_PLATFORM_NULL: glfwPlatform = "Null"; break; + default: break; } #endif - TRACELOG(LOG_INFO, "PLATFORM: DESKTOP (GLFW): Initialized successfully"); + TRACELOG(LOG_INFO, "PLATFORM: DESKTOP (GLFW - %s): Initialized successfully", glfwPlatform); return 0; } diff --git a/src/platforms/rcore_web.c b/src/platforms/rcore_web.c index 937e15acd..ff7a92dbc 100644 --- a/src/platforms/rcore_web.c +++ b/src/platforms/rcore_web.c @@ -129,7 +129,7 @@ static void CursorEnterCallback(GLFWwindow *window, int enter); // Emscripten window callback events static EM_BOOL EmscriptenFullscreenChangeCallback(int eventType, const EmscriptenFullscreenChangeEvent *event, void *userData); -static EM_BOOL EmscriptenWindowResizedCallback(int eventType, const EmscriptenUiEvent *event, void *userData); +// static EM_BOOL EmscriptenWindowResizedCallback(int eventType, const EmscriptenUiEvent *event, void *userData); static EM_BOOL EmscriptenResizeCallback(int eventType, const EmscriptenUiEvent *event, void *userData); // Emscripten input callback events @@ -981,7 +981,7 @@ void PollInputEvents(void) default: break; } - if (button != -1) // Check for valid button + if (button + 1 != 0) // Check for valid button { if (gamepadState.digitalButton[j] == 1) { @@ -1572,12 +1572,12 @@ static EM_BOOL EmscriptenFullscreenChangeCallback(int eventType, const Emscripte } // Register window resize event -static EM_BOOL EmscriptenWindowResizedCallback(int eventType, const EmscriptenUiEvent *event, void *userData) -{ - // TODO: Implement EmscriptenWindowResizedCallback()? +// static EM_BOOL EmscriptenWindowResizedCallback(int eventType, const EmscriptenUiEvent *event, void *userData) +// { +// // TODO: Implement EmscriptenWindowResizedCallback()? - return 1; // The event was consumed by the callback handler -} +// return 1; // The event was consumed by the callback handler +// } EM_JS(int, GetWindowInnerWidth, (), { return window.innerWidth; }); EM_JS(int, GetWindowInnerHeight, (), { return window.innerHeight; }); @@ -1593,11 +1593,11 @@ static EM_BOOL EmscriptenResizeCallback(int eventType, const EmscriptenUiEvent * int width = GetWindowInnerWidth(); int height = GetWindowInnerHeight(); - if (width < CORE.Window.screenMin.width) width = CORE.Window.screenMin.width; - else if (width > CORE.Window.screenMax.width && CORE.Window.screenMax.width > 0) width = CORE.Window.screenMax.width; + if (width < (int)CORE.Window.screenMin.width) width = CORE.Window.screenMin.width; + else if (width > (int)CORE.Window.screenMax.width && CORE.Window.screenMax.width > 0) width = CORE.Window.screenMax.width; - if (height < CORE.Window.screenMin.height) height = CORE.Window.screenMin.height; - else if (height > CORE.Window.screenMax.height && CORE.Window.screenMax.height > 0) height = CORE.Window.screenMax.height; + if (height < (int)CORE.Window.screenMin.height) height = CORE.Window.screenMin.height; + else if (height > (int)CORE.Window.screenMax.height && CORE.Window.screenMax.height > 0) height = CORE.Window.screenMax.height; emscripten_set_canvas_element_size("#canvas", width, height); diff --git a/src/rcamera.h b/src/rcamera.h index d3042d306..c7f6fed3a 100644 --- a/src/rcamera.h +++ b/src/rcamera.h @@ -196,12 +196,12 @@ RLAPI Matrix GetCameraProjectionMatrix(Camera* camera, float aspect); //---------------------------------------------------------------------------------- // Defines and Macros //---------------------------------------------------------------------------------- -#define CAMERA_MOVE_SPEED 0.09f +#define CAMERA_MOVE_SPEED 5.4f // Units per second #define CAMERA_ROTATION_SPEED 0.03f #define CAMERA_PAN_SPEED 0.2f // Camera mouse movement sensitivity -#define CAMERA_MOUSE_MOVE_SENSITIVITY 0.003f // TODO: it should be independant of framerate +#define CAMERA_MOUSE_MOVE_SENSITIVITY 0.003f // Camera orbital speed in CAMERA_ORBITAL mode #define CAMERA_ORBITAL_SPEED 0.5f // Radians per second @@ -481,10 +481,11 @@ void UpdateCamera(Camera *camera, int mode) } // Keyboard support - if (IsKeyDown(KEY_W)) CameraMoveForward(camera, CAMERA_MOVE_SPEED, moveInWorldPlane); - if (IsKeyDown(KEY_A)) CameraMoveRight(camera, -CAMERA_MOVE_SPEED, moveInWorldPlane); - if (IsKeyDown(KEY_S)) CameraMoveForward(camera, -CAMERA_MOVE_SPEED, moveInWorldPlane); - if (IsKeyDown(KEY_D)) CameraMoveRight(camera, CAMERA_MOVE_SPEED, moveInWorldPlane); + float cameraMoveSpeed = CAMERA_MOVE_SPEED*GetFrameTime(); + if (IsKeyDown(KEY_W)) CameraMoveForward(camera, cameraMoveSpeed, moveInWorldPlane); + if (IsKeyDown(KEY_A)) CameraMoveRight(camera, -cameraMoveSpeed, moveInWorldPlane); + if (IsKeyDown(KEY_S)) CameraMoveForward(camera, -cameraMoveSpeed, moveInWorldPlane); + if (IsKeyDown(KEY_D)) CameraMoveRight(camera, cameraMoveSpeed, moveInWorldPlane); // Gamepad movement if (IsGamepadAvailable(0)) @@ -493,16 +494,16 @@ void UpdateCamera(Camera *camera, int mode) CameraYaw(camera, -(GetGamepadAxisMovement(0, GAMEPAD_AXIS_RIGHT_X)*2)*CAMERA_MOUSE_MOVE_SENSITIVITY, rotateAroundTarget); CameraPitch(camera, -(GetGamepadAxisMovement(0, GAMEPAD_AXIS_RIGHT_Y)*2)*CAMERA_MOUSE_MOVE_SENSITIVITY, lockView, rotateAroundTarget, rotateUp); - if (GetGamepadAxisMovement(0, GAMEPAD_AXIS_LEFT_Y) <= -0.25f) CameraMoveForward(camera, CAMERA_MOVE_SPEED, moveInWorldPlane); - if (GetGamepadAxisMovement(0, GAMEPAD_AXIS_LEFT_X) <= -0.25f) CameraMoveRight(camera, -CAMERA_MOVE_SPEED, moveInWorldPlane); - if (GetGamepadAxisMovement(0, GAMEPAD_AXIS_LEFT_Y) >= 0.25f) CameraMoveForward(camera, -CAMERA_MOVE_SPEED, moveInWorldPlane); - if (GetGamepadAxisMovement(0, GAMEPAD_AXIS_LEFT_X) >= 0.25f) CameraMoveRight(camera, CAMERA_MOVE_SPEED, moveInWorldPlane); + if (GetGamepadAxisMovement(0, GAMEPAD_AXIS_LEFT_Y) <= -0.25f) CameraMoveForward(camera, cameraMoveSpeed, moveInWorldPlane); + if (GetGamepadAxisMovement(0, GAMEPAD_AXIS_LEFT_X) <= -0.25f) CameraMoveRight(camera, -cameraMoveSpeed, moveInWorldPlane); + if (GetGamepadAxisMovement(0, GAMEPAD_AXIS_LEFT_Y) >= 0.25f) CameraMoveForward(camera, -cameraMoveSpeed, moveInWorldPlane); + if (GetGamepadAxisMovement(0, GAMEPAD_AXIS_LEFT_X) >= 0.25f) CameraMoveRight(camera, cameraMoveSpeed, moveInWorldPlane); } if (mode == CAMERA_FREE) { - if (IsKeyDown(KEY_SPACE)) CameraMoveUp(camera, CAMERA_MOVE_SPEED); - if (IsKeyDown(KEY_LEFT_CONTROL)) CameraMoveUp(camera, -CAMERA_MOVE_SPEED); + if (IsKeyDown(KEY_SPACE)) CameraMoveUp(camera, cameraMoveSpeed); + if (IsKeyDown(KEY_LEFT_CONTROL)) CameraMoveUp(camera, -cameraMoveSpeed); } } diff --git a/src/rcore.c b/src/rcore.c index fb71da0f6..5485ce8ce 100644 --- a/src/rcore.c +++ b/src/rcore.c @@ -367,9 +367,9 @@ static int screenshotCounter = 0; // Screenshots counter #endif #if defined(SUPPORT_GIF_RECORDING) -unsigned int gifFrameCounter = 0; // GIF frames counter -bool gifRecording = false; // GIF recording state -MsfGifState gifState = { 0 }; // MSGIF context state +static unsigned int gifFrameCounter = 0; // GIF frames counter +static bool gifRecording = false; // GIF recording state +static MsfGifState gifState = { 0 }; // MSGIF context state #endif #if defined(SUPPORT_AUTOMATION_EVENTS) @@ -668,15 +668,7 @@ void InitWindow(int width, int height, const char *title) SetShapesTexture(texture, (Rectangle){ 0.0f, 0.0f, 1.0f, 1.0f }); // WARNING: Module required: rshapes #endif #endif -#if defined(SUPPORT_MODULE_RTEXT) && defined(SUPPORT_DEFAULT_FONT) - if ((CORE.Window.flags & FLAG_WINDOW_HIGHDPI) > 0) - { - // Set default font texture filter for HighDPI (blurry) - // RL_TEXTURE_FILTER_LINEAR - tex filter: BILINEAR, no mipmaps - rlTextureParameters(GetFontDefault().texture.id, RL_TEXTURE_MIN_FILTER, RL_TEXTURE_FILTER_LINEAR); - rlTextureParameters(GetFontDefault().texture.id, RL_TEXTURE_MAG_FILTER, RL_TEXTURE_FILTER_LINEAR); - } -#endif + CORE.Time.frameCounter = 0; CORE.Window.shouldClose = false; @@ -2960,10 +2952,14 @@ int GetGamepadAxisCount(int gamepad) // Get axis movement vector for a gamepad float GetGamepadAxisMovement(int gamepad, int axis) { - float value = 0; + float value = (axis == GAMEPAD_AXIS_LEFT_TRIGGER || axis == GAMEPAD_AXIS_RIGHT_TRIGGER)? -1.0f : 0.0f; - if ((gamepad < MAX_GAMEPADS) && CORE.Input.Gamepad.ready[gamepad] && (axis < MAX_GAMEPAD_AXIS) && - (fabsf(CORE.Input.Gamepad.axisState[gamepad][axis]) > 0.1f)) value = CORE.Input.Gamepad.axisState[gamepad][axis]; // 0.1f = GAMEPAD_AXIS_MINIMUM_DRIFT/DELTA + if ((gamepad < MAX_GAMEPADS) && CORE.Input.Gamepad.ready[gamepad] && (axis < MAX_GAMEPAD_AXIS)) { + float movement = value < 0.0f ? CORE.Input.Gamepad.axisState[gamepad][axis] : fabsf(CORE.Input.Gamepad.axisState[gamepad][axis]); + + // 0.1f = GAMEPAD_AXIS_MINIMUM_DRIFT/DELTA + if (movement > value + 0.1f) value = CORE.Input.Gamepad.axisState[gamepad][axis]; + } return value; } @@ -3607,7 +3603,8 @@ static void RecordAutomationEvent(void) for (int axis = 0; axis < MAX_GAMEPAD_AXIS; axis++) { // Event type: INPUT_GAMEPAD_AXIS_MOTION - if (CORE.Input.Gamepad.axisState[gamepad][axis] > 0.1f) + float defaultMovement = (axis == GAMEPAD_AXIS_LEFT_TRIGGER || axis == GAMEPAD_AXIS_RIGHT_TRIGGER)? -1.0f : 0.0f; + if (GetGamepadAxisMovement(gamepad, axis) != defaultMovement) { currentEventList->events[currentEventList->count].frame = CORE.Time.frameCounter; currentEventList->events[currentEventList->count].type = INPUT_GAMEPAD_AXIS_MOTION; diff --git a/src/rlgl.h b/src/rlgl.h index ccb53a624..5fb9497cd 100644 --- a/src/rlgl.h +++ b/src/rlgl.h @@ -3994,18 +3994,18 @@ unsigned int rlLoadShaderCode(const char *vsCode, const char *fsCode) unsigned int fragmentShaderId = 0; // Compile vertex shader (if provided) + // NOTE: If not vertex shader is provided, use default one if (vsCode != NULL) vertexShaderId = rlCompileShader(vsCode, GL_VERTEX_SHADER); - // In case no vertex shader was provided or compilation failed, we use default vertex shader - if (vertexShaderId == 0) vertexShaderId = RLGL.State.defaultVShaderId; + else vertexShaderId = RLGL.State.defaultVShaderId; // Compile fragment shader (if provided) + // NOTE: If not vertex shader is provided, use default one if (fsCode != NULL) fragmentShaderId = rlCompileShader(fsCode, GL_FRAGMENT_SHADER); - // In case no fragment shader was provided or compilation failed, we use default fragment shader - if (fragmentShaderId == 0) fragmentShaderId = RLGL.State.defaultFShaderId; + else fragmentShaderId = RLGL.State.defaultFShaderId; // In case vertex and fragment shader are the default ones, no need to recompile, we can just assign the default shader program id if ((vertexShaderId == RLGL.State.defaultVShaderId) && (fragmentShaderId == RLGL.State.defaultFShaderId)) id = RLGL.State.defaultShaderId; - else + else if ((vertexShaderId > 0) && (fragmentShaderId > 0)) { // One of or both shader are new, we need to compile a new shader program id = rlLoadShaderProgram(vertexShaderId, fragmentShaderId); @@ -4083,6 +4083,8 @@ unsigned int rlCompileShader(const char *shaderCode, int type) //case GL_GEOMETRY_SHADER: #if defined(GRAPHICS_API_OPENGL_43) case GL_COMPUTE_SHADER: TRACELOG(RL_LOG_WARNING, "SHADER: [ID %i] Failed to compile compute shader code", shader); break; + #elif defined(GRAPHICS_API_OPENGL_33) + case GL_COMPUTE_SHADER: TRACELOG(RL_LOG_WARNING, "SHADER: Compute shaders not enabled. Define GRAPHICS_API_OPENGL_43", shader); break; #endif default: break; } @@ -4098,6 +4100,8 @@ unsigned int rlCompileShader(const char *shaderCode, int type) TRACELOG(RL_LOG_WARNING, "SHADER: [ID %i] Compile error: %s", shader, log); RL_FREE(log); } + + shader = 0; } else { @@ -4108,6 +4112,8 @@ unsigned int rlCompileShader(const char *shaderCode, int type) //case GL_GEOMETRY_SHADER: #if defined(GRAPHICS_API_OPENGL_43) case GL_COMPUTE_SHADER: TRACELOG(RL_LOG_INFO, "SHADER: [ID %i] Compute shader compiled successfully", shader); break; + #elif defined(GRAPHICS_API_OPENGL_33) + case GL_COMPUTE_SHADER: TRACELOG(RL_LOG_WARNING, "SHADER: Compute shaders not enabled. Define GRAPHICS_API_OPENGL_43", shader); break; #endif default: break; } @@ -4348,6 +4354,8 @@ unsigned int rlLoadComputeShaderProgram(unsigned int shaderId) TRACELOG(RL_LOG_INFO, "SHADER: [ID %i] Compute shader program loaded successfully", program); } +#else + TRACELOG(RL_LOG_WARNING, "SHADER: Compute shaders not enabled. Define GRAPHICS_API_OPENGL_43"); #endif return program; @@ -4372,6 +4380,8 @@ unsigned int rlLoadShaderBuffer(unsigned int size, const void *data, int usageHi glBufferData(GL_SHADER_STORAGE_BUFFER, size, data, usageHint? usageHint : RL_STREAM_COPY); if (data == NULL) glClearBufferData(GL_SHADER_STORAGE_BUFFER, GL_R8UI, GL_RED_INTEGER, GL_UNSIGNED_BYTE, NULL); // Clear buffer data to 0 glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0); +#else + TRACELOG(RL_LOG_WARNING, "SSBO: SSBO not enabled. Define GRAPHICS_API_OPENGL_43"); #endif return ssbo; @@ -4382,7 +4392,10 @@ void rlUnloadShaderBuffer(unsigned int ssboId) { #if defined(GRAPHICS_API_OPENGL_43) glDeleteBuffers(1, &ssboId); +#else + TRACELOG(RL_LOG_WARNING, "SSBO: SSBO not enabled. Define GRAPHICS_API_OPENGL_43"); #endif + } // Update SSBO buffer data @@ -4397,7 +4410,7 @@ void rlUpdateShaderBuffer(unsigned int id, const void *data, unsigned int dataSi // Get SSBO buffer size unsigned int rlGetShaderBufferSize(unsigned int id) { - long long size = 0; + GLint64 size = 0; #if defined(GRAPHICS_API_OPENGL_43) glBindBuffer(GL_SHADER_STORAGE_BUFFER, id); @@ -4442,6 +4455,8 @@ void rlBindImageTexture(unsigned int id, unsigned int index, int format, bool re rlGetGlTextureFormats(format, &glInternalFormat, &glFormat, &glType); glBindImageTexture(index, id, 0, 0, 0, readonly? GL_READ_ONLY : GL_READ_WRITE, glInternalFormat); +#else + TRACELOG(RL_LOG_WARNING, "TEXTURE: Image texture binding not enabled. Define GRAPHICS_API_OPENGL_43"); #endif } @@ -4756,7 +4771,16 @@ static void rlLoadShaderDefault(void) "out vec2 fragTexCoord; \n" "out vec4 fragColor; \n" #endif -#if defined(GRAPHICS_API_OPENGL_ES2) + +#if defined(GRAPHICS_API_OPENGL_ES3) + "#version 300 es \n" + "precision mediump float; \n" // Precision required for OpenGL ES3 (WebGL 2) (on some browsers) + "in vec3 vertexPosition; \n" + "in vec2 vertexTexCoord; \n" + "in vec4 vertexColor; \n" + "out vec2 fragTexCoord; \n" + "out vec4 fragColor; \n" +#elif defined(GRAPHICS_API_OPENGL_ES2) "#version 100 \n" "precision mediump float; \n" // Precision required for OpenGL ES2 (WebGL) (on some browsers) "attribute vec3 vertexPosition; \n" @@ -4765,6 +4789,7 @@ static void rlLoadShaderDefault(void) "varying vec2 fragTexCoord; \n" "varying vec4 fragColor; \n" #endif + "uniform mat4 mvp; \n" "void main() \n" "{ \n" @@ -4799,7 +4824,21 @@ static void rlLoadShaderDefault(void) " finalColor = texelColor*colDiffuse*fragColor; \n" "} \n"; #endif -#if defined(GRAPHICS_API_OPENGL_ES2) + +#if defined(GRAPHICS_API_OPENGL_ES3) + "#version 300 es \n" + "precision mediump float; \n" // Precision required for OpenGL ES3 (WebGL 2) + "in vec2 fragTexCoord; \n" + "in vec4 fragColor; \n" + "out vec4 finalColor; \n" + "uniform sampler2D texture0; \n" + "uniform vec4 colDiffuse; \n" + "void main() \n" + "{ \n" + " vec4 texelColor = texture(texture0, fragTexCoord); \n" + " finalColor = texelColor*colDiffuse*fragColor; \n" + "} \n"; +#elif defined(GRAPHICS_API_OPENGL_ES2) "#version 100 \n" "precision mediump float; \n" // Precision required for OpenGL ES2 (WebGL) "varying vec2 fragTexCoord; \n" @@ -4969,7 +5008,8 @@ static int rlGetPixelDataSize(int width, int height, int format) default: break; } - dataSize = width*height*bpp/8; // Total data size in bytes + double bytesPerPixel = (double)bpp/8.0; + dataSize = (int)(bytesPerPixel*width*height); // Total data size in bytes // Most compressed formats works on 4x4 blocks, // if texture is smaller, minimum dataSize is 8 or 16 diff --git a/src/rmodels.c b/src/rmodels.c index c1d56765e..36a7e254d 100644 --- a/src/rmodels.c +++ b/src/rmodels.c @@ -5741,11 +5741,11 @@ static bool GetPoseAtTimeGLTF(cgltf_interpolation_type interpolationType, cgltf_ cgltf_accessor_read_float(output, 3*keyframe+1, tmp, 4); Vector4 v1 = {tmp[0], tmp[1], tmp[2], tmp[3]}; cgltf_accessor_read_float(output, 3*keyframe+2, tmp, 4); - Vector4 outTangent1 = {tmp[0], tmp[1], tmp[2]}; + Vector4 outTangent1 = {tmp[0], tmp[1], tmp[2], 0.0f}; cgltf_accessor_read_float(output, 3*(keyframe+1)+1, tmp, 4); Vector4 v2 = {tmp[0], tmp[1], tmp[2], tmp[3]}; cgltf_accessor_read_float(output, 3*(keyframe+1), tmp, 4); - Vector4 inTangent2 = {tmp[0], tmp[1], tmp[2]}; + Vector4 inTangent2 = {tmp[0], tmp[1], tmp[2], 0.0f}; Vector4 *r = data; v1 = QuaternionNormalize(v1); diff --git a/src/rshapes.c b/src/rshapes.c index 89339708a..676b2521a 100644 --- a/src/rshapes.c +++ b/src/rshapes.c @@ -79,8 +79,8 @@ //---------------------------------------------------------------------------------- // Global Variables Definition //---------------------------------------------------------------------------------- -Texture2D texShapes = { 1, 1, 1, 1, 7 }; // Texture used on shapes drawing (white pixel loaded by rlgl) -Rectangle texShapesRec = { 0.0f, 0.0f, 1.0f, 1.0f }; // Texture source rectangle used on shapes drawing +static Texture2D texShapes = { 1, 1, 1, 1, 7 }; // Texture used on shapes drawing (white pixel loaded by rlgl) +static Rectangle texShapesRec = { 0.0f, 0.0f, 1.0f, 1.0f }; // Texture source rectangle used on shapes drawing //---------------------------------------------------------------------------------- // Module specific Functions Declaration diff --git a/src/rtextures.c b/src/rtextures.c index d70e2cde8..5fa01c9df 100644 --- a/src/rtextures.c +++ b/src/rtextures.c @@ -503,7 +503,16 @@ Image LoadImageFromMemory(const char *fileType, const unsigned char *fileData, i Image image = { 0 }; // Security check for input data - if ((fileType == NULL) || (fileData == NULL) || (dataSize == 0)) return image; + if ((fileData == NULL) || (dataSize == 0)) + { + TRACELOG(LOG_WARNING, "IMAGE: Invalid file data"); + return image; + } + if (fileType == NULL) + { + TRACELOG(LOG_WARNING, "IMAGE: Missing file extension"); + return image; + } if ((false) #if defined(SUPPORT_FILEFORMAT_PNG) @@ -5394,7 +5403,8 @@ int GetPixelDataSize(int width, int height, int format) default: break; } - dataSize = width*height*bpp/8; // Total data size in bytes + double bytesPerPixel = (double)bpp/8.0; + dataSize = (int)(bytesPerPixel*width*height); // Total data size in bytes // Most compressed formats works on 4x4 blocks, // if texture is smaller, minimum dataSize is 8 or 16